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Appia Vibbia
Ancient Exiles. Renegade Alliance
886
|
Posted - 2014.02.02 02:32:00 -
[61] - Quote
I would love to convert a Gal-Scout to a Min-Scout and a Cal-Assault to a Gal-Assault. I would do this in a heartbeat
Appia Vibbia for CPM1
[email protected]
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Ventis Gant
Goibhniu Industries
40
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Posted - 2014.02.02 02:56:00 -
[62] - Quote
Flint Beastgood III wrote:Heinrich Jagerblitzen wrote:Garth Mandra wrote:Whatever CCP does there's going to be rage about BPOs. Eventually they'll just have to bite the bullet and do it. If they sweeten the deal somehow then it could be tolerable. This. The problem isn't the loot, the problem is that BPO's allow people to just avoid material loss entirely. Playing with "free gear" is ultimately unsustainable, and will lead to uncontrollable inflation in the long run, breaking the economy. Its really no surprise to see CCP shrinking away from the issuance of new BPO's, just as its no surprise to see a sizeable isk sink built into Faction Warfare. Anyone on board the "more BPO's!" train is setting themselves up for disappointment in the future. Yeah, true. As for BPOs becoming like EVE, I'm all for it, AS LONG AS they are unlimited run BPOs, but require the materials to make the BPCs from them. Why on earth would they be limited-runs? Makes no sense whatsoever. IRL, would a blueprint for a building type magically vanish from existence when someone builds a second building using said blueprint? LOL, no, it's basically just a detailed guide. I have yet to see this issue be mentioned when discussing the possible future of BPOs. EDIT: OP's proposed idea will never happen, but yes, in this current system I would happily pay AUR to change one of my spare AR BPOs into a CR BPO
BPCs and BPOs work the way they do because of DRM (digital rights management). A BPC has a certain number of licensed runs (in EVE anyway) and then "deletes" itself when these runs are used up. The BPCs that we buy for gear in Dust are single run BPCs. BPOs, however, are DRM free. They have no limits on use. Of course, if this were the real world, someone would have broken the DRM on BPCs within 24 hours and turned them into BPOs. |
Vell0cet
SVER True Blood Public Disorder.
871
|
Posted - 2014.02.02 04:17:00 -
[63] - Quote
Cross Atu wrote:Heinrich Jagerblitzen wrote:I'd prefer even more to pay to change my racial avatar and starting BPO suits. But yeah, would be neat to convert some of the prize stuff I don't use into something valuable. I'm convinced though that the longterm solution here isn't as much to shuffle around existing assets as it is to fully convert our current BPO's into a skin that could be applied to consumable gear. Meaning if I've got a Dren BPO skin, than I use it to apply the unique color scheme to my medium suits that I use up in combat. This would preserve the value that players have around unique (and renewable) colored suits, while still addressing CCP's design problems with existing "bottomless" gear sources. Most of the BPOs are only mildly, if at all, more powerful than the starter gear and removing their functionality in favor of making them purely cosmetic is something I highly oppose. I didn't buy the dren pack for the brown color scheme and I would have zero use for it in that state. I didn't buy the EVE collectors edition for a templar 'skin' to put on my suits, nor would it be useful to have a dropsuit that looked like a logi but didn't provide any of the equipment slots etc. The current starter gear offers a free assault role but no others, making BPOs superficial not only strips the value of products that are already bought and paid for (in real currency not ISK) it biases game play in favor of one role over all others, and it also flies in the face of New Eden precedence, there are still T2 BPOs in EVE despite their no longer being seeded into the game and players who hold those wield a much greater advantage over their counterparts than possession of the current BPOs grants, nor did those players pay IRL cash for those T2 BPOs they were simply paying the same game access fee as everyone else (which in the case of Dust is a fee of zero). If CCP ever makes such a move they'd better at least offer a high value conversion of those BPOs into Omega boosters so that those who've spent actual money on the game (starting as far back as closed beta) aren't stuck with only cosmetic nonsense for which we have no use and for which we would not have paid in the first place. 0.02 ISK Cross PS ~ I have nothing against the concept of adding skins as described. If folks want those then by all means add them, but a paint job can never be a substitute for an actual asset and it's a notable breach of trust to change a purchase from useful to cosmetic after it's been paid for. EDIT: One further note, in current game state PC does vastly more to stabilize the in game econ than the BPOs, consider the earnings value per day of one district to the number of meta 1 fits which a player would have to lose to equal the same ISK footprint. If CCP is deeply concerned about the current state of the in game economy they have bigger fish to fry, and ones that don't involve altering the value of IRL purchases. Very well said.
BPOs aren't that huge of an economic impact. They're replacing gear that is already dirt cheap. If we had ADV or PRO BPOs that would be a major problem, but the STD and MIL stuff is pretty harmless to the economy. If they get converted into paint jobs, I'm going to be pissed, that's not what I paid for.
Best PvE idea ever!
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4782
|
Posted - 2014.02.02 04:49:00 -
[64] - Quote
Vell0cet wrote:Cross Atu wrote:Heinrich Jagerblitzen wrote:I'd prefer even more to pay to change my racial avatar and starting BPO suits. But yeah, would be neat to convert some of the prize stuff I don't use into something valuable. I'm convinced though that the longterm solution here isn't as much to shuffle around existing assets as it is to fully convert our current BPO's into a skin that could be applied to consumable gear. Meaning if I've got a Dren BPO skin, than I use it to apply the unique color scheme to my medium suits that I use up in combat. This would preserve the value that players have around unique (and renewable) colored suits, while still addressing CCP's design problems with existing "bottomless" gear sources. Most of the BPOs are only mildly, if at all, more powerful than the starter gear and removing their functionality in favor of making them purely cosmetic is something I highly oppose. I didn't buy the dren pack for the brown color scheme and I would have zero use for it in that state. I didn't buy the EVE collectors edition for a templar 'skin' to put on my suits, nor would it be useful to have a dropsuit that looked like a logi but didn't provide any of the equipment slots etc. The current starter gear offers a free assault role but no others, making BPOs superficial not only strips the value of products that are already bought and paid for (in real currency not ISK) it biases game play in favor of one role over all others, and it also flies in the face of New Eden precedence, there are still T2 BPOs in EVE despite their no longer being seeded into the game and players who hold those wield a much greater advantage over their counterparts than possession of the current BPOs grants, nor did those players pay IRL cash for those T2 BPOs they were simply paying the same game access fee as everyone else (which in the case of Dust is a fee of zero). If CCP ever makes such a move they'd better at least offer a high value conversion of those BPOs into Omega boosters so that those who've spent actual money on the game (starting as far back as closed beta) aren't stuck with only cosmetic nonsense for which we have no use and for which we would not have paid in the first place. 0.02 ISK Cross PS ~ I have nothing against the concept of adding skins as described. If folks want those then by all means add them, but a paint job can never be a substitute for an actual asset and it's a notable breach of trust to change a purchase from useful to cosmetic after it's been paid for. EDIT: One further note, in current game state PC does vastly more to stabilize the in game econ than the BPOs, consider the earnings value per day of one district to the number of meta 1 fits which a player would have to lose to equal the same ISK footprint. If CCP is deeply concerned about the current state of the in game economy they have bigger fish to fry, and ones that don't involve altering the value of IRL purchases. Very well said. BPOs aren't that huge of an economic impact. They're replacing gear that is already dirt cheap. If we had ADV or PRO BPOs that would be a major problem, but the STD and MIL stuff is pretty harmless to the economy. If they get converted into paint jobs, I'm going to be pissed, that's not what I paid for.
I paid for my BPOs and I would be perfectly fine if they were converted to cosmetic items. Getting beat up over paying for virtual assets is a pretty silly thing when all video games have an end-date. MAG just recently died for good, as a perfect example.
But yes, BPO's do have a major in-game impact on the economy. Sure, Standard/Militia stuff is dirt cheap and all but you're thinking short term, the single death. Assuming that I save 10,000 ISK per suit (a stretch at the standard/militia level), that doesn't sound like much on a battle-to-battle scenario but since I've been playing? I would have saved 63,830,000 ISK. That's a lot in Dust terms. I'm also not going to be losing any ISK from this point on and will continue to save ISK endlessly, it's riskless income.
This isn't to say that PC isn't a major contributor to economic impact but that's a strawman argument. They're separate issues. Just as well, this isn't to say that there shouldn't be compensation for any changes made but face it; people are going to ***** just by CCP even touching them at all. I'd much rather people get angry and quit the game for the sake of the game's overall health than let it fester at the game's expense.
And sure, T2 BPOs are a thing in Eve Online... but they're so rare... They're -insanely- hard to come by and when you do, the auctions are incredible. It's like Capital ships in high-sec it's so rare. I'm glad we're moving away from the BPO non-sense because it never should have existed in the first place, I never did agree with them; it's just people paying money so they can have a notable edge over those that didn't - same as the Boosters.
EDIT: Further more, T2 BPO's in Eve Online still have material costs. They still cost -SOMETHING-.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Azri Sarum
BurgezzE.T.F Public Disorder.
292
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Posted - 2014.02.02 04:52:00 -
[65] - Quote
Nova Knife wrote:So, my fellow nerds.
A simple question :
Would you pay Aurum in order to change the racial type of one of your existing BPO's? (IE: Change a Dragonfly Scout BPO to a Caldari suit instead of a gallente?)
Obvious Disclaimer : This is something I want to pitch to CCP but want to make sure people would buy it first. Not only this, but it's very possible that this would be very hard to implement and CCP may not have the time to do this anytime soon (if at all)
I get where this is coming from, and I would possibly use it if the price was right.
Bottom line for me though is I would prefer them to not spend their resources on this. With blueprints removed from the store they need to be focusing on deciding just what their goals are in terms of skins or player manufacturing via bpo's.
If and when they come up with a new design for them, I think some sort of a swap would be very attractive, but as it stands now they need to fix the broken system, before they expand it.
EVE - Victor Maximus
DUST - Azri Sarum
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Vell0cet
SVER True Blood Public Disorder.
872
|
Posted - 2014.02.02 13:51:00 -
[66] - Quote
Aeon Amadi wrote:Vell0cet wrote:Very well said. BPOs aren't that huge of an economic impact. They're replacing gear that is already dirt cheap. If we had ADV or PRO BPOs that would be a major problem, but the STD and MIL stuff is pretty harmless to the economy. If they get converted into paint jobs, I'm going to be pissed, that's not what I paid for. I paid for my BPOs and I would be perfectly fine if they were converted to cosmetic items. Getting beat up over paying for virtual assets is a pretty silly thing when all video games have an end-date. MAG just recently died for good, as a perfect example. But yes, BPO's do have a major in-game impact on the economy. Sure, Standard/Militia stuff is dirt cheap and all but you're thinking short term, the single death. Assuming that I save 10,000 ISK per suit (a stretch at the standard/militia level), that doesn't sound like much on a battle-to-battle scenario but since I've been playing? I would have saved 63,830,000 ISK. That's a lot in Dust terms. I'm also not going to be losing any ISK from this point on and will continue to save ISK endlessly, it's riskless income. This isn't to say that PC isn't a major contributor to economic impact but that's a strawman argument. They're separate issues. Just as well, this isn't to say that there shouldn't be compensation for any changes made but face it; people are going to ***** just by CCP even touching them at all. I'd much rather people get angry and quit the game for the sake of the game's overall health than let it fester at the game's expense. And sure, T2 BPOs are a thing in Eve Online... but they're so rare... They're -insanely- hard to come by and when you do, the auctions are incredible. It's like Capital ships in high-sec it's so rare. I'm glad we're moving away from the BPO non-sense because it never should have existed in the first place, I never did agree with them; it's just people paying money so they can have a notable edge over those that didn't - same as the Boosters. EDIT: Further more, T2 BPO's in Eve Online still have material costs. They still cost -SOMETHING-. DUST doesn't have an end date planned. It's a persistent world. If CCP has its way, we will be playing EVE and DUST in 20 years from now. How are you arriving at the 63,830,000 ISK figure? Are you simply multiplying your carreer number of deaths by 10,000 ISK? You've never died in a non-BPO suit? Let's be honest here, you're pulling numbers out of your ass and using them to justify your argument, that's ridiculous. If I had to estimate the ISK value saved by my BPO suits/weapons/modules over the last year, it would probably be under 20 mill ISK. That's a drop in the bucket compared to the overall ISK won/lost over that same period. It also incentivizes cheap fits from vets which helps curb pubstomping.
