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ladwar
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Posted - 2013.06.01 07:32:00 -
[1] - Quote
EXASTRA INVICTAS wrote:In this game, armor tanking is kind of like hero tanking in EVE, so I kind of understand why they've made the armor modules a bit more powerful than the shield. We're tanking with the last resort of our HP.
Shield tanks need a slight buff to resistances on the module front. It works fine with HAVs, where they are supposed to be long range damage machines, using cover (where Gallente tanks are supposed to be front-line troop support and fully exposed to enemy fire).
This shield tanking flavor does not favor the Dropships, though, one must admit. It doesn't work very well to deploy squads in hostile areas if you can only rely on damage protection for a few seconds. Just some small tweaks are needed to set the vehicles straight. I can fit a soma to beat all of my caldari fits for rail turrets. I have the enforce caldari HAV. so where are caldari HAVs meant to be at? |
ladwar
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Posted - 2013.06.01 08:59:00 -
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EXASTRA INVICTAS wrote:ladwar wrote:I can fit a soma to beat all of my caldari fits for rail turrets. I have the enforce caldari HAV. so where are caldari HAVs meant to be at? If you're using a Caldari Enforcer HAV with railguns, you're misusing its bonus. If you don't like missile launcher turrets then I would suggest you stick to the Gunnlogi as a railgun sniper. The Falchion should be utilizing the improved efficiency (15% range and damage bonus to missiles) of missiles to take full advantage of its role on the field (missiles give it an edge over armor tanks as well). I'm assuming your complaint is in regards to the fact that the Gunnlogi has a 5/2 slot layout but the Madrugar gets a 2/5 slot layout? So you are going off of the idea that the Madrugar is capable of more damage if you slap a lot of damage/turret modifiers into all of its low slots? In which you'd be right, but what you'd have is a tank that's going to fall apart from a good Assault Dropship, a good Gunnlogi Railgun tank, a good Forge Gun operator, etc. The Madrugar, if fit to be a rail sniper, kind of doesn't get the option of "survivability".
its not even a matter of standard HAV vs standard HAV. gallente MLT beats all caldari for using rail turrets. btw that range bonus is 36m extra which is not effective because the missile spread out with distance to have good damage and actually hit you need to be within 100m and if a gallente rail turret is in the red zone I would have to cover at least 100m of open ground to start to hit with more then just a lucky shot with the missiles and hope you don't die before you get there and gallente have better repairs so even on a rail vs rail battle the caldari can't win without help/some tactical upper hand because you can't out dps the repairer but you can LOL easy beat the boosting of shields so they have more survivability with that alone over every shield HAV no need stating the armor gives more hp the shields that is just common sense.
missiles good vs armor true but blasters good vs shields so that's not really an advantage with the turrets and because armor HAVs go faster then shield HAVs you can even run out range to cause them to do reduce damage because of range. rail HAV usually never have to worry about assault dropships because of the turret being AV design, in fact I never lost a rail HAV to a dropship, ever. |
ladwar
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Posted - 2013.06.01 09:16:00 -
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EXASTRA INVICTAS wrote:Any Armor HAV that isn't slower than a shield HAV isn't properly tanked and should be easy pickings, so it's not anybody's fault if you couldn't kill it but yours. And Assault Dropships have the advantage over tanks (if the tank isn't sticking inside the red zone) because it can hover over the tank and avoid all fire.
And if armor tanked rail Somas were so much better than rail Gunnlogi, why is it that every time I call in a Sica and start pounding on an enemy rail Madrugar that they start hiding behind buildings and mountains? Why don't they just sit there with their superior tank, superior damage, and superior speed and finish me off in my poor, useless militia HAV?
you went from soma to madrugar plus you just mentioned a tactical upper hand-surprise wait till the get a bead on you, it becomes you shot him 8 times he shots you 3 times and you have to hide and he wait for you to pop out because he out tanked you while full tanked HAV and he went for damage mods. and repeat till someone else helps or someone just a terrain advantage. |
ladwar
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Posted - 2013.06.01 09:28:00 -
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EXASTRA INVICTAS wrote:ladwar wrote:EXASTRA INVICTAS wrote:Any Armor HAV that isn't slower than a shield HAV isn't properly tanked and should be easy pickings, so it's not anybody's fault if you couldn't kill it but yours. And Assault Dropships have the advantage over tanks (if the tank isn't sticking inside the red zone) because it can hover over the tank and avoid all fire.
And if armor tanked rail Somas were so much better than rail Gunnlogi, why is it that every time I call in a Sica and start pounding on an enemy rail Madrugar that they start hiding behind buildings and mountains? Why don't they just sit there with their superior tank, superior damage, and superior speed and finish me off in my poor, useless militia HAV? you went from soma to madrugar plus you just mentioned a tactical upper hand-surprise wait till the get a bead on you, it becomes you shot him 8 times he shots you 3 times and you have to hide and he wait for you to pop out because he out tanked you while full tanked HAV and he went for damage mods. and repeat till someone else helps or someone gets a terrain advantage. I went from Soma to Madrugar because if the Soma is so much better, than why am I scaring off Madrugars (which are the better version of Somas)? And it's not always a surprise advantage, either. At least, I'm assuming it's not a surprise that I'm shooting him when his turret is very clearly pointing in my direction? Unless of course he's just, I don't know, off making a sandwich and just so happened to have his turret pointed away from, you know, all of the action. And do you honestly believe 8 railgun shots to a Soma aren't going to phase it, but 3 railgun shots to a Sica are going to cause it to cry for help? I have killed tons of HAVs and I can promise you that just because he is looking that way don't mean he see you. this is true for most snipers and rails are no different. and I have done it from both sides, yes I have tanked 8shots and kill a sica with 3 rail shots. they clearly are not balanced because guess what, you can do what you are doing with a armor HAV but better. |
ladwar
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Posted - 2013.06.01 10:15:00 -
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now your just being foolish... |
ladwar
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Posted - 2013.06.01 19:56:00 -
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slap26 wrote:Armor will beat Shield 100% of the time yup... |
ladwar
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Posted - 2013.06.03 18:40:00 -
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slap26 wrote:I have to wonder if there are 2 different teams working on the different tanks. must be, one on shields and the other on armor and they each got different feedback because that's the only way that it makes sense. shields got that HAVs are to strong leading to nerfs while armor got that HAVs are to weak leading to buffs. there is no balance anymore. |
ladwar
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Posted - 2013.06.04 00:26:00 -
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Jason Pearson wrote:I think the Devs are muddling **** up.
Shield Tanking is too strong! - Infantry Player Armor Tanking is too strong! - Vehicle Player.
Infantry Devs - Ohshit, playerbase is complaining about Armor tanking, better nerf it. Vehicle Devs - Ohshit, playerbase is complaining about Shield tanking, better nerf it. you know this makes sense. the infantry devs change the skills and the PG while the vehicle devs change the cost of turrets and HAVs speeds and only post that turrets are going to cost more. |
ladwar
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Posted - 2013.06.04 07:20:00 -
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it was balanced before then they broke it. |
ladwar
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Posted - 2013.06.04 10:55:00 -
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Farsund Solheim wrote:Still beating this dead horse are we? I would love to see a proper race between a fully tanked Madruger and a fully tanked Gunnlogi and see what the actual outcome would be. If the Madruger were to actually win in said race, then the armor speed penalty to max speed isn't working properly, and needs to be looked into. Also, maybe you Gunnlogi pilots would fair better against armor tankers if every damn one of you i came across didn't equip a Compressed railgun. They overheat with 3 shots, as opposed to 5 shots with the regular railgun.
80GJ Particle Accelerator = 1272.9dmg * 5 = 6364.5 dmg in 10.5 seconds 80GJ Compressed Particle Accelerator = 1591.1dmg * 3 = 4773.3dmg in 7.5 seconds
Caldari speed was nerfed a little this build (and is still faster that an armor tank with anything more than a single 60mm armor plate equipped), but you are now the reigning king of anti-infantry with your shield resistance against explosive damage. Be happy with what you've gotten in the trade-off, and dont be surprised when someone like me comes in and puts a stop to you ripping our infantry to shreds. Otherwise, this forum post should be titled "Rock > Scissors everytime!... Come on CCP,, But scissors against paper works perfect, don't change a thing" you have never ran into me then. btw when a armor rail beats a shield missile there is something wrong because missiles are meant to beat armor but doesn't. paper is OP -scissors |
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ladwar
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Posted - 2013.06.04 13:13:00 -
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pegasis prime wrote:This seems to be the order of things
Armour blaster beats shield blaster.
Shield missile beats armour blaster.
Shield rail beats armour blaster.
Shield missile beats armour missile
Armour rail beats everything
There is expeptions to these general rules but they are normaly determind by pilot skill rather than just their tank. pretty much sums it all up. |
ladwar
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Posted - 2013.06.04 21:28:00 -
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pegasis prime wrote:Oh and a rail bonus would make shield tanks op. And to point out offered you advice regarding accelerated missiles veing a good counter for armour tanks but you dont want to specilise so when you ignore a provided counter you just make your argument look like QQ. how would making caldari meant for range make them OP? |
ladwar
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Posted - 2013.06.04 22:55:00 -
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pegasis prime wrote:We would end out going back to the days when all we saw was red line rail sniping shield tanks. Rails are powerfull enough now (last build I could 2 shott bolasis now its 3 shotts with my caldari glass cannon) .Ccp obioisly intended for caldari to be missile tanks and gallente to be blaster tanks(my caldari enforcer can 3 shot a bolas and 2-3 shott most armout tank builds) . If you prefer high dammage and range then wait for the ammar hav to be introduced do I hear the words lazzer turrets and they will be high PG and low CPU...pass waiting on the auto cannon(minmatar weapons) so I can be AI and AV like blasters are. |
ladwar
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Posted - 2013.06.06 06:01:00 -
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slap26 wrote:pegasis prime wrote:Id say the 30% is fine it just dosent run long enough 10s is nothing when you have a 30second cooldown. Id say 30% dammage reduction for 30 seconds and a 30second cool down that would make running 2 viable . Balance them against armor tanks, since shield doesn't get the crazy reps that armor does, keep it at 30% 60 second active 10 second cooldown (or whatever numbers for active and cool down are the same for shields.) But the main think is what CCP wants to do, personally I felt the setup we have now was balanced for the damage output we had in the previous build. If CCP wants to balance with damage we just need a rollback to the mechanics of last build. If CCP wants to balance using tank, then we need a complete rework of the modules associated with tanking. yea but armor wins on the tanking part hands down without doubt. |
ladwar
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Posted - 2013.06.06 16:57:00 -
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slap26 wrote:No Dev comments here yet.....
It's like they don't care about us vehicle drivers they don't. the way the turret mechanic was broken and how long it was broken should of told they don't care. someone go yell at CCP blam! on IRC or something. |
ladwar
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Posted - 2013.06.06 22:02:00 -
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Tankin Tarkus wrote:shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or greater damage to armor you forgot blasters(turrets) and plasma cannons. |
ladwar
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Posted - 2013.06.06 22:35:00 -
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Tankin Tarkus wrote:slap26 wrote:Tankin Tarkus wrote:shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or greater damage to armor Shield tanks have less EHP then armor tanks and therefore AV decimates shields much easier then armor. ya some dude was saying the same thing with his 5.5k shield tank compared to a 5.9k armor madrugar..... the only way for armor to get a significant hp increase over shield is to use a standard large missile and a 15% pg expansion and fit a 180mm plate.... blaster madrugars dont have enough PG to fit a 180mm without giving up all their damage resistance for PG expansions... ladwar wrote:Tankin Tarkus wrote:shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or greater damage to armor you forgot blasters(turrets) and plasma cannons. both blasters and plasma cannons are hybrid weapons they do the same damage to both shield and armor 110% on shields 94% on armor.. that equals the same where you come from? because it doesn't here. and I have seen and done the math, you can get a 180mm plate a blaster and heavy armor repairer with a single PG booster and still have the CPU to fit 2 armor hardeners. |
ladwar
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Posted - 2013.06.07 20:17:00 -
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this is getting annoying. just so it is out there weapos/turrets that do 100% on both is forge guns, railguns, and orbitals (warbarge ones)(thats3 for people counting) ones that are more effective on armor are AV grenades, swarm launchers and missile turrets(that's 3 for people counting) ones that are more effective on shields are flux, plasma cannon and blaster turrets(that's also 3 for people counting) so everyone can see there are 3 for each. this does not count small arms fire because that's an infantry thing to worry about but I can add them if people want to argue over them. |
ladwar
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Posted - 2013.06.07 20:51:00 -
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pegasis prime wrote:ladwar wrote:this is getting annoying. just so it is out there weapos/turrets that do 100% on both is forge guns, railguns, and orbitals (warbarge ones)(thats3 for people counting) ones that are more effective on armor are AV grenades, swarm launchers and missile turrets(that's 3 for people counting) ones that are more effective on shields are flux, plasma cannon and blaster turrets(that's also 3 for people counting) so everyone can see there are 3 for each. this does not count small arms fire because that's an infantry thing to worry about but I can add them if people want to argue over them. I was testing rail guns today and they do 89% dammage to armour and 109% dammage to shields so really its not that even as 20% more efficient against shields is quite a jump. Test it and see for yourself I didnt know the exact figure myself. Ill be testi g the efficiencys of all av against both shield and armour. Avnades excluded. well I will test this clam but I won't believe it till I see it. |
ladwar
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Posted - 2013.06.07 21:03:00 -
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I stand corrected. rails do more to shields then armor, that needs to be fixed. this also effects forge guns. this needs to be fixed ASAP CCP. |
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ladwar
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Posted - 2013.06.08 14:16:00 -
[21] - Quote
they nerf crash damage from LAVs to HAVs |
ladwar
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Posted - 2013.06.08 17:24:00 -
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something.. I surprised that no dev has posted anything, guess they think its balanced then.. |
ladwar
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Posted - 2013.06.09 06:38:00 -
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I wonder how long they are going to ignore the issue..kindof like the TAR |
ladwar
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Posted - 2013.06.10 01:53:00 -
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we need proto HAVs.. don't see them coming out to be to actually better then the standard ones with is the wrong way for CCP to it. |
ladwar
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Posted - 2013.06.15 16:36:00 -
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plasma cannons are the same as blasters for %s |
ladwar
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Posted - 2013.06.16 22:39:00 -
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Yotta Guns wrote:pegasis prime wrote:Sibri Vannikh wrote:Also fix the eHP values again. I-Śm not on DUST right now but several Gallente vehicles have up to 700 HP more eHP than their shield counterparts.
EDIT: Gorgon: 2160 HP Viper: 1661 HP
Grimsnes: 2400 HP Myron: 1845 HP
Incubus: 2400 HP Phyton: 1845 HP
Prometheus: 2862 HP Eryx: 2700 HP
Baloch: 1210 HP Onikuma: 1040 HP
Methana: 2641 HP Saga: 2325 HP
Limbus: 3206 HP Charydbis: 2984 HP
Abron: 1815 HP Callisto: 1460 HP
Soma: 3651 HP Sica: 3463 HP
Madrugar: 4750 HP Gunnlogi: 4500 HP
Vayu: 4672 HP Falchion: 4632 HP
Stats based on wiki.dust514.info These stats are the totall armour and shield of a naked fit . Even with shield extenders a shield tank that gets into armour is dead so we have much much lower ehp. plus the armor repairers are much, much better as well. :( much, much, much more |
ladwar
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Posted - 2013.06.23 22:34:00 -
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Harpyja wrote:RINON114 wrote:Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response...
For those saying armour reps are 3x as strong as shield, I honestly don't understand what you're talking about. The hp repaired by armour reps is 3x that of a shield booster, but armour reps have a pulse interval of 3.0 secs, where shield boosters have a pulse of 1.0 secs. Am I missing something?
As for armour tanks being faster than shield tanks, wtf are you smoking?
There are drawbacks and strengths to each, and as a killer (and occasional driver) of tanks, I see no problems. You may get wtfpwned by flux grenades, but let's be honest; how many people carry those over AV grenades and swarms? I want to know what YOU are smoking. Armor reps do three times more than shield boosters BECAUSE their pulse interval is 3 seconds vs the one second for shields. The HP repaired attribute is HP/s during each pulse interval, so your armor rep does 414hp every second for three seconds while shield boosters do something like 320 once every three seconds (hell I don't even know the exact number on shield boosters anymore because they are just that bad). And armor tanks ARE faster. A corpmate of mine tested this with me and they accelerate much faster, then add a nitrous booster and it flies away from my shield tank. the easy way for non-HAVs drivers to see it is that armor reps 6.4k HP over the 15second active time and shields boosts 1500 over the same time. this is for heavy modules meant for HAVs, the light armor rep does 1600 over the same time so light armor repair is better then the heavy shield booster. the light shield boosters boost 500 hp over the same 15seconds but this is ok for DS and LAVs because the passive recharge is ok but for HAVs it has the same recharge as LAVs and DS, how does that make sense? |
ladwar
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Posted - 2013.06.24 07:25:00 -
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Yotta Guns wrote:Exergonic wrote:A good Shield tanker can take down any armor tank
Just requires the right fitting and the right tactics Said the guy who didn't know what he was talking about. tactics like range and sniping and a mentally handicap armor HAV driver are pretty much the only ones that work which could of been done better with infantry based AV. |
ladwar
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Posted - 2013.07.04 19:53:00 -
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CharCharOdell wrote:Harpyja wrote:With the addition of pilot suits, armor tanks will now become I-Win buttons. Yup, bc the bonus is larger for the armor tank than the shield tank, as it is a percent-bonus, rather than flat bonus. All the glass cannon in the world wont mean anything as long as the armor tank's tank can out-tank the shield tank's dps. Possibly, replacing the falchion's bonus to missiles with rails could solve this imbalance, but it'd need to be a huge bonus, making shield tanks unstoppable glass cannons. kind of like in chromosome. Saggy's killed tanks. Suryas killed infantry. It was perfect. We need the old, broken damage skills back to make shield tanks viable, again. so i ran some numbers and toke a look at the cooldown reduction with active shield hardeners and with a max bonus (50%) i believe that drops the cooldown to 15sec. which is better, better but not great. then i compare that to armor repairers and just went LOL you'll never be able to kill them with never ending reps while shields just become hardened with a lot of focus on modules. and at this point even with the missile bonuses and proto missiles i watch an armor tank not only tank but recover HP as i hit him from the back with my large missile turret. he repaired greater then the damage i could do. so yup when is this going to get fixed ccp. when is the balance coming back to HAVs? how much longer can you ignore this and say it is intended? |
ladwar
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Posted - 2013.07.05 18:33:00 -
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hm.. no blue tags still.. |
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ladwar
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Posted - 2013.07.18 16:27:00 -
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Yotta Guns wrote:ladwar wrote:hm.. no blue tags still.. You'd think they were ignoring us completely. >:( still... |
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