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Meeko Fent
Seituoda Taskforce Command Caldari State
137
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Posted - 2013.07.04 01:11:00 -
[31] - Quote
Skipper Jones wrote:Aeon Amadi wrote:Apparently half of you havenever used a Standard Scrambler Rifle without an Amarr Assault Suit.
Try it out. Charge it up all the way, then see how many shots you can fire in a panic when the game doesnt register that first deadly shot I can still get out a full clip. Just don't get in a close quarters battle with the SR. 1. You probably didn't spam R1 when you were shooting, used the Amarr Assault, or lied.
2. When you OH'd in combat, you didn't wish to change guns, or run?
The idea behind this is that if you let OH'd guns be swapped for a sidearm, the game wouldn't punish OH able gun users for not keeping a range (ScR/LR) or not killing an enemy within 5 Secs (HMG) two weapons are already gimped, and the OH causes the user to both take damage, and not be able to fire ANY of your guns, but you also can't run.
In any combat within 50m, you basically going to die because you can't disengage, you can't fire your sidearm, can't recharge your shields, or any thing.
Let us run away our switch to our crappy pistol. |
Provolonee
Undefined Risk DARKSTAR ARMY
33
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Posted - 2013.07.04 02:24:00 -
[32] - Quote
Ooooh my lovely laser, I can't count how many times I have died from it blowing my face off. I do like the OH mechanic. The risk reward is nice. It's a rush holding out until just the last second to get that kill. Wish the reward was a bit better |
Artificer Ghost
Bojo's School of the Trades
161
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Posted - 2013.07.04 02:36:00 -
[33] - Quote
Croned wrote:Notice anything in common about the HMG, laser, and ScR? They all increase in damage the longer you hold down the shoot button. Make sense now?
Actually, the HMG only gets increased accuracy (Hence the crossheir getting smaller). But yea, you're rght about the other weapons. But he's not complaining about the mechanic itself. He's complaining about the lack of abilities while you're overheating. |
SponkSponkSponk
The Southern Legion RISE of LEGION
45
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Posted - 2013.07.04 05:07:00 -
[34] - Quote
Has heat buildup changed since 1.2? Seems like I overheat more in my ak suit. |
RKKR
The Southern Legion RISE of LEGION
163
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Posted - 2013.07.04 12:54:00 -
[35] - Quote
SponkSponkSponk wrote:Has heat buildup changed since 1.2? Seems like I overheat more in my ak suit.
Mmmh, almost have enough SP for my amar assault suit, hope that's not true. Did you try on a non amar suit?
Also read that lasers do have a fail-mechanism but that it's overridden, but still do you prefer
A. overheating, take damage and be helpless.
B. Shutdown of the weapon at the last moment and be able to run,melee, switch to sidearm,....? |
Meeko Fent
Seituoda Taskforce Command Caldari State
142
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Posted - 2013.07.04 15:56:00 -
[36] - Quote
I would prefer option B, but add the damage we take now to it, so it is balanced in punishment.
Other wise you might as well just make it so we have to reload when you normally would OH |
Skipper Jones
ZionTCD
241
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Posted - 2013.07.05 21:53:00 -
[37] - Quote
Meeko Fent wrote:Skipper Jones wrote:Aeon Amadi wrote:Apparently half of you havenever used a Standard Scrambler Rifle without an Amarr Assault Suit.
Try it out. Charge it up all the way, then see how many shots you can fire in a panic when the game doesnt register that first deadly shot I can still get out a full clip. Just don't get in a close quarters battle with the SR. 1. You probably didn't spam R1 when you were shooting, used the Amarr Assault, or lied. 2. When you OH'd in combat, you didn't wish to change guns, or run? The idea behind this is that if you let OH'd guns be swapped for a sidearm, the game wouldn't punish OH able gun users for not keeping a range (ScR/LR) or not killing an enemy within 5 Secs (HMG) two weapons are already gimped, and the OH causes the user to both take damage, and not be able to fire ANY of your guns, but you also can't run. In any combat within 50m, you basically going to die because you can't disengage, you can't fire your sidearm, can't recharge your shields, or any thing. Let us run away our switch to our crappy pistol.
1-Gallente suit. You're not supposed to spam the R1 when firing a SR. duhhh
2- No, I dealt with the consequences. but now with the new AScR (or hit detection) I barely use it anymore. |
Meeko Fent
Seituoda Taskforce Command Caldari State
148
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Posted - 2013.07.05 23:53:00 -
[38] - Quote
Skipper Jones wrote:Meeko Fent wrote:Skipper Jones wrote:Aeon Amadi wrote:Apparently half of you havenever used a Standard Scrambler Rifle without an Amarr Assault Suit.
Try it out. Charge it up all the way, then see how many shots you can fire in a panic when the game doesnt register that first deadly shot I can still get out a full clip. Just don't get in a close quarters battle with the SR. 1. You probably didn't spam R1 when you were shooting, used the Amarr Assault, or lied. 2. When you OH'd in combat, you didn't wish to change guns, or run? The idea behind this is that if you let OH'd guns be swapped for a sidearm, the game wouldn't punish OH able gun users for not keeping a range (ScR/LR) or not killing an enemy within 5 Secs (HMG) two weapons are already gimped, and the OH causes the user to both take damage, and not be able to fire ANY of your guns, but you also can't run. In any combat within 50m, you basically going to die because you can't disengage, you can't fire your sidearm, can't recharge your shields, or any thing. Let us run away our switch to our crappy pistol. 1-Gallente suit. You're not supposed to spam the R1 when firing a SR. duhhh 2- No, I dealt with the consequences. but now with the new AScR (or hit detection) I barely use it anymore. Well, this thread isn't about you Who doesn't use the ScR, so be you AR Rambo and GTFO this balance thread.
Use your wildly OP ARs and leave us the faq alone. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1809
|
Posted - 2013.07.06 02:19:00 -
[39] - Quote
Meeko Fent wrote:Skipper Jones wrote:Meeko Fent wrote:Skipper Jones wrote:Aeon Amadi wrote:Apparently half of you havenever used a Standard Scrambler Rifle without an Amarr Assault Suit.
Try it out. Charge it up all the way, then see how many shots you can fire in a panic when the game doesnt register that first deadly shot I can still get out a full clip. Just don't get in a close quarters battle with the SR. 1. You probably didn't spam R1 when you were shooting, used the Amarr Assault, or lied. 2. When you OH'd in combat, you didn't wish to change guns, or run? The idea behind this is that if you let OH'd guns be swapped for a sidearm, the game wouldn't punish OH able gun users for not keeping a range (ScR/LR) or not killing an enemy within 5 Secs (HMG) two weapons are already gimped, and the OH causes the user to both take damage, and not be able to fire ANY of your guns, but you also can't run. In any combat within 50m, you basically going to die because you can't disengage, you can't fire your sidearm, can't recharge your shields, or any thing. Let us run away our switch to our crappy pistol. 1-Gallente suit. You're not supposed to spam the R1 when firing a SR. duhhh 2- No, I dealt with the consequences. but now with the new AScR (or hit detection) I barely use it anymore. Well, this thread isn't about you Who doesn't use the ScR, so be you AR Rambo and GTFO this balance thread. Use your wildly OP ARs and leave us the faq alone.
Was a little unnecessary. Lets stay civil guys. |
Alldin Kan
Internal Error. League of Infamy
344
|
Posted - 2013.07.06 03:07:00 -
[40] - Quote
Aeon Amadi wrote:Scrambler Rifles Laser Rifles Heavy Machine Guns I mean, lets be real here, why is this Overheat mechanic so stupidly important that it effectively leaves you 100% defenseless inthe eventthat it occurs? If an Assault Rifle is firing, it doesnt spontaneously combust into bad game mechanics halfway through the magazine. Heres some things you CANNOT do in the event of an overheat: Sprint Melee Reload Keep Firing Dip it in water Switch Weapons Sacrifice Virgins Make a Sandwhich Stay Alive Heres what you CAN do Pray Hope Cry Die Notice how ridiculously slow you actually turn when trying to run Potentially kill yourself if your health is low enough So, why is it so important that we're rendered completely useless? Heavy Machine Guns I can kinda understand but lets be real here, the Scrambler Rifle was almost designed for the Amarr Assault suit and thebonus entitledto it, past that it might as well come with a warning label. Ive seen Scout suits die from using it after falling. Hilarious? Yes. Good design? No. Its not like Assault Rifles jam from being fired too often, or Sniper Rifles eat the arm of the owner from holding the trigger down too long, so why have this mechanic designed to cripple the user so badly? Im not asking for the feature (if it could be called that) to be removed, but christ you think sprinting away would at least cool the damned thing off faster or bashing someone inthe head with a red hot heat sink would at the very least cause more damage. Soooo I dunno. Let us do SOMETHING when these damned things decide to turn on their user. Not like Laser Rifles are overly powerful anyway
You actually overheat your weapons? |
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THE WOOKIE 72
Ghost Wolf Industries Alpha Wolf Pack
4
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Posted - 2013.07.06 07:02:00 -
[41] - Quote
yep they overheat easily out of all the times ive over heated with my hmg ive survived well once but that was against a new guy who was runnin around with a nanohive and didn't know how to shoot.... |
Skipper Jones
ZionTCD
247
|
Posted - 2013.07.06 07:14:00 -
[42] - Quote
Meeko Fent wrote:Skipper Jones wrote:Meeko Fent wrote:Skipper Jones wrote:Aeon Amadi wrote:Apparently half of you havenever used a Standard Scrambler Rifle without an Amarr Assault Suit.
Try it out. Charge it up all the way, then see how many shots you can fire in a panic when the game doesnt register that first deadly shot I can still get out a full clip. Just don't get in a close quarters battle with the SR. 1. You probably didn't spam R1 when you were shooting, used the Amarr Assault, or lied. 2. When you OH'd in combat, you didn't wish to change guns, or run? The idea behind this is that if you let OH'd guns be swapped for a sidearm, the game wouldn't punish OH able gun users for not keeping a range (ScR/LR) or not killing an enemy within 5 Secs (HMG) two weapons are already gimped, and the OH causes the user to both take damage, and not be able to fire ANY of your guns, but you also can't run. In any combat within 50m, you basically going to die because you can't disengage, you can't fire your sidearm, can't recharge your shields, or any thing. Let us run away our switch to our crappy pistol. 1-Gallente suit. You're not supposed to spam the R1 when firing a SR. duhhh 2- No, I dealt with the consequences. but now with the new AScR (or hit detection) I barely use it anymore. Well, this thread isn't about you Who doesn't use the ScR, so be you AR Rambo and GTFO this balance thread. Use your wildly OP ARs and leave us the faq alone.
I literally just told you how I use my SR and AScR and you go off at me about using the AR.
I use the AScR and SR. I use these guns and I don't think anything should be changed about the OH.
It really isn't a balance thread unless you take on both sides of the beam. The people who use it--- and the people who don't
Is it fair to have overheating when you can just do whatever you want when its heated? NO.
Read before you insult. #1 rule of internet |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1841
|
Posted - 2013.07.08 09:20:00 -
[43] - Quote
Bringing this back up to the front as Ive found some new information regarding overheating.
1.) Overheating a scrambler rifle provides 50 damage to the user across all platforms. 2.) HMGs do not have overheat damage listed in Show Info. 3.) Laser Rifles do dramatically higher damage to the user, with numbers escalating in meta level.
Standard: 150 Damage. Advanced: 202 Damage. Prototype: 255 Damage.
Im now convinced the laser rifle is designed to kill the owner. |
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