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Meee One
The dyst0pian Corporation Zero-Day
298
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Posted - 2014.02.05 20:58:00 -
[1] - Quote
As most of you know...with the introduction of the new rifles ARs seem to have lost their place. CRs have high ROF,RRs have range,ScR has raw power,ARs currently have nothing. Why not give them versatility?(use in multiple situations) My request: -Give ARs the ability to change between auto,3 shot burst,and single shot (by pressing L1 to aim then pressing R3 (right knob) to change fire modes for example) -Increase/decrease stats accordingly when a switch is made -Other variants would no longer be needed (and would unclog the market)
This would require giving even basic level a scope to ensure some accuracy. And the regular full auto clipsize if you please. Since the gallente AR is a supposed "knock off" prices would be the same as current full auto models.("knock off" implies cheaper and less effective than the original)
Sexy jutsu
Time to jaaam!
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
638
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Posted - 2014.02.05 22:55:00 -
[2] - Quote
the ar is already pretty versatile. it just got outshined by the new rifles though in comparison. before the new guns every1 was bitching saying it was op. because it was the only thing on the field.
now we see the common rail rifle and cr dominating everything with the occasional scrambler rifle.
i dont actually want any changes to the current ar id say its fine as is. |
Meee One
The dyst0pian Corporation Zero-Day
300
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Posted - 2014.02.05 23:28:00 -
[3] - Quote
CLONE117 wrote:the ar is already pretty versatile. it just got outshined by the new rifles though in comparison. before the new guns every1 was bitching saying it was op. because it was the only thing on the field.
now we see the common rail rifle and cr dominating everything with the occasional scrambler rifle.
i dont actually want any changes to the current ar id say its fine as is. In otherwords...you openly admit it gets owned by every other rifle and yet you want 0 improvements to make it stay at the bottom of the rifle food chain. You'ld say it's fine only if you never used it.
Sexy jutsu
Time to jaaam!
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Interplanetary Insanitarium
282
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Posted - 2014.02.06 00:14:00 -
[4] - Quote
Giving the AR more versatility is the opposite of giving it a niche. Unless you're counting being one of the most versatile weapons as being a niche.
And it's fine where it is. The other rifles are outshining it because they're new and that's all that people are using so all there is to do now is wait until they "balance" the other rifles.
And stfu about the rifles. MOAR HEAVY WEAPONS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>Welcome to Bonertown U.S.A.
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Meee One
The dyst0pian Corporation Zero-Day
300
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Posted - 2014.02.06 00:27:00 -
[5] - Quote
Interplanetary Insanitarium wrote:Unless you're counting being one of the most versatile weapons as being a niche. Yes,i do. It wouldn't beat the other rifles specialisations',but it would be able to adapt to changing battlefield conditions the fastest. "Jack-of-all-trades master of none" mentality.
Interplanetary Insanitarium wrote:And it's fine where it is. This suggestion wouldn't alter any stats. It would simply apply current stats to fire mode changes. EG.Single shot doing the most because it's a focused shot. While full auto would do the least with the highest ROF.
Sexy jutsu
Time to jaaam!
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4808
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Posted - 2014.02.06 00:35:00 -
[6] - Quote
The AR, being Gallentean, needs to hallmark on CQC combat, something it sort of falls short on as of late.
Useful Links
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Kigurosaka Laaksonen
DUST University Ivy League
247
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Posted - 2014.02.06 00:41:00 -
[7] - Quote
The "AR Niche" is a small cubby in the Warbarge next to the place where you put muddy shoes and raincoats.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Abe Foster
BlackWater Liquidations INTERGALACTIC WARPIGS
32
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Posted - 2014.02.06 00:58:00 -
[8] - Quote
I think this is a great idea and it would be fun to switch the gun depending on how far the enemy is. +1
"These are not the mercenaries you are looking for. Turn around and walk away. We can both pretend this never happened."
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Summ Dude
OSG Planetary Operations Covert Intervention
180
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Posted - 2014.02.06 03:05:00 -
[9] - Quote
Aeon Amadi wrote:The AR, being Gallentean, needs to hallmark on CQC combat, something it sort of falls short on as of late. Precisely what he said. It's the Gallente plasma assault rifle, it's meant to dominate close quarters. It was only ever akin to being a jack-of-all-trades weapon back before we had the other assault rifles (just cause it was the only one around.) I agree it's outshined by the newer rifles, but I think that's really more a problem with them excelling at too many things than the AR not excelling enough.
If you want it to have a niche, CQC would be the way to go. Really, given it's short-mid range effectiveness, the CR fits the jack-of-all-trades better anyway, in my opinion.
Not just a laymen, but the laymen.
