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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Taeryn Frost
Zumari Force Projection Caldari State
13
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Posted - 2013.07.17 16:42:00 -
[181] - Quote
Buster Friently wrote:InsidiousN wrote:The Flaylocks does not need a nerf, the aiming needs to be fixed so that player skill is actually a factor in a firefight. The reason the Flaylocks seems OP is because it is the only weapon that can register hits with this ****** aiming and hit detection system. You know that's funny, and a little sad, because the kill feeds show nearly 10 times as many AR kills as flaylock kills.
I seem to get slaughtered by everything so I'm not gonna ***** about nerf this and nerf that; however, if the AR gets 10x as many kills its probably because 10x as many people use them. I think a kills per weapon per user stat would be more accurate in this case. Although I doubt such statistics are tracked.
My logic is that if all FP users get on average, let's just say 7 kills a match per user and AR users average about 3 kills a match per user, that would show the possibility of an imbalance in overall weapon ability. Of course this doesn't account for player skill, SP and all that jazz. In the end I s'pose I just better "get good" as they like to say. |
Buster Friently
Rosen Association
1168
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Posted - 2013.07.17 16:47:00 -
[182] - Quote
Taeryn Frost wrote:Buster Friently wrote:InsidiousN wrote:The Flaylocks does not need a nerf, the aiming needs to be fixed so that player skill is actually a factor in a firefight. The reason the Flaylocks seems OP is because it is the only weapon that can register hits with this ****** aiming and hit detection system. You know that's funny, and a little sad, because the kill feeds show nearly 10 times as many AR kills as flaylock kills. I seem to get slaughtered by everything so I'm not gonna ***** about nerf this and nerf that; however, if the AR gets 10x as many kills its probably because 10x as many people use them. I think a kills per weapon per user stat would be more accurate in this case. Although I doubt such statistics are tracked. My logic is that if all FP users get on average, let's just say 7 kills a match per user and AR users average about 3 kills a match per user, that would show the possibility of an imbalance in overall weapon ability. Of course this doesn't account for player skill, SP and all that jazz. In the end I s'pose I just better "get good" as they like to say.
There's a reason that 10x as many people use them (if that's the case) Those stats are tracked, it's just that CCP doesn't want to let us see them.
The bottom line is simple, this isn't Dust 514 anymore, it's AR 514.
Go AR or go home. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
103
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Posted - 2013.07.17 16:52:00 -
[183] - Quote
Don't nerf it until I can spec into it and own the bejesus out of everyone!
I deserve a chance, too.
Munch |
D legendary hero
THE WARRIORS OF LEGEND
378
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Posted - 2013.07.17 16:52:00 -
[184] - Quote
THE TRAINSPOTTER wrote:just a quick question , if you fire with the flaylock in the ground at the base of your feet do you take damage?
im asking because almost all ppl ive seen using the flaylock they shoot the ground if you close to them and you die
it does happen. if oyu have proficency in flaylocks suicide is a possiblility. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5250
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Posted - 2013.07.17 16:52:00 -
[185] - Quote
Buster Friently wrote:There's a reason that 10x as many people use them (if that's the case), and it's called EZ. Those stats are tracked, it's just that CCP doesn't want to let us see them.
The bottom line is simple, this isn't Dust 514 anymore, it's AR 514.
Go AR or go home. I just find it funny how you get so bent out of shape that the primary work horse light weapon of DUST is seen more than the random sidearm. It's a sidearm, it shouldn't be a primary threat on the battlefield like it is now. Like any sidearm, it should either be focused on killing one person at a time, or it should have much lower damage.
If you want a Light Weapon, might I suggest skilling into Light Weapon Operation and going from there.
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Buster Friently
Rosen Association
1170
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Posted - 2013.07.17 16:54:00 -
[186] - Quote
DUST Fiend wrote:Buster Friently wrote:There's a reason that 10x as many people use them (if that's the case), and it's called EZ. Those stats are tracked, it's just that CCP doesn't want to let us see them.
The bottom line is simple, this isn't Dust 514 anymore, it's AR 514.
Go AR or go home. I just find it funny how you get so bent out of shape that the primary work horse light weapon of DUST is seen more than the random sidearm. It's a sidearm, it shouldn't be a primary threat on the battlefield like it is now. Like any sidearm, it should either be focused on killing one person at a time, or it should have much lower damage. If you want a Light Weapon, might I suggest skilling into Light Weapon Operation and going from there.
