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Yotta Guns
Molon Labe. League of Infamy
13
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Posted - 2013.05.31 00:51:00 -
[1] - Quote
What do shield tanks have on, armor tanks now? Seriously, the armor tanks do just as much damage, go just as fast, but take more damage, and have more venue for repairs... Can anyone tell me what advantage shield tanks have now? They used to be kinda balanced, but I can't see why we should spec Shields anymore. >:( |
Halador Osiris
Dead Six Initiative Lokun Listamenn
380
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Posted - 2013.05.31 00:59:00 -
[2] - Quote
I'm a Python pilot, and Gallente tech wouldn't dream of putting 2 damage mods in their lows for fear of crippling their tank. |
Yotta Guns
Molon Labe. League of Infamy
13
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Posted - 2013.05.31 01:14:00 -
[3] - Quote
Caldari can't do that either... The Shield modules take up too much pg, and raising skills in the Shields mods only helps CPU usage fur some odd reason. |
Yotta Guns
Molon Labe. League of Infamy
13
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Posted - 2013.05.31 01:27:00 -
[4] - Quote
I wanna be clear though it's not the tanks that's are too different. It's the modules. The armor tanks just have way better modules. longer uses with less cooldown, and energized plating that's simply better than shield resisters... Everything on the armor matches or beats Shields. It used to be that Shields were considerably away so they didn't need to take as much damage before making it behind cover, effectively even out the tanks.. They took that away and now they just kinda suck hard. They they basically take just as much damage while having less effective modules to defend against it. :( |
Harpyja
DUST University Ivy League
61
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Posted - 2013.05.31 01:52:00 -
[5] - Quote
The nature of the shield modules suggest burst tanking, but shields fail at that.
Armor reps are simply more powerful, combined with much better active hardeners.
If this was anything like EVE, shield tanks would be able to take an onslaught of AV and would casually stroll away before their burst tank stops. But obviously that's not the case as armor can take more damage than shield in a shorter amount of time. |
Cass Barr
Red Star. EoN.
99
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Posted - 2013.05.31 02:10:00 -
[6] - Quote
Yeah it's pretty bad that they include multiple types of tanking for dropsuits and vehicles, then make one clearly superior to the other in both instances.
What's the point of options if one option is so blatantly inferior to the other? |
Spkr4theDead
Namtar Elite Gallente Federation
128
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Posted - 2013.05.31 02:33:00 -
[7] - Quote
Halador Osiris wrote:I'm a Python pilot, and Gallente tech wouldn't dream of putting 2 damage mods in their lows for fear of crippling their tank. My tank buster has plenty of armor. |
Yotta Guns
Molon Labe. League of Infamy
14
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Posted - 2013.06.01 05:41:00 -
[8] - Quote
Cass Barr wrote:Yeah it's pretty bad that they include multiple types of tanking for dropsuits and vehicles, then make one clearly superior to the other in both instances.
What's the point of options if one option is so blatantly inferior to the other? exactly. |
Ta'Ri Ja'Tou
Ametat Security Amarr Empire
0
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Posted - 2013.06.01 05:59:00 -
[9] - Quote
Yotta Guns wrote:Cass Barr wrote:Yeah it's pretty bad that they include multiple types of tanking for dropsuits and vehicles, then make one clearly superior to the other in both instances.
What's the point of options if one option is so blatantly inferior to the other? exactly.
>Used to fly Python Dropships >Respec'd into Gallante Dropships
(On my main)
The Gallante Dropship can run 2 armor plates and an armor repair with 1 shield harener a shield extender. Use 1 PG module and it all fits, Gallante Dropships can inherently run more health and survive longer, so really Gallante runs all in the vehicle department. |
slap26
Internal Error. Negative-Feedback
674
|
Posted - 2013.06.01 06:10:00 -
[10] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=62956&find=unread
CCP was told what would happen, if damage was taken away. They didn't listen. |
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EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
47
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Posted - 2013.06.01 06:39:00 -
[11] - Quote
In this game, armor tanking is kind of like hero tanking in EVE, so I kind of understand why they've made the armor modules a bit more powerful than the shield. We're tanking with the last resort of our HP.
