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Eurydice Itzhak
Militaires Sans Jeux
55
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Posted - 2013.06.04 19:26:00 -
[1] - Quote
pegasis prime wrote:This seems to be the order of things
Armour blaster beats shield blaster.
Shield missile beats armour blaster.
Shield rail beats armour blaster.
Shield missile beats armour missile
Armour rail beats everything
There is expeptions to these general rules but they are normaly determind by pilot skill rather than just their tank.
If this was the way of things the world might be okay, but this is not how the engagements go down.
If any armor tank comes into engagement range on a shield tank, the shield tank is dead. It doesn't matter what turret either of them have. There is no turret that can out damage a hardener and a repairer.
While on the flipside every turret (except maybe missles, unsure on the situation) can out damage a shield booster and pop you within seconds. |
Eurydice Itzhak
Militaires Sans Jeux
55
|
Posted - 2013.06.04 22:45:00 -
[2] - Quote
pegasis prime wrote:We would end out going back to the days when all we saw was red line rail sniping shield tanks. Rails are powerfull enough now (last build I could 2 shott bolasis now its 3 shotts with my caldari glass cannon) .Ccp obioisly intended for caldari to be missile tanks and gallente to be blaster tanks(my caldari enforcer can 3 shot a bolas and 2-3 shott most armout tank builds) . If you prefer high dammage and range then wait for the ammar hav to be introduced do I hear the words lazzer turrets
Lying. Straight up lying.
No missile tank 3 shots a Madrugar. This is FICTION.
Laser turrets would be useless against armor which is the issue already.
Please go away and come back when you have something besides lies and misinformation. |
Eurydice Itzhak
Militaires Sans Jeux
55
|
Posted - 2013.06.05 00:18:00 -
[3] - Quote
pegasis prime wrote:
This is no lye my fully maxed enforcer equiped with accelerated missiles and a 10% dammage modd eats throught armour with nearly 4000 hp per volly. No fiction do the math before you accuse someone of lying .
Fully maxed out on missile skills and enforcer you have an extra 30% base dammage so each missile has 507 base dammage add the 30% and each missile now dose 659 with 4 missiles oer volly you have 2636 hp dammage per shot but with the missiles doing 129% dammage to armour we have now a base dammage of 3400hp per volly if you add a 10% dammage mod then you hit with 3740 hp per volly .
507 base damage + 37.41% from fully upgraded missle skill + fully upgraded enforcer skill + 1 damage mod. 190
So we are at 697 right now. Four is 2788. To armor is 3596.
But wait, what about armor resistances from their tank? Now we do 2307 per volley with their innate 10% hardener and a 25% hardener running. (I've heard they cant run two 25% hardeners at the same time anymore, they used to be able to but I havent had a madrugar since Chromosome)
So 3 volleys are 6921. 80 HP off killing a decent Madrugar.
But wait, what if they're at full HP and have 1k shields to break through first? The first volley only does like what, 60% damage?
But wait, what if they have an armor repairer running?
But wait, what if they are moving and half your missles miss?
But wait, what if they actually see your tank and you're dead in 4 seconds before you can even fire a second volley?
So while I will concede you can do some pretty hefty damage with missles, you don't 3 shot any decent tank. |
Eurydice Itzhak
Militaires Sans Jeux
55
|
Posted - 2013.06.05 01:15:00 -
[4] - Quote
pegasis prime wrote:I woildent say all the pilots I melt arw un skilled it also helps that I run with a squad 90% of the time and have someone at least calling out tank and enimy positions constantly. Iv found the more aggressive my attack style is tge better off I tend to fair. As I said getting the drop on an enimy tank is half the vattle won.
So when you run in a full squad helping you with AV and get the drop on enemy tank half the battle is won. I see.
An armor tank with blasters will run through any shield tank on the field. No one cares about how good you are at destroying bads. The issue is that they are imbalanced. Armor tanks outclass shield tanks in every instance, with just cold hard numbers.
An armor tank is faster, puts out more DPS, sustains better, and has more EHP.
There is no instance where Shield shines over armor.
Take your circumstantial evidence elsewhere. |
Eurydice Itzhak
Militaires Sans Jeux
56
|
Posted - 2013.06.05 03:47:00 -
[5] - Quote
@Slap I've seen you write a lot of intelligent things. I like you.
@Harpyja Same as above.
@Thread Bump. |
Eurydice Itzhak
Militaires Sans Jeux
56
|
Posted - 2013.06.05 18:39:00 -
[6] - Quote
How strong would passive hardeners need to be to make passive tanking viable? How strong would the passive regen need to be?
Would 20% Hardeners be enough? How about 115 regen? |
Eurydice Itzhak
Militaires Sans Jeux
56
|
Posted - 2013.06.07 19:16:00 -
[7] - Quote
Tankin Tarkus wrote:shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or greater damage to armor
Shield tanks take more damage from: Blasters, Railguns, Flux grenades, and Forge Guns. Armor tanks take more damage from: AV Grenades, Swarms.
If shield tanks weren't useless you'd see more people carrying flux grenades (seeing as they are great for infantry already.)
Also Orbitals doing more to shield tanks is a HUGE thing.
I'm lucky to survive an orbital this build. I've yet to see an armor tank go down to one.
I'd like to reiterate and bump.
Shield has no instance where they out perform armor. Shield has NOTHING it does better vs armor for vehicles. |
Eurydice Itzhak
Militaires Sans Jeux
56
|
Posted - 2013.06.07 20:52:00 -
[8] - Quote
ladwar wrote:this is getting annoying. just so it is out there weapos/turrets that do 100% on both is forge guns, railguns, and orbitals (warbarge ones)(thats3 for people counting) ones that are more effective on armor are AV grenades, swarm launchers and missile turrets(that's 3 for people counting) ones that are more effective on shields are flux, plasma cannon and blaster turrets(that's also 3 for people counting) so everyone can see there are 3 for each. this does not count small arms fire because that's an infantry thing to worry about but I can add them if people want to argue over them.
Orbitals might be true but I'm nearly certain forge/rails have a higher efficiency rating when aiming at shields vs armor.
If I'm wrong I'll gladly concede but I'll need to log on and aim at shields/armor on a CRU.
If it is wrong it just that forge/rails/orbitals SEEM to do more damage because shield tanks have no way to heal through it while armor does. |
Eurydice Itzhak
Militaires Sans Jeux
56
|
Posted - 2013.06.07 21:29:00 -
[9] - Quote
ladwar wrote:I stand corrected. rails do more to shields then armor, that needs to be fixed. this also effects forge guns. this needs to be fixed ASAP CCP.
We'll be lucky if shield tanking gets any love at all. This "bug" has been in since chromosome. I try to keep threads like this bumped because its really ridiculous how behind shield tanking is for vehicles.
I'd say armor tanking for infantry is in a better spot and they get replies to their threads v.v |
Eurydice Itzhak
Militaires Sans Jeux
57
|
Posted - 2013.06.08 03:34:00 -
[10] - Quote
Amanososei wrote:I switched from Armor tanking to Shield tanking with the respec, and now have buyers remorse for the most part. I did this so that I could have more survivability against infantry. I do for the most part unless someone comes out with plasma cannon, forge gun, flux grenades. Then I drop extremely fast.
The resistance against explosives is nice though as most infantry use that. It does really suck though that if I see any armor tank hit the field, I have to try to run and flank them just to have a chance, or I have to put the dam thing away.
If I see a shield tank hit the field though.... I'm not nearly as scared. I can normally destroy a fellow shield tanker no problem.
After a while of trying to tinker with fittings and such to find something more efficient for me, in the end I feel like there really is only 1 way to go in shield tank to have any edge at all, as passive tanking is barely viable, and even active tanking I only get half my shields back, then have to sit around like an idiot behind a rock praying someone doesn't find me.
I agree with the majority of the people that say Armor > Shield tanks, and I normally don't like to choose sides in discussions like this.
This is from the eyes of an armor to shield convert.