It's not just the Flaylock, see, that's the thing.
It's the Flaylock, the MD, the LR, the HMG, prenerf to Scrambler Rifle and PC. Hell, even the Sniper Rifle got a stealth nerf from a change that buffed the ARs! It's anything not AR. That's the problem. It doesn't matter if the weapon is light, sidearm, or even heavy, if it even comes close to parity, it gets the nerf hammer.
Hail AR 514. |
D legendary hero
THE WARRIORS OF LEGEND
378
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Posted - 2013.07.17 16:57:00 -
[187] - Quote
CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant.
there you go again... significant changes... all changes should be slight and adjusted slowly as needed until balance.
if you decrease the fire rate to 133.3 and decrease the reload speed to 3.5 seconds, but increase the blast radius by .5 all flaylocks would be balanced.
again the only people complaining are AR users that get too close and want to win in CQC verses everything. galente suits also complain but thats because CCP needs to fix armor, its not the flaylocks fault. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5253
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Posted - 2013.07.17 16:59:00 -
[188] - Quote
Buster Friently wrote:It's the Flaylock, the MD, the LR, the HMG, prenerf to Scrambler Rifle and PC. Hell, even the Sniper Rifle got a stealth nerf from a change that buffed the ARs! It's anything not AR. That's the problem. It doesn't matter if the weapon is light, sidearm, or even heavy, if it even comes close to parity, it get's the nerf hammer.
Hail AR 514. Flaylock exists MD was basically fixed LR needs some love HMG is basically fixed Scrambler Rifle is doing fine with skilled players Plasma Cannon is a joke and will be buffed then nerfed then buffed then buffed again, nerfed a couple times, and then it will be back to where it started. Sniper rifles are fine if not for the draw distance being all screwed up.
There isn't much more you can do to the AR other than giving it jamming / overheat and maybe lowering its damage just a tad. |
Buster Friently
Rosen Association
1172
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Posted - 2013.07.17 17:01:00 -
[189] - Quote
DUST Fiend wrote:Buster Friently wrote:It's the Flaylock, the MD, the LR, the HMG, prenerf to Scrambler Rifle and PC. Hell, even the Sniper Rifle got a stealth nerf from a change that buffed the ARs! It's anything not AR. That's the problem. It doesn't matter if the weapon is light, sidearm, or even heavy, if it even comes close to parity, it get's the nerf hammer.
Hail AR 514. Flaylock exists MD was basically fixed LR needs some love HMG is basically fixed Scrambler Rifle is doing fine with skilled players Plasma Cannon is a joke and will be buffed then nerfed then buffed then buffed again, nerfed a couple times, and then it will be back to where it started. Sniper rifles are fine if not for the draw distance being all screwed up. There isn't much more you can do to the AR other than giving it jamming / overheat and maybe lowering its damage just a tad.
The scrambler rifle is laughable. Based on actual killfeeds, it is as also, ironically, registering less than 10% of the kills that the standard ARs do. It should be a very similar weapon.
The MD is still weak, but the forum whine regarding it is already building.
LRs do still suck as do PCs, Sniper rifles do a lot less damage at distance now, you know, their supposed role.
And yet, king AR still sits at the top.
Pathetic. |
D legendary hero
THE WARRIORS OF LEGEND
380
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Posted - 2013.07.17 17:01:00 -
[190] - Quote
Buster Friently wrote:DUST Fiend wrote:Buster Friently wrote:There's a reason that 10x as many people use them (if that's the case), and it's called EZ. Those stats are tracked, it's just that CCP doesn't want to let us see them.
The bottom line is simple, this isn't Dust 514 anymore, it's AR 514.
Go AR or go home. I just find it funny how you get so bent out of shape that the primary work horse light weapon of DUST is seen more than the random sidearm. It's a sidearm, it shouldn't be a primary threat on the battlefield like it is now. Like any sidearm, it should either be focused on killing one person at a time, or it should have much lower damage. If you want a Light Weapon, might I suggest skilling into Light Weapon Operation and going from there. It's not just the Flaylock, see, that's the thing. It's the Flaylock, the MD, the LR, the HMG, prenerf to Scrambler Rifle and PC. Hell, even the Sniper Rifle got a stealth nerf from a change that buffed the ARs! It's anything not AR. That's the problem. It doesn't matter if the weapon is light, sidearm, or even heavy, if it even comes close to parity, it gets the nerf hammer. Hail AR 514.
finally someone with common sense.
