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381. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Moochie Cricket wrote: Real strategy is adapting to the battlefield conditions, not a player list. Know your enemy?
- by Adipem Nothi - at 2015.06.24 12:46:00
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382. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Bright Cloud wrote: You dont eliminate the problem by hiding who you are up against. Exactly this.
- by Adipem Nothi - at 2015.06.24 12:06:00
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383. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Breakin Stuff wrote: ] This whole thread, save for the OP and rattati's response pretty much disgusts me. God forbid someone disagree with whatever's on Breakin's mind. CPM Material?
- by Adipem Nothi - at 2015.06.24 12:05:00
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384. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: On a different note: While we debate the potential of abuse, are there any other objections you'd have to this idea? Voting withheld, I think a system like this could work very well, provided it was paired with chang...
- by Adipem Nothi - at 2015.06.24 02:28:00
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385. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Adipem Nothi wrote: Talos Vagheitan wrote: Adipem Nothi wrote: Downvoting seems like it might have potential to be abused. By alts, for example. Or by "honour-bombing". I appreciate that the idea is to solve a...
- by Adipem Nothi - at 2015.06.24 00:18:00
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386. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Why worry about the whole "voting" mechanism in the first place? I strongly dislike the mechanic, but I think I understand what Talos is shooting for. The point of downvoting is to encourage players to police for AFK....
- by Adipem Nothi - at 2015.06.24 00:12:00
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387. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Piercing Serenity wrote: 1) No issues from me here 2) Fundamentally disagree 3) Disagree For suggestion 2, I personally believe that expense should always be part of the equation. Bleeding out your opponent's wallets - either in small scale s...
- by Adipem Nothi - at 2015.06.23 23:53:00
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388. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
CCP Rattati wrote: We have actually discussed this, even for pubs. You can see the list after the match. With all due respect: Fixing Problems > Hiding Problems My two cents, at least.
- by Adipem Nothi - at 2015.06.23 21:00:00
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389. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
@ Llast I like the idea. Perhaps even restrict it to Pubs and opposing players. Earn Honour points by impressing the enemy or by completing consecutive matches. Lose Honour by backing out of matches. Still need to account for bypassing Honour de...
- by Adipem Nothi - at 2015.06.23 16:22:00
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390. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Adipem Nothi wrote: Downvoting seems like it might have potential to be abused. By alts, for example. Or by "honour-bombing". I appreciate that the idea is to solve a problem, but the potential negativity here could...
- by Adipem Nothi - at 2015.06.23 15:37:00
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391. Getting Rid of the Quiters, And Stuff... - in Feedback/Requests [original thread]
Megaman Trigger wrote: Players need an incentive or reason to see a battle through. If the battle is so heavily stacked against them, they need to have a reason to be willing fight to the end rather than cut their losses. ^
- by Adipem Nothi - at 2015.06.23 12:01:00
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392. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
Downvoting seems like it might have potential to be abused. By alts, for example.
- by Adipem Nothi - at 2015.06.23 07:49:00
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393. Merge shield regulators and rechargers into one module - in Feedback/Requests [original thread]
Don't know about the numbers, but I like the idea.
- by Adipem Nothi - at 2015.06.22 13:56:00
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394. Leaving battle penalties - in Feedback/Requests [original thread]
Everything Krias said. Especially this: Quote: If you go the punitive route, people will just stop playing.
- by Adipem Nothi - at 2015.06.22 12:31:00
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395. WP rewards evaluation. - in Feedback/Requests [original thread]
Recon Assist (Squadmate) + 20WP Recon Assist (Teammate) +10WP * Then nerf Active Scanners.
- by Adipem Nothi - at 2015.06.22 03:07:00
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396. Increase Minmatar Light suit strafe speed before applying new change... - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: The role of the Minmatar Scout ... Minmatar Light Frame =/= Minmatar Scout (this post has nothing to do with roles)
- by Adipem Nothi - at 2015.06.22 03:02:00
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397. Leaving battle penalties - in Feedback/Requests [original thread]
The Eristic wrote: XxGhazbaranxX wrote: There could be incentives instead like a multiplier for the payout for fighting in handicapped matches... This is an excellent idea. Agreed. "Underdog bonus". The steeper the odds are against you...
- by Adipem Nothi - at 2015.06.22 01:02:00
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398. Increase Minmatar Light suit strafe speed before applying new change... - in Feedback/Requests [original thread]
If you want to know what 0.7x strafe will feel like, try this suit!
- by Adipem Nothi - at 2015.06.21 15:19:00
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399. Increase Minmatar Light suit strafe speed before applying new change... - in Feedback/Requests [original thread]
Great catch! Minmatar Light http://www.stuff514.com/sde/type/364813 Movement Attributes (mCharProp) / movementRun / strafeSpeedScale: 0.7 vs Minmatar Scout http://www.stuff514.com/sde/type/363957 Movement Attributes (mCharProp) / mo...
- by Adipem Nothi - at 2015.06.21 15:02:00
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400. Leaving battle penalties - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Idea You can't force players to play through crap matches. They'll end up leaving to play other games, and we can't afford a drop in headcounts. In my estimation, a better idea would be to either fix the crap matches, o...
- by Adipem Nothi - at 2015.06.20 18:07:00
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