Shield tanks need a slight buff to resistances on the module front. It works fine with HAVs, where they are supposed to be long range damage machines, using cover (where Gallente tanks are supposed to be front-line troop support and fully exposed to enemy fire).
This shield tanking flavor does not favor the Dropships, though, one must admit. It doesn't work very well to deploy squads in hostile areas if you can only rely on damage protection for a few seconds. Just some small tweaks are needed to set the vehicles straight. |
ladwar
Dead Six Initiative Lokun Listamenn
535
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Posted - 2013.06.01 07:32:00 -
[12] - Quote
EXASTRA INVICTAS wrote:In this game, armor tanking is kind of like hero tanking in EVE, so I kind of understand why they've made the armor modules a bit more powerful than the shield. We're tanking with the last resort of our HP.
Shield tanks need a slight buff to resistances on the module front. It works fine with HAVs, where they are supposed to be long range damage machines, using cover (where Gallente tanks are supposed to be front-line troop support and fully exposed to enemy fire).
This shield tanking flavor does not favor the Dropships, though, one must admit. It doesn't work very well to deploy squads in hostile areas if you can only rely on damage protection for a few seconds. Just some small tweaks are needed to set the vehicles straight. I can fit a soma to beat all of my caldari fits for rail turrets. I have the enforce caldari HAV. so where are caldari HAVs meant to be at? |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
47
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Posted - 2013.06.01 08:28:00 -
[13] - Quote
ladwar wrote:I can fit a soma to beat all of my caldari fits for rail turrets. I have the enforce caldari HAV. so where are caldari HAVs meant to be at? If you're using a Caldari Enforcer HAV with railguns, you're misusing its bonus. If you don't like missile launcher turrets then I would suggest you stick to the Gunnlogi as a railgun sniper. The Falchion should be utilizing the improved efficiency (15% range and damage bonus to missiles) of missiles to take full advantage of its role on the field (missiles give it an edge over armor tanks as well).
I'm assuming your complaint is in regards to the fact that the Gunnlogi has a 5/2 slot layout but the Madrugar gets a 2/5 slot layout? So you are going off of the idea that the Madrugar is capable of more damage if you slap a lot of damage/turret modifiers into all of its low slots? In which you'd be right, but what you'd have is a tank that's going to fall apart from a good Assault Dropship, a good Gunnlogi Railgun tank, a good Forge Gun operator, etc. The Madrugar, if fit to be a rail sniper, kind of doesn't get the option of "survivability". |
ladwar
Dead Six Initiative Lokun Listamenn
537
|
Posted - 2013.06.01 08:59:00 -
[14] - Quote
EXASTRA INVICTAS wrote:ladwar wrote:I can fit a soma to beat all of my caldari fits for rail turrets. I have the enforce caldari HAV. so where are caldari HAVs meant to be at? If you're using a Caldari Enforcer HAV with railguns, you're misusing its bonus. If you don't like missile launcher turrets then I would suggest you stick to the Gunnlogi as a railgun sniper. The Falchion should be utilizing the improved efficiency (15% range and damage bonus to missiles) of missiles to take full advantage of its role on the field (missiles give it an edge over armor tanks as well). I'm assuming your complaint is in regards to the fact that the Gunnlogi has a 5/2 slot layout but the Madrugar gets a 2/5 slot layout? So you are going off of the idea that the Madrugar is capable of more damage if you slap a lot of damage/turret modifiers into all of its low slots? In which you'd be right, but what you'd have is a tank that's going to fall apart from a good Assault Dropship, a good Gunnlogi Railgun tank, a good Forge Gun operator, etc. The Madrugar, if fit to be a rail sniper, kind of doesn't get the option of "survivability".
its not even a matter of standard HAV vs standard HAV. gallente MLT beats all caldari for using rail turrets. btw that range bonus is 36m extra which is not effective because the missile spread out with distance to have good damage and actually hit you need to be within 100m and if a gallente rail turret is in the red zone I would have to cover at least 100m of open ground to start to hit with more then just a lucky shot with the missiles and hope you don't die before you get there and gallente have better repairs so even on a rail vs rail battle the caldari can't win without help/some tactical upper hand because you can't out dps the repairer but you can LOL easy beat the boosting of shields so they have more survivability with that alone over every shield HAV no need stating the armor gives more hp the shields that is just common sense.
