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Sibri Vannikh
Kameira Lodge Amarr Empire
1
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Posted - 2013.06.16 08:05:00 -
[151] - Quote
Also fix the eHP values again. I-¦m not on DUST right now but several Gallente LAVs and Dropships have about 700 HP more eHP than their shield counterparts. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
279
|
Posted - 2013.06.16 14:59:00 -
[152] - Quote
RINON114 wrote:Yotta Guns wrote:pegasis prime wrote:List of wepons and dammage some one help me with this .
1 forge guns and rail guns dish 109% dammage to shields and 89%-90% dammage to armour as do largeblaster turrets.
2 flux grenades do no dammage to armour and an unmesurable ammount of dammage due to how they work but if 1 fluxgrenade explodes under your gunlogi you will loose a minimun of 1300 shields (tried and tested via syncing up in faction.) Level1 flux.
3 plasma cannons I believe do 109% dammage to shields and 89% dammage to armour.
4 av nades are 90% effective against shields and 129% effectice against armour as are any missiles.
As you can see there is more weponry avaliable for taking down shields opposed to armour .
Edited for correction of dammage for the plasma cannon thanks ladwar. Just quoting a good post. I like how the three main weapons for taking down armour are consolidated into just one point. Missiles (turrets and installations) do an incredible amount to armour. Swarm launchers also do much more to armour. The example I'm looking at is still AV grenades with a massive 40% difference between shield and armour damage, where the tow main killers have to add their differences to get the same. Seems very balanced to me. The only part where you really have a point is with flux grenades, but you're forgetting AV grenades again as they still do an astonishing amount to armour. You can solo an armour tank using AV grenades alone, you can't do this using flux grenades, you said so yourself: - GÇ£flux grenades do no dammage to armourGÇ¥ This means you either have to carry another AV weapon to take down that Gunnlogi, or a mass driver which can be fairly effective against vehicles (and infantry once fixed). Seems balanced to me.
Ok lets count and compair wepons that do higher dammage to shields than they do armou
Forge guns rail turrets blaster turrets plasma cannons flux nades so thats 5 wepons that do more dammage to shields
Swarms missile turrets avnades all do mre dammage to armour than shield . So thats 3 wepon types .
Still balanced .? Have you considerd that even the best fit shield tank also has less effective hp than even a mediocre madruger. Have you considered armour tanks have better reps and resists than shield tanks . Have you considerd armour tanks are faster than shield tanks.
Still balanced ???
We dont want to be invincible we want shield tanking to at least be able to stand up to armour tanking. If you cant see the obvious then im sorr there is no helping you. I have over 13mill sp invested solely into tanking . I run a fully specked and skilld out falchion and I also run quite sturdy madrugers. I have seen both sides but armour tanki g has far less drawbacks to shield tanking.
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pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
279
|
Posted - 2013.06.16 15:05:00 -
[153] - Quote
Sibri Vannikh wrote:Also fix the eHP values again. I-¦m not on DUST right now but several Gallente vehicles have up to 700 HP more eHP than their shield counterparts.
EDIT: Gorgon: 2160 HP Viper: 1661 HP
Grimsnes: 2400 HP Myron: 1845 HP
Incubus: 2400 HP Phyton: 1845 HP
Prometheus: 2862 HP Eryx: 2700 HP
Baloch: 1210 HP Onikuma: 1040 HP
Methana: 2641 HP Saga: 2325 HP
Limbus: 3206 HP Charydbis: 2984 HP
Abron: 1815 HP Callisto: 1460 HP
Soma: 3651 HP Sica: 3463 HP
Madrugar: 4750 HP Gunnlogi: 4500 HP
Vayu: 4672 HP Falchion: 4632 HP
Stats based on wiki.dust514.info
These stats are the totall armour and shield of a naked fit . Even with shield extenders a shield tank that gets into armour is dead so we have much much lower ehp. |
Yotta Guns
Molon Labe. League of Infamy
23
|
Posted - 2013.06.16 17:59:00 -
[154] - Quote
pegasis prime wrote:Sibri Vannikh wrote:Also fix the eHP values again. I-¦m not on DUST right now but several Gallente vehicles have up to 700 HP more eHP than their shield counterparts.
EDIT: Gorgon: 2160 HP Viper: 1661 HP
Grimsnes: 2400 HP Myron: 1845 HP
Incubus: 2400 HP Phyton: 1845 HP
Prometheus: 2862 HP Eryx: 2700 HP
Baloch: 1210 HP Onikuma: 1040 HP
Methana: 2641 HP Saga: 2325 HP
Limbus: 3206 HP Charydbis: 2984 HP
Abron: 1815 HP Callisto: 1460 HP
Soma: 3651 HP Sica: 3463 HP
Madrugar: 4750 HP Gunnlogi: 4500 HP
Vayu: 4672 HP Falchion: 4632 HP
Stats based on wiki.dust514.info These stats are the totall armour and shield of a naked fit . Even with shield extenders a shield tank that gets into armour is dead so we have much much lower ehp. plus the armor repairers are much, much better as well. :( |
ladwar
Dead Six Initiative Lokun Listamenn
640
|
Posted - 2013.06.16 22:39:00 -
[155] - Quote
Yotta Guns wrote:pegasis prime wrote:Sibri Vannikh wrote:Also fix the eHP values again. I-¦m not on DUST right now but several Gallente vehicles have up to 700 HP more eHP than their shield counterparts.
EDIT: Gorgon: 2160 HP Viper: 1661 HP
Grimsnes: 2400 HP Myron: 1845 HP
Incubus: 2400 HP Phyton: 1845 HP
Prometheus: 2862 HP Eryx: 2700 HP
Baloch: 1210 HP Onikuma: 1040 HP
Methana: 2641 HP Saga: 2325 HP
Limbus: 3206 HP Charydbis: 2984 HP
Abron: 1815 HP Callisto: 1460 HP
Soma: 3651 HP Sica: 3463 HP
Madrugar: 4750 HP Gunnlogi: 4500 HP
Vayu: 4672 HP Falchion: 4632 HP
Stats based on wiki.dust514.info These stats are the totall armour and shield of a naked fit . Even with shield extenders a shield tank that gets into armour is dead so we have much much lower ehp. plus the armor repairers are much, much better as well. :( much, much, much more |
Harpyja
DUST University Ivy League
132
|
Posted - 2013.06.16 22:56:00 -
[156] - Quote
ladwar wrote:Yotta Guns wrote:pegasis prime wrote:Sibri Vannikh wrote:Also fix the eHP values again. I-¦m not on DUST right now but several Gallente vehicles have up to 700 HP more eHP than their shield counterparts.
EDIT: Gorgon: 2160 HP Viper: 1661 HP
Grimsnes: 2400 HP Myron: 1845 HP
Incubus: 2400 HP Phyton: 1845 HP
Prometheus: 2862 HP Eryx: 2700 HP
Baloch: 1210 HP Onikuma: 1040 HP
Methana: 2641 HP Saga: 2325 HP
Limbus: 3206 HP Charydbis: 2984 HP
Abron: 1815 HP Callisto: 1460 HP
Soma: 3651 HP Sica: 3463 HP
Madrugar: 4750 HP Gunnlogi: 4500 HP
Vayu: 4672 HP Falchion: 4632 HP
Stats based on wiki.dust514.info These stats are the totall armour and shield of a naked fit . Even with shield extenders a shield tank that gets into armour is dead so we have much much lower ehp. plus the armor repairers are much, much better as well. :( much, much, much more Blaster Madrugar destroyed my missile Gunnlogi before I even got it down to 3/4 armor. And I got two missile volleys on him before he started shooting me...
Armor reps indeed are much much much better than shield boosters. |
RINON114
B.S.A.A. General Tso's Alliance
214
|
Posted - 2013.06.17 15:15:00 -
[157] - Quote
Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response...
For those saying armour reps are 3x as strong as shield, I honestly don't understand what you're talking about. The hp repaired by armour reps is 3x that of a shield booster, but armour reps have a pulse interval of 3.0 secs, where shield boosters have a pulse of 1.0 secs. Am I missing something?
As for armour tanks being faster than shield tanks, wtf are you smoking?
There are drawbacks and strengths to each, and as a killer (and occasional driver) of tanks, I see no problems. You may get wtfpwned by flux grenades, but let's be honest; how many people carry those over AV grenades and swarms? |
slap26
Internal Error. Negative-Feedback
689
|
Posted - 2013.06.17 15:52:00 -
[158] - Quote
RINON114 wrote:Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response...
For those saying armour reps are 3x as strong as shield, I honestly don't understand what you're talking about. The hp repaired by armour reps is 3x that of a shield booster, but armour reps have a pulse interval of 3.0 secs, where shield boosters have a pulse of 1.0 secs. Am I missing something?
As for armour tanks being faster than shield tanks, wtf are you smoking?
There are drawbacks and strengths to each, and as a killer (and occasional driver) of tanks, I see no problems. You may get wtfpwned by flux grenades, but let's be honest; how many people carry those over AV grenades and swarms?
People that aren't HAV drivers and talk about balancing are the reason we are in the predicament that we are in^^^^
Please if you are not a specialized tank driver that has driven tanks for more then a week, then please STFU. (Because CCP will probably listen to your mongoloid self.)
The tanks are not balanced, the shield modules were balanced for the damage output we had in chromosome. With the **** poor damage that we put out now they are vastly inferior to there armor module counterparts. |
Harpyja
DUST University Ivy League
135
|
Posted - 2013.06.17 16:54:00 -
[159] - Quote
RINON114 wrote:Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response...
For those saying armour reps are 3x as strong as shield, I honestly don't understand what you're talking about. The hp repaired by armour reps is 3x that of a shield booster, but armour reps have a pulse interval of 3.0 secs, where shield boosters have a pulse of 1.0 secs. Am I missing something?
As for armour tanks being faster than shield tanks, wtf are you smoking?
There are drawbacks and strengths to each, and as a killer (and occasional driver) of tanks, I see no problems. You may get wtfpwned by flux grenades, but let's be honest; how many people carry those over AV grenades and swarms? I want to know what YOU are smoking. Armor reps do three times more than shield boosters BECAUSE their pulse interval is 3 seconds vs the one second for shields. The HP repaired attribute is HP/s during each pulse interval, so your armor rep does 414hp every second for three seconds while shield boosters do something like 320 once every three seconds (hell I don't even know the exact number on shield boosters anymore because they are just that bad).
And armor tanks ARE faster. A corpmate of mine tested this with me and they accelerate much faster, then add a nitrous booster and it flies away from my shield tank. |
Yotta Guns
Molon Labe. League of Infamy
25
|
Posted - 2013.06.23 21:03:00 -
[160] - Quote
Just watched 4 swarms hit simultaneously on a armor tank, followed by an allied tank shooting it, as well as a couple grenades... His armor reps asked him to survive the whole thing. Armor reps are super rediculious! |
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ladwar
Dead Six Initiative Lokun Listamenn
667
|
Posted - 2013.06.23 22:34:00 -
[161] - Quote
Harpyja wrote:RINON114 wrote:Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response...
For those saying armour reps are 3x as strong as shield, I honestly don't understand what you're talking about. The hp repaired by armour reps is 3x that of a shield booster, but armour reps have a pulse interval of 3.0 secs, where shield boosters have a pulse of 1.0 secs. Am I missing something?
As for armour tanks being faster than shield tanks, wtf are you smoking?
There are drawbacks and strengths to each, and as a killer (and occasional driver) of tanks, I see no problems. You may get wtfpwned by flux grenades, but let's be honest; how many people carry those over AV grenades and swarms? I want to know what YOU are smoking. Armor reps do three times more than shield boosters BECAUSE their pulse interval is 3 seconds vs the one second for shields. The HP repaired attribute is HP/s during each pulse interval, so your armor rep does 414hp every second for three seconds while shield boosters do something like 320 once every three seconds (hell I don't even know the exact number on shield boosters anymore because they are just that bad). And armor tanks ARE faster. A corpmate of mine tested this with me and they accelerate much faster, then add a nitrous booster and it flies away from my shield tank. the easy way for non-HAVs drivers to see it is that armor reps 6.4k HP over the 15second active time and shields boosts 1500 over the same time. this is for heavy modules meant for HAVs, the light armor rep does 1600 over the same time so light armor repair is better then the heavy shield booster. the light shield boosters boost 500 hp over the same 15seconds but this is ok for DS and LAVs because the passive recharge is ok but for HAVs it has the same recharge as LAVs and DS, how does that make sense? |
Exergonic
TeamPlayers EoN.
117
|
Posted - 2013.06.23 22:57:00 -
[162] - Quote
A good Shield tanker can take down any armor tank
Just requires the right fitting and the right tactics |
The dark cloud
Seraphim Initiative. CRONOS.
1548
|
Posted - 2013.06.24 00:33:00 -
[163] - Quote
Exergonic wrote:A good Shield tanker can take down any armor tank
Just requires the right fitting and the right tactics Excuse me but in what delusional world do you live? As it stands now: -Armor tank vs shield tank 1vs1= armor tank is the winner 99% of the time (cause the armor reps are just stupid) -Swarm launcher guy vs armor tank= guy with swarm launcher wins 80% of the time cause he can abuse high ground cover or throw AV grenades behind cover while sitting on a nanohive. Swarm launcher guy vs shield tank= shield tank usually manages to run away but cant do crap against a swarmer on high ground. Apart from that he just changes out to flux instead of Av nades. And dont come me with missiles on a shield tank. Before the shield tank gets in range he gets ripped apart from a railgun. |
Yotta Guns
Molon Labe. League of Infamy
26
|
Posted - 2013.06.24 03:17:00 -
[164] - Quote
Exergonic wrote:A good Shield tanker can take down any armor tank
Just requires the right fitting and the right tactics Said the guy who didn't know what he was talking about. |
ladwar
Dead Six Initiative Lokun Listamenn
667
|
Posted - 2013.06.24 07:25:00 -
[165] - Quote
Yotta Guns wrote:Exergonic wrote:A good Shield tanker can take down any armor tank
Just requires the right fitting and the right tactics Said the guy who didn't know what he was talking about. tactics like range and sniping and a mentally handicap armor HAV driver are pretty much the only ones that work which could of been done better with infantry based AV. |
Harpyja
DUST University Ivy League
153
|
Posted - 2013.07.02 12:39:00 -
[166] - Quote
Bump |
Cat Merc
Oculus Felis
1433
|
Posted - 2013.07.02 12:51:00 -
[167] - Quote
I was about to slap you because I thought you were talking about infantry tanks. Go on :P |
Harpyja
DUST University Ivy League
153
|
Posted - 2013.07.02 14:03:00 -
[168] - Quote
CCP, please buff shield modules! With the upcoming pilot suits, armor will now almost permarun it's active hardeners. WTF
I demand 60% resist to the surges and my boosters doing 5000 shield in 5s. That is all |
Sir Meode
Seraphim Initiative. CRONOS.
684
|
Posted - 2013.07.02 14:06:00 -
[169] - Quote
Exergonic wrote:A good Shield tanker can take down any armor tank
Just requires the right fitting and the right tactics
yeah sorry, you dont know what you talking about |
Harpyja
DUST University Ivy League
154
|
Posted - 2013.07.02 15:45:00 -
[170] - Quote
With the addition of pilot suits, armor tanks will now become I-Win buttons. |
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CharCharOdell
Shining Flame Amarr Empire
235
|
Posted - 2013.07.02 17:15:00 -
[171] - Quote
slap26 wrote:https://forums.dust514.com/default.aspx?g=posts&t=62956&find=unread
CCP was told what would happen, if damage was taken away. They didn't listen.
yup |
CharCharOdell
Shining Flame Amarr Empire
238
|
Posted - 2013.07.02 19:38:00 -
[172] - Quote
Exergonic wrote:A good Shield tanker can take down any armor tank
Just requires the right fitting and the right tactics
If the armor tanker sucks. Yeah, I've taken down my fair share of maddys with a logi, but if the maddy has the slightest clue of tank hunting tactics, he will win every time. For a shield tank to beat an armor tank, it needs to be a fully specced up missile/Falchion at close range, loaded with damage mods, and every hit needs to land. Any less than fully specced, the shield tank will lose, and even then, he'll be down to his armor. |
CharCharOdell
Shining Flame Amarr Empire
238
|
Posted - 2013.07.02 19:41:00 -
[173] - Quote
Harpyja wrote:With the addition of pilot suits, armor tanks will now become I-Win buttons.
Yup, bc the bonus is larger for the armor tank than the shield tank, as it is a percent-bonus, rather than flat bonus. All the glass cannon in the world wont mean anything as long as the armor tank's tank can out-tank the shield tank's dps. Possibly, replacing the falchion's bonus to missiles with rails could solve this imbalance, but it'd need to be a huge bonus, making shield tanks unstoppable glass cannons. kind of like in chromosome.
Saggy's killed tanks. Suryas killed infantry. It was perfect. We need the old, broken damage skills back to make shield tanks viable, again. |
ladwar
Dead Six Initiative Lokun Listamenn
698
|
Posted - 2013.07.04 19:53:00 -
[174] - Quote
CharCharOdell wrote:Harpyja wrote:With the addition of pilot suits, armor tanks will now become I-Win buttons. Yup, bc the bonus is larger for the armor tank than the shield tank, as it is a percent-bonus, rather than flat bonus. All the glass cannon in the world wont mean anything as long as the armor tank's tank can out-tank the shield tank's dps. Possibly, replacing the falchion's bonus to missiles with rails could solve this imbalance, but it'd need to be a huge bonus, making shield tanks unstoppable glass cannons. kind of like in chromosome. Saggy's killed tanks. Suryas killed infantry. It was perfect. We need the old, broken damage skills back to make shield tanks viable, again. so i ran some numbers and toke a look at the cooldown reduction with active shield hardeners and with a max bonus (50%) i believe that drops the cooldown to 15sec. which is better, better but not great. then i compare that to armor repairers and just went LOL you'll never be able to kill them with never ending reps while shields just become hardened with a lot of focus on modules. and at this point even with the missile bonuses and proto missiles i watch an armor tank not only tank but recover HP as i hit him from the back with my large missile turret. he repaired greater then the damage i could do. so yup when is this going to get fixed ccp. when is the balance coming back to HAVs? how much longer can you ignore this and say it is intended? |
ladwar
Dead Six Initiative Lokun Listamenn
704
|
Posted - 2013.07.05 18:33:00 -
[175] - Quote
hm.. no blue tags still.. |
Yotta Guns
Molon Labe. League of Infamy
30
|
Posted - 2013.07.06 00:45:00 -
[176] - Quote
ladwar wrote:hm.. no blue tags still.. You'd think they were ignoring us completely. >:( |
Yotta Guns
Molon Labe. League of Infamy
30
|
Posted - 2013.07.06 00:57:00 -
[177] - Quote
ladwar wrote:CharCharOdell wrote:Harpyja wrote:With the addition of pilot suits, armor tanks will now become I-Win buttons. Yup, bc the bonus is larger for the armor tank than the shield tank, as it is a percent-bonus, rather than flat bonus. All the glass cannon in the world wont mean anything as long as the armor tank's tank can out-tank the shield tank's dps. Possibly, replacing the falchion's bonus to missiles with rails could solve this imbalance, but it'd need to be a huge bonus, making shield tanks unstoppable glass cannons. kind of like in chromosome. Saggy's killed tanks. Suryas killed infantry. It was perfect. We need the old, broken damage skills back to make shield tanks viable, again. so i ran some numbers and toke a look at the cooldown reduction with active shield hardeners and with a max bonus (50%) i believe that drops the cooldown to 15sec. which is better, better but not great. then i compare that to armor repairers and just went LOL you'll never be able to kill them with never ending reps while shields just become hardened with a lot of focus on modules. and at this point even with the missile bonuses and proto missiles i watch an armor tank not only tank but recover HP as i hit him from the back with my large missile turret. he repaired greater then the damage i could do. so yup when is this going to get fixed ccp. when is the balance coming back to HAVs? how much longer can you ignore this and say it is intended? Same thing, JUST happened to me. >:( like 15 minutes ago. |
Tsubaki Izayoi
Conspiratus Immortalis Covert Intervention
1
|
Posted - 2013.07.06 01:34:00 -
[178] - Quote
Yotta Guns wrote:What do shield tanks have on, armor tanks now? Seriously, the armor tanks do just as much damage, go just as fast, but take more damage, and have more venue for repairs... Can anyone tell me what advantage shield tanks have now? They used to be kinda balanced, but I can't see why we should spec Shields anymore. >:(
Solution: Mass driver and flaylock . |
Cy Clone1
Ill Omens EoN.
41
|
Posted - 2013.07.06 02:28:00 -
[179] - Quote
not sure if it was mentioned caldari tanks cant aim as far down. which is a huge **** off. |
Lorhak Gannarsein
DUST University Ivy League
45
|
Posted - 2013.07.06 04:59:00 -
[180] - Quote
Harpyja wrote:RINON114 wrote:Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response...
For those saying armour reps are 3x as strong as shield, I honestly don't understand what you're talking about. The hp repaired by armour reps is 3x that of a shield booster, but armour reps have a pulse interval of 3.0 secs, where shield boosters have a pulse of 1.0 secs. Am I missing something?
As for armour tanks being faster than shield tanks, wtf are you smoking?
There are drawbacks and strengths to each, and as a killer (and occasional driver) of tanks, I see no problems. You may get wtfpwned by flux grenades, but let's be honest; how many people carry those over AV grenades and swarms? I want to know what YOU are smoking. Armor reps do three times more than shield boosters BECAUSE their pulse interval is 3 seconds vs the one second for shields. The HP repaired attribute is HP/s during each pulse interval, so your armor rep does 414hp every second for three seconds while shield boosters do something like 320 once every three seconds (hell I don't even know the exact number on shield boosters anymore because they are just that bad). And armor tanks ARE faster. A corpmate of mine tested this with me and they accelerate much faster, then add a nitrous booster and it flies away from my shield tank.
That's not quite accurate; we'd have to test it with the Vayu against the Gunnlogi to get a proper spread of data.
I would just like to point out, while I agree that shield tanks need a buff, that there might be more individual weapon types that deal more damage to shields, but one is far more likely to encounter those that deal bonus damage to armour, simply because of a: AV grenades don't take up a weapon slot b: swarms fit on medium suits and c: plasma cannons are gimped. |
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