Pages: 1 [2] 3 4 5 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
GET ATMESON
NEW AGE EMPIRE The Family Syndicate
21
|
Posted - 2013.07.08 06:33:00 -
[31] - Quote
Only thing need that needs a nerf is Splash down by 40% maybe reload to 5-seconds |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
452
|
Posted - 2013.07.08 06:34:00 -
[32] - Quote
GET ATMESON wrote:Play an ambush Mr. Alot of core flaylock. Tisk tisk
thank god for ambush. it keeps alot of garbage players out of real game modes |
Cosgar
ParagonX
2305
|
Posted - 2013.07.08 06:42:00 -
[33] - Quote
I can probably count on one hand how often I die to a flaylock on an average day. They're pretty predictable and easy to dodge when you know someone has one and if you stay out of their effective range. I've seen maybe one guy who's actually really good with one and can kill you at just about any range. It's only OP when six people are spamming them at once, just like grenades. |
Minor Treat
The Enclave Syndicate Dark Taboo
4
|
Posted - 2013.07.16 10:07:00 -
[34] - Quote
Cosgar wrote:I can probably count on one hand how often I die to a flaylock on an average day. They're pretty predictable and easy to dodge when you know someone has one and if you stay out of their effective range. I've seen maybe one guy who's actually really good with one and can kill you at just about any range. It's only OP when six people are spamming them at once, just like grenades.
Which i Think Most people who have played this game have seen at least once |
Minor Treat
The Enclave Syndicate Dark Taboo
4
|
Posted - 2013.07.16 10:17:00 -
[35] - Quote
Sloth9230 wrote:Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout. If you dont believe me see the information for yourself http://wiki.dust514.info/index.php?title=Flaylock_Pistol The pistol does 218 on contact and 195 on splash. The reload time is 3 seconds which is the same speed as the standard scrambler pistol. Total wtf there. so 218 damage is a kill to anyone not using shield extenders or not using caldari uniforms. and if shields are down instant kill guarantee. common tactics is flux than flaylock or Mass with flaylock to drain shielding to one hit kill regardless of being a heavy or not. I TESTED this check it out for yourself. |
Minor Treat
The Enclave Syndicate Dark Taboo
4
|
Posted - 2013.07.16 11:04:00 -
[36] - Quote
it is a fun weapon i agree, just nerf the shield damage. It will still be fun to shoot people but now all you have to do is do combo kills with either flux or drop their shield. its fair that way. working for the kill will make people not ***** about it so much. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
99
|
Posted - 2013.07.16 13:58:00 -
[37] - Quote
Halve the range and rof......add speed to the projectile and add one shot to the clip ......fixed |
Your Absolut End
Neanderthal Nation Public Disorder.
127
|
Posted - 2013.07.16 14:03:00 -
[38] - Quote
Minor Treat wrote:Sloth9230 wrote:Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout. If you dont believe me see the information for yourself http://wiki.dust514.info/index.php?title=Flaylock_PistolThe standard flaylock pistol does 218 on contact and 195 on splash. Average standard drop suit medium runs under 200 hp for most of its shielding and armor. The reload time is 3 seconds which is the same speed as the standard scrambler pistol. Total wtf there. so 218 damage is a kill to anyone not using shield extenders or not using caldari uniforms. and if shields are down instant kill on contact or damn near death by splash if not kill. guarantee. common tactics is flux than flaylock or Mass with flaylock to drain shielding to one hit kill regardless of being a heavy or not. I TESTED this check it out for yourself. Oh and your kills that require two shots are probably splash damage because contact shots are very hard to do. But for those who want to see real proof check out this guys youtube video of the flaylock. Pay attention how his aim is literally off the target by massive amount in close quarters. Long distance shots not so bad but usually spamming the shots and technically he is compensating for bullet drop but the drop is not that big anyone could do that (Tell me when you watch this video; how many times do you see him aim down his sights vs hip fire aiming). pay attention to the 2 shot kills that are done by splash damage or these guys health are already low vs the one hit kill. And those that do survive two hits probably have shield extenders. Oh and he gets 60points a kill because of the command ring on him. http://www.youtube.com/watch?v=E-45RspYrxwMy SOLUTION: just nerf the damage on Shielding. Keep the damage rate if your shields are down because if your rocking the caldari your solid but running gallente your in trouble. Balance right there by simply counter picking.
wow, CCP should take a look on this. I was quiet to this "nerf the flaylock" because I didn't use it on my own, but now that I see this video....
That's just ridicoulus, this weapon is basically a long range shotgun with a little delay, and able to take down a normal infantry with 2 shots... |
Minor Treat
The Enclave Syndicate Dark Taboo
4
|
Posted - 2013.07.16 18:09:00 -
[39] - Quote
Sloth9230 wrote:Taeryn Frost wrote:Sloth9230 wrote:Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout. Hmm, maybe not one hit kills always but I seem to get wasted by mass drivers in one hit and flaylocks almost instantly even running two complex shield extenders. Not saying my skills are the best, but I'd like to think I'm not that bad :/ A core flaylock will do 197 to shields on a direct hit with no modifiers, those extenders combined with your base shields should give you enough buffer to survive at least 1 hit. Now... if they've got proficiency and mods.... um check your ingame stats of Core Flaylock pistol. its 225 base damage on contact. Go to core flaylock in the marketplace hit triangle and see the attributes to the weapon damage. Add damage modifers in can do damage up to nearly 300 hp on splash. i dont even want to go into proficiency |
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 18:14:00 -
[40] - Quote
Minor Treat wrote:Sloth9230 wrote:Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout. If you dont believe me see the information for yourself http://wiki.dust514.info/index.php?title=Flaylock_PistolThe standard flaylock pistol does 218 on contact and 195 on splash. Average standard drop suit medium runs under 200 hp for most of its shielding and armor. The reload time is 3 seconds which is the same speed as the standard scrambler pistol. Total wtf there. so 218 damage is a kill to anyone not using shield extenders or not using caldari uniforms. and if shields are down instant kill on contact or damn near death by splash if not kill. guarantee. common tactics is flux than flaylock or Mass with flaylock to drain shielding to one hit kill regardless of being a heavy or not. I TESTED this check it out for yourself. Oh and your kills that require two shots are probably splash damage because contact shots are very hard to do. But for those who want to see real proof check out this guys youtube video of the flaylock. Pay attention how his aim is literally off the target by massive amount in close quarters. Long distance shots not so bad but usually spamming the shots and technically he is compensating for bullet drop but the drop is not that big anyone could do that (Tell me when you watch this video; how many times do you see him aim down his sights vs hip fire aiming). pay attention to the 2 shot kills that are done by splash damage or these guys health are already low vs the one hit kill. And those that do survive two hits probably have shield extenders. Oh and he gets 60points a kill because of the command ring on him. http://www.youtube.com/watch?v=E-45RspYrxwMy SOLUTION: just nerf the damage on Shielding. Keep the damage rate if your shields are down because if your rocking the caldari your solid but running gallente your in trouble. Balance right there by simply counter picking.
Shields take 70 percent damage.
218 = 152.6, that's not particularly hard to get is it? |
|
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 18:17:00 -
[41] - Quote
Minor Treat wrote:Sloth9230 wrote: A core flaylock will do 197 to shields on a direct hit with no modifiers, those extenders combined with your base shields should give you enough buffer to survive at least 1 hit.
Now... if they've got proficiency and mods....
um check your ingame stats of Core Flaylock pistol. its 225 base damage on contact. Go to core flaylock in the marketplace hit triangle and see the attributes to the weapon damage. Add damage modifers in can do damage up to nearly 300 hp on splash. i dont even want to go into proficiency Check your display when targeting people. |
Minor Treat
The Enclave Syndicate Dark Taboo
5
|
Posted - 2013.07.16 18:42:00 -
[42] - Quote
Sloth9230 wrote:Minor Treat wrote:Sloth9230 wrote: A core flaylock will do 197 to shields on a direct hit with no modifiers, those extenders combined with your base shields should give you enough buffer to survive at least 1 hit.
Now... if they've got proficiency and mods....
um check your ingame stats of Core Flaylock pistol. its 225 base damage on contact. Go to core flaylock in the marketplace hit triangle and see the attributes to the weapon damage. Add damage modifers in can do damage up to nearly 300 hp on splash. i dont even want to go into proficiency Check your display when targeting people. the display is gone it was removed when 1.2 uprising came out. The damage you see on health can vary from player to player because we don't know what kind of modulators he is using. For example he can be using a shield extender or complex or enhanced which all will allow you to survive a single shot (and yes the standard will to). but the flaylock user could be stacking sidearm damage modifers with enhanced or complex. We are looking at a damage rate of nearly 300 hp. Some people use Logistic Caldri and stack all five or their module slot with enhanced damage modifers and run flaylock as their only weapon. You look well over massive amounts of damage. |
Minor Treat
The Enclave Syndicate Dark Taboo
5
|
Posted - 2013.07.16 18:44:00 -
[43] - Quote
Buster Friently wrote:Taeryn Frost wrote:Hmm, not quite on topic, but for the ones who say you can't be one shotted. I just got roased by a militia MD that listed the damage received as 1300ish....so hmm. That's total damage dealt, not from one shot. Oh, and the Flaylock (or MD) isn't OP. um if he hit with a forge gun its one shot. unless splash damage a few times. |
Minor Treat
The Enclave Syndicate Dark Taboo
5
|
Posted - 2013.07.16 18:49:00 -
[44] - Quote
Sloth9230 wrote:Minor Treat wrote:Sloth9230 wrote:Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout. If you dont believe me see the information for yourself http://wiki.dust514.info/index.php?title=Flaylock_PistolThe standard flaylock pistol does 218 on contact and 195 on splash. Average standard drop suit medium runs under 200 hp for most of its shielding and armor. The reload time is 3 seconds which is the same speed as the standard scrambler pistol. Total wtf there. so 218 damage is a kill to anyone not using shield extenders or not using caldari uniforms. and if shields are down instant kill on contact or damn near death by splash if not kill. guarantee. common tactics is flux than flaylock or Mass with flaylock to drain shielding to one hit kill regardless of being a heavy or not. I TESTED this check it out for yourself. Oh and your kills that require two shots are probably splash damage because contact shots are very hard to do. But for those who want to see real proof check out this guys youtube video of the flaylock. Pay attention how his aim is literally off the target by massive amount in close quarters. Long distance shots not so bad but usually spamming the shots and technically he is compensating for bullet drop but the drop is not that big anyone could do that (Tell me when you watch this video; how many times do you see him aim down his sights vs hip fire aiming). pay attention to the 2 shot kills that are done by splash damage or these guys health are already low vs the one hit kill. And those that do survive two hits probably have shield extenders. Oh and he gets 60points a kill because of the command ring on him. http://www.youtube.com/watch?v=E-45RspYrxwMy SOLUTION: just nerf the damage on Shielding. Keep the damage rate if your shields are down because if your rocking the caldari your solid but running gallente your in trouble. Balance right there by simply counter picking. Shields take 70 percent damage. 218 = 152.6, that's not particularly hard to get is it? Yes shields do, but how often are people shields already slightly lower. plus two shot is over 300 hp on shield without damage modifiers. Add a Complex it will be much more damage especially stacked. |
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 18:53:00 -
[45] - Quote
Minor Treat wrote:how often are people shields already slightly lower
Very, but if they were already injured, then i didn't exactly 1 shot them.
And yeah sure, damage mods help, at the cost survivablity, damage mods for a side-arm? No thanks. |
Minor Treat
The Enclave Syndicate Dark Taboo
5
|
Posted - 2013.07.16 18:55:00 -
[46] - Quote
Sloth9230 wrote:Minor Treat wrote:how often are people shields already slightly lower Very, but if they were already injured, then i didn't exactly 1 shot them. And yeah sure, damage mods help, at the cost survivablity, damage mods for a side-arm? No thanks. But if you check out this video you will see how easy it is to use as a primary. http://www.youtube.com/watch?v=E-45RspYrxw |
dazlb72
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
36
|
Posted - 2013.07.16 18:56:00 -
[47] - Quote
one shot then reload |
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 18:58:00 -
[48] - Quote
Minor Treat wrote:Sloth9230 wrote:Minor Treat wrote:how often are people shields already slightly lower Very, but if they were already injured, then i didn't exactly 1 shot them. And yeah sure, damage mods help, at the cost survivablity, damage mods for a side-arm? No thanks. But if you check out this video you will see how easy it is to use as a primary. http://www.youtube.com/watch?v=E-45RspYrxw He killed a bunch of INJURED people, big deal. Most of the were already half dead. |
Minor Treat
The Enclave Syndicate Dark Taboo
5
|
Posted - 2013.07.16 19:00:00 -
[49] - Quote
Sloth9230 wrote:Minor Treat wrote:Sloth9230 wrote:Minor Treat wrote:how often are people shields already slightly lower Very, but if they were already injured, then i didn't exactly 1 shot them. And yeah sure, damage mods help, at the cost survivablity, damage mods for a side-arm? No thanks. But if you check out this video you will see how easy it is to use as a primary. http://www.youtube.com/watch?v=E-45RspYrxw He killed a bunch of INJURED people, big deal. Most of the were already half dead. A few of them, not all of them. quite abit of them had full health and he is rocking a sidearm which he isn't aiming his shot with them. Look bud i like the weapon too, but to many times have i seen a Logistics Caldri Group rally to gather with 3 complex damage modifers and two shield extenders with their weapon of choice is a sidearm. |
Minor Treat
The Enclave Syndicate Dark Taboo
5
|
Posted - 2013.07.16 19:02:00 -
[50] - Quote
Minor Treat wrote:Sloth9230 wrote:Minor Treat wrote:Sloth9230 wrote:Minor Treat wrote:how often are people shields already slightly lower Very, but if they were already injured, then i didn't exactly 1 shot them. And yeah sure, damage mods help, at the cost survivablity, damage mods for a side-arm? No thanks. But if you check out this video you will see how easy it is to use as a primary. http://www.youtube.com/watch?v=E-45RspYrxw He killed a bunch of INJURED people, big deal. Most of the were already half dead. A few of them, not all of them. quite abit of them had full health and he is rocking a sidearm which he isn't aiming his shot with them. Look bud i like the weapon too, but to many times have i seen a Logistics Caldri Group rally to gather with 3 complex damage modifers and two shield extenders with their weapon of choice is a sidearm. also he paid for this prototype version of the gun, so he isnt using damage modifers. probably running one damage modifers at some cases and a injury unit so not be helpless to that massive extent. Some of the lower heath guys are not lower health just lower shield and one shot kill. Now i understand that not a one shot but still not much aiming required |
|
|
CCP Mintchip
C C P C C P Alliance
648
|
Posted - 2013.07.16 19:02:00 -
[51] - Quote
We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
|
Minor Treat
The Enclave Syndicate Dark Taboo
5
|
Posted - 2013.07.16 19:03:00 -
[52] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! THANK YOU SO MUCH! I JUST WANT IT TO BE acknowledged thats all. |
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 19:04:00 -
[53] - Quote
Minor Treat wrote:Sloth9230 wrote:Minor Treat wrote:Sloth9230 wrote:Minor Treat wrote:how often are people shields already slightly lower Very, but if they were already injured, then i didn't exactly 1 shot them. And yeah sure, damage mods help, at the cost survivablity, damage mods for a side-arm? No thanks. But if you check out this video you will see how easy it is to use as a primary. http://www.youtube.com/watch?v=E-45RspYrxw He killed a bunch of INJURED people, big deal. Most of the were already half dead. A few of them, not all of them. quite abit of them had full health and he is rocking a sidearm which he isn't aiming his shot with them. Look bud i like the weapon too, but to many times have i seen a Logistics Caldri Group rally to gather with 3 complex damage modifers and two shield extenders with their weapon of choice is a sidearm. You say he wasn't aiming, he most certainly was, he was also spamming the trigger, but he was aiming, since most of his shots were from a distance. |
Dr Stabwounds
Molon Labe. League of Infamy
57
|
Posted - 2013.07.16 19:05:00 -
[54] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
http://img80.imageshack.us/img80/1629/hallelujah1284931038331.jpg |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
530
|
Posted - 2013.07.16 19:05:00 -
[55] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
Boooo |
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 19:05:00 -
[56] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! *specs into SMGs* |
ugg reset
Molon Labe. League of Infamy
317
|
Posted - 2013.07.16 19:05:00 -
[57] - Quote
!Faith in humanity has... aw dang it it's mintchip.
/thread |
Cosgar
ParagonX
2708
|
Posted - 2013.07.16 19:05:00 -
[58] - Quote
Sloth9230 wrote: You say he wasn't aiming, he most certainly was, he was also spamming the trigger, but he was aiming, since most of his shots were from a distance.
And he was using trajectory prediction as well. |
Sloth9230
Deepspace Digital
2391
|
Posted - 2013.07.16 19:09:00 -
[59] - Quote
Cosgar wrote:Sloth9230 wrote: You say he wasn't aiming, he most certainly was, he was also spamming the trigger, but he was aiming, since most of his shots were from a distance.
And he was using trajectory prediction as well. I believe the forge-gunners call it "leading", but nah, clearly he was just shooting randomly |
Min0r Treat
Expert Intervention Caldari State
0
|
Posted - 2013.07.16 19:10:00 -
[60] - Quote
Sloth9230 wrote:Cosgar wrote:Sloth9230 wrote: You say he wasn't aiming, he most certainly was, he was also spamming the trigger, but he was aiming, since most of his shots were from a distance.
And he was using trajectory prediction as well. I believe the forge-gunners call it "leading", but nah, clearly he was just shooting randomly exactly you can see how he is shooting by how often he over shoots his firing rate. Meaning he shoots them an extra one or two times he is dead. that bullet drop and trajectory range is not that difficult to control. |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |