Pages: 1 2 3 4 [5] 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1915
|
Posted - 2013.06.18 17:13:00 -
[121] - Quote
BL4CKST4R wrote:Gallente logis start with the same base stats and you know what we get? The weakest-slowest suit in the game we have the HP of a scout with the mobility of a heavy Armor tanking in general needs to be looked into, starting at the basic suit level. For starters, Gallente suits should have a movement penalty reduction for plates at the basic level that stacks with the logi and assault variants. I'm going to make a topic on this pretty soon.
padraic darby wrote:
racial bonuses make minimal difference to the suit. the fact is the caldari logi has the more slots than any other dropsuit in the game. its ehp can pass a heavy ehp.
It's because of the racial bonus that a CaLogi can get more EHP than a heavy. I'm not saying the slot layout doesn't need work, I'm only suggesting that the racial bonus should be looked at first and start from there. Sweeping changes gave us Uprising, you want another Uprisng? |
Draco Cerberus
Purgatorium of the Damned League of Infamy
130
|
Posted - 2013.06.18 18:38:00 -
[122] - Quote
The Black Jackal wrote:RKKR wrote:I see both LLAVs and logis killing people. I don't see LLAVs supporting infantry or vehicles, I do see logis repping them both. We should discuss LLAVs so they do more support too then.
If you want to discuss a possible solution then there should be a clear PROBLEM to begin with, maybe I missed it? CLearly you haven't seen me in my LLAV repping Infantry, but I will agree that LLAVs need to undergo some change to be MORE conducive to support. But the principal, which you have yet to deny, is still the same... The execution of it, is what I'm trying to provide a possible solution to. I don't believe you have in any way shown there to be a problem other than your possible attempt to ruin a certain suit's attributes through persuading us all that there is a problem. You give us no fits to base it on and show us no reason to believe you when you say there is a problem.
The need for a solution is clear, put up or shut up. Post your fits, and a short video on what the problem is and we can then debate the solution. Otherwise you are just being ridiculous. Someone couldn't pay me enough isk to train back into the Logi Ck.0. Your argument that it is overpowered is preposterous and not based on fact.
By the way, if in all reality you function better as an assault logi and you have a problem with that then maybe you need to reconsider your play style. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
130
|
Posted - 2013.06.18 18:47:00 -
[123] - Quote
KEROSIINI-TERO wrote:Draco Cerberus wrote:Out of all the arguments for a nerf the one topic that consistantly is brought up are their shields. The flux grenade is the counter. It is fully anti shield and I can carry 3 of them at a time. If you want to dedicate an assault suit to killing caldari logis then you need 3 things. 1 flux grenades 2 scrambler rifle (proto if possible) 3 M-3 nanohive for grenade resupply. This can be done with any assault class suit even the militia assault and be successful. There is always a counter to the Cal Logi and as such it is balanced, just because it works for more than one thing well does not mean it needs a nerf.
Look at the above post, he says GODMODE like the Caldari Logi is the only one with a god mode. There are ways to fit ALL the dropsuits so that they survive like a God but they require the right skills to do so. They also require forethought, and the right circumstances to pull off. In the right circumstances you can also kill any player on the field, so just what is it that needs balance? The reason why the Cal Logi is a successfully skilled suit is the shield bonus and the fact that any player worth their salt realizes that Shield Upgrades 5 gives them 25% more shields. This is a suit that can have 90% of their HP wiped out with one grenade.
I know, I used to be a CALDARI Logi and found that the armor is not enough to withstand a TAC AR or HMG or Scrambler pistol/rifle or even a militia assault rifle for more than 3 shots or one burst. Dead is dead no matter how you get there, the vast majority of the Caldari Logis on the field are still dying and are not as OP as you claim them to be. Lesser suits can be instakilled by locus grenade as they have less HP. Being instakilled is far far worse than surviving with ~100 armor HP. Consider the armor tank of a Galente suit with 5 complex armor plates standing on top of 2 Wyykomi Triage Nanohives and 2 Alotek Nanohives...is one grenade going to kill him? This is an extreme example but he would move slower than a heavy and would be able to survive concentrated focus fire from the enemy team. With a Duvolle Tac or a proto scrambler rifle he would be almost unstopable, LLAV anyone? |
Halcyon MI1
Contract Hunters
0
|
Posted - 2013.06.18 21:18:00 -
[124] - Quote
First off, I know this has been talked over a thousand times.
