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ladwar
Dead Six Initiative Lokun Listamenn
582
|
Posted - 2013.06.04 21:28:00 -
[61] - Quote
pegasis prime wrote:Oh and a rail bonus would make shield tanks op. And to point out offered you advice regarding accelerated missiles veing a good counter for armour tanks but you dont want to specilise so when you ignore a provided counter you just make your argument look like QQ. how would making caldari meant for range make them OP? |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
246
|
Posted - 2013.06.04 22:16:00 -
[62] - Quote
We would end out going back to the days when all we saw was red line rail sniping shield tanks. Rails are powerfull enough now (last build I could 2 shott bolasis now its 3 shotts with my caldari glass cannon) .Ccp obioisly intended for caldari to be missile tanks and gallente to be blaster tanks(my caldari enforcer can 3 shot a bolas and 2-3 shott most armout tank builds) . If you prefer high dammage and range then wait for the ammar hav to be introduced do I hear the words lazzer turrets |
Eurydice Itzhak
Militaires Sans Jeux
55
|
Posted - 2013.06.04 22:45:00 -
[63] - Quote
pegasis prime wrote:We would end out going back to the days when all we saw was red line rail sniping shield tanks. Rails are powerfull enough now (last build I could 2 shott bolasis now its 3 shotts with my caldari glass cannon) .Ccp obioisly intended for caldari to be missile tanks and gallente to be blaster tanks(my caldari enforcer can 3 shot a bolas and 2-3 shott most armout tank builds) . If you prefer high dammage and range then wait for the ammar hav to be introduced do I hear the words lazzer turrets
Lying. Straight up lying.
No missile tank 3 shots a Madrugar. This is FICTION.
Laser turrets would be useless against armor which is the issue already.
Please go away and come back when you have something besides lies and misinformation. |
ladwar
Dead Six Initiative Lokun Listamenn
582
|
Posted - 2013.06.04 22:55:00 -
[64] - Quote
pegasis prime wrote:We would end out going back to the days when all we saw was red line rail sniping shield tanks. Rails are powerfull enough now (last build I could 2 shott bolasis now its 3 shotts with my caldari glass cannon) .Ccp obioisly intended for caldari to be missile tanks and gallente to be blaster tanks(my caldari enforcer can 3 shot a bolas and 2-3 shott most armout tank builds) . If you prefer high dammage and range then wait for the ammar hav to be introduced do I hear the words lazzer turrets and they will be high PG and low CPU...pass waiting on the auto cannon(minmatar weapons) so I can be AI and AV like blasters are. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
246
|
Posted - 2013.06.04 23:11:00 -
[65] - Quote
Eurydice Itzhak wrote:pegasis prime wrote:We would end out going back to the days when all we saw was red line rail sniping shield tanks. Rails are powerfull enough now (last build I could 2 shott bolasis now its 3 shotts with my caldari glass cannon) .Ccp obioisly intended for caldari to be missile tanks and gallente to be blaster tanks(my caldari enforcer can 3 shot a bolas and 2-3 shott most armout tank builds) . If you prefer high dammage and range then wait for the ammar hav to be introduced do I hear the words lazzer turrets Lying. Straight up lying. No missile tank 3 shots a Madrugar. This is FICTION. EDIT: Wait are you trying to say that a rail tank 2 or 3 shots Madrugars? Even worse fiction. Laser turrets would be useless against armor which is the issue already. Please go away and come back when you have something besides lies and misinformation.
This is no lye my fully maxed enforcer equiped with accelerated missiles and a 10% dammage modd eats throught armour with nearly 4000 hp per volly. No fiction do the math before you accuse someone of lying .
Fully maxed out on missile skills and enforcer you have an extra 30% base dammage so each missile has 507 base dammage add the 30% and each missile now dose 659 with 4 missiles oer volly you have 2636 hp dammage per shot but with the missiles doing 129% dammage to armour we have now a base dammage of 3400hp per volly if you add a 10% dammage mod then you hit with 3740 hp per volly . |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
246
|
Posted - 2013.06.04 23:22:00 -
[66] - Quote
So in short if your armour tank has less than 7000 hp im giong to 2 or 3 shot it pending on resists. I have done this and will continue to do so. Just because you cant build an effective tank dosent mean no one els can. |
Eurydice Itzhak
Militaires Sans Jeux
55
|
Posted - 2013.06.05 00:18:00 -
[67] - Quote
pegasis prime wrote:
This is no lye my fully maxed enforcer equiped with accelerated missiles and a 10% dammage modd eats throught armour with nearly 4000 hp per volly. No fiction do the math before you accuse someone of lying .
Fully maxed out on missile skills and enforcer you have an extra 30% base dammage so each missile has 507 base dammage add the 30% and each missile now dose 659 with 4 missiles oer volly you have 2636 hp dammage per shot but with the missiles doing 129% dammage to armour we have now a base dammage of 3400hp per volly if you add a 10% dammage mod then you hit with 3740 hp per volly .
507 base damage + 37.41% from fully upgraded missle skill + fully upgraded enforcer skill + 1 damage mod. 190
So we are at 697 right now. Four is 2788. To armor is 3596.
But wait, what about armor resistances from their tank? Now we do 2307 per volley with their innate 10% hardener and a 25% hardener running. (I've heard they cant run two 25% hardeners at the same time anymore, they used to be able to but I havent had a madrugar since Chromosome)
So 3 volleys are 6921. 80 HP off killing a decent Madrugar.
But wait, what if they're at full HP and have 1k shields to break through first? The first volley only does like what, 60% damage?
But wait, what if they have an armor repairer running?
But wait, what if they are moving and half your missles miss?
But wait, what if they actually see your tank and you're dead in 4 seconds before you can even fire a second volley?
So while I will concede you can do some pretty hefty damage with missles, you don't 3 shot any decent tank. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
247
|
Posted - 2013.06.05 00:45:00 -
[68] - Quote
As I and yourself have pointed out reps and resist re the key to an armour tanks survival bit as I said I have been 3 shotting madrugers 2 shotts when iv got the drop on them . Allot of tank v tank comes down to pilot skill and awareness. I havent had problems with my builds and lets face it there is allot of weekend tankers out there. |
Harpyja
DUST University Ivy League
76
|
Posted - 2013.06.05 00:50:00 -
[69] - Quote
pegasis prime wrote:As I and yourself have pointed out reps and resist re the key to an armour tanks survival bit as I said I have been 3 shotting madrugers 2 shotts when iv got the drop on them . Allot of tank v tank comes down to pilot skill and awareness. I havent had problems with my builds and lets face it there is allot of weekend tankers out there. Perhaps you're just lucky enough to face unskilled pilots. I run away each time I see an armor tank. I recall my missile Gunnlogi if I can and call in a rail Gunnlogi so that I can snipe the armor tank from the redline. Or at least run as close to my redline as possible before I try to bombard with missiles. But if I have to do that then there clearly is no balance. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
247
|
Posted - 2013.06.05 01:06:00 -
[70] - Quote
I woildent say all the pilots I melt arw un skilled it also helps that I run with a squad 90% of the time and have someone at least calling out tank and enimy positions constantly. Iv found the more aggressive my attack style is tge better off I tend to fair. As I said getting the drop on an enimy tank is half the vattle won. |
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Eurydice Itzhak
Militaires Sans Jeux
55
|
Posted - 2013.06.05 01:15:00 -
[71] - Quote
pegasis prime wrote:I woildent say all the pilots I melt arw un skilled it also helps that I run with a squad 90% of the time and have someone at least calling out tank and enimy positions constantly. Iv found the more aggressive my attack style is tge better off I tend to fair. As I said getting the drop on an enimy tank is half the vattle won.
So when you run in a full squad helping you with AV and get the drop on enemy tank half the battle is won. I see.
An armor tank with blasters will run through any shield tank on the field. No one cares about how good you are at destroying bads. The issue is that they are imbalanced. Armor tanks outclass shield tanks in every instance, with just cold hard numbers.
An armor tank is faster, puts out more DPS, sustains better, and has more EHP.
There is no instance where Shield shines over armor.
Take your circumstantial evidence elsewhere. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
247
|
Posted - 2013.06.05 02:11:00 -
[72] - Quote
Ehem I never said anything about my squad carrying av norm 1 sniper and 1 gunner at least bit not norm av dont put worda in my mouth to validate your point. If you cant take out srmour tanks with your missiles your doing it wrong plain and simple so take your self righteous smugness and shove it. |
Harpyja
DUST University Ivy League
76
|
Posted - 2013.06.05 02:20:00 -
[73] - Quote
pegasis prime wrote:Ehem I never said anything about my squad carrying av norm 1 sniper and 1 gunner at least bit not norm av dont put worda in my mouth to validate your point. If you cant take out srmour tanks with your missiles your doing it wrong plain and simple so take your self righteous smugness and shove it. While the armor rep is active, it can almost negate any damage missiles deal, while a shield booster can't negate even half of the damage a blaster can output.
Stop trying to claim that shield tanking is balanced and its all about tactics... because its not. Armor tanks DO shine over shield tanks in everything. Like Eurydice said, they have better acceleration, more eHP, and better repping ability.
Shield tanks are clearly underpowered. It's not about how you use them. End of discussion. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
315
|
Posted - 2013.06.05 02:24:00 -
[74] - Quote
Harpyja wrote:pegasis prime wrote:Ehem I never said anything about my squad carrying av norm 1 sniper and 1 gunner at least bit not norm av dont put worda in my mouth to validate your point. If you cant take out srmour tanks with your missiles your doing it wrong plain and simple so take your self righteous smugness and shove it. While the armor rep is active, it can almost negate any damage missiles deal, while a shield booster can't negate even half of the damage a blaster can output. Stop trying to claim that shield tanking is balanced and its all about tactics... because its not. Armor tanks DO shine over shield tanks in everything. Like Eurydice said, they have better acceleration, more eHP, and better repping ability. Shield tanks are clearly underpowered. It's not about how you use them. End of discussion.
HEY! Shield tanks are better at one thing! Dying.
gotta be able to laugh at myself, everyone else does for rolling shield tank with my respec. |
slap26
Internal Error. Negative-Feedback
681
|
Posted - 2013.06.05 02:26:00 -
[75] - Quote
pegasis prime wrote:A im not being ignorant I run a fully specked caldari enforcer and a well specked madruger so I can see both sides of the argument. With the reacent nerfs to shield tanks iv had to really adapt my battlefirleld stratagem when I run shield whic is 99% of the time. I rarly loose my tanks to other tanks and mostly to proto av . Also I never denied shield tanks needing a buff I just tryed to dish some advice that might have helped if you wernt stuck in the woe betide me attitude . So to summerise improvise adapt and overcome if not then die.
Your thinking pubbies when we are thinking PC, You don't see any shield tanks in PC because armor is superior. |
Eurydice Itzhak
Militaires Sans Jeux
56
|
Posted - 2013.06.05 03:47:00 -
[76] - Quote
@Slap I've seen you write a lot of intelligent things. I like you.
@Harpyja Same as above.
@Thread Bump. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
247
|
Posted - 2013.06.05 09:38:00 -
[77] - Quote
Harpyja wrote:pegasis prime wrote:Ehem I never said anything about my squad carrying av norm 1 sniper and 1 gunner at least bit not norm av dont put worda in my mouth to validate your point. If you cant take out srmour tanks with your missiles your doing it wrong plain and simple so take your self righteous smugness and shove it. While the armor rep is active, it can almost negate any damage missiles deal, while a shield booster can't negate even half of the damage a blaster can output. Stop trying to claim that shield tanking is balanced and its all about tactics... because its not. Armor tanks DO shine over shield tanks in everything. Like Eurydice said, they have better acceleration, more eHP, and better repping ability. Shield tanks are clearly underpowered. It's not about how you use them. End of discussion.
Lol must die allot I your tank . Are you mad bro. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
247
|
Posted - 2013.06.05 09:55:00 -
[78] - Quote
Also when have 1 ever said that their was balance . Ill tell you never just chech anyof my posts in any of the other dozen shield tank balance threads. |
Shley Ashes
One-Armed Bandits Unclaimed.
9
|
Posted - 2013.06.05 12:01:00 -
[79] - Quote
It would be great if we had the readout for shield damage reduction/armour damage reduction appear in real-time as we activate modules, I think then maybe we could make easy comparisons,
we all know shield tanks are not currently on par with armour tanks
1. armour tanks have greater acceleration, the armour plate offset is negligible(plus as most people fit a speed mod in one of the spare high slots) 2. armour reppers repair more per pulse than shield, making them invulnerable in most cases whilst on, 3. armour hardeners although only 25% resist compared to shields 30% last an entire minute.... compared to 10seconds ?
nobody runs Shield regenerators due the the max 19% module is useless in all situations, I attempted to see what a max shield regen shield tank would do, it was something like 43hp/s with my militia fit saga LAV at 40hp/s .... ?
ok so some math only a little,
43hp/s = 4300hp = 1min 40s 328hp per boost, 35s cycle (5s for the pulses and 30s for the cooldown) = 1640hp so thats works out to 46hp/s for the booster.........
I'm actually not getting at anything in particular with this, it's just I play Eve and a viable fit for the Drake battle cruiser used to be passive shield regen, infact I've lost what I was getting at,
Shield tanks need love !!!!! <3 |
Sir Meode
Seraphim Initiative. CRONOS.
643
|
Posted - 2013.06.05 14:30:00 -
[80] - Quote
Armour > Shields
Doesn't matter what turret your using, the EHP of an armour tank will see it kill you before you kill it. Anyone not using duel heavy armour reps on there armour tank is doing it wrong.
Ever heard of God mode?
Armour HAV have speed, DPS and high EHP. Something needs to change to help shield HAV become a viable option other wise my advice would be skill Armour with missles to kill them.
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Eurydice Itzhak
Militaires Sans Jeux
56
|
Posted - 2013.06.05 18:39:00 -
[81] - Quote
How strong would passive hardeners need to be to make passive tanking viable? How strong would the passive regen need to be?
Would 20% Hardeners be enough? How about 115 regen? |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
247
|
Posted - 2013.06.05 18:45:00 -
[82] - Quote
Id say the 30% is fine it just dosent run long enough 10s is nothing when you have a 30second cooldown. Id say 30% dammage reduction for 30 seconds and a 30second cool down that would make running 2 viable . |
slap26
Internal Error. Negative-Feedback
682
|
Posted - 2013.06.06 01:24:00 -
[83] - Quote
pegasis prime wrote:Id say the 30% is fine it just dosent run long enough 10s is nothing when you have a 30second cooldown. Id say 30% dammage reduction for 30 seconds and a 30second cool down that would make running 2 viable .
Balance them against armor tanks, since shield doesn't get the crazy reps that armor does, keep it at 30% 60 second active 10 second cooldown (or whatever numbers for active and cool down are the same for shields.)
But the main think is what CCP wants to do, personally I felt the setup we have now was balanced for the damage output we had in the previous build. If CCP wants to balance with damage we just need a rollback to the mechanics of last build. If CCP wants to balance using tank, then we need a complete rework of the modules associated with tanking. |
ladwar
Dead Six Initiative Lokun Listamenn
583
|
Posted - 2013.06.06 06:01:00 -
[84] - Quote
slap26 wrote:pegasis prime wrote:Id say the 30% is fine it just dosent run long enough 10s is nothing when you have a 30second cooldown. Id say 30% dammage reduction for 30 seconds and a 30second cool down that would make running 2 viable . Balance them against armor tanks, since shield doesn't get the crazy reps that armor does, keep it at 30% 60 second active 10 second cooldown (or whatever numbers for active and cool down are the same for shields.) But the main think is what CCP wants to do, personally I felt the setup we have now was balanced for the damage output we had in the previous build. If CCP wants to balance with damage we just need a rollback to the mechanics of last build. If CCP wants to balance using tank, then we need a complete rework of the modules associated with tanking. yea but armor wins on the tanking part hands down without doubt. |
slap26
Internal Error. Negative-Feedback
682
|
Posted - 2013.06.06 16:31:00 -
[85] - Quote
No Dev comments here yet.....
It's like they don't care about us vehicle drivers |
ladwar
Dead Six Initiative Lokun Listamenn
584
|
Posted - 2013.06.06 16:57:00 -
[86] - Quote
slap26 wrote:No Dev comments here yet.....
It's like they don't care about us vehicle drivers they don't. the way the turret mechanic was broken and how long it was broken should of told they don't care. someone go yell at CCP blam! on IRC or something. |
Tankin Tarkus
Quafe Runners
29
|
Posted - 2013.06.06 19:26:00 -
[87] - Quote
shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or greater damage to armor |
ladwar
Dead Six Initiative Lokun Listamenn
586
|
Posted - 2013.06.06 22:02:00 -
[88] - Quote
Tankin Tarkus wrote:shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or greater damage to armor you forgot blasters(turrets) and plasma cannons. |
Harpyja
DUST University Ivy League
82
|
Posted - 2013.06.06 22:11:00 -
[89] - Quote
slap26 wrote:No Dev comments here yet.....
It's like they don't care about us vehicle drivers And when they do place one eye on the issue, all proposed and discussed suggestions by the player base will be thrown out the window and they will add in their own tweaks that will probably break the game further. |
slap26
Internal Error. Negative-Feedback
683
|
Posted - 2013.06.06 22:17:00 -
[90] - Quote
Tankin Tarkus wrote:shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or greater damage to armor
Shield tanks have less EHP then armor tanks and therefore AV decimates shields much easier then armor. |
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