Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 70 80 90 |
81. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Thanks, Breakin. I stand corrected. Looks like CalScout Depleted Recharge Delay was improved by 1 second. Protofits still has the old values: Pre-Foxfour CalScout 50 HP/s - Recharge Rate (no change w/foxfour) 3 seconds - Recharge Delay (no chan...
- by Adipem Nothi - at 2015.10.17 02:32:00
|
82. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Breakin Stuff wrote: Adipem Nothi wrote: XxBlazikenxX wrote: justinsane16 wrote: Why did Minmatar and Caldari Scouts not get the shield recharge time buff? Because CCP CPM2 hates scouts. FTFY If I recall the caldari scout dep...
- by Adipem Nothi - at 2015.10.17 00:35:00
|
83. Was it AR or gal assault? - in Feedback/Requests [original thread]
Agreed, Vesta. Any ideas on the specific "how to" ?
- by Adipem Nothi - at 2015.10.16 18:41:00
|
84. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
XxBlazikenxX wrote: justinsane16 wrote: Why did Minmatar and Caldari Scouts not get the shield recharge time buff? Because CCP CPM2 hates scouts. FTFY
- by Adipem Nothi - at 2015.10.16 17:58:00
|
85. Was it AR or gal assault? - in Feedback/Requests [original thread]
Vesta Opalus wrote: Adipem Nothi wrote: Georgia Xavier wrote: Adipem Nothi wrote: Another interesting experiment might involve knocking armor down a notch (or two) then seeing what shakes out in the meta. What I think will happen is ...
- by Adipem Nothi - at 2015.10.16 17:29:00
|
86. Was it AR or gal assault? - in Feedback/Requests [original thread]
Georgia Xavier wrote: Adipem Nothi wrote: Another interesting experiment might involve knocking armor down a notch (or two) then seeing what shakes out in the meta. What I think will happen is a mass respec to cal and min suits with mostly...
- by Adipem Nothi - at 2015.10.16 13:03:00
|
87. Was it AR or gal assault? - in Feedback/Requests [original thread]
Sicerly Yaw wrote: the thing is the AR isnt under performing as it does its job quite well the problem is that the stats show that it is underused and the people that do use it arent that skilled with it so the available pool of data shows what...
- by Adipem Nothi - at 2015.10.16 00:52:00
|
88. New player experience: Lambs to the slaughter. - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: If CCP chooses not to "teach" new players what the game is about with a deep wordy tutorial, then the only other way to get them to become helpful players efficiently (not counting those players who just have a knack for ...
- by Adipem Nothi - at 2015.10.15 14:48:00
|
89. Was it AR or gal assault? - in Feedback/Requests [original thread]
I suspect they wanted to bump Rail Weaponry out of the hands of GalAssault rather than make a new, all-around "best" FoTM rifle. Think back several months to the pre-nerf Breach AR. But don't actually look at the threads. I'm told that's bad form....
- by Adipem Nothi - at 2015.10.15 14:20:00
|
90. [Idea] TacNet Tuneup: Remove Red Chevrons - in Feedback/Requests [original thread]
Shaun Iwairo wrote: Yet here I am. Hang tight, Shaun. This game is constantly changing.
- by Adipem Nothi - at 2015.10.15 02:56:00
|
91. [Idea] TacNet Tuneup: Remove Red Chevrons - in Feedback/Requests [original thread]
Friendlies Player HUD: Positions always displayed as blue chevrons Mini Map / Overhead Map: Map markers always displayed Hostiles Player HUD: Health Bar + Target Intel displayed when targeted/scoped/shot Mini Map / Overhead Map: Map markers d...
- by Adipem Nothi - at 2015.10.15 02:27:00
|
92. So, people leaving games early... - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I'm not convinced by this. The reason people quit matches is typically because they're against nigh-unstoppable slaughtersquads of proto. Forcing them against these people is not going to make them play and is much more...
- by Adipem Nothi - at 2015.10.14 12:44:00
|
93. So, people leaving games early... - in Feedback/Requests [original thread]
Shaun Iwairo wrote: One Eyed King wrote: Shaun Iwairo wrote: I'm trying my hardest but I can't think of another game with a similar mechanic to scanners function of 'revealing enemy players on the map without actually seeing them'. I'm su...
- by Adipem Nothi - at 2015.10.14 12:23:00
|
94. So, people leaving games early... - in Feedback/Requests [original thread]
Kalante Schiffer wrote: Well one way to fix balance is to remove scanners once and for all ... I suspect Kalante's correct. Sadly, this would help far more than it'd hurt. That said, fixing Active Scanners would likely be a better approach.
- by Adipem Nothi - at 2015.10.14 03:10:00
|
95. Kinetic Catalyzer - in Feedback/Requests [original thread]
Breakin Stuff wrote: Hit detection fails when players can do fast wiggle strafing. This is a bad idea because it re-introduces old problems that are still problems in the correct circumstances. ^ It'd also affect backpedal speed (bad for ba...
- by Adipem Nothi - at 2015.10.14 00:40:00
|
96. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Minty Essence wrote: Scrambler Rifle has become almost unusable! Against armour medium suits (the majority of suits) I struggle to even kill basic suits with a prototype weapon + 3 damage mods before the gun overh...
- by Adipem Nothi - at 2015.10.13 14:37:00
|
97. Sticky:[Data Insights] Dropsuits and Weapons in Planetary Conquest - in Feedback/Requests [original thread]
Aeon Amadi wrote: No Amarr Logistics..? I used Amarr Logistics religiously not more than a month ago in multiple PCs... Wonder why there isn't a single reference to them? Similar report in the Barbershop from Duncan Idaho: Amarr Logi shot...
- by Adipem Nothi - at 2015.10.13 02:30:00
|
98. [Suggestion] another scanner thread. - in Feedback/Requests [original thread]
Quick Fix: Set max carried = 1 (like cloak) Complex Fix: Beam Scanners * Also need to add more WP for recon assists. OP or not, WP is too low.
- by Adipem Nothi - at 2015.10.13 01:28:00
|
99. Sticky:[Data Insights] Dropsuits and Weapons in Planetary Conquest - in Feedback/Requests [original thread]
Avallo Kantor wrote: One of the weapons is listed as (blank) this is the weapon with a grand total of 3812 kills which puts it near the upper end of weapons. Is it possible to tell us what this weapon should be? Thinking Suicides, Friendly F...
- by Adipem Nothi - at 2015.10.12 15:34:00
|
100. Sticky:[Data Insights] Dropsuits and Weapons in Planetary Conquest - in Feedback/Requests [original thread]
Free Graphs: Google Doc (thanks, Rattati!)
- by Adipem Nothi - at 2015.10.12 15:33:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |