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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3329
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Posted - 2014.09.30 22:51:00 -
[31] - Quote
Iron Wolf Saber wrote:
Just be thankful he doesn't' have mod powers like CCP Logibro.
This would probably bite me in the ass sooner or later, but he SHOULD. |
Benjamin Ciscko
Fatal Absolution
3344
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Posted - 2014.09.30 23:04:00 -
[32] - Quote
reserved
Tanker/Logi/Assault
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Iron Wolf Saber
Den of Swords
16963
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Posted - 2014.09.30 23:28:00 -
[33] - Quote
Breakin Stuff wrote:Iron Wolf Saber wrote:
Just be thankful he doesn't' have mod powers like CCP Logibro.
This would probably bite me in the ass sooner or later, but he SHOULD.
Naw; I like his smackdowns when he makes em :D
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3190
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Posted - 2014.09.30 23:38:00 -
[34] - Quote
Iron Wolf Saber wrote:Breakin Stuff wrote:Iron Wolf Saber wrote:
Just be thankful he doesn't' have mod powers like CCP Logibro.
This would probably bite me in the ass sooner or later, but he SHOULD. Naw; I like his smackdowns when he makes em :D
Me too....always makes my day.
Ideas to come soon.
Hotfix Delta Sentinel eHP Calcs
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postapo wastelander
Wasteland Desert Rangers
105
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Posted - 2014.09.30 23:59:00 -
[35] - Quote
Iron Wolf Saber wrote:https://forums.dust514.com/default.aspx?g=posts&m=2384154#post2384154 CCP Rattati wrote: Post Level 5 content with new unlocks
So any thoughts or suggestions? :D Quick Example: Scout suit lvl 5 = Recon = Higher sensors, loses equip. or Black Ops = better cloak durability =/= 2 sidearms only. Quick Reminder : Keep performance parity relatively the same as the current specialist suits, it is okay to make them much more focused on certain bonuses but we don't need more Z > Y things. Case in point of my example the Recon and Black Ops are inferior snipers to the standard scout. Now it is your turn! Go! (feel free to post links from past ideas)
Oki we still not have pilot suit (im not a pilot, but u know).
I actually have this..
What about Matari AA weapon
Damage - High Splash - High / cluster style Ammo - Small / per level Nuber of clusters - Medium / per level RoF - One shot / reload Reload - Sloow Move penalty - can't move when aim
Style i see somewhat like CBU-130 wcmd only "pocketsized" for infantry use against armors.
Look somethink between matari typhoon class ship mutated with simplistic look of patarero-swivel gun.
Reload effect, unlock front top half of weapon, insert cluster rocket, close it and scrub lock on top.
Whole weapon ultra version of mass driver, but only for heavies and with cluster rocket ammunition.
Name HAWC - Heavy Antivehicle Ward Cannon
and thats i think all for now
"The human being was not chosen to be a god..the god himself should become a human being."
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
134
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Posted - 2014.10.01 03:07:00 -
[36] - Quote
heavy pulse laser hmg shooting pulsed laser fire, doesnt do constant fire so no damage increase. keeps the spread lowering on sustained fire but increase starting spread dramatically using laser rifle animation and sound for what comes out the hmg rotating turret animation increase base heat build up per second
also play as strangeland stranger,
larlac theest,
gauntlett5487,
and balacs sixkin
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Blueprint For Murder
Edimmu Warfighters Gallente Federation
2
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Posted - 2014.10.01 09:18:00 -
[37] - Quote
Commando needs a grenade slot with longer throw distance natural. You can't clear objectives without grenades you could also add grenade dmg perk. Lv 5 - Proff - Throw distance / dmg |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3195
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Posted - 2014.10.01 18:41:00 -
[38] - Quote
Very rough draft I threw together while at work, dodging my boss looking over my shoulder.
https://docs.google.com/spreadsheets/d/1wbqb8aV7vW31ShMbiKcvTCWaXqkIVoXYepNMQ_VH02U/edit?usp=sharing
Hotfix Delta Sentinel eHP Calcs
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
60
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Posted - 2014.10.01 19:54:00 -
[39] - Quote
Haerr wrote:Me want it! (Again)
Edit: Wait.
Gursistas Scout Suit. Requires: Caldari Scout level 5 AND Gallente Scout level 5
@ PRO 3/3 highs/lows, Dampening bonus.
Done. Parfait.
Edit2: This will be my favourite thread for a while, I think...
Pirate faction stuff (that is often a mix of 2 races specialties) sounds so badass for Dust, just as it is for those rare ships in Eve. This is very well thought out, I would REALLY love to see this idea fleshed out further to other dropsuits and pirate factions. Brilliant. |
Kierkegaard Soren
THE HANDS OF DEATH
525
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Posted - 2014.10.01 20:27:00 -
[40] - Quote
Commando lv5
Commander: medium-strength , long range passive scans that are shared to squad. Squad order issued from a Command suit earn +20% WP. Lower EHP.
Marauder: Low scan profile, faster movement, two equipment slots. Lower EHP, reduced CPU/PG relative to standard suit.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6097
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Posted - 2014.10.01 21:02:00 -
[41] - Quote
All racial variants etc.
Bastion Logistics
+2% dropsuit precision per level +2% rep tool and triage hives efficacy per level +2% efficacy of shield and armour modules per level
Precisely the same as the other logis but it has 1 extra module both high and low, 1 extra equipment slot and 60% extra hp but it can only carry a sidearm. It would also be 1.5m/s slower. This suit would be for defensive use.
Vanguard logistics
+2% biotics module efficacy per level -2% dropuplnk spawn time per level +2% Dropsuit scan range per level
Precisely the same as the other logis but has 1 extra equipment slot and an extra 1.5m/s sprint speed & an extra .40 movement speed. It gains 1 extra high or low but hp remains unchanged. This suit would be offensive.
I dont know how the skills will stack but assuming that they do, then these skills should stack for the ultimate super logi and one is defensive and the other is offensive.
Flash gaps.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
367
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Posted - 2014.10.02 04:32:00 -
[42] - Quote
Logistics | Medical Operator<-->Tactical Operator
GÇóMedics gets huge bonuses to Repair Tools, Injectors, Nanohives. Less Slots/CPU/PG in favor of higher base stats. Base Stats would include Higher HP, Higher Regeneration, and Better Dampening. GÇóTacticians get huge bonuses to Remote Explosives, Drop Uplinks, Active Scanners.Less Slots/CPU/PG in favor of higher base stats. Base stats would include a Higher Speed, Higher HP, and Higher Scan stats. |
Aeon Amadi
Fatal Absolution General Tso's Alliance
6600
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Posted - 2014.10.02 10:45:00 -
[43] - Quote
I see this going over about as well as Placeholder Heavies/Scouts pre-1.8
{ | bittervetmode = 1
I }
== Description ==
This player has reached their breaking point
[[Category: Angry]]
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Haerr
1532
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Posted - 2014.10.02 14:49:00 -
[44] - Quote
Post level 5 content, eh?
How about things that would require you to have level 5 in TWO skills!
For example: Pirate Suits. |
Iron Wolf Saber
Den of Swords
17001
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Posted - 2014.10.02 14:51:00 -
[45] - Quote
Aeon Amadi wrote:I see this going over about as well as Placeholder Heavies/Scouts pre-1.8
Unlike those drop suits back then.
This has CCP's support.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6099
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Posted - 2014.10.02 14:59:00 -
[46] - Quote
One thing that could be considered is that all post proto variants have +1% efficacy bonus to any modules that are fitted alongside their bonuses.
Flash gaps.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
563
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Posted - 2014.10.02 22:02:00 -
[47] - Quote
lvl 5 commando
no equipment slot, but gets regenerating ammo, faster movement and sprint speeds, and better armor and shield regen with possibly lower eHP |
Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
67
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Posted - 2014.10.03 09:55:00 -
[48] - Quote
Heavy Logistics Prerequisite: Logi 5 + Commando 5
Change basic suits to a combination of the specialised suits.
New Medium Prerequisite: Assault 5 + Logi 5
New Heavy Prerequisite: Sentinel 5 + Commando 5 |
Haerr
1543
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Posted - 2014.10.03 11:12:00 -
[49] - Quote
Scout -> Arbiter Sniper Rifle Bonus(es) |
TechMechMeds
KILL-EM-QUICK RISE of LEGION
6114
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Posted - 2014.10.03 18:20:00 -
[50] - Quote
The Chuck Norris
CN0 Minmatar assault model
5 Highs and lows 4 Equipment slots 1 Light weapon slot 1 Heavy weapon slot 1 Sidearm weapon slot 20m/s Movement speed 40m/s sprint speed No shield delay at all 3k Armour and shields 300 Hp/s armour repair rate 300 Hp/s shield recharge rate 1 Db profile 1 Db precision 200 metre scan radius 3000 Melee damage
10% Bonus to all weapon rof per level 10% Bonus to all weapon clip size per level 10% Bonus to melee speed per level
Well that was spiffing.
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Ripley Riley
Incorruptibles
3521
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Posted - 2014.10.03 18:23:00 -
[51] - Quote
TechMechMeds wrote:The Chuck Norris 1 Light weapon slot 1 Heavy weapon slot 1 Sidearm weapon slot These are unnecessary as the dropsuit's melee damage is 7,000 with a range farther than the horizon. It is the only dropsuit that has a splash radius of 10m on melee attacks.
Also, you forgot his officer cloaking module: CHUK-7000 It doesn't cloak him, so much as it blinds everyone else on the field.
He imposes order on the chaos of organic evolution...
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Spademan
Fatal Absolution General Tso's Alliance
3949
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Posted - 2014.10.03 22:48:00 -
[52] - Quote
Okay, so I don't know if I'm getting this whole "post level 5 content" thing right, but here it goes: As an assault evolution: The Enforcer. A faster, harder hitting suit with less survivability? Or something like that.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Iron Wolf Saber
Den of Swords
17076
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Posted - 2014.10.03 23:02:00 -
[53] - Quote
Spademan wrote:Okay, so I don't know if I'm getting this whole "post level 5 content" thing right, but here it goes: As an assault evolution: The Enforcer. A faster, harder hitting suit with less survivability? Or something like that.
Basically assault with attack bonuses but no tank? Glass cannon?
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
382
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Posted - 2014.10.04 07:35:00 -
[54] - Quote
Spademan wrote:Okay, so I don't know if I'm getting this whole "post level 5 content" thing right, but here it goes: As an assault evolution: The Enforcer. A faster, harder hitting suit with less survivability? Or something like that. Honestly, that would be a huge slap in the face to HAV Drivers if you named it that... Especially since such a suit would actually be decent for AV... |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
564
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Posted - 2014.10.04 09:45:00 -
[55] - Quote
Commando lvl 5
new commando suit with
- only one light weapon slot
- no sidearm slot
- no grenade slot
- much faster movement and sprint speeds
- better regen
- increased racial weapon damage bonus
- ammo regen
basically a super focused dropsuit for those that specialize in mastering a particular light weapon and is purely offensive |
TheD1CK
Dead Man's Game RUST415
1324
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Posted - 2014.10.04 10:50:00 -
[56] - Quote
Haerr wrote:Post level 5 content, eh?
How about things that would require you to have level 5 in TWO skills!
For example: Pirate Suits.
I really like the idea by VULPES on this.. Pirtate suit salvage !! You would need L3 in either one or two racial variants of that frame (Matari+Amarr Assault L3)
Having these suits work as salvage would keep mercs actively deploying for them Adds some new shinys and Keeps Dusters happy fighting in their empty sandbox
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Devadander
Woodgrain Atari
132
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Posted - 2014.10.04 11:51:00 -
[57] - Quote
Caldari
Operator - Needs cal assault V cardiac V
2% to laser resistance 3% to cardiac mod efficacy 5% to shield recharge rate
No grenade, two equip. Fewer high slots.
Midshipman - cal assault V sidearm core V
2% to sidearm kick reduction 3% to sidearm reload speed 5% to injector health given (or w/e makes the 80% needle 100%)
No light weapon slot. 1 low from STD - PRO.
o7
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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NextDark Knight
Hellstorm Inc General Tso's Alliance
467
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Posted - 2014.10.05 11:02:00 -
[58] - Quote
Caldari suit with a bonus to active shield hardened for 10 second burst of 90 percent shield resistance. 120 second cool down and 300,3000 isk a pop.
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
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