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Minor Treat
The Enclave Syndicate Dark Taboo
1
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Posted - 2013.07.07 20:22:00 -
[1] - Quote
That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. |
Minor Treat
The Enclave Syndicate Dark Taboo
1
|
Posted - 2013.07.07 20:24:00 -
[2] - Quote
Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem.
Correcting myself: If a primary is being pushed by a sidearm there is a problem.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
187
|
Posted - 2013.07.07 20:24:00 -
[3] - Quote
Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem.
2 complex sidearm damage mods Core flaylock (MAIN) Six Kin SMG (''Side'')
yesh..... |
Sensnar Sorsar
Circle of Huskarl Minmatar Republic
0
|
Posted - 2013.07.07 20:26:00 -
[4] - Quote
No No Noooooo !!!!! i have way to much fun with my little pistol |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
187
|
Posted - 2013.07.07 20:29:00 -
[5] - Quote
ME being a flaylock pistol user (not as main but well, i have like 8 different game styles >..>) , i think the only thing it needs a nerf on the flaylock is a little of range to be in par with other Side-weapons. But thats it. |
ZDub 303
TeamPlayers EoN.
620
|
Posted - 2013.07.07 20:29:00 -
[6] - Quote
1.5m blast radius for all tiers, reduce splash by 40%, FP Op increases splash by 5% per level. Done, easy. |
Dust Project 514
Dust Evo 514
96
|
Posted - 2013.07.07 20:36:00 -
[7] - Quote
How to fix the flaylock:
Reduce splash damage by 50%
Reduce blast radius of the ADV. and PRO. to 1.0
Increase headshot dmg percentage to 125%
Increase missile travel speed by 50%
Increase clip size by 1
Increase PG requirements
That is all. |
Spycrab Potato
Hold-Your-Fire
100
|
Posted - 2013.07.07 20:44:00 -
[8] - Quote
Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
141
|
Posted - 2013.07.07 20:52:00 -
[9] - Quote
Dust Project 514 wrote:How to fix the flaylock:
Reduce splash damage by 50%
Reduce blast radius of the ADV. and PRO. to 1.0
Increase headshot dmg percentage to 125%
Increase missile travel speed by 50%
Increase clip size by 1
Increase PG requirements
That is all.
Horrible horrible idea! Why? Try out the standard flaylock which is STILL better than what you're suggesting...and it's barely usable.
Headshot damage is laughable given the flight time, it's pretty much impossible to score a headshot unless you're facing a dumb opponent who stands still.
That is all. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
141
|
Posted - 2013.07.07 20:53:00 -
[10] - Quote
Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers.
The MD has other advantages that make up for that. Much larger blast radius, more shots before reloading, range...
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Eklipsch
Crimson Ravens
2
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Posted - 2013.07.07 20:58:00 -
[11] - Quote
Good for you! Fun is good. It is not much fun for others though. Its abused and unbalaced currently. |
Sloth9230
Reaper Galactic
2154
|
Posted - 2013.07.07 21:01:00 -
[12] - Quote
Dust Project 514 wrote:How to fix the flaylock:
Reduce splash damage by 50%
Reduce blast radius of the ADV. and PRO. to 1.0
Increase headshot dmg percentage to 125%
Increase missile travel speed by 50%
Increase clip size by 1
Increase PG requirements
That is all. That's all? do you want it to shoot marshmallows too?
Anyone of those would be fine on it's own, but all of them? I'm glad you don't work for CCP... wait... wait.... wait, crap, that's a lot like their nerf method actually |
Sloth9230
Reaper Galactic
2154
|
Posted - 2013.07.07 21:03:00 -
[13] - Quote
Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout. |
Dust Project 514
Dust Evo 514
99
|
Posted - 2013.07.07 21:06:00 -
[14] - Quote
R'adeh Hunt wrote:Horrible horrible idea! Why? Try out the standard flaylock which is STILL better than what you're suggesting...and it's barely usable. Headshot damage is laughable given the flight time, it's pretty much impossible to score a headshot unless you're facing a dumb opponent who stands still. That is all.
I've used all Flaylocks. The GN and especially the Core models are way too easy to get kills with.
I think my suggestions are fair as they punish players that don't aim close enough and increases ease of direct contact for those who actually try to hit their targets.
Headshots would not be difficult to achieve when firing into a group of players in a gang shootout. Makes for easy pickings. It's the same thing I do with a scrambler pistol. |
Dust Project 514
Dust Evo 514
99
|
Posted - 2013.07.07 21:09:00 -
[15] - Quote
Sloth9230 wrote:That's all? do you want it to shoot marshmallows too? Anyone of those would be fine on it's own, but all of them? I'm glad you don't work for CCP... wait... wait.... wait, crap, that's a lot like their nerf method actually
Could you at least explain the reasonings of why you feel it is a nerf? It just sounds like some people want to keeps its ease of use (which is exactly why so many people use it). |
Taeryn Frost
Zumari Force Projection Caldari State
8
|
Posted - 2013.07.07 21:14:00 -
[16] - Quote
Sloth9230 wrote:Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout.
Hmm, maybe not one hit kills always but I seem to get wasted by mass drivers in one hit and flaylocks almost instantly even running two complex shield extenders. Not saying my skills are the best, but I'd like to think I'm not that bad :/ |
Sloth9230
Reaper Galactic
2154
|
Posted - 2013.07.07 21:17:00 -
[17] - Quote
Dust Project 514 wrote:Sloth9230 wrote:That's all? do you want it to shoot marshmallows too? Anyone of those would be fine on it's own, but all of them? I'm glad you don't work for CCP... wait... wait.... wait, crap, that's a lot like their nerf method actually Could you at least explain the reasonings of why you feel it is a nerf? It just sounds like some people want to keeps its ease of use (which is exactly why so many people use it). Anything that lowers it's current effectiveness is a "nerf', not a tweak like some people like to call it; however, nerfs by themselves aren't inherently bad, as long as they are justified.
You're changes would make it far harder to use than it is now, at least in it's intended role as a "noob tube", so yeah, it's a nerf. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
141
|
Posted - 2013.07.07 21:20:00 -
[18] - Quote
Dust Project 514 wrote:R'adeh Hunt wrote:Horrible horrible idea! Why? Try out the standard flaylock which is STILL better than what you're suggesting...and it's barely usable. Headshot damage is laughable given the flight time, it's pretty much impossible to score a headshot unless you're facing a dumb opponent who stands still. That is all. I've used all Flaylocks. The GN and especially the Core models are way too easy to get kills with. I think my suggestions are fair as they punish players that don't aim close enough and increases ease of direct contact for those who actually try to hit their targets. Headshots would not be difficult to achieve when firing into a group of players in a gang shootout. Makes for easy pickings. It's the same thing I do with a scrambler pistol.
How on earth does firing into a group with a gun that has significant bullet travel time "headshots easier". Simply by the added luck factor?
Comon', re-read your suggestions, they're horrible...they would make th gun even worse than the standard version. |
Sloth9230
Reaper Galactic
2156
|
Posted - 2013.07.07 21:20:00 -
[19] - Quote
Taeryn Frost wrote:Sloth9230 wrote:Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout. Hmm, maybe not one hit kills always but I seem to get wasted by mass drivers in one hit and flaylocks almost instantly even running two complex shield extenders. Not saying my skills are the best, but I'd like to think I'm not that bad :/ A core flaylock will do 197 to shields on a direct hit with no modifiers, those extenders combined with your base shields should give you enough buffer to survive at least 1 hit.
Now... if they've got proficiency and mods.... |
Dust Project 514
Dust Evo 514
99
|
Posted - 2013.07.07 21:32:00 -
[20] - Quote
R'adeh Hunt wrote:How on earth does firing into a group with a gun that has significant bullet travel time "headshots easier". Simply by the added luck factor? Comon', re-read your suggestions, they're horrible...they would make th gun even worse than the standard version.
You DO know the the flaylocks splash radius increases with distance, right? The further you are from targets, the larger the radius becomes. Firing into a groups with a 50% missile speed (which IS significant for this type of weapon) would increase the chances of 1HK on individual targets AND damaging everyone else around them.
Try shooting someone upclose and then far away and you will notice the difference. You can currently splash people to death with missiles that land around 6 Ft (2 meters), when at distance. This is perfectly noticable when shooting downward from up top.
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Sloth9230
Reaper Galactic
2156
|
Posted - 2013.07.07 21:35:00 -
[21] - Quote
Dust Project 514 wrote: You DO know the the flaylocks splash radius increases with distance, right? The further you are from targets, the larger the radius becomes.
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Dust Project 514
Dust Evo 514
99
|
Posted - 2013.07.07 21:40:00 -
[22] - Quote
Sloth9230 wrote:Dust Project 514 wrote: You DO know the the flaylocks splash radius increases with distance, right? The further you are from targets, the larger the radius becomes.
Like I said. Try it. I wouldn't say that if I didn't experience it myself. I was using these things before they became the next DuvTACs. |
Buster Friently
Rosen Association
905
|
Posted - 2013.07.07 21:47:00 -
[23] - Quote
Please see real data here on how OP the Flaylock is:
https://forums.dust514.com/default.aspx?g=posts&m=1024432#post1024432 |
Spycrab Potato
Hold-Your-Fire
101
|
Posted - 2013.07.08 01:02:00 -
[24] - Quote
Sloth9230 wrote:Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout. The freedom mass driver does 350 with a direct hit, with my mods I get about 400 per direct hit. But be real, should a SIDEARM be able to do that? And let's be honest, how often do you think I get direct hits in the heat of a battle? |
Taeryn Frost
Zumari Force Projection Caldari State
9
|
Posted - 2013.07.08 03:07:00 -
[25] - Quote
Hmm, not quite on topic, but for the ones who say you can't be one shotted. I just got roased by a militia MD that listed the damage received as 1300ish....so hmm. |
Fiddlestaxp
TeamPlayers EoN.
147
|
Posted - 2013.07.08 03:13:00 -
[26] - Quote
Flaylock pistol is broken. Way too effective for way too little PG. Lower the splash damage and raise the PG cost. CCP can do this right now with an item value fix. Next server down time, we can have this fixed. Fix it right away CCP.
Flaylock pistol is the main reason why armor tanking is less effective than shield. Fix Flaylock and you come close to fixing armor too. |
Buster Friently
Rosen Association
973
|
Posted - 2013.07.08 03:18:00 -
[27] - Quote
Taeryn Frost wrote:Hmm, not quite on topic, but for the ones who say you can't be one shotted. I just got roased by a militia MD that listed the damage received as 1300ish....so hmm.
That's total damage dealt, not from one shot.
Oh, and the Flaylock (or MD) isn't OP. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
144
|
Posted - 2013.07.08 06:26:00 -
[28] - Quote
Dust Project 514 wrote:R'adeh Hunt wrote:How on earth does firing into a group with a gun that has significant bullet travel time "headshots easier". Simply by the added luck factor? Comon', re-read your suggestions, they're horrible...they would make th gun even worse than the standard version. You DO know the the flaylocks splash radius increases with distance, right? The further you are from targets, the larger the radius becomes. Firing into a groups with a 50% missile speed (which IS significant for this type of weapon) would increase the chances of 1HK on individual targets AND damaging everyone else around them. Try shooting someone upclose and then far away and you will notice the difference. You can currently splash people to death with missiles that land around 6 Ft (2 meters), when at distance. This is perfectly noticable when shooting downward from up top.
Complete...and utter...nonsense. The splash radius doesn't change with distance. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
452
|
Posted - 2013.07.08 06:30:00 -
[29] - Quote
Shut up about nerfs. it could be your bread n butter next. these poor fellows need a weapon that compliments their fused grenades and hopping skills. |
GET ATMESON
NEW AGE EMPIRE The Family Syndicate
21
|
Posted - 2013.07.08 06:31:00 -
[30] - Quote
Play an ambush Mr. Alot of core flaylock. Tisk tisk
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GET ATMESON
NEW AGE EMPIRE The Family Syndicate
21
|
Posted - 2013.07.08 06:33:00 -
[31] - Quote
Only thing need that needs a nerf is Splash down by 40% maybe reload to 5-seconds |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
452
|
Posted - 2013.07.08 06:34:00 -
[32] - Quote
GET ATMESON wrote:Play an ambush Mr. Alot of core flaylock. Tisk tisk
thank god for ambush. it keeps alot of garbage players out of real game modes |
Cosgar
ParagonX
2305
|
Posted - 2013.07.08 06:42:00 -
[33] - Quote
I can probably count on one hand how often I die to a flaylock on an average day. They're pretty predictable and easy to dodge when you know someone has one and if you stay out of their effective range. I've seen maybe one guy who's actually really good with one and can kill you at just about any range. It's only OP when six people are spamming them at once, just like grenades. |
Minor Treat
The Enclave Syndicate Dark Taboo
4
|
Posted - 2013.07.16 10:07:00 -
[34] - Quote
Cosgar wrote:I can probably count on one hand how often I die to a flaylock on an average day. They're pretty predictable and easy to dodge when you know someone has one and if you stay out of their effective range. I've seen maybe one guy who's actually really good with one and can kill you at just about any range. It's only OP when six people are spamming them at once, just like grenades.
Which i Think Most people who have played this game have seen at least once |
Minor Treat
The Enclave Syndicate Dark Taboo
4
|
Posted - 2013.07.16 10:17:00 -
[35] - Quote
Sloth9230 wrote:Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout. If you dont believe me see the information for yourself http://wiki.dust514.info/index.php?title=Flaylock_Pistol The pistol does 218 on contact and 195 on splash. The reload time is 3 seconds which is the same speed as the standard scrambler pistol. Total wtf there. so 218 damage is a kill to anyone not using shield extenders or not using caldari uniforms. and if shields are down instant kill guarantee. common tactics is flux than flaylock or Mass with flaylock to drain shielding to one hit kill regardless of being a heavy or not. I TESTED this check it out for yourself. |
Minor Treat
The Enclave Syndicate Dark Taboo
4
|
Posted - 2013.07.16 11:04:00 -
[36] - Quote
it is a fun weapon i agree, just nerf the shield damage. It will still be fun to shoot people but now all you have to do is do combo kills with either flux or drop their shield. its fair that way. working for the kill will make people not ***** about it so much. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
99
|
Posted - 2013.07.16 13:58:00 -
[37] - Quote
Halve the range and rof......add speed to the projectile and add one shot to the clip ......fixed |
Your Absolut End
Neanderthal Nation Public Disorder.
127
|
Posted - 2013.07.16 14:03:00 -
[38] - Quote
Minor Treat wrote:Sloth9230 wrote:Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout. If you dont believe me see the information for yourself http://wiki.dust514.info/index.php?title=Flaylock_PistolThe standard flaylock pistol does 218 on contact and 195 on splash. Average standard drop suit medium runs under 200 hp for most of its shielding and armor. The reload time is 3 seconds which is the same speed as the standard scrambler pistol. Total wtf there. so 218 damage is a kill to anyone not using shield extenders or not using caldari uniforms. and if shields are down instant kill on contact or damn near death by splash if not kill. guarantee. common tactics is flux than flaylock or Mass with flaylock to drain shielding to one hit kill regardless of being a heavy or not. I TESTED this check it out for yourself. Oh and your kills that require two shots are probably splash damage because contact shots are very hard to do. But for those who want to see real proof check out this guys youtube video of the flaylock. Pay attention how his aim is literally off the target by massive amount in close quarters. Long distance shots not so bad but usually spamming the shots and technically he is compensating for bullet drop but the drop is not that big anyone could do that (Tell me when you watch this video; how many times do you see him aim down his sights vs hip fire aiming). pay attention to the 2 shot kills that are done by splash damage or these guys health are already low vs the one hit kill. And those that do survive two hits probably have shield extenders. Oh and he gets 60points a kill because of the command ring on him. http://www.youtube.com/watch?v=E-45RspYrxwMy SOLUTION: just nerf the damage on Shielding. Keep the damage rate if your shields are down because if your rocking the caldari your solid but running gallente your in trouble. Balance right there by simply counter picking.
wow, CCP should take a look on this. I was quiet to this "nerf the flaylock" because I didn't use it on my own, but now that I see this video....
That's just ridicoulus, this weapon is basically a long range shotgun with a little delay, and able to take down a normal infantry with 2 shots... |
Minor Treat
The Enclave Syndicate Dark Taboo
4
|
Posted - 2013.07.16 18:09:00 -
[39] - Quote
Sloth9230 wrote:Taeryn Frost wrote:Sloth9230 wrote:Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout. Hmm, maybe not one hit kills always but I seem to get wasted by mass drivers in one hit and flaylocks almost instantly even running two complex shield extenders. Not saying my skills are the best, but I'd like to think I'm not that bad :/ A core flaylock will do 197 to shields on a direct hit with no modifiers, those extenders combined with your base shields should give you enough buffer to survive at least 1 hit. Now... if they've got proficiency and mods.... um check your ingame stats of Core Flaylock pistol. its 225 base damage on contact. Go to core flaylock in the marketplace hit triangle and see the attributes to the weapon damage. Add damage modifers in can do damage up to nearly 300 hp on splash. i dont even want to go into proficiency |
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 18:14:00 -
[40] - Quote
Minor Treat wrote:Sloth9230 wrote:Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout. If you dont believe me see the information for yourself http://wiki.dust514.info/index.php?title=Flaylock_PistolThe standard flaylock pistol does 218 on contact and 195 on splash. Average standard drop suit medium runs under 200 hp for most of its shielding and armor. The reload time is 3 seconds which is the same speed as the standard scrambler pistol. Total wtf there. so 218 damage is a kill to anyone not using shield extenders or not using caldari uniforms. and if shields are down instant kill on contact or damn near death by splash if not kill. guarantee. common tactics is flux than flaylock or Mass with flaylock to drain shielding to one hit kill regardless of being a heavy or not. I TESTED this check it out for yourself. Oh and your kills that require two shots are probably splash damage because contact shots are very hard to do. But for those who want to see real proof check out this guys youtube video of the flaylock. Pay attention how his aim is literally off the target by massive amount in close quarters. Long distance shots not so bad but usually spamming the shots and technically he is compensating for bullet drop but the drop is not that big anyone could do that (Tell me when you watch this video; how many times do you see him aim down his sights vs hip fire aiming). pay attention to the 2 shot kills that are done by splash damage or these guys health are already low vs the one hit kill. And those that do survive two hits probably have shield extenders. Oh and he gets 60points a kill because of the command ring on him. http://www.youtube.com/watch?v=E-45RspYrxwMy SOLUTION: just nerf the damage on Shielding. Keep the damage rate if your shields are down because if your rocking the caldari your solid but running gallente your in trouble. Balance right there by simply counter picking.
Shields take 70 percent damage.
218 = 152.6, that's not particularly hard to get is it? |
|
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 18:17:00 -
[41] - Quote
Minor Treat wrote:Sloth9230 wrote: A core flaylock will do 197 to shields on a direct hit with no modifiers, those extenders combined with your base shields should give you enough buffer to survive at least 1 hit.
Now... if they've got proficiency and mods....
um check your ingame stats of Core Flaylock pistol. its 225 base damage on contact. Go to core flaylock in the marketplace hit triangle and see the attributes to the weapon damage. Add damage modifers in can do damage up to nearly 300 hp on splash. i dont even want to go into proficiency Check your display when targeting people. |
Minor Treat
The Enclave Syndicate Dark Taboo
5
|
Posted - 2013.07.16 18:42:00 -
[42] - Quote
Sloth9230 wrote:Minor Treat wrote:Sloth9230 wrote: A core flaylock will do 197 to shields on a direct hit with no modifiers, those extenders combined with your base shields should give you enough buffer to survive at least 1 hit.
Now... if they've got proficiency and mods....
um check your ingame stats of Core Flaylock pistol. its 225 base damage on contact. Go to core flaylock in the marketplace hit triangle and see the attributes to the weapon damage. Add damage modifers in can do damage up to nearly 300 hp on splash. i dont even want to go into proficiency Check your display when targeting people. the display is gone it was removed when 1.2 uprising came out. The damage you see on health can vary from player to player because we don't know what kind of modulators he is using. For example he can be using a shield extender or complex or enhanced which all will allow you to survive a single shot (and yes the standard will to). but the flaylock user could be stacking sidearm damage modifers with enhanced or complex. We are looking at a damage rate of nearly 300 hp. Some people use Logistic Caldri and stack all five or their module slot with enhanced damage modifers and run flaylock as their only weapon. You look well over massive amounts of damage. |
Minor Treat
The Enclave Syndicate Dark Taboo
5
|
Posted - 2013.07.16 18:44:00 -
[43] - Quote
Buster Friently wrote:Taeryn Frost wrote:Hmm, not quite on topic, but for the ones who say you can't be one shotted. I just got roased by a militia MD that listed the damage received as 1300ish....so hmm. That's total damage dealt, not from one shot. Oh, and the Flaylock (or MD) isn't OP. um if he hit with a forge gun its one shot. unless splash damage a few times. |
Minor Treat
The Enclave Syndicate Dark Taboo
5
|
Posted - 2013.07.16 18:49:00 -
[44] - Quote
Sloth9230 wrote:Minor Treat wrote:Sloth9230 wrote:Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout. If you dont believe me see the information for yourself http://wiki.dust514.info/index.php?title=Flaylock_PistolThe standard flaylock pistol does 218 on contact and 195 on splash. Average standard drop suit medium runs under 200 hp for most of its shielding and armor. The reload time is 3 seconds which is the same speed as the standard scrambler pistol. Total wtf there. so 218 damage is a kill to anyone not using shield extenders or not using caldari uniforms. and if shields are down instant kill on contact or damn near death by splash if not kill. guarantee. common tactics is flux than flaylock or Mass with flaylock to drain shielding to one hit kill regardless of being a heavy or not. I TESTED this check it out for yourself. Oh and your kills that require two shots are probably splash damage because contact shots are very hard to do. But for those who want to see real proof check out this guys youtube video of the flaylock. Pay attention how his aim is literally off the target by massive amount in close quarters. Long distance shots not so bad but usually spamming the shots and technically he is compensating for bullet drop but the drop is not that big anyone could do that (Tell me when you watch this video; how many times do you see him aim down his sights vs hip fire aiming). pay attention to the 2 shot kills that are done by splash damage or these guys health are already low vs the one hit kill. And those that do survive two hits probably have shield extenders. Oh and he gets 60points a kill because of the command ring on him. http://www.youtube.com/watch?v=E-45RspYrxwMy SOLUTION: just nerf the damage on Shielding. Keep the damage rate if your shields are down because if your rocking the caldari your solid but running gallente your in trouble. Balance right there by simply counter picking. Shields take 70 percent damage. 218 = 152.6, that's not particularly hard to get is it? Yes shields do, but how often are people shields already slightly lower. plus two shot is over 300 hp on shield without damage modifiers. Add a Complex it will be much more damage especially stacked. |
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 18:53:00 -
[45] - Quote
Minor Treat wrote:how often are people shields already slightly lower
Very, but if they were already injured, then i didn't exactly 1 shot them.
And yeah sure, damage mods help, at the cost survivablity, damage mods for a side-arm? No thanks. |
Minor Treat
The Enclave Syndicate Dark Taboo
5
|
Posted - 2013.07.16 18:55:00 -
[46] - Quote
Sloth9230 wrote:Minor Treat wrote:how often are people shields already slightly lower Very, but if they were already injured, then i didn't exactly 1 shot them. And yeah sure, damage mods help, at the cost survivablity, damage mods for a side-arm? No thanks. But if you check out this video you will see how easy it is to use as a primary. http://www.youtube.com/watch?v=E-45RspYrxw |
dazlb72
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
36
|
Posted - 2013.07.16 18:56:00 -
[47] - Quote
one shot then reload |
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 18:58:00 -
[48] - Quote
Minor Treat wrote:Sloth9230 wrote:Minor Treat wrote:how often are people shields already slightly lower Very, but if they were already injured, then i didn't exactly 1 shot them. And yeah sure, damage mods help, at the cost survivablity, damage mods for a side-arm? No thanks. But if you check out this video you will see how easy it is to use as a primary. http://www.youtube.com/watch?v=E-45RspYrxw He killed a bunch of INJURED people, big deal. Most of the were already half dead. |
Minor Treat
The Enclave Syndicate Dark Taboo
5
|
Posted - 2013.07.16 19:00:00 -
[49] - Quote
Sloth9230 wrote:Minor Treat wrote:Sloth9230 wrote:Minor Treat wrote:how often are people shields already slightly lower Very, but if they were already injured, then i didn't exactly 1 shot them. And yeah sure, damage mods help, at the cost survivablity, damage mods for a side-arm? No thanks. But if you check out this video you will see how easy it is to use as a primary. http://www.youtube.com/watch?v=E-45RspYrxw He killed a bunch of INJURED people, big deal. Most of the were already half dead. A few of them, not all of them. quite abit of them had full health and he is rocking a sidearm which he isn't aiming his shot with them. Look bud i like the weapon too, but to many times have i seen a Logistics Caldri Group rally to gather with 3 complex damage modifers and two shield extenders with their weapon of choice is a sidearm. |
Minor Treat
The Enclave Syndicate Dark Taboo
5
|
Posted - 2013.07.16 19:02:00 -
[50] - Quote
Minor Treat wrote:Sloth9230 wrote:Minor Treat wrote:Sloth9230 wrote:Minor Treat wrote:how often are people shields already slightly lower Very, but if they were already injured, then i didn't exactly 1 shot them. And yeah sure, damage mods help, at the cost survivablity, damage mods for a side-arm? No thanks. But if you check out this video you will see how easy it is to use as a primary. http://www.youtube.com/watch?v=E-45RspYrxw He killed a bunch of INJURED people, big deal. Most of the were already half dead. A few of them, not all of them. quite abit of them had full health and he is rocking a sidearm which he isn't aiming his shot with them. Look bud i like the weapon too, but to many times have i seen a Logistics Caldri Group rally to gather with 3 complex damage modifers and two shield extenders with their weapon of choice is a sidearm. also he paid for this prototype version of the gun, so he isnt using damage modifers. probably running one damage modifers at some cases and a injury unit so not be helpless to that massive extent. Some of the lower heath guys are not lower health just lower shield and one shot kill. Now i understand that not a one shot but still not much aiming required |
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CCP Mintchip
C C P C C P Alliance
648
|
Posted - 2013.07.16 19:02:00 -
[51] - Quote
We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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Minor Treat
The Enclave Syndicate Dark Taboo
5
|
Posted - 2013.07.16 19:03:00 -
[52] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! THANK YOU SO MUCH! I JUST WANT IT TO BE acknowledged thats all. |
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 19:04:00 -
[53] - Quote
Minor Treat wrote:Sloth9230 wrote:Minor Treat wrote:Sloth9230 wrote:Minor Treat wrote:how often are people shields already slightly lower Very, but if they were already injured, then i didn't exactly 1 shot them. And yeah sure, damage mods help, at the cost survivablity, damage mods for a side-arm? No thanks. But if you check out this video you will see how easy it is to use as a primary. http://www.youtube.com/watch?v=E-45RspYrxw He killed a bunch of INJURED people, big deal. Most of the were already half dead. A few of them, not all of them. quite abit of them had full health and he is rocking a sidearm which he isn't aiming his shot with them. Look bud i like the weapon too, but to many times have i seen a Logistics Caldri Group rally to gather with 3 complex damage modifers and two shield extenders with their weapon of choice is a sidearm. You say he wasn't aiming, he most certainly was, he was also spamming the trigger, but he was aiming, since most of his shots were from a distance. |
Dr Stabwounds
Molon Labe. League of Infamy
57
|
Posted - 2013.07.16 19:05:00 -
[54] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
http://img80.imageshack.us/img80/1629/hallelujah1284931038331.jpg |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
530
|
Posted - 2013.07.16 19:05:00 -
[55] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
Boooo |
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 19:05:00 -
[56] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! *specs into SMGs* |
ugg reset
Molon Labe. League of Infamy
317
|
Posted - 2013.07.16 19:05:00 -
[57] - Quote
!Faith in humanity has... aw dang it it's mintchip.
/thread |
Cosgar
ParagonX
2708
|
Posted - 2013.07.16 19:05:00 -
[58] - Quote
Sloth9230 wrote: You say he wasn't aiming, he most certainly was, he was also spamming the trigger, but he was aiming, since most of his shots were from a distance.
And he was using trajectory prediction as well. |
Sloth9230
Deepspace Digital
2391
|
Posted - 2013.07.16 19:09:00 -
[59] - Quote
Cosgar wrote:Sloth9230 wrote: You say he wasn't aiming, he most certainly was, he was also spamming the trigger, but he was aiming, since most of his shots were from a distance.
And he was using trajectory prediction as well. I believe the forge-gunners call it "leading", but nah, clearly he was just shooting randomly |
Min0r Treat
Expert Intervention Caldari State
0
|
Posted - 2013.07.16 19:10:00 -
[60] - Quote
Sloth9230 wrote:Cosgar wrote:Sloth9230 wrote: You say he wasn't aiming, he most certainly was, he was also spamming the trigger, but he was aiming, since most of his shots were from a distance.
And he was using trajectory prediction as well. I believe the forge-gunners call it "leading", but nah, clearly he was just shooting randomly exactly you can see how he is shooting by how often he over shoots his firing rate. Meaning he shoots them an extra one or two times he is dead. that bullet drop and trajectory range is not that difficult to control. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
5228
|
Posted - 2013.07.16 19:11:00 -
[61] - Quote
Sloth9230 wrote:Cosgar wrote:Sloth9230 wrote: You say he wasn't aiming, he most certainly was, he was also spamming the trigger, but he was aiming, since most of his shots were from a distance.
And he was using trajectory prediction as well. I believe the forge-gunners call it "leading", but nah, clearly he was just shooting randomly How anyone can watch that video and think "man, that guy is skilled" while toasting every enemy in sight with his sidearm and just a couple clicks....just.....
This community
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2065
|
Posted - 2013.07.16 19:11:00 -
[62] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
I'll translate:
"Okay, we got it, the Flaylock is OP. Thing is, we havent figured out how to balance it yet and being as 1.3 is code/content locked, dont expect anything done until late August/early September at the very least."
|
Sloth9230
Deepspace Digital
2391
|
Posted - 2013.07.16 19:12:00 -
[63] - Quote
Min0r Treat wrote:Sloth9230 wrote:Cosgar wrote:Sloth9230 wrote: You say he wasn't aiming, he most certainly was, he was also spamming the trigger, but he was aiming, since most of his shots were from a distance.
And he was using trajectory prediction as well. I believe the forge-gunners call it "leading", but nah, clearly he was just shooting randomly exactly you can see how he is shooting by how often he over shoots his firing rate. Meaning he shoots them an extra one or two times he is dead Well, it's better too over shoot than to undershoot *shrug* |
Her Nibs
CLONE KILLERZ
8
|
Posted - 2013.07.16 19:12:00 -
[64] - Quote
OK...then make the flaylock a primary weapon...not a sidearm. And if you have a flaylock make the side arm a straw with a spitball.....
|
IceShifter Childhaspawn
DUST University Ivy League
137
|
Posted - 2013.07.16 19:14:00 -
[65] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
Remembers last time CCP nerfed an explosive weapon and how long it took to bring it back to the realm of usefulness. I remember the Mass Driver! Goodbye Flaylock, we barely knew ye. |
Her Nibs
CLONE KILLERZ
8
|
Posted - 2013.07.16 19:16:00 -
[66] - Quote
Aeon Amadi wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! I'll translate: "Okay, we got it, the Flaylock is OP. Thing is, we havent figured out how to balance it yet and being as 1.3 is code/content locked, dont expect anything done until late August/early September at the very least." THANK YOU |
Min0r Treat
Expert Intervention Caldari State
0
|
Posted - 2013.07.16 19:17:00 -
[67] - Quote
Aeon Amadi wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! I'll translate: "Okay, we got it, the Flaylock is OP. Thing is, we havent figured out how to balance it yet and being as 1.3 is code/content locked, dont expect anything done until late August/early September at the very least." I'm cool with that. as long as its acknowledge and at some point being addressed. |
Sloth9230
Deepspace Digital
2391
|
Posted - 2013.07.16 19:18:00 -
[68] - Quote
DUST Fiend wrote:Sloth9230 wrote:Cosgar wrote:Sloth9230 wrote: You say he wasn't aiming, he most certainly was, he was also spamming the trigger, but he was aiming, since most of his shots were from a distance.
And he was using trajectory prediction as well. I believe the forge-gunners call it "leading", but nah, clearly he was just shooting randomly How anyone can watch that video and think "man, that guy is skilled" while toasting every enemy in sight with his sidearm and just a couple clicks....just..... This community About as skilled as the average AR user, that is to say "not very". He over shoots a lot, it looks like he panics sometimes and just starts spamming the trigger. He does aim, just not very well, but that's what the splash is for no? But the flaylock, unlike a scrambler pistol, is not a weapon that requires skill to draw out it's full potential so it doesn't matter. The only real differnce between a flay in the hands a of a pro and noob is the ammo consumption.
You're essentially complaining about it being a "nnob tube", not it being OP |
Buster Friently
Rosen Association
1151
|
Posted - 2013.07.16 19:19:00 -
[69] - Quote
I guess I should expect the AR to be the only viable weapon long term then, eh?
Why bother making the rest of the game?
The game, even with the current condition of the flaylock, is still all AR, all the time.
Way to nerf diversity ccp. |
Burntface man112
Onikanabo Brigade Caldari State
0
|
Posted - 2013.07.16 19:19:00 -
[70] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! AWESOME! i was so close to quiting this game because i ran into 3 matches of Core Flaylock spammers who just ran logi flaylock. Almost went back to BF3 hoping you guys bring in something special before BF4 |
|
ZDub 303
TeamPlayers EoN.
942
|
Posted - 2013.07.16 19:21:00 -
[71] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
Any idea if we can see changes for the flaylock in 1.3 or will this remain imbalanced until late august for 1.4? |
Sloth9230
Deepspace Digital
2391
|
Posted - 2013.07.16 19:21:00 -
[72] - Quote
Burntface man112 wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! AWESOME! i was so close to quiting this game because i ran into 3 matches of Core Flaylock spammers who just ran logi flaylock. Almost went back to BF3 hoping you guys bring in something special before BF4 Flaylock killed Dust |
Cy Clone1
Internal Error. League of Infamy
125
|
Posted - 2013.07.16 19:21:00 -
[73] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
Can we get a reply on dropships? Even if you just tell us they are being looked at. Maybe shed some light on if they will seen changes in the near future? Thanks |
Cosgar
ParagonX
2708
|
Posted - 2013.07.16 19:22:00 -
[74] - Quote
DUST Fiend wrote:How anyone can watch that video and think "man, that guy is skilled" while toasting every enemy in sight with his sidearm and just a couple clicks....just..... This community Same thing with the TAC AR before the nerf rebalance. Skilled users would line up their shots while scrubs would mash the trigger in your general direction. Only difference with the Flaylock is that you only have 3~4 shots in the clip.
Before you say it's a sidearm, other sidearms can out DPS their light weapon counterparts. |
Sloth9230
Deepspace Digital
2391
|
Posted - 2013.07.16 19:22:00 -
[75] - Quote
ZDub 303 wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! Any idea if we can see changes for the flaylock in 1.3 or will this remain imbalanced until late august for 1.4? 1.8
You better watch out You better not cry You better not pout I'm telling you why CCP nerfs are coming to town |
Sloth9230
Deepspace Digital
2391
|
Posted - 2013.07.16 19:23:00 -
[76] - Quote
Cosgar wrote:other sidearms can out DPS their light weapon counterparts. Shut up before you get the SMG nerfed because it's better than the Ar in certain situations |
Sloth9230
Deepspace Digital
2391
|
Posted - 2013.07.16 19:24:00 -
[77] - Quote
Cy Clone1 wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! Can we get a reply on dropships? Even if you just tell us they are being looked at. Maybe shed some light on if they will seen changes in the near future? Thanks No. |
Aythadis Smith
The Generals EoN.
72
|
Posted - 2013.07.16 19:27:00 -
[78] - Quote
Not all Flaylocks are bad. My feel is that the Core and tr proficiency is what really dragged this to OP. plus I beig efficient with shields. If more of a bust to shields, maybe reduce its effective to armor. ( aka reduce to shield and overal damage reduction)
The lower tiers hardly cut it. I mainly use those well after shields are broke ad I'm already a foot in their armor. Mostly a deterrent if anything else. Core just wrecks.
Personal opinion
Also, I use it primarily on a scout to scare of prey |
Cosgar
ParagonX
2709
|
Posted - 2013.07.16 19:29:00 -
[79] - Quote
Sloth9230 wrote:Cosgar wrote:other sidearms can out DPS their light weapon counterparts. Shut up before you get the SMG nerfed because it's better than the Ar in certain situations If people are deeming sidearms useless enough to restrict to logis, I think the SMG will be safe. |
WhiskeyJack Otako
The Southern Legion rise of legion
94
|
Posted - 2013.07.16 19:34:00 -
[80] - Quote
Buster Friently wrote:I guess I should expect the AR to be the only viable weapon long term then, eh?
Why bother making the rest of the game?
The game, even with the current condition of the flaylock, is still all AR, all the time.
Way to nerf diversity ccp.
I don't really think its over powered. I think a lot of people are used to running up to opponents and shooting them. The flaylocks puts a stop to this. It does take some skill to use the flaylock for distance or bouncing splash off of walls etc. I've been using it for a while now and misses are commonplace, but in combination with the AR or another light weapon it's deadly. People seem to forget that flaylock users kill themselves a lot in cqc so it's not a weapon without penalty.
All the comments about flaylocks being op I would say the same of the mass driver.
I'd be ok with a range nerf or even a slight nerf in trigger speed. If the CPU/pg goes up I'll still use it as I've got the sp in the appropriate skills, but most won't so it'll be high sp users who benefit most from increasing the fitting requirements. If it were made similar to the smg I would still be able to fit proto, light weapon, proto grenade and the proto flaylock with fully tanked suit.
As an accompaniment for AV fits I'm loving the flaylock. No other sidearm provides as much survivability when using swarms.
Bring on the nerf tho. Kill another weapon to keep the masses happy. We'll just find something else to cry about, won't we?
|
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10123Jman
KILL-EM-QUICK rise of legion
1
|
Posted - 2013.07.16 19:36:00 -
[81] - Quote
Don't nerf the flaylock its not my fault you cant play the game, just because we know how to actually use the flaylock doesnt mean you should take away the "GOOD", just think about it, every weapon we use that we consider good, you will always say its OVERPOWERED cpp will nerf it and it suddenly wont be good anymore |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
530
|
Posted - 2013.07.16 19:39:00 -
[82] - Quote
I'm just gonna say **** everything and skill into the gayssault rifle... Since that's the only weapon allowed to be rediculous and nobody will say anything about. |
Sloth9230
Deepspace Digital
2394
|
Posted - 2013.07.16 19:45:00 -
[83] - Quote
xLTShinySidesx wrote:I'm just gonna say **** everything and skill into the gayssault rifle... Since that's the only weapon allowed to be rediculous and nobody will say anything about. What, no? It's a jack of all trades weapon that beats every other weapon in their intended roles.
Whoops, I mean, It gets out ranged by snipers... and it doesn't hurt tanks. |
ECHO PACK
GamersForChrist Orion Empire
69
|
Posted - 2013.07.16 19:46:00 -
[84] - Quote
xLTShinySidesx wrote:I'm just gonna say **** everything and skill into the gayssault rifle... Since that's the only weapon allowed to be rediculous and nobody will say anything about. The AR userd might want to nerf lasers again for being to shiny they'll be complaining it blinds them
But seriously flaylocks aren't OP you just cant take them on like you take out other guns. use strategy and learn to jump if they aim at your feet instead of going to the forums complaining.
to dumb it down im saying get some skill, learn to fight in different situations |
Anuliadon Gortusk
Hellstorm Inc League of Infamy
66
|
Posted - 2013.07.16 19:47:00 -
[85] - Quote
CCP in the past you implemented things, they sucked so you removed them totally for re-balancing the flaylock should be the same. |
WhiskeyJack Otako
The Southern Legion rise of legion
94
|
Posted - 2013.07.16 19:53:00 -
[86] - Quote
Sloth9230 wrote:xLTShinySidesx wrote:I'm just gonna say **** everything and skill into the gayssault rifle... Since that's the only weapon allowed to be rediculous and nobody will say anything about. What, no? It's a jack of all trades weapon that beats every other weapon in their intended roles. Whoops, I mean, It gets out ranged by snipers... and it doesn't hurt tanks.
I've finished off a few tanks with the flaylock... |
Sloth9230
Deepspace Digital
2394
|
Posted - 2013.07.16 19:55:00 -
[87] - Quote
WhiskeyJack Otako wrote:Sloth9230 wrote:xLTShinySidesx wrote:I'm just gonna say **** everything and skill into the gayssault rifle... Since that's the only weapon allowed to be rediculous and nobody will say anything about. What, no? It's a jack of all trades weapon that beats every other weapon in their intended roles. Whoops, I mean, It gets out ranged by snipers... and it doesn't hurt tanks. I've finished off a few tanks with the flaylock... Scrub, learn 2 1-shot derpships |
XxWarlordxX97
Internal Error. League of Infamy
4163
|
Posted - 2013.07.16 19:55:00 -
[88] - Quote
Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem.
I agree nerf it |
Seymor Krelborn
DUST University Ivy League
212
|
Posted - 2013.07.16 19:59:00 -
[89] - Quote
xLTShinySidesx wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! Boooo
OMG!
someones gonna have to learn how to play this game |
Sloth9230
Deepspace Digital
2394
|
Posted - 2013.07.16 20:01:00 -
[90] - Quote
Seymor Krelborn wrote:xLTShinySidesx wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! Boooo OMG! someones gonna have to spec into ARs
|
|
Another Heavy SOB
TRUE TEA BAGGERS EoN.
396
|
Posted - 2013.07.16 20:02:00 -
[91] - Quote
It's hilarious that people are actually defending this broke ass gun. I guess you all just don't want to lose your little k/d padding noon tube.
Seriously you cannot tell me with a straight face that ANY of you claiming it's NOT OP could attain anywhere near such a level of combat efficiency with ANY other sidearm.
Gun is broke, and it saps the fun from the game for Anybody NOT using it. |
major faux-pas
Valor Coalition rise of legion
54
|
Posted - 2013.07.16 20:06:00 -
[92] - Quote
Burntface man112 wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! AWESOME! i was so close to quiting this game because i ran into 3 matches of Core Flaylock spammers who just ran logi flaylock. Almost went back to BF3 hoping you guys bring in something special before BF4
+100
Thats out of about 110 people ive spoken to 'in passing' regarding the flaylock. I dont play very much any more. A good game in beta just got annoying. Closed beta was plagued by op rocket launchers getting instant kills, open beta by massdrivers, how the flaylock got through early stages of quality control i have no idea. Just look to these imbalanced LAVs (which of course will be used as murder taxis) to see just how wrong things can be when released.
so i think there are two overarching problems here
A) problem at hand: how to balance the flaylock. B) how to prevent this with all the other new things on the way.
Re A), my 2p is that
1) ROF should come down (its an impact sensitive explosive, it should be handled carefully inside the chambers of the weapon) 2) connected to point 1, occasionally they should backfire, this is nothing strange, scramblers overheat. 3) shells that fit inside a pistol will be small, and as such, should do LOW damage. 4) the barrel of a pistol is SHORT, thus accuraccy should be bad.
Sure, keep the weapon for diversity, but it needs to come down a long way (cue the 1000 hardcore flaylock users outrage). Its not even a primary, the fact you are using it as one shows it is op. its nothing personal. |
ZDub 303
TeamPlayers EoN.
942
|
Posted - 2013.07.16 20:07:00 -
[93] - Quote
Another Heavy SOB wrote:It's hilarious that people are actually defending this broke ass gun. I guess you all just don't want to lose your little k/d padding noon tube.
Seriously you cannot tell me with a straight face that ANY of you claiming it's NOT OP could attain anywhere near such a level of combat efficiency with ANY other sidearm.
Gun is broke, and it saps the fun from the game for Anybody NOT using it.
and ruins PC when each match comes down to constant spamming of CFPs and FLGs. |
da GAND
187. League of Infamy
63
|
Posted - 2013.07.16 20:09:00 -
[94] - Quote
No don't NERF it, just twerk it. Really CCP a pistol that shoots a mini rocket?! WTF!! lol |
Sloth9230
Deepspace Digital
2396
|
Posted - 2013.07.16 20:09:00 -
[95] - Quote
major faux-pas wrote:Burntface man112 wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! AWESOME! i was so close to quiting this game because i ran into 3 matches of Core Flaylock spammers who just ran logi flaylock. Almost went back to BF3 hoping you guys bring in something special before BF4 +100 Thats out of about 110 people ive spoken to 'in passing' regarding the flaylock. I dont play very much any more. A good game in beta just got annoying. Closed beta was plagued by op rocket launchers getting instant kills, open beta by massdrivers, how the flaylock got through early stages of quality control i have no idea. Just look to these imbalanced LAVs (which of course will be used as murder taxis) to see just how wrong things can be when released. so i think there are two overarching problems here A) problem at hand: how to balance the flaylock. B) how to prevent this with all the other new things on the way. Re A), my 2p is that 1) ROF should come down (its an impact sensitive explosive, it should be handled carefully inside the chambers of the weapon) 2) connected to point 1, occasionally they should backfire, this is nothing strange, scramblers overheat. 3) shells that fit inside a pistol will be small, and as such, should do LOW damage. 4) the barrel of a pistol is SHORT, thus accuraccy should be bad. Sure, keep the weapon for diversity, but it needs to come down a long way (cue the 1000 hardcore flaylock users outrage). Its not even a primary, the fact you are using it as one shows it is op. its nothing personal. Sir, you couldn't balance the ratio between bacon and vegetables in an epic meal. |
Sloth9230
Deepspace Digital
2396
|
Posted - 2013.07.16 20:11:00 -
[96] - Quote
Another Heavy SOB wrote:It's hilarious that people are actually defending this broke ass gun. I guess you all just don't want to lose your little k/d padding noon tube.
Seriously you cannot tell me with a straight face that ANY of you claiming it's NOT OP could attain anywhere near such a level of combat efficiency with ANY other sidearm.
Gun is broke, and it saps the fun from the game for Anybody NOT using it. If the gun is broke, then what are ARs? Rich?
|
da GAND
187. League of Infamy
63
|
Posted - 2013.07.16 20:16:00 -
[97] - Quote
alright guys I think by now CCP understands that the flaylock needs to be twerked or fixed so just chill..... hold up while we wait we're still getting fked up by these flaylocks. GRRRRRR nevermind keep posting on this thread |
Sloth9230
Deepspace Digital
2396
|
Posted - 2013.07.16 20:18:00 -
[98] - Quote
da GAND wrote:alright guys I think by now CCP understands that the flaylock needs to be twerked or fixed so just chill..... hold up while we wait for CCP to come up with a patch we're still getting fked up by these flaylocks. GRRRRRR nevermind keep posting on this thread I find your faith in CCP's balancing skills disturbing. |
da GAND
187. League of Infamy
63
|
Posted - 2013.07.16 20:21:00 -
[99] - Quote
Sloth9230 wrote:da GAND wrote:alright guys I think by now CCP understands that the flaylock needs to be twerked or fixed so just chill..... hold up while we wait for CCP to come up with a patch we're still getting fked up by these flaylocks. GRRRRRR nevermind keep posting on this thread I find your faith in CCP's balancing skills disturbing.
Lord Vader I...... |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
201
|
Posted - 2013.07.16 20:23:00 -
[100] - Quote
Sloth9230 wrote:Another Heavy SOB wrote:It's hilarious that people are actually defending this broke ass gun. I guess you all just don't want to lose your little k/d padding noon tube.
Seriously you cannot tell me with a straight face that ANY of you claiming it's NOT OP could attain anywhere near such a level of combat efficiency with ANY other sidearm.
Gun is broke, and it saps the fun from the game for Anybody NOT using it. If the gun is broke, then what are ARs? Rich?
1st rule of Logi AR 514.... we dont talk about... you get the idea. |
|
Konohamaru Sarutobi
Ahrendee Mercenaries EoN.
499
|
Posted - 2013.07.16 20:23:00 -
[101] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
What about the logi (Caldari) suit? Are you looking into a solution that will bring balance to that suit too? Or when you need to work about it you have some lovely festival? Do you need more threads about crying for a nerf on them? I can write 1 or 2. |
IceShifter Childhaspawn
DUST University Ivy League
141
|
Posted - 2013.07.16 20:23:00 -
[102] - Quote
Another Heavy SOB wrote:It's hilarious that people are actually defending this broke ass gun. I guess you all just don't want to lose your little k/d padding noon tube.
Seriously you cannot tell me with a straight face that ANY of you claiming it's NOT OP could attain anywhere near such a level of combat efficiency with ANY other sidearm.
Gun is broke, and it saps the fun from the game for Anybody NOT using it.
On that note everything is broken. Why? Because somebody doesn't like it! And they said so! So its true! No really! Perception is reality!
Dropships fly and shoot people in the head NERF Tanks are hard to kill NERF Mass Drivers shake my screen and scare me NERF Heavies kill me too much NERF Peeps rapid firing the TAR and I died NERF Laser has long range because light should, you know, diffuse in the air NERF I had to reload my AR today
COMBO BREAKER AR BUFF I want to drive the LAV into people instead of drive people somewhere.
PRESENTING ' MURDER TAXI '
Coming SOON... Pilot suits are OP Rail Rifle is OP Ion Pistol needs to be a Sniper Rifle Combat Rifle is OP Precision Rifle is OP Bolt Pistol needs a range nerf Magsec SMG is OP
Pillow fights is all these ****-tards want.
|
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
78
|
Posted - 2013.07.16 20:23:00 -
[103] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
Please balance the weapon but dont pull a Laser Rifle on the damn thing! Don't kill it off please. Real balance. Try a few different approaches n see what balances best. (Blast radius or radius damage or rate of fire etc.) |
major faux-pas
Valor Coalition rise of legion
55
|
Posted - 2013.07.16 20:24:00 -
[104] - Quote
Sloth9230 wrote:da GAND wrote:alright guys I think by now CCP understands that the flaylock needs to be twerked or fixed so just chill..... hold up while we wait for CCP to come up with a patch we're still getting fked up by these flaylocks. GRRRRRR nevermind keep posting on this thread I find your faith in CCP's balancing skills disturbing.
Sloth, do you ever stop trying to make the world a better place? |
Jin Robot
Foxhound Corporation General Tso's Alliance
1474
|
Posted - 2013.07.16 20:25:00 -
[105] - Quote
R.I.P. Flaylock
Its gonna be a popgun now. |
da GAND
187. League of Infamy
63
|
Posted - 2013.07.16 20:28:00 -
[106] - Quote
CommanderBolt wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! Please balance the weapon but dont pull a Laser Rifle on the damn thing! Don't kill it off please. Real balance. Try a few different approaches n see what balances best. (Blast radius or radius damage or rate of fire etc.)
I see very few people use the laser rifle, and it's powerful not OP and judging by the few amount of people that use it you have to actually learn how to use it, unlike the AR which everyone from every other FPS knows how to use automatically. |
WhiskeyJack Otako
The Southern Legion rise of legion
95
|
Posted - 2013.07.16 20:29:00 -
[107] - Quote
Jin Robot wrote:R.I.P. Flaylock
Its gonna be a popgun now.
Or maybe they'll give us an animation where we hold it by the muzzle for use in op pistol whipping meles? |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
201
|
Posted - 2013.07.16 20:29:00 -
[108] - Quote
Have faith - CCP actually did good with the TAC and I think they could do similar with the Flaylock (standardized radius and lower RoF)
People will claim it is ruined but users who actually love it and use it properly should still be effective.
I dont praise CCP often but I think what they did there and what Remnant has posted about weapons and ranges seem fair. |
major faux-pas
Valor Coalition rise of legion
55
|
Posted - 2013.07.16 20:30:00 -
[109] - Quote
Balance is a tricky thing and requires trial and error.
dont accuse everyone of complaining, that makes you a hypocrite.
|
Sloth9230
Deepspace Digital
2398
|
Posted - 2013.07.16 20:34:00 -
[110] - Quote
major faux-pas wrote:Sloth9230 wrote:da GAND wrote:alright guys I think by now CCP understands that the flaylock needs to be twerked or fixed so just chill..... hold up while we wait for CCP to come up with a patch we're still getting fked up by these flaylocks. GRRRRRR nevermind keep posting on this thread I find your faith in CCP's balancing skills disturbing. Sloth, do you ever stop trying to make the world a better place? The world is of no concern to me.
I seek only to improve my kitty's quality of life http://s1350.photobucket.com/user/Sloth_9230/media/Grimmy2_zps889188fd.jpg.html
Sadly Mr. Grim is a scrub and requires the Flaylock to get kills, and so, I shall fight, I shall fight to make this world a better place for all kitties who can't properly aim using joy-sticks, joy sticks that cause no joy, only sorrow...
|
|
WhiskeyJack Otako
The Southern Legion rise of legion
95
|
Posted - 2013.07.16 20:34:00 -
[111] - Quote
Daxxis KANNAH wrote:Have faith - CCP actually did good with the TAC and I think they could do similar with the Flaylock (standardized radius and lower RoF)
People will claim it is ruined but users who actually love it and use it properly should still be effective.
I dont praise CCP often but I think what they did there and what Remnant has posted about weapons and ranges seem fair.
Really? How many TARs do you encounter these days? Not many if any. I think they overdid it as they do.. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
201
|
Posted - 2013.07.16 20:34:00 -
[112] - Quote
major faux-pas wrote:Balance is a tricky thing and requires trial and error.
dont accuse everyone of complaining, that makes you a hypocrite.
If that is to me - I said "people" not "everyone"
I think they did a good job with the TAC. They obviously did a poor job with the Laser, MD and Murder Taxi (you made me come out of my praising mode ) but they have restored the MD and I am giving them the benefit on this one. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
103
|
Posted - 2013.07.16 20:39:00 -
[113] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
It better be balanced. if its something stupid, yall are going to be yelled out. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
201
|
Posted - 2013.07.16 20:39:00 -
[114] - Quote
WhiskeyJack Otako wrote:Daxxis KANNAH wrote:Have faith - CCP actually did good with the TAC and I think they could do similar with the Flaylock (standardized radius and lower RoF)
People will claim it is ruined but users who actually love it and use it properly should still be effective.
I dont praise CCP often but I think what they did there and what Remnant has posted about weapons and ranges seem fair. Really? How many TARs do you encounter these days? Not many if any. I think they overdid it as they do..
See, that shouldn't be the measure. I bet many of them went back to GEK's Duvolle's or skilled into ScR's.
Maybe they are the ones running dual flaylocks now.
I still get killed by them sometimes but obviously if many of the users arent going to learn the strength of a weapon and just drop it as soon as they heard it was nerfed how will you see it.
The same will happen, people will leave the flaylock if they have to pause between shots or have to line up shots more than just spam etc but others who like and use it should be able to use it well. |
Sloth9230
Deepspace Digital
2399
|
Posted - 2013.07.16 20:42:00 -
[115] - Quote
Daxxis KANNAH wrote:WhiskeyJack Otako wrote:Daxxis KANNAH wrote:Have faith - CCP actually did good with the TAC and I think they could do similar with the Flaylock (standardized radius and lower RoF)
People will claim it is ruined but users who actually love it and use it properly should still be effective.
I dont praise CCP often but I think what they did there and what Remnant has posted about weapons and ranges seem fair. Really? How many TARs do you encounter these days? Not many if any. I think they overdid it as they do.. See, that shouldn't be the measure. I still get killed by them sometimes but obviously if many of the users arent going to learn the strength of a weapon and just drop it as soon as they heard it was nerfed how will you see it. The same will happen, people will leave the flaylock if they have to pause between shots or have to line up shots more than just spam etc but others who like and use it should be able to use it well. http://www.youtube.com/watch?v=kxRX6LXDpWs |
Buster Friently
Rosen Association
1151
|
Posted - 2013.07.16 20:46:00 -
[116] - Quote
Daxxis KANNAH wrote:WhiskeyJack Otako wrote:Daxxis KANNAH wrote:Have faith - CCP actually did good with the TAC and I think they could do similar with the Flaylock (standardized radius and lower RoF)
People will claim it is ruined but users who actually love it and use it properly should still be effective.
I dont praise CCP often but I think what they did there and what Remnant has posted about weapons and ranges seem fair. Really? How many TARs do you encounter these days? Not many if any. I think they overdid it as they do.. See, that shouldn't be the measure. I bet many of them went back to GEK's Duvolle's or skilled into ScR's. Maybe they are the ones running dual flaylocks now. I still get killed by them sometimes but obviously if many of the users arent going to learn the strength of a weapon and just drop it as soon as they heard it was nerfed how will you see it. The same will happen, people will leave the flaylock if they have to pause between shots or have to line up shots more than just spam etc but others who like and use it should be able to use it well.
It should be the measure. There's no need for any other weapons if everyone is going to run the AR. The only future proof weapon in dust. Doesn't sound fun to me, but meh, that's where we're heading. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
169
|
Posted - 2013.07.16 20:50:00 -
[117] - Quote
ZDub 303 wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! Any idea if we can see changes for the flaylock in 1.3 or will this remain imbalanced until late august for 1.4?
No kidding the tournament is coming up! There is no way in hell you can have some of these corps have chances to win with crutches! We gotta planet to name. The tournament should tell who the best corp in dust is skill wise. Using teamwork NOT using crutches. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
169
|
Posted - 2013.07.16 20:50:00 -
[118] - Quote
Buster Friently wrote:Daxxis KANNAH wrote:WhiskeyJack Otako wrote:Daxxis KANNAH wrote:Have faith - CCP actually did good with the TAC and I think they could do similar with the Flaylock (standardized radius and lower RoF)
People will claim it is ruined but users who actually love it and use it properly should still be effective.
I dont praise CCP often but I think what they did there and what Remnant has posted about weapons and ranges seem fair. Really? How many TARs do you encounter these days? Not many if any. I think they overdid it as they do.. See, that shouldn't be the measure. I bet many of them went back to GEK's Duvolle's or skilled into ScR's. Maybe they are the ones running dual flaylocks now. I still get killed by them sometimes but obviously if many of the users arent going to learn the strength of a weapon and just drop it as soon as they heard it was nerfed how will you see it. The same will happen, people will leave the flaylock if they have to pause between shots or have to line up shots more than just spam etc but others who like and use it should be able to use it well. It should be the measure. There's no need for any other weapons if everyone is going to run the AR. The only future proof weapon in dust. Doesn't sound fun to me, but meh, that's where we're heading.
Name a shooter the AR isn't the premiere weapon? |
Sloth9230
Deepspace Digital
2399
|
Posted - 2013.07.16 20:51:00 -
[119] - Quote
Xero The Mishima wrote:Buster Friently wrote:Daxxis KANNAH wrote:WhiskeyJack Otako wrote:Daxxis KANNAH wrote:Have faith - CCP actually did good with the TAC and I think they could do similar with the Flaylock (standardized radius and lower RoF)
People will claim it is ruined but users who actually love it and use it properly should still be effective.
I dont praise CCP often but I think what they did there and what Remnant has posted about weapons and ranges seem fair. Really? How many TARs do you encounter these days? Not many if any. I think they overdid it as they do.. See, that shouldn't be the measure. I bet many of them went back to GEK's Duvolle's or skilled into ScR's. Maybe they are the ones running dual flaylocks now. I still get killed by them sometimes but obviously if many of the users arent going to learn the strength of a weapon and just drop it as soon as they heard it was nerfed how will you see it. The same will happen, people will leave the flaylock if they have to pause between shots or have to line up shots more than just spam etc but others who like and use it should be able to use it well. It should be the measure. There's no need for any other weapons if everyone is going to run the AR. The only future proof weapon in dust. Doesn't sound fun to me, but meh, that's where we're heading. Name a shooter the AR isn't the premiere weapon? Dark Sector |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
169
|
Posted - 2013.07.16 20:53:00 -
[120] - Quote
What? Is that even a real game or did ya make something up? |
|
Dengru
Red Star. EoN.
66
|
Posted - 2013.07.16 20:54:00 -
[121] - Quote
lol that game where you threw that metal blade thing around... |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
169
|
Posted - 2013.07.16 20:57:00 -
[122] - Quote
Dengru wrote:lol that game where you threw that metal blade thing around...
Never heard of it. It was a popular shooter? |
Buster Friently
Rosen Association
1151
|
Posted - 2013.07.16 20:58:00 -
[123] - Quote
Xero The Mishima wrote:Buster Friently wrote:Daxxis KANNAH wrote:WhiskeyJack Otako wrote:Daxxis KANNAH wrote:Have faith - CCP actually did good with the TAC and I think they could do similar with the Flaylock (standardized radius and lower RoF)
People will claim it is ruined but users who actually love it and use it properly should still be effective.
I dont praise CCP often but I think what they did there and what Remnant has posted about weapons and ranges seem fair. Really? How many TARs do you encounter these days? Not many if any. I think they overdid it as they do.. See, that shouldn't be the measure. I bet many of them went back to GEK's Duvolle's or skilled into ScR's. Maybe they are the ones running dual flaylocks now. I still get killed by them sometimes but obviously if many of the users arent going to learn the strength of a weapon and just drop it as soon as they heard it was nerfed how will you see it. The same will happen, people will leave the flaylock if they have to pause between shots or have to line up shots more than just spam etc but others who like and use it should be able to use it well. It should be the measure. There's no need for any other weapons if everyone is going to run the AR. The only future proof weapon in dust. Doesn't sound fun to me, but meh, that's where we're heading. Name a shooter the AR isn't the premiere weapon?
Tribes. Any of them.
Pretty much any old school shooter.
Also, just because the AR is the lowest common denominator doesn't mean it's what Dust should revolve around. I thought Dust was trying to be different.
|
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
169
|
Posted - 2013.07.16 20:59:00 -
[124] - Quote
It should be the measure. There's no need for any other weapons if everyone is going to run the AR. The only future proof weapon in dust. Doesn't sound fun to me, but meh, that's where we're heading. [/quote]
Name a shooter the AR isn't the premiere weapon?[/quote]
Tribes. Any of them.
Pretty much any old school shooter.
Also, just because the AR is the lowest common denominator doesn't mean it's what Dust should revolve around. I thought Dust was trying to be different. [/quote]
Look where difference is leading them? |
Sloth9230
Deepspace Digital
2400
|
Posted - 2013.07.16 21:01:00 -
[125] - Quote
Daxxis KANNAH wrote:Have faith - CCP actually did good with the TAC and I think they could do similar with the Flaylock (standardized radius and lower RoF)
People will claim it is ruined but users who actually love it and use it properly should still be effective.
I dont praise CCP often but I think what they did there and what Remnant has posted about weapons and ranges seem fair. You site the TAC rifle, and yet... how many things did they actually change on it? If anything, the tac rifle is proof that CCP doesn't know what they're actually doing, they just make a bunch of changes and hope it works.
When they first nerfed the HMG, they nerfed range AND damage, do you not see how stupid that was? When trying to balance something, you need to change as few variable as little as possible, not drastic changes. Dmg and range were overkill in the HMGs case, so bad that they actually had to go back and re-buff it.
This si why people always assume OP stuff is going to get nerfed to ****, because it's what CCP does. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
202
|
Posted - 2013.07.16 21:01:00 -
[126] - Quote
I like how it is in Gears - The AR is bread and butter but all of the weapons are way cooler and can be far superior in the right hands.
Obviously in Dust they need to strike the right balance because weapons have to be skilled into but really and truly, many people crying about the FP are doing so because they are running headlong into battle and around corners and getting blasted.
They arent fighting at range where they can dodge the missiles, especially after the range patch made the rifles better.
This is not to say that the weapon doesnt need to be addressed but it also speaks to how some want it their way all the time. |
Dengru
Red Star. EoN.
66
|
Posted - 2013.07.16 21:01:00 -
[127] - Quote
Xero The Mishima wrote:Dengru wrote:lol that game where you threw that metal blade thing around... Never heard of it. It was a popular shooter?
No not really. Lots of promotions and expectations surrounded it at the time. The gameplay was built around a blade thing the guy could control like a boomerang. It's funny he'd mention it... so arbitrary. Also it was primarily a single player game. |
Sloth9230
Deepspace Digital
2400
|
Posted - 2013.07.16 21:02:00 -
[128] - Quote
Dengru wrote:Xero The Mishima wrote:Dengru wrote:lol that game where you threw that metal blade thing around... Never heard of it. It was a popular shooter? No not really. Lots of promotions and expectations surrounded it at the time. The gameplay was built around a blade thing the guy could control like a boomerang. It's funny he'd mention it... so arbitrary. Also it was primarily a single player game. His only qualifier was shooter |
Buster Friently
Rosen Association
1151
|
Posted - 2013.07.16 21:02:00 -
[129] - Quote
Xero The Mishima wrote:
It should be the measure. There's no need for any other weapons if everyone is going to run the AR. The only future proof weapon in dust. Doesn't sound fun to me, but meh, that's where we're heading.
Name a shooter the AR isn't the premiere weapon?
Tribes. Any of them.
Pretty much any old school shooter.
Also, just because the AR is the lowest common denominator doesn't mean it's what Dust should revolve around. I thought Dust was trying to be different.
Look where difference is leading them?[/quote]
What difference? They seem committed to king AR to me. Sameness is leading them in a bad direction, not differences. There are far too few differences to really point to. |
Buster Friently
Rosen Association
1151
|
Posted - 2013.07.16 21:06:00 -
[130] - Quote
Daxxis KANNAH wrote:I like how it is in Gears - The AR is bread and butter but all of the weapons are way cooler and can be far superior in the right hands.
Obviously in Dust they need to strike the right balance because weapons have to be skilled into but really and truly, many people crying about the FP are doing so because they are running headlong into battle and around corners and getting blasted.
They arent fighting at range where they can dodge the missiles, especially after the range patch made the rifles better.
This is not to say that the weapon doesnt need to be addressed but it also speaks to how some want it their way all the time.
QFT.
Stupid is winning apparently. This shouldn't be the case in New Eden. |
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
202
|
Posted - 2013.07.16 21:08:00 -
[131] - Quote
Sloth9230 wrote:Daxxis KANNAH wrote:Have faith - CCP actually did good with the TAC and I think they could do similar with the Flaylock (standardized radius and lower RoF)
People will claim it is ruined but users who actually love it and use it properly should still be effective.
I dont praise CCP often but I think what they did there and what Remnant has posted about weapons and ranges seem fair. You site the TAC rifle, and yet... how many things did they actually change on it? If anything, the tac rifle is proof that CCP doesn't know what they're actually doing, they just make a bunch of changes and hope it works. When they first nerfed the HMG, they nerfed range AND damage, do you not see how stupid that was? When trying to balance something, you need to change as few variable as little as possible, not drastic changes. Dmg and range were overkill in the HMGs case, so bad that they actually had to go back and re-buff it. This si why people always assume OP stuff is going to get nerfed to ****, because it's what CCP does.
How so (re TAC) - They correctly imo brought down the RoF and they made it less accurate in hip fire which maybe more controversial but it is a weapon that should be used at range and if it is used that way it will still kill while allowing the user to keep distance.
The AR on the other hand probably needs real recoil to force users to do focused fire because right now with no skills I just drop it on the target and pull the trigger - no adjustment needed if opponent doesnt move no matter the distance. |
Sloth9230
Deepspace Digital
2403
|
Posted - 2013.07.16 21:10:00 -
[132] - Quote
Fine, Halo, sure, the regular AR is the main gun everyone first uses, but everyone who isn't a scrub uses the battle rifle. And even though Battle Rifles were the most popular, the other guns also got plenty of use.
Lets see anyone trade their AR for the Burst in this game |
Bad Heal
PwNdCaKeSnRapLeSyrup
22
|
Posted - 2013.07.16 21:11:00 -
[133] - Quote
Why does the flaylock do more splash damage than a Large Missile Turret? And why does it have a faster rate of fire than the MD with more damage? And why can two be equipped with 4 rounds each? |
Sloth9230
Deepspace Digital
2403
|
Posted - 2013.07.16 21:13:00 -
[134] - Quote
Daxxis KANNAH wrote:Sloth9230 wrote:Daxxis KANNAH wrote:Have faith - CCP actually did good with the TAC and I think they could do similar with the Flaylock (standardized radius and lower RoF)
People will claim it is ruined but users who actually love it and use it properly should still be effective.
I dont praise CCP often but I think what they did there and what Remnant has posted about weapons and ranges seem fair. You site the TAC rifle, and yet... how many things did they actually change on it? If anything, the tac rifle is proof that CCP doesn't know what they're actually doing, they just make a bunch of changes and hope it works. When they first nerfed the HMG, they nerfed range AND damage, do you not see how stupid that was? When trying to balance something, you need to change as few variable as little as possible, not drastic changes. Dmg and range were overkill in the HMGs case, so bad that they actually had to go back and re-buff it. This si why people always assume OP stuff is going to get nerfed to ****, because it's what CCP does. How so (re TAC) - They correctly imo brought down the RoF and they made it less accurate in hip fire which maybe more controversial but it is a weapon that should be used at range and if it is used that way it will still kill while allowing the user to keep distance. The AR on the other hand probably needs real recoil to force users to do focused fire because right now with no skills I just drop it on the target and pull the trigger - no adjustment needed if opponent doesnt move no matter the distance.
Well the RoF change was obvious, but everything else? Like the ammo, why did that need a change after the RoF nerf? My point is CCPs busts out a flamethrower to light the candles on a birthday cake. |
Minor Treat
The Enclave Syndicate Dark Taboo
9
|
Posted - 2013.07.16 21:15:00 -
[135] - Quote
Another Heavy SOB wrote:It's hilarious that people are actually defending this broke ass gun. I guess you all just don't want to lose your little k/d padding noon tube.
Seriously you cannot tell me with a straight face that ANY of you claiming it's NOT OP could attain anywhere near such a level of combat efficiency with ANY other sidearm.
Gun is broke, and it saps the fun from the game for Anybody NOT using it. very true, most of my friends quit because of that weapon |
Lance 2ballzStrong
SyNergy Gaming EoN.
2802
|
Posted - 2013.07.16 21:15:00 -
[136] - Quote
Bad Heal wrote:Why does the flaylock do more splash damage than a Large Missile Turret? And why does it have a faster rate of fire than the MD with more damage? And why can two be equipped with 4 rounds each?
cuz... CCP |
Minor Treat
The Enclave Syndicate Dark Taboo
9
|
Posted - 2013.07.16 21:16:00 -
[137] - Quote
Bad Heal wrote:Why does the flaylock do more splash damage than a Large Missile Turret? And why does it have a faster rate of fire than the MD with more damage? And why can two be equipped with 4 rounds each? OP |
Sloth9230
Deepspace Digital
2403
|
Posted - 2013.07.16 21:18:00 -
[138] - Quote
Bad Heal wrote:Why can my tank not slaughter infantry? And why does a low -mid range weapon behave differently from a mid - high range weapon that is completely different aside from both having splash damage? And why am I allowed to ask such a stupid question? |
TEXA5 HiTM4N
ROGUE SPADES EoN.
103
|
Posted - 2013.07.16 21:19:00 -
[139] - Quote
hell give a 2 second delay that way it cannot be spammed on 1v1 fights. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
203
|
Posted - 2013.07.16 21:22:00 -
[140] - Quote
Sloth9230 wrote: Well the RoF change was obvious, but everything else? Like the ammo, why did that need a change after the RoF nerf? My point is CCPs busts out a flamethrower to light the candles on a birthday cake.
I'll give you that - Ammo (clip size) should have stayed the same, especially with ScR where a skilled user could do well on a charged shot plus a few follow ups. |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
2803
|
Posted - 2013.07.16 21:24:00 -
[141] - Quote
Sloth9230 wrote:Well the RoF change was obvious, but everything else? Like the ammo, why did that need a change after the RoF nerf? My point is CCPs busts out a flamethrower to light the candles on a birthday cake.
The role of the tact. AR now is that of a Battle Rifle / Semi Auto medium range sniper rifle. Usually these guns have a smaller mag size in most games. So that I was expecting.
I'll give you examples from lolBF3... the SKS (20 in the mag) and MK11 (10 in the mag)... both are TECHNICALLY a battle rifle, semi auto at that. The other battle rifle, that is classed under assault rifles is the G3, that has 20 bullets in the mag, compared to the other AR's 31.
Harder hitting weapons should have less bullets for it to be balanced. How much less? That's up to how much dmg it does, the accuracy of the weapon, scope sway, etc... and up to the dev in the end. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
93
|
Posted - 2013.07.16 21:28:00 -
[142] - Quote
Sloth9230 wrote:major faux-pas wrote:Burntface man112 wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! AWESOME! i was so close to quiting this game because i ran into 3 matches of Core Flaylock spammers who just ran logi flaylock. Almost went back to BF3 hoping you guys bring in something special before BF4 +100 Thats out of about 110 people ive spoken to 'in passing' regarding the flaylock. I dont play very much any more. A good game in beta just got annoying. Closed beta was plagued by op rocket launchers getting instant kills, open beta by massdrivers, how the flaylock got through early stages of quality control i have no idea. Just look to these imbalanced LAVs (which of course will be used as murder taxis) to see just how wrong things can be when released. so i think there are two overarching problems here A) problem at hand: how to balance the flaylock. B) how to prevent this with all the other new things on the way. Re A), my 2p is that 1) ROF should come down (its an impact sensitive explosive, it should be handled carefully inside the chambers of the weapon) 2) connected to point 1, occasionally they should backfire, this is nothing strange, scramblers overheat. 3) shells that fit inside a pistol will be small, and as such, should do LOW damage. 4) the barrel of a pistol is SHORT, thus accuraccy should be bad. Sure, keep the weapon for diversity, but it needs to come down a long way (cue the 1000 hardcore flaylock users outrage). Its not even a primary, the fact you are using it as one shows it is op. its nothing personal. Sir, you couldn't balance the ratio between bacon and vegetables in an epic meal.
oooOh Maaan ! I think its time, Epic Meal Time
Soo.. About that flaylock, |
Zero Harpuia
WarRavens League of Infamy
609
|
Posted - 2013.07.17 00:09:00 -
[143] - Quote
Sloth9230 wrote:Bad Heal wrote:Why can my tank not slaughter infantry? And why does a low -mid range weapon behave differently from a mid - high range weapon that is completely different aside from both having splash damage? And why am I allowed to ask such a stupid question? 1. because you're in a tank 2. why do snipers get outdamaged by shotguns? 3. because they can, not that it's a good idea, Scrambler/AR + Flaylock is far deadlier
He makes a few good points.
1. With the much larger size and payload, you'd think the LMT missiles would do far more damage than the FP's tiny charge. We can visibly affirm that the LMT rounds are at least 10x bigger than a FP's, so where does all that go? 2. Your shotgun/sniper thing is cute, but not only are these both Light class weapons, but they both do comparable damage at their own best ranges and are useless anywhere else. A FP is a Sidearm that performs better than it's Light weapon brother. Scrambler Pistols are not better than Scrambler Rifles, and SMGs are not better than ARs, just because of a lack of range. This is because they are a much smaller weapons system, much cheaper to fit, and balanced accordingly. 3. As for why they dual-equip the FP, it is because the thing has the lightest fitting requirements for a gun PERIOD throughout the entire game, combined with the immense power and AOE of the weapon, which makes the gun highly appealing to those with high fitting requirement modules/equipment. |
Sloth9230
Deepspace Digital
2409
|
Posted - 2013.07.17 00:21:00 -
[144] - Quote
Zero Harpuia wrote:[Scrambler Pistols are not better than Scrambler Rifles, and SMGs are not better than ARs, just because of a lack of range. Scrambler pistols are better than rifles if you're good at headshots, and the SMG is better than the AR when up against armor, being sidearms does not make them completely inferior when compared to their light counterparts.
Now whether this remains true with their actual counterparts (AR to gallnte pistol and SMG to combat rifle) has yet to be seen. |
Henchmen21
Vherokior Combat Logistics Minmatar Republic
40
|
Posted - 2013.07.17 01:18:00 -
[145] - Quote
When so many people are using it as a primary weapon something is wrong. There will always be those guys that run around with only sidearms, just because he can. But when everyone is doing it's its probably too easy. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
69
|
Posted - 2013.07.17 01:18:00 -
[146] - Quote
Zero Harpuia wrote:Scrambler Pistols are not better than Scrambler Rifles Scrambler pistols destroy scrambler rifles at close range especially with headshots |
Buster Friently
Rosen Association
1153
|
Posted - 2013.07.17 02:04:00 -
[147] - Quote
Henchmen21 wrote:When so many people are using it as a primary weapon something is wrong. There will always be those guys that run around with only Assault Rifles, just because he can. But when everyone is doing it's its probably too easy.
FTFY |
D legendary hero
THE WARRIORS OF LEGEND
368
|
Posted - 2013.07.17 03:23:00 -
[148] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
Flaylocks need the following:
1. ROF nerf. the speed at which they fire is what irritates most people. solution: give it the same ROF as the breach scrambler pistol. 2. reload speed nerf. it reloads so fast that missing dowsnt count the blast radius is supposed to compensate for inaccuracy not the reload speed. solution: give it a 3.5 second reload speed. 3. blast radius buff. everyone here who has died to a flaylock pistol has died to an advanced or core flaylock pistol because the blast radius on the std flaylock and breach flaylock are horrible, and a waste of ISK and SP. how to fix this? solution: give all flaylocks a .5m increase in blast radius. this way it doesnt become a waste of SP.
hidden problem. 4. not many people realize it but most of the QQ's here are galente. i dnt blame them. with the way armor sucks, flaylocks only exacerbate the problem by sometimes insta killing galent suits. solution: the underlying issue here is that armor needs a buff. therefore, armor and armor tanking must be fixed to end this problem.
OTHER: the above should handle all valid complaints. for all other complaints. compare the SMGs damage per clip, and the scrambler pistols damage per clip, with the flaylock's damage per clip. militia SMG = 25 ,000; militia pistol scrambler = 432 (scrambler pistol actually needs a buff badly. but remember the headshot bonus is 400%); flaylocks = 660.
so, flaylocks keep in line with the other side arm damage per clip. but the flaylocks need the samae fire rate as the breach scrambler pistol inorder to be balanced against them. trust me i have core flaylocks. flaylocks are no where near as OP as people say. but they are close to becoming OP. doing the aforementioned will balance them out.
as for the "OMGZ HE ONE SHOT ME....". if you have low health you will got one shot. its the same if a grenade kills you in one shot, or if a plasma cannon hits you in one shot. or a sniper kills you in one shot.... in fact, no one complainst about snipers killing you in 3 shots, and you can't shoot them back they are too far away....lol.
final point. if you get killed by a flaylock in CQB. don't be angy or upset because flaylocks are supposed to excel in CQB. ARs are not supposed to excel in CQB so there is no reason why an AR should beat a flaylock in CQB, just as it shouldnt beat an SMG or a shotgun or a scrambler pistol (scrambler pistols need a buff to chromosome level though.)
CONCLUSION
by giving the flaylock pistols (STD, ADV, PROTO) the same reload speed as the SMG (3.5 seconds), the same fire rate as the breach scrambler pistol (133.3 rpm), and a .5 increase in blast radius (for all lvls the STD, ADV, PROTO). the flaylocks advantages will be balanced against its disadvantages.
|
ZDub 303
TeamPlayers EoN.
960
|
Posted - 2013.07.17 03:29:00 -
[149] - Quote
D legendary hero wrote: CONCLUSION
by giving the flaylock pistols (STD, ADV, PROTO) the same reload speed as the SMG (3.5 seconds), the same fire rate as the breach scrambler pistol (133.3 rpm), and a .5 increase in blast radius (for all lvls the STD, ADV, PROTO). the flaylocks advantages will be balanced against its disadvantages.
TL:DR - In Conclusion, the std and adv variants aren't OP enough, please buff the flaylock pistol!! |
RINON114
B.S.A.A. General Tso's Alliance
286
|
Posted - 2013.07.17 04:29:00 -
[150] - Quote
ZDub 303 wrote:D legendary hero wrote: CONCLUSION
by giving the flaylock pistols (STD, ADV, PROTO) the same reload speed as the SMG (3.5 seconds), the same fire rate as the breach scrambler pistol (133.3 rpm), and a .5 increase in blast radius (for all lvls the STD, ADV, PROTO). the flaylocks advantages will be balanced against its disadvantages.
TL:DR - In Conclusion, the std and adv variants aren't OP enough, please buff the flaylock pistol!! Exactly. Anybody who owns a core flaylock and says they aren't OP is lying out their arse. I have a standard flaylock just to keep up in part with the core flaylock users and that thing is incredible! I hit one guy dead on and he just popped. Even the standard variant is OP as hell.
My suggestion for a nerf could go two ways - Increase splash radius, lower splash damage. Lower the direct damage of all variants to be the same as the basic variants and balance accordingly.
OR
Keep direct damage as it is and lower the splash damage and splash radius by a lot. |
|
Buster Friently
Rosen Association
1156
|
Posted - 2013.07.17 05:08:00 -
[151] - Quote
RINON114 wrote:ZDub 303 wrote:D legendary hero wrote: CONCLUSION
by giving the flaylock pistols (STD, ADV, PROTO) the same reload speed as the SMG (3.5 seconds), the same fire rate as the breach scrambler pistol (133.3 rpm), and a .5 increase in blast radius (for all lvls the STD, ADV, PROTO). the flaylocks advantages will be balanced against its disadvantages.
TL:DR - In Conclusion, the std and adv variants aren't OP enough, please buff the flaylock pistol!! Exactly. Anybody who owns a core flaylock and says they aren't OP is lying out their arse. I have a standard flaylock just to keep up in part with the core flaylock users and that thing is incredible! I hit one guy dead on and he just popped. Even the standard variant is OP as hell. My suggestion for a nerf could go two ways - Increase splash radius, lower splash damage. Lower the direct damage of all variants to be the same as the basic variants and balance accordingly. OR Keep direct damage as it is and lower the splash damage and splash radius by a lot.
Lol. Anecdotes. They rule.
Go AR or go home. |
Sloth9230
Deepspace Digital
2430
|
Posted - 2013.07.17 05:16:00 -
[152] - Quote
Buster Friently wrote:RINON114 wrote:ZDub 303 wrote:D legendary hero wrote: CONCLUSION
by giving the flaylock pistols (STD, ADV, PROTO) the same reload speed as the SMG (3.5 seconds), the same fire rate as the breach scrambler pistol (133.3 rpm), and a .5 increase in blast radius (for all lvls the STD, ADV, PROTO). the flaylocks advantages will be balanced against its disadvantages.
TL:DR - In Conclusion, the std and adv variants aren't OP enough, please buff the flaylock pistol!! Exactly. Anybody who owns a core flaylock and says they aren't OP is lying out their arse. I have a standard flaylock just to keep up in part with the core flaylock users and that thing is incredible! I hit one guy dead on and he just popped. Even the standard variant is OP as hell. My suggestion for a nerf could go two ways - Increase splash radius, lower splash damage. Lower the direct damage of all variants to be the same as the basic variants and balance accordingly. OR Keep direct damage as it is and lower the splash damage and splash radius by a lot. Lol. Anecdotes. They rule. Go AR or go home. lol nerf direct damage? GTFO
A'hhh man, gotta love dem anecdotes |
crazy space 1
Unkn0wn Killers
1508
|
Posted - 2013.07.17 05:17:00 -
[153] - Quote
how about releasing the proposals BEFORE content lock? hmmmmm? |
Sloth9230
Deepspace Digital
2430
|
Posted - 2013.07.17 05:21:00 -
[154] - Quote
crazy space 1 wrote:how about releasing the proposals BEFORE content lock? hmmmmm? S'hhh, remember, this has all been a collaboration.
Quote:We're off to the races with an audience of core gamers," he told us. "So we're now entering our fast iteration cycle, doing monthly updates. A very tight collaboration with the community, as we've done with EVE throughout the years. -Hilmar Veigar P+¬tursson
|
Buster Friently
Rosen Association
1156
|
Posted - 2013.07.17 06:08:00 -
[155] - Quote
Sloth9230 wrote:Buster Friently wrote:RINON114 wrote:ZDub 303 wrote:D legendary hero wrote: CONCLUSION
by giving the flaylock pistols (STD, ADV, PROTO) the same reload speed as the SMG (3.5 seconds), the same fire rate as the breach scrambler pistol (133.3 rpm), and a .5 increase in blast radius (for all lvls the STD, ADV, PROTO). the flaylocks advantages will be balanced against its disadvantages.
TL:DR - In Conclusion, the std and adv variants aren't OP enough, please buff the flaylock pistol!! Exactly. Anybody who owns a core flaylock and says they aren't OP is lying out their arse. I have a standard flaylock just to keep up in part with the core flaylock users and that thing is incredible! I hit one guy dead on and he just popped. Even the standard variant is OP as hell. My suggestion for a nerf could go two ways - Increase splash radius, lower splash damage. Lower the direct damage of all variants to be the same as the basic variants and balance accordingly. OR Keep direct damage as it is and lower the splash damage and splash radius by a lot. Lol. Anecdotes. They rule. Go AR or go home. lol nerf direct damage? GTFO A'hhh man, gotta love dem anecdotes
I don't think that word means what you think it means.
|
Pandora Mars
Afterlife Overseers
84
|
Posted - 2013.07.17 09:00:00 -
[156] - Quote
Flaylock's splash damage is just TROLOLOLOLOLOLOLOLOLOLOLOLOL ridicolous, that's all I got to say.
With the splash damage being something like 99,999% of the direct hit damage... seriously? |
Sloth9230
Deepspace Digital
2437
|
Posted - 2013.07.17 09:32:00 -
[157] - Quote
Buster Friently wrote: I don't think that word means what you think it means.
An anecdote is a short and amusing or interesting account, which may depict a real incident or person.
His story certainly amused me if nothing else |
Himiko Kuronaga
SyNergy Gaming EoN.
917
|
Posted - 2013.07.17 10:00:00 -
[158] - Quote
Why the hell should a sidearm even have a blast radius in the first place?
Get rid of that **** it does enough damage. Learn to aim. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
15
|
Posted - 2013.07.17 10:44:00 -
[159] - Quote
just a quick question , if you fire with the flaylock in the ground at the base of your feet do you take damage?
im asking because almost all ppl ive seen using the flaylock they shoot the ground if you close to them and you die |
|
CCP Eterne
C C P C C P Alliance
2475
|
Posted - 2013.07.17 10:47:00 -
[160] - Quote
We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|
|
IamI3rian
OSG Planetary Operations Covert Intervention
302
|
Posted - 2013.07.17 10:50:00 -
[161] - Quote
Sounds promising. = )
--- Remember: IamI3rian told ya. Enemy MCC shields... failed |
Himiko Kuronaga
SyNergy Gaming EoN.
918
|
Posted - 2013.07.17 11:01:00 -
[162] - Quote
CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant.
... can we possibly skip the months of waiting for a long, drawn out, well explained justification for the changes that are coming and just give it to us a single sentence now?
For example: Blast radius nerfed, damage nerfed.
That didn't take a devblog we had to wait a month for, I just wrote it.
You guys can do the same, comn try it. |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
496
|
Posted - 2013.07.17 11:45:00 -
[163] - Quote
Himiko Kuronaga wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. ... can we possibly skip the months of waiting for a long, drawn out, well explained justification for the changes that are coming and just give it to us a single sentence now? For example: Blast radius nerfed, damage nerfed. That didn't take a devblog we had to wait a month for, I just wrote it. You guys can do the same, comn try it.
I totally agree with this, by all means write your dev blogs for the greater audience but surely there is nothing stopping you from writing a few lines like 'Range shortened due to ABC to bring it more inline with DEF', in good time ahead of any dev blog? Or at least say 'we are trying to lessen the ABC by a few different metrics such as DEF and GHI but we are still testing to see which one works the best'. |
Heinz Doofenshertz
BetaMax. CRONOS.
451
|
Posted - 2013.07.17 11:47:00 -
[164] - Quote
no all response must take 6 months and be 45 pages long |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
206
|
Posted - 2013.07.17 12:35:00 -
[165] - Quote
CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant.
Sounds like Sloth was right again and CCP going way over the top.
Thought they were learning but we will see after this blog |
Kaughst
0uter.Heaven EoN.
6
|
Posted - 2013.07.17 13:32:00 -
[166] - Quote
I think the weapon as a sidearm yet having AOE makes this gun compete against the MD and at the same time needs to have the capacity to kill someone because it is a sidearm. That is the problem with the weapon...the AOE...If you nerf this down to a AOE weapon without any good splash damage but good radius it once again competes with the MD and is useless as a sidearm.
The only way I can see balancing this weapon respectively is if they tightened the radius and kept the splash damage. Maybe they will do something like that, I don't care and it's not my problem to fuss about.
Personally I never really liked this weapon...as I said it competed with my Mass Driver. I would rather wait to skill into the MagSec SMG...save more PG and CPU with a hybrid sidearm on my Gal Assault suit.
|
Prophet Endokush
The Church Of Endokush
2
|
Posted - 2013.07.17 14:09:00 -
[167] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
Woah now, listen to me. I have been playing Dust since it was a closed beta. Back then I realized the power and importance of specialization. My 1st go around, I skilled up using laser rifles. I sucked at 1st but after becoming familiar with the weapon and skilling it up, I entered a demigod state. Streams of hatemail flooded my mailbox that I began to treasure. The laser rifle then got nerfed not too much later. I was upset because I had invested nearly all my skill points into it and CCP seemed to nerf me back down so that it would be fair to other players... After the skill wipe when Dust was released, I decided to change things up a bit. I evaluated the weapons and chose assault rilfes as my specialization, specifically tactical assault rifles. Again, I sucked at 1st, but after some skilling and experience with the weapon I again became God-like. Now, I want to state that it is not only the experience and skill points that get me to this Achilles-like state but also extreme tactical perfection that cannot be skilled with in game points. So as things go, CCP nerfs the assault rilfes. I was reasonably upset. I had invested so much into it. I understand that the weapons were trending, but i had stuck with it from the beginning (and maybe even inspired other players to start the trend). Luckily, there was an optional skill reset in my near future. Ok, so I finally got all my skills reset and I begin the process of picking a new best friend from the arsenal. I wanted to focus on fitting the suit's modules and leaving lots of CPU and PG for it. I looked through the sidearms and found the flaylock pistol. I was filled with Gallente pride while using it and fell in love. As i skilled and became familiar with my baby, I again am blessed by the God of War. So here I am. I have been getting hate mail since day one. And all I see on my Dust social networking is how overpowered the flaylock pistol is. I have invested so much into the skills associated with the flaylock, I am so accustom to the gun that It has become a jack of all trades, my swiss army knife one might say. I understand that it sucks to die (and I definitely dish it out to the other Dusties with the fury of 1000 suns). My point is that every weapon has its strong characteristics and drawbacks, (I can go on about the drawbacks of the flaylock) And I ask, CCP, that if you do decide to curve my baby that you take in to mind the skillpoints I have invested. Many hours have been spent the this skill branch. I'm not asking for a skill reset but I'm not ruling it out. I know it is very difficult to balance this amazing game, and I cant wait to see where it goes. Just thought you would appreciate the story coming from a dedicated flaylock pistol champion
-Prophet
|
Ruthless Lee
The Eliminators
1
|
Posted - 2013.07.17 14:18:00 -
[168] - Quote
Prophet Endokush wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! Woah now, listen to me. I have been playing Dust since it was a closed beta. Back then I realized the power and importance of specialization. My 1st go around, I skilled up using laser rifles. I sucked at 1st but after becoming familiar with the weapon and skilling it up, I entered a demigod state. Streams of hatemail flooded my mailbox that I began to treasure. The laser rifle then got nerfed not too much later. I was upset because I had invested nearly all my skill points into it and CCP seemed to nerf me back down so that it would be fair to other players... After the skill wipe when Dust was released, I decided to change things up a bit. I evaluated the weapons and chose assault rilfes as my specialization, specifically tactical assault rifles. Again, I sucked at 1st, but after some skilling and experience with the weapon I again became God-like. Now, I want to state that it is not only the experience and skill points that get me to this Achilles-like state but also extreme tactical perfection that cannot be skilled with in game points. So as things go, CCP nerfs the assault rilfes. I was reasonably upset. I had invested so much into it. I understand that the weapons were trending, but i had stuck with it from the beginning (and maybe even inspired other players to start the trend). Luckily, there was an optional skill reset in my near future. Ok, so I finally got all my skills reset and I begin the process of picking a new best friend from the arsenal. I wanted to focus on fitting the suit's modules and leaving lots of CPU and PG for it. I looked through the sidearms and found the flaylock pistol. I was filled with Gallente pride while using it and fell in love. As i skilled and became familiar with my baby, I again am blessed by the God of War. So here I am. I have been getting hate mail since day one. And all I see on my Dust social networking is how overpowered the flaylock pistol is. I have invested so much into the skills associated with the flaylock, I am so accustom to the gun that It has become a jack of all trades, my swiss army knife one might say. I understand that it sucks to die (and I definitely dish it out to the other Dusties with the fury of 1000 suns). My point is that every weapon has its strong characteristics and drawbacks, (I can go on about the drawbacks of the flaylock) And I ask, CCP, that if you do decide to curve my baby that you take in to mind the skillpoints I have invested. Many hours have been spent the this skill branch. I'm not asking for a skill reset but I'm not ruling it out. I know it is very difficult to balance this amazing game, and I cant wait to see where it goes. Just thought you would appreciate the story coming from a dedicated flaylock pistol champion -Prophet
...from what I can see, you're doing it wrong. You should just spec into AR and run around with your GEK or Duvolle all the time. If any non-AR kills somebody, they get mad.
|
KING SALASI
MAJOR DISTRIBUTION
126
|
Posted - 2013.07.17 14:29:00 -
[169] - Quote
Here is an idea take the FP,MD CN, and any noob tube weapon. Also take vehicles out of Ambush, make a vehicle ambush only mode.
Take the noob stuff out of the game. Then agian keep adding noob stuff keep making it a grind with no respec, and watch the player numbers shrink so Sony can pull the plug on Dust like Mag. |
ZDub 303
TeamPlayers EoN.
976
|
Posted - 2013.07.17 14:37:00 -
[170] - Quote
Prophet Endokush wrote: Ok, so I finally got all my skills reset and I begin the process of picking a new best friend from the arsenal. I wanted to focus on fitting the suit's modules and leaving lots of CPU and PG for it. I looked through the sidearms and found the flaylock pistol. I was filled with Gallente pride while using it and fell in love. As i skilled and became familiar with my baby, I again am blessed by the God of War. So here I am. I have been getting hate mail since day one.
You almost sounded credible until you said this part.
Also flaylock pistol is minmatar not gallente... so I don't know what the gallente pride is for? Until you're filled with pride at how easy it is to kill poor gallente armor tankers with a handheld rocket launcher? |
|
Buster Friently
Rosen Association
1161
|
Posted - 2013.07.17 15:28:00 -
[171] - Quote
CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant.
Even CCP agrees, go AR or go home.
|
Bob Teller
Red Star. EoN.
34
|
Posted - 2013.07.17 15:44:00 -
[172] - Quote
KING CHECKMATE wrote:ME being a flaylock pistol user (not as main but well, i have like 8 different game styles >..>) , i think the only thing it needs a nerf on the flaylock is a little of range to be in par with other Side-weapons. But thats it. Oh man you're gonna cry soon |
InsidiousN
KILL-EM-QUICK RISE of LEGION
127
|
Posted - 2013.07.17 15:50:00 -
[173] - Quote
The Flaylocks does not need a nerf, the aiming needs to be fixed so that player skill is actually a factor in a firefight. The reason the Flaylocks seems OP is because it is the only weapon that can register hits with this ****** aiming and hit detection system. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
111
|
Posted - 2013.07.17 15:52:00 -
[174] - Quote
BUFF the flaylocks |
Buster Friently
Rosen Association
1162
|
Posted - 2013.07.17 15:52:00 -
[175] - Quote
InsidiousN wrote:The Flaylocks does not need a nerf, the aiming needs to be fixed so that player skill is actually a factor in a firefight. The reason the Flaylocks seems OP is because it is the only weapon that can register hits with this ****** aiming and hit detection system. You know that's runny, and a little sad, because the kill feeds show nearly 10 times as many AR kills as flaylock kills.
|
InsidiousN
KILL-EM-QUICK RISE of LEGION
127
|
Posted - 2013.07.17 15:58:00 -
[176] - Quote
OZAROW wrote:Spent 6 months running boosters only to have my entire scout class ruined! Hit box too big Knives delay an cant hit a target right beside because of knife button quick slash delay an strafe speed almost impossible Endurance nerf to jumping, melee, running and endurance bar delay too much even with endurance skil, cardiac an kinetic proto Scout suit now garbage Almost impossible to not go even . Minmatar suit is a assassin not recon! So ccp thanks for wreaking months of money an hard work my question is what are you going to do about it? Respects for all scouts an drop the class all together or fix it? Probably got close to 2 bills out of me only to destroy my wasted funds Stupid me for believing it was worth it! Anyone else choked about this and know what the fixing plan is or if their is one?
Oso Peresoso wrote:They'll probably buff it. Eventually. Maybe sooner than that since they did say that balance issues were a high priority alongside performance issues. You really spent 6 months specializing into one build and now you can't run anything else? Nice sob story, enjoy your Nova Knife Proficiency 5, lol.
Specialization is supposed to be the entire basis of this game and a main selling point, the thing that it has and no other shooter can touch. Being a jack of all trades is discouraged by the very long skill training times. Which means that OZAROW took the correct approach by fully skilling into a very specific build, and the onus lies with CCP to actually make a balanced game where people can skill into a specific set of skills and be equally competitive on the battlefield in a variety of ways, a rock-paper-scissors approach to balance is a sound analogy. However, CCP has failed miserably to find any competitive balance since day 1 of closed beta.
We just continue going from one trump card to the next. At one point Scouts were world-beaters because they couldn't be shot, then Tanks, then swarm launchers, then laser rifles, then Tactical Assault Rifles, and now everyone is demanding respecs so they can put their skill points into the newest trump card of Caldari Logi.
So, go f*ck yourself Oso Peresoso, OZAROW actually spent the time to skill his character in the way that this game is supposed to operate.
The huge elephant in the room, and the one that will prevent CCP from growing the DUST population is the fact that it takes 6 months to really get anywhere near completing a specific build, but if there is no stable foundation of balance, then why would anyone spend the time skilling into anything? Once you complete the build you were working on for 6 months it may go from being a viable option to being completely and utterly useless. |
Buster Friently
Rosen Association
1164
|
Posted - 2013.07.17 16:05:00 -
[177] - Quote
InsidiousN wrote:OZAROW wrote:Spent 6 months running boosters only to have my entire scout class ruined! Hit box too big Knives delay an cant hit a target right beside because of knife button quick slash delay an strafe speed almost impossible Endurance nerf to jumping, melee, running and endurance bar delay too much even with endurance skil, cardiac an kinetic proto Scout suit now garbage Almost impossible to not go even . Minmatar suit is a assassin not recon! So ccp thanks for wreaking months of money an hard work my question is what are you going to do about it? Respects for all scouts an drop the class all together or fix it? Probably got close to 2 bills out of me only to destroy my wasted funds Stupid me for believing it was worth it! Anyone else choked about this and know what the fixing plan is or if their is one? Oso Peresoso wrote:They'll probably buff it. Eventually. Maybe sooner than that since they did say that balance issues were a high priority alongside performance issues. You really spent 6 months specializing into one build and now you can't run anything else? Nice sob story, enjoy your Nova Knife Proficiency 5, lol. Specialization is supposed to be the entire basis of this game and a main selling point, the thing that it has and no other shooter can touch. Being a jack of all trades is discouraged by the very long skill training times. Which means that OZAROW took the correct approach by fully skilling into a very specific build, and the onus lies with CCP to actually make a balanced game where people can skill into a specific set of skills and be equally competitive on the battlefield in a variety of ways, a rock-paper-scissors approach to balance is a sound analogy. However, CCP has failed miserably to find any competitive balance since day 1 of closed beta. We just continue going from one trump card to the next. At one point Scouts were world-beaters because they couldn't be shot, then Tanks, then swarm launchers, then laser rifles, then Tactical Assault Rifles, and now everyone is demanding respecs so they can put their skill points into the newest trump card of Caldari Logi. So, go f*ck yourself Oso Peresoso, OZAROW actually spent the time to skill his character in the way that this game is supposed to operate. The huge elephant in the room, and the one that will prevent CCP from growing the DUST population is the fact that it takes 6 months to really get anywhere near completing a specific build, but if there is no stable foundation of balance, then why would anyone spend the time skilling into anything? Once you complete the build you were working on for 6 months it may go from being a viable option to being completely and utterly useless. Conclusion: Do NOT nerf the Flaylock!!! How the **** do you expect anyone to ever want to skill into anything? Once they spent months getting there it will become useless.
Yes, just like the Laser, the HMG, the MD, and anything else non AR.
lol, I mean we already have nerf requests for the MD again, and the only thing that changed from it's nerf hammer purgatory was splash damage was fixed, you know, to actually work.
It's pathetic. |
Scottie MaCallan
Krusual Covert Operators Minmatar Republic
31
|
Posted - 2013.07.17 16:28:00 -
[178] - Quote
CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant.
I hope they're the right kind of significant! I'll be really sad if I lose my mid-range finisher for my shotgun/flaylock/flux scout. I'm all for fixing the spam though
|
Buster Friently
Rosen Association
1167
|
Posted - 2013.07.17 16:35:00 -
[179] - Quote
Scottie MaCallan wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. I hope they're the right kind of significant! I'll be really sad if I lose my mid-range finisher for my shotgun/flaylock/flux scout. I'm all for fixing the spam though
They're going to be the kind of significant that renders the weapon useless, because it isn't an AR. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5250
|
Posted - 2013.07.17 16:41:00 -
[180] - Quote
Buster Friently wrote: They're going to be the kind of significant that renders the weapon useless, because it isn't an AR.
I know, how dare they take the Flaylock from being a light weapon and turning it into a side arm
Preposterous |
|
Taeryn Frost
Zumari Force Projection Caldari State
13
|
Posted - 2013.07.17 16:42:00 -
[181] - Quote
Buster Friently wrote:InsidiousN wrote:The Flaylocks does not need a nerf, the aiming needs to be fixed so that player skill is actually a factor in a firefight. The reason the Flaylocks seems OP is because it is the only weapon that can register hits with this ****** aiming and hit detection system. You know that's funny, and a little sad, because the kill feeds show nearly 10 times as many AR kills as flaylock kills.
I seem to get slaughtered by everything so I'm not gonna ***** about nerf this and nerf that; however, if the AR gets 10x as many kills its probably because 10x as many people use them. I think a kills per weapon per user stat would be more accurate in this case. Although I doubt such statistics are tracked.
My logic is that if all FP users get on average, let's just say 7 kills a match per user and AR users average about 3 kills a match per user, that would show the possibility of an imbalance in overall weapon ability. Of course this doesn't account for player skill, SP and all that jazz. In the end I s'pose I just better "get good" as they like to say. |
Buster Friently
Rosen Association
1168
|
Posted - 2013.07.17 16:47:00 -
[182] - Quote
Taeryn Frost wrote:Buster Friently wrote:InsidiousN wrote:The Flaylocks does not need a nerf, the aiming needs to be fixed so that player skill is actually a factor in a firefight. The reason the Flaylocks seems OP is because it is the only weapon that can register hits with this ****** aiming and hit detection system. You know that's funny, and a little sad, because the kill feeds show nearly 10 times as many AR kills as flaylock kills. I seem to get slaughtered by everything so I'm not gonna ***** about nerf this and nerf that; however, if the AR gets 10x as many kills its probably because 10x as many people use them. I think a kills per weapon per user stat would be more accurate in this case. Although I doubt such statistics are tracked. My logic is that if all FP users get on average, let's just say 7 kills a match per user and AR users average about 3 kills a match per user, that would show the possibility of an imbalance in overall weapon ability. Of course this doesn't account for player skill, SP and all that jazz. In the end I s'pose I just better "get good" as they like to say.
There's a reason that 10x as many people use them (if that's the case) Those stats are tracked, it's just that CCP doesn't want to let us see them.
The bottom line is simple, this isn't Dust 514 anymore, it's AR 514.
Go AR or go home. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
103
|
Posted - 2013.07.17 16:52:00 -
[183] - Quote
Don't nerf it until I can spec into it and own the bejesus out of everyone!
I deserve a chance, too.
Munch |
D legendary hero
THE WARRIORS OF LEGEND
378
|
Posted - 2013.07.17 16:52:00 -
[184] - Quote
THE TRAINSPOTTER wrote:just a quick question , if you fire with the flaylock in the ground at the base of your feet do you take damage?
im asking because almost all ppl ive seen using the flaylock they shoot the ground if you close to them and you die
it does happen. if oyu have proficency in flaylocks suicide is a possiblility. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5250
|
Posted - 2013.07.17 16:52:00 -
[185] - Quote
Buster Friently wrote:There's a reason that 10x as many people use them (if that's the case), and it's called EZ. Those stats are tracked, it's just that CCP doesn't want to let us see them.
The bottom line is simple, this isn't Dust 514 anymore, it's AR 514.
Go AR or go home. I just find it funny how you get so bent out of shape that the primary work horse light weapon of DUST is seen more than the random sidearm. It's a sidearm, it shouldn't be a primary threat on the battlefield like it is now. Like any sidearm, it should either be focused on killing one person at a time, or it should have much lower damage.
If you want a Light Weapon, might I suggest skilling into Light Weapon Operation and going from there.
|
Buster Friently
Rosen Association
1170
|
Posted - 2013.07.17 16:54:00 -
[186] - Quote
DUST Fiend wrote:Buster Friently wrote:There's a reason that 10x as many people use them (if that's the case), and it's called EZ. Those stats are tracked, it's just that CCP doesn't want to let us see them.
The bottom line is simple, this isn't Dust 514 anymore, it's AR 514.
Go AR or go home. I just find it funny how you get so bent out of shape that the primary work horse light weapon of DUST is seen more than the random sidearm. It's a sidearm, it shouldn't be a primary threat on the battlefield like it is now. Like any sidearm, it should either be focused on killing one person at a time, or it should have much lower damage. If you want a Light Weapon, might I suggest skilling into Light Weapon Operation and going from there.
It's not just the Flaylock, see, that's the thing.
It's the Flaylock, the MD, the LR, the HMG, prenerf to Scrambler Rifle and PC. Hell, even the Sniper Rifle got a stealth nerf from a change that buffed the ARs! It's anything not AR. That's the problem. It doesn't matter if the weapon is light, sidearm, or even heavy, if it even comes close to parity, it gets the nerf hammer.
Hail AR 514. |
D legendary hero
THE WARRIORS OF LEGEND
378
|
Posted - 2013.07.17 16:57:00 -
[187] - Quote
CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant.
there you go again... significant changes... all changes should be slight and adjusted slowly as needed until balance.
if you decrease the fire rate to 133.3 and decrease the reload speed to 3.5 seconds, but increase the blast radius by .5 all flaylocks would be balanced.
again the only people complaining are AR users that get too close and want to win in CQC verses everything. galente suits also complain but thats because CCP needs to fix armor, its not the flaylocks fault. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5253
|
Posted - 2013.07.17 16:59:00 -
[188] - Quote
Buster Friently wrote:It's the Flaylock, the MD, the LR, the HMG, prenerf to Scrambler Rifle and PC. Hell, even the Sniper Rifle got a stealth nerf from a change that buffed the ARs! It's anything not AR. That's the problem. It doesn't matter if the weapon is light, sidearm, or even heavy, if it even comes close to parity, it get's the nerf hammer.
Hail AR 514. Flaylock exists MD was basically fixed LR needs some love HMG is basically fixed Scrambler Rifle is doing fine with skilled players Plasma Cannon is a joke and will be buffed then nerfed then buffed then buffed again, nerfed a couple times, and then it will be back to where it started. Sniper rifles are fine if not for the draw distance being all screwed up.
There isn't much more you can do to the AR other than giving it jamming / overheat and maybe lowering its damage just a tad. |
Buster Friently
Rosen Association
1172
|
Posted - 2013.07.17 17:01:00 -
[189] - Quote
DUST Fiend wrote:Buster Friently wrote:It's the Flaylock, the MD, the LR, the HMG, prenerf to Scrambler Rifle and PC. Hell, even the Sniper Rifle got a stealth nerf from a change that buffed the ARs! It's anything not AR. That's the problem. It doesn't matter if the weapon is light, sidearm, or even heavy, if it even comes close to parity, it get's the nerf hammer.
Hail AR 514. Flaylock exists MD was basically fixed LR needs some love HMG is basically fixed Scrambler Rifle is doing fine with skilled players Plasma Cannon is a joke and will be buffed then nerfed then buffed then buffed again, nerfed a couple times, and then it will be back to where it started. Sniper rifles are fine if not for the draw distance being all screwed up. There isn't much more you can do to the AR other than giving it jamming / overheat and maybe lowering its damage just a tad.
The scrambler rifle is laughable. Based on actual killfeeds, it is as also, ironically, registering less than 10% of the kills that the standard ARs do. It should be a very similar weapon.
The MD is still weak, but the forum whine regarding it is already building.
LRs do still suck as do PCs, Sniper rifles do a lot less damage at distance now, you know, their supposed role.
And yet, king AR still sits at the top.
Pathetic. |
D legendary hero
THE WARRIORS OF LEGEND
380
|
Posted - 2013.07.17 17:01:00 -
[190] - Quote
Buster Friently wrote:DUST Fiend wrote:Buster Friently wrote:There's a reason that 10x as many people use them (if that's the case), and it's called EZ. Those stats are tracked, it's just that CCP doesn't want to let us see them.
The bottom line is simple, this isn't Dust 514 anymore, it's AR 514.
Go AR or go home. I just find it funny how you get so bent out of shape that the primary work horse light weapon of DUST is seen more than the random sidearm. It's a sidearm, it shouldn't be a primary threat on the battlefield like it is now. Like any sidearm, it should either be focused on killing one person at a time, or it should have much lower damage. If you want a Light Weapon, might I suggest skilling into Light Weapon Operation and going from there. It's not just the Flaylock, see, that's the thing. It's the Flaylock, the MD, the LR, the HMG, prenerf to Scrambler Rifle and PC. Hell, even the Sniper Rifle got a stealth nerf from a change that buffed the ARs! It's anything not AR. That's the problem. It doesn't matter if the weapon is light, sidearm, or even heavy, if it even comes close to parity, it gets the nerf hammer. Hail AR 514.
finally someone with common sense.
ARs are supposed to be jacks of all trades, but b masters of none , right now you can use an AR for pretty much everything... hell its even better than HMGs, SMGs, and shotguns in close range. now the only thing that can contest an AR in close range and people ***** about it. if they nerf the falylocks im leaving this game... why?
i specced into minmintar weaponry, HMGs, flaylocks, MDs, SMGs, all my minmintar guns are already pretty bad... now the only decent one is gonna get nerfed to hell. plus i use heavy suits that got nerfed to hell.. so great... my 8.6 million SP is ******* worthless against a guy with a militia AR now because my HMG, and flaylocsk were actually doing what they were designed to do |
|
D legendary hero
THE WARRIORS OF LEGEND
380
|
Posted - 2013.07.17 17:03:00 -
[191] - Quote
DUST Fiend wrote:Buster Friently wrote:It's the Flaylock, the MD, the LR, the HMG, prenerf to Scrambler Rifle and PC. Hell, even the Sniper Rifle got a stealth nerf from a change that buffed the ARs! It's anything not AR. That's the problem. It doesn't matter if the weapon is light, sidearm, or even heavy, if it even comes close to parity, it get's the nerf hammer.
Hail AR 514. Flaylock exists MD was basically fixed LR needs some love HMG is basically fixed Scrambler Rifle is doing fine with skilled players Plasma Cannon is a joke and will be buffed then nerfed then buffed then buffed again, nerfed a couple times, and then it will be back to where it started. Sniper rifles are fine if not for the draw distance being all screwed up. There isn't much more you can do to the AR other than giving it jamming / overheat and maybe lowering its damage just a tad.
the ARs could use a slight nerf. the HMG needs a buff... big time. the flaylocks are fine. armor tanking needs to be fixed. that is the real problem |
DUST Fiend
OSG Planetary Operations Covert Intervention
5254
|
Posted - 2013.07.17 17:09:00 -
[192] - Quote
Have fun debating guys, I'm just happy to see CCP saying the flaylock is getting significant changes
:p |
Mavado V Noriega
SyNergy Gaming EoN.
3838
|
Posted - 2013.07.17 17:31:00 -
[193] - Quote
Himiko Kuronaga wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. ... can we possibly skip the months of waiting for a long, drawn out, well explained justification for the changes that are coming and just give it to us a single sentence now? For example: Blast radius nerfed, damage nerfed. That didn't take a devblog we had to wait a month for, I just wrote it. You guys can do the same, comn try it.
this. dont need a dev blog explaining u lowered splash dmg and no reasoning why it was lowered cuz we been tellin u why it needs to nerfed for a while now |
Baedok Ben
Ordinem sole
0
|
Posted - 2013.07.17 17:56:00 -
[194] - Quote
Fixing the Flaylock is fine and all, but where is the plan for a public flailing of the Dev who created this monster? |
|
CCP Eterne
C C P C C P Alliance
2498
|
Posted - 2013.07.17 18:00:00 -
[195] - Quote
Himiko Kuronaga wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. ... can we possibly skip the months of waiting for a long, drawn out, well explained justification for the changes that are coming and just give it to us a single sentence now? For example: Blast radius nerfed, damage nerfed. That didn't take a devblog we had to wait a month for, I just wrote it. You guys can do the same, comn try it.
Blog's coming out next week, but yes. Those things and more. The blog goes into more exact details as well as rationalization and design goals. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|
Anuliadon Gortusk
Who Gives A Flux
69
|
Posted - 2013.07.17 18:02:00 -
[196] - Quote
CCP Eterne wrote:Himiko Kuronaga wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. ... can we possibly skip the months of waiting for a long, drawn out, well explained justification for the changes that are coming and just give it to us a single sentence now? For example: Blast radius nerfed, damage nerfed. That didn't take a devblog we had to wait a month for, I just wrote it. You guys can do the same, comn try it. Blog's coming out next week, but yes. Those things and more. The blog goes into more exact details as well as rationalization and design goals. Well I hope on of your design goals isnt for every player to dual wield flaylocks. |
Buster Friently
Rosen Association
1173
|
Posted - 2013.07.17 18:07:00 -
[197] - Quote
CCP Eterne wrote:Himiko Kuronaga wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. ... can we possibly skip the months of waiting for a long, drawn out, well explained justification for the changes that are coming and just give it to us a single sentence now? For example: Blast radius nerfed, damage nerfed. That didn't take a devblog we had to wait a month for, I just wrote it. You guys can do the same, comn try it. Blog's coming out next week, but yes. Those things and more. The blog goes into more exact details as well as rationalization and design goals.
Translation: King AR needs more room! |
Prophet Endokush
The Church Of Endokush
3
|
Posted - 2013.07.17 18:15:00 -
[198] - Quote
just so people know, -FLAYLOCK DRAWBACKS- actually more like anti-flaylock tactics
it is useless at long ranges
near worthless when fighting uphill
at point blank it is impossible to use
suicide accidents are common and more common when damage and blast radius are increased
3 shot clip makes it easy to prepare for a reloading window (attack when they reload)
as a main weapon, it does not have a lot of ammo
take these things in consideration when approaching flaylockers, and use them to your tactial advantage.
source- I use flaylock as a main
-Prophet
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5257
|
Posted - 2013.07.17 18:18:00 -
[199] - Quote
CCP Eterne wrote:Blog's coming out next week, but yes. Those things and more. The blog goes into more exact details as well as rationalization and design goals. So many sweet, delicious, glorious tears. Now just bring LAVs more in line (primarily LLAVs, though specifically impact damage to dropsuits) and bring the Cal lolgi back in line with other lolgi's and we just might start working towards a reasonable state.
Oh, and for the love of kittens, listen to your community and biomass contact nades
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
210
|
Posted - 2013.07.17 18:35:00 -
[200] - Quote
Just going to say for the last time - The sidearm argument is ridiculous.
If sidearms are supposed to be much less lethal then drop the requirements to 1x and scale back their damage even more. The only thing I see with sidearms are that they have range restrictions.
In the setup Dust has, sidearms should be equally as lethal given they are used in the right situation.
If the FP gets a RoF nerf and smaller radius that seems fine. The projectile is already slow moving, range is limited and the clip is small.
But CCP comes on here capitulating talking about and more
W T F |
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
212
|
Posted - 2013.07.17 18:42:00 -
[201] - Quote
Anuliadon Gortusk wrote: Well I hope on of your design goals isnt for every player to dual wield flaylocks.
They always allowed sidearms in light weapon slots; same way they give logis a million slots and dont expect them to load them up with extenders, same way they made lav's more durable to stop ppl ohk them and spawned the murder taxi.
CCP dont see farther than their nose. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5257
|
Posted - 2013.07.17 19:03:00 -
[202] - Quote
I just can't wait to stop watching people switch out from their Godlock to their primary....
In a game right now with a full squad of proto god locks, when they somehow manage to not kill me, they drop to their ARs and can barely touch me LMFAO hahahahahahhaahahhahahhaah |
D legendary hero
THE WARRIORS OF LEGEND
383
|
Posted - 2013.07.17 19:16:00 -
[203] - Quote
Prophet Endokush wrote:just so people know, -FLAYLOCK DRAWBACKS- actually more like anti-flaylock tactics
it is useless at long ranges
near worthless when fighting uphill
at point blank it is impossible to use
suicide accidents are common and more common when damage and blast radius are increased
3 shot clip makes it easy to prepare for a reloading window (attack when they reload)
as a main weapon, it does not have a lot of ammo
take these things in consideration when approaching flaylockers, and use them to your tactial advantage.
source- I use flaylock as a main
-Prophet
but for AR users that's not enough... this^^ is too much thinking they want to be able to beat your flaylocks at anytime anywhere under any circumstances just because they have an AR.
i have to ask CCP. before you kill all flaylocks.... give me the statistics on how many peolple die to ARs, vs flaylocks? how many people die to MDs vs flaylocks? how many people die to SMGs vs flaylocks? how many people are killed with STD flaylcosk vs ADV vs PROTO? then, what were your expected amount of kills per month/week for flaylocks CCP?
the imaginary situations where entire enemy teams are using only flaylocsk IS imaginary it never happens... people cried the same thing about heavies saying "entire teams of heavies will rule the day" never had happen, wouldnt work if it did happen, never will happen.
yeah there will always be that one guy with proto level core flaylocks, that dual weilds them and pwns in close range, just like there will always be that KAAKLIOTA sniper or charge sniper guy whos on the top of a building or mountain somewhere and you can't even see him but he can see you.... well, their wepons are doing what they are supposed to do.
what about the forgunner who gets on top of the building and uses it on infantry? its doing its job...
flaylocks are meant to be good in close range. the only things to do to it to balance it are as follows:
1. decrease ROF to 133.3 RPM (same as breah scrambler pistol) 2. increase reload time to 3.5 seconds (same as SMG) 3. increase blast radius by .5 meters for the breach, STD, ADV, and PROTO flaylocks
with this people who are actually good with flaylocks will still do well. people who just used it to spam will fair badly. case and point
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5257
|
Posted - 2013.07.17 19:20:00 -
[204] - Quote
D legendary hero wrote:the imaginary situations where entire enemy teams are using only flaylocsk IS imaginary it never happens...
Sorry but I literally just left a match with a full squad of proto god lock users who had ARs as secondary weapons.
It happens, a lot, just towards the top end of the spectrum. AKA, better players tend to gravitate towards and abuse anything that will give them an unfair advantage.
And lo, Godlock hunting flocks were born. |
Sloth9230
Deepspace Digital
2447
|
Posted - 2013.07.17 21:46:00 -
[205] - Quote
Daxxis KANNAH wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. Sounds like Sloth was right again and CCP going way over the top. Thought they were learning but we will see after this blog *shrug*
On a side note, i'm really enjoying my militia Scrambler Pistol |
D legendary hero
THE WARRIORS OF LEGEND
383
|
Posted - 2013.07.17 21:58:00 -
[206] - Quote
DUST Fiend wrote:I just can't wait to stop watching people switch out from their Godlock to their primary....
In a game right now with a full squad of proto god locks, when they somehow manage to not kill me, they drop to their ARs and can barely touch me LMFAO hahahahahahhaahahhahahhaah
people will stop using flay locks and start using duvoule ARs, GEKs, and basically all kills will be ARs and the occasional sniper kill |
D legendary hero
THE WARRIORS OF LEGEND
383
|
Posted - 2013.07.17 22:00:00 -
[207] - Quote
DUST Fiend wrote:D legendary hero wrote:the imaginary situations where entire enemy teams are using only flaylocsk IS imaginary it never happens...
Sorry but I literally just left a match with a full squad of proto god lock users who had ARs as secondary weapons. It happens, a lot, just towards the top end of the spectrum. AKA, better players tend to gravitate towards and abuse anything that will give them an unfair advantage. And lo, Godlock hunting flocks were born.
you can't have an AR as secondary. how people use thier side arms is up to them...
the cramber pistol is better on shields than armor... so if people run around with it and finish you with an AR after word is that cheap?
i use my flaylock on armor tankers when i see them and AR on shield tankers. its a tactic. nerfing a tactic is like nerfing strafing... |
D legendary hero
THE WARRIORS OF LEGEND
383
|
Posted - 2013.07.17 22:10:00 -
[208] - Quote
i really want the number of kills verses players online statistics taken per week since people started QQing about flaylocks a month ago.
im am almost 100% positive the weapon category with the most kills will be:
from most to least kills 1. ARs of all types 2. sniper rifles of all types 3. assault scrambler rifles 4. shotguns 5. LAVs 6. core/adv flaylocks 7. MDs 8. locus grenades 9. SMGs 10. HMGs 11. nova knives 12... etc
if this is the case flaylocks are merely a phenomenon of interest but not a serious issue. the TAC was nerfed becaused it excelled in EVERYTHING, you could kill people in all situations, you out ranged everyone save snipers, you could blow up LAVs, tanks with a team of TAC users.... combined with Caldari logis
hey CCP while your swinging the nerf hammer around how about you nerf these caldari logis that have more EHP than my heavy suit? instead of targeting the only defense against caldari logis right now. |
D legendary hero
THE WARRIORS OF LEGEND
383
|
Posted - 2013.07.17 22:19:00 -
[209] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
looks like CCP can get their fix of nerfing now
https://mail-attachment.googleusercontent.com/attachment/b/100/u/0/?ui=2&ik=e74ec56eb3&view=att&th=1380b01b8fbca189&attid=0.2&disp=inline&realattid=f_h3op2en82&safe=1&zw&saduie=AG9B_P_LHxd6kV2GM7ytBz5ze_zx&sadet=1374099711080&sads=MNfU7xWNZ8bn5fiQn3aDBU7pHYU |
RevoL Frog
The Generals EoN.
55
|
Posted - 2013.07.17 22:20:00 -
[210] - Quote
I will drink your QQ tears when they drop the nerf hammer, and they will be delicious.
|
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hakeru tekidoki
Condotta Rouvenor Gallente Federation
0
|
Posted - 2013.07.17 22:31:00 -
[211] - Quote
being a shotgun my primary weapon, the flaylock allows for good balance in tight situations where i might need a bit more range or against someone trying to 'roadkill' me, for instance... so it's great as a secondary weapon since i can use it as both anti vehicle and anti personnel weapon, but it requires good shooting skill as well; 'spray and pray' wont do with a flaylock. my point is, those who claim it needs nerf are the ones getting hit by it. give it a try, my bet is you will most likely stick to your AR/scrambler combo before learning how to shoot this thing effectively.... |
Buster Friently
Rosen Association
1180
|
Posted - 2013.07.17 22:38:00 -
[212] - Quote
Link doesn't seem to work. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5262
|
Posted - 2013.07.17 22:43:00 -
[213] - Quote
D legendary hero wrote:you can't have an AR as secondary. how people use thier side arms is up to them...
Actually you can.
It's called instantly switching to the Godlock (your primary), essentially turning your AR / shotgun / SCR / etc and so forth, into your sidearm.
I've seen this plenty. It's so hilarious. I almost get roasted out of nowhere by some random proto lolgi, but he doesn't kill me. I hardly have any health left, he switches to his sidearm (the AR), and he just barely manages to off me. HAHAHA, this happens most times when I don't just randomly explode.
I'm very curious to see CCPs changes, should be exciting for many and quite tear inducing for many more still
|
Sloth9230
Deepspace Digital
2452
|
Posted - 2013.07.17 22:55:00 -
[214] - Quote
DUST Fiend wrote:D legendary hero wrote:you can't have an AR as secondary. how people use thier side arms is up to them...
Actually you can. It's called instantly switching to the Godlock (your primary), essentially turning your AR / shotgun / SCR / etc and so forth, into your sidearm. I've seen this plenty. It's so hilarious. I almost get roasted out of nowhere by some random proto lolgi, but he doesn't kill me. I hardly have any health left, he switches to his sidearm (the AR), and he just barely manages to off me. HAHAHA, this happens most times when I don't just randomly explode. I'm very curious to see CCPs changes, should be exciting for many and quite tear inducing for many more still They were clearly scrubs, they should have used the AR first, unless their aim is just that bad.... |
Sloth9230
Deepspace Digital
2452
|
Posted - 2013.07.17 22:57:00 -
[215] - Quote
RevoL Frog wrote:I will drink your QQ tears when they drop the nerf hammer, and they will be delicious.
Another person with no faith in CCP's balancing skills |
wripple
WarRavens League of Infamy
7
|
Posted - 2013.07.20 21:25:00 -
[216] - Quote
What some people can't seem to comprehend is that this weapon is a sidearm, a weapon meant to be pulled out when you run out of ammo on your primary or when a scout is in your face. Not to mention that it is a ridiculously low price weapon even at the proto level that any militia suit can run. But rather this weapon is being used as a long range kill-all weapon that rips through proto's. I'll give you an example, I saw an assault c/1 with only 220 shield and 120 armor off in the distance so I fired my officer level assault rifle at him, he was out of the effective range of the gun so I was barely scratching him when he fires three shots and eats all 600 shield and 250 armor on me from splash damage, not direct impact, freaking splash. This gun is a menace and needs to have its range and splash damage lowered.
I like to think of the Core Flaylock as a nice stripper, I can only appreciate it once all the goodies have come off. |
ZDub 303
TeamPlayers EoN.
1079
|
Posted - 2013.07.20 21:33:00 -
[217] - Quote
D legendary hero wrote:i really want the number of kills verses players online statistics taken per week since people started QQing about flaylocks a month ago.
im am almost 100% positive the weapon category with the most kills will be:
from most to least kills 1. ARs of all types 2. sniper rifles of all types 3. assault scrambler rifles 4. shotguns 5. LAVs 6. core/adv flaylocks 7. MDs 8. locus grenades 9. SMGs 10. HMGs 11. nova knives 12... etc
if this is the case flaylocks are merely a phenomenon of interest but not a serious issue. the TAC was nerfed becaused it excelled in EVERYTHING, you could kill people in all situations, you out ranged everyone save snipers, you could blow up LAVs, tanks with a team of TAC users.... combined with Caldari logis
hey CCP while your swinging the nerf hammer around how about you nerf these caldari logis that have more EHP than my heavy suit? instead of targeting the only defense against caldari logis right now.
Depends on the game mode.
In PC, from the few games I could collect data for it was:
1. HMG 2. AR 3. Flaylock 4. Fused Locus Grenade 5. Shotgun 6. Everything else |
Master Ratchet2448
Talon Strike Force LTD Covert Intervention
1
|
Posted - 2013.07.20 22:57:00 -
[218] - Quote
hakeru tekidoki wrote:being a shotgun my primary weapon, the flaylock allows for good balance in tight situations where i might need a bit more range or against someone trying to 'roadkill' me, for instance... so it's great as a secondary weapon since i can use it as both anti vehicle and anti personnel weapon, but it requires good shooting skill as well; 'spray and pray' wont do with a flaylock. my point is, those who claim it needs nerf are the ones getting hit by it. give it a try, my bet is you will most likely stick to your AR/scrambler combo before learning how to shoot this thing effectively....
this is exactly how I feel. there is no way I could survive against heavies without having the flaylock to finish them. the shotgun takes out the shield and if the enemy has a lot of armor I put 1 round of flaylock to finish. Best moment was yesterday.... 3 heavies against 1 scout. the scout almost came out on top ( I killed 2 of them and the 3rd got me just before I could take the final shot. ). |
Burntface man112
Onikanabo Brigade Caldari State
2
|
Posted - 2013.07.21 01:23:00 -
[219] - Quote
Master Ratchet2448 wrote:hakeru tekidoki wrote:being a shotgun my primary weapon, the flaylock allows for good balance in tight situations where i might need a bit more range or against someone trying to 'roadkill' me, for instance... so it's great as a secondary weapon since i can use it as both anti vehicle and anti personnel weapon, but it requires good shooting skill as well; 'spray and pray' wont do with a flaylock. my point is, those who claim it needs nerf are the ones getting hit by it. give it a try, my bet is you will most likely stick to your AR/scrambler combo before learning how to shoot this thing effectively.... this is exactly how I feel. there is no way I could survive against heavies without having the flaylock to finish them. the shotgun takes out the shield and if the enemy has a lot of armor I put 1 round of flaylock to finish. Best moment was yesterday.... 3 heavies against 1 scout. the scout almost came out on top ( I killed 2 of them and the 3rd got me just before I could take the final shot. ). GAYLOCK |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
23
|
Posted - 2013.07.21 02:25:00 -
[220] - Quote
D legendary hero wrote:DUST Fiend wrote:D legendary hero wrote:the imaginary situations where entire enemy teams are using only flaylocsk IS imaginary it never happens...
Sorry but I literally just left a match with a full squad of proto god lock users who had ARs as secondary weapons. It happens, a lot, just towards the top end of the spectrum. AKA, better players tend to gravitate towards and abuse anything that will give them an unfair advantage. And lo, Godlock hunting flocks were born. you can't have an AR as secondary. how people use thier side arms is up to them... the cramber pistol is better on shields than armor... so if people run around with it and finish you with an AR after word is that cheap? i use my flaylock on armor tankers when i see them and AR on shield tankers. its a tactic. nerfing a tactic is like nerfing strafing...
You don't run a heavy any more D ?! |
|
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
24
|
Posted - 2013.07.21 02:27:00 -
[221] - Quote
Master Ratchet2448 wrote:hakeru tekidoki wrote:being a shotgun my primary weapon, the flaylock allows for good balance in tight situations where i might need a bit more range or against someone trying to 'roadkill' me, for instance... so it's great as a secondary weapon since i can use it as both anti vehicle and anti personnel weapon, but it requires good shooting skill as well; 'spray and pray' wont do with a flaylock. my point is, those who claim it needs nerf are the ones getting hit by it. give it a try, my bet is you will most likely stick to your AR/scrambler combo before learning how to shoot this thing effectively.... this is exactly how I feel. there is no way I could survive against heavies without having the flaylock to finish them. the shotgun takes out the shield and if the enemy has a lot of armor I put 1 round of flaylock to finish. Best moment was yesterday.... 3 heavies against 1 scout. the scout almost came out on top ( I killed 2 of them and the 3rd got me just before I could take the final shot. ).
No man I've always ran a heavy and I can use that thing ok at std level, but its fused locus grenade easy at pro level. Again I'll give it to you at std I does require a fair amount of skill. |
Burntface man112
Onikanabo Brigade Caldari State
2
|
Posted - 2013.07.21 06:47:00 -
[222] - Quote
Prophet Endokush wrote:just so people know, -FLAYLOCK DRAWBACKS- actually more like anti-flaylock tactics
it is useless at long ranges
near worthless when fighting uphill
at point blank it is impossible to use
suicide accidents are common and more common when damage and blast radius are increased
3 shot clip makes it easy to prepare for a reloading window (attack when they reload)
as a main weapon, it does not have a lot of ammo
take these things in consideration when approaching flaylockers, and use them to your tactial advantage.
source- I use flaylock as a main
-Prophet
Its dangerous up close since all you have to do is aim at the feet. Never seen a weapon require a person to fire at their feet as a sidearm.... OH i know the Rocketlauncher in other FPS! expect thats not a sidearm either even in other FPS.... |
Heimdallr69
Imperfects Negative-Feedback
302
|
Posted - 2013.07.21 07:12:00 -
[223] - Quote
Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. No just no enough with the nerfs that's why this game is so unbalanced to many nerfs..I hate the flaylock but seriously enough nerfs |
Heimdallr69
Imperfects Negative-Feedback
302
|
Posted - 2013.07.21 07:17:00 -
[224] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! Whens our dev match? Oh wait don't think you guys got out of it that easy I will 1-16 you guys |
ladwar
Dead Six Initiative Lokun Listamenn
955
|
Posted - 2013.07.21 08:22:00 -
[225] - Quote
CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. hm... i wonder what is going to be changed because i use the advanced one and i would just have to switch over to the smg if it is to big of a hammer swing. |
J Lav
Opus Arcana Covert Intervention
144
|
Posted - 2013.07.21 11:03:00 -
[226] - Quote
I've held off criticizing the flaylock until I had a chance to go over the numbers and see more of it in combat.
Going over the numbers, even if you lower its rate of fire to that of the breech scrambler pistol, it still does twice as much damage as the breech scrambler, only you don't have to hit your target. The splash is actually 30-40% more than a mass driver.
At first I thought a reduction in splash size was all this needed, which I still maintain a small decrease would help. But all of the flaylocks should, in my opinion, do more direct hit damage, and significantly less splash.
Note that the basic flaylock does more splash than a small missile launcher on a tank. This is just absurd. - Though I also think the tiny spash radius and splash damage should be increased for small launchers - thereby buffing dropships. |
daishi mk03
Brutor Vanguard Minmatar Republic
18
|
Posted - 2013.07.21 11:05:00 -
[227] - Quote
My tank kills any flaylock infantry in one single shot. |
Sir Petersen
Valhalla Nord
291
|
Posted - 2013.07.21 11:08:00 -
[228] - Quote
This weapon is getting a nerf soonGäó. I-¦m 100% sure about this. It is just silly how over powered it is right now.. |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
26
|
Posted - 2013.07.21 11:11:00 -
[229] - Quote
Cosgar wrote:DUST Fiend wrote:How anyone can watch that video and think "man, that guy is skilled" while toasting every enemy in sight with his sidearm and just a couple clicks....just..... This community Same thing with the TAC AR before the nerf rebalance. Skilled users would line up their shots while scrubs would mash the trigger in your general direction. Only difference with the Flaylock is that you only have 3~4 shots in the clip. Before you say it's a sidearm, other sidearms can out DPS their light weapon counterparts.
Which ones ? |
Cosgar
ParagonX
2903
|
Posted - 2013.07.21 15:15:00 -
[230] - Quote
xSir Campsalotx wrote:Cosgar wrote:DUST Fiend wrote:How anyone can watch that video and think "man, that guy is skilled" while toasting every enemy in sight with his sidearm and just a couple clicks....just..... This community Same thing with the TAC AR before the nerf rebalance. Skilled users would line up their shots while scrubs would mash the trigger in your general direction. Only difference with the Flaylock is that you only have 3~4 shots in the clip. Before you say it's a sidearm, other sidearms can out DPS their light weapon counterparts. Which ones ? I'd rather not say because I don't want my favorite to be the next FotM. Just look at some of the stats and you'll figure it out. |
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Burntface man112
Onikanabo Brigade Caldari State
4
|
Posted - 2013.07.22 06:00:00 -
[231] - Quote
Daxxis KANNAH wrote:Just going to say for the last time - The sidearm argument is ridiculous. If sidearms are supposed to be much less lethal then drop the requirements to 1x and scale back their damage even more. The only thing I see with sidearms are that they have range restrictions. In the setup Dust has, sidearms should be equally as lethal given they are used in the right situation. If the FP gets a RoF nerf and smaller radius that seems fine. The projectile is already slow moving, range is limited and the clip is small. But CCP comes on here capitulating talking about and more W T F gaylock |
Burntface man112
Onikanabo Brigade Caldari State
4
|
Posted - 2013.07.22 06:02:00 -
[232] - Quote
hakeru tekidoki wrote:being a shotgun my primary weapon, the flaylock allows for good balance in tight situations where i might need a bit more range or against someone trying to 'roadkill' me, for instance... so it's great as a secondary weapon since i can use it as both anti vehicle and anti personnel weapon, but it requires good shooting skill as well; 'spray and pray' wont do with a flaylock. my point is, those who claim it needs nerf are the ones getting hit by it. give it a try, my bet is you will most likely stick to your AR/scrambler combo before learning how to shoot this thing effectively.... lmao GAYLOCKer will be rooted out, spoils of their timely unskillfulness will be enjoyed!! |
Burntface man112
Onikanabo Brigade Caldari State
4
|
Posted - 2013.07.22 06:05:00 -
[233] - Quote
D legendary hero wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. there you go again... significant changes... all changes should be slight and adjusted slowly as needed until balance. if you decrease the fire rate to 133.3 and decrease the reload speed to 3.5 seconds, but increase the blast radius by .5 all flaylocks would be balanced.again the only people complaining are AR users that get too close and want to win in CQC verses everything. galente suits also complain but thats because CCP needs to fix armor, its not the flaylocks fault. lmao Gaylocker, spamming weapon. All Hail the Gaylock! |
TODDSTER024
Royal Uhlans Amarr Empire
89
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Posted - 2013.07.22 06:49:00 -
[234] - Quote
Was in a game before DT and the flay lock did 1200 damage... |
Cosgar
ParagonX
2930
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Posted - 2013.07.22 07:55:00 -
[235] - Quote
So after spending the entire weekend on one of my alts (Minmatar Assault) with dual flaylocks, Flaylock/AR, Flaylock/SMG, I have some thoughts to share. The idea of an alpha strike sidearm is interesting and creative, making the flaylock a fun to use weapon. If balanced properly, the flaylock should be at least powerful enough to be considered as a main weapon but with enough drawbacks to add some risk to the rewards of getting a kill with it. As of right now, we have a highly damaging weapon that's easy to fit, has plenty of ammo, and can be spammed for ungodly amounts of DPS. Personally, the damage and blast radius are fine, but it's the lenient fitting, high ammo capacity, and how easy you can spam shots that make the flaylock a problem:
Acessability
Overall, the CPU/PG requirements have to be raised so everyone and the mother can't equip it and go buck wild. I'm thinking we make the costs significantly higher while taking a page from the specialist shotgun sub variant with more lenient requirements for the specialist pistols at the cost of ammunition capacity. (6~9 rounds) This way, you get a variant that's easier to equip, but doesn't have enough ammo to go around spamming while the standard ones have a decent ammo supply but require more CPU/PG so they have to give something up to fit it. This would be a good way to diminish a dual flaylock user's ammo capacity since they wouldn't be able to fit dual prototypes as well. The breach could probably benifit from a revamp as well, with a CPU/PG requirement similar to the specialists, but a splash or damage buff to make it more viable at the cost of the smaller clip.
Splash radius scaling is another issue that might need to be addressed since explosive weapons are more consistent in the the latest patch and the desynch issues are completely gone. But keep in mind that if the splash damage is reduced, damage might need to be increased across the board to compensate to keep the reward side of risk vs reward consistent while keeping the flaylock viable.
Preventing Spam
As I've already mentioned, it's not the damage that makes the flaylock imbalanced- it's the spam. So one good option would be to simply reduce the weapons RoF. (somewhere in the neighborhood of 60~70 rpm) This would cut down the rocket spam significantly, allowing someone on the opposing end to have a chance to fight back while forcing the user to aim. The flaylock already has a slower moving projectile compared to DoT based weapons, so this would force the user to make those shots matter more in an encounter instead of lobbing missiles in someone's general direction, hoping for a kill. Reload speed and ammunition capacity can remain untouched, but the damage might need a slight increase to keep with the weapons spike damage theme, keeping it more viable in CQC/Close engagements while requiring skill at mid range and beyond. Making this change would also significantly affect people using dual flaylocks as well since the advantage of having two of them is significantly reduced.
Another option to prevent spamming would be to reduce the ammunition capacity. One of things that keeps the MD balanced is that it has terrible field longevity. With 18 rounds (24 for the assault) you have to really choose your engagements with the MD while either staying in proximity of a supply depot or keeping a steady supply of nanohives. With 21 shots in reserve, the flaylock doesn't have this problem and has field longevity comparable to a riskier spike damage weapons like the shotgun. Reducing the reserve ammo down to maybe 12~9 rounds (9~6 for the specialist) would force a flaylock user to carefully choose when to engage and make nanohives a requirement when using it as a main weapon. Damage and splash could stay relatively same with this option because the weapon would be significantly starved, cutting down its field longevity. This wouldn't affect dual users as much at a glance, but with my idea of increasing the CPU/PG requirements as mentioned above, they would most likely be restricted to dual specialists anyway.
Reducing the reload speed could be another route. As of right now, the flaylock has a 0.5 sec faster reload speed than an AR. For as much damage as it does, there's no real risk in spamming rockets since you can simply pop in another clip in 2.5 seconds. By increasing how fast you need to reload would be a good way to give someone on the opposing end a chance to fight back and force the weapons' user have to make sure those 3-4 rockets connect. Now with this idea, we have to consider how it would affect players using dual flaylocks. So making significant changes to rate of fire or ammo capacity would still need to be considered as well. This is still a viable option, but would require the most work in the long run compared to the others.
These are only a few options I have in regards to spamming. I have some more in regards to splash damage and falloff. I'll probably get around to it after some more testing. But whatever changes CCP makes, I hope they keep it as a highly damaging weapon, but make it riskier to use outside of its niche situation because it really is a fun to use weapon.
Subjected to periodical edits for grammar. |
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
23
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Posted - 2013.07.22 11:33:00 -
[236] - Quote
WhiskeyJack Otako wrote:Buster Friently wrote:I guess I should expect the AR to be the only viable weapon long term then, eh?
Why bother making the rest of the game?
The game, even with the current condition of the flaylock, is still all AR, all the time.
Way to nerf diversity ccp. I don't really think its over powered. I think a lot of people are used to running up to opponents and shooting them. The flaylocks puts a stop to this. It does take some skill to use the flaylock for distance or bouncing splash off of walls etc. I've been using it for a while now and misses are commonplace, but in combination with the AR or another light weapon it's deadly. People seem to forget that flaylock users kill themselves a lot in cqc so it's not a weapon without penalty. All the comments about flaylocks being op I would say the same of the mass driver. I'd be ok with a range nerf or even a slight nerf in trigger speed. If the CPU/pg goes up I'll still use it as I've got the sp in the appropriate skills, but most won't so it'll be high sp users who benefit most from increasing the fitting requirements. If it were made similar to the smg I would still be able to fit proto, light weapon, proto grenade and the proto flaylock with fully tanked suit. As an accompaniment for AV fits I'm loving the flaylock. No other sidearm provides as much survivability when using swarms. Bring on the nerf tho. Kill another weapon to keep the masses happy. We'll just find something else to cry about, won't we? I don't see why you guys are complaining about the flaylock. Yeah im damn good with them and very damn good at distance. Maybe you just get mad at any skilled player using one. I don't think ive been killed by a flaylock more then 5 times since they came out. Not that many ppl really even run them. Id say its even with an smg so if it was so OP wouldn't everybody run them like the TAC AR. What about crap auto ARs with stacked damage mods. You don't think damage mods need nerfed to 5,3, and 2 percent damage. The forge guns splash or the ridiculous mass drivers. That's what kills me. My guess is people that play FPS where you can jump a lot are good at not dying to flaylocks. Maybe you should learn ways to counter a weapon instead of just bitching about it. Go ahead and nerf another weapon that doesn't need it. Give it 0.1 meters splash and ill continue to direct hit everybody and they will keep on bitching. Hell just go ahead and get rid of it so these babies can run their ARs all day and not have any trouble.Its one of only 3 weapons effective from medium range places above ppl. I don't run it to shoot into the ground with no skill like most guys that I see.
CCP nerfed the TAC to where it needed to be but the problem is that you gave guns different ranges after you nerfed it. So now you have a slow firing weapon that used to at least still have range over auto ARs. Now it feels like the old sharpshooter days where auto ARs are hitting me at distance with a force that's similar to my TAC AR at that range but faster and very accurate. The auto AR should have more recoil on it when firing full auto and it would fix that. Its cool though listen to all these ppl that would rather whine about a flaylock then figure out a way to counter it. Please don't take into account that is flaylocks were so OP everyone would run them and they don't. There are few sidearms anyway. Of course you ll see a lot of flaylocks. Don't kill this weapon CCP or everyone will be running SMG again and that doesnt make for much variety. |
Eldest Dragon
D3LTA FORC3 Inver Brass
56
|
Posted - 2013.07.22 14:10:00 -
[237] - Quote
People have diffrent opinions about the flaylock being op and diffrent suggestions on how to fix it. So first off whoever says the flaylock is not op, they are either trololing flaylock users themselves, or they are really dumb. Secondly, if your any good with it at all and have the right skills and fittings, the guy you come up against had better have 1 himself or tuck tail and run. Which brings me to my final point, not only is it a sidearm which is better than everyone's main weapons, imo it is the most op thing that has been around sense before the tac rifles got there nerf. I personally dont care how its nerfed, as long as its fixed and I dont have to fear for my life everytime I see one bc it overpowers my main light weapon, I hope the fix comes sooner than later. |
pdiddy anfama
KILL-EM-QUICK RISE of LEGION
25
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Posted - 2013.07.22 14:44:00 -
[238] - Quote
The best balance to a flaylock would be the following because it's a sidearm meant to finish people off after a gun fight.
50% to 75 % dam to shields 100% to 110% dam to armor. Take a away blast radius bonus.
It still needs to do some damage to shields incase of regen. But the dang thing shouldn't be able to kill a tier1 or adv suit in three shots. Please fix the flaylock as proposed. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
226
|
Posted - 2013.07.22 15:13:00 -
[239] - Quote
If you still cant fight at distance instead of being inside the FP comfort zone then just dont boot up Dust.
CCP please nerf this gun today so all these people can find better things to do with their time than making ridiculous suggestions.
All you guys talk about HTFU and adapt or die but it is obvious none of you believe or are trying to do that.
Yes the weapon needs to be brought in line but most of you just want it toothless so you can run around happy and fight how you want; then you cry the game isnt tactical |
major faux-pas
Valor Coalition RISE of LEGION
55
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Posted - 2013.08.15 18:26:00 -
[240] - Quote
Instead of nerfing the flaylock they called it a massdriver.
Back to square 1 |
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
323
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Posted - 2013.08.15 18:34:00 -
[241] - Quote
major faux-pas wrote:Instead of nerfing the flaylock they called it a massdriver.
Back to square 1 Lol, what you use? Ar. Lolaimassist. |
goldtoes
Onikanabo Brigade Caldari State
0
|
Posted - 2013.08.16 04:49:00 -
[242] - Quote
You must be new to fps games all first person shooters have aim assissts on consoles what have you been livng under a rock all these years |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
323
|
Posted - 2013.08.16 05:03:00 -
[243] - Quote
goldtoes wrote:You must be new to fps games all first person shooters have aim assissts on consoles what have you been livng under a rock all these years I turn it off . It's annoying, so again where's the skill people talk about when using an assault rifle? Btw I mainly used to game on the pc.. just saying |
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