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D legendary hero
Ultramarine Corp
1474
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Posted - 2014.02.06 03:29:00 -
[10] - Quote
Meee One wrote:As most of you know...with the introduction of the new rifles ARs seem to have lost their place. CRs have high ROF,RRs have range,ScR has raw power,ARs currently have nothing. Why not give them versatility?(use in multiple situations) My request: -Give ARs the ability to change between auto,3 shot burst,and single shot (by pressing L1 to aim then pressing R3 (right knob) to change fire modes for example) -Increase/decrease stats accordingly when a switch is made -Other variants would no longer be needed (and would unclog the market)
This would require giving even basic level a scope to ensure some accuracy. And the regular full auto clipsize if you please. Since the gallente AR is a supposed "knock off" prices would be the same as current full auto models.("knock off" implies cheaper and less effective than the original)
Pros of the ARs
CRs
- high potential ROF
- high damage
- 95% shielding, 110% to armor
- cool sights
- great suit fitting
galente AR
- fully automatic
- low damage fall off
- no recoil
- 60 round magazine
- second best suit fitting.
RR
- longest range
- little to no recoil
- high damage per shot
- fully automatic
- great in CQC
- cool sights
Scr
- second longest range
- highest damage per shot
- highest potential DPS
- high ammo count
Cons of ARs
CRs
- burst fire weapon means high dps is never attained
- highest recoil among all the assault rifles
- highest damage fall off of all the assault rifles
- highest dispersion of all the assault rifles
- worst ammo count of all the assult rifles
- second shortest range
galente AR
- lowest DPS of the assault rifles at 425 with the milita, without proficiency or damage mods
- shortest range
RR
- low ammo per magazine
- low damage verse shielded opponents
- (supposed to be bad in CQC but isnt)
Scr
- second highest damage fall off of the assault rifles
- overheat damage and stun
- single fire weapon (unless using a turbo controler... but then your a scrub)
- worst suit fitting among the Ars.
as you can see. The galente AR may not have the abosulte best pros, but its got virtually NO DOWNSIDE. its been like this before 1.8 and afterward. the galente AR actually got a buff... i was using it today and its better than it was in 1.7.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1474
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Posted - 2014.02.06 03:31:00 -
[11] - Quote
the CR and AR are balanced against each other. both aare just as effective in CQC.
remember CR = PR and RR = Scr
RR is breach and long range, Scr is singe fire and long range.
likewise, CR is burst and close range, GAR is full auto and close range.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1923
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Posted - 2014.02.06 03:51:00 -
[12] - Quote
The AR isn't UP It is OP. Its just that the RR and CR are more OP.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1871
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Posted - 2014.02.06 05:59:00 -
[13] - Quote
The idea in the OP is too complicated. As it stands the CR is just too perfect as the jack of all trades weapon.
Increase the DPS of the AR slightly and drop the range, like it's the middle weapon - bigger than an SMG, smaller than an HMG - in the CQC continuum.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Meee One
The dyst0pian Corporation Zero-Day
306
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Posted - 2014.02.06 06:20:00 -
[14] - Quote
Fizzer94 wrote:The AR isn't UP It is OP. Its just that the RR and CR are more OP. Now where did i say it was UP? I simply said it doesn't specialise in any form of combat (in CQC it's outclassed by BOTH RR and CR). My suggestion would make it the most fluid weapon,thus giving it a speciality. And no where did i say give it a buff.
Sexy jutsu
Time to jaaam!
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
127
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Posted - 2014.02.06 06:32:00 -
[15] - Quote
Meee One wrote:Interplanetary Insanitarium wrote:Unless you're counting being one of the most versatile weapons as being a niche. Yes,i do. It wouldn't beat the other rifles specialisations',but it would be able to adapt to changing battlefield conditions the fastest. "Jack-of-all-trades master of none" mentality. Interplanetary Insanitarium wrote:And it's fine where it is. This suggestion wouldn't alter any stats. It would simply apply current stats to fire mode changes. EG.Single shot doing the most because it's a focused shot (highest accuracy). While full auto would do the medium with the 2nd highest ROF (lowest accuracy). And 3 shot doing the least with the highest ROF. (medium accuracy)
+1 it would keep me from having to change weapons all the time! Need range? Change fire options for range! No buffs needed, just a switching ability added! Great idea!
"Anybody order chaos?"
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
643
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Posted - 2014.02.06 15:53:00 -
[16] - Quote
i can still pwn with my galente ar.
even the mlt. although it does feel alot less effective for some reason. but i do pretty decent with my gek 38 which is fitted to a mlt starter medic fit.
if u consider 10-20 kills on average decent for mlt.. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
184
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Posted - 2014.02.06 18:31:00 -
[17] - Quote
Let the AR increase melee damage. |
Ryme Intrinseca
576
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Posted - 2014.02.06 19:05:00 -
[18] - Quote
The AR just needs higher DPS, so it outperforms other rifles at close range. That's supposed to be its niche. |
Joel II X
Dah Gods O Bacon
873
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Posted - 2014.02.06 20:17:00 -
[19] - Quote
The AR DOES have a niche. It just so happens that the other two weapons are far better at performing within the ARs niche.
