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Harpyja
DUST University Ivy League
202
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Posted - 2013.07.06 05:04:00 -
[181] - Quote
Lorhak Gannarsein wrote:Harpyja wrote:RINON114 wrote:Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response...
For those saying armour reps are 3x as strong as shield, I honestly don't understand what you're talking about. The hp repaired by armour reps is 3x that of a shield booster, but armour reps have a pulse interval of 3.0 secs, where shield boosters have a pulse of 1.0 secs. Am I missing something?
As for armour tanks being faster than shield tanks, wtf are you smoking?
There are drawbacks and strengths to each, and as a killer (and occasional driver) of tanks, I see no problems. You may get wtfpwned by flux grenades, but let's be honest; how many people carry those over AV grenades and swarms? I want to know what YOU are smoking. Armor reps do three times more than shield boosters BECAUSE their pulse interval is 3 seconds vs the one second for shields. The HP repaired attribute is HP/s during each pulse interval, so your armor rep does 414hp every second for three seconds while shield boosters do something like 320 once every three seconds (hell I don't even know the exact number on shield boosters anymore because they are just that bad). And armor tanks ARE faster. A corpmate of mine tested this with me and they accelerate much faster, then add a nitrous booster and it flies away from my shield tank. That's not quite accurate; we'd have to test it with the Vayu against the Gunnlogi to get a proper spread of data. I would just like to point out, while I agree that shield tanks need a buff, that there might be more individual weapon types that deal more damage to shields, but one is far more likely to encounter those that deal bonus damage to armour, simply because of a: AV grenades don't take up a weapon slot b: swarms fit on medium suits and c: plasma cannons are gimped. Aww you got me :( |
Yotta Guns
Molon Labe. League of Infamy
30
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Posted - 2013.07.07 20:06:00 -
[182] - Quote
When you gonna note this ccp?? Hmmm? A lot of us are past irritated now. >:/ |
Yotta Guns
Molon Labe. League of Infamy
30
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Posted - 2013.07.08 09:58:00 -
[183] - Quote
Harpyja wrote:CCP, please buff shield modules! With the upcoming pilot suits, armor will now almost permarun it's active hardeners. WTF I demand 60% resist to the surges and my boosters doing 5000 shield in 5s. That is all Nah, that would make it pretty close to even with armor tanks. They can't do that. :/ |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
66
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Posted - 2013.07.08 10:13:00 -
[184] - Quote
They Need to make passive shield tanking viable so caldari ttankers could stop whining. Then make boosters do ~4k HP in 5 seconds for the Clarity Heavy ones. scale down for other versions. That'll make Winmatar HAV's good too. Really, if you're a Caldari HAV, and you are anywhere near the front lines (although doable), you're just doing it wrong. Caldari are the snipers of New Eden. Use them right, take that Blaster off and put on a Missile or Rail turret and get supporting.
Peace, Aizen |
Yotta Guns
Molon Labe. League of Infamy
33
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Posted - 2013.07.09 09:13:00 -
[185] - Quote
Aizen Intiki wrote:They Need to make passive shield tanking viable so caldari ttankers could stop whining. Then make boosters do ~4k HP in 5 seconds for the Clarity Heavy ones. scale down for other versions. That'll make Winmatar HAV's good too. Really, if you're a Caldari HAV, and you are anywhere near the front lines (although doable), you're just doing it wrong. Caldari are the snipers of New Eden. Use them right, take that Blaster off and put on a Missile or Rail turret and get supporting. Peace, Aizen Armor is better at sniping too. Can't beat the invincibility (armor reps) modules |
Yotta Guns
Molon Labe. League of Infamy
43
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Posted - 2013.07.10 05:29:00 -
[186] - Quote
Lorhak Gannarsein wrote:Harpyja wrote:RINON114 wrote:Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response...
For those saying armour reps are 3x as strong as shield, I honestly don't understand what you're talking about. The hp repaired by armour reps is 3x that of a shield booster, but armour reps have a pulse interval of 3.0 secs, where shield boosters have a pulse of 1.0 secs. Am I missing something?
As for armour tanks being faster than shield tanks, wtf are you smoking?
There are drawbacks and strengths to each, and as a killer (and occasional driver) of tanks, I see no problems. You may get wtfpwned by flux grenades, but let's be honest; how many people carry those over AV grenades and swarms? I want to know what YOU are smoking. Armor reps do three times more than shield boosters BECAUSE their pulse interval is 3 seconds vs the one second for shields. The HP repaired attribute is HP/s during each pulse interval, so your armor rep does 414hp every second for three seconds while shield boosters do something like 320 once every three seconds (hell I don't even know the exact number on shield boosters anymore because they are just that bad). And armor tanks ARE faster. A corpmate of mine tested this with me and they accelerate much faster, then add a nitrous booster and it flies away from my shield tank. That's not quite accurate; we'd have to test it with the Vayu against the Gunnlogi to get a proper spread of data. I would just like to point out, while I agree that shield tanks need a buff, that there might be more individual weapon types that deal more damage to shields, but one is far more likely to encounter those that deal bonus damage to armour, simply because of a: AV grenades don't take up a weapon slot b: swarms fit on medium suits and c: plasma cannons are gimped. That... And because everyone is in armor tanks (cause they're tougher and just as fast) everyone is trying to counter it. Why counter something that rarely shows on the battlefield, right? Besides although the anti-armor weapons ate weaker against Shields, shield tanks simply have less HP to kill. So that balances. A forge gun I'd just like SUPER shield tank killer. :/ |
Yotta Guns
Molon Labe. League of Infamy
44
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Posted - 2013.07.16 21:37:00 -
[187] - Quote
Harpyja wrote:Artificer Ghost wrote:Well, I don't really get into all the crazy stuff. I focus on mechanics. I'm sorry. :(
I was thinking about weakness/strength. Honestly, I can't fit a vehicle for ****, but I use Armor Repairs on my Sica, and I rarely lose those. Congratz though, not a lot of people correct me. :D The only thing CCP has done right is giving the (sort of) right idea on what weaknesses and strengths are for armor and shields. But have they implemented them correctly? I think not. Agreed with that at least... But armor is a God vehicle cause it can do more than take its weaknesses. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
2
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Posted - 2013.07.17 14:56:00 -
[188] - Quote
Armoured H.A.V.s are simply a lot better than shield tanks in everything making [shield] tanks useless. CCP needs to balance/fix it. End. Of. Story.
Stop trolling, in other words... |
ladwar
Dead Six Initiative Lokun Listamenn
934
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Posted - 2013.07.18 16:27:00 -
[189] - Quote
Yotta Guns wrote:ladwar wrote:hm.. no blue tags still.. You'd think they were ignoring us completely. >:( still... |
RINON114
B.S.A.A. General Tso's Alliance
294
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Posted - 2013.07.19 04:34:00 -
[190] - Quote
Shattered Mirage wrote:Armoured H.A.V.s are simply a lot better than shield tanks in everything making [shield] tanks useless. CCP needs to balance/fix it. End. Of. Story.
Stop trolling, in other words... Disagree entirely. Shield reppers might not give as much hp back to you but you also have the advantage of a massive strength against the majority of AV weapons. There is at least a 40% disparity between the damage dealt by swarm launchers and AV grenades between armour and shield, yet the supposed anti shield weapons (rails and forge guns) only have a 20% difference and they aren't half as common.
You can't even rely on flux grenades to take put a shield tank, as they do roughly the same damage to shields as AV grenades do to armour (without the bonus) AND you can't kill a shield tank using flux alone.
Counter all of my points above and I will personally make a request to CCP in written letter, asking that they improve shield tanks. |
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Villanor Aquarius
Cygnus Tactical Operations
99
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Posted - 2013.07.19 05:22:00 -
[191] - Quote
The real problem is active shield hardeners on and off times make them worthless, Even more significant by far is that the Armor repairers all repair three times what they are supposed to.
Armor repairs are supposed to give back a chunk of HP every three seconds and do this five times. Currently they give that chunk of HP every second for 15 seconds.
Shield repairers are supposed to give back a chunk of HP every second for five seconds and currently work properly. Once this is fixed armor tanks will be much more in line with shield tanks.
The base speed difference between a Gunloggi and Madrugar is a little excessive though. A Madrugar with no plates should be slightly ~10-15% faster than a Shield tank, any plates put on the armor tank then make it Shield speed or slower which is as it should be. Currently the armor tanks are significantly faster than shield tanks and are still faster even with a plate on them. |
Villanor Aquarius
Cygnus Tactical Operations
99
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Posted - 2013.07.19 05:26:00 -
[192] - Quote
RINON114 wrote: yet the supposed anti shield weapons (rails and forge guns) only have a 20% difference and they aren't half as common.
You can't even rely on flux grenades to take put a shield tank, as they do roughly the same damage to shields as AV grenades do to armour (without the bonus) AND you can't kill a shield tank using flux alone.
Counter all of my points above and I will personally make a request to CCP in written letter, asking that they improve shield tanks.
The problem there is that the "sheld AV" is really hybrid weapon systems. When Laser based AV is implemented it almost definitely will be 120% against shields and 80% against armor. Conversely Projectile based, Autocannons and Artillery, will likely be 80% and 120% respectively.
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DRDEEZE TWO POINTO
Foxhound Corporation General Tso's Alliance
21
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Posted - 2013.07.19 05:26:00 -
[193] - Quote
Shield tanks are anti infantry I seen one tank many swarms and nades that an armor tanker would only dream of only thing armor one has is that they destroy shield tankers. |
Cyrille Fodeux
DUST University Ivy League
32
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Posted - 2013.07.19 07:17:00 -
[194] - Quote
EXASTRA INVICTAS wrote:Any Armor HAV that isn't slower than a shield HAV isn't properly tanked and should be easy pickings, so it's not anybody's fault if you couldn't kill it but yours. And Assault Dropships have the advantage over tanks (if the tank isn't sticking inside the red zone) because it can hover over the tank and avoid all fire.
And if armor tanked rail Somas were so much better than rail Gunnlogi, why is it that every time I call in a Sica and start pounding on an enemy rail Madrugar that they start hiding behind buildings and mountains? Why don't they just sit there with their superior tank, superior damage, and superior speed and finish me off in my poor, useless militia HAV?
I can't speak for your personal experiences but I can speak for mine. Any time I lose my Sica to an HAV it's because it was a blaster tank that caught me up close, or a railgun tank that I couldn't tell where on earth he was. Why they hide? Because most rail tankers are cowards. If I catch a Gunnlogi close, he's gonna die to my Soma. I haven't tried it with a Sica yet but probably this won't work.
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Yotta Guns
Molon Labe. League of Infamy
44
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Posted - 2013.07.23 02:51:00 -
[195] - Quote
ladwar wrote:Yotta Guns wrote:ladwar wrote:hm.. no blue tags still.. You'd think they were ignoring us completely. >:( still... Still |
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