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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Dust Project 514
Dust Evo 514
96
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Posted - 2013.07.07 20:36:00 -
[1] - Quote
How to fix the flaylock:
Reduce splash damage by 50%
Reduce blast radius of the ADV. and PRO. to 1.0
Increase headshot dmg percentage to 125%
Increase missile travel speed by 50%
Increase clip size by 1
Increase PG requirements
That is all. |
Dust Project 514
Dust Evo 514
99
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Posted - 2013.07.07 21:06:00 -
[2] - Quote
R'adeh Hunt wrote:Horrible horrible idea! Why? Try out the standard flaylock which is STILL better than what you're suggesting...and it's barely usable. Headshot damage is laughable given the flight time, it's pretty much impossible to score a headshot unless you're facing a dumb opponent who stands still. That is all.
I've used all Flaylocks. The GN and especially the Core models are way too easy to get kills with.
I think my suggestions are fair as they punish players that don't aim close enough and increases ease of direct contact for those who actually try to hit their targets.
Headshots would not be difficult to achieve when firing into a group of players in a gang shootout. Makes for easy pickings. It's the same thing I do with a scrambler pistol. |
Dust Project 514
Dust Evo 514
99
|
Posted - 2013.07.07 21:09:00 -
[3] - Quote
Sloth9230 wrote:That's all? do you want it to shoot marshmallows too? Anyone of those would be fine on it's own, but all of them? I'm glad you don't work for CCP... wait... wait.... wait, crap, that's a lot like their nerf method actually
Could you at least explain the reasonings of why you feel it is a nerf? It just sounds like some people want to keeps its ease of use (which is exactly why so many people use it). |
Dust Project 514
Dust Evo 514
99
|
Posted - 2013.07.07 21:32:00 -
[4] - Quote
R'adeh Hunt wrote:How on earth does firing into a group with a gun that has significant bullet travel time "headshots easier". Simply by the added luck factor? Comon', re-read your suggestions, they're horrible...they would make th gun even worse than the standard version.
You DO know the the flaylocks splash radius increases with distance, right? The further you are from targets, the larger the radius becomes. Firing into a groups with a 50% missile speed (which IS significant for this type of weapon) would increase the chances of 1HK on individual targets AND damaging everyone else around them.
Try shooting someone upclose and then far away and you will notice the difference. You can currently splash people to death with missiles that land around 6 Ft (2 meters), when at distance. This is perfectly noticable when shooting downward from up top.
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Dust Project 514
Dust Evo 514
99
|
Posted - 2013.07.07 21:40:00 -
[5] - Quote
Sloth9230 wrote:Dust Project 514 wrote: You DO know the the flaylocks splash radius increases with distance, right? The further you are from targets, the larger the radius becomes.
Like I said. Try it. I wouldn't say that if I didn't experience it myself. I was using these things before they became the next DuvTACs. |
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