Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
1921. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
Cardio Therapy wrote: I remember prior 1.7 there were many great scouts doing excellent job with less slots and no invisibility. The opposite of this statement is true. Aggregate Scout performance for each and every build between 1.0 and 1....
- by Adipem Nothi - at 2014.05.18 13:38:00
|
1922. [Feedback] Scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Amarr scouts, are the least used ones. We would like your theories as to why and how they can become a little more attractive to players. What should they do better than anyone? Why Brick-Tank a Scout? * The brick-tanked...
- by Adipem Nothi - at 2014.05.18 07:18:00
|
1923. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
CCP Rattati wrote: Can we get more feedback on the cloak? And maybe specifically on the racial roles. Right now the meta is bricktanked or undetectable Gallente Scouts which is a little concerning. Subject matter experts on the topic live h...
- by Adipem Nothi - at 2014.05.17 23:45:00
|
1924. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Weekly Statistics DUNA2002 - 2,637 kills, 9 deaths Milkman1 - 1,271 kills, 62 deaths Shadow of War88 - 462 kills, 6 deaths (Wonder which turret these guys use?)
- by Adipem Nothi - at 2014.05.17 22:44:00
|
1925. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
@ Eko Sol You are correct in that I'm bad at Dust, but I'm bad relative to other Top 200 players. We won't discuss your ranking other than to say, if Scotty's doing his job then you're being paired with the other newbros. Enjoy it! In the mean t...
- by Adipem Nothi - at 2014.05.17 15:23:00
|
1926. context sensitive nova knife swings - in Feedback/Requests [original thread]
That's be so awesome, but there's no way we're getting it. That'd require lots of client-side coding, which is no longer a feasible option. Maybe we'll see stuff like this in Legion. It'd really make kniving a blast. For Dust, CCP might be able ...
- by Adipem Nothi - at 2014.05.17 14:48:00
|
1927. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Eko Sol wrote: Please don't listen to these crybabies about swarms. I am effective with swarms when the time is suitable to use them. Unbelievable. Move along, troll.
- by Adipem Nothi - at 2014.05.17 04:21:00
|
1928. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
Temias Mercurial wrote: Adipem Nothi wrote: Require users to manually deactivate; solve the "fire-from-cloak" problem. * Addresses the biggest issue with cloak * Discourages "surprise" frontal assaults * Encourages old-school scoutly tactic...
- by Adipem Nothi - at 2014.05.16 20:20:00
|
1929. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Raedon Vo-Graza wrote: actually i do agree with you, i do think heavies need a small decrease in rotation speed. play heavy once in a blue moon and it's like a shooting gallery. while they should be feared on the map, the should not spin so fa...
- by Adipem Nothi - at 2014.05.16 18:29:00
|
1930. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Raedon Vo-Graza wrote: if you get behind a heavy then proto nova knives will cut him to ribbons, still no reason to tank. use your maneuverability to stay away from the pointy side. otherwise you deserve to get filled with holes A Scout sh...
- by Adipem Nothi - at 2014.05.16 18:10:00
|
1931. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
@ Raedon Vo-Graza A Scout should be quite capable at assassinating a Heavy from behind, and he should have to stack plates to survive the takedown. Whoever told you otherwise was mistaken. @ Oswald / Resistance (on percentage-based values) A Scou...
- by Adipem Nothi - at 2014.05.16 17:58:00
|
1932. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
Appia Nappia wrote: Completely forgot. Combat Rifle will always be vastly superior because of the highest rate of fire. Stun Lock / seize mechanic exists and was confirmed. As long as being damaged slows you down the combat rifle with a higher...
- by Adipem Nothi - at 2014.05.16 16:04:00
|
1933. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
On Armor Plates * Apply scaling penalty to rotation speed * Exclude Ferroscale and Reactive Plates * Exclude Assault Frames from penalty
- by Adipem Nothi - at 2014.05.16 15:09:00
|
1934. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Yes please. I feel the RoF for the burst combat rifle should be reduced by increasing fire delay between bursts, though. Excellent point. OP updated.
- by Adipem Nothi - at 2014.05.16 13:34:00
|
1935. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
* Slightly decrease RoF for Combat Rifle and Assault Combat Rifle * Slightly increase RoF for Assault (Plasma) Rifle Rifles are pretty close to being balanced; as close as we've seen to date. The adjustments above will move the top-performer and ...
- by Adipem Nothi - at 2014.05.16 13:27:00
|
1936. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
Disable auto-toggle on item swap. Doing so will require cloak users to deactivate manually in advance of engagement. This will fix the "fire-from-cloak" problem.
- by Adipem Nothi - at 2014.05.16 13:22:00
|
1937. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
A) Vehicles 1. HAV - Decrease acceleration; decrease turret rotation; increase blaster dispersion; decrease blaster range
2. Dropship - Eliminate swarm resistance
B) Infantry / Gear 1. Buff Assault Frames
2. Tweak Cloak (see below...
- by Adipem Nothi - at 2014.05.16 12:51:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |