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RINON114
B.S.A.A. General Tso's Alliance
209
|
Posted - 2013.06.09 16:04:00 -
[121] - Quote
No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. |
Harpyja
DUST University Ivy League
92
|
Posted - 2013.06.09 18:04:00 -
[122] - Quote
RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. I don't know where you're coming from but I've seen a lot of forges. Also because they are not as simple to use as swarms, forge gunners are usually good at what they are doing and typically use at least advanced forge guns. The proto assault forge gun can solo a well fitted and skilled Gunnlogi because its charge time is ridiculously fast with a 4 round clip dealing extensive damage, especially with damage mods.
But again, this is proto AV against standard HAV. We need proto vehicles to compete with proto AV. |
ladwar
Dead Six Initiative Lokun Listamenn
600
|
Posted - 2013.06.10 01:53:00 -
[123] - Quote
we need proto HAVs.. don't see them coming out to be to actually better then the standard ones with is the wrong way for CCP to it. |
Yotta Guns
Molon Labe. League of Infamy
20
|
Posted - 2013.06.11 04:50:00 -
[124] - Quote
RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. first, shield tanks are plenty weak against AV. Second, even if shield tanks had this added resistance against AV, it still wouldn't excuse the difference in repping abilities. Armor repairers are off the charts strong... they still gain health under enemy blaster tank fire at point blank. >:( |
Eurydice Itzhak
Militaires Sans Jeux
65
|
Posted - 2013.06.11 07:36:00 -
[125] - Quote
RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage.
Forges, railguns, Flux Grenades, Orbitals (pending confirmation), blasters all do more to shields. |
D legendary hero
One-Armed Bandits Unclaimed.
148
|
Posted - 2013.06.11 07:45:00 -
[126] - Quote
Cass Barr wrote:Yeah it's pretty bad that they include multiple types of tanking for dropsuits and vehicles, then make one clearly superior to the other in both instances.
What's the point of options if one option is so blatantly inferior to the other?
thats what i ask myself anytime i pick up an HMG.
related note:
someone put up a post about infrantry shield tanking verse armor tanking. thanks to this inciteful thread, the best combination in the game is:
shield tanking caldari logi with advanced AR, using galente tanks with armor mods. anyone using this combo has the best right now |
D legendary hero
One-Armed Bandits Unclaimed.
148
|
Posted - 2013.06.11 07:46:00 -
[127] - Quote
RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage.
since everyone uses ARs, we can blow up your tank just by shooting it with small arms. nice try shield tanks are weak shield LAVs on the other hand are freaking invincible |
RINON114
B.S.A.A. General Tso's Alliance
210
|
Posted - 2013.06.15 07:51:00 -
[128] - Quote
Eurydice Itzhak wrote:RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. Forges, railguns, Flux Grenades, Orbitals (pending confirmation), blasters all do more to shields. I already mentioned forge guns.
Flux grenades do nothing to vehicles (in every instance I have tried) and railguns will not do enough extra damage that you will notice as they already do massive damage to everything anyway.
Orbitals will always kill you unless you're quick or on the edge of it.
I find the argument against reppers somewhat redundant as shields can tank a lot more HP than armour tanks which allows them more time to react or escape. Given that all other AV does more damage to armour, this is a huge strength for shields. |
Eurydice Itzhak
Militaires Sans Jeux
72
|
Posted - 2013.06.15 09:19:00 -
[129] - Quote
RINON114 wrote:Eurydice Itzhak wrote:RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. Forges, railguns, Flux Grenades, Orbitals (pending confirmation), blasters all do more to shields. I already mentioned forge guns. Flux grenades do nothing to vehicles (in every instance I have tried) and railguns will not do enough extra damage that you will notice as they already do massive damage to everything anyway. Orbitals will always kill you unless you're quick or on the edge of it. I find the argument against reppers somewhat redundant as shields can tank a lot more HP than armour tanks which allows them more time to react or escape. Given that all other AV does more damage to armour, this is a huge strength for shields.
You said there are more weapons that do more to armor. That was wrong.
Flux grenades do nothing to (shield) vehicles? Please move along troll.
Hardly anyone in this thread has an argument "against" reppers. We want shield tanks to have a role and armor tanks to have a role. |
RINON114
B.S.A.A. General Tso's Alliance
210
|
Posted - 2013.06.15 10:36:00 -
[130] - Quote
Eurydice Itzhak wrote:RINON114 wrote:Eurydice Itzhak wrote:RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. Forges, railguns, Flux Grenades, Orbitals (pending confirmation), blasters all do more to shields. I already mentioned forge guns. Flux grenades do nothing to vehicles (in every instance I have tried) and railguns will not do enough extra damage that you will notice as they already do massive damage to everything anyway. Orbitals will always kill you unless you're quick or on the edge of it. I find the argument against reppers somewhat redundant as shields can tank a lot more HP than armour tanks which allows them more time to react or escape. Given that all other AV does more damage to armour, this is a huge strength for shields. You said there are more weapons that do more to armor. That was wrong. Flux grenades do nothing to (shield) vehicles? Please move along troll. Hardly anyone in this thread has an argument "against" reppers. We want shield tanks to have a role and armor tanks to have a role. Ugh, why do I find myself face to face with unpleasantry all too often on this forum? I have tried flux against every Caldari logisitcs LAV I have ever come across and it has done nothing, even when they are stationary. My experience with HAV's and flux nades has also never been successful, but I haven't had as many opportunities to test it.
Don't call me a troll for telling you my experience with the game, how about you actually look up the term?
As for the weapons that do more damage to armour: You have any form of missiles that do more to armour, swarm launchers, AV grenades, and if the AR is anything to go by, blasters actually do more to armour too. Let's not mention the mass driver or the plasma cannon because they might be one weapon too many over this:
GÇ£You said there are more weapons that do more to armor. That was wrong.GÇ¥ |
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Eurydice Itzhak
Militaires Sans Jeux
72
|
Posted - 2013.06.15 10:56:00 -
[131] - Quote
RINON114 wrote: Ugh, why do I find myself face to face with unpleasantry all too often on this forum? I have tried flux against every Caldari logisitcs LAV I have ever come across and it has done nothing, even when they are stationary. My experience with HAV's and flux nades has also never been successful, but I haven't had as many opportunities to test it.
Don't call me a troll for telling you my experience with the game, how about you actually look up the term?
As for the weapons that do more damage to armour: You have any form of missiles that do more to armour, swarm launchers, AV grenades, and if the AR is anything to go by, blasters actually do more to armour too. Let's not mention the mass driver or the plasma cannon because they might be one weapon too many over this:
GÇ£You said there are more weapons that do more to armor. That was wrong.GÇ¥
You must attract it with what you post sir.
Shield LLAVs are an issue, but one for another thread. We are talking about HAVs (and dropships fit the bill too really).
I never said what was more effective or had a better time (although it's armor), you said there were more weapons dealing more damage to armor than shield, that was completely, 100%, wrong. Plasma cannon does more to shields and Mass Driver is not an AV weapon. I'm not sure why you bring these two up.
As far as flux grenades not being effective vs Caldari HAVs, please just practice playing the game sir. Your enjoyment will improve if your skill does. |
RINON114
B.S.A.A. General Tso's Alliance
212
|
Posted - 2013.06.15 15:42:00 -
[132] - Quote
Eurydice Itzhak wrote:RINON114 wrote: Ugh, why do I find myself face to face with unpleasantry all too often on this forum? I have tried flux against every Caldari logisitcs LAV I have ever come across and it has done nothing, even when they are stationary. My experience with HAV's and flux nades has also never been successful, but I haven't had as many opportunities to test it.
Don't call me a troll for telling you my experience with the game, how about you actually look up the term?
As for the weapons that do more damage to armour: You have any form of missiles that do more to armour, swarm launchers, AV grenades, and if the AR is anything to go by, blasters actually do more to armour too. Let's not mention the mass driver or the plasma cannon because they might be one weapon too many over this:
GÇ£You said there are more weapons that do more to armor. That was wrong.GÇ¥
You must attract it with what you post sir. Shield LLAVs are an issue, but one for another thread. We are talking about HAVs (and dropships fit the bill too really). I never said what was more effective or had a better time (although it's armor), you said there were more weapons dealing more damage to armor than shield, that was completely, 100%, wrong. Plasma cannon does more to shields and Mass Driver is not an AV weapon. I'm not sure why you bring these two up. As far as flux grenades not being effective vs Caldari HAVs, please just practice playing the game sir. Your enjoyment will improve if your skill does. Doesn't sound like I'm the one attracting negativity with my posts, I don't see any part where I deserved the responses you've given.
I fail to see how I'm 100% wrong on the point that there are more weapons that do damage to armour. Even if there are more AV weapons that do more damage to shields, the proportions are off. Like I said earlier, the only weapon with a noticeable difference in damage to shields is the forge gun with 150% against shields. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
279
|
Posted - 2013.06.15 16:06:00 -
[133] - Quote
List of wepons and dammage some one help me with this .
1 forge guns and rail guns dish 109% dammage to shields and 89%-90% dammage to armour as do largeblaster turrets.
2 flux grenades do no dammage to armour and an unmesurable ammount of dammage due to how they work but if 1 fluxgrenade explodes under your gunlogi you will loose a minimun of 1300 shields (tried and tested via syncing up in faction.) Level1 flux.
3 plasma cannons I believe do 129% dammage to shields and 79-89% dammage to armour. ( not tested yet but will do when I have spare sp.) These numbers were taken from conversatiobs with trustable av specialists but I will test them any way.
4 av nades are 90% effective against shields and 129% effectice against armour as are any missiles.
As you can see there is more weponry avaliable for taking down shields opposed to armour . |
ladwar
Dead Six Initiative Lokun Listamenn
623
|
Posted - 2013.06.15 16:36:00 -
[134] - Quote
plasma cannons are the same as blasters for %s |
Yotta Guns
Molon Labe. League of Infamy
23
|
Posted - 2013.06.15 18:20:00 -
[135] - Quote
Eurydice Itzhak wrote:RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. Forges, railguns, Flux Grenades, Orbitals (pending confirmation), blasters all do more to shields. A proto assault forge can solo a well fit gunnlogi before it can even try to retreat... Not cool. |
Yotta Guns
Molon Labe. League of Infamy
23
|
Posted - 2013.06.15 18:22:00 -
[136] - Quote
pegasis prime wrote:List of wepons and dammage some one help me with this .
1 forge guns and rail guns dish 109% dammage to shields and 89%-90% dammage to armour as do largeblaster turrets.
2 flux grenades do no dammage to armour and an unmesurable ammount of dammage due to how they work but if 1 fluxgrenade explodes under your gunlogi you will loose a minimun of 1300 shields (tried and tested via syncing up in faction.) Level1 flux.
3 plasma cannons I believe do 109% dammage to shields and 89% dammage to armour.
4 av nades are 90% effective against shields and 129% effectice against armour as are any missiles.
As you can see there is more weponry avaliable for taking down shields opposed to armour .
Edited for correction of dammage for the plasma cannon thanks ladwar. Just quoting a good post. |
RINON114
B.S.A.A. General Tso's Alliance
212
|
Posted - 2013.06.16 01:32:00 -
[137] - Quote
Yotta Guns wrote:pegasis prime wrote:List of wepons and dammage some one help me with this .
1 forge guns and rail guns dish 109% dammage to shields and 89%-90% dammage to armour as do largeblaster turrets.
2 flux grenades do no dammage to armour and an unmesurable ammount of dammage due to how they work but if 1 fluxgrenade explodes under your gunlogi you will loose a minimun of 1300 shields (tried and tested via syncing up in faction.) Level1 flux.
3 plasma cannons I believe do 109% dammage to shields and 89% dammage to armour.
4 av nades are 90% effective against shields and 129% effectice against armour as are any missiles.
As you can see there is more weponry avaliable for taking down shields opposed to armour .
Edited for correction of dammage for the plasma cannon thanks ladwar. Just quoting a good post. I like how the three main weapons for taking down armour are consolidated into just one point. Missiles (turrets and installations) do an incredible amount to armour. Swarm launchers also do much more to armour.
The example I'm looking at is still AV grenades with a massive 40% difference between shield and armour damage, where the tow main killers have to add their differences to get the same. Seems very balanced to me.
The only part where you really have a point is with flux grenades, but you're forgetting AV grenades again as they still do an astonishing amount to armour. You can solo an armour tank using AV grenades alone, you can't do this using flux grenades, you said so yourself:
- GÇ£flux grenades do no dammage to armourGÇ¥
This means you either have to carry another AV weapon to take down that Gunnlogi, or a mass driver which can be fairly effective against vehicles (and infantry once fixed). Seems balanced to me. |
RINON114
B.S.A.A. General Tso's Alliance
212
|
Posted - 2013.06.16 01:34:00 -
[138] - Quote
Yotta Guns wrote:Eurydice Itzhak wrote:RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. Forges, railguns, Flux Grenades, Orbitals (pending confirmation), blasters all do more to shields. A proto assault forge can solo a well fit gunnlogi before it can even try to retreat... Not cool. If it can solo the Gunnlogi, I'm fairly certain it would have no problem vs any other armour tank. |
Artificer Ghost
Bojo's School of the Trades
107
|
Posted - 2013.06.16 01:47:00 -
[139] - Quote
Haven't read ANYTHING except the title.
I actually prefer the Caldari (Shield) Tanks over Gallente (Armor) Tanks.
If you look at the statistics and logic behind it all (Not just base health and turret type...), they're actually pretty pretty balanced. Example? Why, sure.
Shield: Hard to destroy with anything other than a pure AV weapons. Ex: Plasma Cannon, Turrets, Forge Gun. CONS: Once shield is gone, the vehicle is toast. Better bring some Armor Repairs.
Armor: Low Shield, but more eHP. However, it's a bit weak against all other AV weapons. I could break a Soma with a Mass Driver, if I had enough ammo (And I carry hives, so i do have enough Ammo...), so long as Shields are down. I can take out 1/3 of the Armor of the Soma with just one AV Grenade. It's just weaker against that stuff.
So yea. Balanced, although it seems otherwise. I just like to bring a Caldari Tank into the match because the shield is so hard to destroy, it gives me a chance to run before I get destroyed. |
Eurydice Itzhak
Militaires Sans Jeux
74
|
Posted - 2013.06.16 01:48:00 -
[140] - Quote
RINON114 wrote: If it can solo the Gunnlogi, I'm fairly certain it would have no problem vs any other armour tank.
It can't solo a Madrugar to due heavy reppers. I'm not saying he SHOULD be able to solo either tank, but the fact that he CAN against shields is bullcrap.
RINON114 wrote: I like how the three main weapons for taking down armour are consolidated into just one point. Missiles (turrets and installations) do an incredible amount to armour. Swarm launchers also do much more to armour.
The example I'm looking at is still AV grenades with a massive 40% difference between shield and armour damage, where the tow main killers have to add their differences to get the same. Seems very balanced to me.
The only part where you really have a point is with flux grenades, but you're forgetting AV grenades again as they still do an astonishing amount to armour. You can solo an armour tank using AV grenades alone, you can't do this using flux grenades, you said so yourself:
- GÇ£flux grenades do no dammage to armourGÇ¥
This means you either have to carry another AV weapon to take down that Gunnlogi, or a mass driver which can be fairly effective against vehicles (and infantry once fixed). Seems balanced to me.
I'll say it again.
Forges, Blasters, Orbitals, Plasma cannons, Flux grenades, and Railguns all do more to shields.
Swarms, Missiles, AV grenades, and Remote Mines do more to armor.
Thats in armor's favor.
AV that is effective vs armor does 129% (I'm told, taking this as true.)
Armor repairers are around 3 times as effective as shield boosters.
Armor's favor.
You ignore my posts because you are not equipped to handle this argument.
Yes flux grenades do no damage to armor. Someone on the map has AV grenades/swarms/forgegun. People shouldn't be thinking about "soloing" tanks. That idea is bullcrap. |
|
Harpyja
DUST University Ivy League
129
|
Posted - 2013.06.16 02:11:00 -
[141] - Quote
Artificer Ghost wrote:Haven't read ANYTHING except the title.
I actually prefer the Caldari (Shield) Tanks over Gallente (Armor) Tanks.
If you look at the statistics and logic behind it all (Not just base health and turret type...), they're actually pretty pretty balanced. Example? Why, sure.
Shield: Hard to destroy with anything other than a pure AV weapons. Ex: Plasma Cannon, Turrets, Forge Gun. CONS: Once shield is gone, the vehicle is toast. Better bring some Armor Repairs.
Armor: Low Shield, but more eHP. However, it's a bit weak against all other AV weapons. I could break a Soma with a Mass Driver, if I had enough ammo (And I carry hives, so i do have enough Ammo...), so long as Shields are down. I can take out 1/3 of the Armor of the Soma with just one AV Grenade. It's just weaker against that stuff.
So yea. Balanced, although it seems otherwise. I just like to bring a Caldari Tank into the match because the shield is so hard to destroy, it gives me a chance to run before I get destroyed.
Let me quote Eurydice:
Eurydice Itzhak wrote:Read any of the many many posts explaining how wrong you are, then kindly leave. At least let me show you how wrong you are before you rethink what you, Artificer Ghost, just said.
First off, you're plain wrong: they are not balanced. Example? The repping power of armor repairers is three times as strong as shield boosters.
Second, you have a crap shield fit if you have armor reps on it. Also, how on earth do you even fit one if your low slots are dedicated to boosting powergrid? In this instance both armor and shield tanks suffer from the nerf to powergrid, so buff both tanks at once by giving their powergrid back.
Third, sure armor has low shield, but that is not what an armor tank lives off of. It's simply a nice 1k hp pillow before your armor starts to get pounded.
Fourth, the Soma is a militia level tank. Try again with a Madrugar instead.
And last but not least, using a mass driver as an AV weapon? Really? What have people become now? What's next? "I want my scrambler pistol to be able to destroy a tank!" Any tank that's not driven by a monkey will have enough time to drive away because your nanohive stays in one spot and if you leave your nanohive, no more rounds for you to keep sending off.
Now, rethink what you said. |
Artificer Ghost
Bojo's School of the Trades
107
|
Posted - 2013.06.16 02:18:00 -
[142] - Quote
Well, I don't really get into all the crazy stuff. I focus on mechanics. I'm sorry. :(
I was thinking about weakness/strength. Honestly, I can't fit a vehicle for ****, but I use Armor Repairs on my Sica, and I rarely lose those. Congratz though, not a lot of people correct me. :D
ALSO: I've been using the Mass Driver for a WHILE now. I was simply saying it's good enough against Armor that I COULD AV a Soma with it. I'm a 4m SP Gallente G/1-Series Logistics. I also know how to use big words. I'd appreciate if you NOT act like I have no idea what I'm talking about, as I learn faster than most.
(Posted after reading about the 'And using MD for AV? Really?' comment.)
EDIT: Have destroyed a Madrugar as well, just so you know. Packed AV 'Nades tweaked into my 'Assault - Anti-Armor' starting fit. Combo of Swarms + 'Nades. |
Harpyja
DUST University Ivy League
129
|
Posted - 2013.06.16 02:21:00 -
[143] - Quote
Artificer Ghost wrote:Well, I don't really get into all the crazy stuff. I focus on mechanics. I'm sorry. :(
I was thinking about weakness/strength. Honestly, I can't fit a vehicle for ****, but I use Armor Repairs on my Sica, and I rarely lose those. Congratz though, not a lot of people correct me. :D The only thing CCP has done right is giving the (sort of) right idea on what weaknesses and strengths are for armor and shields. But have they implemented them correctly? I think not. |
Artificer Ghost
Bojo's School of the Trades
107
|
Posted - 2013.06.16 02:24:00 -
[144] - Quote
Well, I've seen what's up with Caldari suits. I think they did that just fine. I can't last past my Shield on MLT suits. Basic Assault, however, is a totally different story. The 120 Armor can give me a couple seconds of life to put a couple rounds into that darned Heavy... |
Artificer Ghost
Bojo's School of the Trades
107
|
Posted - 2013.06.16 02:27:00 -
[145] - Quote
Eurydice Itzhak wrote:Read any of the many many posts explaining how wrong you are, then kindly leave.
Whoops. Didn't see the 7/8 pages... That makes me wish I had read. I expected a one-pager, as I don't look at the age of threads. :P |
Tactic Angel
GodsWolves
20
|
Posted - 2013.06.16 03:01:00 -
[146] - Quote
Yeah, I continue to support some balancing here. I actually saw an armor tank straight up ignore 2 guys shooting missiles at it today. He drove off when I became the third, but not until I hit him with 5 salvos, and the other two guys kept chasing it too. Now maybe they were using militia launchers, but I have some skill points sunk into an anti-armor fitting which includes advanced launcher and damage mods. A tank should not be able to so thoroughly god-mode its way around the field. Granted, I am sure it was a very expensive tank, but that's a LOT of attention, and it was fun watching 15 missiles rushing into it....
..but it would have been more fun if it just died. |
slap26
Internal Error. Negative-Feedback
688
|
Posted - 2013.06.16 03:33:00 -
[147] - Quote
Artificer Ghost wrote:Well, I don't really get into all the crazy stuff. I focus on mechanics. I'm sorry. :(
I was thinking about weakness/strength. Honestly, I can't fit a vehicle for ****, but I use Armor Repairs on my Sica, and I rarely lose those. Congratz though, not a lot of people correct me. :D
ALSO: I've been using the Mass Driver for a WHILE now. I was simply saying it's good enough against Armor that I COULD AV a Soma with it. I'm a 4m SP Gallente G/1-Series Logistics. I also know how to use big words. I'd appreciate if you NOT act like I have no idea what I'm talking about, as I learn faster than most.
(Posted after reading about the 'And using MD for AV? Really?' comment.)
EDIT: Have destroyed a Madrugar as well, just so you know. Packed AV 'Nades tweaked into my 'Assault - Anti-Armor' starting fit. Combo of Swarms + 'Nades.
You have no idea what your talking about, please leave this thread and let the tankers talk |
Eurydice Itzhak
Militaires Sans Jeux
75
|
Posted - 2013.06.16 04:15:00 -
[148] - Quote
Tactic Angel wrote:Yeah, I continue to support some balancing here. I actually saw an armor tank straight up ignore 2 guys shooting missiles at it today. He drove off when I became the third, but not until I hit him with 5 salvos, and the other two guys kept chasing it too. Now maybe they were using militia launchers, but I have some skill points sunk into an anti-armor fitting which includes advanced launcher and damage mods. A tank should not be able to so thoroughly god-mode its way around the field. Granted, I am sure it was a very expensive tank, but that's a LOT of attention, and it was fun watching 15 missiles rushing into it....
..but it would have been more fun if it just died.
I do believe the general consensus is that shield tanks need to be on line with armor tanks.
Not armor tanks need to be brought down a peg. Feel free to create a thread suggesting tanks need to be nerfed though. It will fly well. |
slap26
Internal Error. Negative-Feedback
688
|
Posted - 2013.06.16 06:44:00 -
[149] - Quote
Eurydice Itzhak wrote:Tactic Angel wrote:Yeah, I continue to support some balancing here. I actually saw an armor tank straight up ignore 2 guys shooting missiles at it today. He drove off when I became the third, but not until I hit him with 5 salvos, and the other two guys kept chasing it too. Now maybe they were using militia launchers, but I have some skill points sunk into an anti-armor fitting which includes advanced launcher and damage mods. A tank should not be able to so thoroughly god-mode its way around the field. Granted, I am sure it was a very expensive tank, but that's a LOT of attention, and it was fun watching 15 missiles rushing into it....
..but it would have been more fun if it just died. I do believe the general consensus is that shield tanks need to be on line with armor tanks. Not armor tanks need to be brought down a peg. Feel free to create a thread suggesting tanks need to be nerfed though. It will fly well.
We just need damage brought back to chrom levels, tanking was balanced in chrome. And we also need our PG back.
I have put allot of time and effort into this beta, only to have CCP completely disintegrate my role because of pubstomping stats. |
Yotta Guns
Molon Labe. League of Infamy
23
|
Posted - 2013.06.16 07:59:00 -
[150] - Quote
Tactic Angel wrote:Yeah, I continue to support some balancing here. I actually saw an armor tank straight up ignore 2 guys shooting missiles at it today. He drove off when I became the third, but not until I hit him with 5 salvos, and the other two guys kept chasing it too. Now maybe they were using militia launchers, but I have some skill points sunk into an anti-armor fitting which includes advanced launcher and damage mods. A tank should not be able to so thoroughly god-mode its way around the field. Granted, I am sure it was a very expensive tank, but that's a LOT of attention, and it was fun watching 15 missiles rushing into it....
..but it would have been more fun if it just died. even worse when your in a gunloggi and have a madruger down to half armor before it turns its reps on and still kills you. cause it's basicly invincible with reps on (that go longer and have a shorter cool down too). x( |
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