It's not a strawman to point to the larger issues of the ISK sinks and faucets. I think BPOs will become an increasingly small issue as the playerbase grows and no more are added. I think CCP had a good reason for removing new BPOs from the market, but the existing ones aren't breaking the economy. It's like a modest reward to players who slogged through the post-Uprising "beta period," and believed enough in the game to support it with significant amounts of cash, despite most people claiming doom.
Best PvE idea ever!
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1711
|
Posted - 2014.02.02 14:23:00 -
[67] - Quote
Nova Knife wrote:So, my fellow nerds.
A simple question :
Would you pay Aurum in order to change the racial type of one of your existing BPO's? (IE: Change a Dragonfly Scout BPO to a Caldari suit instead of a gallente?)
Obvious Disclaimer : This is something I want to pitch to CCP but want to make sure people would buy it first. Not only this, but it's very possible that this would be very hard to implement and CCP may not have the time to do this anytime soon (if at all)
Well regarding the point that BPOs are doomed anyways I personally wouldn't pay Aurum for changing the racial type of it.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Shley Ashes
State Patriots
98
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Posted - 2014.02.02 16:13:00 -
[68] - Quote
Nova Knife wrote:So, my fellow nerds.
A simple question :
Would you pay Aurum in order to change the racial type of one of your existing BPO's? (IE: Change a Dragonfly Scout BPO to a Caldari suit instead of a gallente?)
Obvious Disclaimer : This is something I want to pitch to CCP but want to make sure people would buy it first. Not only this, but it's very possible that this would be very hard to implement and CCP may not have the time to do this anytime soon (if at all)
I would really like this to be possible, CCP would actually be getting twice the Aurum almost, in this case,
Only issue I would have is that modules have been removed/refunded for Vehicle BPO's is there a guarantee that the other BPO's are truly safe, CCP Praetorian's supposed troll at Eve Vegas does not fill me with confidence even with CCP Logibro making the statement to say otherwise, about them not being removed.
+1 I like this idea, I don't think CCP will go for it though
For 21 day EveOnline trial
https://secure.eveonline.com/trial/?invc=0f1324bf-679c-420a-b7ed-c181423c1369&action=buddy
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4786
|
Posted - 2014.02.02 16:27:00 -
[69] - Quote
Vell0cet wrote:Aeon Amadi wrote:Vell0cet wrote: Very well said.
BPOs aren't that huge of an economic impact. They're replacing gear that is already dirt cheap. If we had ADV or PRO BPOs that would be a major problem, but the STD and MIL stuff is pretty harmless to the economy. If they get converted into paint jobs, I'm going to be pissed, that's not what I paid for.
I paid for my BPOs and I would be perfectly fine if they were converted to cosmetic items. Getting beat up over paying for virtual assets is a pretty silly thing when all video games have an end-date. MAG just recently died for good, as a perfect example. But yes, BPO's do have a major in-game impact on the economy. Sure, Standard/Militia stuff is dirt cheap and all but you're thinking short term, the single death. Assuming that I save 10,000 ISK per suit (a stretch at the standard/militia level), that doesn't sound like much on a battle-to-battle scenario but since I've been playing? I would have saved 63,830,000 ISK. That's a lot in Dust terms. I'm also not going to be losing any ISK from this point on and will continue to save ISK endlessly, it's riskless income. This isn't to say that PC isn't a major contributor to economic impact but that's a strawman argument. They're separate issues. Just as well, this isn't to say that there shouldn't be compensation for any changes made but face it; people are going to ***** just by CCP even touching them at all. I'd much rather people get angry and quit the game for the sake of the game's overall health than let it fester at the game's expense. And sure, T2 BPOs are a thing in Eve Online... but they're so rare... They're -insanely- hard to come by and when you do, the auctions are incredible. It's like Capital ships in high-sec it's so rare. I'm glad we're moving away from the BPO non-sense because it never should have existed in the first place, I never did agree with them; it's just people paying money so they can have a notable edge over those that didn't - same as the Boosters. EDIT: Further more, T2 BPO's in Eve Online still have material costs. They still cost -SOMETHING-. DUST doesn't have an end date planned. It's a persistent world. If CCP has its way, we will be playing EVE and DUST in 20 years from now. How are you arriving at the 63,830,000 ISK figure? Are you simply multiplying your carreer number of deaths by 10,000 ISK? You've never died in a non-BPO suit? Let's be honest here, you're pulling numbers out of your ass and using them to justify your argument, that's ridiculous. If I had to estimate the ISK value saved by my BPO suits/weapons/modules over the last year, it would probably be under 20 mill ISK. That's a drop in the bucket compared to the overall ISK won/lost over that same period. It also incentivizes cheap fits from vets which helps curb pubstomping. It's not a strawman to point to the larger issues of the ISK sinks and faucets. A strawman is to misrepresent the other person's argument and argue against the misrepresentation. BPOs are a very small economic impact compared to PC. I think BPOs will become an increasingly small issue as the playerbase grows and no more are added. I think CCP had a good reason for removing new BPOs from being sold on the market, but the existing ones aren't breaking the economy. It's like a modest reward to players who slogged through the post-Uprising "beta period," and believed enough in the game to support it with significant amounts of cash, despite most people claiming doom.
