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The Black Jackal
The Southern Legion RISE of LEGION
508
|
Posted - 2013.06.16 11:00:00 -
[1] - Quote
I think most people are aware of the Caldari Logistics ability to tank. It's written plain as day in their description, and it's being abused under the current mechanic. Not because it's a bad mechanic, but the fact there is NO downside to running said Logi... you give up a Sidearm, to gain:
- More Shields - More PG - More CPU - More Equipment
I have a simple solution. Reduce the damage done by logistics Suits by 30-40%, across the board. Just a flat reduction in 'weapons' damage. (So Remote Explosives, Grenades etc are still as effective, but your guns are not.)
Give them a detriment equal to their advantage. At the moment there is only one downside to running a Logistics Suit as an Assault, and it's nothing comparative to what you gain.
This damage reduction would be applicable to ALL Logistics Suits, putting them into a support role, where they should be. Not as a Frontline Attacker. |
richiesutie 2
Mannar Focused Warfare Gallente Federation
44
|
Posted - 2013.06.16 11:03:00 -
[2] - Quote
30-40% STFU |
The Black Jackal
The Southern Legion RISE of LEGION
508
|
Posted - 2013.06.16 11:05:00 -
[3] - Quote
richiesutie 2 wrote: 30-40% STFU
even 25% would be a benefit. The Logistics LAV has an inherent 25% reduction to it's damage output. |
richiesutie 2
Mannar Focused Warfare Gallente Federation
44
|
Posted - 2013.06.16 11:08:00 -
[4] - Quote
The Black Jackal wrote:richiesutie 2 wrote: 30-40% STFU even 25% would be a benefit. The Logistics LAV has an inherent 25% reduction to it's damage output.
They should just remove the pg/cpu requirements for equipment then Nerf pg so that Armour/shield mods are hard to stack. |
RKKR
The Southern Legion RISE of LEGION
95
|
Posted - 2013.06.16 11:08:00 -
[5] - Quote
I'm pretty sure players would do better in an assault dropsuit if they tried.
just another ooh-look-at-Caldari-logi-adjust-ALL-logis-threads...
I'm dissapointed. |
Jastad
Eliters D.E.F.I.A.N.C.E
14
|
Posted - 2013.06.16 11:16:00 -
[6] - Quote
The Black Jackal wrote:I think most people are aware of the Caldari Logistics ability to tank. It's written plain as day in their description, and it's being abused under the current mechanic. Not because it's a bad mechanic, but the fact there is NO downside to running said Logi... you give up a Sidearm, to gain:
- More Shields - More PG - More CPU - More Equipment
I have a simple solution. Reduce the damage done by logistics Suits by 30-40%, across the board. Just a flat reduction in 'weapons' damage. (So Remote Explosives, Grenades etc are still as effective, but your guns are not.)
Give them a detriment equal to their advantage. At the moment there is only one downside to running a Logistics Suit as an Assault, and it's nothing comparative to what you gain.
This damage reduction would be applicable to ALL Logistics Suits, putting them into a support role, where they should be. Not as a Frontline Attacker.
LOOK, THERE'S A MIN LOGI, QUICK OR HE'S GONNA HACK US TO DEATH!!!!!!!!
LOOK, THERE ANOTHER GAL LOGI,QUICK OR HE'S GONNA THROW ALL HIS EQUIP UPON US.
LOOK, THERE'S AN AMARR LOG...ah, no amar logi execpt Jastad and other few.....
Jokes aside, i beg you. STOP thinking hi-creative solution for easy solving problem, simply change cal logi bonus |
darkiller240
INGLORIOUS-INQUISITION
0
|
Posted - 2013.06.16 11:57:00 -
[7] - Quote
Nah just give them bonuses to equipment PG and CPU and then lower the PG and CPU
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TV Repair Guy
DUST University Ivy League
19
|
Posted - 2013.06.16 12:06:00 -
[8] - Quote
Don't change anything, flux grenades are devastating enough to shield-tankers. If I hear flux going off I have to run scared because my armor is so squishy. The assault bonus just isn't that good, and most people are carrying AV grenades to cope with murder taxis. Instead of making logistics suits worthless like the crybabies want, improve the assault class bonus.
I like the logistics suit and I can be a frontline attacker if I feel like it, GTFO. |
The Black Jackal
The Southern Legion RISE of LEGION
508
|
Posted - 2013.06.16 12:34:00 -
[9] - Quote
TV Repair Guy wrote:Don't change anything, flux grenades are devastating enough to shield-tankers. If I hear flux going off I have to run scared because my armor is so squishy. The assault bonus just isn't that good, and most people are carrying AV grenades to cope with murder taxis. Instead of making logistics suits worthless like the crybabies want, improve the assault class bonus.
I like the logistics suit and I can be a frontline attacker if I feel like it, GTFO.
Logistics Suits are designed to 'Support' not Attack...
A Tanky Support member is a boon to a team.
Logistics are MEANT to be support roles. It comes with the territory.
This isn't a hi creative solution, this is a simple solution that would stop people abusing Logistics...
as stated above, giving up your sidearm for all the benefits..
While Caldari Logistics are currently the most noted, the other logistics do gain all of the above, with the exception of the Higher Shield HP.
Minmatar Hacking Bonus, indicates a Support function.
Gallente Equipment PG / CPU reduction indicates a Support function.
Amarr LKogistics bonus increases survivability.
Caldari Logistics Bonus indicates survivability.
I wouldn't question Survivability, if it was tempered by a greater reduction in it's combat ability. ala Logistics LAV. |
Jastad
Eliters D.E.F.I.A.N.C.E
14
|
Posted - 2013.06.16 13:02:00 -
[10] - Quote
@Jackal Amarr LKogistics bonus increases survivability.
It's beacuse oh his high surv that we have very very few A-logi. Dont make me laugh, if i want surv id better go gallente or minmatar. Amar logi is ALL about versatility. People must stop watching numbers alone and TRY before speech about. If YOU do this, you will find that Amarr suit is usefull only at his AK0 (simply because is at proto lvl that you gain Side slot) and trade it with LACK of PG Vs other Logi but also vs amarr Ass.
Cosgar made a good topic, and show people that EXCEPT of CAL LOGI, all the others Logi are inferior to their ass counterpart. So the only issue is the CAL Logi. feel free to search Cosgar topic.
PS: following OP line of thinking why Ass are able to replenish or use equip, thats Logi work.So let's remove all equip slot from ASS suit.... This line show how wrong your ideas are
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BL4CKST4R
WarRavens League of Infamy
267
|
Posted - 2013.06.16 13:27:00 -
[11] - Quote
The Black Jackal wrote:I think most people are aware of the Caldari Logistics ability to tank. It's written plain as day in their description, and it's being abused under the current mechanic. Not because it's a bad mechanic, but the fact there is NO downside to running said Logi... you give up a Sidearm, to gain:
- More Shields - More PG - More CPU - More Equipment
I have a simple solution. Reduce the damage done by logistics Suits by 30-40%, across the board. Just a flat reduction in 'weapons' damage. (So Remote Explosives, Grenades etc are still as effective, but your guns are not.)
Give them a detriment equal to their advantage. At the moment there is only one downside to running a Logistics Suit as an Assault, and it's nothing comparative to what you gain.
This damage reduction would be applicable to ALL Logistics Suits, putting them into a support role, where they should be. Not as a Frontline Attacker.
You must be drunk, please go home.
If this were to happen I would drop my controller, delete Dust 514 and move on. You must have never played a logistics suit, if you did you would know that, aside from the CaLogi, we are extremely weak in the battlefield in terms of EHP and Mobility, and we can't defend ourselves well in 1v1 combat if we run out of ammo. No logistics suit can surpass its assault variant in terms of EHP and speed, except for the CaLogi, even with more PG and CPU, all it means is that we can use proto modules a little bit faster before we need CPU/PG skills but in the long run a assault suit is able to use all proto modules and a proto weapon, and have enough PG/CPU left for a nanohive. |
The Black Jackal
The Southern Legion RISE of LEGION
508
|
Posted - 2013.06.16 13:38:00 -
[12] - Quote
BL4CKST4R wrote:The Black Jackal wrote:I think most people are aware of the Caldari Logistics ability to tank. It's written plain as day in their description, and it's being abused under the current mechanic. Not because it's a bad mechanic, but the fact there is NO downside to running said Logi... you give up a Sidearm, to gain:
- More Shields - More PG - More CPU - More Equipment
I have a simple solution. Reduce the damage done by logistics Suits by 30-40%, across the board. Just a flat reduction in 'weapons' damage. (So Remote Explosives, Grenades etc are still as effective, but your guns are not.)
Give them a detriment equal to their advantage. At the moment there is only one downside to running a Logistics Suit as an Assault, and it's nothing comparative to what you gain.
This damage reduction would be applicable to ALL Logistics Suits, putting them into a support role, where they should be. Not as a Frontline Attacker. You must be drunk, please go home. If this were to happen I would drop my controller, delete Dust 514 and move on. You must have never played a logistics suit, if you did you would know that, aside from the CaLogi, we are extremely weak in the battlefield in terms of EHP and Mobility, and we can't defend ourselves well in 1v1 combat if we run out of ammo. No logistics suit can surpass its assault variant in terms of EHP and speed, except for the CaLogi, even with more PG and CPU, all it means is that we can use proto modules a little bit faster before we need CPU/PG skills but in the long run a assault suit is able to use all proto modules and a proto weapon, and have enough PG/CPU left for a nanohive.
I play a Cal logi...
and I'm still calling for Logis to be forced to be support.
I pickedup Cal Logi to fit a rep tool to rep my tank, uplinks, and nanohives... NOT to be the WTF PWN UR FACE they are at the moment.
Also, crunching the numbers of Amarr Logi Suits.. they gain better reps from their Armor Repair Modules, indicating an ideal for survival... whether it works at the present time, is irrelevant. |
The Black Jackal
The Southern Legion RISE of LEGION
508
|
Posted - 2013.06.16 13:45:00 -
[13] - Quote
Jastad wrote:@Jackal Amarr LKogistics bonus increases survivability.
It's beacuse oh his high surv that we have very very few A-logi. Dont make me laugh, if i want surv id better go gallente or minmatar. Amar logi is ALL about versatility. People must stop watching numbers alone and TRY before speech about. If YOU do this, you will find that Amarr suit is usefull only at his AK0 (simply because is at proto lvl that you gain Side slot) and trade it with LACK of PG Vs other Logi but also vs amarr Ass.
Cosgar made a good topic, and show people that EXCEPT of CAL LOGI, all the others Logi are inferior to their ass counterpart. So the only issue is the CAL Logi. feel free to search Cosgar topic.
PS: following OP line of thinking why Ass are able to replenish or use equip, thats Logi work.So let's remove all equip slot from ASS suit.... This line show how wrong your ideas are
Line of thinking is that Logistics focus should be on their equipment, not on their weapons. Assaults can't fit as much equipment as a logi, nor should they be able to. |
Django Quik
R.I.f.t
680
|
Posted - 2013.06.16 13:46:00 -
[14] - Quote
There are 2 ways to stop logis being used as assaults:
1) replace the light weapon slot with a sidearm slot only or 2) remove at least half of the hi and low slots |
BL4CKST4R
WarRavens League of Infamy
268
|
Posted - 2013.06.16 13:49:00 -
[15] - Quote
Amarr logis get 25% on already low numbers, if they were to use all their 3 low slots on armor reppers they only get 28.44 armor repair which is only 5 more repping than any other suit with 3 armor repairs. Also forcing somebody into a playstyle is no way to build a "sandbox" FPS, we are already constrained enough in this game as it is. Also I do acknowledge that there should be some role differences but cutting our damage, thus indirectly our survivability is no way to go. Why not just buff the damage of the assault suit by 10%? Oh wait here is a little fact you don't know, aside from the Caldari every assault suit can remove a shield for a Complex damage modifier and still have more EHP/Speed/Damage than its logistics variant.
EDIT: A drastic change to suits like the ones being suggested by the ignorant people who do not understand Logistics, should also come with a skill respec. Because no person will want to play as this class with such terrible nerfs. |
sxwr
M.T.A.C Assault Operations Command
0
|
Posted - 2013.06.16 13:53:00 -
[16] - Quote
thats not something they should change your just mad because they can beat you senseles 9 times out of 10 they need to stop nerfing everything or everyone will be forced to play the same way and we turn in to call of duty. and no one wants that, or at least i dont i sure as hell don't |
The Black Jackal
The Southern Legion RISE of LEGION
508
|
Posted - 2013.06.16 13:53:00 -
[17] - Quote
BL4CKST4R wrote:Amarr logis get 25% on already low numbers, if they were to use all their 3 low slots on armor reppers they only get 28.44 armor repair which is only 5 more repping than any other suit with 3 armor repairs. Also forcing somebody into a playstyle is no way to build a "sandbox" FPS, we are already constrained enough in this game as it is. Also I do acknowledge that there should be some role differences but cutting our damage, thus indirectly our survivability is no way to go. Why not just buff the damage of the assault suit by 10%? Oh wait here is a little fact you don't know, aside from the Caldari every assault suit can remove a shield for a Complex damage modifier and still have more EHP/Speed/Damage than its logistics variant.
I know people hate to quote it, but EVE Online is a sandbox game... if you want to shield tank as your speciality, you can heabvily modify a normal 'armor tanking ship, and ignore bonuses, or you can fly Caldari, or Minmatar (some of them anyway)
Sandbox doesn't mean EVERY suit should be able to be played ANY way, or we should just have a single suit with 4 highs, 4 lows, Light Weapon and Sidearm. No bonuses, nothing. Just a plain, suit, capable of being fit anyway you'd like.
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BL4CKST4R
WarRavens League of Infamy
268
|
Posted - 2013.06.16 13:59:00 -
[18] - Quote
The Black Jackal wrote:BL4CKST4R wrote:Amarr logis get 25% on already low numbers, if they were to use all their 3 low slots on armor reppers they only get 28.44 armor repair which is only 5 more repping than any other suit with 3 armor repairs. Also forcing somebody into a playstyle is no way to build a "sandbox" FPS, we are already constrained enough in this game as it is. Also I do acknowledge that there should be some role differences but cutting our damage, thus indirectly our survivability is no way to go. Why not just buff the damage of the assault suit by 10%? Oh wait here is a little fact you don't know, aside from the Caldari every assault suit can remove a shield for a Complex damage modifier and still have more EHP/Speed/Damage than its logistics variant. I know people hate to quote it, but EVE Online is a sandbox game... if you want to shield tank as your speciality, you can heabvily modify a normal 'armor tanking ship, and ignore bonuses, or you can fly Caldari, or Minmatar (some of them anyway) Sandbox doesn't mean EVERY suit should be able to be played ANY way, or we should just have a single suit with 4 highs, 4 lows, Light Weapon and Sidearm. No bonuses, nothing. Just a plain, suit, capable of being fit anyway you'd like.
Your right no suit should be able to play every single way, and thats why Logistics suits are relatively weaker, slower than a Assault suit, with less offensive capabilities. |
The Black Jackal
The Southern Legion RISE of LEGION
508
|
Posted - 2013.06.16 14:05:00 -
[19] - Quote
BL4CKST4R wrote:The Black Jackal wrote:BL4CKST4R wrote:Amarr logis get 25% on already low numbers, if they were to use all their 3 low slots on armor reppers they only get 28.44 armor repair which is only 5 more repping than any other suit with 3 armor repairs. Also forcing somebody into a playstyle is no way to build a "sandbox" FPS, we are already constrained enough in this game as it is. Also I do acknowledge that there should be some role differences but cutting our damage, thus indirectly our survivability is no way to go. Why not just buff the damage of the assault suit by 10%? Oh wait here is a little fact you don't know, aside from the Caldari every assault suit can remove a shield for a Complex damage modifier and still have more EHP/Speed/Damage than its logistics variant. I know people hate to quote it, but EVE Online is a sandbox game... if you want to shield tank as your speciality, you can heabvily modify a normal 'armor tanking ship, and ignore bonuses, or you can fly Caldari, or Minmatar (some of them anyway) Sandbox doesn't mean EVERY suit should be able to be played ANY way, or we should just have a single suit with 4 highs, 4 lows, Light Weapon and Sidearm. No bonuses, nothing. Just a plain, suit, capable of being fit anyway you'd like. Your right no suit should be able to play every single way, and thats why Logistics suits are relatively weaker, slower than a Assault suit, with less offensive capabilities.
Logistics suits are not 'relatively weaker' in most respects. You can fit more, you say that you can fit modules of higher tier earlier, and that assault catch up.
A Logi with those same skills (but being logi) can fit far more. % bonuses enhance those with higher base stats, and Logis have higher base stats.
Equipment, especially in PC matches with the ability to throw down up to 6 or more drop uplinks, makes the difference. The ability to also throw down nanohives, makes a difference. Putting the Assault Suits on the back burner. Since they can fit only 1 piece of Equipment.
If Logis were nerfed by reducing their PG CPU to assault levels, it would have the same outcry, but it wouldn't hurt their ability to solo. I'd take that option. TYhis is posted as a possible solution. |
BL4CKST4R
WarRavens League of Infamy
268
|
Posted - 2013.06.16 14:23:00 -
[20] - Quote
The Black Jackal wrote:BL4CKST4R wrote:The Black Jackal wrote:BL4CKST4R wrote:Amarr logis get 25% on already low numbers, if they were to use all their 3 low slots on armor reppers they only get 28.44 armor repair which is only 5 more repping than any other suit with 3 armor repairs. Also forcing somebody into a playstyle is no way to build a "sandbox" FPS, we are already constrained enough in this game as it is. Also I do acknowledge that there should be some role differences but cutting our damage, thus indirectly our survivability is no way to go. Why not just buff the damage of the assault suit by 10%? Oh wait here is a little fact you don't know, aside from the Caldari every assault suit can remove a shield for a Complex damage modifier and still have more EHP/Speed/Damage than its logistics variant. I know people hate to quote it, but EVE Online is a sandbox game... if you want to shield tank as your speciality, you can heabvily modify a normal 'armor tanking ship, and ignore bonuses, or you can fly Caldari, or Minmatar (some of them anyway) Sandbox doesn't mean EVERY suit should be able to be played ANY way, or we should just have a single suit with 4 highs, 4 lows, Light Weapon and Sidearm. No bonuses, nothing. Just a plain, suit, capable of being fit anyway you'd like. Your right no suit should be able to play every single way, and thats why Logistics suits are relatively weaker, slower than a Assault suit, with less offensive capabilities. Logistics suits are not 'relatively weaker' in most respects. You can fit more, you say that you can fit modules of higher tier earlier, and that assault catch up. A Logi with those same skills (but being logi) can fit far more. % bonuses enhance those with higher base stats, and Logis have higher base stats. Equipment, especially in PC matches with the ability to throw down up to 6 or more drop uplinks, makes the difference. The ability to also throw down nanohives, makes a difference. Putting the Assault Suits on the back burner. Since they can fit only 1 piece of Equipment. If Logis were nerfed by reducing their PG CPU to assault levels, it would have the same outcry, but it wouldn't hurt their ability to solo. I'd take that option. TYhis is posted as a possible solution.
We can fit better equipment yes, but our equipment doesn't help us be better slayer it helps the team. A drop uplink isn't gonna help me at all if I am the only one using it to spawn in to the enemy zone, a repair tool is definitely not going to help me either, remote explosives are weak and situational, nanite injectors are to help other suits save money but who is there to revive me?, nanohives YAY the only module that directly help me, oh wait an assault can use nanohives to.
Logis DO NOT have higher base stats than a assault suit, Logistic suits have 60 less EHP, around 7-10 less shield regen, 25 less stamina, and 6% less speed. Although what we do have higher is scanning and CPU/PG and 1 extra slot, aside from the Caldari who has 2 extra slots, we can't do that much with that extra stuff, our CPU/PG doesn't go as far as you'd think because like I said in we can equip the same type of modules, and the extra slot doesn't do much in terms of making us better, specially for armor suits where the extra low slot can only be effectively used for armor repping. |
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Bendtner92
Imperfects Negative-Feedback
609
|
Posted - 2013.06.16 14:24:00 -
[21] - Quote
Or you could give the Assaults useful bonuses, you know, like a 2% more damage per level instead of nerfing the Logis.
But the Logis can tank a little too much for what role they should be doing, so they need to have their slots cut down to at least Assault level.
Edit: Well, actually if they just give the Assaults that damage bonus and swap the shield recharge delays between Logis and Assaults (Logis currently have shorter delays than Assaults), it might not matter if Logis kept all their tanking ability. |
BL4CKST4R
WarRavens League of Infamy
268
|
Posted - 2013.06.16 14:30:00 -
[22] - Quote
Caldari Logistics 1 High 1 Low over assault Gallente Logistics 1 Low over assault Amarr Logistics Same slots as assault (Less EHP/Speed/But 3 equipment slots and sidearm) Minmatar Logistics 2 lows over assault 1 High under Assault
Caldari Logistics NO racial EHP: 843
Caldari Logistics racial EHP: 934
Gallente Logistics EHP: 698
Caldari Assault EHP: 846
Gallente Assault EHP: 773
Gallente Assault 6% speed buff EHP: 828
Gallente Logistics 6% speed buff EHP: 753
CaLogi NO racial -1 High slot EHP: 770
Amarr Assault EHP:811
Amarr Logistics EHP:736
Minmatar Assault EHP: 862
Minmatar Logistics EHP: 733 |
Jastad
Eliters D.E.F.I.A.N.C.E
14
|
Posted - 2013.06.16 15:12:00 -
[23] - Quote
Django Quik wrote:There are 2 ways to stop logis being used as assaults:
1) replace the light weapon slot with a sidearm slot only or 2) remove at least half of the hi and low slots
Are you people so MAD?
what treath can i pose to an Enemy with a side arm? how can i support you if i cant kill anyone shooting back at you ARcodboys. How can you be so blind...
When EVERY (Usefull ) weapon OUT-DPS the most powerfull repper, what help can a logi do?
Talking like this is like saying : " Let's remove all equip from ass suit and watch them all meleee to death if a logi is not in the match"
STOP thinking HI-CREATIVE solution for Easy solving problem. The Only Issue is the Cal.Logi e we all concorde on this. BUT only on cal.logi.
Jeez is the same think than suggest a -20% dmg to ALL the Ar for correct the TAC problem
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Stephen Rao
Intrepidus XI Omega Commission
37
|
Posted - 2013.06.16 15:15:00 -
[24] - Quote
The Black Jackal wrote:Logistics suits are not 'relatively weaker' in most respects. You can fit more, you say that you can fit modules of higher tier earlier, and that assault catch up.
A Logi with those same skills (but being logi) can fit far more. % bonuses enhance those with higher base stats, and Logis have higher base stats. Actually, no they don't. They have higher CPU/PG (except for Amarr Logi) and more Equipmnent/module slots. They lose SPD, Shield and Armor stats. Even the dreaded Cal Logi has less eHP then the Cal Assault, it's just that the 25% efficacy to Shield Extenders combined with the Skill to use Shield Extenders gives the Cal Logi Shield 86+ HP per Complex Module.
All you have to do is to see they're fine is to look at their base stats compared to the same basic frame .
So, even the Cal Logi's stats aren't the problem, it really comes down to it's racial bonus being stupidly overpowered. The rest of the Logi's are fine (or need a buff *cough*Amarr*cough*).
If you still have concerns with Logi's (other than the Cal), could you please use numbers rather than statements like "higher base stats" that appear to have no grounding in reality. |
Thor Odinson42
Molon Labe. League of Infamy
368
|
Posted - 2013.06.16 15:39:00 -
[25] - Quote
Logistics should be bringing support. I think the disconnect here is that many of you think logistics means medic.
I bring proto uplinks (don't remember cost) and proto nanohives (2x @ 28,000 isk). My suit costs a LOT more than an assault.
This is truly a case of pandering to stupid people if they nerf logistics suits. |
The Black Jackal
The Southern Legion RISE of LEGION
509
|
Posted - 2013.06.16 16:01:00 -
[26] - Quote
Thor Odinson42 wrote:Logistics should be bringing support. I think the disconnect here is that many of you think logistics means medic.
I bring proto uplinks (don't remember cost) and proto nanohives (2x @ 28,000 isk). My suit costs a LOT more than an assault.
This is truly a case of pandering to stupid people if they nerf logistics suits.
The same as pandering to the stupid people nerfing tanks that cost far more than your Logi Suit.
The point of this debate is that Logistics SHOULD be focused on support, with lessened combat effectiveness, but greater survival.
Reducing their HP would result in them being eliminated far too fast to be of any use in the short term. This coupled with the fact that they can effectively do the same damage as an Assault means they bring two positives to the field simultaneously.
You don't look to the Guys hold a Swarm to take out Infantry at long range, nor the guy with the Shotgun.
Lower their combat effectiveness somewhat, make them less apt to be combative, but just as (in some cases more) survivable, so they are more supportive. |
RKKR
The Southern Legion RISE of LEGION
95
|
Posted - 2013.06.16 16:11:00 -
[27] - Quote
The Black Jackal wrote: The point of this debate is that Logistics SHOULD be focused on support, with lessened combat effectiveness, but greater survival.
I wouldn't say that lesser HP and a slower movement speed equals greater survival. I don't really see an adjustment for survival in your initial post?
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The Black Jackal
The Southern Legion RISE of LEGION
509
|
Posted - 2013.06.16 16:13:00 -
[28] - Quote
RKKR wrote:The Black Jackal wrote: The point of this debate is that Logistics SHOULD be focused on support, with lessened combat effectiveness, but greater survival.
I wouldn't say that lesser HP and a slower movement speed equals greater survival. I don't really see an adjustment for survival in your initial post?
RK, if you're going to quote, please quote everything.
Quote:The same as pandering to the stupid people nerfing tanks that cost far more than your Logi Suit.
The point of this debate is that Logistics SHOULD be focused on support, with lessened combat effectiveness, but greater survival.
Reducing their HP would result in them being eliminated far too fast to be of any use in the short term. This coupled with the fact that they can effectively do the same damage as an Assault means they bring two positives to the field simultaneously.
You don't look to the Guys hold a Swarm to take out Infantry at long range, nor the guy with the Shotgun.
Lower their combat effectiveness somewhat, make them less apt to be combative, but just as (in some cases more) survivable, so they are more supportive.
It goes back to the simple statement of what you CANNOT do without on a supportive suit.
Tank - You want to be able to survive. Equipment - You need this to provide support. Damage - Is secondary to a supportive role, so SOME can be sacrificed. |
Brutus Va'Khan
Tronhadar Free Guard Minmatar Republic
20
|
Posted - 2013.06.16 16:21:00 -
[29] - Quote
Honestly, if I see a proto cal logistics, I have to run away. My heavy's ehp is nowhere near that when my HMG can only lay down a good dent in their shielding. I can knock out any other kind of suit, proto or not, but those shields are ridiculous. Why cal logi gets +5 to shield modules per level, I don't know. Usually CCP is too scared to throw out anything more than a 3% bonus. |
RKKR
The Southern Legion RISE of LEGION
95
|
Posted - 2013.06.16 16:30:00 -
[30] - Quote
I read over the 'but just as'-part, but your initial post didn't mention anything on the survival-part so I thought it was weird it suddenly got included in the point of this debate.
I still don't think anything has to be changed to the logi-role itself. I can perfectly support my team with killing and healing,...and I'm pretty sure that I'm better at the killing-part if I skill into assault suits if I want to focus on that part alone. |
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