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Thread Statistics | Show CCP posts - 3 post(s) |
D legendary hero
THE WARRIORS OF LEGEND
368
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Posted - 2013.07.17 03:23:00 -
[1] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
Flaylocks need the following:
1. ROF nerf. the speed at which they fire is what irritates most people. solution: give it the same ROF as the breach scrambler pistol. 2. reload speed nerf. it reloads so fast that missing dowsnt count the blast radius is supposed to compensate for inaccuracy not the reload speed. solution: give it a 3.5 second reload speed. 3. blast radius buff. everyone here who has died to a flaylock pistol has died to an advanced or core flaylock pistol because the blast radius on the std flaylock and breach flaylock are horrible, and a waste of ISK and SP. how to fix this? solution: give all flaylocks a .5m increase in blast radius. this way it doesnt become a waste of SP.
hidden problem. 4. not many people realize it but most of the QQ's here are galente. i dnt blame them. with the way armor sucks, flaylocks only exacerbate the problem by sometimes insta killing galent suits. solution: the underlying issue here is that armor needs a buff. therefore, armor and armor tanking must be fixed to end this problem.
OTHER: the above should handle all valid complaints. for all other complaints. compare the SMGs damage per clip, and the scrambler pistols damage per clip, with the flaylock's damage per clip. militia SMG = 25 ,000; militia pistol scrambler = 432 (scrambler pistol actually needs a buff badly. but remember the headshot bonus is 400%); flaylocks = 660.
so, flaylocks keep in line with the other side arm damage per clip. but the flaylocks need the samae fire rate as the breach scrambler pistol inorder to be balanced against them. trust me i have core flaylocks. flaylocks are no where near as OP as people say. but they are close to becoming OP. doing the aforementioned will balance them out.
as for the "OMGZ HE ONE SHOT ME....". if you have low health you will got one shot. its the same if a grenade kills you in one shot, or if a plasma cannon hits you in one shot. or a sniper kills you in one shot.... in fact, no one complainst about snipers killing you in 3 shots, and you can't shoot them back they are too far away....lol.
final point. if you get killed by a flaylock in CQB. don't be angy or upset because flaylocks are supposed to excel in CQB. ARs are not supposed to excel in CQB so there is no reason why an AR should beat a flaylock in CQB, just as it shouldnt beat an SMG or a shotgun or a scrambler pistol (scrambler pistols need a buff to chromosome level though.)
CONCLUSION
by giving the flaylock pistols (STD, ADV, PROTO) the same reload speed as the SMG (3.5 seconds), the same fire rate as the breach scrambler pistol (133.3 rpm), and a .5 increase in blast radius (for all lvls the STD, ADV, PROTO). the flaylocks advantages will be balanced against its disadvantages.
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D legendary hero
THE WARRIORS OF LEGEND
378
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Posted - 2013.07.17 16:52:00 -
[2] - Quote
THE TRAINSPOTTER wrote:just a quick question , if you fire with the flaylock in the ground at the base of your feet do you take damage?
im asking because almost all ppl ive seen using the flaylock they shoot the ground if you close to them and you die
it does happen. if oyu have proficency in flaylocks suicide is a possiblility. |
D legendary hero
THE WARRIORS OF LEGEND
378
|
Posted - 2013.07.17 16:57:00 -
[3] - Quote
CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant.
there you go again... significant changes... all changes should be slight and adjusted slowly as needed until balance.
if you decrease the fire rate to 133.3 and decrease the reload speed to 3.5 seconds, but increase the blast radius by .5 all flaylocks would be balanced.
again the only people complaining are AR users that get too close and want to win in CQC verses everything. galente suits also complain but thats because CCP needs to fix armor, its not the flaylocks fault. |
D legendary hero
THE WARRIORS OF LEGEND
380
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Posted - 2013.07.17 17:01:00 -
[4] - Quote
Buster Friently wrote:DUST Fiend wrote:Buster Friently wrote:There's a reason that 10x as many people use them (if that's the case), and it's called EZ. Those stats are tracked, it's just that CCP doesn't want to let us see them.
The bottom line is simple, this isn't Dust 514 anymore, it's AR 514.
Go AR or go home. I just find it funny how you get so bent out of shape that the primary work horse light weapon of DUST is seen more than the random sidearm. It's a sidearm, it shouldn't be a primary threat on the battlefield like it is now. Like any sidearm, it should either be focused on killing one person at a time, or it should have much lower damage. If you want a Light Weapon, might I suggest skilling into Light Weapon Operation and going from there. It's not just the Flaylock, see, that's the thing. It's the Flaylock, the MD, the LR, the HMG, prenerf to Scrambler Rifle and PC. Hell, even the Sniper Rifle got a stealth nerf from a change that buffed the ARs! It's anything not AR. That's the problem. It doesn't matter if the weapon is light, sidearm, or even heavy, if it even comes close to parity, it gets the nerf hammer. Hail AR 514.
finally someone with common sense.
ARs are supposed to be jacks of all trades, but b masters of none , right now you can use an AR for pretty much everything... hell its even better than HMGs, SMGs, and shotguns in close range. now the only thing that can contest an AR in close range and people ***** about it. if they nerf the falylocks im leaving this game... why?
i specced into minmintar weaponry, HMGs, flaylocks, MDs, SMGs, all my minmintar guns are already pretty bad... now the only decent one is gonna get nerfed to hell. plus i use heavy suits that got nerfed to hell.. so great... my 8.6 million SP is ******* worthless against a guy with a militia AR now because my HMG, and flaylocsk were actually doing what they were designed to do |
D legendary hero
THE WARRIORS OF LEGEND
380
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Posted - 2013.07.17 17:03:00 -
[5] - Quote
DUST Fiend wrote:Buster Friently wrote:It's the Flaylock, the MD, the LR, the HMG, prenerf to Scrambler Rifle and PC. Hell, even the Sniper Rifle got a stealth nerf from a change that buffed the ARs! It's anything not AR. That's the problem. It doesn't matter if the weapon is light, sidearm, or even heavy, if it even comes close to parity, it get's the nerf hammer.
Hail AR 514. Flaylock exists MD was basically fixed LR needs some love HMG is basically fixed Scrambler Rifle is doing fine with skilled players Plasma Cannon is a joke and will be buffed then nerfed then buffed then buffed again, nerfed a couple times, and then it will be back to where it started. Sniper rifles are fine if not for the draw distance being all screwed up. There isn't much more you can do to the AR other than giving it jamming / overheat and maybe lowering its damage just a tad.
the ARs could use a slight nerf. the HMG needs a buff... big time. the flaylocks are fine. armor tanking needs to be fixed. that is the real problem |
D legendary hero
THE WARRIORS OF LEGEND
383
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Posted - 2013.07.17 19:16:00 -
[6] - Quote
Prophet Endokush wrote:just so people know, -FLAYLOCK DRAWBACKS- actually more like anti-flaylock tactics
it is useless at long ranges
near worthless when fighting uphill
at point blank it is impossible to use
suicide accidents are common and more common when damage and blast radius are increased
3 shot clip makes it easy to prepare for a reloading window (attack when they reload)
as a main weapon, it does not have a lot of ammo
take these things in consideration when approaching flaylockers, and use them to your tactial advantage.
source- I use flaylock as a main
-Prophet
but for AR users that's not enough... this^^ is too much thinking they want to be able to beat your flaylocks at anytime anywhere under any circumstances just because they have an AR.
i have to ask CCP. before you kill all flaylocks.... give me the statistics on how many peolple die to ARs, vs flaylocks? how many people die to MDs vs flaylocks? how many people die to SMGs vs flaylocks? how many people are killed with STD flaylcosk vs ADV vs PROTO? then, what were your expected amount of kills per month/week for flaylocks CCP?
the imaginary situations where entire enemy teams are using only flaylocsk IS imaginary it never happens... people cried the same thing about heavies saying "entire teams of heavies will rule the day" never had happen, wouldnt work if it did happen, never will happen.
yeah there will always be that one guy with proto level core flaylocks, that dual weilds them and pwns in close range, just like there will always be that KAAKLIOTA sniper or charge sniper guy whos on the top of a building or mountain somewhere and you can't even see him but he can see you.... well, their wepons are doing what they are supposed to do.
what about the forgunner who gets on top of the building and uses it on infantry? its doing its job...
flaylocks are meant to be good in close range. the only things to do to it to balance it are as follows:
1. decrease ROF to 133.3 RPM (same as breah scrambler pistol) 2. increase reload time to 3.5 seconds (same as SMG) 3. increase blast radius by .5 meters for the breach, STD, ADV, and PROTO flaylocks
with this people who are actually good with flaylocks will still do well. people who just used it to spam will fair badly. case and point
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D legendary hero
THE WARRIORS OF LEGEND
383
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Posted - 2013.07.17 21:58:00 -
[7] - Quote
DUST Fiend wrote:I just can't wait to stop watching people switch out from their Godlock to their primary....
In a game right now with a full squad of proto god locks, when they somehow manage to not kill me, they drop to their ARs and can barely touch me LMFAO hahahahahahhaahahhahahhaah
people will stop using flay locks and start using duvoule ARs, GEKs, and basically all kills will be ARs and the occasional sniper kill |
D legendary hero
THE WARRIORS OF LEGEND
383
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Posted - 2013.07.17 22:00:00 -
[8] - Quote
DUST Fiend wrote:D legendary hero wrote:the imaginary situations where entire enemy teams are using only flaylocsk IS imaginary it never happens...
Sorry but I literally just left a match with a full squad of proto god lock users who had ARs as secondary weapons. It happens, a lot, just towards the top end of the spectrum. AKA, better players tend to gravitate towards and abuse anything that will give them an unfair advantage. And lo, Godlock hunting flocks were born.
you can't have an AR as secondary. how people use thier side arms is up to them...
the cramber pistol is better on shields than armor... so if people run around with it and finish you with an AR after word is that cheap?
i use my flaylock on armor tankers when i see them and AR on shield tankers. its a tactic. nerfing a tactic is like nerfing strafing... |
D legendary hero
THE WARRIORS OF LEGEND
383
|
Posted - 2013.07.17 22:10:00 -
[9] - Quote
i really want the number of kills verses players online statistics taken per week since people started QQing about flaylocks a month ago.
im am almost 100% positive the weapon category with the most kills will be:
from most to least kills 1. ARs of all types 2. sniper rifles of all types 3. assault scrambler rifles 4. shotguns 5. LAVs 6. core/adv flaylocks 7. MDs 8. locus grenades 9. SMGs 10. HMGs 11. nova knives 12... etc
if this is the case flaylocks are merely a phenomenon of interest but not a serious issue. the TAC was nerfed becaused it excelled in EVERYTHING, you could kill people in all situations, you out ranged everyone save snipers, you could blow up LAVs, tanks with a team of TAC users.... combined with Caldari logis
hey CCP while your swinging the nerf hammer around how about you nerf these caldari logis that have more EHP than my heavy suit? instead of targeting the only defense against caldari logis right now. |
D legendary hero
THE WARRIORS OF LEGEND
383
|
Posted - 2013.07.17 22:19:00 -
[10] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
looks like CCP can get their fix of nerfing now
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