Sure, my fault for using anecdotal, cherry-picked evidence but I figured since we're committing logical fallacies to strengthen weak arguments I might as well. Comparing BPO's to PC as far as degrees of economic impact isn't going to shift favor toward BPO's, they both make an impact just with different degrees. Saying that one makes more or less of an impact than the other isn't justification for leaving the other issue to stand - both should be destroyed with fire.
And yes, PC does make a bigger impact but it isn't without it's risks and losses. District locking aside (because I know for a fact that's going to be brought into this debate) a corporation can lose a district and by default lose the source of income. BPO's are permanent, cannot be lost and provide no inherent risk at all in their use. There is no way that I can take them away from you and you'll never spend a single ISK in their use.
ALL BPOs in Eve Online (including T2 BPOs) have material costs. They're permanent, sure, but you're still paying for -something- and that's what the main issue with Dust's BPOs are to begin with. You're not spending anything, you're not having to work for anything and you can't lose it. For that reason, I consider BPOs to be a larger economic impact than PC and I personally feel like they're a big factor in the reasoning for why this game hasn't enveloped a player market yet.
Stop for a second and consider the prices of standard Caldari Assault and Gallente Scout suits on a player market, considering the prominence of BPO's on those suits. What do you think the prices would be set as when compared to, say, a standard Commando suit if BPOs are a factor and the players set the prices?
Like I said, if they had some material cost I wouldn't care about their permanence - but they do, and for that reason I'm glad they stopped introducing them and I hope they convert them into something that doesn't directly impact the game's economy in any way, shape or form.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Fire of Prometheus
Alpha Response Command
3422
|
Posted - 2014.02.02 16:28:00 -
[70] - Quote
A commando suit with the raven assault suit skin
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Spectral Clone
Dust2Dust. Top Men.
1161
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Posted - 2014.02.02 16:38:00 -
[71] - Quote
Game has to be un-broken before I pay more.
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
168
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Posted - 2014.02.02 19:19:00 -
[72] - Quote
i would love this. As long as it would only require 1 of your bpo's and the aur to convert it. And the suit was equally as effective as the other. For instance most dren suits have a slight advantage over the other std version non bpo suits.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
168
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Posted - 2014.02.02 19:21:00 -
[73] - Quote
Aeon Amadi wrote:Vell0cet wrote:Aeon Amadi wrote:Vell0cet wrote: Very well said.
BPOs aren't that huge of an economic impact. They're replacing gear that is already dirt cheap. If we had ADV or PRO BPOs that would be a major problem, but the STD and MIL stuff is pretty harmless to the economy. If they get converted into paint jobs, I'm going to be pissed, that's not what I paid for.
I paid for my BPOs and I would be perfectly fine if they were converted to cosmetic items. Getting beat up over paying for virtual assets is a pretty silly thing when all video games have an end-date. MAG just recently died for good, as a perfect example. But yes, BPO's do have a major in-game impact on the economy. Sure, Standard/Militia stuff is dirt cheap and all but you're thinking short term, the single death. Assuming that I save 10,000 ISK per suit (a stretch at the standard/militia level), that doesn't sound like much on a battle-to-battle scenario but since I've been playing? I would have saved 63,830,000 ISK. That's a lot in Dust terms. I'm also not going to be losing any ISK from this point on and will continue to save ISK endlessly, it's riskless income. This isn't to say that PC isn't a major contributor to economic impact but that's a strawman argument. They're separate issues. Just as well, this isn't to say that there shouldn't be compensation for any changes made but face it; people are going to ***** just by CCP even touching them at all. I'd much rather people get angry and quit the game for the sake of the game's overall health than let it fester at the game's expense. And sure, T2 BPOs are a thing in Eve Online... but they're so rare... They're -insanely- hard to come by and when you do, the auctions are incredible. It's like Capital ships in high-sec it's so rare. I'm glad we're moving away from the BPO non-sense because it never should have existed in the first place, I never did agree with them; it's just people paying money so they can have a notable edge over those that didn't - same as the Boosters. EDIT: Further more, T2 BPO's in Eve Online still have material costs. They still cost -SOMETHING-. DUST doesn't have an end date planned. It's a persistent world. If CCP has its way, we will be playing EVE and DUST in 20 years from now. How are you arriving at the 63,830,000 ISK figure? Are you simply multiplying your carreer number of deaths by 10,000 ISK? You've never died in a non-BPO suit? Let's be honest here, you're pulling numbers out of your ass and using them to justify your argument, that's ridiculous. If I had to estimate the ISK value saved by my BPO suits/weapons/modules over the last year, it would probably be under 20 mill ISK. That's a drop in the bucket compared to the overall ISK won/lost over that same period. It also incentivizes cheap fits from vets which helps curb pubstomping. It's not a strawman to point to the larger issues of the ISK sinks and faucets. A strawman is to misrepresent the other person's argument and argue against the misrepresentation. BPOs are a very small economic impact compared to PC. I think BPOs will become an increasingly small issue as the playerbase grows and no more are added. I think CCP had a good reason for removing new BPOs from being sold on the market, but the existing ones aren't breaking the economy. It's like a modest reward to players who slogged through the post-Uprising "beta period," and believed enough in the game to support it with significant amounts of cash, despite most people claiming doom. Sure, my fault for using anecdotal, cherry-picked evidence but I figured since we're committing logical fallacies to strengthen weak arguments I might as well. Comparing BPO's to PC as far as degrees of economic impact isn't going to shift favor toward BPO's, they both make an impact just with different degrees. Saying that one makes more or less of an impact than the other isn't justification for leaving the other issue to stand - both should be destroyed with fire. And yes, PC does make a bigger impact but it isn't without it's risks and losses. District locking aside (because I know for a fact that's going to be brought into this debate) a corporation can lose a district and by default lose the source of income. BPO's are permanent, cannot be lost and provide no inherent risk at all in their