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601. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
MINA Longstrike wrote: Aeon Amadi wrote: MINA Longstrike wrote: Arkena Wyrnspire wrote: Innate reps will never be as effective as modular reps and they never should be. I see no problem with having the least armour oriented race not h...
- by Aeon Amadi - at 2014.10.23 18:32:00
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602. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
JUPA SACH wrote: Was the RR nerf really necessary? I just hope my 2.5m sp in that weapon haven't been invested wrongly :( It was argued - when they were first being released - that a .25 second charge-up wasn't enough to combat their overwhe...
- by Aeon Amadi - at 2014.10.23 16:04:00
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603. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: CCP Rattati wrote: Stefan Stahl wrote: Is the RR really as much a problem in the data as your proposed fixes indicate? I haven't seen the RR as much of an issue lately. There're much more pressing balance issues if...
- by Aeon Amadi - at 2014.10.23 15:47:00
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604. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: CCP Rattati wrote: Breakin Stuff wrote: CCP Rattati wrote: I would rather do more with efficacy than these built in bonuses. Your rail rifle fix isn't going to stop the problem you're trying to fix. we'll s...
- by Aeon Amadi - at 2014.10.23 15:46:00
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605. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Breakin Stuff wrote: What ranges are they dominating PC on average? One would assume all within their optimal.
- by Aeon Amadi - at 2014.10.23 15:43:00
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606. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
MINA Longstrike wrote: Arkena Wyrnspire wrote: Innate reps will never be as effective as modular reps and they never should be. I see no problem with having the least armour oriented race not having much regen. Not even the Gallente have no...
- by Aeon Amadi - at 2014.10.23 15:35:00
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607. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
Bradric Banewolf wrote: CCP Rattati wrote: No Then give logis back the sidearm. I mean if scouts, on a light frame, can carry all that gear? Why can't logis on a medium frame? You gotta admit it isn't logical at all. You made scouts sup...
- by Aeon Amadi - at 2014.10.23 05:42:00
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608. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
CCP Rattati wrote: ResistanceGTA wrote: CCP Rattati wrote: I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data. 1) Even though unintended, the Scrambler Rifl...
- by Aeon Amadi - at 2014.10.21 15:47:00
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609. Post Lv 5 Content Ideas - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: I'd much rather see growth horizontally (racial parody with weapons, vehicles, turrets, etc. among other things) than growth vertically (adding more tiers to stuff). Not to mention that these ideas seem to benefit vets mo...
- by Aeon Amadi - at 2014.10.21 15:25:00
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610. Post Lv 5 Content Ideas - in Feedback/Requests [original thread]
Made a new thread since I can't find the other one for the life of me. Mostly just a few spit-balled ideas I was thinking about while bored at work. Most of this is based on the (dramatic) misconceptions I had back in closed beta over some items ...
- by Aeon Amadi - at 2014.10.21 13:47:00
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611. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
True Adamance wrote: Boot Booter wrote: This right here. Caldari - 5% bonus to rail reload and 5% rail kick reduction per level. Allows cal to be very efficient and sustain damage from long range Gallente - 5% blaster dispersion re...
- by Aeon Amadi - at 2014.10.21 01:12:00
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612. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
While the concepts of increased range for the Caldari and increased damage for the Gallente are obvious choices (and rightfully so, given their general nature) I would much rather see something unique and out-of-the-box. IMO, you could potential...
- by Aeon Amadi - at 2014.10.21 01:10:00
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613. [Proposal] Increase WP gain for Active Scanner Kill Assist - in Feedback/Requests [original thread]
Breakin Stuff wrote: Problem with your premise: Scouts are more effective overall but scanners can temporarily defeat a lot of scout suits and gives war points. Passive shared scans give no benefit to the scoutswhen allies kill opponents flag...
- by Aeon Amadi - at 2014.10.17 10:11:00
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614. [Proposal] Increase WP gain for Active Scanner Kill Assist - in Feedback/Requests [original thread]
Just as the title states. More of an argument for the Gallente Logi than anything. Kind of a bit of competition with the Scouts who can passively scan pretty well; the general gist is that, compared to other Logistics, the Gallente Logi is at a d...
- by Aeon Amadi - at 2014.10.17 09:38:00
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615. CPM input request: Commandos - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=2257038#post2257038
- by Aeon Amadi - at 2014.10.14 11:58:00
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616. [CPM - Echo and Beyond] Post lvl 5 content - in Feedback/Requests [original thread]
I see this going over about as well as Placeholder Heavies/Scouts pre-1.8
- by Aeon Amadi - at 2014.10.02 10:45:00
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617. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Aeon Amadi wrote: Reduced lock-on times for the repair tools would be nice. Working on that pending all the usual tech VooDoo Aeon Amadi wrote: Maybe another re-evaluation of Active Scanners as they could be doing ...
- by Aeon Amadi - at 2014.10.02 05:49:00
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618. Sticky:Detailed Rifle Changes - Accuracy and Handling - in Feedback/Requests [original thread]
CCP Rattati wrote: My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach. I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, ...
- by Aeon Amadi - at 2014.10.02 01:34:00
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619. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Reduced lock-on times for the repair tools would be nice. Maybe another re-evaluation of Active Scanners as they could be doing a little better. Reduced duration killed the scanner-ina stuff but the increased cooldown is a bit much, imo. Someth...
- by Aeon Amadi - at 2014.10.02 01:14:00
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620. Why does the MLT Nova Knife do less damage than the Standard knife? - in Feedback/Requests [original thread]
Right-wing Extremist wrote: KEROSIINI-TERO wrote: CCP Rattati wrote: We couldn't reduce ammo, and felt that charge time increase was worse than damage reduction or range reduction. It's only 20 less, get a couple of sidearm dmg mods and y...
- by Aeon Amadi - at 2014.10.02 00:54:00
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