Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1421. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
Anyone know the reason Dropsuit Electronics/Engineering is a x5 but Vehicke Electronics/Engineering is a x2 skill O_o
- by Aeon Amadi - at 2013.07.06 07:54:00
|
1422. [Feedback] Why is overheat so stupidly important? - in Feedback/Requests [original thread]
Meeko Fent wrote: Skipper Jones wrote: Meeko Fent wrote: Skipper Jones wrote: Aeon Amadi wrote: Apparently half of you havenever used a Standard Scrambler Rifle without an Amarr Assault Suit. Try it out. Charge it up all the way, t...
- by Aeon Amadi - at 2013.07.06 02:19:00
|
1423. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
ZDub 303 wrote: Aeon Amadi wrote: ZDub 303 wrote: imho. a much better way of doing is if they were core skills specific to each suit. so... Caldari Logisitics Dropsuit Operation (x8), Caldari Logistics Dropsuit Engineering (x1), Caldari ...
- by Aeon Amadi - at 2013.07.05 22:05:00
|
1424. [Request] Vehicle UI to show more info - in Feedback/Requests [original thread]
Oso Peresoso wrote: Its my understanding that the missiles missing is a result of the vehicle velocity being significant compared to the missiles velocity, thus there is need to aim behind the target while moving forward. Military and law enfor...
- by Aeon Amadi - at 2013.07.05 22:02:00
|
1425. How to Bring Large Missile Turrets to a Level Playing Field - in Feedback/Requests [original thread]
Harpyja wrote: Aeon Amadi wrote: From my experience these damned things are amazing at siege warfare. You can pin a lot of infantry into a single objective very easily from 100m+ with Fragmented and two Accelerated/Cycled small turrets. Th...
- by Aeon Amadi - at 2013.07.05 19:42:00
|
1426. [Request] Vehicle UI to show more info - in Feedback/Requests [original thread]
The single center dot is great and all but I am a man with a mustache and monocle who loves a bit of flare in his killing methods. 1.) Heat buildup scale may need to be closer to the reticle. Its hard to manage the effectiveness of our killing ...
- by Aeon Amadi - at 2013.07.05 19:37:00
|
1427. How to Bring Large Missile Turrets to a Level Playing Field - in Feedback/Requests [original thread]
From my experience these damned things are amazing at siege warfare. You can pin a lot of infantry into a single objective very easily from 100m+ with Fragmented and two Accelerated/Cycled small turrets. The tricky part is landing direct hits (t...
- by Aeon Amadi - at 2013.07.05 18:40:00
|
1428. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
ZDub 303 wrote: imho. a much better way of doing is if they were core skills specific to each suit. so... Caldari Logisitics Dropsuit Operation (x8), Caldari Logistics Dropsuit Engineering (x1), Caldari Logisitcs Dropsuit Electronics (x1) so ...
- by Aeon Amadi - at 2013.07.05 18:00:00
|
1429. [Request] Planetary Conquest Ownership - in Feedback/Requests [original thread]
District ownership should show the Alliance, rather than the corporation as it does in Eve Online. Makes for better organization between corporations and would take out a lot of confusion on who's on good standings without actually implementing a ...
- by Aeon Amadi - at 2013.07.05 10:12:00
|
1430. [Request] Bonus SP Remaining - in Feedback/Requests [original thread]
Bonus SP Remaining - to elaborate, our active SP - shows at the end of a match. Its in my opinion that this information would do well to be shown in the Character Sheet, serving to show the player how much of their cap is remaining outside of havi...
- by Aeon Amadi - at 2013.07.05 09:27:00
|
1431. SAGA II comes with 70% damage reduction???? - in Feedback/Requests [original thread]
A.) Has aurum gear attached so it was obviously never meant for the ISK market. B.) Standard variant LAV with no skill requirements, again, obviously never meant for the ISK market. C.) Run people down with module active, come back and recall, the...
- by Aeon Amadi - at 2013.07.04 18:24:00
|
1432. SAGA II comes with 70% damage reduction???? - in Feedback/Requests [original thread]
No skill requirement, Aurum Missile Launcher and a shield module that reduces incoming damage by -70 Percent- all for the low low price of 15,000 isk. CCP, youre drunk, go home.
- by Aeon Amadi - at 2013.07.04 04:42:00
|
1433. [Feedback] Why is overheat so stupidly important? - in Feedback/Requests [original thread]
Apparently half of you havenever used a Standard Scrambler Rifle without an Amarr Assault Suit. Try it out. Charge it up all the way, then see how many shots you can fire in a panic when the game doesnt register that first deadly shot
- by Aeon Amadi - at 2013.07.02 17:39:00
|
1434. [Feedback] Why is overheat so stupidly important? - in Feedback/Requests [original thread]
Scrambler Rifles Laser Rifles Heavy Machine Guns I mean, lets be real here, why is this Overheat mechanic so stupidly important that it effectively leaves you 100% defenseless inthe eventthat it occurs? If an Assault Rifle is firing, it doesnt sp...
- by Aeon Amadi - at 2013.07.02 00:40:00
|
1435. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
George Moros wrote: Beeeees wrote: The amount of total accumulated SP directly reflects the amount of player experience. Directly. Not necessarily. Someone could create a DUST account, create a character, and leave it be for, say, a ye...
- by Aeon Amadi - at 2013.07.01 23:23:00
|
1436. [Feedback/Request] Entering/Exiting LAVs - in Feedback/Requests [original thread]
Thanks for the support gents.
- by Aeon Amadi - at 2013.07.01 23:16:00
|
1437. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
Funkmaster Whale wrote: CCP has ready addressed this. The simple fact is that these skills justify the time investment because they are by far the most useful as far as core skills, so maxing both should be sorta an achievement. I think it make...
- by Aeon Amadi - at 2013.07.01 00:33:00
|
1438. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
Noc Tempre wrote: Aeon Amadi wrote: Noc Tempre wrote: What makes the CPM qualified to make that kind of decision? A. They were elected for being active inthe community, incidentally enough theyre actually pretty civil too. B. You rea...
- by Aeon Amadi - at 2013.07.01 00:09:00
|
1439. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
ladwar wrote: CCP Nullarbor wrote: So as a few people have pointed out in this thread already that the academy itself is fine and actually meets our intended goal which is to provide a safe area to practice the first few games before being t...
- by Aeon Amadi - at 2013.06.30 02:38:00
|
1440. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
Noc Tempre wrote: What makes the CPM qualified to make that kind of decision? A. They were elected for being active inthe community, incidentally enough theyre actually pretty civil too. B. You realize Kane Spero is part of the CPM as well...
- by Aeon Amadi - at 2013.06.30 02:25:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |