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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Taeryn Frost
Zumari Force Projection Caldari State
8
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Posted - 2013.07.07 21:14:00 -
[1] - Quote
Sloth9230 wrote:Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout.
Hmm, maybe not one hit kills always but I seem to get wasted by mass drivers in one hit and flaylocks almost instantly even running two complex shield extenders. Not saying my skills are the best, but I'd like to think I'm not that bad :/ |
Taeryn Frost
Zumari Force Projection Caldari State
9
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Posted - 2013.07.08 03:07:00 -
[2] - Quote
Hmm, not quite on topic, but for the ones who say you can't be one shotted. I just got roased by a militia MD that listed the damage received as 1300ish....so hmm. |
Taeryn Frost
Zumari Force Projection Caldari State
13
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Posted - 2013.07.17 16:42:00 -
[3] - Quote
Buster Friently wrote:InsidiousN wrote:The Flaylocks does not need a nerf, the aiming needs to be fixed so that player skill is actually a factor in a firefight. The reason the Flaylocks seems OP is because it is the only weapon that can register hits with this ****** aiming and hit detection system. You know that's funny, and a little sad, because the kill feeds show nearly 10 times as many AR kills as flaylock kills.
I seem to get slaughtered by everything so I'm not gonna ***** about nerf this and nerf that; however, if the AR gets 10x as many kills its probably because 10x as many people use them. I think a kills per weapon per user stat would be more accurate in this case. Although I doubt such statistics are tracked.
My logic is that if all FP users get on average, let's just say 7 kills a match per user and AR users average about 3 kills a match per user, that would show the possibility of an imbalance in overall weapon ability. Of course this doesn't account for player skill, SP and all that jazz. In the end I s'pose I just better "get good" as they like to say. |
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