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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Sloth9230
Reaper Galactic
2154
|
Posted - 2013.07.07 21:01:00 -
[1] - Quote
Dust Project 514 wrote:How to fix the flaylock:
Reduce splash damage by 50%
Reduce blast radius of the ADV. and PRO. to 1.0
Increase headshot dmg percentage to 125%
Increase missile travel speed by 50%
Increase clip size by 1
Increase PG requirements
That is all. That's all? do you want it to shoot marshmallows too?
Anyone of those would be fine on it's own, but all of them? I'm glad you don't work for CCP... wait... wait.... wait, crap, that's a lot like their nerf method actually |
Sloth9230
Reaper Galactic
2154
|
Posted - 2013.07.07 21:03:00 -
[2] - Quote
Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout. |
Sloth9230
Reaper Galactic
2154
|
Posted - 2013.07.07 21:17:00 -
[3] - Quote
Dust Project 514 wrote:Sloth9230 wrote:That's all? do you want it to shoot marshmallows too? Anyone of those would be fine on it's own, but all of them? I'm glad you don't work for CCP... wait... wait.... wait, crap, that's a lot like their nerf method actually Could you at least explain the reasonings of why you feel it is a nerf? It just sounds like some people want to keeps its ease of use (which is exactly why so many people use it). Anything that lowers it's current effectiveness is a "nerf', not a tweak like some people like to call it; however, nerfs by themselves aren't inherently bad, as long as they are justified.
You're changes would make it far harder to use than it is now, at least in it's intended role as a "noob tube", so yeah, it's a nerf. |
Sloth9230
Reaper Galactic
2156
|
Posted - 2013.07.07 21:20:00 -
[4] - Quote
Taeryn Frost wrote:Sloth9230 wrote:Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout. Hmm, maybe not one hit kills always but I seem to get wasted by mass drivers in one hit and flaylocks almost instantly even running two complex shield extenders. Not saying my skills are the best, but I'd like to think I'm not that bad :/ A core flaylock will do 197 to shields on a direct hit with no modifiers, those extenders combined with your base shields should give you enough buffer to survive at least 1 hit.
Now... if they've got proficiency and mods.... |
Sloth9230
Reaper Galactic
2156
|
Posted - 2013.07.07 21:35:00 -
[5] - Quote
Dust Project 514 wrote: You DO know the the flaylocks splash radius increases with distance, right? The further you are from targets, the larger the radius becomes.
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Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 18:14:00 -
[6] - Quote
Minor Treat wrote:Sloth9230 wrote:Spycrab Potato wrote:Minor Treat wrote:That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do less damage with the blast radius. (one hit kills are fine if its a direct hit) but it should do like 4 hits by blast radius because reloading with that thing is crazy, its reloads so fast. its gotta get some kind of tone down. I've seen it a dozen times a whole team running flaylock and only swapping out the assault rifles after shooting that flaylock. Sidearms are suppose to be a last stand, its a primary is being pushed by a sidearm there is a problem. A direct hit shouldn't be a one hit kill seeing as it's not even that way for Mass Drivers. You're lying out your ass, it takes at a minimum two DIRECT shots to kill anything. Only thing dying in 1 hit is a militia scout. If you dont believe me see the information for yourself http://wiki.dust514.info/index.php?title=Flaylock_PistolThe standard flaylock pistol does 218 on contact and 195 on splash. Average standard drop suit medium runs under 200 hp for most of its shielding and armor. The reload time is 3 seconds which is the same speed as the standard scrambler pistol. Total wtf there. so 218 damage is a kill to anyone not using shield extenders or not using caldari uniforms. and if shields are down instant kill on contact or damn near death by splash if not kill. guarantee. common tactics is flux than flaylock or Mass with flaylock to drain shielding to one hit kill regardless of being a heavy or not. I TESTED this check it out for yourself. Oh and your kills that require two shots are probably splash damage because contact shots are very hard to do. But for those who want to see real proof check out this guys youtube video of the flaylock. Pay attention how his aim is literally off the target by massive amount in close quarters. Long distance shots not so bad but usually spamming the shots and technically he is compensating for bullet drop but the drop is not that big anyone could do that (Tell me when you watch this video; how many times do you see him aim down his sights vs hip fire aiming). pay attention to the 2 shot kills that are done by splash damage or these guys health are already low vs the one hit kill. And those that do survive two hits probably have shield extenders. Oh and he gets 60points a kill because of the command ring on him. http://www.youtube.com/watch?v=E-45RspYrxwMy SOLUTION: just nerf the damage on Shielding. Keep the damage rate if your shields are down because if your rocking the caldari your solid but running gallente your in trouble. Balance right there by simply counter picking.
Shields take 70 percent damage.
218 = 152.6, that's not particularly hard to get is it? |
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 18:17:00 -
[7] - Quote
Minor Treat wrote:Sloth9230 wrote: A core flaylock will do 197 to shields on a direct hit with no modifiers, those extenders combined with your base shields should give you enough buffer to survive at least 1 hit.
Now... if they've got proficiency and mods....
um check your ingame stats of Core Flaylock pistol. its 225 base damage on contact. Go to core flaylock in the marketplace hit triangle and see the attributes to the weapon damage. Add damage modifers in can do damage up to nearly 300 hp on splash. i dont even want to go into proficiency Check your display when targeting people. |
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 18:53:00 -
[8] - Quote
Minor Treat wrote:how often are people shields already slightly lower
Very, but if they were already injured, then i didn't exactly 1 shot them.
And yeah sure, damage mods help, at the cost survivablity, damage mods for a side-arm? No thanks. |
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 18:58:00 -
[9] - Quote
Minor Treat wrote:Sloth9230 wrote:Minor Treat wrote:how often are people shields already slightly lower Very, but if they were already injured, then i didn't exactly 1 shot them. And yeah sure, damage mods help, at the cost survivablity, damage mods for a side-arm? No thanks. But if you check out this video you will see how easy it is to use as a primary. http://www.youtube.com/watch?v=E-45RspYrxw He killed a bunch of INJURED people, big deal. Most of the were already half dead. |
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 19:04:00 -
[10] - Quote
Minor Treat wrote:Sloth9230 wrote:Minor Treat wrote:Sloth9230 wrote:Minor Treat wrote:how often are people shields already slightly lower Very, but if they were already injured, then i didn't exactly 1 shot them. And yeah sure, damage mods help, at the cost survivablity, damage mods for a side-arm? No thanks. But if you check out this video you will see how easy it is to use as a primary. http://www.youtube.com/watch?v=E-45RspYrxw He killed a bunch of INJURED people, big deal. Most of the were already half dead. A few of them, not all of them. quite abit of them had full health and he is rocking a sidearm which he isn't aiming his shot with them. Look bud i like the weapon too, but to many times have i seen a Logistics Caldri Group rally to gather with 3 complex damage modifers and two shield extenders with their weapon of choice is a sidearm. You say he wasn't aiming, he most certainly was, he was also spamming the trigger, but he was aiming, since most of his shots were from a distance. |
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Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 19:05:00 -
[11] - Quote
CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! *specs into SMGs* |
Sloth9230
Deepspace Digital
2391
|
Posted - 2013.07.16 19:09:00 -
[12] - Quote
Cosgar wrote:Sloth9230 wrote: You say he wasn't aiming, he most certainly was, he was also spamming the trigger, but he was aiming, since most of his shots were from a distance.
And he was using trajectory prediction as well. I believe the forge-gunners call it "leading", but nah, clearly he was just shooting randomly |
Sloth9230
Deepspace Digital
2391
|
Posted - 2013.07.16 19:12:00 -
[13] - Quote
Min0r Treat wrote:Sloth9230 wrote:Cosgar wrote:Sloth9230 wrote: You say he wasn't aiming, he most certainly was, he was also spamming the trigger, but he was aiming, since most of his shots were from a distance.
And he was using trajectory prediction as well. I believe the forge-gunners call it "leading", but nah, clearly he was just shooting randomly exactly you can see how he is shooting by how often he over shoots his firing rate. Meaning he shoots them an extra one or two times he is dead Well, it's better too over shoot than to undershoot *shrug* |
Sloth9230
Deepspace Digital
2391
|
Posted - 2013.07.16 19:18:00 -
[14] - Quote
DUST Fiend wrote:Sloth9230 wrote:Cosgar wrote:Sloth9230 wrote: You say he wasn't aiming, he most certainly was, he was also spamming the trigger, but he was aiming, since most of his shots were from a distance.
And he was using trajectory prediction as well. I believe the forge-gunners call it "leading", but nah, clearly he was just shooting randomly How anyone can watch that video and think "man, that guy is skilled" while toasting every enemy in sight with his sidearm and just a couple clicks....just..... This community About as skilled as the average AR user, that is to say "not very". He over shoots a lot, it looks like he panics sometimes and just starts spamming the trigger. He does aim, just not very well, but that's what the splash is for no? But the flaylock, unlike a scrambler pistol, is not a weapon that requires skill to draw out it's full potential so it doesn't matter. The only real differnce between a flay in the hands a of a pro and noob is the ammo consumption.
You're essentially complaining about it being a "nnob tube", not it being OP |
Sloth9230
Deepspace Digital
2391
|
Posted - 2013.07.16 19:21:00 -
[15] - Quote
Burntface man112 wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! AWESOME! i was so close to quiting this game because i ran into 3 matches of Core Flaylock spammers who just ran logi flaylock. Almost went back to BF3 hoping you guys bring in something special before BF4 Flaylock killed Dust |
Sloth9230
Deepspace Digital
2391
|
Posted - 2013.07.16 19:22:00 -
[16] - Quote
ZDub 303 wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! Any idea if we can see changes for the flaylock in 1.3 or will this remain imbalanced until late august for 1.4? 1.8
You better watch out You better not cry You better not pout I'm telling you why CCP nerfs are coming to town |
Sloth9230
Deepspace Digital
2391
|
Posted - 2013.07.16 19:23:00 -
[17] - Quote
Cosgar wrote:other sidearms can out DPS their light weapon counterparts. Shut up before you get the SMG nerfed because it's better than the Ar in certain situations |
Sloth9230
Deepspace Digital
2391
|
Posted - 2013.07.16 19:24:00 -
[18] - Quote
Cy Clone1 wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! Can we get a reply on dropships? Even if you just tell us they are being looked at. Maybe shed some light on if they will seen changes in the near future? Thanks No. |
Sloth9230
Deepspace Digital
2394
|
Posted - 2013.07.16 19:45:00 -
[19] - Quote
xLTShinySidesx wrote:I'm just gonna say **** everything and skill into the gayssault rifle... Since that's the only weapon allowed to be rediculous and nobody will say anything about. What, no? It's a jack of all trades weapon that beats every other weapon in their intended roles.
Whoops, I mean, It gets out ranged by snipers... and it doesn't hurt tanks. |
Sloth9230
Deepspace Digital
2394
|
Posted - 2013.07.16 19:55:00 -
[20] - Quote
WhiskeyJack Otako wrote:Sloth9230 wrote:xLTShinySidesx wrote:I'm just gonna say **** everything and skill into the gayssault rifle... Since that's the only weapon allowed to be rediculous and nobody will say anything about. What, no? It's a jack of all trades weapon that beats every other weapon in their intended roles. Whoops, I mean, It gets out ranged by snipers... and it doesn't hurt tanks. I've finished off a few tanks with the flaylock... Scrub, learn 2 1-shot derpships |
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Sloth9230
Deepspace Digital
2394
|
Posted - 2013.07.16 20:01:00 -
[21] - Quote
Seymor Krelborn wrote:xLTShinySidesx wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! Boooo OMG! someones gonna have to spec into ARs
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Sloth9230
Deepspace Digital
2396
|
Posted - 2013.07.16 20:09:00 -
[22] - Quote
major faux-pas wrote:Burntface man112 wrote:CCP Mintchip wrote:We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! AWESOME! i was so close to quiting this game because i ran into 3 matches of Core Flaylock spammers who just ran logi flaylock. Almost went back to BF3 hoping you guys bring in something special before BF4 +100 Thats out of about 110 people ive spoken to 'in passing' regarding the flaylock. I dont play very much any more. A good game in beta just got annoying. Closed beta was plagued by op rocket launchers getting instant kills, open beta by massdrivers, how the flaylock got through early stages of quality control i have no idea. Just look to these imbalanced LAVs (which of course will be used as murder taxis) to see just how wrong things can be when released. so i think there are two overarching problems here A) problem at hand: how to balance the flaylock. B) how to prevent this with all the other new things on the way. Re A), my 2p is that 1) ROF should come down (its an impact sensitive explosive, it should be handled carefully inside the chambers of the weapon) 2) connected to point 1, occasionally they should backfire, this is nothing strange, scramblers overheat. 3) shells that fit inside a pistol will be small, and as such, should do LOW damage. 4) the barrel of a pistol is SHORT, thus accuraccy should be bad. Sure, keep the weapon for diversity, but it needs to come down a long way (cue the 1000 hardcore flaylock users outrage). Its not even a primary, the fact you are using it as one shows it is op. its nothing personal. Sir, you couldn't balance the ratio between bacon and vegetables in an epic meal. |
Sloth9230
Deepspace Digital
2396
|
Posted - 2013.07.16 20:11:00 -
[23] - Quote
Another Heavy SOB wrote:It's hilarious that people are actually defending this broke ass gun. I guess you all just don't want to lose your little k/d padding noon tube.
Seriously you cannot tell me with a straight face that ANY of you claiming it's NOT OP could attain anywhere near such a level of combat efficiency with ANY other sidearm.
Gun is broke, and it saps the fun from the game for Anybody NOT using it. If the gun is broke, then what are ARs? Rich?
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Sloth9230
Deepspace Digital
2396
|
Posted - 2013.07.16 20:18:00 -
[24] - Quote
da GAND wrote:alright guys I think by now CCP understands that the flaylock needs to be twerked or fixed so just chill..... hold up while we wait for CCP to come up with a patch we're still getting fked up by these flaylocks. GRRRRRR nevermind keep posting on this thread I find your faith in CCP's balancing skills disturbing. |
Sloth9230
Deepspace Digital
2398
|
Posted - 2013.07.16 20:34:00 -
[25] - Quote
major faux-pas wrote:Sloth9230 wrote:da GAND wrote:alright guys I think by now CCP understands that the flaylock needs to be twerked or fixed so just chill..... hold up while we wait for CCP to come up with a patch we're still getting fked up by these flaylocks. GRRRRRR nevermind keep posting on this thread I find your faith in CCP's balancing skills disturbing. Sloth, do you ever stop trying to make the world a better place? The world is of no concern to me.
I seek only to improve my kitty's quality of life http://s1350.photobucket.com/user/Sloth_9230/media/Grimmy2_zps889188fd.jpg.html
Sadly Mr. Grim is a scrub and requires the Flaylock to get kills, and so, I shall fight, I shall fight to make this world a better place for all kitties who can't properly aim using joy-sticks, joy sticks that cause no joy, only sorrow...
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Sloth9230
Deepspace Digital
2399
|
Posted - 2013.07.16 20:42:00 -
[26] - Quote
Daxxis KANNAH wrote:WhiskeyJack Otako wrote:Daxxis KANNAH wrote:Have faith - CCP actually did good with the TAC and I think they could do similar with the Flaylock (standardized radius and lower RoF)
People will claim it is ruined but users who actually love it and use it properly should still be effective.
I dont praise CCP often but I think what they did there and what Remnant has posted about weapons and ranges seem fair. Really? How many TARs do you encounter these days? Not many if any. I think they overdid it as they do.. See, that shouldn't be the measure. I still get killed by them sometimes but obviously if many of the users arent going to learn the strength of a weapon and just drop it as soon as they heard it was nerfed how will you see it. The same will happen, people will leave the flaylock if they have to pause between shots or have to line up shots more than just spam etc but others who like and use it should be able to use it well. http://www.youtube.com/watch?v=kxRX6LXDpWs |
Sloth9230
Deepspace Digital
2399
|
Posted - 2013.07.16 20:51:00 -
[27] - Quote
Xero The Mishima wrote:Buster Friently wrote:Daxxis KANNAH wrote:WhiskeyJack Otako wrote:Daxxis KANNAH wrote:Have faith - CCP actually did good with the TAC and I think they could do similar with the Flaylock (standardized radius and lower RoF)
People will claim it is ruined but users who actually love it and use it properly should still be effective.
I dont praise CCP often but I think what they did there and what Remnant has posted about weapons and ranges seem fair. Really? How many TARs do you encounter these days? Not many if any. I think they overdid it as they do.. See, that shouldn't be the measure. I bet many of them went back to GEK's Duvolle's or skilled into ScR's. Maybe they are the ones running dual flaylocks now. I still get killed by them sometimes but obviously if many of the users arent going to learn the strength of a weapon and just drop it as soon as they heard it was nerfed how will you see it. The same will happen, people will leave the flaylock if they have to pause between shots or have to line up shots more than just spam etc but others who like and use it should be able to use it well. It should be the measure. There's no need for any other weapons if everyone is going to run the AR. The only future proof weapon in dust. Doesn't sound fun to me, but meh, that's where we're heading. Name a shooter the AR isn't the premiere weapon? Dark Sector |
Sloth9230
Deepspace Digital
2400
|
Posted - 2013.07.16 21:01:00 -
[28] - Quote
Daxxis KANNAH wrote:Have faith - CCP actually did good with the TAC and I think they could do similar with the Flaylock (standardized radius and lower RoF)
People will claim it is ruined but users who actually love it and use it properly should still be effective.
I dont praise CCP often but I think what they did there and what Remnant has posted about weapons and ranges seem fair. You site the TAC rifle, and yet... how many things did they actually change on it? If anything, the tac rifle is proof that CCP doesn't know what they're actually doing, they just make a bunch of changes and hope it works.
When they first nerfed the HMG, they nerfed range AND damage, do you not see how stupid that was? When trying to balance something, you need to change as few variable as little as possible, not drastic changes. Dmg and range were overkill in the HMGs case, so bad that they actually had to go back and re-buff it.
This si why people always assume OP stuff is going to get nerfed to ****, because it's what CCP does. |
Sloth9230
Deepspace Digital
2400
|
Posted - 2013.07.16 21:02:00 -
[29] - Quote
Dengru wrote:Xero The Mishima wrote:Dengru wrote:lol that game where you threw that metal blade thing around... Never heard of it. It was a popular shooter? No not really. Lots of promotions and expectations surrounded it at the time. The gameplay was built around a blade thing the guy could control like a boomerang. It's funny he'd mention it... so arbitrary. Also it was primarily a single player game. His only qualifier was shooter |
Sloth9230
Deepspace Digital
2403
|
Posted - 2013.07.16 21:10:00 -
[30] - Quote
Fine, Halo, sure, the regular AR is the main gun everyone first uses, but everyone who isn't a scrub uses the battle rifle. And even though Battle Rifles were the most popular, the other guns also got plenty of use.
Lets see anyone trade their AR for the Burst in this game |
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Sloth9230
Deepspace Digital
2403
|
Posted - 2013.07.16 21:13:00 -
[31] - Quote
Daxxis KANNAH wrote:Sloth9230 wrote:Daxxis KANNAH wrote:Have faith - CCP actually did good with the TAC and I think they could do similar with the Flaylock (standardized radius and lower RoF)
People will claim it is ruined but users who actually love it and use it properly should still be effective.
I dont praise CCP often but I think what they did there and what Remnant has posted about weapons and ranges seem fair. You site the TAC rifle, and yet... how many things did they actually change on it? If anything, the tac rifle is proof that CCP doesn't know what they're actually doing, they just make a bunch of changes and hope it works. When they first nerfed the HMG, they nerfed range AND damage, do you not see how stupid that was? When trying to balance something, you need to change as few variable as little as possible, not drastic changes. Dmg and range were overkill in the HMGs case, so bad that they actually had to go back and re-buff it. This si why people always assume OP stuff is going to get nerfed to ****, because it's what CCP does. How so (re TAC) - They correctly imo brought down the RoF and they made it less accurate in hip fire which maybe more controversial but it is a weapon that should be used at range and if it is used that way it will still kill while allowing the user to keep distance. The AR on the other hand probably needs real recoil to force users to do focused fire because right now with no skills I just drop it on the target and pull the trigger - no adjustment needed if opponent doesnt move no matter the distance.
Well the RoF change was obvious, but everything else? Like the ammo, why did that need a change after the RoF nerf? My point is CCPs busts out a flamethrower to light the candles on a birthday cake. |
Sloth9230
Deepspace Digital
2403
|
Posted - 2013.07.16 21:18:00 -
[32] - Quote
Bad Heal wrote:Why can my tank not slaughter infantry? And why does a low -mid range weapon behave differently from a mid - high range weapon that is completely different aside from both having splash damage? And why am I allowed to ask such a stupid question? |
Sloth9230
Deepspace Digital
2409
|
Posted - 2013.07.17 00:21:00 -
[33] - Quote
Zero Harpuia wrote:[Scrambler Pistols are not better than Scrambler Rifles, and SMGs are not better than ARs, just because of a lack of range. Scrambler pistols are better than rifles if you're good at headshots, and the SMG is better than the AR when up against armor, being sidearms does not make them completely inferior when compared to their light counterparts.
Now whether this remains true with their actual counterparts (AR to gallnte pistol and SMG to combat rifle) has yet to be seen. |
Sloth9230
Deepspace Digital
2430
|
Posted - 2013.07.17 05:16:00 -
[34] - Quote
Buster Friently wrote:RINON114 wrote:ZDub 303 wrote:D legendary hero wrote: CONCLUSION
by giving the flaylock pistols (STD, ADV, PROTO) the same reload speed as the SMG (3.5 seconds), the same fire rate as the breach scrambler pistol (133.3 rpm), and a .5 increase in blast radius (for all lvls the STD, ADV, PROTO). the flaylocks advantages will be balanced against its disadvantages.
TL:DR - In Conclusion, the std and adv variants aren't OP enough, please buff the flaylock pistol!! Exactly. Anybody who owns a core flaylock and says they aren't OP is lying out their arse. I have a standard flaylock just to keep up in part with the core flaylock users and that thing is incredible! I hit one guy dead on and he just popped. Even the standard variant is OP as hell. My suggestion for a nerf could go two ways - Increase splash radius, lower splash damage. Lower the direct damage of all variants to be the same as the basic variants and balance accordingly. OR Keep direct damage as it is and lower the splash damage and splash radius by a lot. Lol. Anecdotes. They rule. Go AR or go home. lol nerf direct damage? GTFO
A'hhh man, gotta love dem anecdotes |
Sloth9230
Deepspace Digital
2430
|
Posted - 2013.07.17 05:21:00 -
[35] - Quote
crazy space 1 wrote:how about releasing the proposals BEFORE content lock? hmmmmm? S'hhh, remember, this has all been a collaboration.
Quote:We're off to the races with an audience of core gamers," he told us. "So we're now entering our fast iteration cycle, doing monthly updates. A very tight collaboration with the community, as we've done with EVE throughout the years. -Hilmar Veigar P+¬tursson
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Sloth9230
Deepspace Digital
2437
|
Posted - 2013.07.17 09:32:00 -
[36] - Quote
Buster Friently wrote: I don't think that word means what you think it means.
An anecdote is a short and amusing or interesting account, which may depict a real incident or person.
His story certainly amused me if nothing else |
Sloth9230
Deepspace Digital
2447
|
Posted - 2013.07.17 21:46:00 -
[37] - Quote
Daxxis KANNAH wrote:CCP Eterne wrote:We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. Sounds like Sloth was right again and CCP going way over the top. Thought they were learning but we will see after this blog *shrug*
On a side note, i'm really enjoying my militia Scrambler Pistol |
Sloth9230
Deepspace Digital
2452
|
Posted - 2013.07.17 22:55:00 -
[38] - Quote
DUST Fiend wrote:D legendary hero wrote:you can't have an AR as secondary. how people use thier side arms is up to them...
Actually you can. It's called instantly switching to the Godlock (your primary), essentially turning your AR / shotgun / SCR / etc and so forth, into your sidearm. I've seen this plenty. It's so hilarious. I almost get roasted out of nowhere by some random proto lolgi, but he doesn't kill me. I hardly have any health left, he switches to his sidearm (the AR), and he just barely manages to off me. HAHAHA, this happens most times when I don't just randomly explode. I'm very curious to see CCPs changes, should be exciting for many and quite tear inducing for many more still They were clearly scrubs, they should have used the AR first, unless their aim is just that bad.... |
Sloth9230
Deepspace Digital
2452
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Posted - 2013.07.17 22:57:00 -
[39] - Quote
RevoL Frog wrote:I will drink your QQ tears when they drop the nerf hammer, and they will be delicious.
Another person with no faith in CCP's balancing skills |
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