use. There is no way that I can take them away from you and you'll never spend a single ISK in their use. ALL BPOs in Eve Online (including T2 BPOs) have material costs. They're permanent, sure, but you're still paying for -something- and that's what the main issue with Dust's BPOs are to begin with. You're not spending anything, you're not having to work for anything and you can't lose it. For that reason, I consider BPOs to be a larger economic impact than PC and I personally feel like they're a big factor in the reasoning for why this game hasn't enveloped a player market yet. Stop for a second and consider the prices of standard Caldari Assault and Gallente Scout suits on a player market, considering the prominence of BPO's on those suits. What do you think the prices would be set as when compared to, say, a standard Commando suit if BPOs are a factor and the players set the prices? Like I said, if they had some material cost I wouldn't care about their permanence - but they do, and for that reason I'm glad they stopped introducing them and I hope they convert them into something that doesn't directly impact the game's economy in any way, shape or form.
you know most people don't use a fully blue printed suit right? they throw on some enchanced equipment of adv weapons. So therefore there is some cost of isk to the ones whom do this. For example, my dren sentinel suit costs me 25k isk per fit.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4786
|
Posted - 2014.02.02 22:40:00 -
[74] - Quote
Spartan MK420 wrote:Aeon Amadi wrote:Vell0cet wrote:Aeon Amadi wrote:Vell0cet wrote: Very well said.
BPOs aren't that huge of an economic impact. They're replacing gear that is already dirt cheap. If we had ADV or PRO BPOs that would be a major problem, but the STD and MIL stuff is pretty harmless to the economy. If they get converted into paint jobs, I'm going to be pissed, that's not what I paid for.
I paid for my BPOs and I would be perfectly fine if they were converted to cosmetic items. Getting beat up over paying for virtual assets is a pretty silly thing when all video games have an end-date. MAG just recently died for good, as a perfect example. But yes, BPO's do have a major in-game impact on the economy. Sure, Standard/Militia stuff is dirt cheap and all but you're thinking short term, the single death. Assuming that I save 10,000 ISK per suit (a stretch at the standard/militia level), that doesn't sound like much on a battle-to-battle scenario but since I've been playing? I would have saved 63,830,000 ISK. That's a lot in Dust terms. I'm also not going to be losing any ISK from this point on and will continue to save ISK endlessly, it's riskless income. This isn't to say that PC isn't a major contributor to economic impact but that's a strawman argument. They're separate issues. Just as well, this isn't to say that there shouldn't be compensation for any changes made but face it; people are going to ***** just by CCP even touching them at all. I'd much rather people get angry and quit the game for the sake of the game's overall health than let it fester at the game's expense. And sure, T2 BPOs are a thing in Eve Online... but they're so rare... They're -insanely- hard to come by and when you do, the auctions are incredible. It's like Capital ships in high-sec it's so rare. I'm glad we're moving away from the BPO non-sense because it never should have existed in the first place, I never did agree with them; it's just people paying money so they can have a notable edge over those that didn't - same as the Boosters. EDIT: Further more, T2 BPO's in Eve Online still have material costs. They still cost -SOMETHING-. DUST doesn't have an end date planned. It's a persistent world. If CCP has its way, we will be playing EVE and DUST in 20 years from now. How are you arriving at the 63,830,000 ISK figure? Are you simply multiplying your carreer number of deaths by 10,000 ISK? You've never died in a non-BPO suit? Let's be honest here, you're pulling numbers out of your ass and using them to justify your argument, that's ridiculous. If I had to estimate the ISK value saved by my BPO suits/weapons/modules over the last year, it would probably be under 20 mill ISK. That's a drop in the bucket compared to the overall ISK won/lost over that same period. It also incentivizes cheap fits from vets which helps curb pubstomping. It's not a strawman to point to the larger issues of the ISK sinks and faucets. A strawman is to misrepresent the other person's argument and argue against the misrepresentation. BPOs are a very small economic impact compared to PC. I think BPOs will become an increasingly small issue as the playerbase grows and no more are added. I think CCP had a good reason for removing new BPOs from being sold on the market, but the existing ones aren't breaking the economy. It's like a modest reward to players who slogged through the post-Uprising "beta period," and believed enough in the game to support it with significant amounts of cash, despite most people claiming doom. Sure, my fault for using anecdotal, cherry-picked evidence but I figured since we're committing logical fallacies to strengthen weak arguments I might as well. Comparing BPO's to PC as far as degrees of economic impact isn't going to shift favor toward BPO's, they both make an impact just with different degrees. Saying that one makes more or less of an impact than the other isn't justification for leaving the other issue to stand - both should be destroyed with fire. And yes, PC does make a bigger impact but it isn't without it's risks and losses. District locking aside (because I know for a fact that's going to be brought into this debate) a corporation can lose a district and by default lose the source of income. BPO's are permanent, cannot be lost and provide no inherent risk at all in their use. There is no way that I can take them away from you and you'll never spend a single ISK in their use. ALL BPOs in Eve Online (including T2 BPOs) have material costs. They're permanent, sure, but you're still paying for -something- and that's what the main issue with Dust's BPOs are to begin with. You're not spending anything, you're not having to work for anything and you can't lose it. For that reason, I consider BPOs to be a larger economic impact than PC and I personally feel like they're a big factor in the reasoning for why this game hasn't enveloped a player market yet. Stop for a second and consider the prices of standard Caldari Assault and Gallente Scout suits on a player market, considering the prominence of BPO's on those suits. What do you think the prices would be set as when compared to, say, a standard Commando suit if BPOs are a factor and the players set the prices? Like I said, if they had some material cost I wouldn't care about their permanence - but they do, and for that reason I'm glad they stopped introducing them and I hope they convert them into something that doesn't directly impact the game's economy in any way, shape or form. you know most people don't use a fully blue printed suit right? they throw on some enchanced equipment of adv weapons. So therefore there is some cost of isk to the ones whom do this. For example, my dren sentinel suit costs me 25k isk per fit.
If I run a Proto suit with nothing but militia gear, am I still a protostomper?
Useful Links
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Cross Atu
OSG Planetary Operations Covert Intervention
1889
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Posted - 2014.02.02 23:33:00 -
[75] - Quote
Aeon Amadi wrote:I paid for my BPOs and I would be perfectly fine if they were converted to cosmetic items. Getting beat up over paying for virtual assets is a pretty silly thing when all video games have an end-date. MAG just recently died for good, as a perfect example.
But yes, BPO's do have a major in-game impact on the economy. Sure, Standard/Militia stuff is dirt cheap and all but you're thinking short term, the single death. Assuming that I save 10,000 ISK per suit (a stretch at the standard/militia level), that doesn't sound like much on a battle-to-battle scenario but since I've been playing? I would have saved 63,830,000 ISK. That's a lot in Dust terms. I'm also not going to be losing any ISK from this point on and will continue to save ISK endlessly, it's riskless income.
This isn't to say that PC isn't a major contributor to economic impact but that's a strawman argument. They're separate issues. Just as well, this isn't to say that there shouldn't be compensation for any changes made but face it; people are going to ***** just by CCP even touching them at all. I'd much rather people get angry and quit the game for the sake of the game's overall health than let it fester at the game's expense. Much like running T2 production in secured lines in EVE, and even more like select corps being able to milk the current PC setup for vast amounts of passive income. The ISK value of a BPO may have no end date as long as the game is running but nor does holding districts in PC (presuming neither are patched). Your contention that this is a strawman is flawed. Development resources are not limitless, changes in game are prioritized constantly as part of the development process and a focus on larger implications is simply sensible practice. Focusing resources on removing a lessor factor while at the same time altering the fundamental nature of items post sale is a poor choice on more than one front. SP is a lasting resource with limitless effect on the game, and frankly grants more power/advantage than any BPO, it even has economic implications because of how it makes gear more effective thus fundamentally altering the risk v reward dynamic in those cases. We can even tag direct econ values to these investments by looking at the AUR cost of various gear or comparing the meta grade cost variants between ISK versions. By the reasoning you've presented above it would be entirely fine for CCP to retroactively alter the effect/value of skill boosters after they're bought and payed for. Frankly that is a breach of trust and no matter how many folks are of the same opinion as yourself and would be fine with it there are plenty who are not fine with it, and perhaps more importantly there are many potential players who will be looking at how things are done. In a gaming market where not offering flowing respecs raises so much resistance/ire there's really no case to be made for altering the contents of micro transactions post purchase having 'no negative impact' on game growth/player faith.
Aeon Amadi wrote:And sure, T2 BPOs are a thing in Eve Online... but they're so rare... They're -insanely- hard to come by and when you do, the auctions are incredible. It's like Capital ships in high-sec it's so rare. I'm glad we're moving away from the BPO non-sense because it never should have existed in the first place, I never did agree with them; it's just people paying money so they can have a notable edge over those that didn't - same as the Boosters.
EDIT: Further more, T2 BPO's in Eve Online still have material costs. They still cost -SOMETHING-. T2 BPOs aren't just "a thing" in EVE they're a limitless ISK faucet, but more than direct ISK they can shape market forces, define the price and accessibility of goods and even turn the tide larger engagements when one side has more access than the other. They effect build times, resource types, and that's not even touching on the concept of selling BPC copies...
The current BPOs are vastly closer in potency to the starter ships in EVE (which are also free an limitless), this can be easily seen by their mechanical proximity to the free starter fits in Dust. A Sver or Raven BPO in Dust is much closer mechanically and meta to a Vexor BPO than to an Ishtar, and even a Vexor has substantially more statistical advantage over a starter ship in EVE than a dragonfly assault has over a free starter fit in Dust.
0.02 ISK Cross
SupportSP Rollover & an improved Recruting System
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1107
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Posted - 2014.02.03 09:57:00 -
[76] - Quote
Sure I'd pay to be able to do what the OP described.
On a side note, I'd also pay to be able to change my avatar's race. Just throwing that out there.
{:)}{3GÇó>
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4790
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Posted - 2014.02.03 11:58:00 -
[77] - Quote
Cross Atu wrote: T2 BPOs aren't just "a thing" in EVE they're a limitless ISK faucet, but more than direct ISK they can shape market forces, define the price and accessibility of goods and even turn the tide larger engagements when one side has more access than the other. They effect build times, resource types, and that's not even touching on the concept of selling BPC copies...
The current BPOs are vastly closer in potency to the starter ships in EVE (which are also free an limitless), this can be easily seen by their mechanical proximity to the free starter fits in Dust. A Sver or Raven BPO in Dust is much closer mechanically and meta to a Vexor BPO than to an Ishtar, and even a Vexor has substantially more statistical advantage over a starter ship in EVE than a dragonfly assault has over a free starter fit in Dust.
0.02 ISK Cross
Was kinda following with what you were saying until the second paragraph at which point I have no idea what you're trying to get across. I'll try to formulate an appropriate response based on what I -think- you're trying to convey.
Yes. I misused the strawman argument. Focusing solely on that and presuming my claim to be necessarily wrong due to a committed fallacy is, coincidentally, a fallacy in and of itself. Moving on.
Starter ships in Eve Online are free, sure but they're very low power. Practically any ship in the game can best a starter ship with a variety of different ways to go about it. An Enyo can annihilate it in close range brawler combat with turrets and a Myrmidon can kill it just by using drones and being able to out-tank anything it's going to throw down range.
BPOs in Dust 514 have the capability to commit a lot of damage and it's very skill dependent, both mechanically (skill levels) and by way of genuine player skill. I can still achieve a very high KDR with BPO gear and change the course of the battle because of my skills and my experience in FPS but I won't go into that because, again, it's my personal experiences and it doesn't apply to the spectrum of the game. BPO's are a direct impact on the market because of their nature - even a starter ship in Eve still requires some expenditure for the modules. BPOs in Eve Online (however permanent or powerful) still require some investment. A T2 BPO can shift the battle, absolutely but it doesn't do anyone any good if you can't dish out the materials necessary to craft the ship in the first place. There is still a loss involved.
Now, onto the "breach of trust" argument. It is illogical to assume that you deserve or are entitled to anything simply because you bought it. You agreed to allow CCP to change their game in and way, shape or form they deemed necessary when you signed the EULA and in the end it's a moral stipulation of you basically demanding CCP does (or does not) something with their product. This is wrong on so many levels because it's basically stating that because you spent $20 on a Mercenary Pack, you have more entitlement over their own proprietary rights to their product than they do. Getting angry and trying to bring up some class action lawsuit is immature, plain and simple.
You paid for something. That's fine. You also agreed to allow them to have creative control over what it does. Just that simple. If you sign a contract or agree to something, it's set in stone and while I do have some sympathy (however little) to buying something that changes in the future, I side with CCP's design philosophy on this one because in the end, no matter what you say, it's -THEIR- product. They can do what they want with it. You have no right to say, demand or insinuate otherwise.
You can - however - stop playing the game if you disagree with it.
In conclusion, I could honestly care less how frustrated or angry a player gets because of an in-game change. You're entitled to your opinion, by all means, but in the end the game's health has to come first above all else. I'd rather the game lose half the player base and fall apart because people got irritable over changes to the content they spent money on than have a lasting consequence that impacts the game by appealing to emotion.
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Kigurosaka Laaksonen
DUST University Ivy League
227
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Posted - 2014.02.03 13:09:00 -
[78] - Quote
Could not support this. The future of BPOs should be like BPOs in EVE where they're used as an unlimited run manufacturing item or to make limited run BPCs.
This idea would make that future more difficult to implement.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Kigurosaka Laaksonen
DUST University Ivy League
227
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Posted - 2014.02.03 13:13:00 -
[79] - Quote
Cross Atu wrote: T2 BPOs aren't just "a thing" in EVE they're a limitless ISK faucet, but more than direct ISK they can shape market forces, define the price and accessibility of goods and even turn the tide larger engagements when one side has more access than the other. They effect build times, resource types, and that's not even touching on the concept of selling BPC copies...
The current BPOs are vastly closer in potency to the starter ships in EVE (which are also free an limitless), this can be easily seen by their mechanical proximity to the free starter fits in Dust. A Sver or Raven BPO in Dust is much closer mechanically and meta to a Vexor BPO than to an Ishtar, and even a Vexor has substantially more statistical advantage over a starter ship in EVE than a dragonfly assault has over a free starter fit in Dust.
0.02 ISK Cross
Every time T2 BPOs comes up and their effect on the market, it inevitably goes to how they're such an ISK faucet, control markets, etc.
The number of T2 BPOs in game is so low compared to the T2 market that, while they might be an ISK faucet, it's just a little drip. The amount of manufacturing you can do straight of a T2 BPO is much less than you could make use it to make T2 BPCs, and that still low compared to the T2 BPC manufacturing you can do through Invention.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Cross Atu
OSG Planetary Operations Covert Intervention
1896
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Posted - 2014.02.03 19:09:00 -
[80] - Quote
Kigurosaka Laaksonen wrote:Cross Atu wrote: T2 BPOs aren't just "a thing" in EVE they're a limitless ISK faucet, but more than direct ISK they can shape market forces, define the price and accessibility of goods and even turn the tide larger engagements when one side has more access than the other. They effect build times, resource types, and that's not even touching on the concept of selling BPC copies...
The current BPOs are vastly closer in potency to the starter ships in EVE (which are also free an limitless), this can be easily seen by their mechanical proximity to the free starter fits in Dust. A Sver or Raven BPO in Dust is much closer mechanically and meta to a Vexor BPO than to an Ishtar, and even a Vexor has substantially more statistical advantage over a starter ship in EVE than a dragonfly assault has over a free starter fit in Dust.
0.02 ISK Cross
Every time T2 BPOs comes up and their effect on the market, it inevitably goes to how they're such an ISK faucet, control markets, etc. The number of T2 BPOs in game is so low compared to the T2 market that, while they might be an ISK faucet, it's just a little drip. The amount of manufacturing you can do straight off a T2 BPO is much less than you could use it to make T2 BPCs, and that's still low compared to the T2 BPC manufacturing you can do through Invention. All of which is still more in both mechanical power of in game items and raw ISK of transactions/use value than the meta 1 and below BPOs in Dust.
I agree that the number of T2 BPOs remaining in EVE is small enough as to not be game breaking but when a copy of an item you possess can be sold for more than some ships, much less other resources, I don't see much of a contention to be made that they aren't of substantial meaningful value, it's not like they're being collected just for novelty (unlike say the fireworks launchers or the crystal ball ). Point being if an item with so much more mechanical and economic potency can exist within the EVE economy and not be game breaking then it's substantively lessor cousin can surly remain in Dust 514 without causing an apocalypse in New Eden.
Honestly, while I don't propose it be changed at this stage of the game, Dusts lack of "location" being a meaningful factor in the economy is more of an impediment to economic development and a thriving EVE-Dust link than the BPO 'twins' and PC combined, just think of what it will do to market trends and resource consumption game wide if suddenly EVE players can make Dust assets to sell for ISK on the ground and list those from anywhere for sale to anywhere without having to transport them. Consider what that does to mining and production alone and the ripple effects of it. Obviously this sense of place is a much longer term consideration, and strays a bit from the thread topic, but when we're discussing the New Eden economy in macro, and implications of items on the game(s) in the long term, it is a vital part of the context which cannot simply be overlooked or ignored.
Cheers, Cross
SupportSP Rollover & an improved Recruting System
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DeathwindRising
ROGUE SPADES
222
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Posted - 2014.02.04 06:32:00 -
[81] - Quote
actually, i was all for this until i thought about one thing... we will get bpo's for every item in the game "eventually."
we will need bpo's later on when ccp releases all dust items for manufacturing in eve.
the issue with bpo's currently is that they provide instant and unlimited use. later on all bpo's will allow for unlimited production runs, but will cost minerals to produce. there's a difference.
so in the end, im not sure what swapping bpo's out really accomplishes, as the mechanic will change later |
Rugman91
Deep Space Republic
214
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Posted - 2014.02.04 23:40:00 -
[82] - Quote
Heinrich Jagerblitzen wrote:Garth Mandra wrote:Whatever CCP does there's going to be rage about BPOs. Eventually they'll just have to bite the bullet and do it. If they sweeten the deal somehow then it could be tolerable. This. The problem isn't the loot, the problem is that BPO's allow people to just avoid material loss entirely. Playing with "free gear" is ultimately unsustainable, and will lead to uncontrollable inflation in the long run, breaking the economy. Its really no surprise to see CCP shrinking away from the issuance of new BPO's, just as its no surprise to see a sizeable isk sink built into Faction Warfare. Anyone on board the "more BPO's!" train is setting themselves up for disappointment in the future. What I dont get is why they even made the BPOs in the first. They had to have known they would be a problem. I hope it wasnt to sell more aurum because thats the only reason I put cash into this game |
Arx Ardashir
Imperium Aeternum
524
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Posted - 2014.02.05 00:53:00 -
[83] - Quote
CCP Logibro wrote:Swapping BPO Suit Race for AUR - Thread Status: Interesting discussion. This is something we'll have a chat to the CPM about. This makes me wish I had bought some non-Amarrian BPOs to have them changed.
I contribute nothing.
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Teeee Bone
C0M8AT V3T3RANS
43
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Posted - 2014.02.05 01:05:00 -
[84] - Quote
Love the idea. Also would like to pay aurum for changing light weapon BPO's to race specific weapons BPO's. I would also like the option to pay more aurum for changing some of my stockpile of assault BPO's to heavy suit BPO's, and scout suit BPO's. |
Rasatsu
Much Crying Old Experts
1041
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Posted - 2014.02.06 11:16:00 -
[85] - Quote
Rugman91 wrote:What I dont get is why they even made the BPOs in the first. They had to have known they would be a problem. I hope it wasnt to sell more aurum because thats the only reason I put cash into this game They assumed people would move up from the under-powered STD items, but instead people like me get good efficiency on the cheap.
Back in the beta days the stats of ADV/PRO items were much better than STD and that assumption was valid, however due to the imbalance and broken AA they all got nerfed to hell. |
ZEN 33
Carbon 7 CRONOS.
6
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Posted - 2014.02.06 13:56:00 -
[86] - Quote
yes most definitely. i would definitely trade my dragon fly scout BPO for a minmatar scout BPO. the logic loop minmatar scout perferably. i hope CCP would jump on this idea.
Minmater Loyalist
Freedom Fighter
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The Infected One
Fatal Absolution Public Disorder.
677
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Posted - 2014.02.06 15:48:00 -
[87] - Quote
I would have to buy more AUR, but yes. Shut up and take my AUR! I bought the elite pack because I wanted the BPO's, I bought the Vet pack because I wanted a BPO sniper, I have skinweave suits, and the MAG tribute suits, 2 exile, and 12 dragonfly and toxin SMG. (Wow, just added up how much money I've put into this game...Good thing I get PSN cards for birthdays, anniversarys, and xmas lol) Give me the ability to have a standard BPO of pretty much everything, I'll spend even more of my money on this game. Standard suits are generally just a nice easy way to test out new fits and whatnot anyway without breaking the bank. I don't think it would be game breaking.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Dexter307
The Unholy Legion Of DarkStar
848
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Posted - 2014.02.06 17:21:00 -
[88] - Quote
Yes! |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1143
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Posted - 2014.02.08 11:52:00 -
[89] - Quote
I really want this to be implemented as quickly as possible, like 1.8 would be great.
Thanx.
{:)}{3GÇó>
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Luna Angelo
We Who Walk Alone
715
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Posted - 2014.02.08 18:02:00 -
[90] - Quote
Trading my Toxin AR into a RR? I can live with that.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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