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Thread Statistics | Show CCP posts - 6 post(s) |
S-PANZA
Expert Intervention Caldari State
70
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Posted - 2014.09.29 17:41:00 -
[31] - Quote
Is the ARR getting increased hipfire and dispersion or just the RR ? |
Fox Gaden
Immortal Guides
4419
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Posted - 2014.09.30 14:47:00 -
[32] - Quote
CCP Rattati wrote:BL4CKST4R wrote:DMG increase to burst hmg :o Its efficiency dropped quite drastically following Delta, we want to bring it to a place between Charlie and Delta. You really pushed the limits on that heat buildup nerf. Another 0.1 heat per second would have probably broken it.
As it is, you made it the King of 1 V 1 while being bad against groups, which I believe is what the Burst was supposed to be, so I guess you were successful in that.
I did not use the old burst because I could not get used to dealing with how long the pauses were between bursts. The Charlie Burst HMG was OP, but I had a lot of fun with it while it lasted! The Delta Burst is interesting because it can be effective if you make heavy use of cover and know when to switch to a sidearm.
I am happy that the Burst HMG is still a viable weapons, and I am even happier that the crowd has moved on to a different weapon.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Bradric Banewolf
D3ATH CARD
364
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Posted - 2014.09.30 17:42:00 -
[33] - Quote
Glad to see that the scrambler wasn't just gonna be nerfed to hell?! The assault ROF needed to be higher for the rifle to work as intended.
AR fixes and tweaks are definitely better!
Can the Tac AR get 20 rounds per clip? This makes sense with damage per clip ratings. Can't wait to see what you do with planetary conquest! Will you take that train wreck on rattati?
Great job overall!
"Anybody order chaos?"
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DarthPlagueis TheWise
131
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Posted - 2014.09.30 18:57:00 -
[34] - Quote
im not satisfied with the lack of changes to the default Assault Rifle
to quote you, "variants should be weaker versions of the actual weapon"
Not the case anymore with the AR. The whole AR discussion seems to glaze over the people like me who prefer the Duvolle.
destiny sux
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zzZaXxx
Vengeance Unbound
595
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Posted - 2014.09.30 23:22:00 -
[35] - Quote
CLONE ALPHA 001 wrote:"Bolt Pistol ROF from 150 to 135, Fire Delay to 0.444 from 0.4" so if i am reading this right you are decreasing the rate of fire and also decreasing the charge up time? or is this an increase to charge time ? edit in this thread https://forums.dust514.com/default.aspx?g=posts&t=176136 you said " Bolt Pistol Fire Interval to 0.5 from 0.44444 " whats going on here please explain to me in plain english what you are doing to the bolt pistol as i am now confused! thankyou So they didn't increase charge time. That must mean the BP's animation after fire was slowed a bit. |
Y-BLOCK
BioCyberDevelopment
22
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Posted - 2014.10.01 00:35:00 -
[36] - Quote
When will the regular Scrambler Rifle Overheating issue be fixed? I'm skilled to level 5 in both Amaar Assault & Scrambler Rifle & I can only get less than 20 shots off before overheating, that is just wrong!!
Now that You've Tasted my Mutton.. How do you Like it!?!
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Heimdallr69
Nyain San General Tso's Alliance
3741
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Posted - 2014.10.01 04:27:00 -
[37] - Quote
Y-BLOCK wrote:When will the regular Scrambler Rifle Overheating issue be fixed? I'm skilled to level 5 in both Amaar Assault & Scrambler Rifle & I can only get less than 20 shots off before overheating, that is just wrong!! After they fix the ASCR to make it viable again.
Removed inappropriate content - CCP Logibro
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BL4CKST4R
La Muerte Eterna Dark Taboo
3173
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Posted - 2014.10.01 12:20:00 -
[38] - Quote
DarthPlagueis TheWise wrote:im not satisfied with the lack of changes to the default Assault Rifle
to quote you, "variants should be weaker versions of the actual weapon"
Not the case anymore with the AR. The whole AR discussion seems to glaze over the people like me who prefer the Duvolle.
AR variants are amazing, can't say the same about the AR itself. The variants need a slight DPS nerf and range increase and the AR needs either a DPS increase or a range increase.
supercalifragilisticexpialidocious
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1010
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Posted - 2014.10.01 23:49:00 -
[39] - Quote
Im loving the AR changes. The once useless Burst AR is a really good pick on a commando with a CR. However i wish that the heat increase on the ASCR was unnessesary and should be removed in Echo along with a kick reduction
Pokemon master!
Death to all Swarm scrubs
CCP please buff AScR and normal AR :(
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CCP Rattati
C C P C C P Alliance
8367
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Posted - 2014.10.02 01:21:00 -
[40] - Quote
My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach.
I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, 4-5 kills for and against. I have never experienced that since pre 1.8 to have a chance unless using hmg or shotgun scout.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6598
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Posted - 2014.10.02 01:34:00 -
[41] - Quote
CCP Rattati wrote:My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach.
I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, 4-5 kills for and against. I have never experienced that since pre 1.8 to have a chance unless using hmg or shotgun scout.
Yeh, burst is nice. Haven't tried the breach yet.
Tactical, on the other hand, still feels a bit underwhelming to me.
Is there anyway to thin out the scope or move the camera so it's not taking up so much of the screen..? Feels like there's a pretty big difference between it and the Combat Rifle scope. I don't like how much screen space the AR scope takes up.
{ | bittervetmode = 1
I }
== Description ==
This player has reached their breaking point
[[Category: Angry]]
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BL4CKST4R
La Muerte Eterna Dark Taboo
3181
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Posted - 2014.10.02 03:18:00 -
[42] - Quote
CCP Rattati wrote:My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach.
I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, 4-5 kills for and against. I have never experienced that since pre 1.8 to have a chance unless using hmg or shotgun scout.
Yeah the burst and breach are extremely good now, i really like them specially the breach, mostly due to their high alpha. Although I dislike that they are better than the AR, imo they need a slight dps reduction for more range. And the ar needs more range or dps.
Burst weapons, well the cr, have usually been very good at killing heavies because they can approach the dps of a heavy and then combine it with higher mobility.
supercalifragilisticexpialidocious
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DarthPlagueis TheWise
142
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Posted - 2014.10.03 14:24:00 -
[43] - Quote
CCP Rattati wrote:My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach.
I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, 4-5 kills for and against. I have never experienced that since pre 1.8 to have a chance unless using hmg or shotgun scout.
especially those caldari scum heavies
destiny sux
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1931
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Posted - 2014.10.05 04:52:00 -
[44] - Quote
Thank you for the details Ratatti
Now with more evil.
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zzZaXxx
Vengeance Unbound
595
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Posted - 2014.10.05 17:35:00 -
[45] - Quote
CCP Rattati wrote:My GA assault suit with GA weapons, fully skilled, was ripping faces yesterday, both with burst and breach.
I claim that the new burst is a real counter to heavies, I went toe to toe with a few and came out just about even, 4-5 kills for and against. I have never experienced that since pre 1.8 to have a chance unless using hmg or shotgun scout. Confirmed.The new burst is my favorite now. It will tear down slow moving targets with a quickness. It erases everything.....buuuut you have to be in range which can be tough.
Good job with the ARs. They really are deadly now (except maybe normal AR) but their range is so limited that you have to get into the thick of things to use them effectively, so it's a balanced tradeoff. |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
450
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Posted - 2014.10.11 00:32:00 -
[46] - Quote
So. Uh. Are we just going to ignore that the ScR is overheating considerably faster than before? I've seen at least 4 threads reporting the issue, and multiple comments in this very thread reporting the same thing...
No where in the hotfix changes was there listed "Scrambler Rifle heat buildup increased by x%.". But yet the ScR is overheating about 25% faster than it previously did.
Because it wasn't listed in the changes, I can assume it is either: GÇóAn unintended nerf, which should therefore be fixed as soon as possible. GÇóA ninja nerf, in which case you should explain why such a decision was made.
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NextDark Knight
Molon Labe. General Tso's Alliance
486
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Posted - 2014.10.15 21:19:00 -
[47] - Quote
Hey, Just wondering could suits effect hip fire? Like a light frame have more kick then say a medium and commando frame?
Just wondering..
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
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