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1. Things to do / The Equipment Curve - in General Discussions [original thread]
I was originally going to place my ideas in the section regarding new player experience which was really talking more about tutorials, but it became rather quickly apparent that I had too many words and was going off topic so I will separate my t...
- by Tactic Angel - at 2013.09.28 15:19:00
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2. Aaaaand I've finally tried the Flaylock pistol... - in General Discussions [original thread]
I wouldn't have a problem with it if it didn't have a ridiculous splash range and/or a huge percentage of splash damage. Granted, the lower end flaylocks aren't as broken, but it scales nicely when it comes to killing people but not being very goo...
- by Tactic Angel - at 2013.06.29 05:56:00
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3. Sniper range patch 1.2 - in General Discussions [original thread]
Crash Monster wrote: Don't conflate the stupid MCC sniping with legitimate sniping... I just wanted to quote this so everyone who wanted to could see the word legitimate next to the word sniping. From the sounds of it, sniping, and whatever ...
- by Tactic Angel - at 2013.06.26 00:45:00
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4. Soon just doesn't cut it anymore! - in General Discussions [original thread]
Planetside 2's Roadmap seems to be Soon(tm) too. Kind of funny, considering how highly praised it is by certain bots, either programmed or by prerogative, speak of it.
- by Tactic Angel - at 2013.06.18 01:30:00
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5. Red Star Jr. is recruiting all mercs! - in Corporation Recruitment [original thread]
Sounds good guys, but I might suggest calling this Red Star Somethingelse. I think you're going to turn off people considering the connotation of Junior. I would suggest: Academy - Implies learning place. Militia - Implies non-regular fighters. A...
- by Tactic Angel - at 2013.06.17 22:03:00
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6. The ArchAng3Ls [Ang3] - in Corporation Recruitment [original thread]
So you're looking for Logistics guys and you require a KDR of 1.5. Thats bold. Unrealistic, but bold.
- by Tactic Angel - at 2013.06.17 05:09:00
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7. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Jastad wrote: @Jackal Amarr LKogistics bonus increases survivability. It's beacuse oh his high surv that we have very very few A-logi. Dont make me laugh, if i want surv id better go gallente or minmatar. Amar logi is ALL about versatility. ...
- by Tactic Angel - at 2013.06.17 04:47:00
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8. Passive XP - Second Character / Second Account - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Why getting an alt after all? I don't see how you would benefit from that in Dust. Many people in Eve use Alts to make money. Especially many people who focus on PvP. They have alt chars for PvE so they can go ratting and ...
- by Tactic Angel - at 2013.06.17 01:28:00
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9. Passive XP - Second Character / Second Account - in Feedback/Requests [original thread]
Well, yes, but it seems pretty silly or obvious why most people aren't really going to be into this idea, as such, I think it would be wise for CCP to take a look at whether or not this current policy is really all that beneficial or in the best i...
- by Tactic Angel - at 2013.06.16 21:19:00
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10. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Yeah, I continue to support some balancing here. I actually saw an armor tank straight up ignore 2 guys shooting missiles at it today. He drove off when I became the third, but not until I hit him with 5 salvos, and the other two guys kept chasing...
- by Tactic Angel - at 2013.06.16 03:01:00
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11. Passive XP - Second Character / Second Account - in Feedback/Requests [original thread]
I was thinking about this the other day about how it would be nice to have a second character and the ability to earn passive XP. Immediately I started to think why not have an Aurum implant that would allow a secondary character to just get passi...
- by Tactic Angel - at 2013.06.16 02:43:00
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12. Tiered SP gain/leveling - in Feedback/Requests [original thread]
I don't know if I completely endorse the amount of rubber-banding here, but I do support some of it with some sort of active XP booster (probably cap it lower than the equation here) and a more weighted cap. I don't want it to be too easy to catch...
- by Tactic Angel - at 2013.06.16 02:06:00
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13. The nova knife needs to be a nova sword (more range) - in Feedback/Requests [original thread]
If you would like a knife with just a little more range, I suggest you try a shotgun. You're welcome!
- by Tactic Angel - at 2013.06.15 22:36:00
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14. Why is the flaylock better than the MD? - in General Discussions [original thread]
Texs Red wrote: Core Flaylock with level 5 Pro and Ops: 275.8 damage with 246.7 splash damage over 2.5 meters. Mass Driver with level 5 Pro and Ops: 306.1 damage with 146.7 splash damage over 4.1 meters. Proto missile launcher (small) with 15...
- by Tactic Angel - at 2013.06.15 21:35:00
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15. Why is the flaylock better than the MD? - in General Discussions [original thread]
Conceptually I really like the Flaylock, pistol. I mean it is kind of the Warhammer 40,000 Bolt Pistol, lobbing little rockets at people, but it just doesn't make a lot of sense. In a game where you have to score (virtually) a direct hit with a ve...
- by Tactic Angel - at 2013.06.15 20:05:00
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16. Why DUST 514 won't fail - in General Discussions [original thread]
While I do not like the 'Dust will not fail because it is not as broken as these other awful games,' there is certainly a point there. I prefer to look at EVE and CCP's commitment to an ever growing and expanding experience. I played EVE for about...
- by Tactic Angel - at 2013.06.09 06:38:00
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17. heavys driving lav's - in General Discussions [original thread]
Until there is a "MAV," Medium Armored Vehicle, some APC-like that can transport on the ground a squad full of troops, I think you are just going to have to live with the specter of a heavy riding around in an LAV. I hate dealing with heavy suits,...
- by Tactic Angel - at 2013.06.09 06:16:00
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18. Suggested Module - Swarm Assist System - in Feedback/Requests [original thread]
Eris Ernaga wrote: Tactic Angel wrote: There seems to be a lot reasonable amount of consternation about the range and effectiveness of swarm launchers against armor. As they are light weapons, clearly the damage they can do already can be mo...
- by Tactic Angel - at 2013.06.09 06:04:00
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19. Suggested Module - Swarm Assist System - in Feedback/Requests [original thread]
There seems to be a lot reasonable amount of consternation about the range and effectiveness of swarm launchers against armor. As they are light weapons, clearly the damage they can do already can be modified by existing light damage amplifiers. P...
- by Tactic Angel - at 2013.06.09 05:48:00
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20. A Humble Request: Vehicle Equipment/Ordnance - in Feedback/Requests [original thread]
For the sake of balance, swarm launchers probably need to hit more often rather than less. Increasingly the game is becoming tankers teaming up and rolling ill equipped newer players, which really does hurt the game. I like most of the rest of th...
- by Tactic Angel - at 2013.06.09 05:37:00
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