Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 [70] 80 90 |
1381. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Vell0cet wrote: It would really help to have a "user story" for A and B. There are some players who are so good just having them on your team virtually guarantees a win unless there is a very solid squad on the other side. Scotty is rather ...
- by Adipem Nothi - at 2014.08.22 12:27:00
|
1382. The burst hmg problem - in Feedback/Requests [original thread]
Zindorak wrote: Well im not really defending the weapon but remember you have to make your bursts count also i feel that i have to reload alot for this weaponin i seize more frequently. so i feel this weapon is balanced imo Its OK because .....
- by Adipem Nothi - at 2014.08.22 03:58:00
|
1383. Logi Lavs and Enforcer Tanks - in Feedback/Requests [original thread]
Takes an entire clip of Pro(5) Proto Swarms to pop a regular ole' LAV. How many clips will it takes to pop a Yellow LAV?
- by Adipem Nothi - at 2014.08.22 00:31:00
|
1384. True KD - in Feedback/Requests [original thread]
Does backing out of match even affect KDR? I thought Kills and Deaths were tallied as they occurred.
- by Adipem Nothi - at 2014.08.21 16:57:00
|
1385. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Please answer with your gut, Y/N on each. 1A vs 2B - Y 1A vs 3B - N 1A vs 4B - N 1A vs 5B - N 1A vs 6B - N 2A vs 4B - Y 2A vs 5B - N 2A vs 6B - N 3A vs 5B - Y 3A vs 6B - Y 4A vs 6B - Y * Beasts exclude vehicles. For eac...
- by Adipem Nothi - at 2014.08.21 15:12:00
|
1386. Vehicles in Echo. [If you go that far] - in Feedback/Requests [original thread]
Shooter Somewhere wrote: ... because your WYK swarms scare of DS in one volley kill them in 3 This is not true. I've hit dozens Pythons and Incubi w/three, back-to-back Pro(5) Swarm volleys. Yes, they start to move when they're hit; more...
- by Adipem Nothi - at 2014.08.21 12:54:00
|
1387. Swarm Launchers Now Like PeaShooters - in Feedback/Requests [original thread]
Derpty Derp wrote: Once again balancing around 1 specific build, the build that people use simply because of swarms. More like, fixing Swarms because they aren't working well. And before you claim they do work well, have another look at the ...
- by Adipem Nothi - at 2014.08.21 12:35:00
|
1388. Nova Knives - in Feedback/Requests [original thread]
RedPencil wrote: Adipem Nothi wrote: Scenario A One 300HP NK Scout behind three 1300HP HMG Heavies. Odds of successfully shanking all three Heavies? * TTK (per Heavy): 3-4 seconds * Engagement Duration: 15-30 seconds * Possible: Yes * Re...
- by Adipem Nothi - at 2014.08.21 12:13:00
|
1389. Nova Knives - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Adipem Nothi wrote: Scenario A One 300HP NK Scout behind three 1300HP HMG Heavies. Odds of successfully shanking all three Heavies? * TTK (per Heavy): 3-4 seconds * Engagement Duration: 15-30 seconds * Possible: Y...
- by Adipem Nothi - at 2014.08.21 06:50:00
|
1390. Nova Knives - in Feedback/Requests [original thread]
Scenario A One 350HP NK Scout behind three 1300HP HMG Heavies. How many seconds will it take for him to shank all three Heavies? Odds of Success: Very Low Possible? Yes Realistic? No Difficult? Absolutely Scenario B 3 350HP NK Scouts in fr...
- by Adipem Nothi - at 2014.08.21 05:25:00
|
1391. Swarm Launchers Now Like PeaShooters - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Now, let me clarify my stance: I feel that AV/V balance is in a good place for the most part. I do feel that ADSs can escape Swarm volleys very easily in too many circumstances (and my above points are more about how yo...
- by Adipem Nothi - at 2014.08.21 00:50:00
|
1392. Delta Hotfix needs to address this! - in Feedback/Requests [original thread]
BrotherofHavok wrote: 1. At level 5 shotgun operation there is RARELY a time that I actually do a glancing blow enough that some pellets miss. If the shotgun didn't have the reduction to spread (I actually think that every weapon should have t...
- by Adipem Nothi - at 2014.08.21 00:32:00
|
1393. Delta Hotfix needs to address this! - in Feedback/Requests [original thread]
BrotherofHavok wrote: EDIT: Also, according to your numbers and the DPS of the weapon... 5 seconds to kill a heavy 685.6 DPS = 3428 Theoretical damage Uparmored GA and AM Sentinels do not have 3458 combined HP. Uparmored GA and AM Sentinel...
- by Adipem Nothi - at 2014.08.21 00:28:00
|
1394. Move Range Amps to High Slots - in Feedback/Requests [original thread]
2Berries wrote: ... Just sucks that all the ewar balance is low side to counter brick tanking. For those of us who don't tank, or who expect to die within the first quarter of a clip, there are little options other than relying solely on our r...
- by Adipem Nothi - at 2014.08.20 22:01:00
|
1395. Swarm Launchers Now Like PeaShooters - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Adipem Nothi wrote: Takahiro Kashuken wrote: Says tiercide while infantry has proto suits and we have basic hulls It is not appropriate to compare infantry (which can be killed by anything) to vehicles (which ...
- by Adipem Nothi - at 2014.08.20 19:22:00
|
1396. Little fixes that would mean alot - in Feedback/Requests [original thread]
BL4CKST4R wrote: > Long range guns being to good at CQC 100% agree. > Draconic price differences between prototype variants when the variant isn't any better or worse 1* 100% agree. Breach Shotgun is crap. Is also insanely expensive. ...
- by Adipem Nothi - at 2014.08.20 19:18:00
|
1397. Move Range Amps to High Slots - in Feedback/Requests [original thread]
2Berries wrote: Would moving cardio stim & codebreakers seem feasible without going overboard? All bottles seem to be inherently high slot, but moving kin cats would cause too much havoc. I would object to moving CardRegs or KinCats to ...
- by Adipem Nothi - at 2014.08.20 19:11:00
|
1398. Move Range Amps to High Slots - in Feedback/Requests [original thread]
2Berries wrote: Adipem Nothi wrote: Dislike the idea ... 1. Having both Damps and Range Amps in lows means I have to decide between infiltration or recon. I like it that way. Both are extremely powerful attributes when maximized; the potent...
- by Adipem Nothi - at 2014.08.20 17:05:00
|
1399. Swarm Launchers Now Like PeaShooters - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Says tiercide while infantry has proto suits and we have basic hulls It is not appropriate to compare units which are vulnerable to everything to units which is vulnerable to very few things. Even with today's two...
- by Adipem Nothi - at 2014.08.20 16:46:00
|
1400. Move Range Amps to High Slots - in Feedback/Requests [original thread]
Dislike the idea ... 1. Having both Damps and Range Amps in lows means I have to decide between infiltration or recon. I like it that way. Both are extremely powerful attributes when maximized; the potential ability to maximize both would likely ...
- by Adipem Nothi - at 2014.08.20 16:22:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 [70] 80 90 |
First page | Previous page | Next page | Last page |