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921. [Weapon Idea] Gallente Neutron Rifle - in Feedback/Requests [original thread]
Shiruba Ryou wrote: https://drive.google.com/file/d/0B_SrB_ep3QkMN3gzZ2F6dGw3NTQ/edit?usp=sharing Hoping CCP at least gives it a look see ^^ Effective range could be a little better, honestly. Laser Rifle is a pain in the ass because of th...
- by Aeon Amadi - at 2014.02.12 03:52:00
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922. EWAR like Blacklight Retribution? - in Feedback/Requests [original thread]
I personally would love to see stuff like this. The EMP stuff in Battlefield 2142 comes to mind. As long as we don't have the "see through walls" on all suits as per Blacklight Retribution ^_-
- by Aeon Amadi - at 2014.02.12 02:29:00
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923. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
Cat Merc wrote: And yet they're going to be as versatile if not more than assaults. A second equipment slot is worth way way more than a module. That remains to be seen. Why don't we wait for 1.8 before making comments about Scouts.
- by Aeon Amadi - at 2014.02.11 05:57:00
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924. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
Cat Merc wrote: Aeon Amadi wrote: Assault suits, as describe, are about versatility and the new bonuses (reduction in PG/CPU to weaponry) go a long way to hallmark on that. IMO, the Assault suit, given it's high slot count and general freedo...
- by Aeon Amadi - at 2014.02.11 05:39:00
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925. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Aeon Amadi wrote: As stated in Skype, I'm against this for a number of reasons. Assault suits, as describe, are about versatility and the new bonuses (reduction in PG/CPU to weaponry) go a long way to hallmark on tha...
- by Aeon Amadi - at 2014.02.11 00:46:00
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926. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
As stated in Skype, I'm against this for a number of reasons. Assault suits, as describe, are about versatility and the new bonuses (reduction in PG/CPU to weaponry) go a long way to hallmark on that. IMO, the Assault suit, given it's high slot c...
- by Aeon Amadi - at 2014.02.10 21:19:00
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927. Templar One had suppressors, shouldn't we? - in Feedback/Requests [original thread]
Kushmir Nadian wrote: Good read for any of you that haven't checked it out yet, btw. My point is that both the Black Eagles that got worked by the female assassin Thanatos (worked for CONCORD) and the she-devil herself had suppressed weapons. ...
- by Aeon Amadi - at 2014.02.09 15:10:00
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928. Request:Reduce flux grenade damage - in Feedback/Requests [original thread]
Meee One wrote: As most shield users know...shields suck and disappear in less than 3-4 seconds under fire. Flux grenades do upwards of 1k damage even at basic level! Flux grenades aren't for AV yet their stats say they are(eg.AV grenades don't...
- by Aeon Amadi - at 2014.02.09 02:16:00
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929. [Request]CCP Do Massive Testing on new Assault bonus. - in Feedback/Requests [original thread]
Assault suits were never really meant to be the best at anything besides versatility, something they're hallmarking on pretty well with the new bonuses. If you want to murder, go Commando. If you want to play point defense, go Sentinel. If you w...
- by Aeon Amadi - at 2014.02.08 19:18:00
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930. most new bonuses are bad - in Feedback/Requests [original thread]
Fizzer94 wrote: Aeon Amadi wrote: Aikuchi Tomaru wrote: Yeah. Damn you CCP for making classes matter. They did kinda jack up the Gallente Assault though. How?! They lose the stupid shield recharge bonus, and get it replaced with an a...
- by Aeon Amadi - at 2014.02.08 14:28:00
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931. [Request] Can probably remove the vehicle locks from PC - in Feedback/Requests [original thread]
Talos Vagheitan wrote: In Pub matches the locks are absolutely necessary. In a PC with a coordinated team, they are more of a nuisance than anything else. A 3 second wait for everyone except the pilot might be useful tho, just to ensure the o...
- by Aeon Amadi - at 2014.02.08 10:58:00
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932. most new bonuses are bad - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Yeah. Damn you CCP for making classes matter. They did kinda jack up the Gallente Assault though.
- by Aeon Amadi - at 2014.02.08 10:55:00
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933. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
CCP Saberwing wrote: hoo! (pt 2 of 2) EDIT: Now, with something useful: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assau...
- by Aeon Amadi - at 2014.02.08 10:32:00
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934. The Remote Explosive problem... - in Feedback/Requests [original thread]
SOGZ PANDA wrote: 1 thing I will add to this is When you 'die' you don't actually die You go into a sort of 'stasis' mode where your clone is in process of genolution or termination As soon as you press 'circle' to kill off your clone.........
- by Aeon Amadi - at 2014.02.08 02:53:00
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935. [Request] increase MD and HMG efficacy on vehicles - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Aeon Amadi wrote: KAGEHOSHI Horned Wolf wrote: Aeon Amadi wrote: I don't think that tanks being powerful in a particular build is good justification for turning HMG's, which are primarily an anti-infantry...
- by Aeon Amadi - at 2014.02.08 02:40:00
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936. [Request] increase MD and HMG efficacy on vehicles - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Aeon Amadi wrote: KAGEHOSHI Horned Wolf wrote: Aeon Amadi wrote: KAGEHOSHI Horned Wolf wrote: Tested the HMG against vehicles LAV: 38% on shields, 44% on armor Dropship: 38% on shields, 44% on armor HAV:...
- by Aeon Amadi - at 2014.02.08 02:26:00
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937. [Request] increase MD and HMG efficacy on vehicles - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Aeon Amadi wrote: KAGEHOSHI Horned Wolf wrote: Tested the HMG against vehicles LAV: 38% on shields, 44% on armor Dropship: 38% on shields, 44% on armor HAV: 9% against shields, 11% on armor Just make the HMG ...
- by Aeon Amadi - at 2014.02.08 02:15:00
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938. [Request] increase MD and HMG efficacy on vehicles - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Tested the HMG against vehicles LAV: 38% on shields, 44% on armor Dropship: 38% on shields, 44% on armor HAV: 9% against shields, 11% on armor Just make the HMG efficacy on tanks same as other vehicles. Why, tho...
- by Aeon Amadi - at 2014.02.08 00:47:00
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939. Request:Giving the AR a niche - in Feedback/Requests [original thread]
The AR, being Gallentean, needs to hallmark on CQC combat, something it sort of falls short on as of late.
- by Aeon Amadi - at 2014.02.06 00:35:00
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940. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
Cross Atu wrote: T2 BPOs aren't just "a thing" in EVE they're a limitless ISK faucet, but more than direct ISK they can shape market forces, define the price and accessibility of goods and even turn the tide larger engagements when one side ha...
- by Aeon Amadi - at 2014.02.03 11:58:00
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