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61. [Idea] Derivative Markets (Fun!) - in Feedback/Requests [original thread]
And Jorto can juggle one contract per level. A Level 0 Jorto does not support market speculation A Level 1 Jorto can juggle a maximum of 1 option contract (a put or a call) A Level 2 Jorto can juggle a maximum of 2 option contracts (two puts, t...
- by Adipem Nothi - at 2015.10.22 03:09:00
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62. [Idea] Derivative Markets (Fun!) - in Feedback/Requests [original thread]
Love it! And Jorto could be upgraded! Jorto Level 0: 12 month usage rates (just like dust.thang.dk's historical graphs ) Jorto Level 1: 12 month usage rates, filterable by specific item type (i.e. usage distribution for given class) Jorto Leve...
- by Adipem Nothi - at 2015.10.22 03:00:00
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63. [Idea] Derivative Markets (Fun!) - in Feedback/Requests [original thread]
o/ Booby! Hadn't even thought about the regulatory aspects :-) What a mess!! Still, I think something like this could be alot of fun.
- by Adipem Nothi - at 2015.10.22 01:10:00
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64. [Idea] Derivative Markets (Fun!) - in Feedback/Requests [original thread]
Wish we a had a derivative market to invest ISK in ... maybe base it around anticipated demand for given items. Say, for instance, you had a billion ISK to invest the day that Aeon Amadi and Sgt Kirk got elected to CPM2. You anticipate (obvious,...
- by Adipem Nothi - at 2015.10.21 23:57:00
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65. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
XxBlazikenxX wrote: With all skills maxed and 5 comp damapeners, I think it is around 9-10. I'm not sure why you're hung up on this point, Blaze. Either way, here's the maths: Absolute Lowest Profile: Scotsman's Scout gk.0 27dB - Max Sk...
- by Adipem Nothi - at 2015.10.21 23:23:00
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66. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Regnier Feros wrote: Varoth Drac wrote: Yes, it is possible to hide from active scans, but not all passives. The lowest possible profile is 11, I believe (Gal scout, 4 comp damps, active proto cloak). This can be scanned by an assault or lo...
- by Adipem Nothi - at 2015.10.21 19:51:00
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67. [Ideas] Things you'd be willing to sacrifice to get better perfo... - in Feedback/Requests [original thread]
Shaun Iwairo wrote: Dont-be-a-D1CK wrote: Public Contracts.. removing this joke of a serch system and opening several lobbies. - Similar to Other Contracts, though each lobby could have meta/SP restriction + map/game rotation. The lobby w...
- by Adipem Nothi - at 2015.10.21 16:00:00
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68. [Ideas] Things you'd be willing to sacrifice to get better perfo... - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: - 1st person view's own weapon on screen! ?
- by Adipem Nothi - at 2015.10.20 14:10:00
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69. [Ideas] Things you'd be willing to sacrifice to get better perfo... - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: There is already an option to reduce the graphics in the settings menu in the neocom in DUST514. We could expand on that feature by making the lowest graphics option severely simplify game textures for the map, vehciles ...
- by Adipem Nothi - at 2015.10.20 14:09:00
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70. [Ideas] Things you'd be willing to sacrifice to get better perfo... - in Feedback/Requests [original thread]
If it meant better performance, I'd be OK with any or all of the following: * less pretty graphics / textures * simpler sound and visual effects * decreased headcounts in battle * smaller maps * a limited # of in-game chat channel subscriptions ...
- by Adipem Nothi - at 2015.10.20 04:06:00
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71. lower end graphics plz - in Feedback/Requests [original thread]
+1 Will pay for worse graphics. (Your internet speed is not to blame, Darling. I'm pushing 1GB up/down, and I lag very often.)
- by Adipem Nothi - at 2015.10.19 22:48:00
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72. Was it AR or gal assault? - in Feedback/Requests [original thread]
Wonder if HP Modules could be wired with frame-specific and/or race-specific penalties? Plates on a AM Sentinel? Little-to-no movement penalty. Plates on a Cal Assault? Big fat movement penalty. Also like the idea of implementing HP module stack...
- by Adipem Nothi - at 2015.10.18 01:09:00
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73. Was it AR or gal assault? - in Feedback/Requests [original thread]
shaman oga wrote: Adipem Nothi wrote: shaman oga wrote: Kierkegaard Soren wrote: My suggestion? Split the bonus; give half of it as an inherent buff to the AR family so that they're just...better...and then give the rest to the assau...
- by Adipem Nothi - at 2015.10.17 18:17:00
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74. Was it AR or gal assault? - in Feedback/Requests [original thread]
shaman oga wrote: Kierkegaard Soren wrote: My suggestion? Split the bonus; give half of it as an inherent buff to the AR family so that they're just...better...and then give the rest to the assault so that, <30m, it is supreme. Tha...
- by Adipem Nothi - at 2015.10.17 17:17:00
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75. [Idea] Leave Battle Fix + Officer Weapon Fix - in Feedback/Requests [original thread]
Stefan Stahl wrote: Suggestion #1A: Should loot be distributed randomly across the team? That way more wealth bleeds to lower ranks. Or should the percentage of loot claimed per player be a function of the amount of WP they contributed to the ...
- by Adipem Nothi - at 2015.10.17 15:16:00
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76. [Idea] Leave Battle Fix + Officer Weapon Fix - in Feedback/Requests [original thread]
Shaun Iwairo wrote: Adipem Nothi wrote: Shaun Iwairo wrote: One problem with the isk at EoM thing, who decides the value of the dropped items that currently aren't on the NPC market? Everything should have a market price. Only a few FW...
- by Adipem Nothi - at 2015.10.17 04:50:00
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77. [Idea] Leave Battle Fix + Officer Weapon Fix - in Feedback/Requests [original thread]
Shaun Iwairo wrote: One problem with the isk at EoM thing, who decides the value of the dropped items that currently aren't on the NPC market? Everything should have a market price. Only a few FW items (that I know of) can't be sold back to ...
- by Adipem Nothi - at 2015.10.17 04:31:00
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78. [Idea] Leave Battle Fix + Officer Weapon Fix - in Feedback/Requests [original thread]
Shaun Iwairo wrote: Module drop rate for a destroyed ship in Eve is 50%. Enough to encourage trying to get them to 'drop' but not enough that it creates an infinite amount of stuff. That would work here too. Sounds good to me. For whatever it...
- by Adipem Nothi - at 2015.10.17 04:22:00
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79. [Idea] Leave Battle Fix + Officer Weapon Fix - in Feedback/Requests [original thread]
Sicerly Yaw wrote: I may have a suggestion that bypasses the problem by simply converting the salvage directly to isk this would make it so that no one can abuse the system and killing proto would be more fruitful then killing mlt That'd wor...
- by Adipem Nothi - at 2015.10.17 04:14:00
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80. [Idea] Leave Battle Fix + Officer Weapon Fix - in Feedback/Requests [original thread]
* substantially increase market buyback prices * introduce keep-what-you-kill That's it! Reward a merc with EOM salvage encompassing everything he killed in the match. If the merc leaves match prematurely, he doesn't get his loot. Who cares...
- by Adipem Nothi - at 2015.10.17 03:01:00
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