ARs are supposed to be jacks of all trades, but b masters of none , right now you can use an AR for pretty much everything... hell its even better than HMGs, SMGs, and shotguns in close range. now the only thing that can contest an AR in close range and people ***** about it. if they nerf the falylocks im leaving this game... why?
i specced into minmintar weaponry, HMGs, flaylocks, MDs, SMGs, all my minmintar guns are already pretty bad... now the only decent one is gonna get nerfed to hell. plus i use heavy suits that got nerfed to hell.. so great... my 8.6 million SP is ******* worthless against a guy with a militia AR now because my HMG, and flaylocsk were actually doing what they were designed to do |
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D legendary hero
THE WARRIORS OF LEGEND
380
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Posted - 2013.07.17 17:03:00 -
[191] - Quote
DUST Fiend wrote:Buster Friently wrote:It's the Flaylock, the MD, the LR, the HMG, prenerf to Scrambler Rifle and PC. Hell, even the Sniper Rifle got a stealth nerf from a change that buffed the ARs! It's anything not AR. That's the problem. It doesn't matter if the weapon is light, sidearm, or even heavy, if it even comes close to parity, it get's the nerf hammer.
Hail AR 514. Flaylock exists MD was basically fixed LR needs some love HMG is basically fixed Scrambler Rifle is doing fine with skilled players Plasma Cannon is a joke and will be buffed then nerfed then buffed then buffed again, nerfed a couple times, and then it will be back to where it started. Sniper rifles are fine if not for the draw distance being all screwed up. There isn't much more you can do to the AR other than giving it jamming / overheat and maybe lowering its damage just a tad.
the ARs could use a slight nerf. the HMG needs a buff... big time. the flaylocks are fine. armor tanking needs to be fixed. that is the real problem |
DUST Fiend
OSG Planetary Operations Covert Intervention
5254
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Posted - 2013.07.17 17:09:00 -
[192] - Quote
Have fun debating guys, I'm just happy to see CCP saying the flaylock is getting significant changes
:p |
Mavado V Noriega
SyNergy Gaming EoN.
3838
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Posted - 2013.07.17 17:31:00 -
[193] - Quote
Himiko Kuronaga wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. ... can we possibly skip the months of waiting for a long, drawn out, well explained justification for the changes that are coming and just give it to us a single sentence now? For example: Blast radius nerfed, damage nerfed. That didn't take a devblog we had to wait a month for, I just wrote it. You guys can do the same, comn try it.
this. dont need a dev blog explaining u lowered splash dmg and no reasoning why it was lowered cuz we been tellin u why it needs to nerfed for a while now |
Baedok Ben
Ordinem sole
0
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Posted - 2013.07.17 17:56:00 -
[194] - Quote
Fixing the Flaylock is fine and all, but where is the plan for a public flailing of the Dev who created this monster? |
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CCP Eterne
C C P C C P Alliance
2498
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Posted - 2013.07.17 18:00:00 -
[195] - Quote
Himiko Kuronaga wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. ... can we possibly skip the months of waiting for a long, drawn out, well explained justification for the changes that are coming and just give it to us a single sentence now? For example: Blast radius nerfed, damage nerfed. That didn't take a devblog we had to wait a month for, I just wrote it. You guys can do the same, comn try it.
Blog's coming out next week, but yes. Those things and more. The blog goes into more exact details as well as rationalization and design goals. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Anuliadon Gortusk
Who Gives A Flux
69
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Posted - 2013.07.17 18:02:00 -
[196] - Quote
CCP Eterne wrote:Himiko Kuronaga wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. ... can we possibly skip the months of waiting for a long, drawn out, well explained justification for the changes that are coming and just give it to us a single sentence now? For example: Blast radius nerfed, damage nerfed. That didn't take a devblog we had to wait a month for, I just wrote it. You guys can do the same, comn try it. Blog's coming out next week, but yes. Those things and more. The blog goes into more exact details as well as rationalization and design goals. Well I hope on of your design goals isnt for every player to dual wield flaylocks. |
Buster Friently
Rosen Association
1173
|
Posted - 2013.07.17 18:07:00 -
[197] - Quote
CCP Eterne wrote:Himiko Kuronaga wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. ... can we possibly skip the months of waiting for a long, drawn out, well explained justification for the changes that are coming and just give it to us a single sentence now? For example: Blast radius nerfed, damage nerfed. That didn't take a devblog we had to wait a month for, I just wrote it. You guys can do the same, comn try it. Blog's coming out next week, but yes. Those things and more. The blog goes into more exact details as well as rationalization and design goals.
Translation: King AR needs more room! |
Prophet Endokush
The Church Of Endokush
3
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Posted - 2013.07.17 18:15:00 -
[198] - Quote
just so people know, -FLAYLOCK DRAWBACKS- actually more like anti-flaylock tactics
it is useless at long ranges
near worthless when fighting uphill
at point blank it is impossible to use
suicide accidents are common and more common when damage and blast radius are increased
3 shot clip makes it easy to prepare for a reloading window (attack when they reload)
as a main weapon, it does not have a lot of ammo
take these things in consideration when approaching flaylockers, and use them to your tactial advantage.
source- I use flaylock as a main
-Prophet
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DUST Fiend
OSG Planetary Operations Covert Intervention
5257
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Posted - 2013.07.17 18:18:00 -
[199] - Quote
CCP Eterne wrote:Blog's coming out next week, but yes. Those things and more. The blog goes into more exact details as well as rationalization and design goals. So many sweet, delicious, glorious tears. Now just bring LAVs more in line (primarily LLAVs, though specifically impact damage to dropsuits) and bring the Cal lolgi back in line with other lolgi's and we just might start working towards a reasonable state.
Oh, and for the love of kittens, listen to your community and biomass contact nades
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
210
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Posted - 2013.07.17 18:35:00 -
[200] - Quote
Just going to say for the last time - The sidearm argument is ridiculous.
If sidearms are supposed to be much less lethal then drop the requirements to 1x and scale back their damage even more. The only thing I see with sidearms are that they have range restrictions.
In the setup Dust has, sidearms should be equally as lethal given they are used in the right situation.
If the FP gets a RoF nerf and smaller radius that seems fine. The projectile is already slow moving, range is limited and the clip is small.
But CCP comes on here capitulating talking about and more
W T F |
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
212
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Posted - 2013.07.17 18:42:00 -
[201] - Quote
Anuliadon Gortusk wrote: Well I hope on of your design goals isnt for every player to dual wield flaylocks.
They always allowed sidearms in light weapon slots; same way they give logis a million slots and dont expect them to load them up with extenders, same way they made lav's more durable to stop ppl ohk them and spawned the murder taxi.
CCP dont see farther than their nose. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5257
|
Posted - 2013.07.17 19:03:00 -
[202] - Quote
I just can't wait to stop watching people switch out from their Godlock to their primary....
In a game right now with a full squad of proto god locks, when they somehow manage to not kill me, they drop to their ARs and can barely touch me LMFAO hahahahahahhaahahhahahhaah |
D legendary hero
THE WARRIORS OF LEGEND
383
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Posted - 2013.07.17 19:16:00 -
[203] - Quote
Prophet Endokush wrote:just so people know, -FLAYLOCK DRAWBACKS- actually more like anti-flaylock tactics
it is useless at long ranges
near worthless when fighting uphill
at point blank it is impossible to use
suicide accidents are common and more common when damage and blast radius are increased
3 shot clip makes it easy to prepare for a reloading window (attack when they reload)
as a main weapon, it does not have a lot of ammo
take these things in consideration when approaching flaylockers, and use them to your tactial advantage.
source- I use flaylock as a main
-Prophet
but for AR users that's not enough... this^^ is too much thinking they want to be able to beat your flaylocks at anytime anywhere under any circumstances just because they have an AR.
i have to ask CCP. before you kill all flaylocks.... give me the statistics on how many peolple die to ARs, vs flaylocks? how many people die to MDs vs flaylocks? how many people die to SMGs vs flaylocks? how many people are killed with STD flaylcosk vs ADV vs PROTO? then, what were your expected amount of kills per month/week for flaylocks CCP?
the imaginary situations where entire enemy teams are using only flaylocsk IS imaginary it never happens... people cried the same thing about heavies saying "entire teams of heavies will rule the day" never had happen, wouldnt work if it did happen, never will happen.
yeah there will always be that one guy with proto level core flaylocks, that dual weilds them and pwns in close range, just like there will always be that KAAKLIOTA sniper or charge sniper guy whos on the top of a building or mountain somewhere and you can't even see him but he can see you.... well, their wepons are doing what they are supposed to do.
what about the forgunner who gets on top of the building and uses it on infantry? its doing its job...
flaylocks are meant to be good in close range. the only things to do to it to balance it are as follows:
1. decrease ROF to 133.3 RPM (same as breah scrambler pistol) 2. increase reload time to 3.5 seconds (same as SMG) 3. increase blast radius by .5 meters for the breach, STD, ADV, and PROTO flaylocks
with this people who are actually good with flaylocks will still do well. people who just used it to spam will fair badly. case and point
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DUST Fiend
OSG Planetary Operations Covert Intervention
5257
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Posted - 2013.07.17 19:20:00 -
[204] - Quote
D legendary hero wrote:the imaginary situations where entire enemy teams are using only flaylocsk IS imaginary it never happens...
Sorry but I literally just left a match with a full squad of proto god lock users who had ARs as secondary weapons.
It happens, a lot, just towards the top end of the spectrum. AKA, better players tend to gravitate towards and abuse anything that will give them an unfair advantage.
And lo, Godlock hunting flocks were born. |
Sloth9230
Deepspace Digital
2447
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Posted - 2013.07.17 21:46:00 -
[205] - Quote
Daxxis KANNAH wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. Sounds like Sloth was right again and CCP going way over the top. Thought they were learning but we will see after this blog *shrug*
On a side note, i'm really enjoying my militia Scrambler Pistol |
D legendary hero
THE WARRIORS OF LEGEND
383
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Posted - 2013.07.17 21:58:00 -
[206] - Quote
DUST Fiend wrote:I just can't wait to stop watching people switch out from their Godlock to their primary....
In a game right now with a full squad of proto god locks, when they somehow manage to not kill me, they drop to their ARs and can barely touch me LMFAO hahahahahahhaahahhahahhaah
people will stop using flay locks and start using duvoule ARs, GEKs, and basically all kills will be ARs and the occasional sniper kill |
D legendary hero
THE WARRIORS OF LEGEND
383
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Posted - 2013.07.17 22:00:00 -
[207] - Quote
DUST Fiend wrote:D legendary hero wrote:the imaginary situations where entire enemy teams are using only flaylocsk IS imaginary it never happens...
Sorry but I literally just left a match with a full squad of proto god lock users who had ARs as secondary weapons. It happens, a lot, just towards the top end of the spectrum. AKA, better players tend to gravitate towards and abuse anything that will give them an unfair advantage. And lo, Godlock hunting flocks were born.
you can't have an AR as secondary. how people use thier side arms is up to them...
the cramber pistol is better on shields than armor... so if people run around with it and finish you with an AR after word is that cheap?
i use my flaylock on armor tankers when i see them and AR on shield tankers. its a tactic. nerfing a tactic is like nerfing strafing... |
D legendary hero
THE WARRIORS OF LEGEND
383
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Posted - 2013.07.17 22:10:00 -
[208] - Quote
i really want the number of kills verses players online statistics taken per week since people started QQing about flaylocks a month ago.
im am almost 100% positive the weapon category with the most kills will be:
from most to least kills 1. ARs of all types 2. sniper rifles of all types 3. assault scrambler rifles 4. shotguns 5. LAVs 6. core/adv flaylocks 7. MDs 8. locus grenades 9. SMGs 10. HMGs 11. nova knives 12... etc
if this is the case flaylocks are merely a phenomenon of interest but not a serious issue. the TAC was nerfed becaused it excelled in EVERYTHING, you could kill people in all situations, you out ranged everyone save snipers, you could blow up LAVs, tanks with a team of TAC users.... combined with Caldari logis
hey CCP while your swinging the nerf hammer around how about you nerf these caldari logis that have more EHP than my heavy suit? instead of targeting the only defense against caldari logis right now. |
D legendary hero
THE WARRIORS OF LEGEND
383
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Posted - 2013.07.17 22:19:00 -
[209] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
looks like CCP can get their fix of nerfing now
https://mail-attachment.googleusercontent.com/attachment/b/100/u/0/?ui=2&ik=e74ec56eb3&view=att&th=1380b01b8fbca189&attid=0.2&disp=inline&realattid=f_h3op2en82&safe=1&zw&saduie=AG9B_P_LHxd6kV2GM7ytBz5ze_zx&sadet=1374099711080&sads=MNfU7xWNZ8bn5fiQn3aDBU7pHYU |
RevoL Frog
The Generals EoN.
55
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Posted - 2013.07.17 22:20:00 -
[210] - Quote
I will drink your QQ tears when they drop the nerf hammer, and they will be delicious.
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