The RR and CR should just get nerfed. RR gets more spool and way more kick in hip fire and the CR gets pauses between bursts like the AR variant. Also, the CR should be the anti Scrambler so it should be -20% effective to shields, but +20% to Armor. |
Summ Dude
OSG Planetary Operations Covert Intervention
181
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Posted - 2014.02.06 23:22:00 -
[20] - Quote
Joel II X wrote:The AR DOES have a niche. It just so happens that the other two weapons are far better at performing within the ARs niche.
The RR and CR should just get nerfed. RR gets more spool and way more kick in hip fire and the CR gets pauses between bursts like the AR variant. Also, the CR should be the anti Scrambler so it should be -20% effective to shields, but +20% to Armor. So it should suddenly be an explosive weapon? Just cause you decided? You realize there's already pre-existing damage types with their own shield/armor efficiency, right?
Damage Types
Not just a laymen, but the laymen.
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JP Acuna
Pendejitos Canis Eliminatus Operatives
59
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Posted - 2014.02.06 23:27:00 -
[21] - Quote
Joel II X wrote:The AR DOES have a niche. It just so happens that the other two weapons are far better at performing within the ARs niche.
The RR and CR should just get nerfed. RR gets more spool and way more kick in hip fire and the CR gets pauses between bursts like the AR variant. Also, the CR should be the anti Scrambler so it should be -20% effective to shields, but +20% to Armor.
Whoa whoa, noooo way. The CR is already too powerful against armor. +20% would be ridiculous. |
Meee One
The dyst0pian Corporation Zero-Day
312
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Posted - 2014.02.07 01:13:00 -
[22] - Quote
I'm suggesting 0 buffs,just the ability to switch its firing type. This (IMO) could only be effective with the AR because it ALREADY has the MOST differential firing solutions. It would remove all variants (but breach),and clear up player inventories from having so many ARs. If you chose regular instead of breach it would go from 7 rifles to just 3 (one per tech level). It would make sense for a "knock off" to try and compete with its own unique trait. But currently it's out classed by ALL other rifles individually. ScR is a better 1 shot,CR is a better burst shot,RR is a better full auto (even breach can't compete). But they are STUCK being good at that ONE thing,which is why there needs to be an ability for ARs to switch between them...it wouldn't be better just more flexible.
Sexy jutsu
Time to jaaam!
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Summ Dude
OSG Planetary Operations Covert Intervention
181
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Posted - 2014.02.07 02:48:00 -
[23] - Quote
Meee One wrote:I'm suggesting 0 buffs,just the ability to switch its firing type. This (IMO) could only be effective with the AR because it ALREADY has the MOST differential firing solutions. It would remove all variants (but breach),and clear up player inventories from having so many ARs. If you chose regular instead of breach it would go from 7 rifles to just 3 (one per tech level). It would make sense for a "knock off" to try and compete with its own unique trait. But currently it's out classed by ALL other rifles individually. ScR is a better 1 shot,CR is a better burst shot,RR is a better full auto (even breach can't compete). But they are STUCK being good at that ONE thing,which is why there needs to be an ability for ARs to switch between them...it wouldn't be better just more flexible. Again, you realize they're all getting all the variants, right?
Not just a laymen, but the laymen.
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Dunce Masterson
Savage Bullet
20
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Posted - 2014.02.07 03:17:00 -
[24] - Quote
So it looks like you know how people who spec'ed into the laser rifle feel and now with the introduction of the rail rifle the laser has only one purpos and thats to troll people you kill with it at least the AR is still effective at point blank range. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6734
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Posted - 2014.02.07 03:34:00 -
[25] - Quote
Meee One wrote:CLONE117 wrote:the ar is already pretty versatile. it just got outshined by the new rifles though in comparison. before the new guns every1 was bitching saying it was op. because it was the only thing on the field.
now we see the common rail rifle and cr dominating everything with the occasional scrambler rifle.
i dont actually want any changes to the current ar id say its fine as is. In otherwords...you openly admit it gets owned by every other rifle and yet you want 0 improvements to make it stay at the bottom of the rifle food chain. While I on the other hand want it to be able to compete with it's own unique trait.
Its a pretty fine weapon. I don't think it needs many changes. It has the 2nd highest RoF, pretty solid DPS, could use some better iron sight or sight in general. Mag size is solid, damage per bullet is solid, stability is solid.....
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
57
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Posted - 2014.02.07 04:37:00 -
[26] - Quote
Lol dude its not underpowered I merc punks with GEK, Duvolle, and Std AR everyday. Get your AR SKILLS up such as sharpshooter, as well as proficiency, You'll be killing quicker in no time.
Sora's the name. Gallente is my game. Yup! Gallente Specialist Here :)
Chromosome Veteran
Subsonic.
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