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41. Helping newbros: buffing STD/ADV - in Feedback/Requests [original thread]
Quote: Helping newbros: buffing STD/ADV Module Maths: Google Doc
- by Adipem Nothi - at 2015.12.21 19:01:00
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42. Buff Sentinals, Commandos, and Scouts - in Feedback/Requests [original thread]
Francois's spot on. One caveat. As nerfing one side of the equation while buffing the other tends to bring about unintended consequences, I'd suggest not simultaneously nerfing Assaults and buffing the others. Start with one, and if needed, follow...
- by Adipem Nothi - at 2015.12.07 13:46:00
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43. Buff Sentinals, Commandos, and Scouts - in Feedback/Requests [original thread]
Baal Omniscient wrote: zzZaXxx wrote: Which ones are fine? Amarr sentinal is the standard for heavies and it's having trouble standing up against assaults. All commandos suck. Amarr and Minmatar scouts have a profile disadvantage but al...
- by Adipem Nothi - at 2015.12.06 14:10:00
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44. Buff Sentinals, Commandos, and Scouts - in Feedback/Requests [original thread]
Could rollback an assault buff or two.
- by Adipem Nothi - at 2015.12.04 20:21:00
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45. New Bonus (Role) to the Caldari Logistics - in Feedback/Requests [original thread]
Vektus Alvoraan wrote: Adipem Nothi wrote: Vektus Alvoraan wrote: The needles need an alternative bonus. Agreed. CalLogi Bonus - Combat Stims: Players revived by CalLogi resist 15% incoming damage for up to 5 seconds. CalLogi Level ...
- by Adipem Nothi - at 2015.11.08 22:35:00
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46. Proxy mines - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: Proxy mines need a larger blast radius. (+3 meters) Some LAVs can run over them fast enough that the mines do not detonate on time. Does anyone know of any in-game footage documenting this scenario? Can any LAV at full...
- by Adipem Nothi - at 2015.11.07 17:47:00
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47. please dont buff lr - in Feedback/Requests [original thread]
Bradric Banewolf wrote: I was soooo glad when the galass AR RoF bonus didn't effect the TacAR and burst AR! Those weapons take skill (or modded controller for those with no skill), and would've easily become fotm like day 1. https://ww...
- by Adipem Nothi - at 2015.11.04 17:22:00
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48. please dont buff lr - in Feedback/Requests [original thread]
What about zoom level when ADS, Morte? Would it help too much (or hurt) if increased slightly?
- by Adipem Nothi - at 2015.11.03 19:06:00
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49. [Idea] New Player Experience. Progression and Fitting Guide - in Feedback/Requests [original thread]
TheD1CK wrote: Regarding the comment on Basic Frames.. good point This is literally encouraging low SP players to skill into a bad suit Removing them, making Scout the base for Light Frame, Assault for Medium, Sentinel for Heavy would make mu...
- by Adipem Nothi - at 2015.11.02 13:25:00
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50. Tanks vs Swarms - in Feedback/Requests [original thread]
JudgeIsABadPilot wrote: Adipem Nothi wrote: Reduced acceleration would help tremendously with placing REs. Would make mixed-AV "surprise attacks" more effective. How about reduced efficacy for biotic mods? Are Biotics OP?
- by Adipem Nothi - at 2015.11.02 01:41:00
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51. Tanks vs Swarms - in Feedback/Requests [original thread]
Reduced acceleration would help tremendously with placing REs. Would make mixed-AV "surprise attacks" more effective.
- by Adipem Nothi - at 2015.11.01 23:14:00
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52. Swarm Range - in Feedback/Requests [original thread]
Did they put a Forge Gun on that AV Starter Fit yet?
- by Adipem Nothi - at 2015.10.31 21:19:00
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53. New Bonus (Role) to the Caldari Logistics - in Feedback/Requests [original thread]
Vektus Alvoraan wrote: The needles need an alternative bonus. Agreed. CalLogi Bonus - Combat Stims: Players revived by CalLogi resist 15% incoming damage for up to 5 seconds. CalLogi Level 1 - Revived players resist 15% damage for 1 secon...
- by Adipem Nothi - at 2015.10.30 00:41:00
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54. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
True Adamance wrote: JudgeIsABadPilot wrote: Takahiro Kashuken wrote: Roger Cordill wrote: The gameplay is in such a horrid state that I couldn't stand it. Vehicles needs so much in terms of added content (actual roles), and balance ...
- by Adipem Nothi - at 2015.10.29 23:08:00
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55. Active Scanner rebalancing - in Feedback/Requests [original thread]
+1 for Active Scanner overhaul. Very much like that this proposal is within reach of a Hotfix. The numbers look OK on first glance, though don't hold me to that (I'll give 'em a more thorough look later). One thing I would suggest is that we inc...
- by Adipem Nothi - at 2015.10.27 23:08:00
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56. Galente assault suit skill bonus and its effect - in Feedback/Requests [original thread]
General12912 wrote: Has it changed since I last played? Yep. The suit has a built-in 15% RoF bonus for AR family. Also got a buff to shield stats.
- by Adipem Nothi - at 2015.10.26 14:50:00
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57. [Jump Mod Equipment] Altering DDx77 proposal - in Feedback/Requests [original thread]
Myofibs were once wildly under-utilized. If this proposal were implemented, how might we prevent their return to obscurity? Or are you suggesting the module be removed altogether and reworked as "jump pack" EQ? Concern: GA and AM Assaults forgo d...
- by Adipem Nothi - at 2015.10.26 12:41:00
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58. End of ambush Idea! Perma scan at end of ambush once all are dead! - in Feedback/Requests [original thread]
I think we already have permascan. Just need one GalLogi on your side.
- by Adipem Nothi - at 2015.10.24 23:30:00
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59. Galente assault suit skill bonus and its effect - in Feedback/Requests [original thread]
Ahkhomi Cypher wrote: Is the Galass/AR right now better then how AmAss/ScR used to be? Good question. Tough to say. Close, I think. The GA Assault's range drawback leaves room for Caldari and Amarr Assaults to compete, and there's still ...
- by Adipem Nothi - at 2015.10.24 16:43:00
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60. Galente assault suit skill bonus and its effect - in Feedback/Requests [original thread]
Meh. I've been running shotgun scouts for a long time. Gal Assault seems OP to me. Obviously have to defer to usage and performance data though.
- by Adipem Nothi - at 2015.10.24 03:33:00
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