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941. Remove Dampining bonus on cloaks - in General Discussions [original thread]
I'm for it.
- by Alena Ventrallis - at 2014.04.02 07:44:00
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942. so i just had the best idea to fix cloak swap - in General Discussions [original thread]
Sinboto Simmons wrote: Alena Ventrallis wrote: Or how about you can't fire until the decloak animation is done. This is an idea that a few scouts have been tossing around lately, personally I think this is a very good coarse of action. A...
- by Alena Ventrallis - at 2014.04.02 07:31:00
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943. NK damage - in General Discussions [original thread]
NK are indeed impartial to shields or armor. They are 100%/100%. In addition, the sentinel bonuses against certain weapons seem to not affect NK, so you only have to calculate your raw damage vs their raw hp. Charging them fully yields 2.5x damag...
- by Alena Ventrallis - at 2014.04.02 04:48:00
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944. so i just had the best idea to fix cloak swap - in General Discussions [original thread]
Or how about you can't fire until the decloak animation is done.
- by Alena Ventrallis - at 2014.04.02 04:44:00
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945. Why do scouts get 2 weapon slots? - in General Discussions [original thread]
2 sidearms, I can get behind. 1 sidearm? Go to hell.
- by Alena Ventrallis - at 2014.04.02 03:42:00
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946. CPM cloak discussion - in General Discussions [original thread]
Brick tanking is a problem with all suits. We only pay attention to the scouts because they also have cloaks. We need to fix brick tanking. I'd say up the PG cost of plates (since they are supposed to be PG heavy, and currently cost the same PG ...
- by Alena Ventrallis - at 2014.04.01 23:42:00
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947. CPM cloak discussion - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Alena Ventrallis wrote: Cloaks need a Pg/CPU increase to make them harder to fit on to her suits. Scouts need a corresponding bonus to keep them at the current PG/CPU consumption at level 5. Cloaks should not reduce...
- by Alena Ventrallis - at 2014.04.01 23:08:00
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948. CPM cloak discussion - in General Discussions [original thread]
Cloaks need a Pg/CPU increase to make them harder to fit on to her suits. Scouts need a corresponding bonus to keep them at the current PG/CPU consumption at level 5. Cloaks should not reduce scan profile. If you want to do that, fit dampeners. ...
- by Alena Ventrallis - at 2014.04.01 22:50:00
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949. Vehicle users ONLY - in General Discussions [original thread]
CCP broke vehicles. The problem was NEVER the amount hardened. It was short cooldowns and hardener stacking allowing perma hardened vehicles, alongside militia modules being just as effective as proto modules. All they needed do was limit harden...
- by Alena Ventrallis - at 2014.04.01 18:32:00
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950. Making Assault suits a meaningful choice and how. - in General Discussions [original thread]
Would sidearms have this same damage reduction? Because leaving them as is would mean that the light weapons do less damage than their smaller and weaker counterparts. And if they were needed, then they'd be next to useless, as Brick tanking would...
- by Alena Ventrallis - at 2014.03.30 23:03:00
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951. question. - in General Discussions [original thread]
I didn't know commandos didn't have a grenade slot. Still, do they affect swarms then?
- by Alena Ventrallis - at 2014.03.30 17:56:00
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952. how to repare cloak field - in General Discussions [original thread]
Decloaking from damage is bad. Decloaking from fluxes is good.
- by Alena Ventrallis - at 2014.03.30 17:43:00
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953. question. - in General Discussions [original thread]
Does the mincommando bonus affect swarm launchers, or just mass drivers? Also, grenades?
- by Alena Ventrallis - at 2014.03.30 17:39:00
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954. CPM cloak discussion - in General Discussions [original thread]
The problem is that the current meta favors health over stealth. Increasing armor penalties would help, but a better fix would be increasing the pg requirements of them. As it stands, extenders and plates are even in pg cost. Boost this, and gal s...
- by Alena Ventrallis - at 2014.03.30 00:02:00
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955. Who else prefers HMG nerf over sentinel eHP nerf? - in General Discussions [original thread]
Or force heavy slots to fit only heavy weapons.
- by Alena Ventrallis - at 2014.03.29 22:21:00
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956. Nerf Scout HP - in General Discussions [original thread]
Scouts with sidearms only. With the improvements to the cloak the dropsuit has no room to for light weapons, only 2 sidearms. Balance.
- by Alena Ventrallis - at 2014.03.29 17:56:00
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957. How to Beat a Scout - in General Discussions [original thread]
Adell Shinzumakami wrote: Joel II X wrote: -Use eyes -point and shoot Seems to work for me especially in my STD Gallente Scout (skills at 5) Hard to focus attention towards phantoms when you're in the middle of a firefighte Which is th...
- by Alena Ventrallis - at 2014.03.29 17:51:00
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958. Why 1.8 is the most balanced build yet. - in General Discussions [original thread]
Assaults need a buff, bugs need fixing. Other than this, I agree with you. We still need some balancing tweaks though.
- by Alena Ventrallis - at 2014.03.29 17:49:00
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959. Magsec Users - in General Discussions [original thread]
It complements my name via knives rather pleasantly. Once the kick bug is fixed, it'll be my favorite sidearm. Only downside is the kick limits its usefulness at its optimal range, but again, that will be fixed in a patch. As far as charge time, ...
- by Alena Ventrallis - at 2014.03.29 03:00:00
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960. CPM cloak discussion - in General Discussions [original thread]
Definitely there needs to be no profile bonus for activating a cloak. You should sacrifice to get under scans, passive or otherwise.
- by Alena Ventrallis - at 2014.03.28 15:22:00
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