missiles good vs armor true but blasters good vs shields so that's not really an advantage with the turrets and because armor HAVs go faster then shield HAVs you can even run out range to cause them to do reduce damage because of range. rail HAV usually never have to worry about assault dropships because of the turret being AV design, in fact I never lost a rail HAV to a dropship, ever. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
47
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Posted - 2013.06.01 09:07:00 -
[15] - Quote
Any Armor HAV that isn't slower than a shield HAV isn't properly tanked and should be easy pickings, so it's not anybody's fault if you couldn't kill it but yours. And Assault Dropships have the advantage over tanks (if the tank isn't sticking inside the red zone) because it can hover over the tank and avoid all fire.
And if armor tanked rail Somas were so much better than rail Gunnlogi, why is it that every time I call in a Sica and start pounding on an enemy rail Madrugar that they start hiding behind buildings and mountains? Why don't they just sit there with their superior tank, superior damage, and superior speed and finish me off in my poor, useless militia AV? |
ladwar
Dead Six Initiative Lokun Listamenn
538
|
Posted - 2013.06.01 09:16:00 -
[16] - Quote
EXASTRA INVICTAS wrote:Any Armor HAV that isn't slower than a shield HAV isn't properly tanked and should be easy pickings, so it's not anybody's fault if you couldn't kill it but yours. And Assault Dropships have the advantage over tanks (if the tank isn't sticking inside the red zone) because it can hover over the tank and avoid all fire.
And if armor tanked rail Somas were so much better than rail Gunnlogi, why is it that every time I call in a Sica and start pounding on an enemy rail Madrugar that they start hiding behind buildings and mountains? Why don't they just sit there with their superior tank, superior damage, and superior speed and finish me off in my poor, useless militia HAV?
you went from soma to madrugar plus you just mentioned a tactical upper hand-surprise wait till the get a bead on you, it becomes you shot him 8 times he shots you 3 times and you have to hide and he wait for you to pop out because he out tanked you while full tanked HAV and he went for damage mods. and repeat till someone else helps or someone just a terrain advantage. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
47
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Posted - 2013.06.01 09:19:00 -
[17] - Quote
ladwar wrote:EXASTRA INVICTAS wrote:Any Armor HAV that isn't slower than a shield HAV isn't properly tanked and should be easy pickings, so it's not anybody's fault if you couldn't kill it but yours. And Assault Dropships have the advantage over tanks (if the tank isn't sticking inside the red zone) because it can hover over the tank and avoid all fire.
And if armor tanked rail Somas were so much better than rail Gunnlogi, why is it that every time I call in a Sica and start pounding on an enemy rail Madrugar that they start hiding behind buildings and mountains? Why don't they just sit there with their superior tank, superior damage, and superior speed and finish me off in my poor, useless militia HAV? you went from soma to madrugar plus you just mentioned a tactical upper hand-surprise wait till the get a bead on you, it becomes you shot him 8 times he shots you 3 times and you have to hide and he wait for you to pop out because he out tanked you while full tanked HAV and he went for damage mods. and repeat till someone else helps or someone gets a terrain advantage. I went from Soma to Madrugar because if the Soma is so much better, than why am I scaring off Madrugars (which are the better version of Somas)? And it's not always a surprise advantage, either. At least, I'm assuming it's not a surprise that I'm shooting him when his turret is very clearly pointing in my direction?
Unless of course he's just, I don't know, off making a sandwich and just so happened to have his turret pointed away from, you know, all of the action. And do you honestly believe 8 railgun shots to a Soma aren't going to phase it, but 3 railgun shots to a Sica are going to cause it to cry for help?
Besides, even if/when I do have surprise on my side, if armor tanks were as god-sent powerful as you are claiming, why can't they just sit there, shrug me off, and kill me? Because they can't; because they are balanced. |
ladwar
Dead Six Initiative Lokun Listamenn
538
|
Posted - 2013.06.01 09:28:00 -
[18] - Quote
EXASTRA INVICTAS wrote:ladwar wrote:EXASTRA INVICTAS wrote:Any Armor HAV that isn't slower than a shield HAV isn't properly tanked and should be easy pickings, so it's not anybody's fault if you couldn't kill it but yours. And Assault Dropships have the advantage over tanks (if the tank isn't sticking inside the red zone) because it can hover over the tank and avoid all fire.
And if armor tanked rail Somas were so much better than rail Gunnlogi, why is it that every time I call in a Sica and start pounding on an enemy rail Madrugar that they start hiding behind buildings and mountains? Why don't they just sit there with their superior tank, superior damage, and superior speed and finish me off in my poor, useless militia HAV? you went from soma to madrugar plus you just mentioned a tactical upper hand-surprise wait till the get a bead on you, it becomes you shot him 8 times he shots you 3 times and you have to hide and he wait for you to pop out because he out tanked you while full tanked HAV and he went for damage mods. and repeat till someone else helps or someone gets a terrain advantage. I went from Soma to Madrugar because if the Soma is so much better, than why am I scaring off Madrugars (which are the better version of Somas)? And it's not always a surprise advantage, either. At least, I'm assuming it's not a surprise that I'm shooting him when his turret is very clearly pointing in my direction? Unless of course he's just, I don't know, off making a sandwich and just so happened to have his turret pointed away from, you know, all of the action. And do you honestly believe 8 railgun shots to a Soma aren't going to phase it, but 3 railgun shots to a Sica are going to cause it to cry for help? I have killed tons of HAVs and I can promise you that just because he is looking that way don't mean he see you. this is true for most snipers and rails are no different. and I have done it from both sides, yes I have tanked 8shots and kill a sica with 3 rail shots. they clearly are not balanced because guess what, you can do what you are doing with a armor HAV but better. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
47
|
Posted - 2013.06.01 10:12:00 -
[19] - Quote
If an armor tanked Rail Gunnlogi could beat a shield tanked rail Gunnlogi, you might have a point. But that's not how it works. |
ladwar
Dead Six Initiative Lokun Listamenn
538
|
Posted - 2013.06.01 10:15:00 -
[20] - Quote
now your just being foolish... |
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Jason Pearson
Seraphim Initiative. CRONOS.
1520
|
Posted - 2013.06.01 10:40:00 -
[21] - Quote
EXASTRA INVICTAS wrote:If an armor tanked Rail Gunnlogi could beat a shield tanked rail Gunnlogi, you might have a point. But that's not how it works.
It's exactly how it works.
My Gunnlogi Railgun fit with 3998 Shields (2x damage mods) and a heavy shield repper is built for combat, I use it for redline and midrange combat, it's a versatile fit due to the repper. I come across Madrugars with around 6000 Armor and a heavy rep, they start pounding me, I have to fall back after they hit me 2-3 times, I rep myself and I'm only at half shields. The armor tank takes 4 shots, reps itself and is back up to full HP. |
Charlotte O'Dell
Molon Labe. League of Infamy
390
|
Posted - 2013.06.01 13:39:00 -
[22] - Quote
shield tanks are able to stack damage mods and fight infantry CQC better (shield resistance to explosives), but will always lose tank on tank if they don't spot the other tank first- armor tanks have that luxury.
Shield tanks need another edge. Maybe a top speed boost, rail damage bonus, or increased EXP res. |
Charlotte O'Dell
Molon Labe. League of Infamy
390
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Posted - 2013.06.01 13:40:00 -
[23] - Quote
Jason Pearson wrote:EXASTRA INVICTAS wrote:If an armor tanked Rail Gunnlogi could beat a shield tanked rail Gunnlogi, you might have a point. But that's not how it works. It's exactly how it works. My Gunnlogi Railgun fit with 3998 Shields (2x damage mods) and a heavy shield repper is built for combat, I use it for redline and midrange combat, it's a versatile fit due to the repper. I come across Madrugars with around 6000 Armor and a heavy rep, they start pounding me, I have to fall back after they hit me 2-3 times, I rep myself and I'm only at half shields. The armor tank takes 4 shots, reps itself and is back up to full HP.
Pretty much why I beat you in that one battle - the balance between armor and shield is ridiculous. I didn't even have to take cover, really. You would get me down to 1000 armor and Id just rep back up in a few seconds. It's BS. |
gbghg
L.O.T.I.S. RISE of LEGION
1967
|
Posted - 2013.06.01 14:07:00 -
[24] - Quote
Ta'Ri Ja'Tou wrote:Yotta Guns wrote:Cass Barr wrote:Yeah it's pretty bad that they include multiple types of tanking for dropsuits and vehicles, then make one clearly superior to the other in both instances.
What's the point of options if one option is so blatantly inferior to the other? exactly. >Used to fly Python Dropships >Respec'd into Gallante Dropships (On my main) The Gallante Dropship can run 2 armor plates and an armor repair with 1 shield harener a shield extender. Use 1 PG module and it all fits, Gallante Dropships can inherently run more health and survive longer, so really Gallante runs all in the vehicle department. The incubus has a huge advantage in the tanking department, but that speed penalty can be lethal against forge/railguns with good elevation. Their also at a huge disadvantage against caldari dropships in A2A. |
Sylwester Dziewiecki
BetaMax. CRONOS.
85
|
Posted - 2013.06.01 14:16:00 -
[25] - Quote
Shield HAV with Missile Turret > Armor HAV with Blasters (especially if Shield tank bother to flank armor tank and shoot in his ***) |
Charlotte O'Dell
Molon Labe. League of Infamy
390
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Posted - 2013.06.01 14:54:00 -
[26] - Quote
Sylwester Dziewiecki wrote:Shield HAV with Missile Turret > Armor HAV with Blasters (especially if Shield tank bother to flank armor tank and shoot in his ***)
Lol. Not if armor tank puts in reppers and hardeners. |
Garrett Blacknova
Codex Troopers
3186
|
Posted - 2013.06.01 15:08:00 -
[27] - Quote
Sylwester Dziewiecki wrote:Shield HAV with Missile Turret > Armor HAV with Blasters (especially if Shield tank bother to flank armor tank and shoot in his ***) So you're saying that a shield tank that's specifically built to take on armour-fitted vehicles should be reasonably expected to flank and go for the weak points to (just barely) get better than an even-odds chance against a vehicle fitted with an ANTI-INFANTRY weapon?
You're right! That's totally balanced! |
Harpyja
DUST University Ivy League
72
|
Posted - 2013.06.01 15:12:00 -
[28] - Quote
Garrett Blacknova wrote:Sylwester Dziewiecki wrote:Shield HAV with Missile Turret > Armor HAV with Blasters (especially if Shield tank bother to flank armor tank and shoot in his ***) So you're saying that a shield tank that's specifically built to take on armour-fitted vehicles should be reasonably expected to flank and go for the weak points to (just barely) get better than an even-odds chance against a vehicle fitted with an ANTI-INFANTRY weapon? You're right! That's totally balanced! Except that blasters are better for anti infantry. Armor is getting it all at the moment. |
Garrett Blacknova
Codex Troopers
3187
|
Posted - 2013.06.01 15:21:00 -
[29] - Quote
Harpyja wrote:Garrett Blacknova wrote:Sylwester Dziewiecki wrote:Shield HAV with Missile Turret > Armor HAV with Blasters (especially if Shield tank bother to flank armor tank and shoot in his ***) So you're saying that a shield tank that's specifically built to take on armour-fitted vehicles should be reasonably expected to flank and go for the weak points to (just barely) get better than an even-odds chance against a vehicle fitted with an ANTI-INFANTRY weapon? You're right! That's totally balanced! Except that blasters are better for anti infantry. Armor is getting it all at the moment. I just SAID the Blasters were better anti-infantry.
Shield HAV is fitted specifically for killing an armour-tanked HAV. Armour tank is fitted for anti-infantry.
...and the guy I quoted is claiming that it's reasonable for the shield HAV to need the combined advantages of flanking (thus the element of surprise) and the ability to hit the enemy's weak point. When fighting against an anti-infantry fitting.
Like I said, seems fair |
slap26
Internal Error. Negative-Feedback
676
|
Posted - 2013.06.01 15:56:00 -
[30] - Quote
Armor will beat Shield 100% of the time |
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