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1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.11 23:16:00 -
[1] - Quote
Please do not add PvE. I'd much rather have different game modes, sights, customization of weapons, new maps, new weapons, more players in matches, more ammo types for existing weaps, better balancing but not over-nerf, etc., etc., etc.
PvE detracts from skill. More mercs fighting mercs is the way it should be. This game has a risk factor to game play, and PvE makes people feel safe, even if it's "really brutal lol". Mercs should be the ones who destroy another merc's ISK and AUR.
514 is not EVE. If people want PvE in a game, they can play EVE. That's good for CCP because it might make some 514 players play EVE too. The games are connected, but they don't need to be the same.
ps I'd be fine w/some bots to test weaps on. I don't really consider that PvE because it's just for PvP training, and no isk/sp are earned.
Edit: The rest of my posts are on the bottom of this page and on page 3. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.11 23:21:00 -
[2] - Quote
I don't want "non combat" areas. PvP should be the only focus, or preparing for it. If character customization is ever implemented, players should earn the right to use it through PvP. They shouldn't even get a nice room to start. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.12.11 23:27:00 -
[3] - Quote
It's happening whether you want it or not. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.11 23:49:00 -
[4] - Quote
1CLIP 1KILL wrote:I don't want "non combat" areas. PvP should be the only focus, or preparing for it. If character customization is ever implemented, players should earn the right to use it through PvP. They shouldn't even get a nice room to start.
Not everyone will be able to make isk off of just doing PvP. Actually in the long run I expect it will get more popular. Possibilities range from sansha incursion onto planets and the rogue drones. Those are capable of affecting production and operations. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.11 23:59:00 -
[5] - Quote
We also don't want non stop PVP in this "MMO", we want social areas, gambling and other things, Sorry but I totally agree with PvE elements to this game. This is not a random shooter, it'll cater to many people. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.12 00:02:00 -
[6] - Quote
Gun customization is already coming: https://forums.dust514.com/default.aspx?g=posts&m=315202#post315202 "[REQUEST] Weapon customization: Subsystem, Rigging, Slots, or Add-ons - The design for this is ready, but it is a very large task to implement it in-game. Expect this at a later date."
New weapons are already coming. Guass rifle http://www.youtube.com/watch?v=NpJQjwKs6Kg Flaylock pistol http://www.dust514.com/media/wallpapers/testers-tournament-unlock-3-5/ Scrambler rifle http://www.dust514.com/media/wallpapers/testers-tournament-unlock-1-5/ plasma cannon http://www.dust514.com/media/wallpapers/testers-tournament-unlock-5-5/
We will get more maps. The game is set in a universe with tens of thousands of planets each with multiple districts each with multiple maps. Watch this for more about map building in Dust 514: http://youtu.be/pNmCRti9dFM?t=17m15s
The most recent player count announced was 24 vs 24 (48 players total), so I would expect the player count to be going up anyway. "massive online battles of up to 48 players" http://www.dust514.com/game/
Anyway this stuff is already coming, so there is no reason to cut PVE. If you don't want to do PVE, then don't play it. I want it, and I'm not the only one. |
Magpie Raven
ZionTCD Legacy Rising
161
|
Posted - 2012.12.12 00:06:00 -
[7] - Quote
PvE is needed. Id be mad if it didnt happen. PvP is important too but when you want a break and you wanna play something with a bit of a story, PvE needs to be there |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2012.12.12 00:54:00 -
[8] - Quote
If you recall anything PVE related in Eve, random players can scan you down in the star system and interrupt your PVE duh. There are corporations in Eve dedicated to doing just that... usually for the sake of baiting players in the middle of their PVE mission. Would be fun if I see that in DUST. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.12.12 01:58:00 -
[9] - Quote
Maken Tosch wrote:If you recall anything PVE related in Eve, random players can scan you down in the star system and interrupt your PVE duh. There are corporations in Eve dedicated to doing just that... usually for the sake of baiting players in the middle of their PVE mission. Would be fun if I see that in DUST.
In fairness the only people that fall for this are A: Rookies B: Extremly bored mission runners
They do not fight for challenge they do not fight for respect they do not fight for isk they simply fight for the kill mail and the lols after all it is easy to kill a mission ship the fitting differences are vast its not the players fitting skill thats wrong rather PVE and PVP have very different fitting styles,
To add a ability to track down dust mercs i would have to ask why at least with EVE there is ninja salvage or stealing but such a thing in dust would likly be 100% for greifing purposes |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2012.12.12 04:51:00 -
[10] - Quote
Ranger SnakeBlood wrote:Maken Tosch wrote:If you recall anything PVE related in Eve, random players can scan you down in the star system and interrupt your PVE duh. There are corporations in Eve dedicated to doing just that... usually for the sake of baiting players in the middle of their PVE mission. Would be fun if I see that in DUST. In fairness the only people that fall for this are A: Rookies B: Extremly bored mission runners They do not fight for challenge they do not fight for respect they do not fight for isk they simply fight for the kill mail and the lols after all it is easy to kill a mission ship the fitting differences are vast its not the players fitting skill thats wrong rather PVE and PVP have very different fitting styles, To add a ability to track down dust mercs i would have to ask why at least with EVE there is ninja salvage or stealing but such a thing in dust would likly be 100% for greifing purposes
Once the market opens up, I might probably grief you through jacked up market prices. |
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.12.12 18:21:00 -
[11] - Quote
Maken Tosch wrote:Ranger SnakeBlood wrote:Maken Tosch wrote:If you recall anything PVE related in Eve, random players can scan you down in the star system and interrupt your PVE duh. There are corporations in Eve dedicated to doing just that... usually for the sake of baiting players in the middle of their PVE mission. Would be fun if I see that in DUST. In fairness the only people that fall for this are A: Rookies B: Extremly bored mission runners They do not fight for challenge they do not fight for respect they do not fight for isk they simply fight for the kill mail and the lols after all it is easy to kill a mission ship the fitting differences are vast its not the players fitting skill thats wrong rather PVE and PVP have very different fitting styles, To add a ability to track down dust mercs i would have to ask why at least with EVE there is ninja salvage or stealing but such a thing in dust would likly be 100% for greifing purposes Once the market opens up, I might probably grief you through jacked up market prices.
I wouldnt call that greifing its more of a scam as such as there may be alot of jacked up market prices but there is also many more reasonable prices so trust me on this one i wont fall for that ill check values and if there is no decent prices ill set a reasonable buy order for the desired item i tend to set buy orders at regional average so they usually fill quickly |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.12 18:33:00 -
[12] - Quote
lol
Nice joke OP, next you will ask for killstreaks and nukes |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.12.12 18:59:00 -
[13] - Quote
most shooters have a campaign. Pve with chance to turn into pvp when another player notices you are there, or works for the faction the mission is against and takes a contract to stop you completing your pve, is more pvp like then other random shooters.
hisec mission running is nearly safe. Faction war missions announce themselves to the enemy and neutral pirates. Null sec missions require breaking through gate camps to get to them, and often people are patrolling area looking for people to kill.
The mission runner find most of the rare drops and resell them to others, they are the ones that will be selling the officer ar to the top pvp rifle guy.
Pve and other things op listed are not mutually exclusive. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.12.12 21:05:00 -
[14] - Quote
I can understand the want for PvP only. MAG was my favorite - but it also made it a very limited experience. I wanted to take my character, or squad and move on to something else, a new mission, a new mode, something more expansive.
Dust 514, not that you haven't already heard this or know this, is part of a universe of systems. It is that part that the game is linking to. It does not exist in itself but is part of a whole. This is the possibility to make my character more - make my squad, tired of fighting the same group over and over - go somewhere else, try something else, see new environments and new beauties of the imagination.
This is like offering Solid Snake a chance to fight in a war and have his own missions as well. That is not to say that anyone is able to solo these PVE. Ultimately I love PVP because as predictable as Players are they are still more advanced than AI. But we will need squads to do it. - maybe the max amount of players per match to do it. And though some areas may just be rogue AI some planets or districts may be guarded by EVE controlled AI - i think. Meaning that The EVE players are still directing the life and death of the Mercs.
My opinion - looking forward to it. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.13 01:59:00 -
[15] - Quote
EnglishSnake wrote:lol Nice joke OP, next you will ask for killstreaks and nukes
It's scorestreaks now.
It wasn't really a joke. I started playing DUST because I wanted a game with massive corp on corp battles, rivalries, strategy, tactics, challenging game play, cutthroat attitude, EVE players (hopefully) buying me tanks and paying me to make someone else lose, and face melting. Lots of face melting. Hopefully with plasma, lasers, missiles, and stuff I've never even heard of. I keep playing DUST because it's fun, and the Devs are implementing more of what's above. It's BETA after all.
I'm not so conceited that I think I'm going to change the Dev's plan, because they know who they are going for and what they are doing, and I guess I'm not against PvE, but I am against many players who aren't comfortable with FPS games, and who want an easy, relaxing, dumbed-down FPS game to play.
I suppose from another point of view, PvE might be a good thing because then hopefully the Devs will increase the speed of PvP for PvPers. Hopefully there won't be too many nerfs next build, but more buffs instead.
I don't want an easy game! IMHO making DUST easy for bad RP players is like making EVE easy for bad CoD players. I can only speak for myself, but it's the feedback thread, so that's some of mine.
p.s. The bad @ FPS/RP stuff wasn't really directed @ anyone who posted in this thread, more at other stuff I've seen. It seems like everyone here wants PvE for pretty good reasons. I'm sure the PvE will be fun... I have enjoyed pve from games like cod zombies/ Left 4 Dead too. I also kind of wanted to see a feedback thread that's not a restated version of what's been suggested 10,000 times. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.13 02:15:00 -
[16] - Quote
1CLIP 1KILL wrote:EnglishSnake wrote:lol Nice joke OP, next you will ask for killstreaks and nukes It's scorestreaks now. It wasn't really a joke. I started playing DUST because I wanted a game with massive corp on corp battles, rivalries, strategy, tactics, challenging game play, cutthroat attitude, EVE players (hopefully) buying me tanks and paying me to make someone else lose, and face melting. Lots of face melting. Hopefully with plasma, lasers, missiles, and stuff I've never even heard of. I keep playing DUST because it's fun, and the Devs are implementing more of what's above. It's BETA after all. I'm not so conceited that I think I'm going to change the Dev's plan, because they know who they are going for and what they are doing, and I guess I'm not against PvE, but I am against many players who aren't comfortable with FPS games, and who want an easy, relaxing, dumbed-down FPS game to play. I suppose from another point of view, PvE might be a good thing because then hopefully the Devs will increase the speed of PvP for PvPers. Hopefully there won't be too many nerfs next build, but more buffs instead. I don't want an easy game! IMHO making DUST easy for bad RP players is like making EVE easy for bad CoD players. I can only speak for myself, but it's the feedback thread, so that's some of mine. p.s. The bad @ FPS/RP stuff wasn't really directed @ anyone who posted in this thread, more at other stuff I've seen. It seems like everyone here wants PvE for pretty good reasons. I'm sure the PvE will be fun... I have enjoyed pve from games like cod zombies/ Left 4 Dead too. I also kind of wanted to see a feedback thread that's not a restated version of what's been suggested 10,000 times. Trust me, we all agree on the subject of crappy RPers. I used to be in a pet alliance of CVA, the shining example of no-skill RP industrialists. They would ******* quote Amarrian scripture in local during fleet fights, which they would frequently only win by virtue of numbers. Most of them couldn't fit a ship to save their lives. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.13 08:17:00 -
[17] - Quote
Translation of thread: If you don't make all the stuff that makes this such an awesome and attractive game to a large variety of players, you can focus more on giving ME what I want. What do you mean "other fans"? I don't care. I only care about ME ME ME! |
Marcus Stormfire
Star Frontiers Alpha Dawn Ignore This.
6
|
Posted - 2012.12.14 04:14:00 -
[18] - Quote
A few points I want to bring up in favor of PvE
- PvP is great for those who would love to have a back story to the Universe.
- (CCP willing) We can hunt the PvE players ( Carebear Hunts anyone?)
- Carebears can drop some valuable loot (If CCP decides to go that route with loot drops)
-Crazy Loot to use to build deadly versions of equipment for PvP (Rouge Drone augmented Nanohive anyone?)
Those are just a fraction of the possibilities. So I have to respectfully disagree with the OP on this issue.
-Marcus Stormfire |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.14 06:34:00 -
[19] - Quote
From what I have heard about the Drone fights, they will be anything but easy. Don't worry about the PVE, it's just gonna make the game better. |
Django Quik
R.I.f.t
220
|
Posted - 2012.12.15 16:31:00 -
[20] - Quote
So because you don't want PVE, CCP should just ignore it despite a huge number of current and prospective players wanting it? How much more selfish could you possibly be? |
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R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.12.15 18:20:00 -
[21] - Quote
I'd be really interested to know CCP's vision for the new player experience in Dust. By "new player" I don't really mean people who have a 20:1 KDR in BF or COD and just need to translate their existing skills. I mean players with little or no FPS experience (I assume that CCP don't want to restrict their player base to only experienced FPSers).
I assume that vision involves PvE.
Regarding the OP, I assume that the concern is not with the existence of PvE at all, but with the risk that it detracts from the PvP game: either CCP investing so much in PvE that they neglect the PvP game (I consider this highly unlikely) or by making PvE so profitable (in SP and/or ISK) that players need to do PvE in order to remain competitive. Either that or its pure troll. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.15 20:09:00 -
[22] - Quote
Im not a big fan of the Player vs Environment either part of this betas development. For the fact it will distract CCP resources from the Player vs Player battlefield itself. I know that it will be in the game , but hope it doesn't give SP at all. No one is going to respect a Merc in command or think they are a competitive player if your only experience is shooting drones. You can reply well you don't have to do it , there is a option but who is going to suffer through PvP if they can coast on Pve.
Also no one will take dust serious as a competitive shooter if its majority play is Pve.Dont get me wrong I have nothing against Pve play and do enjoy it time to time on the holidays with friends and family on a FPS. In addition it wont effect eve at all , once again distancing itself from dust`s major selling point a FPS that is connected and effects a MMORPG.
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Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.15 20:34:00 -
[23] - Quote
Crm234 wrote:Im not a big fan of the Player vs Environment either part of this betas development. For the fact it will distract CCP resources from the Player vs Player battlefield itself. I know that it will be in the game , but hope it doesn't give SP at all. No one is going to respect a Merc in command or think they are a competitive player if your only experience is shooting drones. You can reply well you don't have to do it , there is a option but who is going to suffer through PvP if they can coast on Pve.
Also no one will take dust serious as a competitive shooter if its majority play is Pve.Dont get me wrong I have nothing against Pve play and do enjoy it time to time on the holidays with friends and family on a FPS. In addition it wont effect eve at all , once again distancing itself from dust`s major selling point a FPS that is connected and effects a MMORPG.
Tactics against AI will not generally work against an actual human player. Since AI is all pre-programmed data there is no variables to actually work against. In order for AI to change it means changing programming. People are capable of thinking on the fly and coming up with ideas...aka problem solving. Computers are not actually capable of that yet. And we're not quite close enough to the point were we have Minds like from an Iain M. Banks book or I, Robot or anything approaching that. If they do have sp gain in pve.....then it's not going to matter because if the player with a lot of sp is a dingbat. Then they'll remain a dingbat. There are plenty of people on EvE who think that because they managed to get into a cruiser or a battleship or carrier or something that they are now top dog. Though to be honest many of them are newer players that bought the character. And 99.9% of the time they get showed that sp means crap all if you do not know mechanics of the game. I think the same will apply on here. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.12.15 20:56:00 -
[24] - Quote
People like coop games a lot. Coop with friends is fun. Dust is a game CCP wants a lot of people to play, and adding in a diversity of game modes for PvP, but also a more casual coop PvE game mode, are sensible additions. Obviously we all want more PvP game modes, something better than just team death match and capture-the-points, but those things aren't mutually exclusive with PvE game modes. CCP can do it all. Dust will be a game continually being improved upon. There isn't any reason to exclude either PvE or new PvP game modes. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.15 21:17:00 -
[25] - Quote
Please do not use a different genre to counter my point , since you went right for Eve a MMORPG the answer is no you do not know any FPS that uses Pve and is considered competitive. If this was a RPG beta then your argument would be sound and i say your right no ifs or buts about it.
