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1581. [Request] Improve Mybrofibril Stimulants - in Feedback/Requests [original thread]
Boot Booter wrote: Adipem Nothi wrote: Atiim wrote: I also believe that the heavier the frame, the greater the Melee Damage should be due to being slower, making melee attacks harder. I believe the smaller the frame, the quicker he'll...
- by Adipem Nothi - at 2014.07.17 15:37:00
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1582. [Request] Improve Mybrofibril Stimulants - in Feedback/Requests [original thread]
Atiim wrote: I also believe that the heavier the frame, the greater the Melee Damage should be due to being slower, making melee attacks harder. I believe the smaller the frame, the quicker he'll strike and f=m*v^2 ...
- by Adipem Nothi - at 2014.07.17 15:30:00
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1583. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Takahashi Kashuken wrote: Infantry players like atiim wanted this and think that vehicles are better now Nah, bro. You see what happened was ... AV was broken and HAVs were ridiculously overpowered. Pilots (in their infinite wisdom) insis...
- by Adipem Nothi - at 2014.07.17 15:09:00
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1584. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Appia Vibbia wrote: I'm not very good at planting REs on HAVs, I always get gunned down or they notice me and run away before I can get down the 3rd one.. And we'll just have to wait and see for all the final changes before I switch anything u...
- by Adipem Nothi - at 2014.07.17 14:48:00
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1585. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
xAckie wrote: So it looks like we should all move to GalScout as Assault changes look uninspiring. Nothing beats being invisible in an FPS. (Also, Cloak should provide no bonus to dampening.) Tourists, slayers and FotM chasers ... Please,...
- by Adipem Nothi - at 2014.07.17 14:33:00
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1586. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
^ Very much like Aero's idea.
- by Adipem Nothi - at 2014.07.17 13:48:00
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1587. Sticky:Hotfix Charlie - HMG Heat and Burst HMG Changes - in Feedback/Requests [original thread]
Future Expectations Community: Heavies are too numerous and HMGs too effective; ambush has degraded to "follow the heavy" Heavies: [In their very best pilot voice] Nuh uh. Everything is fine. QQ, GOML, get gud, teamwork, etc
- by Adipem Nothi - at 2014.07.17 13:42:00
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1588. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
Looks sharp!
- by Adipem Nothi - at 2014.07.17 12:57:00
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1589. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
CCP Logibro wrote: Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you...
- by Adipem Nothi - at 2014.07.17 12:53:00
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1590. Reason why assaults will never be useful - in Feedback/Requests [original thread]
1. Requires client-side update 2. Is bad idea Am I to understand that your idea is the only possible way to coax players into Assault frames?
- by Adipem Nothi - at 2014.07.17 12:47:00
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1591. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
John Demonsbane wrote: Ok, Rattati, I'll bite. What would you like from the community to convince you that removing the Amarr logi sidearm solely in the name of "normalizing" is not needed? Were all the suggestions and justifications in the in...
- by Adipem Nothi - at 2014.07.17 03:22:00
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1592. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
bogeyman m wrote: If you want to talk about problems then talk about fixing them , not their side effects. I, for one, do not have an issue with REs being used. However, I do have an issue with their being thrown as far as they are. As a Lo...
- by Adipem Nothi - at 2014.07.17 01:59:00
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1593. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
CCP Logibro wrote: One other thing I can play with changing is making it so there is a smaller delay between releasing the trigger and you actually making each slash with the knives. For reference, the delay is 0.3 and 0.55 seconds for each kni...
- by Adipem Nothi - at 2014.07.17 00:08:00
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1594. GIVE ASSAULT SUITS A 2ND GRENADE SLOT - in Feedback/Requests [original thread]
Pokey Dravon wrote: You know I keep hearing this, but I've always wondered....how would this work? How would you select what grenade you want to throw? Makes perfect sense. Scratch this idea.
- by Adipem Nothi - at 2014.07.16 23:47:00
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1595. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
mollerz wrote: Adipem Nothi wrote: mollerz wrote: I remembered the other NK change I thought would help a lot. Can we have an auditory que when the knife is fully charged. It is really hard to tell when you are fully charged or not in fas...
- by Adipem Nothi - at 2014.07.16 23:45:00
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1596. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
ZDub 303 wrote: 1. If we want less slayer scouts and more assault suits then we need better assault suits. 2. Module placement won't make a difference regarding that. 1. True 2. WTF? Fact: Moving KinCats to High Slots will create new ba...
- by Adipem Nothi - at 2014.07.16 23:37:00
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1597. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
mollerz wrote: I remembered the other NK change I thought would help a lot. Can we have an auditory que when the knife is fully charged. It is really hard to tell when you are fully charged or not in fast moving conditions. And please- not lik...
- by Adipem Nothi - at 2014.07.16 23:20:00
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1598. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
ZDub 303 wrote: Starting to make me wonder if Kin Cats should, in fact, be a high slot module.... speedy, brick-tanked "slayer" Scouts <--- we want fewer of these, and more assaults :: hands over Pandora's Box :: ^ You sure you wanna o...
- by Adipem Nothi - at 2014.07.16 22:28:00
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1599. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Jadd Hatchen wrote: So you admit that an RE can be thrown? At least admission of the problem is the first step towards fixing it. ;) If we're here to talk about problems, why not talk about Heavy spam? Remote Explosive usage is causall...
- by Adipem Nothi - at 2014.07.16 21:23:00
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1600. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
o/ Atiim Logibro mentioned in the NK thread that he'd like to squeeze Swarm changes into Charlie. Any idea what he's referring to?
- by Adipem Nothi - at 2014.07.16 19:45:00
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