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961. help me build me Caldari Scout! - in General Discussions [original thread]
http://www.protofits.com/fittings/view/257/1999 This is the fit I use for pubs. You can toss on another precision if you so wish. A cloak makes it easy to move about for a good nova knife strike, or escape if your attack is foiled. I'd reconsid...
- by Alena Ventrallis - at 2014.03.28 14:03:00
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962. Scouts are way too powerful now - in General Discussions [original thread]
echo47 wrote: boba's fetta wrote: looks at corp name. AHAHAHAHA. try using your eyes plenty of counters. Name them. Scanners. Eyesight. Passive scans. SITUATIONAL AWARENESS!!!!!!
- by Alena Ventrallis - at 2014.03.28 04:13:00
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963. Minja willing to pay for low slot damage mods. - in General Discussions [original thread]
I'll pay for reduced PG usage of shield extenders.
- by Alena Ventrallis - at 2014.03.28 03:55:00
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964. CPM cloak discussion - in General Discussions [original thread]
increase cloak CPU/PG. make scout bonus 18% per level reduction. This makes scouts have the same requirements as now, with everyone else struggling further still to fit one. 18% per level equates to 90% reduction in cloak CPU/PG usage.
- by Alena Ventrallis - at 2014.03.28 03:52:00
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965. CPM cloak discussion - in General Discussions [original thread]
I think the minmatar needs to trade some CPU for PG and vice versa for the CalScout. Caldari are supposed to have the most CPU and the least PG.
- by Alena Ventrallis - at 2014.03.28 03:28:00
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966. CPM cloak discussion - in General Discussions [original thread]
Decloaking from damage is bad. Decloaking from fluxes is good.
- by Alena Ventrallis - at 2014.03.28 03:27:00
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967. Everyone complaining about lost SP - in General Discussions [original thread]
Sinboto Simmons wrote: Alena Ventrallis wrote: The problem is that it's CCP's error, not ours. hen things like this happen in Eve, such as servers being down for a full day because of DDoS or what have you, they refund missed SP for that d...
- by Alena Ventrallis - at 2014.03.27 18:41:00
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968. Sniper Feedback: Version 1.8 - in General Discussions [original thread]
1. This needs to be fixed for snipers. Perhaps proficiency increases headshot damage. 2. This is good. You can easily OHK any scout suit with an advanced sniper, let alone a proto one with a CalCommando suit. 3. This is as it should be. 4. This...
- by Alena Ventrallis - at 2014.03.27 18:36:00
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969. Lets fix cloaks - in General Discussions [original thread]
Cloaks need a nerf and a buff. 1. they need less shimmer. Currently we are at full shimmer at a half walking spped. This is too much. moving with little to no shimmer should be a viable tactic. We could tie this to the skill (5% reduced shimmer p...
- by Alena Ventrallis - at 2014.03.27 18:20:00
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970. Continuing the perpetual tank nerf train - CCP, in here please - in General Discussions [original thread]
The reason it's an unnecessarily huge nerf is that the problem was never the amount of resistance, it was the shorter cooldowns making permahardened tanks a reality alongside militia hardeners being just as good as proto hardeners. This nerf means...
- by Alena Ventrallis - at 2014.03.27 18:16:00
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971. Has Anyone Thanked CCP yet? - in General Discussions [original thread]
A golf clap to CCP. Well done.
- by Alena Ventrallis - at 2014.03.27 18:10:00
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972. Everyone complaining about lost SP - in General Discussions [original thread]
The problem is that it's CCP's error, not ours. hen things like this happen in Eve, such as servers being down for a full day because of DDoS or what have you, they refund missed SP for that day. This should have been a "Whoops, our bad" and just ...
- by Alena Ventrallis - at 2014.03.27 18:06:00
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973. HArdener nerf hurts proto tanks more than militia ones. - in General Discussions [original thread]
Supernus Gigas wrote: I think changing their effectiveness based on tiers would have been much better. Shield: Militia/Basic: 40% Enhanced: 50% Complex: 60% Armor: Militia/Basic: 20% Enhanced: 30% Complex: 40% Or Something along those lines...
- by Alena Ventrallis - at 2014.03.27 18:04:00
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974. CCP, I'm Displeased - in General Discussions [original thread]
The problem is that there is now no advantage to running rails over forge guns. They have the same range, and forge guns can maneuver a lot of places that tanks can't. They can also hide better. Rails still have DPS, but running anything more expe...
- by Alena Ventrallis - at 2014.03.27 15:31:00
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975. HArdener nerf hurts proto tanks more than militia ones. - in General Discussions [original thread]
They could have kept the range, and reduced the elevation of the turret. Simple fix. Dropships escape by getting above the turret. 300m means that a proto tank now has no range advantage over a forge gun, meaning militia tanks will be even more pr...
- by Alena Ventrallis - at 2014.03.27 10:36:00
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976. HArdener nerf hurts proto tanks more than militia ones. - in General Discussions [original thread]
Some math. Militia large railgun does 1450 damage. Let's assume they don't fit a damage mod. with a 9% damage bonus to shield (is this ever going to be fixed CCP?) we arrive at 1580.5 damage. Two 40% hardeners reduce this to 568.98 damage (1580.5...
- by Alena Ventrallis - at 2014.03.27 10:28:00
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977. we need more logi's and medics on the field - in General Discussions [original thread]
Remember when you whined about logis being op? Remember when you said that all logis were FOTM chasers? Remember when you said that you wanted logis nerfed into the ground? Well here you go. Enjoy.
- by Alena Ventrallis - at 2014.03.27 09:39:00
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978. Change to cloaks - in General Discussions [original thread]
So we can switch to our weapons and get shots off before the cloak dissipates. This gives scouts an unfair advantage, especially coupled with a shotgun. So How about you must manually deactivate the cloak before you can switch weapons.
- by Alena Ventrallis - at 2014.03.27 06:13:00
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979. Cloak maybe a little op? - in General Discussions [original thread]
No decloak on damage. Makes it too easy to decloak someone. If they fit one, they should have an advantage. Unless of course, I can shoot you and deactivate your armor plate? Fluxes, however, are described as "designed to destroy low level equipm...
- by Alena Ventrallis - at 2014.03.27 04:35:00
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980. Real Heavy Fixes - in General Discussions [original thread]
This.
- by Alena Ventrallis - at 2014.03.27 01:33:00
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