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981. The Lag Map - in Feedback/Requests [original thread]
If you're talking about Gallente Research Facility ... Absolutely a fun a map to play. Should be removed from PC circulation (until fixed). Should probably be removed from pub circulation (until fixed).
- by Adipem Nothi - at 2015.02.11 16:41:00
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982. Warbarge Components - in Feedback/Requests [original thread]
redacted
- by Adipem Nothi - at 2015.02.11 16:27:00
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983. Feedback - Matchmaking - in Feedback/Requests [original thread]
redacted
- by Adipem Nothi - at 2015.02.10 05:52:00
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984. [IDEA]Simple Trading - in Feedback/Requests [original thread]
CCP Rattati wrote: This will create a market for middlemen, friends trading stuff they don't want and the ability to send to CEO, who distributes based on need for PC. Better ways to trade are obviously known. They either depend on both being ...
- by Adipem Nothi - at 2015.02.10 05:07:00
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985. Serious question - in Feedback/Requests [original thread]
Team Deploy in Pubs? If you're looking for better matches, methinks you're looking in the wrong direction.
- by Adipem Nothi - at 2015.02.09 13:39:00
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986. Should Uplinks have some sort of penalty for usage? - in Feedback/Requests [original thread]
Is this a PC-specific problem? If not, what playmode / server are you observing this on? I've seen uplink spam a handful of times in Dom, but can't say I've seen it get out-of-hand in Skirm or Bush since Bandwidth changes.
- by Adipem Nothi - at 2015.02.08 07:05:00
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987. A Push to PS4 and/or PC - in Feedback/Requests [original thread]
Pokey Dravon wrote: Adipem Nothi wrote: Why don't we push Sony to build a PS3 emulator into the PS4? Oh lawd how I would love that. I love the PS4 and all of its shiny features, would be sweet to have that for some other PS3 games. Wa...
- by Adipem Nothi - at 2015.02.08 06:59:00
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988. Make Dust do less things at once. - in Feedback/Requests [original thread]
gustavo acosta wrote: Adipem Nothi wrote: Ideas * Reduce RoF of CR, HMG (increase damage to compensate) Not sure if that'll work, but yeah if it does. If I'm running clunky, things tend to get clunkier when someone in the area whirs ...
- by Adipem Nothi - at 2015.02.08 06:48:00
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989. A Push to PS4 and/or PC - in Feedback/Requests [original thread]
Why don't we push Sony to build a PS3 emulator into the PS4?
- by Adipem Nothi - at 2015.02.08 06:31:00
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990. Make Dust do less things at once. - in Feedback/Requests [original thread]
Ideas * Reduce RoF of CR, HMG (increase damage to compensate) * Disable unnecessary chats while in battle (excludes corp, team and squad) * Disable mail while in battle (accessible only in warbarge and end-of-match) * Disable "modify loadout" a...
- by Adipem Nothi - at 2015.02.08 02:55:00
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991. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Kain Spero wrote: Yep, looks like ended up with an officer HMG (Alex flavor). Thinking this might be too good now..... What is the component cost to claim?
- by Adipem Nothi - at 2015.02.07 23:54:00
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992. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
gustavo acosta wrote: [ E-war isn't working well enough for anyone to use precision enhancers, let alone range amplifiers. Range Amps are bad. They kinda have to be at the moment, or shotgunning and nova knifing wouldn't be viable playstyle...
- by Adipem Nothi - at 2015.02.07 02:26:00
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993. [IDEA] ( warbarge components ) Add ISK variation in the market - in Feedback/Requests [original thread]
Weznof Nalek wrote: Old player have in general lot of isk. Which can cause problems. If there's a way to soak up PC 1.0 Isk, it may be worth considering. Isk would again have meaning to both old player and new player alike.
- by Adipem Nothi - at 2015.02.06 11:09:00
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994. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
I'm with you ^, but I don't run HMG. Breaking Stuff (who does) seemed to think that damage reduction would be a better approach than spool-up time.
- by Adipem Nothi - at 2015.02.06 04:58:00
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995. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Gyn Wallace wrote: Regarding "B," I admit that my experience is necessarily anecdotal and ask you: How many competitive matches really take place on dark maps? I don't find myself in dark maps very often. I'd be fine with cloaks performing be...
- by Adipem Nothi - at 2015.02.06 01:53:00
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996. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Gyn Wallace wrote: Adipem Nothi wrote: If these changes are insufficient to make Cloak competitive,... Is there any reason to believe that your predicate is true, that cloaks aren't currently competitive? Sorry for the delay, Gyn. Ag...
- by Adipem Nothi - at 2015.02.05 23:42:00
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997. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
gustavo acosta wrote: Yeah it's great but my cynicism will not allow me to dwell in the realm of certainties. Better concealment would be great. Perfect concealment would be too much. Perfect concealment without decloak delay or sensor lo...
- by Adipem Nothi - at 2015.02.05 22:28:00
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998. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
gustavo acosta wrote: tritan abbattere wrote: Personally i was hoping more for what it is like in eve. When you get close to an enemy you decloak. Otherwise no one can see you while your running it. say like 10 meters or something. Probably ...
- by Adipem Nothi - at 2015.02.05 22:23:00
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999. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Adipem Nothi wrote: Hope this isn't intended behavior. Expected subsystem to produce 1 experimental weapon per day per level. Rattati has already stated item tier is dependent on subsystem tier. Still seems off. ...
- by Adipem Nothi - at 2015.02.05 19:52:00
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1000. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Hope this isn't intended behavior. Expected subsystem to produce 1 experimental weapon per day per level.
- by Adipem Nothi - at 2015.02.05 18:26:00
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