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Thread Statistics | Show CCP posts - 69 post(s) |
Kain Spero
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893
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Posted - 2013.02.25 19:19:00 -
[1] - Quote
Soght Toi wrote:Dude, I honestly do not care. I shat my pants when I read that FW Economics is coming in the next build.
You should care. If the economic incentive isn't addressed properly there won't be FW contracts from Eve to drive Dusters to fight. Without the proper economic drivers in place Dust could very well die in the crib.
No business arrangement can hope to continue to exist if the parties involved end up operating at a loss. The interaction between Dust and Eve MUST be mutually beneficial to both games.
My hope is that the changes that CCP are working on take this into account and Beers is worrying over nothing, but hoping for the best does no good if we don't get the results that are needed to ensure Dust's growth and success. |
Kain Spero
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893
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Posted - 2013.02.25 19:37:00 -
[2] - Quote
slap26 wrote:I just hope FW gets implemented in a way that we can just fight those battles over pubstomping
+ Infinity
The system should work to where if corps decide they never want to set foot in a pub match they should be able to do so and remain economically viable. This is key to making sure that Vets and New players are segregated in a thoughtful way to minimize pub stomping (it'll happen to some extent no matter what). |
Kain Spero
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908
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Posted - 2013.02.25 21:38:00 -
[3] - Quote
iceyburnz wrote:I don't see why Capsuleers can't just set up merc contracts to attack or defend districts, they put up the money, that way no new money is entering into the system, its just flowing from eve to Dust. And they could put a hard cap for the maximum amount "imposed by concord".
The thing is there has to be an ISK answer to the "why" of the Capsuleer putting up the contract. An Eve pilot isn't going to sink money into Dust corps fighting over districts out of the goodness of his heart.
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Kain Spero
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910
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Posted - 2013.02.26 17:22:00 -
[4] - Quote
Free Beers wrote:Also we need to ability to transfer districts to other corps/alliances just like we do Custom Offices now in EvE.
YES! I think this may be addressed in that corporations can be allowed to take a district FOR you, but not own the district at the end of the battle.
I expect us to be very busy soon (and hopefully with no TM).
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Kain Spero
Imperfects Negative-Feedback
911
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Posted - 2013.02.26 18:32:00 -
[5] - Quote
Beers, I think that the Distric and Planet Loyalty system (call it Allegiance so it doesn't get confused with LP) would solve tons of the exploitation issues. |
Kain Spero
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912
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Posted - 2013.02.26 18:45:00 -
[6] - Quote
Free Beers wrote: Duh, I thought of it way back last summer scrub.
It's cause you got all the good ideas. One of these days I'll get you on a blog or something.
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Kain Spero
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922
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Posted - 2013.02.26 22:56:00 -
[7] - Quote
Telcontar Dunedain wrote:
No, I meant that planets should be taken district by district until the entire planet is either owned or not. No income until the whole thing is owned.
When the planet is attacked its at one point ie a "landing" point. Ideally as the fight progresses across the surface multiple maps might open for a fight at the same time (2-3?)....
I think the progression idea is fine but only getting benefits if you own the entire planet doesn't work for me at all. |
Kain Spero
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923
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Posted - 2013.02.26 23:24:00 -
[8] - Quote
CCP FoxFour wrote: My apologies, I did miss understand that. You are correct though that not all DUST corporations will want to participate in owning districts when that eventually does come around.
We are aware of that. The really nice thing about corporation battles right now is that they allow two corporations just to set up an arena type match. If you remove the FW bit of them they can be fun with limited to no risks and rewards or extremely competitive with lots of ISK on the line. This is something we are aware of and are actively thinking about.
As for the null sec NAP fest: The problem with null sec in EVE as I see it is that an organization (corporation, alliance, coalition, whatever) will expand and take as much territory as they can hold, or think they can hold. Once they have reached that limit they stop. Then they start adding friends on so they they are even safer. There is no point in attacking anything except for the explosions (which I think are awesome) or for taking it. If you are extended to the limit though taking it is not really an option.
Stop for a moment, this is just random chit chat and discussion here, even though I know some of you will still run off as if this is all done and done, this is just me discussing stuff because discussion is fun.
Anyways, what if once you own whatever you think you can you still wanted to attack. Not because you want more stuff, but because after an attack the winner walks away with more than they would have if they sat there and did nothing. So you can sit there and just make money, but attacking without the intention to take ownership gives you the chance to make more money.
Thoughts?
Again, random discussion.
Being to attack without the intention to take ownership? That sounds awesome (like a raiding party or something simliar). I think that could go a long way to helping foster mercenaries, but I don't think the ability to raid should be limited to people who own territory already.
Maybe a friendly organization allows you to attack using their territory as a staging area (think of how countries get permission to fly over a certain country or base troops out of a region that they don't own). I think there should be the option of an attacking force razing the district's structures as well, but maybe they have to have held the area for a certain amount of time to do so.
I still think if you want true emergent behavior with districts you HAVE to have the ability to transfer ownership of districts without fights. This opens up HUGE avenues of gameplay including having districts being used as diplomatic chips (as a sign of our growing ties I'll give you District 5 on Planet X), parts of business arrangements (I'll give you District 3 on Planet Y for this amount of ISK and those Capital components), etc.
It may not seem like a big deal at first, CCP FoxFour, but being able to transfer ownership using out-of-battle mechanics is vital to fostering the mercenary side of the game. This also opens up the door for very small organizations to get involved even more so.
On a side note, what army do you play? |
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