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Thread Statistics | Show CCP posts - 14 post(s) |
Adipem Nothi
Nos Nothi
2885
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Posted - 2014.07.15 23:53:00 -
[91] - Quote
CCP Logibro wrote:You are already moving at full speed while holding a charge with a Nova Knife. I will however do some testing to double check, but from what I can see you should be moving at the same speed while charging as walking normally.
Was nearly certain that:
* forward momentum slows during slash animation * walking while holding charge is slower than regular walking
If I'm wrong on these points, then I apologize; it is not my intent to mislead.
Shoot scout with yes...
- Ripley Riley
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IgniteableAura
Pro Hic Immortalis
1363
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Posted - 2014.07.16 00:12:00 -
[92] - Quote
Every time you swipe you "slow down" https://www.youtube.com/watch?v=Yscdf_-ztOU&list=UUPEDnyW3VLCVue8my3DxMkg#t=93
@1:37 1m away, swipe....miss. @ 3:08 backpedal is OP. That dude would have killed me had his mag not been empty. @4:29 backpedal wins. @5:31 backpedal wins.
My Youtube
Biomassed Podcast
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mollerz
3998
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Posted - 2014.07.16 00:18:00 -
[93] - Quote
Adipem Nothi wrote:CCP Logibro wrote:You are already moving at full speed while holding a charge with a Nova Knife. I will however do some testing to double check, but from what I can see you should be moving at the same speed while charging as walking normally.
Was nearly certain that: * forward momentum slows during slash animation * walking while holding charge is slower than regular walking If I'm wrong on these points, then I apologize; it is not my intent to mislead.
That is 100% fact.
Also, the sprint bug persists, logibro. Turn on a cloak and try and sprint. You have to engage sprint a couple times before it happens. Same with knifing.
You're Welcome... see their you go, Appia!
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mollerz
4010
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Posted - 2014.07.16 00:41:00 -
[94] - Quote
o7 dude you rock.
You're Welcome... see their you go, Appia!
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Archduke Ferd1nand
Nos Nothi
9
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Posted - 2014.07.16 00:48:00 -
[95] - Quote
The only way to fix that is to allow sprint charge for the first .X seconds from charging (i.e. sprinting, start charging, can continue sprinting for .X seconds while charging)
^^That would help knifers more than anything. Fixes backpedal too.
Killed by Gavr1lo Pr1nc1p on June 28 1914.
Last words: "Nova Knives and a Flaylock Pistol? I might just die laughing!"
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Adipem Nothi
Nos Nothi
2889
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Posted - 2014.07.16 01:29:00 -
[96] - Quote
Archduke Ferd1nand wrote: The only way to fix that is to allow sprint charge for the first .X seconds from charging (i.e. sprinting, start charging, can continue sprinting for .X seconds while charging)
^^That would help knifers more than anything. Fixes backpedal too.
Provided .X is very brief, this might actually work.
That said, permitting sprint/charge seems likely to be linked to a Boolean value; your suggestion would require additional parameters which may not exist client-side. Meaning, the coding which governs sprint/charge is likely "yes" or "no" and likely not able to handle conditionals like "yes for .05 seconds, but then no".
Very clever though; way to think outside the box :-)
Shoot scout with yes...
- Ripley Riley
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Temias Mercurial
Knights Of Ender RISE of LEGION
115
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Posted - 2014.07.16 01:58:00 -
[97] - Quote
mollerz wrote:Adipem Nothi wrote:CCP Logibro wrote:You are already moving at full speed while holding a charge with a Nova Knife. I will however do some testing to double check, but from what I can see you should be moving at the same speed while charging as walking normally.
Was nearly certain that: * forward momentum slows during slash animation * walking while holding charge is slower than regular walking If I'm wrong on these points, then I apologize; it is not my intent to mislead. That is 100% fact. Also, the sprint bug persists, logibro. Turn on a cloak and try and sprint. You have to engage sprint a couple times before it happens. Same with knifing. Edit- Logibro, is there a reason you aren't in game testing this for yourself? Or have you tried and can not replicate it? It is so persistent it happens exactly every time, so it isn't hard to replicate at all. It might help exponentially in fixing these issues if you just broke down and tried it out for yourself. Please, don't take our word for it. go experience it.
The sprinting glitch arises immediately after firing a weapon, throwing a grenade (maybe...), using/placing equipments, and etc... then sprinting while doing so, which cancels/interrupts the previous action (there is no pause between the action and then sprinting). It is very easy to replicate... |
mollerz
4015
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Posted - 2014.07.16 02:41:00 -
[98] - Quote
Temias Mercurial wrote:
The sprinting glitch arises immediately after firing a weapon, throwing a grenade (maybe...), using/placing equipments, and etc... then sprinting while doing so, which cancels/interrupts the previous action (there is no pause between the action and then sprinting). It is very easy to replicate...
yep. it permeates every action you can take before trying to sprint. it's been afflicting us since what.. 1.2? I can't recall.. but it has been the suck. Next to glitchy terrain, it is the worst bug for knifers and exacerbates all the other issues.
thanks for expounding upon the issue.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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Temias Mercurial
Knights Of Ender RISE of LEGION
116
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Posted - 2014.07.16 04:10:00 -
[99] - Quote
mollerz wrote:Temias Mercurial wrote:
The sprinting glitch arises immediately after firing a weapon, throwing a grenade (maybe...), using/placing equipments, and etc... then sprinting while doing so, which cancels/interrupts the previous action (there is no pause between the action and then sprinting). It is very easy to replicate...
yep. it permeates every action you can take before trying to sprint. it's been afflicting us since what.. 1.2? I can't recall.. but it has been the suck. Next to glitchy terrain, it is the worst bug for knifers and exacerbates all the other issues. thanks for expounding upon the issue.
I think it was around 1.4 or 1.5 actually... 1.2 was the introduction of the Commando (we only had the Amarr Heavy then though...), and I don't remember the glitch existing then.
The other odd thing is that we use to have 'phantom revive markers', where the indicator was there, but no body. Ominously, in 1.8, they came back... strange. |
IAmDuncanIdaho II
R 0 N 1 N
547
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Posted - 2014.07.16 06:24:00 -
[100] - Quote
CCP Logibro wrote:
As far as reducing backwards moving speed, it's not "It's never going to happen". It's more "This is a massive change because it affects every suit, and if we're going to do it, we're going to cover our bases, check everything, and do it right".
Wrote your patch notes for you :)
Quote: - Changes to backwards suit speeds Instead of back-pedaling at 100% of forward movement speed, we've adjusted this value to x% of forward movement speed. This resolves some sorely unbalanced free pass death avoidance issues related to knives without the need for hacks (no pun intended). It also adds some tactical depth to pretty much everything anyone does related to movement.
What this means for situationally unaware mercs confronted by a knife is that they should now turn tail and run if they happen to still be standing, and thank their lucky stars throwing knives isn't a thing.
Ideally we wanted to add mechanics that meant you *could* move backwards at 100% speed but risk falling flat on your arse unless you also looked backwards at the same time, but this is outside of the scope of DUST. We will however be looking at a more polished mechanic in Legion.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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IAmDuncanIdaho II
R 0 N 1 N
547
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Posted - 2014.07.16 06:27:00 -
[101] - Quote
Adipem Nothi wrote:Archduke Ferd1nand wrote: The only way to fix that is to allow sprint charge for the first .X seconds from charging (i.e. sprinting, start charging, can continue sprinting for .X seconds while charging)
^^That would help knifers more than anything. Fixes backpedal too.
Provided .X is very brief, this might actually work well ... if it were possible. Permitting sprint/charge seems likely to be linked to a Boolean value; your suggestion would require additional parameters which may not exist client-side. Meaning, the coding which governs sprint/charge is likely looking for "yes" or "no" and likely not equipped to handle conditionals like "yes for 0.25 seconds, but then no". Very clever though; way to think outside the box :-)
Sprint-charge with no
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Fremder V1
Armed And Aimless
18
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Posted - 2014.07.16 06:48:00 -
[102] - Quote
Adipem Nothi wrote: Not sure what it is you're trying to say, but 100% backpedal speed is not an FPS standard. As such, it should be explained and justified by those who support it.
I'm trying to say two things:
1) This change would come with a bunch off side effects. Like a significant buff to shotguns, harder to doge remotes and grenades, and because it would take longer to get back into cover, even a reduced overall TTK. None off that strikes me as positive. And those are just the things i can think off at the top of my head. All off it and more could be adjusted accordingly, just not as easy as some here seem to think.
2) The one theoretically positive effect, a better close quarter performance with knifes, i would prefer to get in another way. Like i said in my first post, backpedaling never really bothered me. If it's possible to overcome the problems of the small FOV otherwise, and maybe even fix those mentioned bugs, i'm happy if my opponent still has this good possibility to fight back, if i mess up my attack.
I like the challenge, i like the dance! |
Haerr
Legio DXIV
1031
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Posted - 2014.07.16 10:19:00 -
[103] - Quote
Haerr wrote:I've been trying out the Nova Knives for a bit now and while it is going a lot better than it did during the Shinobi event the sprint bugs are still there and very noticeably so. I keep running into it while I swipe and then try to either sprint or sprint jump to catch up with people back pedalling, often resulting in getting stuck in place and becoming an easy target.
What do you guys do to avoid running into this?
Edit: (:...[=\===> quoted from barbershop
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
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Adipem Nothi
Nos Nothi
2915
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Posted - 2014.07.16 11:53:00 -
[104] - Quote
IAmDuncanIdaho II wrote:
Ideally we wanted to add mechanics that meant you *could* move backwards at 100% speed but risk falling flat on your arse unless you also looked backwards at the same time, but this is outside of the scope of DUST. We will however be looking at a more polished mechanic in Legion.
LMAO ... good stuff, Duncan!
Shoot scout with yes...
- Ripley Riley
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Bormir1r
Fatal Absolution General Tso's Alliance
501
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Posted - 2014.07.16 16:54:00 -
[105] - Quote
Appia Vibbia wrote:CCP Logibro, how exactly do you see "Aim adhesion" improving Nova Knives? It's true that DUST has a notoriously small Field of View (FOV), probably the smallest of any FPS ever, but how will aim adhesion help when people causally walk away faster than you can move forward.
Charge sprinting: is this like, people asking for a lunge mechanic or the ability to hold a charge while sprinting?
And if we can't hold the charge while sprinting, can we at least have the charge maintain 100% forward movement?
I can walk backwards at 100% speed, but I can't walk forward at 100% speed. that's just ******* ********.
So lets start this again, instead of asking for you to reduce backwards speed, why don't you try to justify the value of moving backwards faster than you can move sideways.
Maintaining the status quo for the sake of maintaining the status quo does not make the game better. I was under the impression that these hotfixes were to improve the game through balance and fixing mistakes that never should have been there. Warbarge and Merc Quarters have you move backwards slower than forwards, why is in combat OK for this to be and not the other mode?
Why is it 100% in the first place?
^This and sprinting glitch. Moving backwards should be slower than moving sideways technically, and definitely slower than moving forward 100%.
"One does not simply" run like a Raptor. Only mk.0 Scouts do ... wait... I'm still outclassed by Gal scouts.
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mollerz
4070
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Posted - 2014.07.16 17:45:00 -
[106] - Quote
Haerr wrote:Haerr wrote:I've been trying out the Nova Knives for a bit now and while it is going a lot better than it did during the Shinobi event the sprint bugs are still there and very noticeably so. I keep running into it while I swipe and then try to either sprint or sprint jump to catch up with people back pedalling, often resulting in getting stuck in place and becoming an easy target.
What do you guys do to avoid running into this?
Edit: (:...[=\===> quoted from barbershop
Meant to respond. I will respond there!
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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Bormir1r
Fatal Absolution General Tso's Alliance
504
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Posted - 2014.07.16 18:03:00 -
[107] - Quote
mollerz wrote:Haerr wrote:Haerr wrote:I've been trying out the Nova Knives for a bit now and while it is going a lot better than it did during the Shinobi event the sprint bugs are still there and very noticeably so. I keep running into it while I swipe and then try to either sprint or sprint jump to catch up with people back pedalling, often resulting in getting stuck in place and becoming an easy target.
What do you guys do to avoid running into this?
Edit: (:...[=\===> quoted from barbershop Meant to respond. I will respond there!
Has CCP even responded to that bug?
"One does not simply" run like a Raptor. Only mk.0 Scouts do ... wait... I'm still outclassed by Gal scouts.
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Adipem Nothi
Nos Nothi
2944
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Posted - 2014.07.16 18:04:00 -
[108] - Quote
Bad News, Brothers!
Walked between two fixed points ... time elapsed: 7 seconds. Walked between the same points holding a charge ... 7 seconds. Walked between the same points all the while slashing ... 7 seconds.
We were wrong.
This changes nothing!
Shoot scout with yes...
- Ripley Riley
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Bormir1r
Fatal Absolution General Tso's Alliance
507
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Posted - 2014.07.16 18:31:00 -
[109] - Quote
BlazeXYZ wrote:what race is the nova knifes and is it good on shield or armor. Just asking this cause nova knifes is the only weapon i never used in the game. It's nova knife time
Caldari. Both.
"One does not simply" run like a Raptor. Only mk.0 Scouts do ... wait... I'm still outclassed by Gal scouts.
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CCP Logibro
C C P C C P Alliance
8443
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Posted - 2014.07.16 18:32:00 -
[110] - Quote
Adipem Nothi wrote:Bad News, Brothers! Following up on earlier claim: Walked between two fixed points ... time elapsed: 7 seconds. Walked between the same points holding a charge ... 7 seconds. Walked between the same points all the while slashing ... 7 seconds. We were wrong.
This changes nothing!
Yep, I tested the same. I have a feeling what's happening a lot is people moving in all sorts of directions in close combat, and that's where you lose space. The aim adhesion should directly address this.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Adipem Nothi
Nos Nothi
2945
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Posted - 2014.07.16 18:44:00 -
[111] - Quote
CCP Logibro wrote:... I have a feeling what's happening a lot is people moving in all sorts of directions in close combat, and that's where you lose space. The aim adhesion should directly address this.
Makes sense. Looking forward trying it out :-) Thanks again for working on this for us. o7
Shoot scout with yes...
- Ripley Riley
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IgniteableAura
Pro Hic Immortalis
1382
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Posted - 2014.07.16 18:48:00 -
[112] - Quote
Can we make the knives "swing faster" aka apply their damage more quickly?
Because while I think the increase in aim adhesion and range will improve a little bit in CQC, it will always remain impossible to knife someone while they are sprinting unless you do a "sprint, jump, charge, land, swipe".
Currently you swipe when you think you will hit someone (1m), when you swipe while sprinting you slow down to walk speed, the person in front of you will in turn "gain enough ground" to get outside of the knife range. They will also hear the knife swipe, bunnyhop, twirl and backpedal so you cannot hit them. ---------> dead scout.
^thats the scenario that makes knives frustrating.
Please explain how aim adhesion will allow us to hit a "gaining ground" target.
My Youtube
Biomassed Podcast
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Adipem Nothi
Nos Nothi
2945
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Posted - 2014.07.16 19:00:00 -
[113] - Quote
@ Iggy
Isn't the plan aim adhesion + range increase?
Shoot scout with yes...
- Ripley Riley
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RedPencil
Abandoned Privilege Top Men.
51
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Posted - 2014.07.16 19:15:00 -
[114] - Quote
CCP Logibro wrote:Aim adhesion will help with tracking a target at very close quarters. I'll be initially at least trialling it activating only at 1.5m and below. It's not meant to help with hitting someone back pedalling away.
As far as reducing backwards moving speed, it's not "It's never going to happen". It's more "This is a massive change because it affects every suit, and if we're going to do it, we're going to cover our bases, check everything, and do it right". If I can fix Nova Knives in the interim without having to change it, then that's preferable as I have a number of other things I also want to fit into Charlie (HMG changes, Swarm Changes, maybe some others)
* What are input methods to gain Aim adhesion ability? Only dualshock3 or all input?
* Do you have the new range and delay number between slash?
* Thank you for say it out loud about backwards moving speed, so now we can move on.
Beware paper cut M[;..;]M
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IgniteableAura
Pro Hic Immortalis
1387
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Posted - 2014.07.16 19:56:00 -
[115] - Quote
Adipem Nothi wrote:@ Iggy
Isn't the plan aim adhesion + range increase?
Thats what I understand, but how is aim adhesion going to keep the target from gaining ground as you swipe? The range can help, but I suppose time will tell, 0.5m wont help us much IMO.
Aim adhesion will help you keep on target in CQC as they strafe, but it won't make you "faster"
My Youtube
Biomassed Podcast
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6326
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Posted - 2014.07.16 20:23:00 -
[116] - Quote
CCP Logibro wrote:Adipem Nothi wrote:Bad News, Brothers! Following up on earlier claim: Walked between two fixed points ... time elapsed: 7 seconds. Walked between the same points holding a charge ... 7 seconds. Walked between the same points all the while slashing ... 7 seconds. We were wrong.
This changes nothing! Yep, I tested the same. I have a feeling what's happening a lot is people moving in all sorts of directions in close combat, and that's where you lose space. The aim adhesion should directly address this.
Wonder if the Sprint bug has anything to do with this.
Useful Links
Aeon Amadi for CPM1
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mollerz
4109
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Posted - 2014.07.16 21:12:00 -
[117] - Quote
Bormir1r wrote:mollerz wrote:Haerr wrote:Haerr wrote:I've been trying out the Nova Knives for a bit now and while it is going a lot better than it did during the Shinobi event the sprint bugs are still there and very noticeably so. I keep running into it while I swipe and then try to either sprint or sprint jump to catch up with people back pedalling, often resulting in getting stuck in place and becoming an easy target.
What do you guys do to avoid running into this?
Edit: (:...[=\===> quoted from barbershop Meant to respond. I will respond there! Has CCP even responded to that bug?
Only that they can't replicate it.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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mollerz
4109
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Posted - 2014.07.16 21:13:00 -
[118] - Quote
CCP Logibro wrote:Adipem Nothi wrote:Bad News, Brothers! Following up on earlier claim: Walked between two fixed points ... time elapsed: 7 seconds. Walked between the same points holding a charge ... 7 seconds. Walked between the same points all the while slashing ... 7 seconds. We were wrong.
This changes nothing! Yep, I tested the same. I have a feeling what's happening a lot is people moving in all sorts of directions in close combat, and that's where you lose space. The aim adhesion should directly address this.
Ok. Hmm.. well I am certainly curious to try it out!
One thing tho- the sprint bug is a completely separate issue.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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mollerz
4114
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Posted - 2014.07.16 21:20:00 -
[119] - Quote
I remembered the other NK change I thought would help a lot. Can we have an auditory que when the knife is fully charged. It is really hard to tell when you are fully charged or not in fast moving conditions.
And please- not like you guys wrecked the charged sniper rifle with it's hair dryer sound. maybe a slight beep or something.
Do you want awesome change? Do you want dust to rock like never before?
Then vote Appia for CPM1
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Adipem Nothi
Nos Nothi
2976
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Posted - 2014.07.16 23:20:00 -
[120] - Quote
mollerz wrote:I remembered the other NK change I thought would help a lot. Can we have an auditory que when the knife is fully charged. It is really hard to tell when you are fully charged or not in fast moving conditions.
And please- not like you guys wrecked the charged sniper rifle with it's hair dryer sound. maybe a slight beep or something. If I can hear it, they can hear it, and I really don't need more Heavies pirouetting when I'm at 3m and closing :-)
Shoot scout with yes...
- Ripley Riley
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