Flaws in the OP
- Cal Logi suit balance is not equal to Cal Logi Racial Skill balance
- Cal Logi suit + racial skill balance is not equal to Logi suit balance across all races (indeed these suits are not equal)
- Nerfing Logi damage buffs Logi suits with the most High Power slots, when combined with the current racial skill this makes the Cal Logi more of a problem when balanced against all other Logi racial types.
- Reasoning is not presented explaining how suits aside from the Cal Logi are a problem
- Fittings & numbers are not presented to support or explain how any Logi suit is a problem[/b]
- Not all Logi suits have higher PG & CPU than their races Assault suit
- Not all Logis have more Shields than their races Assault suit,in point of fact none of them do]/b]
The statement
"but the fact there is NO downside to running said Logi... you give up a Sidearm..." is
not factual.
Logi suits have lower
base stats almost across the board when compared with their racial Assault counterparts.
This results in lower total/raw values gained per level in passive base skills related to suits.
Further when building fits a Logi suit built to at minimum meet the stats of an equivalently geared and skilled Assault fit the Logi fit requires on average
higher SP and ISK buy in to use and deploy said fit.
Quoted from another thread and used many times before
Cross Atu wrote:The Cal Logi
suit is not overpowered but the Cal Logi
racial skill pretty clearly
is.
I've been laying this option out in many threads for most of the build and have yet to see an example in response.
Build me a combat viable Logi fit that follows these rules
- Build best fit with it's racial Assault counterpart to establish a baseline
- Build the Logi fit to meet or exceed all stats of the Assault suit, without omitting or cheery picking from the stat block
- Build the above fits without use of the AR
- Build the above fits without use of the Cal Logi suit OR without including any skill buffs in listed stats.
- After normalizing stats (i.e. fitting to at least match as per #2) make best efforts to fill open slots.
- Tally SP required to unlock/fit all mods used for the fitting
- Tally ISK cost of the fitting including all mods and suits
- List the results
Thus far all results I've seen have come down to the following.
- Assault suits get more value out of passive skills due to higher on board stats
- Assault suits fits cost less ISK/SP on average for comparable fits
- Logi suits have 2-3 extra Equipment slots
- Logi suits can hyper specialize into a single area at the expense of falling short in all/nearly all other areas
Risk vs Reward - If a fit costs more ISK, more SP and still retains other limits then it's not broken
Racial Skills - The racial buff on the Cal Logi needs toned down, and the racial skills for the Assault suits need some love to give them better 'gank' value.
[sic]
0.02 ISK
Cross
Take the challenge and post some actual fits, but let me state one obvious aspect right out of the gate,
balancing the Logi suits around either the Cal or Amarr suits is bad balance. Neither of those types is balanced, the Cal Logi skill buff is overpowered, and the Amarr suit is gimped.
On a closing note it is the underwhelming nature of the Assault suit
skill buffs providing inadequate 'gank' support, combined with the Cal Logi suit buff being OP'ed that is at the crux of the issue
suit base values being altered is
not a good method for balancing deficiencies within
skill balance. 0.02 ISK
Cross
EDIT: An additional note, the idea that a Logi focused on support is somehow effective/equally viable with other roles on the field if you remove it's combat capacity is fundamentally flawed. The inability to contribute to a fight (note: not saying perform the role of an Assault or Heavy, simply not have to be carried to maintain baseline survival) makes any class a liability not an asset. I've run full [b]support Logi since CODEX, I was one of those few guys who kept running the Repair Tool while there were no WP on it. I'm one of the few who keeps running the Injector right now even though it's riddled with bugs currently and it's been made clear to me in no uncertain terms, as a
support Logi, if I can't pull my weight in a fight my team is better off with another 'slayer' role. I say this as someone who has run with many Corps and squad types in all game modes so it's not drawn from a limited context.