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Yotta Guns
Molon Labe. League of Infamy
13
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Posted - 2013.05.31 00:51:00 -
[1] - Quote
What do shield tanks have on, armor tanks now? Seriously, the armor tanks do just as much damage, go just as fast, but take more damage, and have more venue for repairs... Can anyone tell me what advantage shield tanks have now? They used to be kinda balanced, but I can't see why we should spec Shields anymore. >:( |
Yotta Guns
Molon Labe. League of Infamy
13
|
Posted - 2013.05.31 01:14:00 -
[2] - Quote
Caldari can't do that either... The Shield modules take up too much pg, and raising skills in the Shields mods only helps CPU usage fur some odd reason. |
Yotta Guns
Molon Labe. League of Infamy
13
|
Posted - 2013.05.31 01:27:00 -
[3] - Quote
I wanna be clear though it's not the tanks that's are too different. It's the modules. The armor tanks just have way better modules. longer uses with less cooldown, and energized plating that's simply better than shield resisters... Everything on the armor matches or beats Shields. It used to be that Shields were considerably away so they didn't need to take as much damage before making it behind cover, effectively even out the tanks.. They took that away and now they just kinda suck hard. They they basically take just as much damage while having less effective modules to defend against it. :( |
Yotta Guns
Molon Labe. League of Infamy
14
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Posted - 2013.06.01 05:41:00 -
[4] - Quote
Cass Barr wrote:Yeah it's pretty bad that they include multiple types of tanking for dropsuits and vehicles, then make one clearly superior to the other in both instances.
What's the point of options if one option is so blatantly inferior to the other? exactly. |
Yotta Guns
Molon Labe. League of Infamy
20
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Posted - 2013.06.08 21:00:00 -
[5] - Quote
Amanososei wrote:Eurydice Itzhak wrote:ladwar wrote:something.. I surprised that no dev has posted anything, guess they think its balanced then.. There's no way they think its balanced. If it goes around 2 months without anything on the subject I'll probably drop the game. Too deep into Caldari to turn around. I actually just went ahead and bought my way back into Gallente tanks. It does suck feeling like I have "wasted" so much SP, but hopefully they will balance some things out later, and I can get some use out of the shield tank. It really does do better against explosives which helps. Might have to just be a bit situational. Than again, being in armor again last night I kinda realized that it almost doesn't matter so long as I can turn on my repper and get ALL MY FRIGGIN HP BACK. Having played shields all month, and going back to armor is really making me see the HUGE difference. Unless we get 1 more magical respec, I'll just deal with all the SP in shields. I like driving a caldari death taxi every now and then anyway. :) It's the reppers on the armor tanks that make them op... They're virtually invincible. I've snuck up on an about tank started hitting it with a scattered neutron blaster, and at just under half armor, turned its repper on and actually gained health back while I was still shooting it... I almost lost that battle too. Its very upsetting to see the difference in power... Ccp,, Nerf the reppers on the armor tank to be more equal to that of the Shields, and introduce a Shield rep tool for infantry and things will be better.. |
Yotta Guns
Molon Labe. League of Infamy
20
|
Posted - 2013.06.08 21:12:00 -
[6] - Quote
Eurydice Itzhak wrote:Amanososei wrote:Eurydice Itzhak wrote:ladwar wrote:something.. I surprised that no dev has posted anything, guess they think its balanced then.. There's no way they think its balanced. If it goes around 2 months without anything on the subject I'll probably drop the game. Too deep into Caldari to turn around. I actually just went ahead and bought my way back into Gallente tanks. It does suck feeling like I have "wasted" so much SP, but hopefully they will balance some things out later, and I can get some use out of the shield tank. It really does do better against explosives which helps. Might have to just be a bit situational. Than again, being in armor again last night I kinda realized that it almost doesn't matter so long as I can turn on my repper and get ALL MY FRIGGIN HP BACK. Having played shields all month, and going back to armor is really making me see the HUGE difference. Unless we get 1 more magical respec, I'll just deal with all the SP in shields. I like driving a caldari death taxi every now and then anyway. :) How deep are you into Caldari? I dunno if I could just start dumping points into armor and not feel under powered. I suppose I've got proto hybrid which is good and I've got the core skills to 5, just no points into armor skills at all. I'm pretty deep myself .. When the launch came, I didn't think at all that they'd change anything about the balance of tanks cause there didn't seem to be anything wrong with em i'm the last build (as far as balance went anyway. :/ ) |
Yotta Guns
Molon Labe. League of Infamy
20
|
Posted - 2013.06.11 04:50:00 -
[7] - Quote
RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. first, shield tanks are plenty weak against AV. Second, even if shield tanks had this added resistance against AV, it still wouldn't excuse the difference in repping abilities. Armor repairers are off the charts strong... they still gain health under enemy blaster tank fire at point blank. >:( |
Yotta Guns
Molon Labe. League of Infamy
23
|
Posted - 2013.06.15 18:20:00 -
[8] - Quote
Eurydice Itzhak wrote:RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. Forges, railguns, Flux Grenades, Orbitals (pending confirmation), blasters all do more to shields. A proto assault forge can solo a well fit gunnlogi before it can even try to retreat... Not cool. |
Yotta Guns
Molon Labe. League of Infamy
23
|
Posted - 2013.06.15 18:22:00 -
[9] - Quote
pegasis prime wrote:List of wepons and dammage some one help me with this .
1 forge guns and rail guns dish 109% dammage to shields and 89%-90% dammage to armour as do largeblaster turrets.
2 flux grenades do no dammage to armour and an unmesurable ammount of dammage due to how they work but if 1 fluxgrenade explodes under your gunlogi you will loose a minimun of 1300 shields (tried and tested via syncing up in faction.) Level1 flux.
3 plasma cannons I believe do 109% dammage to shields and 89% dammage to armour.
4 av nades are 90% effective against shields and 129% effectice against armour as are any missiles.
As you can see there is more weponry avaliable for taking down shields opposed to armour .
Edited for correction of dammage for the plasma cannon thanks ladwar. Just quoting a good post. |
Yotta Guns
Molon Labe. League of Infamy
23
|
Posted - 2013.06.16 07:59:00 -
[10] - Quote
Tactic Angel wrote:Yeah, I continue to support some balancing here. I actually saw an armor tank straight up ignore 2 guys shooting missiles at it today. He drove off when I became the third, but not until I hit him with 5 salvos, and the other two guys kept chasing it too. Now maybe they were using militia launchers, but I have some skill points sunk into an anti-armor fitting which includes advanced launcher and damage mods. A tank should not be able to so thoroughly god-mode its way around the field. Granted, I am sure it was a very expensive tank, but that's a LOT of attention, and it was fun watching 15 missiles rushing into it....
..but it would have been more fun if it just died. even worse when your in a gunloggi and have a madruger down to half armor before it turns its reps on and still kills you. cause it's basicly invincible with reps on (that go longer and have a shorter cool down too). x( |
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Yotta Guns
Molon Labe. League of Infamy
23
|
Posted - 2013.06.16 17:59:00 -
[11] - Quote
pegasis prime wrote:Sibri Vannikh wrote:Also fix the eHP values again. I-¦m not on DUST right now but several Gallente vehicles have up to 700 HP more eHP than their shield counterparts.
EDIT: Gorgon: 2160 HP Viper: 1661 HP
Grimsnes: 2400 HP Myron: 1845 HP
Incubus: 2400 HP Phyton: 1845 HP
Prometheus: 2862 HP Eryx: 2700 HP
Baloch: 1210 HP Onikuma: 1040 HP
Methana: 2641 HP Saga: 2325 HP
Limbus: 3206 HP Charydbis: 2984 HP
Abron: 1815 HP Callisto: 1460 HP
Soma: 3651 HP Sica: 3463 HP
Madrugar: 4750 HP Gunnlogi: 4500 HP
Vayu: 4672 HP Falchion: 4632 HP
Stats based on wiki.dust514.info These stats are the totall armour and shield of a naked fit . Even with shield extenders a shield tank that gets into armour is dead so we have much much lower ehp. plus the armor repairers are much, much better as well. :( |
Yotta Guns
Molon Labe. League of Infamy
25
|
Posted - 2013.06.23 21:03:00 -
[12] - Quote
Just watched 4 swarms hit simultaneously on a armor tank, followed by an allied tank shooting it, as well as a couple grenades... His armor reps asked him to survive the whole thing. Armor reps are super rediculious! |
Yotta Guns
Molon Labe. League of Infamy
26
|
Posted - 2013.06.24 03:17:00 -
[13] - Quote
Exergonic wrote:A good Shield tanker can take down any armor tank
Just requires the right fitting and the right tactics Said the guy who didn't know what he was talking about. |
Yotta Guns
Molon Labe. League of Infamy
30
|
Posted - 2013.07.06 00:45:00 -
[14] - Quote
ladwar wrote:hm.. no blue tags still.. You'd think they were ignoring us completely. >:( |
Yotta Guns
Molon Labe. League of Infamy
30
|
Posted - 2013.07.06 00:57:00 -
[15] - Quote
ladwar wrote:CharCharOdell wrote:Harpyja wrote:With the addition of pilot suits, armor tanks will now become I-Win buttons. Yup, bc the bonus is larger for the armor tank than the shield tank, as it is a percent-bonus, rather than flat bonus. All the glass cannon in the world wont mean anything as long as the armor tank's tank can out-tank the shield tank's dps. Possibly, replacing the falchion's bonus to missiles with rails could solve this imbalance, but it'd need to be a huge bonus, making shield tanks unstoppable glass cannons. kind of like in chromosome. Saggy's killed tanks. Suryas killed infantry. It was perfect. We need the old, broken damage skills back to make shield tanks viable, again. so i ran some numbers and toke a look at the cooldown reduction with active shield hardeners and with a max bonus (50%) i believe that drops the cooldown to 15sec. which is better, better but not great. then i compare that to armor repairers and just went LOL you'll never be able to kill them with never ending reps while shields just become hardened with a lot of focus on modules. and at this point even with the missile bonuses and proto missiles i watch an armor tank not only tank but recover HP as i hit him from the back with my large missile turret. he repaired greater then the damage i could do. so yup when is this going to get fixed ccp. when is the balance coming back to HAVs? how much longer can you ignore this and say it is intended? Same thing, JUST happened to me. >:( like 15 minutes ago. |
Yotta Guns
Molon Labe. League of Infamy
30
|
Posted - 2013.07.07 20:06:00 -
[16] - Quote
When you gonna note this ccp?? Hmmm? A lot of us are past irritated now. >:/ |
Yotta Guns
Molon Labe. League of Infamy
30
|
Posted - 2013.07.08 09:58:00 -
[17] - Quote
Harpyja wrote:CCP, please buff shield modules! With the upcoming pilot suits, armor will now almost permarun it's active hardeners. WTF I demand 60% resist to the surges and my boosters doing 5000 shield in 5s. That is all Nah, that would make it pretty close to even with armor tanks. They can't do that. :/ |
Yotta Guns
Molon Labe. League of Infamy
33
|
Posted - 2013.07.09 09:13:00 -
[18] - Quote
Aizen Intiki wrote:They Need to make passive shield tanking viable so caldari ttankers could stop whining. Then make boosters do ~4k HP in 5 seconds for the Clarity Heavy ones. scale down for other versions. That'll make Winmatar HAV's good too. Really, if you're a Caldari HAV, and you are anywhere near the front lines (although doable), you're just doing it wrong. Caldari are the snipers of New Eden. Use them right, take that Blaster off and put on a Missile or Rail turret and get supporting. Peace, Aizen Armor is better at sniping too. Can't beat the invincibility (armor reps) modules |
Yotta Guns
Molon Labe. League of Infamy
43
|
Posted - 2013.07.10 05:29:00 -
[19] - Quote
Lorhak Gannarsein wrote:Harpyja wrote:RINON114 wrote:Whatever chaps, I'm sure with the excellent attitudes displayed in this thread you're sure to get a positive response...
For those saying armour reps are 3x as strong as shield, I honestly don't understand what you're talking about. The hp repaired by armour reps is 3x that of a shield booster, but armour reps have a pulse interval of 3.0 secs, where shield boosters have a pulse of 1.0 secs. Am I missing something?
As for armour tanks being faster than shield tanks, wtf are you smoking?
There are drawbacks and strengths to each, and as a killer (and occasional driver) of tanks, I see no problems. You may get wtfpwned by flux grenades, but let's be honest; how many people carry those over AV grenades and swarms? I want to know what YOU are smoking. Armor reps do three times more than shield boosters BECAUSE their pulse interval is 3 seconds vs the one second for shields. The HP repaired attribute is HP/s during each pulse interval, so your armor rep does 414hp every second for three seconds while shield boosters do something like 320 once every three seconds (hell I don't even know the exact number on shield boosters anymore because they are just that bad). And armor tanks ARE faster. A corpmate of mine tested this with me and they accelerate much faster, then add a nitrous booster and it flies away from my shield tank. That's not quite accurate; we'd have to test it with the Vayu against the Gunnlogi to get a proper spread of data. I would just like to point out, while I agree that shield tanks need a buff, that there might be more individual weapon types that deal more damage to shields, but one is far more likely to encounter those that deal bonus damage to armour, simply because of a: AV grenades don't take up a weapon slot b: swarms fit on medium suits and c: plasma cannons are gimped. That... And because everyone is in armor tanks (cause they're tougher and just as fast) everyone is trying to counter it. Why counter something that rarely shows on the battlefield, right? Besides although the anti-armor weapons ate weaker against Shields, shield tanks simply have less HP to kill. So that balances. A forge gun I'd just like SUPER shield tank killer. :/ |
Yotta Guns
Molon Labe. League of Infamy
44
|
Posted - 2013.07.16 21:37:00 -
[20] - Quote
Harpyja wrote:Artificer Ghost wrote:Well, I don't really get into all the crazy stuff. I focus on mechanics. I'm sorry. :(
I was thinking about weakness/strength. Honestly, I can't fit a vehicle for ****, but I use Armor Repairs on my Sica, and I rarely lose those. Congratz though, not a lot of people correct me. :D The only thing CCP has done right is giving the (sort of) right idea on what weaknesses and strengths are for armor and shields. But have they implemented them correctly? I think not. Agreed with that at least... But armor is a God vehicle cause it can do more than take its weaknesses. |
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Yotta Guns
Molon Labe. League of Infamy
44
|
Posted - 2013.07.23 02:51:00 -
[21] - Quote
ladwar wrote:Yotta Guns wrote:ladwar wrote:hm.. no blue tags still.. You'd think they were ignoring us completely. >:( still... Still |
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