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Yotta Guns
Molon Labe. League of Infamy
13
|
Posted - 2013.05.31 00:51:00 -
[1] - Quote
What do shield tanks have on, armor tanks now? Seriously, the armor tanks do just as much damage, go just as fast, but take more damage, and have more venue for repairs... Can anyone tell me what advantage shield tanks have now? They used to be kinda balanced, but I can't see why we should spec Shields anymore. >:( |
Halador Osiris
Dead Six Initiative Lokun Listamenn
380
|
Posted - 2013.05.31 00:59:00 -
[2] - Quote
I'm a Python pilot, and Gallente tech wouldn't dream of putting 2 damage mods in their lows for fear of crippling their tank. |
Yotta Guns
Molon Labe. League of Infamy
13
|
Posted - 2013.05.31 01:14:00 -
[3] - Quote
Caldari can't do that either... The Shield modules take up too much pg, and raising skills in the Shields mods only helps CPU usage fur some odd reason. |
Yotta Guns
Molon Labe. League of Infamy
13
|
Posted - 2013.05.31 01:27:00 -
[4] - Quote
I wanna be clear though it's not the tanks that's are too different. It's the modules. The armor tanks just have way better modules. longer uses with less cooldown, and energized plating that's simply better than shield resisters... Everything on the armor matches or beats Shields. It used to be that Shields were considerably away so they didn't need to take as much damage before making it behind cover, effectively even out the tanks.. They took that away and now they just kinda suck hard. They they basically take just as much damage while having less effective modules to defend against it. :( |
Harpyja
DUST University Ivy League
61
|
Posted - 2013.05.31 01:52:00 -
[5] - Quote
The nature of the shield modules suggest burst tanking, but shields fail at that.
Armor reps are simply more powerful, combined with much better active hardeners.
If this was anything like EVE, shield tanks would be able to take an onslaught of AV and would casually stroll away before their burst tank stops. But obviously that's not the case as armor can take more damage than shield in a shorter amount of time. |
Cass Barr
Red Star. EoN.
99
|
Posted - 2013.05.31 02:10:00 -
[6] - Quote
Yeah it's pretty bad that they include multiple types of tanking for dropsuits and vehicles, then make one clearly superior to the other in both instances.
What's the point of options if one option is so blatantly inferior to the other? |
Spkr4theDead
Namtar Elite Gallente Federation
128
|
Posted - 2013.05.31 02:33:00 -
[7] - Quote
Halador Osiris wrote:I'm a Python pilot, and Gallente tech wouldn't dream of putting 2 damage mods in their lows for fear of crippling their tank. My tank buster has plenty of armor. |
Yotta Guns
Molon Labe. League of Infamy
14
|
Posted - 2013.06.01 05:41:00 -
[8] - Quote
Cass Barr wrote:Yeah it's pretty bad that they include multiple types of tanking for dropsuits and vehicles, then make one clearly superior to the other in both instances.
What's the point of options if one option is so blatantly inferior to the other? exactly. |
Ta'Ri Ja'Tou
Ametat Security Amarr Empire
0
|
Posted - 2013.06.01 05:59:00 -
[9] - Quote
Yotta Guns wrote:Cass Barr wrote:Yeah it's pretty bad that they include multiple types of tanking for dropsuits and vehicles, then make one clearly superior to the other in both instances.
What's the point of options if one option is so blatantly inferior to the other? exactly.
>Used to fly Python Dropships >Respec'd into Gallante Dropships
(On my main)
The Gallante Dropship can run 2 armor plates and an armor repair with 1 shield harener a shield extender. Use 1 PG module and it all fits, Gallante Dropships can inherently run more health and survive longer, so really Gallante runs all in the vehicle department. |
slap26
Internal Error. Negative-Feedback
674
|
Posted - 2013.06.01 06:10:00 -
[10] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=62956&find=unread
CCP was told what would happen, if damage was taken away. They didn't listen. |
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EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
47
|
Posted - 2013.06.01 06:39:00 -
[11] - Quote
In this game, armor tanking is kind of like hero tanking in EVE, so I kind of understand why they've made the armor modules a bit more powerful than the shield. We're tanking with the last resort of our HP.
Shield tanks need a slight buff to resistances on the module front. It works fine with HAVs, where they are supposed to be long range damage machines, using cover (where Gallente tanks are supposed to be front-line troop support and fully exposed to enemy fire).
This shield tanking flavor does not favor the Dropships, though, one must admit. It doesn't work very well to deploy squads in hostile areas if you can only rely on damage protection for a few seconds. Just some small tweaks are needed to set the vehicles straight. |
ladwar
Dead Six Initiative Lokun Listamenn
535
|
Posted - 2013.06.01 07:32:00 -
[12] - Quote
EXASTRA INVICTAS wrote:In this game, armor tanking is kind of like hero tanking in EVE, so I kind of understand why they've made the armor modules a bit more powerful than the shield. We're tanking with the last resort of our HP.
Shield tanks need a slight buff to resistances on the module front. It works fine with HAVs, where they are supposed to be long range damage machines, using cover (where Gallente tanks are supposed to be front-line troop support and fully exposed to enemy fire).
This shield tanking flavor does not favor the Dropships, though, one must admit. It doesn't work very well to deploy squads in hostile areas if you can only rely on damage protection for a few seconds. Just some small tweaks are needed to set the vehicles straight. I can fit a soma to beat all of my caldari fits for rail turrets. I have the enforce caldari HAV. so where are caldari HAVs meant to be at? |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
47
|
Posted - 2013.06.01 08:28:00 -
[13] - Quote
ladwar wrote:I can fit a soma to beat all of my caldari fits for rail turrets. I have the enforce caldari HAV. so where are caldari HAVs meant to be at? If you're using a Caldari Enforcer HAV with railguns, you're misusing its bonus. If you don't like missile launcher turrets then I would suggest you stick to the Gunnlogi as a railgun sniper. The Falchion should be utilizing the improved efficiency (15% range and damage bonus to missiles) of missiles to take full advantage of its role on the field (missiles give it an edge over armor tanks as well).
I'm assuming your complaint is in regards to the fact that the Gunnlogi has a 5/2 slot layout but the Madrugar gets a 2/5 slot layout? So you are going off of the idea that the Madrugar is capable of more damage if you slap a lot of damage/turret modifiers into all of its low slots? In which you'd be right, but what you'd have is a tank that's going to fall apart from a good Assault Dropship, a good Gunnlogi Railgun tank, a good Forge Gun operator, etc. The Madrugar, if fit to be a rail sniper, kind of doesn't get the option of "survivability". |
ladwar
Dead Six Initiative Lokun Listamenn
537
|
Posted - 2013.06.01 08:59:00 -
[14] - Quote
EXASTRA INVICTAS wrote:ladwar wrote:I can fit a soma to beat all of my caldari fits for rail turrets. I have the enforce caldari HAV. so where are caldari HAVs meant to be at? If you're using a Caldari Enforcer HAV with railguns, you're misusing its bonus. If you don't like missile launcher turrets then I would suggest you stick to the Gunnlogi as a railgun sniper. The Falchion should be utilizing the improved efficiency (15% range and damage bonus to missiles) of missiles to take full advantage of its role on the field (missiles give it an edge over armor tanks as well). I'm assuming your complaint is in regards to the fact that the Gunnlogi has a 5/2 slot layout but the Madrugar gets a 2/5 slot layout? So you are going off of the idea that the Madrugar is capable of more damage if you slap a lot of damage/turret modifiers into all of its low slots? In which you'd be right, but what you'd have is a tank that's going to fall apart from a good Assault Dropship, a good Gunnlogi Railgun tank, a good Forge Gun operator, etc. The Madrugar, if fit to be a rail sniper, kind of doesn't get the option of "survivability".
its not even a matter of standard HAV vs standard HAV. gallente MLT beats all caldari for using rail turrets. btw that range bonus is 36m extra which is not effective because the missile spread out with distance to have good damage and actually hit you need to be within 100m and if a gallente rail turret is in the red zone I would have to cover at least 100m of open ground to start to hit with more then just a lucky shot with the missiles and hope you don't die before you get there and gallente have better repairs so even on a rail vs rail battle the caldari can't win without help/some tactical upper hand because you can't out dps the repairer but you can LOL easy beat the boosting of shields so they have more survivability with that alone over every shield HAV no need stating the armor gives more hp the shields that is just common sense.
missiles good vs armor true but blasters good vs shields so that's not really an advantage with the turrets and because armor HAVs go faster then shield HAVs you can even run out range to cause them to do reduce damage because of range. rail HAV usually never have to worry about assault dropships because of the turret being AV design, in fact I never lost a rail HAV to a dropship, ever. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
47
|
Posted - 2013.06.01 09:07:00 -
[15] - Quote
Any Armor HAV that isn't slower than a shield HAV isn't properly tanked and should be easy pickings, so it's not anybody's fault if you couldn't kill it but yours. And Assault Dropships have the advantage over tanks (if the tank isn't sticking inside the red zone) because it can hover over the tank and avoid all fire.
And if armor tanked rail Somas were so much better than rail Gunnlogi, why is it that every time I call in a Sica and start pounding on an enemy rail Madrugar that they start hiding behind buildings and mountains? Why don't they just sit there with their superior tank, superior damage, and superior speed and finish me off in my poor, useless militia AV? |
ladwar
Dead Six Initiative Lokun Listamenn
538
|
Posted - 2013.06.01 09:16:00 -
[16] - Quote
EXASTRA INVICTAS wrote:Any Armor HAV that isn't slower than a shield HAV isn't properly tanked and should be easy pickings, so it's not anybody's fault if you couldn't kill it but yours. And Assault Dropships have the advantage over tanks (if the tank isn't sticking inside the red zone) because it can hover over the tank and avoid all fire.
And if armor tanked rail Somas were so much better than rail Gunnlogi, why is it that every time I call in a Sica and start pounding on an enemy rail Madrugar that they start hiding behind buildings and mountains? Why don't they just sit there with their superior tank, superior damage, and superior speed and finish me off in my poor, useless militia HAV?
you went from soma to madrugar plus you just mentioned a tactical upper hand-surprise wait till the get a bead on you, it becomes you shot him 8 times he shots you 3 times and you have to hide and he wait for you to pop out because he out tanked you while full tanked HAV and he went for damage mods. and repeat till someone else helps or someone just a terrain advantage. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
47
|
Posted - 2013.06.01 09:19:00 -
[17] - Quote
ladwar wrote:EXASTRA INVICTAS wrote:Any Armor HAV that isn't slower than a shield HAV isn't properly tanked and should be easy pickings, so it's not anybody's fault if you couldn't kill it but yours. And Assault Dropships have the advantage over tanks (if the tank isn't sticking inside the red zone) because it can hover over the tank and avoid all fire.
And if armor tanked rail Somas were so much better than rail Gunnlogi, why is it that every time I call in a Sica and start pounding on an enemy rail Madrugar that they start hiding behind buildings and mountains? Why don't they just sit there with their superior tank, superior damage, and superior speed and finish me off in my poor, useless militia HAV? you went from soma to madrugar plus you just mentioned a tactical upper hand-surprise wait till the get a bead on you, it becomes you shot him 8 times he shots you 3 times and you have to hide and he wait for you to pop out because he out tanked you while full tanked HAV and he went for damage mods. and repeat till someone else helps or someone gets a terrain advantage. I went from Soma to Madrugar because if the Soma is so much better, than why am I scaring off Madrugars (which are the better version of Somas)? And it's not always a surprise advantage, either. At least, I'm assuming it's not a surprise that I'm shooting him when his turret is very clearly pointing in my direction?
Unless of course he's just, I don't know, off making a sandwich and just so happened to have his turret pointed away from, you know, all of the action. And do you honestly believe 8 railgun shots to a Soma aren't going to phase it, but 3 railgun shots to a Sica are going to cause it to cry for help?
Besides, even if/when I do have surprise on my side, if armor tanks were as god-sent powerful as you are claiming, why can't they just sit there, shrug me off, and kill me? Because they can't; because they are balanced. |
ladwar
Dead Six Initiative Lokun Listamenn
538
|
Posted - 2013.06.01 09:28:00 -
[18] - Quote
EXASTRA INVICTAS wrote:ladwar wrote:EXASTRA INVICTAS wrote:Any Armor HAV that isn't slower than a shield HAV isn't properly tanked and should be easy pickings, so it's not anybody's fault if you couldn't kill it but yours. And Assault Dropships have the advantage over tanks (if the tank isn't sticking inside the red zone) because it can hover over the tank and avoid all fire.
And if armor tanked rail Somas were so much better than rail Gunnlogi, why is it that every time I call in a Sica and start pounding on an enemy rail Madrugar that they start hiding behind buildings and mountains? Why don't they just sit there with their superior tank, superior damage, and superior speed and finish me off in my poor, useless militia HAV? you went from soma to madrugar plus you just mentioned a tactical upper hand-surprise wait till the get a bead on you, it becomes you shot him 8 times he shots you 3 times and you have to hide and he wait for you to pop out because he out tanked you while full tanked HAV and he went for damage mods. and repeat till someone else helps or someone gets a terrain advantage. I went from Soma to Madrugar because if the Soma is so much better, than why am I scaring off Madrugars (which are the better version of Somas)? And it's not always a surprise advantage, either. At least, I'm assuming it's not a surprise that I'm shooting him when his turret is very clearly pointing in my direction? Unless of course he's just, I don't know, off making a sandwich and just so happened to have his turret pointed away from, you know, all of the action. And do you honestly believe 8 railgun shots to a Soma aren't going to phase it, but 3 railgun shots to a Sica are going to cause it to cry for help? I have killed tons of HAVs and I can promise you that just because he is looking that way don't mean he see you. this is true for most snipers and rails are no different. and I have done it from both sides, yes I have tanked 8shots and kill a sica with 3 rail shots. they clearly are not balanced because guess what, you can do what you are doing with a armor HAV but better. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
47
|
Posted - 2013.06.01 10:12:00 -
[19] - Quote
If an armor tanked Rail Gunnlogi could beat a shield tanked rail Gunnlogi, you might have a point. But that's not how it works. |
ladwar
Dead Six Initiative Lokun Listamenn
538
|
Posted - 2013.06.01 10:15:00 -
[20] - Quote
now your just being foolish... |
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Jason Pearson
Seraphim Initiative. CRONOS.
1520
|
Posted - 2013.06.01 10:40:00 -
[21] - Quote
EXASTRA INVICTAS wrote:If an armor tanked Rail Gunnlogi could beat a shield tanked rail Gunnlogi, you might have a point. But that's not how it works.
It's exactly how it works.
My Gunnlogi Railgun fit with 3998 Shields (2x damage mods) and a heavy shield repper is built for combat, I use it for redline and midrange combat, it's a versatile fit due to the repper. I come across Madrugars with around 6000 Armor and a heavy rep, they start pounding me, I have to fall back after they hit me 2-3 times, I rep myself and I'm only at half shields. The armor tank takes 4 shots, reps itself and is back up to full HP. |
Charlotte O'Dell
Molon Labe. League of Infamy
390
|
Posted - 2013.06.01 13:39:00 -
[22] - Quote
shield tanks are able to stack damage mods and fight infantry CQC better (shield resistance to explosives), but will always lose tank on tank if they don't spot the other tank first- armor tanks have that luxury.
Shield tanks need another edge. Maybe a top speed boost, rail damage bonus, or increased EXP res. |
Charlotte O'Dell
Molon Labe. League of Infamy
390
|
Posted - 2013.06.01 13:40:00 -
[23] - Quote
Jason Pearson wrote:EXASTRA INVICTAS wrote:If an armor tanked Rail Gunnlogi could beat a shield tanked rail Gunnlogi, you might have a point. But that's not how it works. It's exactly how it works. My Gunnlogi Railgun fit with 3998 Shields (2x damage mods) and a heavy shield repper is built for combat, I use it for redline and midrange combat, it's a versatile fit due to the repper. I come across Madrugars with around 6000 Armor and a heavy rep, they start pounding me, I have to fall back after they hit me 2-3 times, I rep myself and I'm only at half shields. The armor tank takes 4 shots, reps itself and is back up to full HP.
Pretty much why I beat you in that one battle - the balance between armor and shield is ridiculous. I didn't even have to take cover, really. You would get me down to 1000 armor and Id just rep back up in a few seconds. It's BS. |
gbghg
L.O.T.I.S. RISE of LEGION
1967
|
Posted - 2013.06.01 14:07:00 -
[24] - Quote
Ta'Ri Ja'Tou wrote:Yotta Guns wrote:Cass Barr wrote:Yeah it's pretty bad that they include multiple types of tanking for dropsuits and vehicles, then make one clearly superior to the other in both instances.
What's the point of options if one option is so blatantly inferior to the other? exactly. >Used to fly Python Dropships >Respec'd into Gallante Dropships (On my main) The Gallante Dropship can run 2 armor plates and an armor repair with 1 shield harener a shield extender. Use 1 PG module and it all fits, Gallante Dropships can inherently run more health and survive longer, so really Gallante runs all in the vehicle department. The incubus has a huge advantage in the tanking department, but that speed penalty can be lethal against forge/railguns with good elevation. Their also at a huge disadvantage against caldari dropships in A2A. |
Sylwester Dziewiecki
BetaMax. CRONOS.
85
|
Posted - 2013.06.01 14:16:00 -
[25] - Quote
Shield HAV with Missile Turret > Armor HAV with Blasters (especially if Shield tank bother to flank armor tank and shoot in his ***) |
Charlotte O'Dell
Molon Labe. League of Infamy
390
|
Posted - 2013.06.01 14:54:00 -
[26] - Quote
Sylwester Dziewiecki wrote:Shield HAV with Missile Turret > Armor HAV with Blasters (especially if Shield tank bother to flank armor tank and shoot in his ***)
Lol. Not if armor tank puts in reppers and hardeners. |
Garrett Blacknova
Codex Troopers
3186
|
Posted - 2013.06.01 15:08:00 -
[27] - Quote
Sylwester Dziewiecki wrote:Shield HAV with Missile Turret > Armor HAV with Blasters (especially if Shield tank bother to flank armor tank and shoot in his ***) So you're saying that a shield tank that's specifically built to take on armour-fitted vehicles should be reasonably expected to flank and go for the weak points to (just barely) get better than an even-odds chance against a vehicle fitted with an ANTI-INFANTRY weapon?
You're right! That's totally balanced! |
Harpyja
DUST University Ivy League
72
|
Posted - 2013.06.01 15:12:00 -
[28] - Quote
Garrett Blacknova wrote:Sylwester Dziewiecki wrote:Shield HAV with Missile Turret > Armor HAV with Blasters (especially if Shield tank bother to flank armor tank and shoot in his ***) So you're saying that a shield tank that's specifically built to take on armour-fitted vehicles should be reasonably expected to flank and go for the weak points to (just barely) get better than an even-odds chance against a vehicle fitted with an ANTI-INFANTRY weapon? You're right! That's totally balanced! Except that blasters are better for anti infantry. Armor is getting it all at the moment. |
Garrett Blacknova
Codex Troopers
3187
|
Posted - 2013.06.01 15:21:00 -
[29] - Quote
Harpyja wrote:Garrett Blacknova wrote:Sylwester Dziewiecki wrote:Shield HAV with Missile Turret > Armor HAV with Blasters (especially if Shield tank bother to flank armor tank and shoot in his ***) So you're saying that a shield tank that's specifically built to take on armour-fitted vehicles should be reasonably expected to flank and go for the weak points to (just barely) get better than an even-odds chance against a vehicle fitted with an ANTI-INFANTRY weapon? You're right! That's totally balanced! Except that blasters are better for anti infantry. Armor is getting it all at the moment. I just SAID the Blasters were better anti-infantry.
Shield HAV is fitted specifically for killing an armour-tanked HAV. Armour tank is fitted for anti-infantry.
...and the guy I quoted is claiming that it's reasonable for the shield HAV to need the combined advantages of flanking (thus the element of surprise) and the ability to hit the enemy's weak point. When fighting against an anti-infantry fitting.
Like I said, seems fair |
slap26
Internal Error. Negative-Feedback
676
|
Posted - 2013.06.01 15:56:00 -
[30] - Quote
Armor will beat Shield 100% of the time |
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Jason Pearson
Seraphim Initiative. CRONOS.
1525
|
Posted - 2013.06.01 16:22:00 -
[31] - Quote
Charlotte O'Dell wrote:Jason Pearson wrote:EXASTRA INVICTAS wrote:If an armor tanked Rail Gunnlogi could beat a shield tanked rail Gunnlogi, you might have a point. But that's not how it works. It's exactly how it works. My Gunnlogi Railgun fit with 3998 Shields (2x damage mods) and a heavy shield repper is built for combat, I use it for redline and midrange combat, it's a versatile fit due to the repper. I come across Madrugars with around 6000 Armor and a heavy rep, they start pounding me, I have to fall back after they hit me 2-3 times, I rep myself and I'm only at half shields. The armor tank takes 4 shots, reps itself and is back up to full HP. Pretty much why I beat you in that one battle - the balance between armor and shield is ridiculous. I didn't even have to take cover, really. You would get me down to 1000 armor and Id just rep back up in a few seconds. It's BS.
I tried so hard, and got so far.. but in the end, it doesn't even matter :( |
BL4CKST4R
WarRavens
93
|
Posted - 2013.06.01 16:23:00 -
[32] - Quote
In chromosome shield tank > armor tank. I think that it is nice that the gallente finally have something that is superior to the caldari. |
Jason Pearson
Seraphim Initiative. CRONOS.
1526
|
Posted - 2013.06.01 16:36:00 -
[33] - Quote
BL4CKST4R wrote:In chromosome shield tank > armor tank. I think that it is nice that the gallente finally have something that is superior to the caldari.
And we demanded Armor Tanks had a buff, but again, instead of just buffing Armor, they nerfed Shields. One of the major things is speed for me, Armor is tankier, shields are weaker but faster, that's the way it seemed, allowing me to pop up and then drive away quickly, to surprise the enemy.
Looking at the fight between me and Charlotte, who is no doubt a damn fine Tanker, we were 1v1ing eachother in a Corp Battle, I kept my distance and was using cover as was Charlotte, BUT Charlotte could tank more so I would always have to retreat, could rep back to full health so I had to continually stay hidden and then I finally died as Charlotte moved faster than I had anticipated, I knew I was going to get flanked but not that fast. |
slap26
Internal Error. Negative-Feedback
676
|
Posted - 2013.06.01 19:41:00 -
[34] - Quote
BL4CKST4R wrote:In chromosome shield tank > armor tank. I think that it is nice that the gallente finally have something that is superior to the caldari.
in chromosome,
shield=AV
armor=AI
gallente was the king of killing infantry last build.
With the right fit it was possible to kill a shield tank using an armor tank last build. Talk to caeli abou that.
|
ladwar
Dead Six Initiative Lokun Listamenn
538
|
Posted - 2013.06.01 19:56:00 -
[35] - Quote
slap26 wrote:Armor will beat Shield 100% of the time yup... |
slap26
Internal Error. Negative-Feedback
677
|
Posted - 2013.06.03 15:21:00 -
[36] - Quote
I have to wonder if there are 2 different teams working on the different tanks. |
ladwar
Dead Six Initiative Lokun Listamenn
576
|
Posted - 2013.06.03 18:40:00 -
[37] - Quote
slap26 wrote:I have to wonder if there are 2 different teams working on the different tanks. must be, one on shields and the other on armor and they each got different feedback because that's the only way that it makes sense. shields got that HAVs are to strong leading to nerfs while armor got that HAVs are to weak leading to buffs. there is no balance anymore. |
slap26
Internal Error. Negative-Feedback
680
|
Posted - 2013.06.03 23:36:00 -
[38] - Quote
I think the powergrid skill nerf was because it would make armor tanks even stronger with the terrible damage out put we have now. |
Jason Pearson
Seraphim Initiative. CRONOS.
1588
|
Posted - 2013.06.03 23:55:00 -
[39] - Quote
I think the Devs are muddling **** up.
Shield Tanking is too strong! - Infantry Player Armor Tanking is too strong! - Vehicle Player.
Infantry Devs - Ohshit, playerbase is complaining about Armor tanking, better nerf it. Vehicle Devs - Ohshit, playerbase is complaining about Shield tanking, better nerf it. |
ladwar
Dead Six Initiative Lokun Listamenn
580
|
Posted - 2013.06.04 00:26:00 -
[40] - Quote
Jason Pearson wrote:I think the Devs are muddling **** up.
Shield Tanking is too strong! - Infantry Player Armor Tanking is too strong! - Vehicle Player.
Infantry Devs - Ohshit, playerbase is complaining about Armor tanking, better nerf it. Vehicle Devs - Ohshit, playerbase is complaining about Shield tanking, better nerf it. you know this makes sense. the infantry devs change the skills and the PG while the vehicle devs change the cost of turrets and HAVs speeds and only post that turrets are going to cost more. |
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slap26
Internal Error. Negative-Feedback
681
|
Posted - 2013.06.04 01:36:00 -
[41] - Quote
Personally they should balance tank vs tank first, and then work on tank vs AV |
ladwar
Dead Six Initiative Lokun Listamenn
582
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Posted - 2013.06.04 07:20:00 -
[42] - Quote
it was balanced before then they broke it. |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
|
Posted - 2013.06.04 09:47:00 -
[43] - Quote
Still beating this dead horse are we? I would love to see a proper race between a fully tanked Madruger and a fully tanked Gunnlogi and see what the actual outcome would be. If the Madruger were to actually win in said race, then the armor speed penalty to max speed isn't working properly, and needs to be looked into. Also, maybe you Gunnlogi pilots would fair better against armor tankers if every damn one of you i came across didn't equip a Compressed railgun. They overheat with 3 shots, as opposed to 5 shots with the regular railgun.
80GJ Particle Accelerator = 1272.9dmg * 5 = 6364.5 dmg in 10.5 seconds 80GJ Compressed Particle Accelerator = 1591.1dmg * 3 = 4773.3dmg in 7.5 seconds
Caldari speed was nerfed a little this build (and is still faster that an armor tank with anything more than a single 60mm armor plate equipped), but you are now the reigning king of anti-infantry with your shield resistance against explosive damage. Be happy with what you've gotten in the trade-off, and dont be surprised when someone like me comes in and puts a stop to you ripping our infantry to shreds. Otherwise, this forum post should be titled "Rock > Scissors everytime!... Come on CCP,, But scissors against paper works perfect, don't change a thing" |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
405
|
Posted - 2013.06.04 10:01:00 -
[44] - Quote
EXASTRA INVICTAS wrote:In this game, armor tanking is kind of like hero tanking in EVE, so I kind of understand why they've made the armor modules a bit more powerful than the shield. We're tanking with the last resort of our HP.
. .
Not really as beneath shields of shield tanks is just minimal amount of armor. Most of time if your shield gets blown, tank is dead. It's uncommon for shield tanks to live while taken armor damage. Furthermore, what makes that extra armor buffer more useless is the being on fire -mechanic. If shield tank gets below 40-50% armor, it gets on fire and cannot extinguish it itself so it will die (barring any outside help). Armor tanks mostly manage to rep themselves up so if they're killed by fire they are very unlucky getting caught between rep cycles. |
Princeps Marcellus
Expert Intervention Caldari State
37
|
Posted - 2013.06.04 10:31:00 -
[45] - Quote
Jason Pearson wrote:EXASTRA INVICTAS wrote:If an armor tanked Rail Gunnlogi could beat a shield tanked rail Gunnlogi, you might have a point. But that's not how it works. It's exactly how it works. My Gunnlogi Railgun fit with 3998 Shields (2x damage mods) and a heavy shield repper is built for combat, I use it for redline and midrange combat, it's a versatile fit due to the repper. I come across Madrugars with around 6000 Armor and a heavy rep, they start pounding me, I have to fall back after they hit me 2-3 times, I rep myself and I'm only at half shields. The armor tank takes 4 shots, reps itself and is back up to full HP.
Not to mention that there's no way that you can jump out and heal your tank. |
ladwar
Dead Six Initiative Lokun Listamenn
582
|
Posted - 2013.06.04 10:55:00 -
[46] - Quote
Farsund Solheim wrote:Still beating this dead horse are we? I would love to see a proper race between a fully tanked Madruger and a fully tanked Gunnlogi and see what the actual outcome would be. If the Madruger were to actually win in said race, then the armor speed penalty to max speed isn't working properly, and needs to be looked into. Also, maybe you Gunnlogi pilots would fair better against armor tankers if every damn one of you i came across didn't equip a Compressed railgun. They overheat with 3 shots, as opposed to 5 shots with the regular railgun.
80GJ Particle Accelerator = 1272.9dmg * 5 = 6364.5 dmg in 10.5 seconds 80GJ Compressed Particle Accelerator = 1591.1dmg * 3 = 4773.3dmg in 7.5 seconds
Caldari speed was nerfed a little this build (and is still faster that an armor tank with anything more than a single 60mm armor plate equipped), but you are now the reigning king of anti-infantry with your shield resistance against explosive damage. Be happy with what you've gotten in the trade-off, and dont be surprised when someone like me comes in and puts a stop to you ripping our infantry to shreds. Otherwise, this forum post should be titled "Rock > Scissors everytime!... Come on CCP,, But scissors against paper works perfect, don't change a thing" you have never ran into me then. btw when a armor rail beats a shield missile there is something wrong because missiles are meant to beat armor but doesn't. paper is OP -scissors |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
143
|
Posted - 2013.06.04 11:03:00 -
[47] - Quote
It's funny. Armor tanks beats shield tanks. Shield dropsuits beats armor dropsuits. There will be more variables in the future. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
246
|
Posted - 2013.06.04 11:06:00 -
[48] - Quote
This seems to be the order of things
Armour blaster beats shield blaster.
Shield missile beats armour blaster.
Shield rail beats armour blaster.
Shield missile beats armour missile
Armour rail beats everything
There is expeptions to these general rules but they are normaly determind by pilot skill rather than just their tank. |
ladwar
Dead Six Initiative Lokun Listamenn
582
|
Posted - 2013.06.04 13:13:00 -
[49] - Quote
pegasis prime wrote:This seems to be the order of things
Armour blaster beats shield blaster.
Shield missile beats armour blaster.
Shield rail beats armour blaster.
Shield missile beats armour missile
Armour rail beats everything
There is expeptions to these general rules but they are normaly determind by pilot skill rather than just their tank. pretty much sums it all up. |
Harpyja
DUST University Ivy League
76
|
Posted - 2013.06.04 13:30:00 -
[50] - Quote
pegasis prime wrote:This seems to be the order of things
Armour blaster beats shield blaster.
Shield missile beats armour blaster.
Shield rail beats armour blaster.
Shield missile beats armour missile
Armour rail beats everything
There is expeptions to these general rules but they are normaly determind by pilot skill rather than just their tank. No, armor blasters beat shield missiles. I fought a corpmate with my missile Gunnlogi against his blaster Madrugar and I lost both times that we engaged. He wasn't even at half armor by the time I was dead, so something is clearly wrong. And we both had best fits possible and near max skills. |
|
Beren Hurin
OMNI Endeavors Reverberation Project
501
|
Posted - 2013.06.04 13:38:00 -
[51] - Quote
pegasis prime wrote:This seems to be the order of things
Armour blaster beats shield blaster.
Shield missile beats armour blaster.
Shield rail beats armour blaster.
Shield missile beats armour missile
Armour rail beats everything
There is expeptions to these general rules but they are normaly determind by pilot skill rather than just their tank.
Infantry AV in LAV beats armour rail. My record in Chromosome was killing 2 rail madrugers in 1 match with my heavy LAV w/ cycled turret. Especially when you catch them by themselves in the red line you can slowly circle them while their turret tries to track you. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
246
|
Posted - 2013.06.04 13:53:00 -
[52] - Quote
Harpyja wrote:pegasis prime wrote:This seems to be the order of things
Armour blaster beats shield blaster.
Shield missile beats armour blaster.
Shield rail beats armour blaster.
Shield missile beats armour missile
Armour rail beats everything
There is expeptions to these general rules but they are normaly determind by pilot skill rather than just their tank. No, armor blasters beat shield missiles. I fought a corpmate with my missile Gunnlogi against his blaster Madrugar and I lost both times that we engaged. He wasn't even at half armor by the time I was dead, so something is clearly wrong. And we both had best fits possible and near max skills.
You must be doing somthing wrong every time I meet a madruger with either my missile gunlogi or falconi its been toast . Use the range in the missiles to your advantage missiles far out range blasters. You have 250m optimum range before enforcer skills come into play. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
246
|
Posted - 2013.06.04 13:56:00 -
[53] - Quote
Caldari tanks are medium to long range support tanks , where as galenti tanks are close range killers . If you use each tank to its suggested role then you will do well . Try to overstrech that role and yoy have to be one good pilot. |
Harpyja
DUST University Ivy League
76
|
Posted - 2013.06.04 14:01:00 -
[54] - Quote
pegasis prime wrote:Harpyja wrote:pegasis prime wrote:This seems to be the order of things
Armour blaster beats shield blaster.
Shield missile beats armour blaster.
Shield rail beats armour blaster.
Shield missile beats armour missile
Armour rail beats everything
There is expeptions to these general rules but they are normaly determind by pilot skill rather than just their tank. No, armor blasters beat shield missiles. I fought a corpmate with my missile Gunnlogi against his blaster Madrugar and I lost both times that we engaged. He wasn't even at half armor by the time I was dead, so something is clearly wrong. And we both had best fits possible and near max skills. You must be doing somthing wrong every time I meet a madruger with either my missile gunlogi or falconi its been toast . Use the range in the missiles to your advantage missiles far out range blasters. You have 250m optimum range before enforcer skills come into play. Yes but it doesn't help if missile accuracy is crap starting at mid range. So armor tanks just stroll in casually to their optimal range. Even when I'm trying to run away, shields being slower, they catch up quickly. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
246
|
Posted - 2013.06.04 16:12:00 -
[55] - Quote
If you use the accelerated missilea for anti armour then you shoukdent have a problem with accuracy. The whole thing about letti g blasters get close means you have put yourself in a position with no escape rout or cover to use while you escape. Shield tanking requirws allot of cunning and gurilatactics where armour tanking is more head on . A good way to think about it is how to get past a locked door. Where shield tanking is a lockpick and armour tanking is a battering ram. Both will get you through the doot but the lockpick requires a bit more skill. |
Harpyja
DUST University Ivy League
76
|
Posted - 2013.06.04 16:52:00 -
[56] - Quote
pegasis prime wrote:Shield tanking requirws allot of cunning and gurilatactics where armour tanking is more head on . Shield tanks lost that ability with Uprising. Armor tanks accelerate faster than shield and are faster. You can't outrun an armor tank. The slow acceleration on shields means that your best chance of running away is in the open with little obstacles, but then the armor tank has a clear view.
You act as if armor and shield tanks are balanced, but they are not. The difference between accelerated and frag missiles is too specialized. Accelerated missiles have too little splash area to be effective against infantry, while frags are more effective against infantry and inaccurate at range. You don't have to specialize like this with blasters or railguns.
Shield tanks need to be buffed. Increase splash area on missiles, improve their accuracy, make shield tanks rep more hp/s than armor to burst tank, and make an armor tank truly slower when plated and not about the same as a shield tank.
Also, armor tanks have luxury high slots, while shields have no luxury slots. So far only damage mods can be fit to shield tanks but with the PG nerf this is no longer possible, while armor has a great assortment of scanners, CRUs, and overdrives to go in the highs. |
Harpyja
DUST University Ivy League
76
|
Posted - 2013.06.04 16:56:00 -
[57] - Quote
pegasis prime wrote:Caldari tanks are medium to long range support tanks , where as galenti tanks are close range killers . If you use each tank to its suggested role then you will do well . Try to overstrech that role and yoy have to be one good pilot. Then why don't we get railgun bonuses instead? Like I said before, you sacrifice too much for accuracy, while you don't have to sacrifice anything for accuracy for blasters and railguns.
Stop being so ignorant. Shield tanks need to be buffed. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
246
|
Posted - 2013.06.04 17:10:00 -
[58] - Quote
A im not being ignorant I run a fully specked caldari enforcer and a well specked madruger so I can see both sides of the argument. With the reacent nerfs to shield tanks iv had to really adapt my battlefirleld stratagem when I run shield whic is 99% of the time. I rarly loose my tanks to other tanks and mostly to proto av . Also I never denied shield tanks needing a buff I just tryed to dish some advice that might have helped if you wernt stuck in the woe betide me attitude . So to summerise improvise adapt and overcome if not then die. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
246
|
Posted - 2013.06.04 17:16:00 -
[59] - Quote
Oh and a rail bonus would make shield tanks op. And to point out offered you advice regarding accelerated missiles veing a good counter for armour tanks but you dont want to specilise so when you ignore a provided counter you just make your argument look like QQ. |
Eurydice Itzhak
Militaires Sans Jeux
55
|
Posted - 2013.06.04 19:26:00 -
[60] - Quote
pegasis prime wrote:This seems to be the order of things
Armour blaster beats shield blaster.
Shield missile beats armour blaster.
Shield rail beats armour blaster.
Shield missile beats armour missile
Armour rail beats everything
There is expeptions to these general rules but they are normaly determind by pilot skill rather than just their tank.
If this was the way of things the world might be okay, but this is not how the engagements go down.
If any armor tank comes into engagement range on a shield tank, the shield tank is dead. It doesn't matter what turret either of them have. There is no turret that can out damage a hardener and a repairer.
While on the flipside every turret (except maybe missles, unsure on the situation) can out damage a shield booster and pop you within seconds. |
|
ladwar
Dead Six Initiative Lokun Listamenn
582
|
Posted - 2013.06.04 21:28:00 -
[61] - Quote
pegasis prime wrote:Oh and a rail bonus would make shield tanks op. And to point out offered you advice regarding accelerated missiles veing a good counter for armour tanks but you dont want to specilise so when you ignore a provided counter you just make your argument look like QQ. how would making caldari meant for range make them OP? |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
246
|
Posted - 2013.06.04 22:16:00 -
[62] - Quote
We would end out going back to the days when all we saw was red line rail sniping shield tanks. Rails are powerfull enough now (last build I could 2 shott bolasis now its 3 shotts with my caldari glass cannon) .Ccp obioisly intended for caldari to be missile tanks and gallente to be blaster tanks(my caldari enforcer can 3 shot a bolas and 2-3 shott most armout tank builds) . If you prefer high dammage and range then wait for the ammar hav to be introduced do I hear the words lazzer turrets |
Eurydice Itzhak
Militaires Sans Jeux
55
|
Posted - 2013.06.04 22:45:00 -
[63] - Quote
pegasis prime wrote:We would end out going back to the days when all we saw was red line rail sniping shield tanks. Rails are powerfull enough now (last build I could 2 shott bolasis now its 3 shotts with my caldari glass cannon) .Ccp obioisly intended for caldari to be missile tanks and gallente to be blaster tanks(my caldari enforcer can 3 shot a bolas and 2-3 shott most armout tank builds) . If you prefer high dammage and range then wait for the ammar hav to be introduced do I hear the words lazzer turrets
Lying. Straight up lying.
No missile tank 3 shots a Madrugar. This is FICTION.
Laser turrets would be useless against armor which is the issue already.
Please go away and come back when you have something besides lies and misinformation. |
ladwar
Dead Six Initiative Lokun Listamenn
582
|
Posted - 2013.06.04 22:55:00 -
[64] - Quote
pegasis prime wrote:We would end out going back to the days when all we saw was red line rail sniping shield tanks. Rails are powerfull enough now (last build I could 2 shott bolasis now its 3 shotts with my caldari glass cannon) .Ccp obioisly intended for caldari to be missile tanks and gallente to be blaster tanks(my caldari enforcer can 3 shot a bolas and 2-3 shott most armout tank builds) . If you prefer high dammage and range then wait for the ammar hav to be introduced do I hear the words lazzer turrets and they will be high PG and low CPU...pass waiting on the auto cannon(minmatar weapons) so I can be AI and AV like blasters are. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
246
|
Posted - 2013.06.04 23:11:00 -
[65] - Quote
Eurydice Itzhak wrote:pegasis prime wrote:We would end out going back to the days when all we saw was red line rail sniping shield tanks. Rails are powerfull enough now (last build I could 2 shott bolasis now its 3 shotts with my caldari glass cannon) .Ccp obioisly intended for caldari to be missile tanks and gallente to be blaster tanks(my caldari enforcer can 3 shot a bolas and 2-3 shott most armout tank builds) . If you prefer high dammage and range then wait for the ammar hav to be introduced do I hear the words lazzer turrets Lying. Straight up lying. No missile tank 3 shots a Madrugar. This is FICTION. EDIT: Wait are you trying to say that a rail tank 2 or 3 shots Madrugars? Even worse fiction. Laser turrets would be useless against armor which is the issue already. Please go away and come back when you have something besides lies and misinformation.
This is no lye my fully maxed enforcer equiped with accelerated missiles and a 10% dammage modd eats throught armour with nearly 4000 hp per volly. No fiction do the math before you accuse someone of lying .
Fully maxed out on missile skills and enforcer you have an extra 30% base dammage so each missile has 507 base dammage add the 30% and each missile now dose 659 with 4 missiles oer volly you have 2636 hp dammage per shot but with the missiles doing 129% dammage to armour we have now a base dammage of 3400hp per volly if you add a 10% dammage mod then you hit with 3740 hp per volly . |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
246
|
Posted - 2013.06.04 23:22:00 -
[66] - Quote
So in short if your armour tank has less than 7000 hp im giong to 2 or 3 shot it pending on resists. I have done this and will continue to do so. Just because you cant build an effective tank dosent mean no one els can. |
Eurydice Itzhak
Militaires Sans Jeux
55
|
Posted - 2013.06.05 00:18:00 -
[67] - Quote
pegasis prime wrote:
This is no lye my fully maxed enforcer equiped with accelerated missiles and a 10% dammage modd eats throught armour with nearly 4000 hp per volly. No fiction do the math before you accuse someone of lying .
Fully maxed out on missile skills and enforcer you have an extra 30% base dammage so each missile has 507 base dammage add the 30% and each missile now dose 659 with 4 missiles oer volly you have 2636 hp dammage per shot but with the missiles doing 129% dammage to armour we have now a base dammage of 3400hp per volly if you add a 10% dammage mod then you hit with 3740 hp per volly .
507 base damage + 37.41% from fully upgraded missle skill + fully upgraded enforcer skill + 1 damage mod. 190
So we are at 697 right now. Four is 2788. To armor is 3596.
But wait, what about armor resistances from their tank? Now we do 2307 per volley with their innate 10% hardener and a 25% hardener running. (I've heard they cant run two 25% hardeners at the same time anymore, they used to be able to but I havent had a madrugar since Chromosome)
So 3 volleys are 6921. 80 HP off killing a decent Madrugar.
But wait, what if they're at full HP and have 1k shields to break through first? The first volley only does like what, 60% damage?
But wait, what if they have an armor repairer running?
But wait, what if they are moving and half your missles miss?
But wait, what if they actually see your tank and you're dead in 4 seconds before you can even fire a second volley?
So while I will concede you can do some pretty hefty damage with missles, you don't 3 shot any decent tank. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
247
|
Posted - 2013.06.05 00:45:00 -
[68] - Quote
As I and yourself have pointed out reps and resist re the key to an armour tanks survival bit as I said I have been 3 shotting madrugers 2 shotts when iv got the drop on them . Allot of tank v tank comes down to pilot skill and awareness. I havent had problems with my builds and lets face it there is allot of weekend tankers out there. |
Harpyja
DUST University Ivy League
76
|
Posted - 2013.06.05 00:50:00 -
[69] - Quote
pegasis prime wrote:As I and yourself have pointed out reps and resist re the key to an armour tanks survival bit as I said I have been 3 shotting madrugers 2 shotts when iv got the drop on them . Allot of tank v tank comes down to pilot skill and awareness. I havent had problems with my builds and lets face it there is allot of weekend tankers out there. Perhaps you're just lucky enough to face unskilled pilots. I run away each time I see an armor tank. I recall my missile Gunnlogi if I can and call in a rail Gunnlogi so that I can snipe the armor tank from the redline. Or at least run as close to my redline as possible before I try to bombard with missiles. But if I have to do that then there clearly is no balance. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
247
|
Posted - 2013.06.05 01:06:00 -
[70] - Quote
I woildent say all the pilots I melt arw un skilled it also helps that I run with a squad 90% of the time and have someone at least calling out tank and enimy positions constantly. Iv found the more aggressive my attack style is tge better off I tend to fair. As I said getting the drop on an enimy tank is half the vattle won. |
|
Eurydice Itzhak
Militaires Sans Jeux
55
|
Posted - 2013.06.05 01:15:00 -
[71] - Quote
pegasis prime wrote:I woildent say all the pilots I melt arw un skilled it also helps that I run with a squad 90% of the time and have someone at least calling out tank and enimy positions constantly. Iv found the more aggressive my attack style is tge better off I tend to fair. As I said getting the drop on an enimy tank is half the vattle won.
So when you run in a full squad helping you with AV and get the drop on enemy tank half the battle is won. I see.
An armor tank with blasters will run through any shield tank on the field. No one cares about how good you are at destroying bads. The issue is that they are imbalanced. Armor tanks outclass shield tanks in every instance, with just cold hard numbers.
An armor tank is faster, puts out more DPS, sustains better, and has more EHP.
There is no instance where Shield shines over armor.
Take your circumstantial evidence elsewhere. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
247
|
Posted - 2013.06.05 02:11:00 -
[72] - Quote
Ehem I never said anything about my squad carrying av norm 1 sniper and 1 gunner at least bit not norm av dont put worda in my mouth to validate your point. If you cant take out srmour tanks with your missiles your doing it wrong plain and simple so take your self righteous smugness and shove it. |
Harpyja
DUST University Ivy League
76
|
Posted - 2013.06.05 02:20:00 -
[73] - Quote
pegasis prime wrote:Ehem I never said anything about my squad carrying av norm 1 sniper and 1 gunner at least bit not norm av dont put worda in my mouth to validate your point. If you cant take out srmour tanks with your missiles your doing it wrong plain and simple so take your self righteous smugness and shove it. While the armor rep is active, it can almost negate any damage missiles deal, while a shield booster can't negate even half of the damage a blaster can output.
Stop trying to claim that shield tanking is balanced and its all about tactics... because its not. Armor tanks DO shine over shield tanks in everything. Like Eurydice said, they have better acceleration, more eHP, and better repping ability.
Shield tanks are clearly underpowered. It's not about how you use them. End of discussion. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
315
|
Posted - 2013.06.05 02:24:00 -
[74] - Quote
Harpyja wrote:pegasis prime wrote:Ehem I never said anything about my squad carrying av norm 1 sniper and 1 gunner at least bit not norm av dont put worda in my mouth to validate your point. If you cant take out srmour tanks with your missiles your doing it wrong plain and simple so take your self righteous smugness and shove it. While the armor rep is active, it can almost negate any damage missiles deal, while a shield booster can't negate even half of the damage a blaster can output. Stop trying to claim that shield tanking is balanced and its all about tactics... because its not. Armor tanks DO shine over shield tanks in everything. Like Eurydice said, they have better acceleration, more eHP, and better repping ability. Shield tanks are clearly underpowered. It's not about how you use them. End of discussion.
HEY! Shield tanks are better at one thing! Dying.
gotta be able to laugh at myself, everyone else does for rolling shield tank with my respec. |
slap26
Internal Error. Negative-Feedback
681
|
Posted - 2013.06.05 02:26:00 -
[75] - Quote
pegasis prime wrote:A im not being ignorant I run a fully specked caldari enforcer and a well specked madruger so I can see both sides of the argument. With the reacent nerfs to shield tanks iv had to really adapt my battlefirleld stratagem when I run shield whic is 99% of the time. I rarly loose my tanks to other tanks and mostly to proto av . Also I never denied shield tanks needing a buff I just tryed to dish some advice that might have helped if you wernt stuck in the woe betide me attitude . So to summerise improvise adapt and overcome if not then die.
Your thinking pubbies when we are thinking PC, You don't see any shield tanks in PC because armor is superior. |
Eurydice Itzhak
Militaires Sans Jeux
56
|
Posted - 2013.06.05 03:47:00 -
[76] - Quote
@Slap I've seen you write a lot of intelligent things. I like you.
@Harpyja Same as above.
@Thread Bump. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
247
|
Posted - 2013.06.05 09:38:00 -
[77] - Quote
Harpyja wrote:pegasis prime wrote:Ehem I never said anything about my squad carrying av norm 1 sniper and 1 gunner at least bit not norm av dont put worda in my mouth to validate your point. If you cant take out srmour tanks with your missiles your doing it wrong plain and simple so take your self righteous smugness and shove it. While the armor rep is active, it can almost negate any damage missiles deal, while a shield booster can't negate even half of the damage a blaster can output. Stop trying to claim that shield tanking is balanced and its all about tactics... because its not. Armor tanks DO shine over shield tanks in everything. Like Eurydice said, they have better acceleration, more eHP, and better repping ability. Shield tanks are clearly underpowered. It's not about how you use them. End of discussion.
Lol must die allot I your tank . Are you mad bro. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
247
|
Posted - 2013.06.05 09:55:00 -
[78] - Quote
Also when have 1 ever said that their was balance . Ill tell you never just chech anyof my posts in any of the other dozen shield tank balance threads. |
Shley Ashes
One-Armed Bandits Unclaimed.
9
|
Posted - 2013.06.05 12:01:00 -
[79] - Quote
It would be great if we had the readout for shield damage reduction/armour damage reduction appear in real-time as we activate modules, I think then maybe we could make easy comparisons,
we all know shield tanks are not currently on par with armour tanks
1. armour tanks have greater acceleration, the armour plate offset is negligible(plus as most people fit a speed mod in one of the spare high slots) 2. armour reppers repair more per pulse than shield, making them invulnerable in most cases whilst on, 3. armour hardeners although only 25% resist compared to shields 30% last an entire minute.... compared to 10seconds ?
nobody runs Shield regenerators due the the max 19% module is useless in all situations, I attempted to see what a max shield regen shield tank would do, it was something like 43hp/s with my militia fit saga LAV at 40hp/s .... ?
ok so some math only a little,
43hp/s = 4300hp = 1min 40s 328hp per boost, 35s cycle (5s for the pulses and 30s for the cooldown) = 1640hp so thats works out to 46hp/s for the booster.........
I'm actually not getting at anything in particular with this, it's just I play Eve and a viable fit for the Drake battle cruiser used to be passive shield regen, infact I've lost what I was getting at,
Shield tanks need love !!!!! <3 |
Sir Meode
Seraphim Initiative. CRONOS.
643
|
Posted - 2013.06.05 14:30:00 -
[80] - Quote
Armour > Shields
Doesn't matter what turret your using, the EHP of an armour tank will see it kill you before you kill it. Anyone not using duel heavy armour reps on there armour tank is doing it wrong.
Ever heard of God mode?
Armour HAV have speed, DPS and high EHP. Something needs to change to help shield HAV become a viable option other wise my advice would be skill Armour with missles to kill them.
|
|
Eurydice Itzhak
Militaires Sans Jeux
56
|
Posted - 2013.06.05 18:39:00 -
[81] - Quote
How strong would passive hardeners need to be to make passive tanking viable? How strong would the passive regen need to be?
Would 20% Hardeners be enough? How about 115 regen? |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
247
|
Posted - 2013.06.05 18:45:00 -
[82] - Quote
Id say the 30% is fine it just dosent run long enough 10s is nothing when you have a 30second cooldown. Id say 30% dammage reduction for 30 seconds and a 30second cool down that would make running 2 viable . |
slap26
Internal Error. Negative-Feedback
682
|
Posted - 2013.06.06 01:24:00 -
[83] - Quote
pegasis prime wrote:Id say the 30% is fine it just dosent run long enough 10s is nothing when you have a 30second cooldown. Id say 30% dammage reduction for 30 seconds and a 30second cool down that would make running 2 viable .
Balance them against armor tanks, since shield doesn't get the crazy reps that armor does, keep it at 30% 60 second active 10 second cooldown (or whatever numbers for active and cool down are the same for shields.)
But the main think is what CCP wants to do, personally I felt the setup we have now was balanced for the damage output we had in the previous build. If CCP wants to balance with damage we just need a rollback to the mechanics of last build. If CCP wants to balance using tank, then we need a complete rework of the modules associated with tanking. |
ladwar
Dead Six Initiative Lokun Listamenn
583
|
Posted - 2013.06.06 06:01:00 -
[84] - Quote
slap26 wrote:pegasis prime wrote:Id say the 30% is fine it just dosent run long enough 10s is nothing when you have a 30second cooldown. Id say 30% dammage reduction for 30 seconds and a 30second cool down that would make running 2 viable . Balance them against armor tanks, since shield doesn't get the crazy reps that armor does, keep it at 30% 60 second active 10 second cooldown (or whatever numbers for active and cool down are the same for shields.) But the main think is what CCP wants to do, personally I felt the setup we have now was balanced for the damage output we had in the previous build. If CCP wants to balance with damage we just need a rollback to the mechanics of last build. If CCP wants to balance using tank, then we need a complete rework of the modules associated with tanking. yea but armor wins on the tanking part hands down without doubt. |
slap26
Internal Error. Negative-Feedback
682
|
Posted - 2013.06.06 16:31:00 -
[85] - Quote
No Dev comments here yet.....
It's like they don't care about us vehicle drivers |
ladwar
Dead Six Initiative Lokun Listamenn
584
|
Posted - 2013.06.06 16:57:00 -
[86] - Quote
slap26 wrote:No Dev comments here yet.....
It's like they don't care about us vehicle drivers they don't. the way the turret mechanic was broken and how long it was broken should of told they don't care. someone go yell at CCP blam! on IRC or something. |
Tankin Tarkus
Quafe Runners
29
|
Posted - 2013.06.06 19:26:00 -
[87] - Quote
shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or greater damage to armor |
ladwar
Dead Six Initiative Lokun Listamenn
586
|
Posted - 2013.06.06 22:02:00 -
[88] - Quote
Tankin Tarkus wrote:shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or greater damage to armor you forgot blasters(turrets) and plasma cannons. |
Harpyja
DUST University Ivy League
82
|
Posted - 2013.06.06 22:11:00 -
[89] - Quote
slap26 wrote:No Dev comments here yet.....
It's like they don't care about us vehicle drivers And when they do place one eye on the issue, all proposed and discussed suggestions by the player base will be thrown out the window and they will add in their own tweaks that will probably break the game further. |
slap26
Internal Error. Negative-Feedback
683
|
Posted - 2013.06.06 22:17:00 -
[90] - Quote
Tankin Tarkus wrote:shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or greater damage to armor
Shield tanks have less EHP then armor tanks and therefore AV decimates shields much easier then armor. |
|
Harpyja
DUST University Ivy League
82
|
Posted - 2013.06.06 22:23:00 -
[91] - Quote
slap26 wrote:Tankin Tarkus wrote:shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or greater damage to armor Shield tanks have less EHP then armor tanks and therefore AV decimates shields much easier then armor. If you look to EVE, an actively tanked shield ship can often take a lot more punishment in a shorter amount of time than armor can.
I'm fine with giving armor more EHP, but shield should have stronger repping abilities.
It's beyond me why Dust is currently favoring armor tanks. |
Tankin Tarkus
Quafe Runners
29
|
Posted - 2013.06.06 22:27:00 -
[92] - Quote
slap26 wrote:Tankin Tarkus wrote:shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or greater damage to armor Shield tanks have less EHP then armor tanks and therefore AV decimates shields much easier then armor. ya some dude was saying the same thing with his 5.5k shield tank compared to a 5.9k armor madrugar..... the only way for armor to get a significant hp increase over shield is to use a standard large missile and a 15% pg expansion and fit a 180mm plate.... blaster madrugars dont have enough PG to fit a 180mm without giving up all their damage resistance for PG expansions...
ladwar wrote:Tankin Tarkus wrote:shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or greater damage to armor you forgot blasters(turrets) and plasma cannons. both blasters and plasma cannons are hybrid weapons they do the same damage to both shield and armor
|
ladwar
Dead Six Initiative Lokun Listamenn
586
|
Posted - 2013.06.06 22:35:00 -
[93] - Quote
Tankin Tarkus wrote:slap26 wrote:Tankin Tarkus wrote:shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or greater damage to armor Shield tanks have less EHP then armor tanks and therefore AV decimates shields much easier then armor. ya some dude was saying the same thing with his 5.5k shield tank compared to a 5.9k armor madrugar..... the only way for armor to get a significant hp increase over shield is to use a standard large missile and a 15% pg expansion and fit a 180mm plate.... blaster madrugars dont have enough PG to fit a 180mm without giving up all their damage resistance for PG expansions... ladwar wrote:Tankin Tarkus wrote:shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or greater damage to armor you forgot blasters(turrets) and plasma cannons. both blasters and plasma cannons are hybrid weapons they do the same damage to both shield and armor 110% on shields 94% on armor.. that equals the same where you come from? because it doesn't here. and I have seen and done the math, you can get a 180mm plate a blaster and heavy armor repairer with a single PG booster and still have the CPU to fit 2 armor hardeners. |
Tankin Tarkus
Quafe Runners
29
|
Posted - 2013.06.06 22:53:00 -
[94] - Quote
id like to know how u do it because im an armor tanker and i cant lemme guess basic/lowest costing version of everything?
|
Eurydice Itzhak
Militaires Sans Jeux
56
|
Posted - 2013.06.07 19:16:00 -
[95] - Quote
Tankin Tarkus wrote:shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or greater damage to armor
Shield tanks take more damage from: Blasters, Railguns, Flux grenades, and Forge Guns. Armor tanks take more damage from: AV Grenades, Swarms.
If shield tanks weren't useless you'd see more people carrying flux grenades (seeing as they are great for infantry already.)
Also Orbitals doing more to shield tanks is a HUGE thing.
I'm lucky to survive an orbital this build. I've yet to see an armor tank go down to one.
I'd like to reiterate and bump.
Shield has no instance where they out perform armor. Shield has NOTHING it does better vs armor for vehicles. |
ladwar
Dead Six Initiative Lokun Listamenn
588
|
Posted - 2013.06.07 20:17:00 -
[96] - Quote
this is getting annoying. just so it is out there weapos/turrets that do 100% on both is forge guns, railguns, and orbitals (warbarge ones)(thats3 for people counting) ones that are more effective on armor are AV grenades, swarm launchers and missile turrets(that's 3 for people counting) ones that are more effective on shields are flux, plasma cannon and blaster turrets(that's also 3 for people counting) so everyone can see there are 3 for each. this does not count small arms fire because that's an infantry thing to worry about but I can add them if people want to argue over them. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
251
|
Posted - 2013.06.07 20:38:00 -
[97] - Quote
ladwar wrote:this is getting annoying. just so it is out there weapos/turrets that do 100% on both is forge guns, railguns, and orbitals (warbarge ones)(thats3 for people counting) ones that are more effective on armor are AV grenades, swarm launchers and missile turrets(that's 3 for people counting) ones that are more effective on shields are flux, plasma cannon and blaster turrets(that's also 3 for people counting) so everyone can see there are 3 for each. this does not count small arms fire because that's an infantry thing to worry about but I can add them if people want to argue over them.
I was testing rail guns today and they do 89% dammage to armour and 109% dammage to shields so really its not that even as 20% more efficient against shields is quite a jump. Test it and see for yourself I didnt know the exact figure myself. Ill be testi g the efficiencys of all av against both shield and armour. Avnades excluded. |
ladwar
Dead Six Initiative Lokun Listamenn
589
|
Posted - 2013.06.07 20:51:00 -
[98] - Quote
pegasis prime wrote:ladwar wrote:this is getting annoying. just so it is out there weapos/turrets that do 100% on both is forge guns, railguns, and orbitals (warbarge ones)(thats3 for people counting) ones that are more effective on armor are AV grenades, swarm launchers and missile turrets(that's 3 for people counting) ones that are more effective on shields are flux, plasma cannon and blaster turrets(that's also 3 for people counting) so everyone can see there are 3 for each. this does not count small arms fire because that's an infantry thing to worry about but I can add them if people want to argue over them. I was testing rail guns today and they do 89% dammage to armour and 109% dammage to shields so really its not that even as 20% more efficient against shields is quite a jump. Test it and see for yourself I didnt know the exact figure myself. Ill be testi g the efficiencys of all av against both shield and armour. Avnades excluded. well I will test this clam but I won't believe it till I see it. |
Eurydice Itzhak
Militaires Sans Jeux
56
|
Posted - 2013.06.07 20:52:00 -
[99] - Quote
ladwar wrote:this is getting annoying. just so it is out there weapos/turrets that do 100% on both is forge guns, railguns, and orbitals (warbarge ones)(thats3 for people counting) ones that are more effective on armor are AV grenades, swarm launchers and missile turrets(that's 3 for people counting) ones that are more effective on shields are flux, plasma cannon and blaster turrets(that's also 3 for people counting) so everyone can see there are 3 for each. this does not count small arms fire because that's an infantry thing to worry about but I can add them if people want to argue over them.
Orbitals might be true but I'm nearly certain forge/rails have a higher efficiency rating when aiming at shields vs armor.
If I'm wrong I'll gladly concede but I'll need to log on and aim at shields/armor on a CRU.
If it is wrong it just that forge/rails/orbitals SEEM to do more damage because shield tanks have no way to heal through it while armor does. |
ladwar
Dead Six Initiative Lokun Listamenn
589
|
Posted - 2013.06.07 21:03:00 -
[100] - Quote
I stand corrected. rails do more to shields then armor, that needs to be fixed. this also effects forge guns. this needs to be fixed ASAP CCP. |
|
Eurydice Itzhak
Militaires Sans Jeux
56
|
Posted - 2013.06.07 21:29:00 -
[101] - Quote
ladwar wrote:I stand corrected. rails do more to shields then armor, that needs to be fixed. this also effects forge guns. this needs to be fixed ASAP CCP.
We'll be lucky if shield tanking gets any love at all. This "bug" has been in since chromosome. I try to keep threads like this bumped because its really ridiculous how behind shield tanking is for vehicles.
I'd say armor tanking for infantry is in a better spot and they get replies to their threads v.v |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
252
|
Posted - 2013.06.07 21:38:00 -
[102] - Quote
Yep its really not balanced at all. I dont thunk were asking for much really . We just want shield tanking to be a bit more viable. None of us want invulnerability we just want at least a chance against the new god mode madrugers. |
Amanososei
Paragon Fury Tactical Narcotics Team
3
|
Posted - 2013.06.08 02:40:00 -
[103] - Quote
I switched from Armor tanking to Shield tanking with the respec, and now have buyers remorse for the most part. I did this so that I could have more survivability against infantry. I do for the most part unless someone comes out with plasma cannon, forge gun, flux grenades. Then I drop extremely fast.
The resistance against explosives is nice though as most infantry use that. It does really suck though that if I see any armor tank hit the field, I have to try to run and flank them just to have a chance, or I have to put the dam thing away.
If I see a shield tank hit the field though.... I'm not nearly as scared. I can normally destroy a fellow shield tanker no problem.
After a while of trying to tinker with fittings and such to find something more efficient for me, in the end I feel like there really is only 1 way to go in shield tank to have any edge at all, as passive tanking is barely viable, and even active tanking I only get half my shields back, then have to sit around like an idiot behind a rock praying someone doesn't find me.
I agree with the majority of the people that say Armor > Shield tanks, and I normally don't like to choose sides in discussions like this. |
Eurydice Itzhak
Militaires Sans Jeux
57
|
Posted - 2013.06.08 03:34:00 -
[104] - Quote
Amanososei wrote:I switched from Armor tanking to Shield tanking with the respec, and now have buyers remorse for the most part. I did this so that I could have more survivability against infantry. I do for the most part unless someone comes out with plasma cannon, forge gun, flux grenades. Then I drop extremely fast.
The resistance against explosives is nice though as most infantry use that. It does really suck though that if I see any armor tank hit the field, I have to try to run and flank them just to have a chance, or I have to put the dam thing away.
If I see a shield tank hit the field though.... I'm not nearly as scared. I can normally destroy a fellow shield tanker no problem.
After a while of trying to tinker with fittings and such to find something more efficient for me, in the end I feel like there really is only 1 way to go in shield tank to have any edge at all, as passive tanking is barely viable, and even active tanking I only get half my shields back, then have to sit around like an idiot behind a rock praying someone doesn't find me.
I agree with the majority of the people that say Armor > Shield tanks, and I normally don't like to choose sides in discussions like this.
This is from the eyes of an armor to shield convert.
This is what shield tanking feels like. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
319
|
Posted - 2013.06.08 05:47:00 -
[105] - Quote
actually, there is one upside to shield tanking.
those little pricks who run up, plop down a hive and spam every av nade in the entire game at you will blindly follow your tank as you back up and lure them a good 30 meters out while tanking those nades(seemingly they're only standard or something, because they do like nothing) then they realize they need more nades and on reflex run back, then you just pelt them with a couple missiles and lol.
also, tanked a LAV. it seriously just rammed me, full speed, exploded and didn't even do 1000 to my shields. KAMIKAZEEEEEEE-fail. |
ladwar
Dead Six Initiative Lokun Listamenn
595
|
Posted - 2013.06.08 14:16:00 -
[106] - Quote
they nerf crash damage from LAVs to HAVs |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
260
|
Posted - 2013.06.08 14:56:00 -
[107] - Quote
Also they nerfed the dammage that kamakazi dropships do to my tank . Allways makes me laugh when they get that desperate lol. Back on point maby if they bring out a heavy passive regen module that would increase the passive regen to ~80-90 costing 42 cpu and 200-300 pg for balance. ?? Thoughts and oppinions of shield tankers and av sprcialists welcome. |
ladwar
Dead Six Initiative Lokun Listamenn
595
|
Posted - 2013.06.08 17:24:00 -
[108] - Quote
something.. I surprised that no dev has posted anything, guess they think its balanced then.. |
Eurydice Itzhak
Militaires Sans Jeux
59
|
Posted - 2013.06.08 20:17:00 -
[109] - Quote
ladwar wrote:something.. I surprised that no dev has posted anything, guess they think its balanced then..
There's no way they think its balanced. If it goes around 2 months without anything on the subject I'll probably drop the game. Too deep into Caldari to turn around. |
Amanososei
Paragon Fury Tactical Narcotics Team
5
|
Posted - 2013.06.08 20:30:00 -
[110] - Quote
Eurydice Itzhak wrote:ladwar wrote:something.. I surprised that no dev has posted anything, guess they think its balanced then.. There's no way they think its balanced. If it goes around 2 months without anything on the subject I'll probably drop the game. Too deep into Caldari to turn around.
I actually just went ahead and bought my way back into Gallente tanks. It does suck feeling like I have "wasted" so much SP, but hopefully they will balance some things out later, and I can get some use out of the shield tank. It really does do better against explosives which helps. Might have to just be a bit situational.
Than again, being in armor again last night I kinda realized that it almost doesn't matter so long as I can turn on my repper and get ALL MY FRIGGIN HP BACK. Having played shields all month, and going back to armor is really making me see the HUGE difference.
Unless we get 1 more magical respec, I'll just deal with all the SP in shields. I like driving a caldari death taxi every now and then anyway. :) |
|
Yotta Guns
Molon Labe. League of Infamy
20
|
Posted - 2013.06.08 21:00:00 -
[111] - Quote
Amanososei wrote:Eurydice Itzhak wrote:ladwar wrote:something.. I surprised that no dev has posted anything, guess they think its balanced then.. There's no way they think its balanced. If it goes around 2 months without anything on the subject I'll probably drop the game. Too deep into Caldari to turn around. I actually just went ahead and bought my way back into Gallente tanks. It does suck feeling like I have "wasted" so much SP, but hopefully they will balance some things out later, and I can get some use out of the shield tank. It really does do better against explosives which helps. Might have to just be a bit situational. Than again, being in armor again last night I kinda realized that it almost doesn't matter so long as I can turn on my repper and get ALL MY FRIGGIN HP BACK. Having played shields all month, and going back to armor is really making me see the HUGE difference. Unless we get 1 more magical respec, I'll just deal with all the SP in shields. I like driving a caldari death taxi every now and then anyway. :) It's the reppers on the armor tanks that make them op... They're virtually invincible. I've snuck up on an about tank started hitting it with a scattered neutron blaster, and at just under half armor, turned its repper on and actually gained health back while I was still shooting it... I almost lost that battle too. Its very upsetting to see the difference in power... Ccp,, Nerf the reppers on the armor tank to be more equal to that of the Shields, and introduce a Shield rep tool for infantry and things will be better.. |
Eurydice Itzhak
Militaires Sans Jeux
59
|
Posted - 2013.06.08 21:06:00 -
[112] - Quote
Amanososei wrote:Eurydice Itzhak wrote:ladwar wrote:something.. I surprised that no dev has posted anything, guess they think its balanced then.. There's no way they think its balanced. If it goes around 2 months without anything on the subject I'll probably drop the game. Too deep into Caldari to turn around. I actually just went ahead and bought my way back into Gallente tanks. It does suck feeling like I have "wasted" so much SP, but hopefully they will balance some things out later, and I can get some use out of the shield tank. It really does do better against explosives which helps. Might have to just be a bit situational. Than again, being in armor again last night I kinda realized that it almost doesn't matter so long as I can turn on my repper and get ALL MY FRIGGIN HP BACK. Having played shields all month, and going back to armor is really making me see the HUGE difference. Unless we get 1 more magical respec, I'll just deal with all the SP in shields. I like driving a caldari death taxi every now and then anyway. :)
How deep are you into Caldari?
I dunno if I could just start dumping points into armor and not feel under powered. I suppose I've got proto hybrid which is good and I've got the core skills to 5, just no points into armor skills at all. |
Yotta Guns
Molon Labe. League of Infamy
20
|
Posted - 2013.06.08 21:12:00 -
[113] - Quote
Eurydice Itzhak wrote:Amanososei wrote:Eurydice Itzhak wrote:ladwar wrote:something.. I surprised that no dev has posted anything, guess they think its balanced then.. There's no way they think its balanced. If it goes around 2 months without anything on the subject I'll probably drop the game. Too deep into Caldari to turn around. I actually just went ahead and bought my way back into Gallente tanks. It does suck feeling like I have "wasted" so much SP, but hopefully they will balance some things out later, and I can get some use out of the shield tank. It really does do better against explosives which helps. Might have to just be a bit situational. Than again, being in armor again last night I kinda realized that it almost doesn't matter so long as I can turn on my repper and get ALL MY FRIGGIN HP BACK. Having played shields all month, and going back to armor is really making me see the HUGE difference. Unless we get 1 more magical respec, I'll just deal with all the SP in shields. I like driving a caldari death taxi every now and then anyway. :) How deep are you into Caldari? I dunno if I could just start dumping points into armor and not feel under powered. I suppose I've got proto hybrid which is good and I've got the core skills to 5, just no points into armor skills at all. I'm pretty deep myself .. When the launch came, I didn't think at all that they'd change anything about the balance of tanks cause there didn't seem to be anything wrong with em i'm the last build (as far as balance went anyway. :/ ) |
Eurydice Itzhak
Militaires Sans Jeux
59
|
Posted - 2013.06.08 21:26:00 -
[114] - Quote
Yotta Guns wrote: I'm pretty deep myself .. When the launch came, I didn't think at all that they'd change anything about the balance of tanks cause there didn't seem to be anything wrong with em i'm the last build (as far as balance went anyway. :/ )
I suppose after I finish up my last point into missles I'll start dumping points back into armor.
Sucks that 5M sp in the last build got me a fully fitted Sagaris and a good Madrugar and in this build 7.5m SP doesn't even get back to how good my Sagaris was, with 0 points into armor so far. |
Amanososei
Paragon Fury Tactical Narcotics Team
5
|
Posted - 2013.06.08 22:31:00 -
[115] - Quote
I actually only got enough to just jump into the armor tank. So only have what is needed to get Caldari HAV 1. Where most of my SP are spent that I would like back is in all the shield skills, but I'm sure they'll come in handy sooner or later.
It didn't take me long to get back into an armor tank. Just got back into it last night, but now I have to race in the armor tree to be able to sue much needed armor mods, so I am kind of gimped until then.
I do have the turret skills already though, as well as all the core vehicle skills. So it's not toooooo much of a loss. |
Eurydice Itzhak
Militaires Sans Jeux
60
|
Posted - 2013.06.08 23:31:00 -
[116] - Quote
Thread has devolved into how hard/easy it is to transfer over to armor tanking.
CCP pls.. |
Tactic Angel
GodsWolves
18
|
Posted - 2013.06.09 00:53:00 -
[117] - Quote
I would probably agree with the imbalance being pretty noticeable. I would tend to think that the answer is more adjusting the performance of the armored HAV downward than giving the shield HAV a huge boost. Armor tanks start off better, and I can stand behind one and feed it infinite HP as a logistics player. Granted, I don't get may points for doing this, usually, winning is more important.
Unless they are going to make 'energy transfer links' or something that recharge shields/armor.
|
ladwar
Dead Six Initiative Lokun Listamenn
598
|
Posted - 2013.06.09 06:38:00 -
[118] - Quote
I wonder how long they are going to ignore the issue..kindof like the TAR |
Eurydice Itzhak
Militaires Sans Jeux
60
|
Posted - 2013.06.09 07:38:00 -
[119] - Quote
I've equipped a Falcion with 3 damage mods and a proto railgun.
It's actually pretty nice.
If I had HP to actually compete with it I would be happy. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
262
|
Posted - 2013.06.09 10:36:00 -
[120] - Quote
2 dammage mods and a local powergrid expansion should give you enough pg for more shields. |
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RINON114
B.S.A.A. General Tso's Alliance
209
|
Posted - 2013.06.09 16:04:00 -
[121] - Quote
No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. |
Harpyja
DUST University Ivy League
92
|
Posted - 2013.06.09 18:04:00 -
[122] - Quote
RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. I don't know where you're coming from but I've seen a lot of forges. Also because they are not as simple to use as swarms, forge gunners are usually good at what they are doing and typically use at least advanced forge guns. The proto assault forge gun can solo a well fitted and skilled Gunnlogi because its charge time is ridiculously fast with a 4 round clip dealing extensive damage, especially with damage mods.
But again, this is proto AV against standard HAV. We need proto vehicles to compete with proto AV. |
ladwar
Dead Six Initiative Lokun Listamenn
600
|
Posted - 2013.06.10 01:53:00 -
[123] - Quote
we need proto HAVs.. don't see them coming out to be to actually better then the standard ones with is the wrong way for CCP to it. |
Yotta Guns
Molon Labe. League of Infamy
20
|
Posted - 2013.06.11 04:50:00 -
[124] - Quote
RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. first, shield tanks are plenty weak against AV. Second, even if shield tanks had this added resistance against AV, it still wouldn't excuse the difference in repping abilities. Armor repairers are off the charts strong... they still gain health under enemy blaster tank fire at point blank. >:( |
Eurydice Itzhak
Militaires Sans Jeux
65
|
Posted - 2013.06.11 07:36:00 -
[125] - Quote
RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage.
Forges, railguns, Flux Grenades, Orbitals (pending confirmation), blasters all do more to shields. |
D legendary hero
One-Armed Bandits Unclaimed.
148
|
Posted - 2013.06.11 07:45:00 -
[126] - Quote
Cass Barr wrote:Yeah it's pretty bad that they include multiple types of tanking for dropsuits and vehicles, then make one clearly superior to the other in both instances.
What's the point of options if one option is so blatantly inferior to the other?
thats what i ask myself anytime i pick up an HMG.
related note:
someone put up a post about infrantry shield tanking verse armor tanking. thanks to this inciteful thread, the best combination in the game is:
shield tanking caldari logi with advanced AR, using galente tanks with armor mods. anyone using this combo has the best right now |
D legendary hero
One-Armed Bandits Unclaimed.
148
|
Posted - 2013.06.11 07:46:00 -
[127] - Quote
RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage.
since everyone uses ARs, we can blow up your tank just by shooting it with small arms. nice try shield tanks are weak shield LAVs on the other hand are freaking invincible |
RINON114
B.S.A.A. General Tso's Alliance
210
|
Posted - 2013.06.15 07:51:00 -
[128] - Quote
Eurydice Itzhak wrote:RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. Forges, railguns, Flux Grenades, Orbitals (pending confirmation), blasters all do more to shields. I already mentioned forge guns.
Flux grenades do nothing to vehicles (in every instance I have tried) and railguns will not do enough extra damage that you will notice as they already do massive damage to everything anyway.
Orbitals will always kill you unless you're quick or on the edge of it.
I find the argument against reppers somewhat redundant as shields can tank a lot more HP than armour tanks which allows them more time to react or escape. Given that all other AV does more damage to armour, this is a huge strength for shields. |
Eurydice Itzhak
Militaires Sans Jeux
72
|
Posted - 2013.06.15 09:19:00 -
[129] - Quote
RINON114 wrote:Eurydice Itzhak wrote:RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. Forges, railguns, Flux Grenades, Orbitals (pending confirmation), blasters all do more to shields. I already mentioned forge guns. Flux grenades do nothing to vehicles (in every instance I have tried) and railguns will not do enough extra damage that you will notice as they already do massive damage to everything anyway. Orbitals will always kill you unless you're quick or on the edge of it. I find the argument against reppers somewhat redundant as shields can tank a lot more HP than armour tanks which allows them more time to react or escape. Given that all other AV does more damage to armour, this is a huge strength for shields.
You said there are more weapons that do more to armor. That was wrong.
Flux grenades do nothing to (shield) vehicles? Please move along troll.
Hardly anyone in this thread has an argument "against" reppers. We want shield tanks to have a role and armor tanks to have a role. |
RINON114
B.S.A.A. General Tso's Alliance
210
|
Posted - 2013.06.15 10:36:00 -
[130] - Quote
Eurydice Itzhak wrote:RINON114 wrote:Eurydice Itzhak wrote:RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. Forges, railguns, Flux Grenades, Orbitals (pending confirmation), blasters all do more to shields. I already mentioned forge guns. Flux grenades do nothing to vehicles (in every instance I have tried) and railguns will not do enough extra damage that you will notice as they already do massive damage to everything anyway. Orbitals will always kill you unless you're quick or on the edge of it. I find the argument against reppers somewhat redundant as shields can tank a lot more HP than armour tanks which allows them more time to react or escape. Given that all other AV does more damage to armour, this is a huge strength for shields. You said there are more weapons that do more to armor. That was wrong. Flux grenades do nothing to (shield) vehicles? Please move along troll. Hardly anyone in this thread has an argument "against" reppers. We want shield tanks to have a role and armor tanks to have a role. Ugh, why do I find myself face to face with unpleasantry all too often on this forum? I have tried flux against every Caldari logisitcs LAV I have ever come across and it has done nothing, even when they are stationary. My experience with HAV's and flux nades has also never been successful, but I haven't had as many opportunities to test it.
Don't call me a troll for telling you my experience with the game, how about you actually look up the term?
As for the weapons that do more damage to armour: You have any form of missiles that do more to armour, swarm launchers, AV grenades, and if the AR is anything to go by, blasters actually do more to armour too. Let's not mention the mass driver or the plasma cannon because they might be one weapon too many over this:
GÇ£You said there are more weapons that do more to armor. That was wrong.GÇ¥ |
|
Eurydice Itzhak
Militaires Sans Jeux
72
|
Posted - 2013.06.15 10:56:00 -
[131] - Quote
RINON114 wrote: Ugh, why do I find myself face to face with unpleasantry all too often on this forum? I have tried flux against every Caldari logisitcs LAV I have ever come across and it has done nothing, even when they are stationary. My experience with HAV's and flux nades has also never been successful, but I haven't had as many opportunities to test it.
Don't call me a troll for telling you my experience with the game, how about you actually look up the term?
As for the weapons that do more damage to armour: You have any form of missiles that do more to armour, swarm launchers, AV grenades, and if the AR is anything to go by, blasters actually do more to armour too. Let's not mention the mass driver or the plasma cannon because they might be one weapon too many over this:
GÇ£You said there are more weapons that do more to armor. That was wrong.GÇ¥
You must attract it with what you post sir.
Shield LLAVs are an issue, but one for another thread. We are talking about HAVs (and dropships fit the bill too really).
I never said what was more effective or had a better time (although it's armor), you said there were more weapons dealing more damage to armor than shield, that was completely, 100%, wrong. Plasma cannon does more to shields and Mass Driver is not an AV weapon. I'm not sure why you bring these two up.
As far as flux grenades not being effective vs Caldari HAVs, please just practice playing the game sir. Your enjoyment will improve if your skill does. |
RINON114
B.S.A.A. General Tso's Alliance
212
|
Posted - 2013.06.15 15:42:00 -
[132] - Quote
Eurydice Itzhak wrote:RINON114 wrote: Ugh, why do I find myself face to face with unpleasantry all too often on this forum? I have tried flux against every Caldari logisitcs LAV I have ever come across and it has done nothing, even when they are stationary. My experience with HAV's and flux nades has also never been successful, but I haven't had as many opportunities to test it.
Don't call me a troll for telling you my experience with the game, how about you actually look up the term?
As for the weapons that do more damage to armour: You have any form of missiles that do more to armour, swarm launchers, AV grenades, and if the AR is anything to go by, blasters actually do more to armour too. Let's not mention the mass driver or the plasma cannon because they might be one weapon too many over this:
GÇ£You said there are more weapons that do more to armor. That was wrong.GÇ¥
You must attract it with what you post sir. Shield LLAVs are an issue, but one for another thread. We are talking about HAVs (and dropships fit the bill too really). I never said what was more effective or had a better time (although it's armor), you said there were more weapons dealing more damage to armor than shield, that was completely, 100%, wrong. Plasma cannon does more to shields and Mass Driver is not an AV weapon. I'm not sure why you bring these two up. As far as flux grenades not being effective vs Caldari HAVs, please just practice playing the game sir. Your enjoyment will improve if your skill does. Doesn't sound like I'm the one attracting negativity with my posts, I don't see any part where I deserved the responses you've given.
I fail to see how I'm 100% wrong on the point that there are more weapons that do damage to armour. Even if there are more AV weapons that do more damage to shields, the proportions are off. Like I said earlier, the only weapon with a noticeable difference in damage to shields is the forge gun with 150% against shields. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
279
|
Posted - 2013.06.15 16:06:00 -
[133] - Quote
List of wepons and dammage some one help me with this .
1 forge guns and rail guns dish 109% dammage to shields and 89%-90% dammage to armour as do largeblaster turrets.
2 flux grenades do no dammage to armour and an unmesurable ammount of dammage due to how they work but if 1 fluxgrenade explodes under your gunlogi you will loose a minimun of 1300 shields (tried and tested via syncing up in faction.) Level1 flux.
3 plasma cannons I believe do 129% dammage to shields and 79-89% dammage to armour. ( not tested yet but will do when I have spare sp.) These numbers were taken from conversatiobs with trustable av specialists but I will test them any way.
4 av nades are 90% effective against shields and 129% effectice against armour as are any missiles.
As you can see there is more weponry avaliable for taking down shields opposed to armour . |
ladwar
Dead Six Initiative Lokun Listamenn
623
|
Posted - 2013.06.15 16:36:00 -
[134] - Quote
plasma cannons are the same as blasters for %s |
Yotta Guns
Molon Labe. League of Infamy
23
|
Posted - 2013.06.15 18:20:00 -
[135] - Quote
Eurydice Itzhak wrote:RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. Forges, railguns, Flux Grenades, Orbitals (pending confirmation), blasters all do more to shields. A proto assault forge can solo a well fit gunnlogi before it can even try to retreat... Not cool. |
Yotta Guns
Molon Labe. League of Infamy
23
|
Posted - 2013.06.15 18:22:00 -
[136] - Quote
pegasis prime wrote:List of wepons and dammage some one help me with this .
1 forge guns and rail guns dish 109% dammage to shields and 89%-90% dammage to armour as do largeblaster turrets.
2 flux grenades do no dammage to armour and an unmesurable ammount of dammage due to how they work but if 1 fluxgrenade explodes under your gunlogi you will loose a minimun of 1300 shields (tried and tested via syncing up in faction.) Level1 flux.
3 plasma cannons I believe do 109% dammage to shields and 89% dammage to armour.
4 av nades are 90% effective against shields and 129% effectice against armour as are any missiles.
As you can see there is more weponry avaliable for taking down shields opposed to armour .
Edited for correction of dammage for the plasma cannon thanks ladwar. Just quoting a good post. |
RINON114
B.S.A.A. General Tso's Alliance
212
|
Posted - 2013.06.16 01:32:00 -
[137] - Quote
Yotta Guns wrote:pegasis prime wrote:List of wepons and dammage some one help me with this .
1 forge guns and rail guns dish 109% dammage to shields and 89%-90% dammage to armour as do largeblaster turrets.
2 flux grenades do no dammage to armour and an unmesurable ammount of dammage due to how they work but if 1 fluxgrenade explodes under your gunlogi you will loose a minimun of 1300 shields (tried and tested via syncing up in faction.) Level1 flux.
3 plasma cannons I believe do 109% dammage to shields and 89% dammage to armour.
4 av nades are 90% effective against shields and 129% effectice against armour as are any missiles.
As you can see there is more weponry avaliable for taking down shields opposed to armour .
Edited for correction of dammage for the plasma cannon thanks ladwar. Just quoting a good post. I like how the three main weapons for taking down armour are consolidated into just one point. Missiles (turrets and installations) do an incredible amount to armour. Swarm launchers also do much more to armour.
The example I'm looking at is still AV grenades with a massive 40% difference between shield and armour damage, where the tow main killers have to add their differences to get the same. Seems very balanced to me.
The only part where you really have a point is with flux grenades, but you're forgetting AV grenades again as they still do an astonishing amount to armour. You can solo an armour tank using AV grenades alone, you can't do this using flux grenades, you said so yourself:
- GÇ£flux grenades do no dammage to armourGÇ¥
This means you either have to carry another AV weapon to take down that Gunnlogi, or a mass driver which can be fairly effective against vehicles (and infantry once fixed). Seems balanced to me. |
RINON114
B.S.A.A. General Tso's Alliance
212
|
Posted - 2013.06.16 01:34:00 -
[138] - Quote
Yotta Guns wrote:Eurydice Itzhak wrote:RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. Forges, railguns, Flux Grenades, Orbitals (pending confirmation), blasters all do more to shields. A proto assault forge can solo a well fit gunnlogi before it can even try to retreat... Not cool. If it can solo the Gunnlogi, I'm fairly certain it would have no problem vs any other armour tank. |
Artificer Ghost
Bojo's School of the Trades
107
|
Posted - 2013.06.16 01:47:00 -
[139] - Quote
Haven't read ANYTHING except the title.
I actually prefer the Caldari (Shield) Tanks over Gallente (Armor) Tanks.
If you look at the statistics and logic behind it all (Not just base health and turret type...), they're actually pretty pretty balanced. Example? Why, sure.
Shield: Hard to destroy with anything other than a pure AV weapons. Ex: Plasma Cannon, Turrets, Forge Gun. CONS: Once shield is gone, the vehicle is toast. Better bring some Armor Repairs.
Armor: Low Shield, but more eHP. However, it's a bit weak against all other AV weapons. I could break a Soma with a Mass Driver, if I had enough ammo (And I carry hives, so i do have enough Ammo...), so long as Shields are down. I can take out 1/3 of the Armor of the Soma with just one AV Grenade. It's just weaker against that stuff.
So yea. Balanced, although it seems otherwise. I just like to bring a Caldari Tank into the match because the shield is so hard to destroy, it gives me a chance to run before I get destroyed. |
Eurydice Itzhak
Militaires Sans Jeux
74
|
Posted - 2013.06.16 01:48:00 -
[140] - Quote
RINON114 wrote: If it can solo the Gunnlogi, I'm fairly certain it would have no problem vs any other armour tank.
It can't solo a Madrugar to due heavy reppers. I'm not saying he SHOULD be able to solo either tank, but the fact that he CAN against shields is bullcrap.
RINON114 wrote: I like how the three main weapons for taking down armour are consolidated into just one point. Missiles (turrets and installations) do an incredible amount to armour. Swarm launchers also do much more to armour.
The example I'm looking at is still AV grenades with a massive 40% difference between shield and armour damage, where the tow main killers have to add their differences to get the same. Seems very balanced to me.
The only part where you really have a point is with flux grenades, but you're forgetting AV grenades again as they still do an astonishing amount to armour. You can solo an armour tank using AV grenades alone, you can't do this using flux grenades, you said so yourself:
- GÇ£flux grenades do no dammage to armourGÇ¥
This means you either have to carry another AV weapon to take down that Gunnlogi, or a mass driver which can be fairly effective against vehicles (and infantry once fixed). Seems balanced to me.
I'll say it again.
Forges, Blasters, Orbitals, Plasma cannons, Flux grenades, and Railguns all do more to shields.
Swarms, Missiles, AV grenades, and Remote Mines do more to armor.
Thats in armor's favor.
AV that is effective vs armor does 129% (I'm told, taking this as true.)
Armor repairers are around 3 times as effective as shield boosters.
Armor's favor.
You ignore my posts because you are not equipped to handle this argument.
Yes flux grenades do no damage to armor. Someone on the map has AV grenades/swarms/forgegun. People shouldn't be thinking about "soloing" tanks. That idea is bullcrap. |
|
Harpyja
DUST University Ivy League
129
|
Posted - 2013.06.16 02:11:00 -
[141] - Quote
Artificer Ghost wrote:Haven't read ANYTHING except the title.
I actually prefer the Caldari (Shield) Tanks over Gallente (Armor) Tanks.
If you look at the statistics and logic behind it all (Not just base health and turret type...), they're actually pretty pretty balanced. Example? Why, sure.
Shield: Hard to destroy with anything other than a pure AV weapons. Ex: Plasma Cannon, Turrets, Forge Gun. CONS: Once shield is gone, the vehicle is toast. Better bring some Armor Repairs.
Armor: Low Shield, but more eHP. However, it's a bit weak against all other AV weapons. I could break a Soma with a Mass Driver, if I had enough ammo (And I carry hives, so i do have enough Ammo...), so long as Shields are down. I can take out 1/3 of the Armor of the Soma with just one AV Grenade. It's just weaker against that stuff.
So yea. Balanced, although it seems otherwise. I just like to bring a Caldari Tank into the match because the shield is so hard to destroy, it gives me a chance to run before I get destroyed.
Let me quote Eurydice:
Eurydice Itzhak wrote:Read any of the many many posts explaining how wrong you are, then kindly leave. At least let me show you how wrong you are before you rethink what you, Artificer Ghost, just said.
First off, you're plain wrong: they are not balanced. Example? The repping power of armor repairers is three times as strong as shield boosters.
Second, you have a crap shield fit if you have armor reps on it. Also, how on earth do you even fit one if your low slots are dedicated to boosting powergrid? In this instance both armor and shield tanks suffer from the nerf to powergrid, so buff both tanks at once by giving their powergrid back.
Third, sure armor has low shield, but that is not what an armor tank lives off of. It's simply a nice 1k hp pillow before your armor starts to get pounded.
Fourth, the Soma is a militia level tank. Try again with a Madrugar instead.
And last but not least, using a mass driver as an AV weapon? Really? What have people become now? What's next? "I want my scrambler pistol to be able to destroy a tank!" Any tank that's not driven by a monkey will have enough time to drive away because your nanohive stays in one spot and if you leave your nanohive, no more rounds for you to keep sending off.
Now, rethink what you said. |
Artificer Ghost
Bojo's School of the Trades
107
|
Posted - 2013.06.16 02:18:00 -
[142] - Quote
Well, I don't really get into all the crazy stuff. I focus on mechanics. I'm sorry. :(
I was thinking about weakness/strength. Honestly, I can't fit a vehicle for ****, but I use Armor Repairs on my Sica, and I rarely lose those. Congratz though, not a lot of people correct me. :D
ALSO: I've been using the Mass Driver for a WHILE now. I was simply saying it's good enough against Armor that I COULD AV a Soma with it. I'm a 4m SP Gallente G/1-Series Logistics. I also know how to use big words. I'd appreciate if you NOT act like I have no idea what I'm talking about, as I learn faster than most.
(Posted after reading about the 'And using MD for AV? Really?' comment.)
EDIT: Have destroyed a Madrugar as well, just so you know. Packed AV 'Nades tweaked into my 'Assault - Anti-Armor' starting fit. Combo of Swarms + 'Nades. |
Harpyja
DUST University Ivy League
129
|
Posted - 2013.06.16 02:21:00 -
[143] - Quote
Artificer Ghost wrote:Well, I don't really get into all the crazy stuff. I focus on mechanics. I'm sorry. :(
I was thinking about weakness/strength. Honestly, I can't fit a vehicle for ****, but I use Armor Repairs on my Sica, and I rarely lose those. Congratz though, not a lot of people correct me. :D The only thing CCP has done right is giving the (sort of) right idea on what weaknesses and strengths are for armor and shields. But have they implemented them correctly? I think not. |
Artificer Ghost
Bojo's School of the Trades
107
|
Posted - 2013.06.16 02:24:00 -
[144] - Quote
Well, I've seen what's up with Caldari suits. I think they did that just fine. I can't last past my Shield on MLT suits. Basic Assault, however, is a totally different story. The 120 Armor can give me a couple seconds of life to put a couple rounds into that darned Heavy... |
Artificer Ghost
Bojo's School of the Trades
107
|
Posted - 2013.06.16 02:27:00 -
[145] - Quote
Eurydice Itzhak wrote:Read any of the many many posts explaining how wrong you are, then kindly leave.
Whoops. Didn't see the 7/8 pages... That makes me wish I had read. I expected a one-pager, as I don't look at the age of threads. :P |
Tactic Angel
GodsWolves
20
|
Posted - 2013.06.16 03:01:00 -
[146] - Quote
Yeah, I continue to support some balancing here. I actually saw an armor tank straight up ignore 2 guys shooting missiles at it today. He drove off when I became the third, but not until I hit him with 5 salvos, and the other two guys kept chasing it too. Now maybe they were using militia launchers, but I have some skill points sunk into an anti-armor fitting which includes advanced launcher and damage mods. A tank should not be able to so thoroughly god-mode its way around the field. Granted, I am sure it was a very expensive tank, but that's a LOT of attention, and it was fun watching 15 missiles rushing into it....
..but it would have been more fun if it just died. |
slap26
Internal Error. Negative-Feedback
688
|
Posted - 2013.06.16 03:33:00 -
[147] - Quote
Artificer Ghost wrote:Well, I don't really get into all the crazy stuff. I focus on mechanics. I'm sorry. :(
I was thinking about weakness/strength. Honestly, I can't fit a vehicle for ****, but I use Armor Repairs on my Sica, and I rarely lose those. Congratz though, not a lot of people correct me. :D
ALSO: I've been using the Mass Driver for a WHILE now. I was simply saying it's good enough against Armor that I COULD AV a Soma with it. I'm a 4m SP Gallente G/1-Series Logistics. I also know how to use big words. I'd appreciate if you NOT act like I have no idea what I'm talking about, as I learn faster than most.
(Posted after reading about the 'And using MD for AV? Really?' comment.)
EDIT: Have destroyed a Madrugar as well, just so you know. Packed AV 'Nades tweaked into my 'Assault - Anti-Armor' starting fit. Combo of Swarms + 'Nades.
You have no idea what your talking about, please leave this thread and let the tankers talk |
Eurydice Itzhak
Militaires Sans Jeux
75
|
Posted - 2013.06.16 04:15:00 -
[148] - Quote
Tactic Angel wrote:Yeah, I continue to support some balancing here. I actually saw an armor tank straight up ignore 2 guys shooting missiles at it today. He drove off when I became the third, but not until I hit him with 5 salvos, and the other two guys kept chasing it too. Now maybe they were using militia launchers, but I have some skill points sunk into an anti-armor fitting which includes advanced launcher and damage mods. A tank should not be able to so thoroughly god-mode its way around the field. Granted, I am sure it was a very expensive tank, but that's a LOT of attention, and it was fun watching 15 missiles rushing into it....
..but it would have been more fun if it just died.
I do believe the general consensus is that shield tanks need to be on line with armor tanks.
Not armor tanks need to be brought down a peg. Feel free to create a thread suggesting tanks need to be nerfed though. It will fly well. |
slap26
Internal Error. Negative-Feedback
688
|
Posted - 2013.06.16 06:44:00 -
[149] - Quote
Eurydice Itzhak wrote:Tactic Angel wrote:Yeah, I continue to support some balancing here. I actually saw an armor tank straight up ignore 2 guys shooting missiles at it today. He drove off when I became the third, but not until I hit him with 5 salvos, and the other two guys kept chasing it too. Now maybe they were using militia launchers, but I have some skill points sunk into an anti-armor fitting which includes advanced launcher and damage mods. A tank should not be able to so thoroughly god-mode its way around the field. Granted, I am sure it was a very expensive tank, but that's a LOT of attention, and it was fun watching 15 missiles rushing into it....
..but it would have been more fun if it just died. I do believe the general consensus is that shield tanks need to be on line with armor tanks. Not armor tanks need to be brought down a peg. Feel free to create a thread suggesting tanks need to be nerfed though. It will fly well.
We just need damage brought back to chrom levels, tanking was balanced in chrome. And we also need our PG back.
I have put allot of time and effort into this beta, only to have CCP completely disintegrate my role because of pubstomping stats. |
Yotta Guns
Molon Labe. League of Infamy
23
|
Posted - 2013.06.16 07:59:00 -
[150] - Quote
Tactic Angel wrote:Yeah, I continue to support some balancing here. I actually saw an armor tank straight up ignore 2 guys shooting missiles at it today. He drove off when I became the third, but not until I hit him with 5 salvos, and the other two guys kept chasing it too. Now maybe they were using militia launchers, but I have some skill points sunk into an anti-armor fitting which includes advanced launcher and damage mods. A tank should not be able to so thoroughly god-mode its way around the field. Granted, I am sure it was a very expensive tank, but that's a LOT of attention, and it was fun watching 15 missiles rushing into it....
..but it would have been more fun if it just died. even worse when your in a gunloggi and have a madruger down to half armor before it turns its reps on and still kills you. cause it's basicly invincible with reps on (that go longer and have a shorter cool down too). x( |
|
Sibri Vannikh
Kameira Lodge Amarr Empire
1
|
Posted - 2013.06.16 08:05:00 -
[151] - Quote
Also fix the eHP values again. I-¦m not on DUST right now but several Gallente LAVs and Dropships have about 700 HP more eHP than their shield counterparts. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
279
|
Posted - 2013.06.16 14:59:00 -
[152] - Quote
RINON114 wrote:Yotta Guns wrote:pegasis prime wrote:List of wepons and dammage some one help me with this .
1 forge guns and rail guns dish 109% dammage to shields and 89%-90% dammage to armour as do largeblaster turrets.
2 flux grenades do no dammage to armour and an unmesurable ammount of dammage due to how they work but if 1 fluxgrenade explodes under your gunlogi you will loose a minimun of 1300 shields (tried and tested via syncing up in faction.) Level1 flux.
3 plasma cannons I believe do 109% dammage to shields and 89% dammage to armour.
4 av nades are 90% effective against shields and 129% effectice against armour as are any missiles.
As you can see there is more weponry avaliable for taking down shields opposed to armour .
Edited for correction of dammage for the plasma cannon thanks ladwar. Just quoting a good post. I like how the three main weapons for taking down armour are consolidated into just one point. Missiles (turrets and installations) do an incredible amount to armour. Swarm launchers also do much more to armour. The example I'm looking at is still AV grenades with a massive 40% difference between shield and armour damage, where the tow main killers have to add their differences to get the same. Seems very balanced to me. The only part where you really have a point is with flux grenades, but you're forgetting AV grenades again as they still do an astonishing amount to armour. You can solo an armour tank using AV grenades alone, you can't do this using flux grenades, you said so yourself: - GÇ£flux grenades do no dammage to armourGÇ¥ This means you either have to carry another AV weapon to take down that Gunnlogi, or a mass driver which can be fairly effective against vehicles (and infantry once fixed). Seems balanced to me.
Ok lets count and compair wepons that do higher dammage to shields than they do armou
Forge guns rail turrets blaster turrets plasma cannons flux nades so thats 5 wepons that do more dammage to shields
Swarms missile turrets avnades all do mre dammage to armour than shield . So thats 3 wepon types .
Still balanced .? Have you considerd that even the best fit shield tank also has less effective hp than even a mediocre madruger. Have you considered armour tanks have better reps and resists than shield tanks . Have you considerd armour tanks are faster than shield tanks.
Still balanced ???
We dont want to be invincible we want shield tanking to at least be able to stand up to armour tanking. If you cant see the obvious then im sorr there is no helping you. I have over 13mill sp invested solely into tanking . I run a fully specked and skilld out falchion and I also run quite sturdy madrugers. I have seen both sides but armour tanki g has far less drawbacks to shield tanking.
|
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
279
|
Posted - 2013.06.16 15:05:00 -
[153] - Quote
Sibri Vannikh wrote:Also fix the eHP values again. I-¦m not on DUST right now but several Gallente vehicles have up to 700 HP more eHP than their shield counterparts.
EDIT: Gorgon: 2160 HP Viper: 1661 HP
Grimsnes: 2400 HP Myron: 1845 HP
Incubus: 2400 HP Phyton: 1845 HP
Prometheus: 2862 HP Eryx: 2700 HP
Baloch: 1210 HP Onikuma: 1040 HP
Methana: 2641 HP Saga: 2325 HP
Limbus: 3206 HP Charydbis: 2984 HP
Abron: 1815 HP Callisto: 1460 HP
Soma: 3651 HP Sica: 3463 HP
Madrugar: 4750 HP Gunnlogi: 4500 HP
Vayu: 4672 HP Falchion: 4632 HP
Stats based on wiki.dust514.info
These stats are the totall armour and shield of a naked fit . Even with shield extenders a shield tank that gets into armour is dead so we have much much lower ehp. |
Yotta Guns
Molon Labe. League of Infamy
23
|
Posted - 2013.06.16 17:59:00 -
[154] - Quote
pegasis prime wrote:Sibri Vannikh wrote:Also fix the eHP values again. I-¦m not on DUST right now but several Gallente vehicles have up to 700 HP more eHP than their shield counterparts.
EDIT: Gorgon: 2160 HP Viper: 1661 HP
Grimsnes: 2400 HP Myron: 1845 HP
Incubus: 2400 HP Phyton: 1845 HP
Prometheus: 2862 HP Eryx: 2700 HP
Baloch: 1210 HP Onikuma: 1040 HP
Methana: 2641 HP Saga: 2325 HP
Limbus: 3206 HP Charydbis: 2984 HP
Abron: 1815 HP Callisto: 1460 HP
Soma: 3651 HP Sica: 3463 HP
Madrugar: 4750 HP Gunnlogi: 4500 HP
Vayu: 4672 HP Falchion: 4632 HP
Stats based on wiki.dust514.info These stats are the totall armour and shield of a naked fit . Even with shield extenders a shield tank that gets into armour is dead so we have much much lower ehp. plus the armor repairers are much, much better as well. :( |
ladwar
Dead Six Initiative Lokun Listamenn
640
|
Posted - 2013.06.16 22:39:00 -
[155] - Quote
Yotta Guns wrote:pegasis prime wrote:Sibri Vannikh wrote:Also fix the eHP values again. I-¦m not on DUST right now but several Gallente vehicles have up to 700 HP more eHP than their shield counterparts.
EDIT: Gorgon: 2160 HP Viper: 1661 HP
Grimsnes: 2400 HP Myron: 1845 HP
Incubus: 2400 HP Phyton: 1845 HP
Prometheus: 2862 HP Eryx: 2700 HP
Baloch: 1210 HP Onikuma: 1040 HP
Methana: 2641 HP Saga: 2325 HP
Limbus: 3206 HP Charydbis: 2984 HP
Abron: 1815 HP Callisto: 1460 HP
Soma: 3651 HP Sica: 3463 HP
Madrugar: 4750 HP Gunnlogi: 4500 HP
Vayu: 4672 HP Falchion: 4632 HP
Stats based on wiki.dust514.info These stats are the totall armour and shield of a naked fit . Even with shield extenders a shield tank that gets into armour is dead so we have much much lower ehp. plus the armor repairers are much, much better as well. :( much, much, much more |
Harpyja
DUST University Ivy League
132
|
Posted - 2013.06.16 22:56:00 -
[156] - Quote
ladwar wrote:Yotta Guns wrote:pegasis prime wrote:Sibri Vannikh wrote:Also fix the eHP values again. I-¦m not on DUST right now but several Gallente vehicles have up to 700 HP more eHP than their shield counterparts.
EDIT: Gorgon: 2160 HP Viper: 1661 HP
Grimsnes: 2400 HP Myron: 1845 HP
Incubus: 2400 HP Phyton: 1845 HP
Prometheus: 2862 HP Eryx: 2700 HP
Baloch: 1210 HP Onikuma: 1040 HP
Methana: 2641 HP Saga: 2325 HP
Limbus: 3206 HP Charydbis: 2984 HP
Abron: 1815 HP Callisto: 1460 HP
Soma: 3651 HP Sica: 3463 HP
Madrugar: 4750 HP Gunnlogi: 4500 HP
Vayu: 4672 HP Falchion: 4632 HP
Stats based on wiki.dust514.info These stats are the totall armour and shield of a naked fit . Even with shield extenders a shield tank that gets into armour is dead so we have much much lower ehp. plus the armor repairers are much, much better as well. :( much, much, much more Blaster Madrugar destroyed my missile Gunnlogi before I even got it down to 3/4 armor. And I got two missile volleys on him before he started shooting me...
Armor reps indeed are much much much better than shield boosters. |
RINON114
B.S.A.A. General Tso's Alliance
214
|
Posted - 2013.06.17 15:15:00 -
[157] - Quote
Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response...
For those saying armour reps are 3x as strong as shield, I honestly don't understand what you're talking about. The hp repaired by armour reps is 3x that of a shield booster, but armour reps have a pulse interval of 3.0 secs, where shield boosters have a pulse of 1.0 secs. Am I missing something?
As for armour tanks being faster than shield tanks, wtf are you smoking?
There are drawbacks and strengths to each, and as a killer (and occasional driver) of tanks, I see no problems. You may get wtfpwned by flux grenades, but let's be honest; how many people carry those over AV grenades and swarms? |
slap26
Internal Error. Negative-Feedback
689
|
Posted - 2013.06.17 15:52:00 -
[158] - Quote
RINON114 wrote:Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response...
For those saying armour reps are 3x as strong as shield, I honestly don't understand what you're talking about. The hp repaired by armour reps is 3x that of a shield booster, but armour reps have a pulse interval of 3.0 secs, where shield boosters have a pulse of 1.0 secs. Am I missing something?
As for armour tanks being faster than shield tanks, wtf are you smoking?
There are drawbacks and strengths to each, and as a killer (and occasional driver) of tanks, I see no problems. You may get wtfpwned by flux grenades, but let's be honest; how many people carry those over AV grenades and swarms?
People that aren't HAV drivers and talk about balancing are the reason we are in the predicament that we are in^^^^
Please if you are not a specialized tank driver that has driven tanks for more then a week, then please STFU. (Because CCP will probably listen to your mongoloid self.)
The tanks are not balanced, the shield modules were balanced for the damage output we had in chromosome. With the **** poor damage that we put out now they are vastly inferior to there armor module counterparts. |
Harpyja
DUST University Ivy League
135
|
Posted - 2013.06.17 16:54:00 -
[159] - Quote
RINON114 wrote:Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response...
For those saying armour reps are 3x as strong as shield, I honestly don't understand what you're talking about. The hp repaired by armour reps is 3x that of a shield booster, but armour reps have a pulse interval of 3.0 secs, where shield boosters have a pulse of 1.0 secs. Am I missing something?
As for armour tanks being faster than shield tanks, wtf are you smoking?
There are drawbacks and strengths to each, and as a killer (and occasional driver) of tanks, I see no problems. You may get wtfpwned by flux grenades, but let's be honest; how many people carry those over AV grenades and swarms? I want to know what YOU are smoking. Armor reps do three times more than shield boosters BECAUSE their pulse interval is 3 seconds vs the one second for shields. The HP repaired attribute is HP/s during each pulse interval, so your armor rep does 414hp every second for three seconds while shield boosters do something like 320 once every three seconds (hell I don't even know the exact number on shield boosters anymore because they are just that bad).
And armor tanks ARE faster. A corpmate of mine tested this with me and they accelerate much faster, then add a nitrous booster and it flies away from my shield tank. |
Yotta Guns
Molon Labe. League of Infamy
25
|
Posted - 2013.06.23 21:03:00 -
[160] - Quote
Just watched 4 swarms hit simultaneously on a armor tank, followed by an allied tank shooting it, as well as a couple grenades... His armor reps asked him to survive the whole thing. Armor reps are super rediculious! |
|
ladwar
Dead Six Initiative Lokun Listamenn
667
|
Posted - 2013.06.23 22:34:00 -
[161] - Quote
Harpyja wrote:RINON114 wrote:Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response...
For those saying armour reps are 3x as strong as shield, I honestly don't understand what you're talking about. The hp repaired by armour reps is 3x that of a shield booster, but armour reps have a pulse interval of 3.0 secs, where shield boosters have a pulse of 1.0 secs. Am I missing something?
As for armour tanks being faster than shield tanks, wtf are you smoking?
There are drawbacks and strengths to each, and as a killer (and occasional driver) of tanks, I see no problems. You may get wtfpwned by flux grenades, but let's be honest; how many people carry those over AV grenades and swarms? I want to know what YOU are smoking. Armor reps do three times more than shield boosters BECAUSE their pulse interval is 3 seconds vs the one second for shields. The HP repaired attribute is HP/s during each pulse interval, so your armor rep does 414hp every second for three seconds while shield boosters do something like 320 once every three seconds (hell I don't even know the exact number on shield boosters anymore because they are just that bad). And armor tanks ARE faster. A corpmate of mine tested this with me and they accelerate much faster, then add a nitrous booster and it flies away from my shield tank. the easy way for non-HAVs drivers to see it is that armor reps 6.4k HP over the 15second active time and shields boosts 1500 over the same time. this is for heavy modules meant for HAVs, the light armor rep does 1600 over the same time so light armor repair is better then the heavy shield booster. the light shield boosters boost 500 hp over the same 15seconds but this is ok for DS and LAVs because the passive recharge is ok but for HAVs it has the same recharge as LAVs and DS, how does that make sense? |
Exergonic
TeamPlayers EoN.
117
|
Posted - 2013.06.23 22:57:00 -
[162] - Quote
A good Shield tanker can take down any armor tank
Just requires the right fitting and the right tactics |
The dark cloud
Seraphim Initiative. CRONOS.
1548
|
Posted - 2013.06.24 00:33:00 -
[163] - Quote
Exergonic wrote:A good Shield tanker can take down any armor tank
Just requires the right fitting and the right tactics Excuse me but in what delusional world do you live? As it stands now: -Armor tank vs shield tank 1vs1= armor tank is the winner 99% of the time (cause the armor reps are just stupid) -Swarm launcher guy vs armor tank= guy with swarm launcher wins 80% of the time cause he can abuse high ground cover or throw AV grenades behind cover while sitting on a nanohive. Swarm launcher guy vs shield tank= shield tank usually manages to run away but cant do crap against a swarmer on high ground. Apart from that he just changes out to flux instead of Av nades. And dont come me with missiles on a shield tank. Before the shield tank gets in range he gets ripped apart from a railgun. |
Yotta Guns
Molon Labe. League of Infamy
26
|
Posted - 2013.06.24 03:17:00 -
[164] - Quote
Exergonic wrote:A good Shield tanker can take down any armor tank
Just requires the right fitting and the right tactics Said the guy who didn't know what he was talking about. |
ladwar
Dead Six Initiative Lokun Listamenn
667
|
Posted - 2013.06.24 07:25:00 -
[165] - Quote
Yotta Guns wrote:Exergonic wrote:A good Shield tanker can take down any armor tank
Just requires the right fitting and the right tactics Said the guy who didn't know what he was talking about. tactics like range and sniping and a mentally handicap armor HAV driver are pretty much the only ones that work which could of been done better with infantry based AV. |
Harpyja
DUST University Ivy League
153
|
Posted - 2013.07.02 12:39:00 -
[166] - Quote
Bump |
Cat Merc
Oculus Felis
1433
|
Posted - 2013.07.02 12:51:00 -
[167] - Quote
I was about to slap you because I thought you were talking about infantry tanks. Go on :P |
Harpyja
DUST University Ivy League
153
|
Posted - 2013.07.02 14:03:00 -
[168] - Quote
CCP, please buff shield modules! With the upcoming pilot suits, armor will now almost permarun it's active hardeners. WTF
I demand 60% resist to the surges and my boosters doing 5000 shield in 5s. That is all |
Sir Meode
Seraphim Initiative. CRONOS.
684
|
Posted - 2013.07.02 14:06:00 -
[169] - Quote
Exergonic wrote:A good Shield tanker can take down any armor tank
Just requires the right fitting and the right tactics
yeah sorry, you dont know what you talking about |
Harpyja
DUST University Ivy League
154
|
Posted - 2013.07.02 15:45:00 -
[170] - Quote
With the addition of pilot suits, armor tanks will now become I-Win buttons. |
|
CharCharOdell
Shining Flame Amarr Empire
235
|
Posted - 2013.07.02 17:15:00 -
[171] - Quote
slap26 wrote:https://forums.dust514.com/default.aspx?g=posts&t=62956&find=unread
CCP was told what would happen, if damage was taken away. They didn't listen.
yup |
CharCharOdell
Shining Flame Amarr Empire
238
|
Posted - 2013.07.02 19:38:00 -
[172] - Quote
Exergonic wrote:A good Shield tanker can take down any armor tank
Just requires the right fitting and the right tactics
If the armor tanker sucks. Yeah, I've taken down my fair share of maddys with a logi, but if the maddy has the slightest clue of tank hunting tactics, he will win every time. For a shield tank to beat an armor tank, it needs to be a fully specced up missile/Falchion at close range, loaded with damage mods, and every hit needs to land. Any less than fully specced, the shield tank will lose, and even then, he'll be down to his armor. |
CharCharOdell
Shining Flame Amarr Empire
238
|
Posted - 2013.07.02 19:41:00 -
[173] - Quote
Harpyja wrote:With the addition of pilot suits, armor tanks will now become I-Win buttons.
Yup, bc the bonus is larger for the armor tank than the shield tank, as it is a percent-bonus, rather than flat bonus. All the glass cannon in the world wont mean anything as long as the armor tank's tank can out-tank the shield tank's dps. Possibly, replacing the falchion's bonus to missiles with rails could solve this imbalance, but it'd need to be a huge bonus, making shield tanks unstoppable glass cannons. kind of like in chromosome.
Saggy's killed tanks. Suryas killed infantry. It was perfect. We need the old, broken damage skills back to make shield tanks viable, again. |
ladwar
Dead Six Initiative Lokun Listamenn
698
|
Posted - 2013.07.04 19:53:00 -
[174] - Quote
CharCharOdell wrote:Harpyja wrote:With the addition of pilot suits, armor tanks will now become I-Win buttons. Yup, bc the bonus is larger for the armor tank than the shield tank, as it is a percent-bonus, rather than flat bonus. All the glass cannon in the world wont mean anything as long as the armor tank's tank can out-tank the shield tank's dps. Possibly, replacing the falchion's bonus to missiles with rails could solve this imbalance, but it'd need to be a huge bonus, making shield tanks unstoppable glass cannons. kind of like in chromosome. Saggy's killed tanks. Suryas killed infantry. It was perfect. We need the old, broken damage skills back to make shield tanks viable, again. so i ran some numbers and toke a look at the cooldown reduction with active shield hardeners and with a max bonus (50%) i believe that drops the cooldown to 15sec. which is better, better but not great. then i compare that to armor repairers and just went LOL you'll never be able to kill them with never ending reps while shields just become hardened with a lot of focus on modules. and at this point even with the missile bonuses and proto missiles i watch an armor tank not only tank but recover HP as i hit him from the back with my large missile turret. he repaired greater then the damage i could do. so yup when is this going to get fixed ccp. when is the balance coming back to HAVs? how much longer can you ignore this and say it is intended? |
ladwar
Dead Six Initiative Lokun Listamenn
704
|
Posted - 2013.07.05 18:33:00 -
[175] - Quote
hm.. no blue tags still.. |
Yotta Guns
Molon Labe. League of Infamy
30
|
Posted - 2013.07.06 00:45:00 -
[176] - Quote
ladwar wrote:hm.. no blue tags still.. You'd think they were ignoring us completely. >:( |
Yotta Guns
Molon Labe. League of Infamy
30
|
Posted - 2013.07.06 00:57:00 -
[177] - Quote
ladwar wrote:CharCharOdell wrote:Harpyja wrote:With the addition of pilot suits, armor tanks will now become I-Win buttons. Yup, bc the bonus is larger for the armor tank than the shield tank, as it is a percent-bonus, rather than flat bonus. All the glass cannon in the world wont mean anything as long as the armor tank's tank can out-tank the shield tank's dps. Possibly, replacing the falchion's bonus to missiles with rails could solve this imbalance, but it'd need to be a huge bonus, making shield tanks unstoppable glass cannons. kind of like in chromosome. Saggy's killed tanks. Suryas killed infantry. It was perfect. We need the old, broken damage skills back to make shield tanks viable, again. so i ran some numbers and toke a look at the cooldown reduction with active shield hardeners and with a max bonus (50%) i believe that drops the cooldown to 15sec. which is better, better but not great. then i compare that to armor repairers and just went LOL you'll never be able to kill them with never ending reps while shields just become hardened with a lot of focus on modules. and at this point even with the missile bonuses and proto missiles i watch an armor tank not only tank but recover HP as i hit him from the back with my large missile turret. he repaired greater then the damage i could do. so yup when is this going to get fixed ccp. when is the balance coming back to HAVs? how much longer can you ignore this and say it is intended? Same thing, JUST happened to me. >:( like 15 minutes ago. |
Tsubaki Izayoi
Conspiratus Immortalis Covert Intervention
1
|
Posted - 2013.07.06 01:34:00 -
[178] - Quote
Yotta Guns wrote:What do shield tanks have on, armor tanks now? Seriously, the armor tanks do just as much damage, go just as fast, but take more damage, and have more venue for repairs... Can anyone tell me what advantage shield tanks have now? They used to be kinda balanced, but I can't see why we should spec Shields anymore. >:(
Solution: Mass driver and flaylock . |
Cy Clone1
Ill Omens EoN.
41
|
Posted - 2013.07.06 02:28:00 -
[179] - Quote
not sure if it was mentioned caldari tanks cant aim as far down. which is a huge **** off. |
Lorhak Gannarsein
DUST University Ivy League
45
|
Posted - 2013.07.06 04:59:00 -
[180] - Quote
Harpyja wrote:RINON114 wrote:Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response...
For those saying armour reps are 3x as strong as shield, I honestly don't understand what you're talking about. The hp repaired by armour reps is 3x that of a shield booster, but armour reps have a pulse interval of 3.0 secs, where shield boosters have a pulse of 1.0 secs. Am I missing something?
As for armour tanks being faster than shield tanks, wtf are you smoking?
There are drawbacks and strengths to each, and as a killer (and occasional driver) of tanks, I see no problems. You may get wtfpwned by flux grenades, but let's be honest; how many people carry those over AV grenades and swarms? I want to know what YOU are smoking. Armor reps do three times more than shield boosters BECAUSE their pulse interval is 3 seconds vs the one second for shields. The HP repaired attribute is HP/s during each pulse interval, so your armor rep does 414hp every second for three seconds while shield boosters do something like 320 once every three seconds (hell I don't even know the exact number on shield boosters anymore because they are just that bad). And armor tanks ARE faster. A corpmate of mine tested this with me and they accelerate much faster, then add a nitrous booster and it flies away from my shield tank.
That's not quite accurate; we'd have to test it with the Vayu against the Gunnlogi to get a proper spread of data.
I would just like to point out, while I agree that shield tanks need a buff, that there might be more individual weapon types that deal more damage to shields, but one is far more likely to encounter those that deal bonus damage to armour, simply because of a: AV grenades don't take up a weapon slot b: swarms fit on medium suits and c: plasma cannons are gimped. |
|
Harpyja
DUST University Ivy League
202
|
Posted - 2013.07.06 05:04:00 -
[181] - Quote
Lorhak Gannarsein wrote:Harpyja wrote:RINON114 wrote:Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response...
For those saying armour reps are 3x as strong as shield, I honestly don't understand what you're talking about. The hp repaired by armour reps is 3x that of a shield booster, but armour reps have a pulse interval of 3.0 secs, where shield boosters have a pulse of 1.0 secs. Am I missing something?
As for armour tanks being faster than shield tanks, wtf are you smoking?
There are drawbacks and strengths to each, and as a killer (and occasional driver) of tanks, I see no problems. You may get wtfpwned by flux grenades, but let's be honest; how many people carry those over AV grenades and swarms? I want to know what YOU are smoking. Armor reps do three times more than shield boosters BECAUSE their pulse interval is 3 seconds vs the one second for shields. The HP repaired attribute is HP/s during each pulse interval, so your armor rep does 414hp every second for three seconds while shield boosters do something like 320 once every three seconds (hell I don't even know the exact number on shield boosters anymore because they are just that bad). And armor tanks ARE faster. A corpmate of mine tested this with me and they accelerate much faster, then add a nitrous booster and it flies away from my shield tank. That's not quite accurate; we'd have to test it with the Vayu against the Gunnlogi to get a proper spread of data. I would just like to point out, while I agree that shield tanks need a buff, that there might be more individual weapon types that deal more damage to shields, but one is far more likely to encounter those that deal bonus damage to armour, simply because of a: AV grenades don't take up a weapon slot b: swarms fit on medium suits and c: plasma cannons are gimped. Aww you got me :( |
Yotta Guns
Molon Labe. League of Infamy
30
|
Posted - 2013.07.07 20:06:00 -
[182] - Quote
When you gonna note this ccp?? Hmmm? A lot of us are past irritated now. >:/ |
Yotta Guns
Molon Labe. League of Infamy
30
|
Posted - 2013.07.08 09:58:00 -
[183] - Quote
Harpyja wrote:CCP, please buff shield modules! With the upcoming pilot suits, armor will now almost permarun it's active hardeners. WTF I demand 60% resist to the surges and my boosters doing 5000 shield in 5s. That is all Nah, that would make it pretty close to even with armor tanks. They can't do that. :/ |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
66
|
Posted - 2013.07.08 10:13:00 -
[184] - Quote
They Need to make passive shield tanking viable so caldari ttankers could stop whining. Then make boosters do ~4k HP in 5 seconds for the Clarity Heavy ones. scale down for other versions. That'll make Winmatar HAV's good too. Really, if you're a Caldari HAV, and you are anywhere near the front lines (although doable), you're just doing it wrong. Caldari are the snipers of New Eden. Use them right, take that Blaster off and put on a Missile or Rail turret and get supporting.
Peace, Aizen |
Yotta Guns
Molon Labe. League of Infamy
33
|
Posted - 2013.07.09 09:13:00 -
[185] - Quote
Aizen Intiki wrote:They Need to make passive shield tanking viable so caldari ttankers could stop whining. Then make boosters do ~4k HP in 5 seconds for the Clarity Heavy ones. scale down for other versions. That'll make Winmatar HAV's good too. Really, if you're a Caldari HAV, and you are anywhere near the front lines (although doable), you're just doing it wrong. Caldari are the snipers of New Eden. Use them right, take that Blaster off and put on a Missile or Rail turret and get supporting. Peace, Aizen Armor is better at sniping too. Can't beat the invincibility (armor reps) modules |
Yotta Guns
Molon Labe. League of Infamy
43
|
Posted - 2013.07.10 05:29:00 -
[186] - Quote
Lorhak Gannarsein wrote:Harpyja wrote:RINON114 wrote:Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response...
For those saying armour reps are 3x as strong as shield, I honestly don't understand what you're talking about. The hp repaired by armour reps is 3x that of a shield booster, but armour reps have a pulse interval of 3.0 secs, where shield boosters have a pulse of 1.0 secs. Am I missing something?
As for armour tanks being faster than shield tanks, wtf are you smoking?
There are drawbacks and strengths to each, and as a killer (and occasional driver) of tanks, I see no problems. You may get wtfpwned by flux grenades, but let's be honest; how many people carry those over AV grenades and swarms? I want to know what YOU are smoking. Armor reps do three times more than shield boosters BECAUSE their pulse interval is 3 seconds vs the one second for shields. The HP repaired attribute is HP/s during each pulse interval, so your armor rep does 414hp every second for three seconds while shield boosters do something like 320 once every three seconds (hell I don't even know the exact number on shield boosters anymore because they are just that bad). And armor tanks ARE faster. A corpmate of mine tested this with me and they accelerate much faster, then add a nitrous booster and it flies away from my shield tank. That's not quite accurate; we'd have to test it with the Vayu against the Gunnlogi to get a proper spread of data. I would just like to point out, while I agree that shield tanks need a buff, that there might be more individual weapon types that deal more damage to shields, but one is far more likely to encounter those that deal bonus damage to armour, simply because of a: AV grenades don't take up a weapon slot b: swarms fit on medium suits and c: plasma cannons are gimped. That... And because everyone is in armor tanks (cause they're tougher and just as fast) everyone is trying to counter it. Why counter something that rarely shows on the battlefield, right? Besides although the anti-armor weapons ate weaker against Shields, shield tanks simply have less HP to kill. So that balances. A forge gun I'd just like SUPER shield tank killer. :/ |
Yotta Guns
Molon Labe. League of Infamy
44
|
Posted - 2013.07.16 21:37:00 -
[187] - Quote
Harpyja wrote:Artificer Ghost wrote:Well, I don't really get into all the crazy stuff. I focus on mechanics. I'm sorry. :(
I was thinking about weakness/strength. Honestly, I can't fit a vehicle for ****, but I use Armor Repairs on my Sica, and I rarely lose those. Congratz though, not a lot of people correct me. :D The only thing CCP has done right is giving the (sort of) right idea on what weaknesses and strengths are for armor and shields. But have they implemented them correctly? I think not. Agreed with that at least... But armor is a God vehicle cause it can do more than take its weaknesses. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
2
|
Posted - 2013.07.17 14:56:00 -
[188] - Quote
Armoured H.A.V.s are simply a lot better than shield tanks in everything making [shield] tanks useless. CCP needs to balance/fix it. End. Of. Story.
Stop trolling, in other words... |
ladwar
Dead Six Initiative Lokun Listamenn
934
|
Posted - 2013.07.18 16:27:00 -
[189] - Quote
Yotta Guns wrote:ladwar wrote:hm.. no blue tags still.. You'd think they were ignoring us completely. >:( still... |
RINON114
B.S.A.A. General Tso's Alliance
294
|
Posted - 2013.07.19 04:34:00 -
[190] - Quote
Shattered Mirage wrote:Armoured H.A.V.s are simply a lot better than shield tanks in everything making [shield] tanks useless. CCP needs to balance/fix it. End. Of. Story.
Stop trolling, in other words... Disagree entirely. Shield reppers might not give as much hp back to you but you also have the advantage of a massive strength against the majority of AV weapons. There is at least a 40% disparity between the damage dealt by swarm launchers and AV grenades between armour and shield, yet the supposed anti shield weapons (rails and forge guns) only have a 20% difference and they aren't half as common.
You can't even rely on flux grenades to take put a shield tank, as they do roughly the same damage to shields as AV grenades do to armour (without the bonus) AND you can't kill a shield tank using flux alone.
Counter all of my points above and I will personally make a request to CCP in written letter, asking that they improve shield tanks. |
|
Villanor Aquarius
Cygnus Tactical Operations
99
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Posted - 2013.07.19 05:22:00 -
[191] - Quote
The real problem is active shield hardeners on and off times make them worthless, Even more significant by far is that the Armor repairers all repair three times what they are supposed to.
Armor repairs are supposed to give back a chunk of HP every three seconds and do this five times. Currently they give that chunk of HP every second for 15 seconds.
Shield repairers are supposed to give back a chunk of HP every second for five seconds and currently work properly. Once this is fixed armor tanks will be much more in line with shield tanks.
The base speed difference between a Gunloggi and Madrugar is a little excessive though. A Madrugar with no plates should be slightly ~10-15% faster than a Shield tank, any plates put on the armor tank then make it Shield speed or slower which is as it should be. Currently the armor tanks are significantly faster than shield tanks and are still faster even with a plate on them. |
Villanor Aquarius
Cygnus Tactical Operations
99
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Posted - 2013.07.19 05:26:00 -
[192] - Quote
RINON114 wrote: yet the supposed anti shield weapons (rails and forge guns) only have a 20% difference and they aren't half as common.
You can't even rely on flux grenades to take put a shield tank, as they do roughly the same damage to shields as AV grenades do to armour (without the bonus) AND you can't kill a shield tank using flux alone.
Counter all of my points above and I will personally make a request to CCP in written letter, asking that they improve shield tanks.
The problem there is that the "sheld AV" is really hybrid weapon systems. When Laser based AV is implemented it almost definitely will be 120% against shields and 80% against armor. Conversely Projectile based, Autocannons and Artillery, will likely be 80% and 120% respectively.
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DRDEEZE TWO POINTO
Foxhound Corporation General Tso's Alliance
21
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Posted - 2013.07.19 05:26:00 -
[193] - Quote
Shield tanks are anti infantry I seen one tank many swarms and nades that an armor tanker would only dream of only thing armor one has is that they destroy shield tankers. |
Cyrille Fodeux
DUST University Ivy League
32
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Posted - 2013.07.19 07:17:00 -
[194] - Quote
EXASTRA INVICTAS wrote:Any Armor HAV that isn't slower than a shield HAV isn't properly tanked and should be easy pickings, so it's not anybody's fault if you couldn't kill it but yours. And Assault Dropships have the advantage over tanks (if the tank isn't sticking inside the red zone) because it can hover over the tank and avoid all fire.
And if armor tanked rail Somas were so much better than rail Gunnlogi, why is it that every time I call in a Sica and start pounding on an enemy rail Madrugar that they start hiding behind buildings and mountains? Why don't they just sit there with their superior tank, superior damage, and superior speed and finish me off in my poor, useless militia HAV?
I can't speak for your personal experiences but I can speak for mine. Any time I lose my Sica to an HAV it's because it was a blaster tank that caught me up close, or a railgun tank that I couldn't tell where on earth he was. Why they hide? Because most rail tankers are cowards. If I catch a Gunnlogi close, he's gonna die to my Soma. I haven't tried it with a Sica yet but probably this won't work.
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Yotta Guns
Molon Labe. League of Infamy
44
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Posted - 2013.07.23 02:51:00 -
[195] - Quote
ladwar wrote:Yotta Guns wrote:ladwar wrote:hm.. no blue tags still.. You'd think they were ignoring us completely. >:( still... Still |
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