Secondly, while I only have 4.5 million SP, I've specced into both Assault suits (pre-uprising) and Logistics suits (post-uprising), sporting Assault Rifles, Mass Drivers and Sniper Rifles ever since.-á
The thing is, Logistics suits seem to have an advantage over Assault suits and Medium suits for two simple reasons: damage output and wider slot configurations. A logistics suit can deal as much damage as a dedicated assault while providing their team with the boons of equipment slots, and also carry more modules at the same time. This pair of advantages are coupled with higher prices and SP requirements to properly use a logistics suit, and the missing sidearm slot. But come on, sidearm slots aren't that useful when compared to two extra equipment slots (one in the case of Amarr variants and three in the case of Minnie protos) and, usually, a extra pair of module slots. Logistics are almost as good as assault suits at frontline infantry, but they can also carry out multiple other tasks and excel at them too, which is disheartening for Assault suit players (Caldari shield build anyone? That kills the mood). Why not just get logistics suits instead? They're more expensive to fit, yes, but can perform a wider number of roles and, in some cases, be better at them.
What I suggest is the following: The light weapon slot in every logistics suit should be replaced by a sidearm slot, the Amarr having two slots and buffed CPU/PG to fit them.-á
Before you say anything, keep in mind that Logistics suits were, probably IMO, supposed to support other suits in battle, instead they are jack-of-all-trades able to spec into pretty much anything and everything, with some pretty overpowered variants in comparison to their assault counterparts (Caldari are way better, Minmatar and Gallente are slightly more versatile and fittable)-á
This is both an assault and logistics player saying this, I feel truly overpowered next to my squad when I KNOW for a fact that I'm not nearly as skilled as they are in shooters (Dust is my first) because I can lay down fire while keeping my squad up and running, netting me points I sometimes feel like I don't really deserve.-á
I've been wanting to spec out of logistics suits because of this feeling they give me, and again this is only a suggestion, so try to keep it civil. |
DARK - IMPULSE
IMPSwarm Negative-Feedback
6
|
Posted - 2013.06.18 21:50:00 -
[125] - Quote
This post is pure QQ. Have you seen the lastest Dust 514 video released by CCP? A heavy (commando) using a sniper rifle. In dust you can do anything you want with your dropsuit, anything that is what makes dust different from others FPS.
Do you really want to play a game full of restrictions? Ok, since logis are on the battlefield to support with equipment, then you got to eliminate the equipment slot on the assaults suits because they are MEANT to attack not to SUPPORT. and scout should carry a side weapon only since they are MEANT to EXPLORE or whatever not to be in the FRONTLINES....... STOP CRYING.
I will hate if dust becomes a game of restrictions and I will probably stop playing it. Get over the logistic dropsuits and get the your game up. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
130
|
Posted - 2013.06.18 21:58:00 -
[126] - Quote
Halcyon MI1 wrote:First off, I know this has been talked over a thousand times.
Secondly, while I only have 4.5 million SP, I've specced into both Assault suits (pre-uprising) and Logistics suits (post-uprising), sporting Assault Rifles, Mass Drivers and Sniper Rifles ever since.-á
The thing is, Logistics suits seem to have an advantage over Assault suits and Medium suits for two simple reasons: damage output and wider slot configurations. A logistics suit can deal as much damage as a dedicated assault while providing their team with the boons of equipment slots, and also carry more modules at the same time. This pair of advantages are coupled with higher prices and SP requirements to properly use a logistics suit, and the missing sidearm slot. But come on, sidearm slots aren't that useful when compared to two extra equipment slots (one in the case of Amarr variants and three in the case of Minnie protos) and, usually, a extra pair of module slots. Logistics are almost as good as assault suits at frontline infantry, but they can also carry out multiple other tasks and excel at them too, which is disheartening for Assault suit players (Caldari shield build anyone? That kills the mood). Why not just get logistics suits instead? They're more expensive to fit, yes, but can perform a wider number of roles and, in some cases, be better at them.
What I suggest is the following: The light weapon slot in every logistics suit should be replaced by a sidearm slot, the Amarr having two slots and buffed CPU/PG to fit them.-á
Before you say anything, keep in mind that Logistics suits were, probably IMO, supposed to support other suits in battle, instead they are jack-of-all-trades able to spec into pretty much anything and everything, with some pretty overpowered variants in comparison to their assault counterparts (Caldari are way better, Minmatar and Gallente are slightly more versatile and fittable)-á
This is both an assault and logistics player saying this, I feel truly overpowered next to my squad when I KNOW for a fact that I'm not nearly as skilled as they are in shooters (Dust is my first) because I can lay down fire while keeping my squad up and running, netting me points I sometimes feel like I don't really deserve.-á
I've been wanting to spec out of logistics suits because of this feeling they give me, and again this is only a suggestion, so try to keep it civil. I find that changing the light weapon slot to a sidearm slot a disaster for anyone. The lightweapon slot can be used for either a sidearm or light weapon but we are limited to one rather than two. The WP gain is the logi role we support. I build my WP nest not by being an effective killer but an effective healer. I do deserve the WPs gained and so do you. We are not overpowered.
I have yet to see a logical reason as to why someone would think a logi overpowered. Needle, rep tool and nanohive are 3 reasons to have more pg and cpu and yet we are also slower and have lower base stats (hp) than assaults. I don't think that makes much sense but hey I make it work. If anything all Logi's could use a HP buff of say 5% per level. |
Cass Barr
Red Star. EoN.
323
|
Posted - 2013.06.18 22:12:00 -
[127] - Quote
There is no good reason. It's a lot of scrubs, that probably have low SP, who keep getting killed in pubs by Logis and they're convinced that it's the suit's fault. It has nothing to do with player skill. Medics shouldn't be able fight back! |
BL4CKST4R
WarRavens League of Infamy
295
|
Posted - 2013.06.18 22:26:00 -
[128] - Quote
Cass Barr wrote:There is no good reason. It's a lot of scrubs, that probably have low SP, who keep getting killed in pubs by Logis and they're convinced that it's the suit's fault. It has nothing to do with player skill. Medics shouldn't be able fight back!
Lol in a lot of FPS the medics run around with the biggest guns, LMGs and they get a side arm! In BF3 medics are the assault suits, but at least in that game everyone has a purpose Assaults = nanite and repair tool, Heavies = ammo, Engineer = remote explosives, and recons = scanners. Maybe there is a lesson to be learned here. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
131
|
Posted - 2013.06.18 23:51:00 -
[129] - Quote
BL4CKST4R wrote:Cass Barr wrote:There is no good reason. It's a lot of scrubs, that probably have low SP, who keep getting killed in pubs by Logis and they're convinced that it's the suit's fault. It has nothing to do with player skill. Medics shouldn't be able fight back! Lol in a lot of FPS the medics run around with the biggest guns, LMGs and they get a side arm! In BF3 medics are the assault suits, but at least in that game everyone has a purpose Assaults = nanite and repair tool, Heavies = ammo, Engineer = remote explosives, and recons = scanners. Maybe there is a lesson to be learned here. So Logis need a Light Weapon damage buff, I like it! 5% per logi level? |
Cross Atu
Conspiratus Immortalis Covert Intervention
1176
|
Posted - 2013.06.19 00:01:00 -
[130] - Quote
Halcyon MI1 wrote:First off, I know this has been talked over a thousand times.
[sic]
so try to keep it civil.
Ok, before I respond to the rest of the post I'd like to say a couple things about the bits I've quoted. First thank you for making an effort to keep things civil, cheers to that o7
Second, since we're talking about things that have been stated a thousand times over would you be willing and able to accept my challenge and provide is with fits that support the idea there's an actual disparity?
Please inform me if you don't know what challenge I'm talking about and I will be happy to repost the method/standards of the challenge. I am completely open to discussion on this topic but what I'm not open too is discussion of a nerf (on this or any other feature) without substantiation of the concept that there is indeed a problem, hence my fittings challenge.
Cheers, Cross |
|
cy6
Raging Pack of Homos
55
|
Posted - 2013.06.19 00:15:00 -
[131] - Quote
1. Remove assault/basic frame equip slot and give to scout/light frame 2. Decrease 1H 1L per tier for logi suits. 3. Increase logi CPU/PG
done
|
Cross Atu
Conspiratus Immortalis Covert Intervention
1176
|
Posted - 2013.06.19 00:21:00 -
[132] - Quote
cy6 wrote:1. Remove assault/basic frame equip slot and give to scout/light frame 2. Decrease 1H 1L per tier for logi suits. 3. Increase logi CPU/PG
done
Please post fits that show 1)Current Logi suit balance is improper within Med Frame line (note: suit balance not racial skill balance) 2)Post fits that use your suggested alterations showing how these changes are improvements along with descriptions of the intended role for each fit and why that fit best servers it.
Use fittings standers as per my "logi challenge", if you haven't seen one of these posts please inform me and I shall provide a link.
I look forward to seeing your proposed fittings.
Cheers, Cross |
Jastad
Eliters D.E.F.I.A.N.C.E
26
|
Posted - 2013.06.19 00:40:00 -
[133] - Quote
Ok here we go again.
For the sake of god, can YOU explain me, with the sidearm change, how can we support?
Let's bring out (again) an example:
How can i support you when EVERY (useful ) Weapon OUTDAMAGE the most powerfull repper? this mean that,even if i only follow you with repper, i cant keep you alive. So they need to kill you and then easy kill me because, SURPRISE!!!!!! i only have a side arm and they outrange me ( because let's remember for people who forgot it, logi are SLOWER)
the second and most important thing is that you ARcodBoys forgot that a side arm is GOLD. I Choose amarr because of it ( an because Amarr are stylish, but thats another story)
Hell with a side arm you can cover your weekness, you can have a Proto scrambler that make shield suck and a proto SMG that makes armor suck. Go ask Askull legend or 13ear how many people they killed with the m209smg.
Stop denying the bonus that having a side arm can grant.
when CCP solve hit detect problem ( Can't rain forever) having a side arm mean difference from Switch to side and kill the target or reloading and die gracefully.
if sidearm is not your concern it's not my problem. You have many way to make a logi suck, just found them. Hell is like complaining that you have Jessica Alba as your wife because you want Sasha Grey......
AGAIN cal.logi need to be seen, for me just lower the racial bonus or change it with caldari ass suit ( but lower it to 2%) With this we have an assoult who have bonus on shield module and a logi that reload faster with his only weapon. thats an idea that i think right now, it's 2.38 for my timezone, i ask forgive in advice if it's not written too clearly.
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
869
|
Posted - 2013.06.19 00:41:00 -
[134] - Quote
Here's a link to Hydraslav's fitting tool to help. |
cy6
Raging Pack of Homos
55
|
Posted - 2013.06.19 00:43:00 -
[135] - Quote
Cross Atu wrote:cy6 wrote:1. Remove assault/basic frame equip slot and give to scout/light frame 2. Decrease 1H 1L per tier for logi suits. 3. Increase logi CPU/PG
done
Please post fits that show 1)Current Logi suit balance is improper within Med Frame line (note: suit balance not racial skill balance) 2)Post fits that use your suggested alterations showing how these changes are improvements along with descriptions of the intended role for each fit and why that fit best servers it. Use fittings standers as per my "logi challenge", if you haven't seen one of these posts please inform me and I shall provide a link. I look forward to seeing your proposed fittings. Cheers, Cross
I would, but I'm busy playing. but as a preview
1. Scouts had 2 equipment slots prior to uprising and it was not unbalanced. 2 slots give scouts uplink + needle/explosive (keep in mind that scout cpu/pg is too low to fit super sniper + complex damage + nanohive + uplink)
2. Removing equip slots of assaults forces them to rely on logi's to supply ammo (or supply depo), thus preventing lone wolfing and encouraging assaults to run with a logi
3. Removing 1H+1L of each logi prevents them from taking the role of the assault's high EHP for frontline battle role and encourages a more supportive role (revive/repair/supply). However, the increase of CPU/PG will still allow them to stack complex/shield mods for survivability even on an advanced suit without hindering them from carrying equipment.
Personally, i would remove the basic frame suits altogether as well as the racial bonuses (but keep the role specific bonuses). |
Eris Ernaga
Super Nerds
231
|
Posted - 2013.06.19 00:46:00 -
[136] - Quote
The Black Jackal wrote:I think most people are aware of the Caldari Logistics ability to tank. It's written plain as day in their description, and it's being abused under the current mechanic. Not because it's a bad mechanic, but the fact there is NO downside to running said Logi... you give up a Sidearm, to gain:
- More Shields - More PG - More CPU - More Equipment
I have a simple solution. Reduce the damage done by logistics Suits by 30-40%, across the board. Just a flat reduction in 'weapons' damage. (So Remote Explosives, Grenades etc are still as effective, but your guns are not.)
Give them a detriment equal to their advantage. At the moment there is only one downside to running a Logistics Suit as an Assault, and it's nothing comparative to what you gain.
This damage reduction would be applicable to ALL Logistics Suits, putting them into a support role, where they should be. Not as a Frontline Attacker.
Equipment takes skillpoints and changes the role so it's not so much an assault it also requires more pg and cpu for these equipment those low slots will probably go to additional pg and cpu. |
cy6
Raging Pack of Homos
55
|
Posted - 2013.06.19 00:56:00 -
[137] - Quote
not sure how to use this |
Draco Cerberus
Purgatorium of the Damned League of Infamy
132
|
Posted - 2013.06.19 00:57:00 -
[138] - Quote
Mortedeamor wrote:make it a requirement for logi's to have they're equip slots filled in order for fitting to be valid.. Make it a requirement for an assault player to actually "try" to capture objectives and shoot red berries and I'll think about your request. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
374
|
Posted - 2013.06.19 00:57:00 -
[139] - Quote
If Logis only had a Sidearm slot instead of a light weapon slot, then they'd be just as useful for Support and no where near as capable as Assaults.
Just swap the Logi Light weapon slot for a Sidearm slot. Anyone who disagrees only wants to keep their 3/4 Equipment slot Assault suit.
Sidearms will allow the Logi to contribute to DPS without being a Slayer-logi. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
132
|
Posted - 2013.06.19 01:11:00 -
[140] - Quote
Alaika Arbosa wrote:If Logis only had a Sidearm slot instead of a light weapon slot, then they'd be just as useful for Support and no where near as capable as Assaults.
Just swap the Logi Light weapon slot for a Sidearm slot. Anyone who disagrees only wants to keep their 3/4 Equipment slot Assault suit.
Sidearms will allow the Logi to contribute to DPS without being a Slayer-logi. GTFO Sidearms have no range. I may as well equip a qtip for cleaning your wounds. If you want some one in your corp to try this out with you and find out how effective it is be my guest. As a logi with an AR I will get kills yes, but the vast majority of the KDR board looks like this: 4-20-2 for K-A-D. How is this a slayer weapon? |
|
cy6
Raging Pack of Homos
55
|
Posted - 2013.06.19 01:15:00 -
[141] - Quote
Alaika Arbosa wrote:If Logis only had a Sidearm slot instead of a light weapon slot, then they'd be just as useful for Support and no where near as capable as Assaults.
Just swap the Logi Light weapon slot for a Sidearm slot. Anyone who disagrees only wants to keep their 3/4 Equipment slot Assault suit.
Sidearms will allow the Logi to contribute to DPS without being a Slayer-logi.
The weapon isnt a problem, its the logi's ability to stack armor/shields as well as assaults can while maintaining equipment options. Force players who want to be support play logi and those who want to go on a massacre assaults (remove the equipment slot). |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
374
|
Posted - 2013.06.19 01:16:00 -
[142] - Quote
Draco Cerberus wrote:Alaika Arbosa wrote:If Logis only had a Sidearm slot instead of a light weapon slot, then they'd be just as useful for Support and no where near as capable as Assaults.
Just swap the Logi Light weapon slot for a Sidearm slot. Anyone who disagrees only wants to keep their 3/4 Equipment slot Assault suit.
Sidearms will allow the Logi to contribute to DPS without being a Slayer-logi. GTFO Sidearms have no range. I may as well equip a qtip for cleaning your wounds.
KMA, I run Logi and I do well enough with Sidearms, not my fault you want to keep your light weapon crutch. |
Jastad
Eliters D.E.F.I.A.N.C.E
26
|
Posted - 2013.06.19 01:17:00 -
[143] - Quote
Alaika Arbosa wrote:If Logis only had a Sidearm slot instead of a light weapon slot, then they'd be just as useful for Support and no where near as capable as Assaults.
Just swap the Logi Light weapon slot for a Sidearm slot. Anyone who disagrees only wants to keep their 3/4 Equipment slot Assault suit.
Sidearms will allow the Logi to contribute to DPS without being a Slayer-logi.
PLEASE
Show us a vids when you go only with a side for al match, and let's see us HOW can you support.
until then, STFU |
Draco Cerberus
Purgatorium of the Damned League of Infamy
132
|
Posted - 2013.06.19 01:18:00 -
[144] - Quote
cy6 wrote:Alaika Arbosa wrote:If Logis only had a Sidearm slot instead of a light weapon slot, then they'd be just as useful for Support and no where near as capable as Assaults.
Just swap the Logi Light weapon slot for a Sidearm slot. Anyone who disagrees only wants to keep their 3/4 Equipment slot Assault suit.
Sidearms will allow the Logi to contribute to DPS without being a Slayer-logi. The weapon isnt a problem, its the logi's ability to stack armor/shields as well as assaults can while maintaining equipment options. Force players who want to be support play logi and those who want to go on a massacre assaults (remove the equipment slot). That's the Heavy role, they have that already. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
374
|
Posted - 2013.06.19 01:19:00 -
[145] - Quote
Jastad wrote:Alaika Arbosa wrote:If Logis only had a Sidearm slot instead of a light weapon slot, then they'd be just as useful for Support and no where near as capable as Assaults.
Just swap the Logi Light weapon slot for a Sidearm slot. Anyone who disagrees only wants to keep their 3/4 Equipment slot Assault suit.
Sidearms will allow the Logi to contribute to DPS without being a Slayer-logi. PLEASE Show us a vids when you go only with a side for al match, and let's see us HOW can you support. until then, STFU
I don't own a capture card (and I'm sure as **** not buying one to appease you), but ALL I RUN IS SIDEARMS OR AV.
So you can KMA too.
Logi =/= Slayer, swap the Logi Light Weapon slot for a Sidearm slot. |
Jastad
Eliters D.E.F.I.A.N.C.E
28
|
Posted - 2013.06.19 01:19:00 -
[146] - Quote
Alaika Arbosa wrote: CUT.
Ok, let's make a CorpBattle vs Teamplayers,Sinergy or IMP and PLEASE, SHOW US HOW YOU SUPPORT WITH a sidearm.
|
Draco Cerberus
Purgatorium of the Damned League of Infamy
132
|
Posted - 2013.06.19 01:20:00 -
[147] - Quote
Alaika Arbosa wrote:Draco Cerberus wrote:Alaika Arbosa wrote:If Logis only had a Sidearm slot instead of a light weapon slot, then they'd be just as useful for Support and no where near as capable as Assaults.
Just swap the Logi Light weapon slot for a Sidearm slot. Anyone who disagrees only wants to keep their 3/4 Equipment slot Assault suit.
Sidearms will allow the Logi to contribute to DPS without being a Slayer-logi. GTFO Sidearms have no range. I may as well equip a qtip for cleaning your wounds. KMA, I run Logi and I do well enough with Sidearms, not my fault you want to keep your light weapon crutch. I want video evidence. |
Jastad
Eliters D.E.F.I.A.N.C.E
28
|
Posted - 2013.06.19 01:20:00 -
[148] - Quote
So you are another ALL-TALK NO PROF That's fine.
|
cy6
Raging Pack of Homos
55
|
Posted - 2013.06.19 01:21:00 -
[149] - Quote
Draco Cerberus wrote:cy6 wrote:Alaika Arbosa wrote:If Logis only had a Sidearm slot instead of a light weapon slot, then they'd be just as useful for Support and no where near as capable as Assaults.
Just swap the Logi Light weapon slot for a Sidearm slot. Anyone who disagrees only wants to keep their 3/4 Equipment slot Assault suit.
Sidearms will allow the Logi to contribute to DPS without being a Slayer-logi. The weapon isnt a problem, its the logi's ability to stack armor/shields as well as assaults can while maintaining equipment options. Force players who want to be support play logi and those who want to go on a massacre assaults (remove the equipment slot). That's the Heavy role, they have that already.
No. Heavies are for defensive purposes (defending an area from enemy advancement or creating an offensive wall for assaults to push foward). assaults are meant to go into enemy territory and simply kill. the logi is meant to keep the heavy/assaults alive. and the scout is meant to hack while the enemy is distracted. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
374
|
Posted - 2013.06.19 01:22:00 -
[150] - Quote
Jastad wrote:Alaika Arbosa wrote: CUT. Ok, let's make a CorpBattle vs Teamplayers,Sinergy or IMP and PLEASE, SHOW US HOW YOU SUPPORT WITH a sidearm.
I don't need to prove **** to you. You just want to keep your Caldari Logi Slayer suit. |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |