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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1742
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Posted - 2013.06.16 17:01:00 -
[1] - Quote
Why not make the CaLogi racial bonus unstackable with the shield extender bonus and start from there? Sweeping changes are the reason we have Uprising. Let's not make the same mistake again. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1753
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Posted - 2013.06.16 18:42:00 -
[2] - Quote
dday3six wrote:Dehlia Metii wrote:Cosgar wrote:Why not make the CaLogi racial bonus unstackable with the shield extender bonus and start from there? Sweeping changes are the reason we have Uprising. Let's not make the same mistake again. I'd rather make it lower than make it not-stacking, or something else entirely. None of this "only sidearms" business though. When I suggested limiting Logistic Suits to 1 or 2 sidearms the trade off was getting either more grenades or more equipment slots. If a suit only had 1 sidearm, it would get a extra grenade slot. If they had two sidearm slots they'd get an extra equipment slot. So while they might not be able to run AR's or SCR's, they'll be able to run both a Flaylock and an SMG or both Locus and Focus grenades. Have you tried running around with sidearms in a field of ARs? For something like that to happen sidearms would need a serious range buff. But the mojority of real logis wouldn't go for this because most of us use used the MD.
Edit: But if you want us to use nothing but sidearms, then assaults and scouts should give up their equipment slots. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1755
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Posted - 2013.06.16 20:01:00 -
[3] - Quote
Aikuchi Tomaru wrote:How about changing the Light Weapon Slot against a Side Arm Slot? This way they would play more like Medics. Also this would be MUCH BETTER instead of having a Dropsuit malus with "-30 to -40% Weapon Damage" I mean seriousoly. You can't seriously want that? Can we seriously stop with the "Just make them use sidearms herp derp!" argument? That's honestly the stupidest suggestion I've ever heard next to that one guy QQing about nova knives. And again, why are all logis the problem again and not one suit with an OP racial bonus? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1772
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Posted - 2013.06.17 01:44:00 -
[4] - Quote
ZDub 303 wrote:Also,
Caldari Logi bonus is not OP... its just that every other logi racial is crap.
Logistics passive reps is OP if anything is. Bro, do you even Logi?
That passive HP bonus is for survivability. Logis can repair everyone else, but who repairs them? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1778
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Posted - 2013.06.17 12:10:00 -
[5] - Quote
Tankin Tarkus wrote:Tankin Tarkus wrote:what about changing CalLogi bonus from buffing extenders to buffing regulaters? that would buff their survivability between gunfights instead of during gunfights no one has a comment on this idea? Because everyone is obsessed with buffer tanking and playing run-and-gun CcD 514 to the point that even if anyone knew what they did, they'd be useless when all people do is lay on their trigger and bunny hop while they're reloading. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1793
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Posted - 2013.06.17 15:42:00 -
[6] - Quote
ZDub 303 wrote:Cosgar wrote:ZDub 303 wrote:Also,
Caldari Logi bonus is not OP... its just that every other logi racial is crap.
Logistics passive reps is OP if anything is. Bro, do you even Logi? That passive HP bonus is for survivability. Logis can repair everyone else, but who repairs them? Yes, I run Caldari Logi. I could easily fit a passive armor rep module on my suit, like any logi with 4+ lows (except amarr but they dont count since they have a completely different layout). You're comparing a suit geared toward shield tanking with armor tanking suits and saying it's OP... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1809
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Posted - 2013.06.17 18:25:00 -
[7] - Quote
Thor Odinson42 wrote:This, one flux and I'm squishier than a scout. The problem with that is flux grenades still suffer from the same terrain glitches as all splash damage weapons. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1906
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Posted - 2013.06.18 14:23:00 -
[8] - Quote
padraic darby wrote: and reduce the numbers of slots it has.
caldari logi has 9 module stots in total. that needs to be fixed.
CaLogis have the worse base stats out of all the logis and don't get a sidearm like the Amarr at proto level. They pay a price for those slots. Start with the racial bonus and see where that takes you. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1915
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Posted - 2013.06.18 17:13:00 -
[9] - Quote
BL4CKST4R wrote:Gallente logis start with the same base stats and you know what we get? The weakest-slowest suit in the game we have the HP of a scout with the mobility of a heavy Armor tanking in general needs to be looked into, starting at the basic suit level. For starters, Gallente suits should have a movement penalty reduction for plates at the basic level that stacks with the logi and assault variants. I'm going to make a topic on this pretty soon.
padraic darby wrote:
racial bonuses make minimal difference to the suit. the fact is the caldari logi has the more slots than any other dropsuit in the game. its ehp can pass a heavy ehp.
It's because of the racial bonus that a CaLogi can get more EHP than a heavy. I'm not saying the slot layout doesn't need work, I'm only suggesting that the racial bonus should be looked at first and start from there. Sweeping changes gave us Uprising, you want another Uprisng? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1947
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Posted - 2013.06.19 03:23:00 -
[10] - Quote
We're probably going to have to wait and see how EWAR is going to work... |
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