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Thread Statistics | Show CCP posts - 3 post(s) |
Buster Friently
Rosen Association
905
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Posted - 2013.07.07 21:47:00 -
[1] - Quote
Please see real data here on how OP the Flaylock is:
https://forums.dust514.com/default.aspx?g=posts&m=1024432#post1024432 |
Buster Friently
Rosen Association
973
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Posted - 2013.07.08 03:18:00 -
[2] - Quote
Taeryn Frost wrote:Hmm, not quite on topic, but for the ones who say you can't be one shotted. I just got roased by a militia MD that listed the damage received as 1300ish....so hmm.
That's total damage dealt, not from one shot.
Oh, and the Flaylock (or MD) isn't OP. |
Buster Friently
Rosen Association
1151
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Posted - 2013.07.16 19:19:00 -
[3] - Quote
I guess I should expect the AR to be the only viable weapon long term then, eh?
Why bother making the rest of the game?
The game, even with the current condition of the flaylock, is still all AR, all the time.
Way to nerf diversity ccp. |
Buster Friently
Rosen Association
1151
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Posted - 2013.07.16 20:46:00 -
[4] - Quote
Daxxis KANNAH wrote:WhiskeyJack Otako wrote:Daxxis KANNAH wrote:Have faith - CCP actually did good with the TAC and I think they could do similar with the Flaylock (standardized radius and lower RoF)
People will claim it is ruined but users who actually love it and use it properly should still be effective.
I dont praise CCP often but I think what they did there and what Remnant has posted about weapons and ranges seem fair. Really? How many TARs do you encounter these days? Not many if any. I think they overdid it as they do.. See, that shouldn't be the measure. I bet many of them went back to GEK's Duvolle's or skilled into ScR's. Maybe they are the ones running dual flaylocks now. I still get killed by them sometimes but obviously if many of the users arent going to learn the strength of a weapon and just drop it as soon as they heard it was nerfed how will you see it. The same will happen, people will leave the flaylock if they have to pause between shots or have to line up shots more than just spam etc but others who like and use it should be able to use it well.
It should be the measure. There's no need for any other weapons if everyone is going to run the AR. The only future proof weapon in dust. Doesn't sound fun to me, but meh, that's where we're heading. |
Buster Friently
Rosen Association
1151
|
Posted - 2013.07.16 20:58:00 -
[5] - Quote
Xero The Mishima wrote:Buster Friently wrote:Daxxis KANNAH wrote:WhiskeyJack Otako wrote:Daxxis KANNAH wrote:Have faith - CCP actually did good with the TAC and I think they could do similar with the Flaylock (standardized radius and lower RoF)
People will claim it is ruined but users who actually love it and use it properly should still be effective.
I dont praise CCP often but I think what they did there and what Remnant has posted about weapons and ranges seem fair. Really? How many TARs do you encounter these days? Not many if any. I think they overdid it as they do.. See, that shouldn't be the measure. I bet many of them went back to GEK's Duvolle's or skilled into ScR's. Maybe they are the ones running dual flaylocks now. I still get killed by them sometimes but obviously if many of the users arent going to learn the strength of a weapon and just drop it as soon as they heard it was nerfed how will you see it. The same will happen, people will leave the flaylock if they have to pause between shots or have to line up shots more than just spam etc but others who like and use it should be able to use it well. It should be the measure. There's no need for any other weapons if everyone is going to run the AR. The only future proof weapon in dust. Doesn't sound fun to me, but meh, that's where we're heading. Name a shooter the AR isn't the premiere weapon?
Tribes. Any of them.
Pretty much any old school shooter.
Also, just because the AR is the lowest common denominator doesn't mean it's what Dust should revolve around. I thought Dust was trying to be different.
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Buster Friently
Rosen Association
1151
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Posted - 2013.07.16 21:02:00 -
[6] - Quote
Xero The Mishima wrote:
It should be the measure. There's no need for any other weapons if everyone is going to run the AR. The only future proof weapon in dust. Doesn't sound fun to me, but meh, that's where we're heading.
Name a shooter the AR isn't the premiere weapon?
Tribes. Any of them.
Pretty much any old school shooter.
Also, just because the AR is the lowest common denominator doesn't mean it's what Dust should revolve around. I thought Dust was trying to be different.
Look where difference is leading them?[/quote]
What difference? They seem committed to king AR to me. Sameness is leading them in a bad direction, not differences. There are far too few differences to really point to. |
Buster Friently
Rosen Association
1151
|
Posted - 2013.07.16 21:06:00 -
[7] - Quote
Daxxis KANNAH wrote:I like how it is in Gears - The AR is bread and butter but all of the weapons are way cooler and can be far superior in the right hands.
Obviously in Dust they need to strike the right balance because weapons have to be skilled into but really and truly, many people crying about the FP are doing so because they are running headlong into battle and around corners and getting blasted.
They arent fighting at range where they can dodge the missiles, especially after the range patch made the rifles better.
This is not to say that the weapon doesnt need to be addressed but it also speaks to how some want it their way all the time.
QFT.
Stupid is winning apparently. This shouldn't be the case in New Eden. |
Buster Friently
Rosen Association
1153
|
Posted - 2013.07.17 02:04:00 -
[8] - Quote
Henchmen21 wrote:When so many people are using it as a primary weapon something is wrong. There will always be those guys that run around with only Assault Rifles, just because he can. But when everyone is doing it's its probably too easy.
FTFY |
Buster Friently
Rosen Association
1156
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Posted - 2013.07.17 05:08:00 -
[9] - Quote
RINON114 wrote:ZDub 303 wrote:D legendary hero wrote: CONCLUSION
by giving the flaylock pistols (STD, ADV, PROTO) the same reload speed as the SMG (3.5 seconds), the same fire rate as the breach scrambler pistol (133.3 rpm), and a .5 increase in blast radius (for all lvls the STD, ADV, PROTO). the flaylocks advantages will be balanced against its disadvantages.
TL:DR - In Conclusion, the std and adv variants aren't OP enough, please buff the flaylock pistol!! Exactly. Anybody who owns a core flaylock and says they aren't OP is lying out their arse. I have a standard flaylock just to keep up in part with the core flaylock users and that thing is incredible! I hit one guy dead on and he just popped. Even the standard variant is OP as hell. My suggestion for a nerf could go two ways - Increase splash radius, lower splash damage. Lower the direct damage of all variants to be the same as the basic variants and balance accordingly. OR Keep direct damage as it is and lower the splash damage and splash radius by a lot.
Lol. Anecdotes. They rule.
Go AR or go home. |
Buster Friently
Rosen Association
1156
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Posted - 2013.07.17 06:08:00 -
[10] - Quote
Sloth9230 wrote:Buster Friently wrote:RINON114 wrote:ZDub 303 wrote:D legendary hero wrote: CONCLUSION
by giving the flaylock pistols (STD, ADV, PROTO) the same reload speed as the SMG (3.5 seconds), the same fire rate as the breach scrambler pistol (133.3 rpm), and a .5 increase in blast radius (for all lvls the STD, ADV, PROTO). the flaylocks advantages will be balanced against its disadvantages.
TL:DR - In Conclusion, the std and adv variants aren't OP enough, please buff the flaylock pistol!! Exactly. Anybody who owns a core flaylock and says they aren't OP is lying out their arse. I have a standard flaylock just to keep up in part with the core flaylock users and that thing is incredible! I hit one guy dead on and he just popped. Even the standard variant is OP as hell. My suggestion for a nerf could go two ways - Increase splash radius, lower splash damage. Lower the direct damage of all variants to be the same as the basic variants and balance accordingly. OR Keep direct damage as it is and lower the splash damage and splash radius by a lot. Lol. Anecdotes. They rule. Go AR or go home. lol nerf direct damage? GTFO A'hhh man, gotta love dem anecdotes
I don't think that word means what you think it means.
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Buster Friently
Rosen Association
1161
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Posted - 2013.07.17 15:28:00 -
[11] - Quote
CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant.
Even CCP agrees, go AR or go home.
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Buster Friently
Rosen Association
1162
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Posted - 2013.07.17 15:52:00 -
[12] - Quote
InsidiousN wrote:The Flaylocks does not need a nerf, the aiming needs to be fixed so that player skill is actually a factor in a firefight. The reason the Flaylocks seems OP is because it is the only weapon that can register hits with this ****** aiming and hit detection system. You know that's runny, and a little sad, because the kill feeds show nearly 10 times as many AR kills as flaylock kills.
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Buster Friently
Rosen Association
1164
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Posted - 2013.07.17 16:05:00 -
[13] - Quote
InsidiousN wrote:OZAROW wrote:Spent 6 months running boosters only to have my entire scout class ruined! Hit box too big Knives delay an cant hit a target right beside because of knife button quick slash delay an strafe speed almost impossible Endurance nerf to jumping, melee, running and endurance bar delay too much even with endurance skil, cardiac an kinetic proto Scout suit now garbage Almost impossible to not go even . Minmatar suit is a assassin not recon! So ccp thanks for wreaking months of money an hard work my question is what are you going to do about it? Respects for all scouts an drop the class all together or fix it? Probably got close to 2 bills out of me only to destroy my wasted funds Stupid me for believing it was worth it! Anyone else choked about this and know what the fixing plan is or if their is one? Oso Peresoso wrote:They'll probably buff it. Eventually. Maybe sooner than that since they did say that balance issues were a high priority alongside performance issues. You really spent 6 months specializing into one build and now you can't run anything else? Nice sob story, enjoy your Nova Knife Proficiency 5, lol. Specialization is supposed to be the entire basis of this game and a main selling point, the thing that it has and no other shooter can touch. Being a jack of all trades is discouraged by the very long skill training times. Which means that OZAROW took the correct approach by fully skilling into a very specific build, and the onus lies with CCP to actually make a balanced game where people can skill into a specific set of skills and be equally competitive on the battlefield in a variety of ways, a rock-paper-scissors approach to balance is a sound analogy. However, CCP has failed miserably to find any competitive balance since day 1 of closed beta. We just continue going from one trump card to the next. At one point Scouts were world-beaters because they couldn't be shot, then Tanks, then swarm launchers, then laser rifles, then Tactical Assault Rifles, and now everyone is demanding respecs so they can put their skill points into the newest trump card of Caldari Logi. So, go f*ck yourself Oso Peresoso, OZAROW actually spent the time to skill his character in the way that this game is supposed to operate. The huge elephant in the room, and the one that will prevent CCP from growing the DUST population is the fact that it takes 6 months to really get anywhere near completing a specific build, but if there is no stable foundation of balance, then why would anyone spend the time skilling into anything? Once you complete the build you were working on for 6 months it may go from being a viable option to being completely and utterly useless. Conclusion: Do NOT nerf the Flaylock!!! How the **** do you expect anyone to ever want to skill into anything? Once they spent months getting there it will become useless.
Yes, just like the Laser, the HMG, the MD, and anything else non AR.
lol, I mean we already have nerf requests for the MD again, and the only thing that changed from it's nerf hammer purgatory was splash damage was fixed, you know, to actually work.
It's pathetic. |
Buster Friently
Rosen Association
1167
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Posted - 2013.07.17 16:35:00 -
[14] - Quote
Scottie MaCallan wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. I hope they're the right kind of significant! I'll be really sad if I lose my mid-range finisher for my shotgun/flaylock/flux scout. I'm all for fixing the spam though
They're going to be the kind of significant that renders the weapon useless, because it isn't an AR. |
Buster Friently
Rosen Association
1168
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Posted - 2013.07.17 16:47:00 -
[15] - Quote
Taeryn Frost wrote:Buster Friently wrote:InsidiousN wrote:The Flaylocks does not need a nerf, the aiming needs to be fixed so that player skill is actually a factor in a firefight. The reason the Flaylocks seems OP is because it is the only weapon that can register hits with this ****** aiming and hit detection system. You know that's funny, and a little sad, because the kill feeds show nearly 10 times as many AR kills as flaylock kills. I seem to get slaughtered by everything so I'm not gonna ***** about nerf this and nerf that; however, if the AR gets 10x as many kills its probably because 10x as many people use them. I think a kills per weapon per user stat would be more accurate in this case. Although I doubt such statistics are tracked. My logic is that if all FP users get on average, let's just say 7 kills a match per user and AR users average about 3 kills a match per user, that would show the possibility of an imbalance in overall weapon ability. Of course this doesn't account for player skill, SP and all that jazz. In the end I s'pose I just better "get good" as they like to say.
There's a reason that 10x as many people use them (if that's the case) Those stats are tracked, it's just that CCP doesn't want to let us see them.
The bottom line is simple, this isn't Dust 514 anymore, it's AR 514.
Go AR or go home. |
Buster Friently
Rosen Association
1170
|
Posted - 2013.07.17 16:54:00 -
[16] - Quote
DUST Fiend wrote:Buster Friently wrote:There's a reason that 10x as many people use them (if that's the case), and it's called EZ. Those stats are tracked, it's just that CCP doesn't want to let us see them.
The bottom line is simple, this isn't Dust 514 anymore, it's AR 514.
Go AR or go home. I just find it funny how you get so bent out of shape that the primary work horse light weapon of DUST is seen more than the random sidearm. It's a sidearm, it shouldn't be a primary threat on the battlefield like it is now. Like any sidearm, it should either be focused on killing one person at a time, or it should have much lower damage. If you want a Light Weapon, might I suggest skilling into Light Weapon Operation and going from there.
It's not just the Flaylock, see, that's the thing.
It's the Flaylock, the MD, the LR, the HMG, prenerf to Scrambler Rifle and PC. Hell, even the Sniper Rifle got a stealth nerf from a change that buffed the ARs! It's anything not AR. That's the problem. It doesn't matter if the weapon is light, sidearm, or even heavy, if it even comes close to parity, it gets the nerf hammer.
Hail AR 514. |
Buster Friently
Rosen Association
1172
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Posted - 2013.07.17 17:01:00 -
[17] - Quote
DUST Fiend wrote:Buster Friently wrote:It's the Flaylock, the MD, the LR, the HMG, prenerf to Scrambler Rifle and PC. Hell, even the Sniper Rifle got a stealth nerf from a change that buffed the ARs! It's anything not AR. That's the problem. It doesn't matter if the weapon is light, sidearm, or even heavy, if it even comes close to parity, it get's the nerf hammer.
Hail AR 514. Flaylock exists MD was basically fixed LR needs some love HMG is basically fixed Scrambler Rifle is doing fine with skilled players Plasma Cannon is a joke and will be buffed then nerfed then buffed then buffed again, nerfed a couple times, and then it will be back to where it started. Sniper rifles are fine if not for the draw distance being all screwed up. There isn't much more you can do to the AR other than giving it jamming / overheat and maybe lowering its damage just a tad.
The scrambler rifle is laughable. Based on actual killfeeds, it is as also, ironically, registering less than 10% of the kills that the standard ARs do. It should be a very similar weapon.
The MD is still weak, but the forum whine regarding it is already building.
LRs do still suck as do PCs, Sniper rifles do a lot less damage at distance now, you know, their supposed role.
And yet, king AR still sits at the top.
Pathetic. |
Buster Friently
Rosen Association
1173
|
Posted - 2013.07.17 18:07:00 -
[18] - Quote
CCP Eterne wrote:Himiko Kuronaga wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. ... can we possibly skip the months of waiting for a long, drawn out, well explained justification for the changes that are coming and just give it to us a single sentence now? For example: Blast radius nerfed, damage nerfed. That didn't take a devblog we had to wait a month for, I just wrote it. You guys can do the same, comn try it. Blog's coming out next week, but yes. Those things and more. The blog goes into more exact details as well as rationalization and design goals.
Translation: King AR needs more room! |
Buster Friently
Rosen Association
1180
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Posted - 2013.07.17 22:38:00 -
[19] - Quote
Link doesn't seem to work. |
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