This is what shield tanking feels like. |
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Eurydice Itzhak
Militaires Sans Jeux
59
|
Posted - 2013.06.08 20:17:00 -
[11] - Quote
ladwar wrote:something.. I surprised that no dev has posted anything, guess they think its balanced then..
There's no way they think its balanced. If it goes around 2 months without anything on the subject I'll probably drop the game. Too deep into Caldari to turn around. |
Eurydice Itzhak
Militaires Sans Jeux
59
|
Posted - 2013.06.08 21:06:00 -
[12] - Quote
Amanososei wrote:Eurydice Itzhak wrote:ladwar wrote:something.. I surprised that no dev has posted anything, guess they think its balanced then.. There's no way they think its balanced. If it goes around 2 months without anything on the subject I'll probably drop the game. Too deep into Caldari to turn around. I actually just went ahead and bought my way back into Gallente tanks. It does suck feeling like I have "wasted" so much SP, but hopefully they will balance some things out later, and I can get some use out of the shield tank. It really does do better against explosives which helps. Might have to just be a bit situational. Than again, being in armor again last night I kinda realized that it almost doesn't matter so long as I can turn on my repper and get ALL MY FRIGGIN HP BACK. Having played shields all month, and going back to armor is really making me see the HUGE difference. Unless we get 1 more magical respec, I'll just deal with all the SP in shields. I like driving a caldari death taxi every now and then anyway. :)
How deep are you into Caldari?
I dunno if I could just start dumping points into armor and not feel under powered. I suppose I've got proto hybrid which is good and I've got the core skills to 5, just no points into armor skills at all. |
Eurydice Itzhak
Militaires Sans Jeux
59
|
Posted - 2013.06.08 21:26:00 -
[13] - Quote
Yotta Guns wrote: I'm pretty deep myself .. When the launch came, I didn't think at all that they'd change anything about the balance of tanks cause there didn't seem to be anything wrong with em i'm the last build (as far as balance went anyway. :/ )
I suppose after I finish up my last point into missles I'll start dumping points back into armor.
Sucks that 5M sp in the last build got me a fully fitted Sagaris and a good Madrugar and in this build 7.5m SP doesn't even get back to how good my Sagaris was, with 0 points into armor so far. |
Eurydice Itzhak
Militaires Sans Jeux
60
|
Posted - 2013.06.08 23:31:00 -
[14] - Quote
Thread has devolved into how hard/easy it is to transfer over to armor tanking.
CCP pls.. |
Eurydice Itzhak
Militaires Sans Jeux
60
|
Posted - 2013.06.09 07:38:00 -
[15] - Quote
I've equipped a Falcion with 3 damage mods and a proto railgun.
It's actually pretty nice.
If I had HP to actually compete with it I would be happy. |
Eurydice Itzhak
Militaires Sans Jeux
65
|
Posted - 2013.06.11 07:36:00 -
[16] - Quote
RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage.
Forges, railguns, Flux Grenades, Orbitals (pending confirmation), blasters all do more to shields. |
Eurydice Itzhak
Militaires Sans Jeux
72
|
Posted - 2013.06.15 09:19:00 -
[17] - Quote
RINON114 wrote:Eurydice Itzhak wrote:RINON114 wrote:No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only does marginally better damage. Forges, railguns, Flux Grenades, Orbitals (pending confirmation), blasters all do more to shields. I already mentioned forge guns. Flux grenades do nothing to vehicles (in every instance I have tried) and railguns will not do enough extra damage that you will notice as they already do massive damage to everything anyway. Orbitals will always kill you unless you're quick or on the edge of it. I find the argument against reppers somewhat redundant as shields can tank a lot more HP than armour tanks which allows them more time to react or escape. Given that all other AV does more damage to armour, this is a huge strength for shields.
You said there are more weapons that do more to armor. That was wrong.
Flux grenades do nothing to (shield) vehicles? Please move along troll.
Hardly anyone in this thread has an argument "against" reppers. We want shield tanks to have a role and armor tanks to have a role. |
Eurydice Itzhak
Militaires Sans Jeux
72
|
Posted - 2013.06.15 10:56:00 -
[18] - Quote
RINON114 wrote: Ugh, why do I find myself face to face with unpleasantry all too often on this forum? I have tried flux against every Caldari logisitcs LAV I have ever come across and it has done nothing, even when they are stationary. My experience with HAV's and flux nades has also never been successful, but I haven't had as many opportunities to test it.
Don't call me a troll for telling you my experience with the game, how about you actually look up the term?
As for the weapons that do more damage to armour: You have any form of missiles that do more to armour, swarm launchers, AV grenades, and if the AR is anything to go by, blasters actually do more to armour too. Let's not mention the mass driver or the plasma cannon because they might be one weapon too many over this:
GÇ£You said there are more weapons that do more to armor. That was wrong.GÇ¥
You must attract it with what you post sir.
Shield LLAVs are an issue, but one for another thread. We are talking about HAVs (and dropships fit the bill too really).
I never said what was more effective or had a better time (although it's armor), you said there were more weapons dealing more damage to armor than shield, that was completely, 100%, wrong. Plasma cannon does more to shields and Mass Driver is not an AV weapon. I'm not sure why you bring these two up.
As far as flux grenades not being effective vs Caldari HAVs, please just practice playing the game sir. Your enjoyment will improve if your skill does. |
Eurydice Itzhak
Militaires Sans Jeux
74
|
Posted - 2013.06.16 01:48:00 -
[19] - Quote
RINON114 wrote: If it can solo the Gunnlogi, I'm fairly certain it would have no problem vs any other armour tank.
It can't solo a Madrugar to due heavy reppers. I'm not saying he SHOULD be able to solo either tank, but the fact that he CAN against shields is bullcrap.
RINON114 wrote: I like how the three main weapons for taking down armour are consolidated into just one point. Missiles (turrets and installations) do an incredible amount to armour. Swarm launchers also do much more to armour.
The example I'm looking at is still AV grenades with a massive 40% difference between shield and armour damage, where the tow main killers have to add their differences to get the same. Seems very balanced to me.
The only part where you really have a point is with flux grenades, but you're forgetting AV grenades again as they still do an astonishing amount to armour. You can solo an armour tank using AV grenades alone, you can't do this using flux grenades, you said so yourself:
- GÇ£flux grenades do no dammage to armourGÇ¥
This means you either have to carry another AV weapon to take down that Gunnlogi, or a mass driver which can be fairly effective against vehicles (and infantry once fixed). Seems balanced to me.
I'll say it again.
Forges, Blasters, Orbitals, Plasma cannons, Flux grenades, and Railguns all do more to shields.
Swarms, Missiles, AV grenades, and Remote Mines do more to armor.
Thats in armor's favor.
AV that is effective vs armor does 129% (I'm told, taking this as true.)
Armor repairers are around 3 times as effective as shield boosters.
Armor's favor.
You ignore my posts because you are not equipped to handle this argument.
Yes flux grenades do no damage to armor. Someone on the map has AV grenades/swarms/forgegun. People shouldn't be thinking about "soloing" tanks. That idea is bullcrap. |
Eurydice Itzhak
Militaires Sans Jeux
75
|
Posted - 2013.06.16 04:15:00 -
[20] - Quote
Tactic Angel wrote:Yeah, I continue to support some balancing here. I actually saw an armor tank straight up ignore 2 guys shooting missiles at it today. He drove off when I became the third, but not until I hit him with 5 salvos, and the other two guys kept chasing it too. Now maybe they were using militia launchers, but I have some skill points sunk into an anti-armor fitting which includes advanced launcher and damage mods. A tank should not be able to so thoroughly god-mode its way around the field. Granted, I am sure it was a very expensive tank, but that's a LOT of attention, and it was fun watching 15 missiles rushing into it....
..but it would have been more fun if it just died.
I do believe the general consensus is that shield tanks need to be on line with armor tanks.
Not armor tanks need to be brought down a peg. Feel free to create a thread suggesting tanks need to be nerfed though. It will fly well. |
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