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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Buster Friently
Rosen Association
1156
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Posted - 2013.07.17 05:08:00 -
[151] - Quote
RINON114 wrote:ZDub 303 wrote:D legendary hero wrote: CONCLUSION
by giving the flaylock pistols (STD, ADV, PROTO) the same reload speed as the SMG (3.5 seconds), the same fire rate as the breach scrambler pistol (133.3 rpm), and a .5 increase in blast radius (for all lvls the STD, ADV, PROTO). the flaylocks advantages will be balanced against its disadvantages.
TL:DR - In Conclusion, the std and adv variants aren't OP enough, please buff the flaylock pistol!! Exactly. Anybody who owns a core flaylock and says they aren't OP is lying out their arse. I have a standard flaylock just to keep up in part with the core flaylock users and that thing is incredible! I hit one guy dead on and he just popped. Even the standard variant is OP as hell. My suggestion for a nerf could go two ways - Increase splash radius, lower splash damage. Lower the direct damage of all variants to be the same as the basic variants and balance accordingly. OR Keep direct damage as it is and lower the splash damage and splash radius by a lot.
Lol. Anecdotes. They rule.
Go AR or go home. |
Sloth9230
Deepspace Digital
2430
|
Posted - 2013.07.17 05:16:00 -
[152] - Quote
Buster Friently wrote:RINON114 wrote:ZDub 303 wrote:D legendary hero wrote: CONCLUSION
by giving the flaylock pistols (STD, ADV, PROTO) the same reload speed as the SMG (3.5 seconds), the same fire rate as the breach scrambler pistol (133.3 rpm), and a .5 increase in blast radius (for all lvls the STD, ADV, PROTO). the flaylocks advantages will be balanced against its disadvantages.
TL:DR - In Conclusion, the std and adv variants aren't OP enough, please buff the flaylock pistol!! Exactly. Anybody who owns a core flaylock and says they aren't OP is lying out their arse. I have a standard flaylock just to keep up in part with the core flaylock users and that thing is incredible! I hit one guy dead on and he just popped. Even the standard variant is OP as hell. My suggestion for a nerf could go two ways - Increase splash radius, lower splash damage. Lower the direct damage of all variants to be the same as the basic variants and balance accordingly. OR Keep direct damage as it is and lower the splash damage and splash radius by a lot. Lol. Anecdotes. They rule. Go AR or go home. lol nerf direct damage? GTFO
A'hhh man, gotta love dem anecdotes |
crazy space 1
Unkn0wn Killers
1508
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Posted - 2013.07.17 05:17:00 -
[153] - Quote
how about releasing the proposals BEFORE content lock? hmmmmm? |
Sloth9230
Deepspace Digital
2430
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Posted - 2013.07.17 05:21:00 -
[154] - Quote
crazy space 1 wrote:how about releasing the proposals BEFORE content lock? hmmmmm? S'hhh, remember, this has all been a collaboration.
Quote:We're off to the races with an audience of core gamers," he told us. "So we're now entering our fast iteration cycle, doing monthly updates. A very tight collaboration with the community, as we've done with EVE throughout the years. -Hilmar Veigar P+¬tursson
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Buster Friently
Rosen Association
1156
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Posted - 2013.07.17 06:08:00 -
[155] - Quote
Sloth9230 wrote:Buster Friently wrote:RINON114 wrote:ZDub 303 wrote:D legendary hero wrote: CONCLUSION
by giving the flaylock pistols (STD, ADV, PROTO) the same reload speed as the SMG (3.5 seconds), the same fire rate as the breach scrambler pistol (133.3 rpm), and a .5 increase in blast radius (for all lvls the STD, ADV, PROTO). the flaylocks advantages will be balanced against its disadvantages.
TL:DR - In Conclusion, the std and adv variants aren't OP enough, please buff the flaylock pistol!! Exactly. Anybody who owns a core flaylock and says they aren't OP is lying out their arse. I have a standard flaylock just to keep up in part with the core flaylock users and that thing is incredible! I hit one guy dead on and he just popped. Even the standard variant is OP as hell. My suggestion for a nerf could go two ways - Increase splash radius, lower splash damage. Lower the direct damage of all variants to be the same as the basic variants and balance accordingly. OR Keep direct damage as it is and lower the splash damage and splash radius by a lot. Lol. Anecdotes. They rule. Go AR or go home. lol nerf direct damage? GTFO A'hhh man, gotta love dem anecdotes
I don't think that word means what you think it means.
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Pandora Mars
Afterlife Overseers
84
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Posted - 2013.07.17 09:00:00 -
[156] - Quote
Flaylock's splash damage is just TROLOLOLOLOLOLOLOLOLOLOLOLOL ridicolous, that's all I got to say.
With the splash damage being something like 99,999% of the direct hit damage... seriously? |
Sloth9230
Deepspace Digital
2437
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Posted - 2013.07.17 09:32:00 -
[157] - Quote
Buster Friently wrote: I don't think that word means what you think it means.
An anecdote is a short and amusing or interesting account, which may depict a real incident or person.
His story certainly amused me if nothing else |
Himiko Kuronaga
SyNergy Gaming EoN.
917
|
Posted - 2013.07.17 10:00:00 -
[158] - Quote
Why the hell should a sidearm even have a blast radius in the first place?
Get rid of that **** it does enough damage. Learn to aim. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
15
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Posted - 2013.07.17 10:44:00 -
[159] - Quote
just a quick question , if you fire with the flaylock in the ground at the base of your feet do you take damage?
im asking because almost all ppl ive seen using the flaylock they shoot the ground if you close to them and you die |
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CCP Eterne
C C P C C P Alliance
2475
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Posted - 2013.07.17 10:47:00 -
[160] - Quote
We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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IamI3rian
OSG Planetary Operations Covert Intervention
302
|
Posted - 2013.07.17 10:50:00 -
[161] - Quote
Sounds promising. = )
--- Remember: IamI3rian told ya. Enemy MCC shields... failed |
Himiko Kuronaga
SyNergy Gaming EoN.
918
|
Posted - 2013.07.17 11:01:00 -
[162] - Quote
CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant.
... can we possibly skip the months of waiting for a long, drawn out, well explained justification for the changes that are coming and just give it to us a single sentence now?
For example: Blast radius nerfed, damage nerfed.
That didn't take a devblog we had to wait a month for, I just wrote it.
You guys can do the same, comn try it. |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
496
|
Posted - 2013.07.17 11:45:00 -
[163] - Quote
Himiko Kuronaga wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. ... can we possibly skip the months of waiting for a long, drawn out, well explained justification for the changes that are coming and just give it to us a single sentence now? For example: Blast radius nerfed, damage nerfed. That didn't take a devblog we had to wait a month for, I just wrote it. You guys can do the same, comn try it.
I totally agree with this, by all means write your dev blogs for the greater audience but surely there is nothing stopping you from writing a few lines like 'Range shortened due to ABC to bring it more inline with DEF', in good time ahead of any dev blog? Or at least say 'we are trying to lessen the ABC by a few different metrics such as DEF and GHI but we are still testing to see which one works the best'. |
Heinz Doofenshertz
BetaMax. CRONOS.
451
|
Posted - 2013.07.17 11:47:00 -
[164] - Quote
no all response must take 6 months and be 45 pages long |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
206
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Posted - 2013.07.17 12:35:00 -
[165] - Quote
CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant.
Sounds like Sloth was right again and CCP going way over the top.
Thought they were learning but we will see after this blog |
Kaughst
0uter.Heaven EoN.
6
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Posted - 2013.07.17 13:32:00 -
[166] - Quote
I think the weapon as a sidearm yet having AOE makes this gun compete against the MD and at the same time needs to have the capacity to kill someone because it is a sidearm. That is the problem with the weapon...the AOE...If you nerf this down to a AOE weapon without any good splash damage but good radius it once again competes with the MD and is useless as a sidearm.
The only way I can see balancing this weapon respectively is if they tightened the radius and kept the splash damage. Maybe they will do something like that, I don't care and it's not my problem to fuss about.
Personally I never really liked this weapon...as I said it competed with my Mass Driver. I would rather wait to skill into the MagSec SMG...save more PG and CPU with a hybrid sidearm on my Gal Assault suit.
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Prophet Endokush
The Church Of Endokush
2
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Posted - 2013.07.17 14:09:00 -
[167] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
Woah now, listen to me. I have been playing Dust since it was a closed beta. Back then I realized the power and importance of specialization. My 1st go around, I skilled up using laser rifles. I sucked at 1st but after becoming familiar with the weapon and skilling it up, I entered a demigod state. Streams of hatemail flooded my mailbox that I began to treasure. The laser rifle then got nerfed not too much later. I was upset because I had invested nearly all my skill points into it and CCP seemed to nerf me back down so that it would be fair to other players... After the skill wipe when Dust was released, I decided to change things up a bit. I evaluated the weapons and chose assault rilfes as my specialization, specifically tactical assault rifles. Again, I sucked at 1st, but after some skilling and experience with the weapon I again became God-like. Now, I want to state that it is not only the experience and skill points that get me to this Achilles-like state but also extreme tactical perfection that cannot be skilled with in game points. So as things go, CCP nerfs the assault rilfes. I was reasonably upset. I had invested so much into it. I understand that the weapons were trending, but i had stuck with it from the beginning (and maybe even inspired other players to start the trend). Luckily, there was an optional skill reset in my near future. Ok, so I finally got all my skills reset and I begin the process of picking a new best friend from the arsenal. I wanted to focus on fitting the suit's modules and leaving lots of CPU and PG for it. I looked through the sidearms and found the flaylock pistol. I was filled with Gallente pride while using it and fell in love. As i skilled and became familiar with my baby, I again am blessed by the God of War. So here I am. I have been getting hate mail since day one. And all I see on my Dust social networking is how overpowered the flaylock pistol is. I have invested so much into the skills associated with the flaylock, I am so accustom to the gun that It has become a jack of all trades, my swiss army knife one might say. I understand that it sucks to die (and I definitely dish it out to the other Dusties with the fury of 1000 suns). My point is that every weapon has its strong characteristics and drawbacks, (I can go on about the drawbacks of the flaylock) And I ask, CCP, that if you do decide to curve my baby that you take in to mind the skillpoints I have invested. Many hours have been spent the this skill branch. I'm not asking for a skill reset but I'm not ruling it out. I know it is very difficult to balance this amazing game, and I cant wait to see where it goes. Just thought you would appreciate the story coming from a dedicated flaylock pistol champion
-Prophet
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Ruthless Lee
The Eliminators
1
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Posted - 2013.07.17 14:18:00 -
[168] - Quote
Prophet Endokush wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! Woah now, listen to me. I have been playing Dust since it was a closed beta. Back then I realized the power and importance of specialization. My 1st go around, I skilled up using laser rifles. I sucked at 1st but after becoming familiar with the weapon and skilling it up, I entered a demigod state. Streams of hatemail flooded my mailbox that I began to treasure. The laser rifle then got nerfed not too much later. I was upset because I had invested nearly all my skill points into it and CCP seemed to nerf me back down so that it would be fair to other players... After the skill wipe when Dust was released, I decided to change things up a bit. I evaluated the weapons and chose assault rilfes as my specialization, specifically tactical assault rifles. Again, I sucked at 1st, but after some skilling and experience with the weapon I again became God-like. Now, I want to state that it is not only the experience and skill points that get me to this Achilles-like state but also extreme tactical perfection that cannot be skilled with in game points. So as things go, CCP nerfs the assault rilfes. I was reasonably upset. I had invested so much into it. I understand that the weapons were trending, but i had stuck with it from the beginning (and maybe even inspired other players to start the trend). Luckily, there was an optional skill reset in my near future. Ok, so I finally got all my skills reset and I begin the process of picking a new best friend from the arsenal. I wanted to focus on fitting the suit's modules and leaving lots of CPU and PG for it. I looked through the sidearms and found the flaylock pistol. I was filled with Gallente pride while using it and fell in love. As i skilled and became familiar with my baby, I again am blessed by the God of War. So here I am. I have been getting hate mail since day one. And all I see on my Dust social networking is how overpowered the flaylock pistol is. I have invested so much into the skills associated with the flaylock, I am so accustom to the gun that It has become a jack of all trades, my swiss army knife one might say. I understand that it sucks to die (and I definitely dish it out to the other Dusties with the fury of 1000 suns). My point is that every weapon has its strong characteristics and drawbacks, (I can go on about the drawbacks of the flaylock) And I ask, CCP, that if you do decide to curve my baby that you take in to mind the skillpoints I have invested. Many hours have been spent the this skill branch. I'm not asking for a skill reset but I'm not ruling it out. I know it is very difficult to balance this amazing game, and I cant wait to see where it goes. Just thought you would appreciate the story coming from a dedicated flaylock pistol champion -Prophet
...from what I can see, you're doing it wrong. You should just spec into AR and run around with your GEK or Duvolle all the time. If any non-AR kills somebody, they get mad.
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KING SALASI
MAJOR DISTRIBUTION
126
|
Posted - 2013.07.17 14:29:00 -
[169] - Quote
Here is an idea take the FP,MD CN, and any noob tube weapon. Also take vehicles out of Ambush, make a vehicle ambush only mode.
Take the noob stuff out of the game. Then agian keep adding noob stuff keep making it a grind with no respec, and watch the player numbers shrink so Sony can pull the plug on Dust like Mag. |
ZDub 303
TeamPlayers EoN.
976
|
Posted - 2013.07.17 14:37:00 -
[170] - Quote
Prophet Endokush wrote: Ok, so I finally got all my skills reset and I begin the process of picking a new best friend from the arsenal. I wanted to focus on fitting the suit's modules and leaving lots of CPU and PG for it. I looked through the sidearms and found the flaylock pistol. I was filled with Gallente pride while using it and fell in love. As i skilled and became familiar with my baby, I again am blessed by the God of War. So here I am. I have been getting hate mail since day one.
You almost sounded credible until you said this part.
Also flaylock pistol is minmatar not gallente... so I don't know what the gallente pride is for? Until you're filled with pride at how easy it is to kill poor gallente armor tankers with a handheld rocket launcher? |
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Buster Friently
Rosen Association
1161
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Posted - 2013.07.17 15:28:00 -
[171] - Quote
CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant.
Even CCP agrees, go AR or go home.
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Bob Teller
Red Star. EoN.
34
|
Posted - 2013.07.17 15:44:00 -
[172] - Quote
KING CHECKMATE wrote:ME being a flaylock pistol user (not as main but well, i have like 8 different game styles >..>) , i think the only thing it needs a nerf on the flaylock is a little of range to be in par with other Side-weapons. But thats it. Oh man you're gonna cry soon |
InsidiousN
KILL-EM-QUICK RISE of LEGION
127
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Posted - 2013.07.17 15:50:00 -
[173] - Quote
The Flaylocks does not need a nerf, the aiming needs to be fixed so that player skill is actually a factor in a firefight. The reason the Flaylocks seems OP is because it is the only weapon that can register hits with this ****** aiming and hit detection system. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
111
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Posted - 2013.07.17 15:52:00 -
[174] - Quote
BUFF the flaylocks |
Buster Friently
Rosen Association
1162
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Posted - 2013.07.17 15:52:00 -
[175] - Quote
InsidiousN wrote:The Flaylocks does not need a nerf, the aiming needs to be fixed so that player skill is actually a factor in a firefight. The reason the Flaylocks seems OP is because it is the only weapon that can register hits with this ****** aiming and hit detection system. You know that's runny, and a little sad, because the kill feeds show nearly 10 times as many AR kills as flaylock kills.
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InsidiousN
KILL-EM-QUICK RISE of LEGION
127
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Posted - 2013.07.17 15:58:00 -
[176] - Quote
OZAROW wrote:Spent 6 months running boosters only to have my entire scout class ruined! Hit box too big Knives delay an cant hit a target right beside because of knife button quick slash delay an strafe speed almost impossible Endurance nerf to jumping, melee, running and endurance bar delay too much even with endurance skil, cardiac an kinetic proto Scout suit now garbage Almost impossible to not go even . Minmatar suit is a assassin not recon! So ccp thanks for wreaking months of money an hard work my question is what are you going to do about it? Respects for all scouts an drop the class all together or fix it? Probably got close to 2 bills out of me only to destroy my wasted funds Stupid me for believing it was worth it! Anyone else choked about this and know what the fixing plan is or if their is one?
Oso Peresoso wrote:They'll probably buff it. Eventually. Maybe sooner than that since they did say that balance issues were a high priority alongside performance issues. You really spent 6 months specializing into one build and now you can't run anything else? Nice sob story, enjoy your Nova Knife Proficiency 5, lol.
Specialization is supposed to be the entire basis of this game and a main selling point, the thing that it has and no other shooter can touch. Being a jack of all trades is discouraged by the very long skill training times. Which means that OZAROW took the correct approach by fully skilling into a very specific build, and the onus lies with CCP to actually make a balanced game where people can skill into a specific set of skills and be equally competitive on the battlefield in a variety of ways, a rock-paper-scissors approach to balance is a sound analogy. However, CCP has failed miserably to find any competitive balance since day 1 of closed beta.
We just continue going from one trump card to the next. At one point Scouts were world-beaters because they couldn't be shot, then Tanks, then swarm launchers, then laser rifles, then Tactical Assault Rifles, and now everyone is demanding respecs so they can put their skill points into the newest trump card of Caldari Logi.
So, go f*ck yourself Oso Peresoso, OZAROW actually spent the time to skill his character in the way that this game is supposed to operate.
The huge elephant in the room, and the one that will prevent CCP from growing the DUST population is the fact that it takes 6 months to really get anywhere near completing a specific build, but if there is no stable foundation of balance, then why would anyone spend the time skilling into anything? Once you complete the build you were working on for 6 months it may go from being a viable option to being completely and utterly useless. |
Buster Friently
Rosen Association
1164
|
Posted - 2013.07.17 16:05:00 -
[177] - Quote
InsidiousN wrote:OZAROW wrote:Spent 6 months running boosters only to have my entire scout class ruined! Hit box too big Knives delay an cant hit a target right beside because of knife button quick slash delay an strafe speed almost impossible Endurance nerf to jumping, melee, running and endurance bar delay too much even with endurance skil, cardiac an kinetic proto Scout suit now garbage Almost impossible to not go even . Minmatar suit is a assassin not recon! So ccp thanks for wreaking months of money an hard work my question is what are you going to do about it? Respects for all scouts an drop the class all together or fix it? Probably got close to 2 bills out of me only to destroy my wasted funds Stupid me for believing it was worth it! Anyone else choked about this and know what the fixing plan is or if their is one? Oso Peresoso wrote:They'll probably buff it. Eventually. Maybe sooner than that since they did say that balance issues were a high priority alongside performance issues. You really spent 6 months specializing into one build and now you can't run anything else? Nice sob story, enjoy your Nova Knife Proficiency 5, lol. Specialization is supposed to be the entire basis of this game and a main selling point, the thing that it has and no other shooter can touch. Being a jack of all trades is discouraged by the very long skill training times. Which means that OZAROW took the correct approach by fully skilling into a very specific build, and the onus lies with CCP to actually make a balanced game where people can skill into a specific set of skills and be equally competitive on the battlefield in a variety of ways, a rock-paper-scissors approach to balance is a sound analogy. However, CCP has failed miserably to find any competitive balance since day 1 of closed beta. We just continue going from one trump card to the next. At one point Scouts were world-beaters because they couldn't be shot, then Tanks, then swarm launchers, then laser rifles, then Tactical Assault Rifles, and now everyone is demanding respecs so they can put their skill points into the newest trump card of Caldari Logi. So, go f*ck yourself Oso Peresoso, OZAROW actually spent the time to skill his character in the way that this game is supposed to operate. The huge elephant in the room, and the one that will prevent CCP from growing the DUST population is the fact that it takes 6 months to really get anywhere near completing a specific build, but if there is no stable foundation of balance, then why would anyone spend the time skilling into anything? Once you complete the build you were working on for 6 months it may go from being a viable option to being completely and utterly useless. Conclusion: Do NOT nerf the Flaylock!!! How the **** do you expect anyone to ever want to skill into anything? Once they spent months getting there it will become useless.
Yes, just like the Laser, the HMG, the MD, and anything else non AR.
lol, I mean we already have nerf requests for the MD again, and the only thing that changed from it's nerf hammer purgatory was splash damage was fixed, you know, to actually work.
It's pathetic. |
Scottie MaCallan
Krusual Covert Operators Minmatar Republic
31
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Posted - 2013.07.17 16:28:00 -
[178] - Quote
CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant.
I hope they're the right kind of significant! I'll be really sad if I lose my mid-range finisher for my shotgun/flaylock/flux scout. I'm all for fixing the spam though
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Buster Friently
Rosen Association
1167
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Posted - 2013.07.17 16:35:00 -
[179] - Quote
Scottie MaCallan wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. I hope they're the right kind of significant! I'll be really sad if I lose my mid-range finisher for my shotgun/flaylock/flux scout. I'm all for fixing the spam though
They're going to be the kind of significant that renders the weapon useless, because it isn't an AR. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5250
|
Posted - 2013.07.17 16:41:00 -
[180] - Quote
Buster Friently wrote: They're going to be the kind of significant that renders the weapon useless, because it isn't an AR.
I know, how dare they take the Flaylock from being a light weapon and turning it into a side arm
Preposterous |
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