Also I don't hate Pve , I just don't think you should earn SP from it . Play it all day and enjoy it with friends all day but SP should only be earned during matches with out players only to tell players yes dust can compete as a competitive shooter and not just a major Co op game. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.12.15 21:23:00 -
[26] - Quote
Crm234 wrote:Please do not use a different genre to counter my point , since you went right for Eve a MMORPG the answer is no you do not know any FPS that uses Pve and is considered competitive. If this was a RPG beta then your argument would be sound and i say your right no ifs or buts about it.
Also I don't hate Pve , I just don't think you should earn SP from it . Play it all day and enjoy it with friends all day but SP should only be earned during matches with out players only to tell players yes dust can compete as a competitive shooter and not just a major Co op game.
Black ops zombies, nuff saidGäó |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.15 21:50:00 -
[27] - Quote
Zombies doesn't effect the other game mode upgrades I believe supporting my point. It's competitive only for bragging rights only and I love zombies in cod . in fact if someone has it will be playing bo2 zombies over the break depending on if someone else owns it. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.12.15 23:20:00 -
[28] - Quote
Crm234 wrote:Im not a big fan of the Player vs Environment either part of this betas development. For the fact it will distract CCP resources from the Player vs Player battlefield itself. I know that it will be in the game , but hope it doesn't give SP at all. You get SP from simply starting the game, creating a character then quitting and waiting. Active SP from PvE probably isn't going to make much difference in that respect.
Quote:No one is going to respect a Merc in command or think they are a competitive player if your only experience is shooting drones. You can reply well you don't have to do it , there is a option but who is going to suffer through PvP if they can coast on Pve. I'm not at all sure what you are worried about here. Are you suggesting that you personally would judge another player purely on how many SP they have? Actually, are you even able to determine that?
Quote: Also no one will take dust serious as a competitive shooter if its majority play is Pve.Dont get me wrong I have nothing against Pve play and do enjoy it time to time on the holidays with friends and family on a FPS. In addition it wont effect eve at all , once again distancing itself from dust`s major selling point a FPS that is connected and effects a MMORPG.
No-one is saying Dust should be a primarily PvE game; no-one in this thread that I've seen, and certainly not the devs. CCP have shown time and again they like sandbox PvP-focussed games. They do acknowledge that lots of people like to do PvE in their games though. |
TechTwoTiger
ZionTCD Legacy Rising
3
|
Posted - 2012.12.15 23:28:00 -
[29] - Quote
Crm234 wrote:Please do not use a different genre to counter my point , since you went right for Eve a MMORPG the answer is no you do not know any FPS that uses Pve and is considered competitive. Your assumption that a different genre isn't applicable to this argument is false. The point is that the principle of pvp remains as a constant between genres. Whether you play an FPS, RPG or RTS it is undeniable that fighting AI doesn't give you the necessary skills to deal with a versatile player. Therefore, despite there being an inevitable pve element, real knowledge and experience in pvp and pve will not cross over.
Addressing your point on SP gain for pve, are you suggesting that a player that is uninterested in pvp could never use better weapons, vehicles or anything that you don't start out with? This would take away many players from the overarching economy as well as taking away potential income for CCP. Also, in high level pvp, where every player will have maxed skills in their specialty, someone without the physical skills from near endless hours of playtime and strategy will not last more than five seconds. The bottom line is that pve will not take away from pvp. CCP will divide their attention equally between the two, as both will affect each other just like in EVE where the aspects are balanced. Also, as an added bonus, all of the "newbie RPers" can have their fun and avoid you. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.16 00:25:00 -
[30] - Quote
Yes the genre matters or there wouldn't be a genre in the first place and CCP said it in their own words we are trying to create a FPS because we felt creating another Eve was not the best thing for a new frontier.
If they put passive SP in , this game will be the laffing stock of the FPS community . A game that rewards you for not playing it as Yahtzee puts it is a huge mistake. I understand you like it in Eve but stop trying to recreate Eve with different avatars. If all you do is scream Eve to PS3 players it goes in one ear and out the other because no one cares about Eve. Only dust is the main concern of PS3 players and that has been called a FPS.
If you dont like PvP , why are you even in a beta that wants to have galaxy conquering as a major factor of gameplay. Do you think your going to take over a planet by never fighting another player?
SP is a major factor in Dust and if you dont keep it tied to PvP matches you run the risk of FPS players finding that SP is more of a time waster then a Progression through Dust. Like I said before why would you play Pvp and lose fittings plus kdr at a faster rate then just coasting through Pve. All it will do is make a RPG where you Pve till you get all your skills then clan up and do raids defeating the purpose of a FPS.
I would never go to a RPG forum and complain this game is turned base. Or Rant about a RTS and say all we do is harvest materials and build units that auto shoot enemies. |
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Django Quik
R.I.f.t
220
|
Posted - 2012.12.16 02:50:00 -
[31] - Quote
Why are you so fixated on this being a bog standard mulitplayer FPS? Isn't it abundantly clear that CCP are creating a game that really crosses over multiple genres (FPS, RPG and MMO, maybe even RTS when the whole commander deploy stuff comes in too). This is a new thing being made here, like nothing that's ever been made before, so stop trying to shoehorn it into what already exists and realise that CCP is completely out of the box on everything it's doing. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.16 05:36:00 -
[32] - Quote
Crm234 you do realize This is Dust514, it will operate on Tranquility in full integration with EVE online, full text and voice chat across both games, same market, namespace and corp/alliance structures. This is New Eden, This is EVE, This is Dust514, all the same thing man.
SP doesn't dictate anything but how long you've been playing either passively or actively. Considering the fact that a dude in militia gear can kill you even when your running full proto.
Yes I'm gonna reference EVE here, see first part of my post as why, No PVE will never provide the unlimited variations that a Good PVP match will. However, given the level of AI programing in EVE, I doubt PVE will be an easy thing you will be outnumbered, you will be dealing with things that are hard to kill, and you will probably have a limited number of clones.
I do have to disagree on a fundamental point in your arguement, Fighting, even an AI, can improve your ability to fight a human. Because you are Fighting. Arguing against that is like saying shooting free throws by yourself in a park won't improve your ability to make shots in a pickup game. Sure your skills don't advance as fast as if you did nothing but playing against the best friends you have, but it will still improve your game. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.16 06:40:00 -
[33] - Quote
I had to delete my post because i felt it was to brutal honest and would only hurt me .I do fear the Devs notice of opposition to Dust and also I have no clue how to completely remove the post so just edited it , You can only bend a metal so much before there is no turning back and i rather not do that today. |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.16 07:51:00 -
[34] - Quote
I believe that people should be given a right to do whatever the hell they want, Dust 514 takes place in the EVE universe, we are mercs we fight to get paid.
If we're hired by a corp that wants that land we take it, even if we have to fight others to do so, if another wants it's backyard cleared of rogue drones who have settled in and are killing their workers and overrunning their facilities we do that too. The EVE universe is about choice, we choose what we want to do and giving people more options and more play styles is never a bad thing.
You don't want PvE then stay away from it, you don't like PvP then stay out of it simple enough, I believe everyone should be able to play and enjoy themselves not rage because in PvP they keep dying to more experienced players or get bored of PvE content. You play your way they play theirs, thats how I see it. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.16 14:17:00 -
[35] - Quote
Octavian Vetiver wrote:People are capable of thinking on the fly and coming up with ideas...aka problem solving. Computers are not actually capable of that yet. And we're not quite close enough to the point were we have Minds like from an Iain M. Banks book or I, Robot or anything approaching that. It's funny that people still believe that.
In 1997, a game was released called Galapagos: Mendel's Escape.
It had an AI-controlled main character who was capable of dynamically learning from the environment and from interactions with the player. Just because software developers DON'T make programs that are capable of dynamic adaptive behaviour, doesn't mean it isn't possible. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.16 15:16:00 -
[36] - Quote
It is still very alarming to me how many people are so upset if they don't get sp from co op. as well as how many people in a mmofps according to ccp don't want a mmofps or fight against players. It really feels like its the blind leading the blind. In this development. Is there any balance to a proper testing player base. Not even the Star Wars empire cod allows you to skill up in co op and use those weapons in pvp . |
Vermaak Kuvakei
Doomheim
88
|
Posted - 2012.12.16 15:27:00 -
[37] - Quote
Just because no other game has done it doesn't make it bad, and you still haven't came up with a good argument against it |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.16 15:41:00 -
[38] - Quote
To only you maybe , but I have made very clear arguements that have been supported by others. I'm never going to convince you because i bet you don't like competitive fps games obviously and don't care if it screws it up either . Just because you can doesn't mean you should. A piercing is cool and unique but 30 piercings is seen as bad. |
Vermaak Kuvakei
Doomheim
88
|
Posted - 2012.12.16 15:59:00 -
[39] - Quote
So you're saying I don't like competitive fpses even though I'm in a pvp only beta? Then you're probably an idiot or a troll. I know for a fact that bf3 had a similar system with it's online and i know it didn't screw with the main multiplayer |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.16 16:18:00 -
[40] - Quote
Smaller system? I didn't buy bf3 because of the beta . No that is not why and you know it. Your just trying to goat me into swearing at you and I'm not. Sp in co op will hugely effect pvp that your staying who cares about .its different to and I want it because I don't like shooters statement. If your such a fan of pvp then it doesn't matter your only getting isk from co op because its a side mission from the main part of dust. |
|
Vermaak Kuvakei
Doomheim
88
|
Posted - 2012.12.16 16:26:00 -
[41] - Quote
Exactly why wouldn't sp be awarded for fighting bots? How exactly will it break the game? If I'm taking my time, risking my clones, AND I'll be outnumbered I know I deserve that sp, at this point you're whining like a stubborn toddler trying to avoid saying bad words. And it functioned by giving huge short cuts to some of the best weapons in the game (in my opinion) |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.16 16:49:00 -
[42] - Quote
I have explained why in previous posts and you have just blur through them and focused on this person obviously must be a troll because he disagrees with something in dusts planning defensive attitude. Even though he has stayed on topic, given reasoning that has been supported by others, and used a reference of a very successful game as well as post a rebuttal question have you seen it done in another game no. It really comes down to FPS players dont feel that co op is a proper grind of progression and maybe you haven't but I have heard tons of conversations through the years that go like this. Im great at insert FPS i beat it on ultra hard and take out 20 bots at one time and the reply to that is always who cares get back to me when you can do it against other players online. Im not going to post anymore over this and if co op is the main focus im sure a lot of people aren't going to continue in dust. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.16 16:56:00 -
[43] - Quote
Crm234 wrote:Smaller system? I didn't buy bf3 because of the beta . No that is not why and you know it. Your just trying to goat me into swearing at you and I'm not. Sp in co op will hugely effect pvp that your staying who cares about .its different to and I want it because I don't like shooters statement. If your such a fan of pvp then it doesn't matter your only getting isk from co op because its a side mission from the main part of dust. I suppose they need to remove passive SP as well, since someone can just create an account, activate passive SP, then come back 6 months later and have access to Advanced and Prototype gear and THAT'S NOT FAIR ON THE PEOPLE WHO USE PVP TO GRIND THEIR SP INSTEAD.
Right?
If so, I'm sorry, but you're wrong. And if not, then you're a hypocrite.
PvE is a core element of the game, and will be the primary focus for many players.
PvP is also a core element, but it's not the ONLY core element. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.16 16:58:00 -
[44] - Quote
Crm234 wrote:have you seen it done in another game no. I have.
Just saying.
Wasn't game-breaking there either. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.16 17:04:00 -
[45] - Quote
Crm234 wrote:Please do not use a different genre to counter my point , since you went right for Eve a MMORPG the answer is no you do not know any FPS that uses Pve and is considered competitive. If this was a RPG beta then your argument would be sound and i say your right no ifs or buts about it.
Also I don't hate Pve , I just don't think you should earn SP from it . Play it all day and enjoy it with friends all day but SP should only be earned during matches with out players only to tell players yes dust can compete as a competitive shooter and not just a major Co op game.
Firefall. There are people that only do the PvE stuff. And there are ones that only PvP. The people that do mostly just PvE tend to get their rear ends handed to them in PVP. Even though the AI for some of the npc's in the beta are very bright. It still does not train a player enough for the player vs. player aspects. And also for the above poster from second page. That was a single player game. Trying to make a system run it for an online game would be difficult due to not all npc's being on the same side. Plus not all npc's being humanoids or machines. Animals for instance. Though I do give Red 5 props on their Chosen AI. They fight about like sleepers. But, mostly because those ones aimbot. |
Django Quik
R.I.f.t
220
|
Posted - 2012.12.16 17:37:00 -
[46] - Quote
I've been avoiding referencing it becuase I've never actually played but I know a bit about it so anyway - WOW has PVE available on it's PVP servers and it doesn't break anything. Now I realise that WOW is a proper MMORPG but I really don't see why the same mechanics can not be applied to an FPS - just because it's not been done before, doesn't mean it won't work. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.16 17:44:00 -
[47] - Quote
Octavian Vetiver wrote:And also for the above poster from second page. That was a single player game. Trying to make a system run it for an online game would be difficult due to not all npc's being on the same side. They made it work in single player in 1997. Would it be easy to make an adaptive AI that operates effectively online? No. It wasn't easy, and probably still isn't, to make dynamic AI that works in a single-system environment. That's not the point. The point is that 15 years ago, computers were capable of learning and responding dynamically instead of relying purely on scripted reactive behaviour. Adaptive AI has been around that long, and I'm actually surprised nobody's done much with the concept since then. |
Vermaak Kuvakei
Doomheim
88
|
Posted - 2012.12.16 18:18:00 -
[48] - Quote
It's not fps players in general, it's only you and a small minority that's still whining about pve |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.16 18:43:00 -
[49] - Quote
I was going to let this thread die, but it just won't stay down!
I've read everyone's comments, and thought about it more. After changing my mind a little bit, here is my revised argument.
From my subjective view about the current player base, it seems like if PvE is fun and gives enough SP/ISK/Rewards that people will do it, almost no one will PvP. If they do PvP, it'll be like EVE. I've heard stories that people wait for an hour+ in one place or moving around for sixty seconds of battle, but even in the most intensive battles it's nothing like playing an FPS game for 10 hours. I enjoy ten seconds of downtime (respawn) for ten minutes of battle, and not the other way around. (Note: if you CS you're probably fine with longer downtime, but the downtime is your fault, it's not forced upon you.)
Also, part of this game (at least for me) is the whole mercs on mercs concept, and the fact that other mercs are the ones who take away your hard earned gear and ISK, and that by earning your gear and ISK you are reducing what another player might earn. Giving players an alternative way to get around the whole mercs vs mercs concept is disappointing. I don't doubt that PvE will be fun, challenging, and rewarding for those who partake in it, but it takes some of the pleasure of denying an opponent of an objective/kill/WP because that player can just slink away to PvE.
This is a difference in opinion and a personal preference. It's great that people enjoy a variety of things in a game. I am skeptical that there will be a game that "everyone" wants to play. Some people will enjoy a game, and others will not. The devs will make a game that people like. If "everyone" likes PvE and not PvP, they'll focus on PvE. "Everyone" hasn't posted on forums. I am not representing others in my posts, just myself, and most of the posters on forums do not represent me. Some changes that I am unhappy about are missiles that can't fire in a straight line and slow strafe speeds. If I had been around and on forums to express my displeasure at such planned changes, perhaps they might be a little better, but at least I'd have given my feedback.
Here's another example: Camping from the red line. It's not a problem for everyone, and not everyone hates it. The evidence for this is clear, because many people do it. I see it this way. The devs have a choice. They can leave both groups as is, making the red-line campers happy and some other players unhappy; they can do away with camping from the red-line making the red-line players unhappy and some other players happy, or they can try to find a solution that both groups like, dislike, or are neutral. To me it seems likely that any change the devs make to red-line camping (or no change at all) will leave a group of players dissatisfied. Personally, I'm fine with people sniping from the red-line. I'd prefer if changes were made to the terrain/bullets and shots not disappearing so it's easier to hit them, and I'd love it if corps could queue into public games with multiple squads, or with larger squads. That allows red-line campers to have their fun, and I can have my fun capturing all objectives while the are watching movies while playing one-handed.
I started this thread knowing full well that the majority of players on beta forums would disagree with me. That's fine. I don't know how many other gamers share views similar to mine, but my hope is that there are enough that the devs will want to find a solution that makes me happy and the majority of beta players on forums happy too. I have no ideas as to how the devs can satisfy both groups of players, because all of my ideas satisfy me :p.
As some other posters have noted, this thread is a, "give me, me, me what I want" thread. Of course it is, how many people post feedback for changes and things they do not want? That being said, I would not normally make a thread asking the devs to take something away from other players that the players clearly desire, but from the limited information I've heard, the implementation of PvE will essentially ruin PvP for me. Online games aren't fun if almost no one plays them. I'm sticking around (and I'll try the game on release) because the devs have been creative in the past, so hopefully they will figure out a way to put PvE in a game that I would like to play.
I also understand that I might not be in the target market. I'd love to believe that the devs dedicate their entire lives catering to my desires, but I know that most of the content has already been carefully thought of, researched, and planned. I can't tell the devs what to do, but I can give my feedback on what they have already done and/or have told us they plan on doing. I hope the devs do what I like, but if they don't, that's fine with me. I can only control what I do.
To end, lyrics from one of my favorite songs:
I never walk the street thinking it's all about me Even though deep in my heart, it really could be.
A Tribe Called Quest, Buggin' Out |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.16 19:32:00 -
[50] - Quote
1CLIP 1KILL wrote:Of course it is, how many people post feedback for changes and things they do not want? I post feedback that favours an improvement to BALANCE, not feedback that favours my playstyle and makes it stronger, even though I'd love to have a shotgun that can one-shot even a Heavy suit and deals enough damage to be a legitimate threat to vehicles, and fits on my Scout dropsuit which now also has the ability to shoot and reload while sprinting, a cloaking device and 50% more armour.
There have been changes I've said "this is a great idea" to which make my life more difficult.
The point of feedback isn't to say "me me me" it's to say "this is what I think is BEST FOR THE GAME".
This thread doesn't have any good reason why the complete removal of a planned element to the game is a good idea. It implies that PvE somehow negates the value of PvP, or that somehow a victory is less fun if the other guy is going to ragequit from PvP without having to ragequit from the entire game to do it.
Pro-tip: The only way you could take that second option seriously is if you have severe mental health issues. If that's the case, you should probably seek professional help. |
|
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.16 20:28:00 -
[51] - Quote
Garrett Blacknova wrote:1CLIP 1KILL wrote:Of course it is, how many people post feedback for changes and things they do not want? I post feedback that favours an improvement to BALANCE, not feedback that favours my playstyle and makes it stronger.
Maybe because you want balance in the game? Do you make suggestions to make the game imbalanced? Does your style of play not favor a balanced game?
The feedback I gave in the post above is what I think is best for the game. My point is that people have differing views about what is best for the game, and these are mine. I was acknowledging that many people will have views that are different from mine, and that I am not actually "demanding" certain changes from the devs. Other than the paragraph below, I haven't made or endorsed any suggestions because I do not know what every other player will like, or what the devs plan to do.
Someone else suggested that other players might be able to interrupt people PvE-ing. That's fine with me, but I don't consider that to be PvE. It's more PvPvE. The title is provocative so people will post their opinion about PvE. Obviously, PvE will be in the game. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.12.16 20:38:00 -
[52] - Quote
1CLIP 1KILL wrote:I don't want "non combat" areas. PvP should be the only focus, or preparing for it. If character customization is ever implemented, players should earn the right to use it through PvP. They shouldn't even get a nice room to start.
Flawed assessment, PvE =/= "non combat". Equally PvE =/= "safe". If someone "feels safe" in a PvE setting they're either actively playing spec'ed to counter what they face in that context and are well practiced, or they're simply deluding themselves.
The former is true of PvP as well. I'm sure there are games where folks like Zitro, Zan, Fivetimes, etc feel safe, and in fact are more or less safe. The better your gear and character skills, and the more efficiently you can use them the safer you become.
One other assessment from the OP that needs revision is the misconception that all development resources are drawn from one pool. Development teams are assigned different areas within which they work and developers are hired/assigned based on the skills required to fulfill their given role within product creation. I like many of the things on the list in the OP, but to assume that working on one aspect of the game directly diminishes focus on another aspect is simply inaccurate.
0.02 ISK Cross |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.16 20:48:00 -
[53] - Quote
Cross Atu wrote:One other assessment from the OP that needs revision is the misconception that all development resources are drawn from one pool. Development teams are assigned different areas within which they work and developers are hired/assigned based on the skills required to fulfill their given role within product creation. I like many of the things on the list in the OP, but to assume that working on one aspect of the game directly diminishes focus on another aspect is simply inaccurate.
Good point. I believe there is some crossover, but I have no idea to what degree. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.16 20:53:00 -
[54] - Quote
I would be up for it that PVE gets implemented. Just something else to do as beeing on the edge full time. COD has zombies so let this be the Dust514 variant off it. And think about it n00bs will have a way to get a half decent amount of ISK which they will invest into better gear and when they go to normal matches with their better stuff you can still kill them quite easy cause in the end a n00b is just a n00b no matter how big the club is that he swings around. The end result is that the payout at the end of a match is higher which benefits the community. Also people who do PVE and love it the whole day are then ISK vending mechines. So a good corp can recruit a n00b who makes a good amount of ISK to donate it to the corp wallet. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.12.16 21:06:00 -
[55] - Quote
1CLIP 1KILL wrote:Cross Atu wrote:One other assessment from the OP that needs revision is the misconception that all development resources are drawn from one pool. Development teams are assigned different areas within which they work and developers are hired/assigned based on the skills required to fulfill their given role within product creation. I like many of the things on the list in the OP, but to assume that working on one aspect of the game directly diminishes focus on another aspect is simply inaccurate. Good point. I believe there is some crossover, but I have no idea to what degree.
True, the sub-teams certainly will interact and thus the projects can draw to a certain degree, however some of the interactions wouldn't be zero sum. For example a revision to weapons balance from the balance team is going to be game wide and most maps will be usable in more than one mode etc.
Again I'd like to reiterate that I too support prioritization of the other things you listed, I just don't think that the development will mutually exclusive.
As to the concept of PvE zones more generally, I think they're useful for High Sec where people start out (good form of pratice and way to build resources while training skills, new players will likely need this). If there is to be PvE outside of High Sec I'm betting it'll be like PvE in EVE, which makes it PvPvE (as you mentioned previously).
Cheers, Cross |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.16 21:13:00 -
[56] - Quote
You have a misunderstanding of PVP on EVE. Yes there is some sitting around and some roaming. It's not a game where you can pvp your way into money really. The waiting around is to give scouts the time to locate the enemy. Planning, deciding how the squads and wings will need formed. EVE PVP is more based around tactical planning prior to the actual fighting. Kind of like real life. You think militaries just randomly slap people into a battlezone and say kill the enemy? Before you even get into doing a combat mission in real life there is a ton of planning and prep-work that may take days, weeks or months. All for what may amount to a period of 10 minutes of fighting to a few hours. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.16 21:28:00 -
[57] - Quote
1CLIP 1KILL wrote:Garrett Blacknova wrote:1CLIP 1KILL wrote:Of course it is, how many people post feedback for changes and things they do not want? I post feedback that favours an improvement to BALANCE, not feedback that favours my playstyle and makes it stronger. Maybe because you want balance in the game? Do you make suggestions to make the game imbalanced? Does your style of play not favor a balanced game? My preferred playstyle is focused on close-range weapons, Shotguns and SMGs being the main ones. Giving those weapons a massive buff would suit my playstyle, and so would either a large buff to Assault speed or Scout durability, but I know that, while those would be great for me, personally, they'd break the game for a lot of other players who enjoy the other aspects of the game, so I don't support balance-destroying advantages being given to what I, personally, prefer to do in the game.
I probably won't take too much advantage of the PvE side of the game, because I'm more interested in PvP. I'll play it, and I have a gaming clan who will hopefully provide me with a good supply of teammates on both sides of the fence, but PvP is where I intend to focus more of my playtime. But while I don't much care on a personal level about the PvE aspect, it's an advertised part of the game and it's a draw-point for a large portion of the playerbase, many of whom will ALSO play in the PvP side of the game. Having both doesn't reduce the PvP playerbase, it gives it the potential to expand beyond JUST the usual multiplayer FPS crowd and gain some attention (and possible more players) from the PvE guys.
Quote:The title is provocative so people will post their opinion about PvE. Obviously, PvE will be in the game. And this fits the definition of "trolling" if you look at it the right way. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.16 22:44:00 -
[58] - Quote
Garrett Blacknova wrote:And this fits the definition of "trolling" if you look at it the right way.
My apologies if you took it that way. I meant it more to arouse or stimulate thought and discussion. I did not see another thread that articulating my sentiments on the planned content. To avoid seeming contentious, I made an attempt not to specifically discredit or criticize other people's opinions about PvE.
I feel that the title is justifiable because I'm fairly certain that players are able to give their feedback on content that has happened or will happen. I have no delusions that the devs will change what they have already planned because of this thread. This thread is simply how I feel about coming changes. It's my feedback, and although I knew that some players would vehemently disagree with my feedback, I gave it anyways. I have not, and will not, criticize anyone's opinions or suggestions made in this thread with regards to PvE. This is to avoid people from feeling like I am just "trolling" them for a response.
But I do like what Cross Atu and a few others have posted. I wouldn't have a problem if PvE is for noobies, and PvPvE is for everyone else. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.12.17 04:02:00 -
[59] - Quote
1CLIP 1KILL wrote:Garrett Blacknova wrote:And this fits the definition of "trolling" if you look at it the right way. My apologies if you took it that way. I meant it more to arouse or stimulate thought and discussion. I did not see another thread that articulating my sentiments on the planned content. To avoid seeming contentious, I made an attempt not to specifically discredit or criticize other people's opinions about PvE. I feel that the title is justifiable because I'm fairly certain that players are able to give their feedback on content that has happened or will happen. I have no delusions that the devs will change what they have already planned because of this thread. This thread is simply how I feel about coming changes. It's my feedback, and although I knew that some players would vehemently disagree with my feedback, I gave it anyways. I have not, and will not, criticize anyone's opinions or suggestions made in this thread with regards to PvE. This is to avoid people from feeling like I am just "trolling" them for a response. But I do like what Cross Atu and a few others have posted. I wouldn't have a problem if PvE is for noobies, and PvPvE is for everyone else. What's the issue with having different levels of PvE content like in EVE, so you don't have to be shooting other players all the time? The complete lack of anything but shooting other players is one of the things that's making Planetside 2 difficult to play for some people. Combine that with the massive environments and you can be driving around for 15 minutes just to find someone to shoot at, and odds are you'll be killed by a random aircraft before that happens.
We all love shooting other people in the face, but sometimes you want more out of a game, or just a change of pace. PvE content is hardly any threat to the stability of the game, or player-count in PvP engagements. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.12.17 10:14:00 -
[60] - Quote
We, the undersigned, believe that while PvE will be a necessary element of Dust 514, and that many players may focus primarily or exclusively on that PvE content, CCP should observe two core principles when creating the PvE experience...
First, the implementation of PvE content should not be done at the expense of the development of the PvP game.
Second, it should not be possible for players to use PvE play to gain a significant advantage over players who focus only on PvP. |
|
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.17 14:47:00 -
[61] - Quote
R F Gyro wrote:We, the undersigned, believe that while PvE will be a necessary element of Dust 514, and that many players may focus primarily or exclusively on that PvE content, CCP should observe two core principles when creating the PvE experience...
First, the implementation of PvE content should not be done at the expense of the development of the PvP game.
Second, it should not be possible for players to use PvE play to gain a significant advantage over players who focus only on PvP.
That was a great Recap thank you, because this is a important factor and i really don't want it to de evolve into not talking about the impact and get locked. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.12.17 14:53:00 -
[62] - Quote
Some of you people may be forgetting that in Eve there is no magical wall that stops pvping from spilling into pveing and sometimes vice versa. I expect future possibility of this happening in dust 514 once we moves out of the lobby.
Luckily PVE is not a launch feature and its more part of the first expansion, and its likely a nessecity for dust markets as the drones will probably be dropping gear and materials for newer toys. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2012.12.17 18:51:00 -
[63] - Quote
1CLIP 1KILL wrote:Please do not add PvE. I'd much rather have different game modes, sights, customization of weapons, new maps, new weapons, more players in matches, more ammo types for existing weaps, better balancing but not over-nerf, etc., etc., etc.
PvE detracts from skill. More mercs fighting mercs is the way it should be. This game has a risk factor to game play, and PvE makes people feel safe, even if it's "really brutal lol". Mercs should be the ones who destroy another merc's ISK and AUR.
514 is not EVE. If people want PvE in a game, they can play EVE. That's good for CCP because it might make some 514 players play EVE too. The games are connected, but they don't need to be the same.
ps I'd be fine w/some bots to test weaps on. I don't really consider that PvE because it's just for PvP training, and no isk/sp are earned.
Edit: The rest of my posts are on the bottom of this page and on page 3.
'514 is not eve'? Umm yes it is, it clearly says in the title 'EVE dust 514'. Eve has PvE and so will dust. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.17 20:27:00 -
[64] - Quote
Just imagine if that type of thinking was applied to the creation of world of warcraft because blizzard is really crying over that it took its RTS game and transformed it into a different genre . Im sure there was people like you screaming if was in the RTS game is should be in the RPG exactly the same way line drawn into the sand.
Once again i didnt tell them to build a FPS and didn't tell them to classify it as a MMOFPS. All you can do now is build the best one. If Pve,Crafting, politics, UN balanced game play, duel type agree upon battles is what you hunger for play Eve.
It wasn't the connection that made me go nuts about Dust , it was the fact a game developer finally got the idea that to make a great game you needed two different games. Two different genres require two different types of game play and progression if you cant let go of the RPG game play and way of thinking you will end up making a horrible FPS and vice versa in development of a RPG. No one is on the Eve forums screaming we need kill streaks and get rid of the turn base combat it should be in Eve because its a RPG. The fact that dust has eve for lore is a great thing and now the developers don't have to make a Smartphone type game that does a little of everything but masters non of it. Dust can shine if you throw off the RPG shackles and let it do what it has to do on a PS3 instead of bogging it down with stuff already in Eve.
It happens in the same genre to , Bf3 failed in my eyes because the bad company 2 players started the same crap because they couldn't let go of bad company 2. Also Red alert was amazing even though it had no mention of GDI or Nod and allow a whole new story even though they had the same name command and conquered in the title.
Every time CCP puts in a new RPG element into this development it makes me a FPS players that has played FPS games for over 8 years take a step back and see what is in the up coming FPS list of 2012 . Im sure im not alone , just not everyone is as vocal as i am and I beta for Eve itself and never made one post because it was what it said it was a MMORPG. |
Myles Aarne
Amarrican Ground Forces I Whip My Slaves Back and Forth
22
|
Posted - 2012.12.17 21:32:00 -
[65] - Quote
I like the idea of remaining PVP-focused. And I love the fact that I can find combat in DUST 514 a lot faster than I can in my FW EVE Online alt.
But I also like the idea of some PVE (and hopefully beyond drones - I'd love to see little Blood Raider NPCs go *BOOM*).
CCP loves the sandbox too much; PVP will remain a primary focus regardless of whether PVE exists or not. And since PVP is one of the sweetest things about DUST 514, I am OK with that. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.17 22:05:00 -
[66] - Quote
1CLIP 1KILL wrote:I don't want "non combat" areas. PvP should be the only focus, or preparing for it. If character customization is ever implemented, players should earn the right to use it through PvP. They shouldn't even get a nice room to start.
What you want,how about what I and others want or don't we count. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.12.17 23:15:00 -
[67] - Quote
Crm234 wrote:Just imagine if that type of thinking was applied to the creation of world of warcraft because blizzard is really crying over that it took its RTS game and transformed it into a different genre . Im sure there was people like you screaming if was in the RTS game is should be in the RPG exactly the same way line drawn into the sand.
Quote:Every time CCP puts in a new RPG element into this development it makes me a FPS players that has played FPS games for over 8 years take a step back and see what is in the up coming FPS list of 2012 . Im sure im not alone , just not everyone is as vocal as i am and I beta for Eve itself and never made one post because it was what it said it was a MMORPG.
Are you suggesting that including PvE makes the game an RPG?
Quote:No one is on the Eve forums screaming we need kill streaks and get rid of the turn base combat it should be in Eve because its a RPG.
Turn-based combat? Where did that come from? |
Rebel3010
Lost-Legion
21
|
Posted - 2012.12.17 23:30:00 -
[68] - Quote
1CLIP 1KILL wrote:Please do not add PvE. I'd much rather have different game modes, sights, customization of weapons, new maps, new weapons, more players in matches, more ammo types for existing weaps, better balancing but not over-nerf, etc., etc., etc.
PvE detracts from skill. More mercs fighting mercs is the way it should be. This game has a risk factor to game play, and PvE makes people feel safe, even if it's "really brutal lol". Mercs should be the ones who destroy another merc's ISK and AUR.
514 is not EVE. If people want PvE in a game, they can play EVE. That's good for CCP because it might make some 514 players play EVE too. The games are connected, but they don't need to be the same.
ps I'd be fine w/some bots to test weaps on. I don't really consider that PvE because it's just for PvP training, and no isk/sp are earned.
Edit: The rest of my posts are on the bottom of this page and on page 3. dude... dust IS eve. just in the perspective of the mercs. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.18 00:22:00 -
[69] - Quote
Rf you have commented to a bunch of my post in this thread for 2 pages now, you know what i said or your just hitting the quote button for the sake of it. The turn base comment is for the fact that Turn base combat is a core mechanic of RPG`s and not FPS games and would be ludicrous for anyone to complain on that in a RPG development just like Pve progression in a MMOFPS is ludicrous and breaking the core FPS mechanic. Just like there is a RPG grind there is a FPS grind that is expected of the players. RPG players do missions for SP and FPS players kill others for SP.
What this whole thread is about is to remove Pve or as I said just have it give you ISK. I know firefall exist but to be honest I don't think anyone is taking that game serious as the planet conquering system needs to be in Dust.
No passive SP No SP from Co op Pve that leads to weapon upgrades in Pvp Or you will just get the average RPG progression no matter the different skill point progression. Everyone will just Pve because they will die less till they have high SP upgrades and clan up and go Raid.
if you mess with the progression of this game you will completely offset the player base. Its time for Eve players to compromise once and adapt to the FPS style. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.18 02:04:00 -
[70] - Quote
I want the stuff you listed first. Make the basic PVP experience awesome, then go and work on PVE. |
|
Vermaak Kuvakei
Doomheim
88
|
Posted - 2012.12.18 02:18:00 -
[71] - Quote
What's the point of this thread anymore? Pve will be in the full game and it'll more than likely award sp so Crm can suck it |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.12.18 02:29:00 -
[72] - Quote
I wanted to play test PvE before the end of the year. Main reason I have BLOPS 2 is zombies. if I can have that kinda mode in dust i'd never have to log off. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.18 03:19:00 -
[73] - Quote
1CLIP 1KILL wrote:Garrett Blacknova wrote:And this fits the definition of "trolling" if you look at it the right way. My apologies if you took it that way. I meant it more to arouse or stimulate thought and discussion. I did not see another thread that articulating my sentiments on the planned content. To avoid seeming contentious, I made an attempt not to specifically discredit or criticize other people's opinions about PvE. I feel that the title is justifiable because I'm fairly certain that players are able to give their feedback on content that has happened or will happen. I have no delusions that the devs will change what they have already planned because of this thread. This thread is simply how I feel about coming changes. It's my feedback, and although I knew that some players would vehemently disagree with my feedback, I gave it anyways. I have not, and will not, criticize anyone's opinions or suggestions made in this thread with regards to PvE. This is to avoid people from feeling like I am just "trolling" them for a response. But I do like what Cross Atu and a few others have posted. I wouldn't have a problem if PvE is for noobies, and PvPvE is for everyone else. Sorry, I wasn't meaning that your comment WAS trolling, just mentioning that the way you phrased it left you very wide open to someone interpreting it that way.
I think there was an element of trolling to the thread title though, because basically, the point of trolling is to aggravate people and make them react - pretty much the reasoning you gave behind the thread title. It's not there to actually present your opinion, and while you knew it would be a primary focus of any feedback you encouraged, it's not actually the core of what you wanted people talking about. It's RELEVANT, but it's just far enough from the intended conversation - and from your actual opinion - not be quite as accurate as a less aggressive title would have been.
After re-reading the thread a couple of times, i can better understand where you're coming from, but I don't think you're right in wanting no "pure" PvE options for high-tier players.
There should be limitations on PvE, but those limitations should NEVER prevent someone from playing the game how they choose. if someone wants to play PvE, there should be a diminished reward to balance out the reduced risks. The income you get for pure PvE (as opposed to "interruptible" PvE, or PvPvE as you're calling it) should pretty much eliminate the use of Advanced/Prototype fittings, and should probably be a limiting factor in the use of vehicles. Anything that costs money - at all - should be something you think VERY carefully before throwing into a PvE battle, because losing it will cost a much larger portion of your profits than in PvP.
Also, yes, all gear should be balanced primarily around the PvP multiplayer aspects, then everything else can build from that starting point.
Basically, while a player CAN grind away in HighSec PvE, they won't be seeing anywhere near the kind of profit that you can earn from PvP. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.18 03:45:00 -
[74] - Quote
Crm234 wrote:Rf you have commented to a bunch of my post in this thread for 2 pages now, you know what i said or your just hitting the quote button for the sake of it. The turn base comment is for the fact that Turn base combat is a core mechanic of RPG`s and not FPS games and would be ludicrous for anyone to complain on that in a RPG development just like Pve progression in a MMOFPS is ludicrous and breaking the core FPS mechanic. Just like there is a RPG grind there is a FPS grind that is expected of the players. RPG players do missions for SP and FPS players kill others for SP.
What this whole thread is about is to remove Pve or as I said just have it give you ISK. I know firefall exist but to be honest I don't think anyone is taking that game serious as the planet conquering system needs to be in Dust.
No passive SP No SP from Co op Pve that leads to weapon upgrades in Pvp Or you will just get the average RPG progression no matter the different skill point progression. Everyone will just Pve because they will die less till they have high SP upgrades and clan up and go Raid.
if you mess with the progression of this game you will completely offset the player base. Its time for Eve players to compromise once and adapt to the FPS style.
What are you talking about? EVE is not turn based. Turn based would be like XCOM, or Final Fantasy. Games like that. In no way is it turn based. Not even WoW, a game I hate with a major passion isn't even turn based. Of course you're going to have timers for some things. Even in a fps you're going to have timers, rates of fire and all that. For someone that is supposed to be a gamer you really don't seem to know much about games. And also, for someone that supposedly played EVE you don't seem to know much about it. How about you try researching before spewing BS out of you mouth. |
Governor Odius
Doomheim
177
|
Posted - 2012.12.18 05:34:00 -
[75] - Quote
I want to mention a perspective that I don't think has come up yet in this thread.
I don't know what the level of interest is on these boards vis-a-vis the New Eden economy, but I'll assume it's super high. A problem has been facing the economy of late: rampant inflation. People are making a lot of money, and then not losing it. People do missions or incursions and make boatloads of ISK, but without losing ships. Stagnation in 0.0 politics means there aren't many wars taking place. There are too many sources of ISK, and not enough sinks.
DUST 514 is going to be a new ISK sink. That means CCP wants as many people as possible being paid by capsuleers to do something that's going to cause them to die and lose dropsuits, requiring them to spend money on other dropsuits. If DUST players are spending time fighting off rogue drones so someone's colonies can run at peak efficiency (or however it's going to work) then we have a bigger isk sink than we would otherwise.
And that's why PvE is a good thing. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.18 05:46:00 -
[76] - Quote
I played Eve during the beta for a while , before Everquest 2 launched , I didn't see anything special in that was different from Ever quest 2 at the time and my family were all going to play Everquest 2 .Like every other MMORPG you hit A and then a Random hit generator starts where spread sheet number hits or misses them and then the npc character spread sheet number hits you . Some fake laser beams that are just there for pure show go back and forth. With sometimes hitting Alt F4 for some kind of power up in till one of you is dead like a revolutionary war type situation. That is how every core RPG game mechanic whether you bend it or not and tweak it. The only thing that has changed from dungeons and dragons is the computer random generator versus rolling dice.
Ill be happy to admit i dont very much care for MMORPG thats why I dont play Eve or Wow, or Everquest. I never really liked the slow pace gameplay and waiting around in guilds or corps as they call them in Eve for raids. Even the Pvp servers weren't really Pvp.
Gotta love that mature Eve player base, I cant be as vicious as you when i reply because no one ever gets banned for liking the game to much. Why don't you take a trip out of the CCP forum walls and check out other views of this game before trying to always find faults in everything I say in the feedback section of a beta.
Your probable right SP will be in Pve in Dust, but we know we cant stop CCP from doing it. All we can do is show doubt in the system and help them for see a future exploit before rather then after.
Some one said the build is tomorrow and im very happy to hear that as you must be to. So lets just agree about that. |
Vermaak Kuvakei
Doomheim
88
|
Posted - 2012.12.18 06:16:00 -
[77] - Quote
How exactly would it be a exploit? You're taking all the risks of pvo except you're undoubtedly outnumbered in most cases. I don't see the point of bringing up who CCP listens to knowing you had no faith in it when it needed the support |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.12.18 09:55:00 -
[78] - Quote
Crm234 wrote:Rf you have commented to a bunch of my post in this thread for 2 pages now, you know what i said or your just hitting the quote button for the sake of it. The turn base comment is for the fact that Turn base combat is a core mechanic of RPG`s and not FPS games and would be ludicrous for anyone to complain on that in a RPG development just like Pve progression in a MMOFPS is ludicrous and breaking the core FPS mechanic. Just like there is a RPG grind there is a FPS grind that is expected of the players. RPG players do missions for SP and FPS players kill others for SP.
What this whole thread is about is to remove Pve or as I said just have it give you ISK. I know firefall exist but to be honest I don't think anyone is taking that game serious as the planet conquering system needs to be in Dust.
No passive SP No SP from Co op Pve that leads to weapon upgrades in Pvp Or you will just get the average RPG progression no matter the different skill point progression. Everyone will just Pve because they will die less till they have high SP upgrades and clan up and go Raid.
if you mess with the progression of this game you will completely offset the player base. Its time for Eve players to compromise once and adapt to the FPS style. I can't be bothered to respond to this.
[/exits thread] |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.12.18 10:22:00 -
[79] - Quote
R F Gyro wrote:Crm234 wrote:Rf you have commented to a bunch of my post in this thread for 2 pages now, you know what i said or your just hitting the quote button for the sake of it. The turn base comment is for the fact that Turn base combat is a core mechanic of RPG`s and not FPS games and would be ludicrous for anyone to complain on that in a RPG development just like Pve progression in a MMOFPS is ludicrous and breaking the core FPS mechanic. Just like there is a RPG grind there is a FPS grind that is expected of the players. RPG players do missions for SP and FPS players kill others for SP.
What this whole thread is about is to remove Pve or as I said just have it give you ISK. I know firefall exist but to be honest I don't think anyone is taking that game serious as the planet conquering system needs to be in Dust.
No passive SP No SP from Co op Pve that leads to weapon upgrades in Pvp Or you will just get the average RPG progression no matter the different skill point progression. Everyone will just Pve because they will die less till they have high SP upgrades and clan up and go Raid.
if you mess with the progression of this game you will completely offset the player base. Its time for Eve players to compromise once and adapt to the FPS style. I can't be bothered to respond to this. [/exits thread]
I can Dust is something new, there hasn't been another game quite like it before (for a host of reasons) and that requires that assumptions about the meaning of gaming categories be set aside, because D514 doesn't fit them (even the combined ones like "MMOFPSRPG" that CCP has used). The first paragraph posted bolis down to a comment on two things, one is pacing of game play, the other is opponent control (i.e. are they controled by players ar AI).
As an average hostile player forces will provide a faster paced and more dangerous opposition than an equal number of AI controlled forces. But there's no reason those numbers should be equal. PvE certainly shouldn't mean "play dust without risk", but that's a balance consideration not a question of anything inherent to the game mode. Besides which as I've mentioned above having some place for new players to build up ISK/SP to get them started is good for game health. Honestly it's good for PvP fun value as well because matches flooded with new players in starter fits while you have both player experience and Proto gear makes for lopsided and dull matches. PvP is most fun when it's a real fight, when there's some competitive clash going on, an absence of PvE increases the burden on the matchmaking system to try and prevent boring lopsided matches while also removing a way of playing the game, in essence creating a lose-lose situation.
There are no raids in Dust, and it's unlikely PvE in Dust would be a raid style mechanic because there are no raids in EVE either, which brings me to my closing point.
PC vs Console as a user definition is a fiction, just as is the idea that there is a single style of play preferred by all people who play EVE or fps games. The very assumption that these are categorically different people is inaccurate many people in fact do both, and compromising between those aspects of what they enjoy rather than finding a synergistic method for them just results in a net loss.
0.02 ISK Cross |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.18 12:23:00 -
[80] - Quote
Crm234 wrote:Like every other MMORPG you hit A and then a Random hit generator starts where spread sheet number hits or misses them and then the npc character spread sheet number hits you . Obviously never played DCUO or Age of Conan.
Quote:That is how every core RPG game mechanic whether you bend it or not and tweak it. The only thing that has changed from dungeons and dragons is the computer random generator versus rolling dice. Still obviously never played DCUO or Age of Conan, but also never played Skyrim, Oblivion, Fallout 3 and New Vegas, Dragons Dogma, etc.
Quote:Ill be happy to admit i dont very much care for MMORPG But you're perfectly happy to make sweeping claims about the entire genre, and including the wider RPG genre in part of your fail generalisation in spite of that lack of interest? Good job.
Maybe you should only comment on a genre when you actually KNOW what you're talking about, instead of picking up a few basics from the most mainsteam examples and assuming they apply universally? |
|
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.18 14:41:00 -
[81] - Quote
I get it you play Eve, All you want to do is play Eve with a different camera angle. Even though CCP said were actually going as far as possible away from Eve players for its third released game for a new player base. You still went out your way to buy PS3`s on its last leg and flooded into this beta to re create Eve. If you cant let go of we need to re create Eve you will lose everyone who doesn't play Eve
Any problem brought up in this forum basic reply from Eve player
Problem insert
Its a beta , its not finished but you want everything to stay the same but more stuff added on to it.
Maybe this is to complex for you and you should find a simplier game when in fact you don't want to have a proper FPS because its to hard for you and your not good at something.
Zion and Betamax that I find is funny since it failed the format wars in the 80`s. come in and just either pull out the magnify glass on your statement and spew rules from the scripture of Eve.
we don't want another generic shooter that is funny because they don't want a shooter at all . Yes only I make sweeping comments because there is no other game besides COD in the FPS genre and even when we acknowledge another there is no differences from COD so its basically COD to us.
Dont worry CCP got your back and will do what you want Eve players.Dust will be known as Eve 2.0 to the PS3 community because of its inability to let go but screaming were making something different, You better hope Planetside 2 doesn't come to the PS4 or your dead in the water because right now you think you can do no wrong because there is no other game saying MMOFPS.
I dont have to let go as a FPS player im not looking for a new playerbase to complement my old one. Every FPS player saw Dust as a Massive Pvp game and waited a year to get into the beta and now Eve players want drones so were getting drones completely saying go screw yourself FPS players once again. I rather play a Ea game sometimes because at least you know where you stand with them,they dont care about you.
Oh someone pointed out the small sub genre of action RPG`s that once again is not what Dust is classified as. Once again someone didn't read previous post that would be pretty helpful in 4 page thread instead just reading the main title and replying the same rebuttal that was reply to by the last ten guys that asked your same question, Also you missed kingdom of hearts that I like to , just for that 11th guy that asked the same question as a rebuttal.
Im tired of replying to insults and quotes if you don't want me to speak stop quoting me just answer the I want Pve in Eve without quoting and insulting me in the thread |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.18 14:59:00 -
[82] - Quote
Crm234 wrote:we don't want another generic shooter that is funny because they don't want a shooter at all . Yes only I make sweeping comments because there is no other game besides COD in the FPS genre and even when we acknowledge another there is no differences from COD so its basically COD to us. Nobody accused you of ONLY making sweeping comments, or being the ONLY person who does so. Good job of missing the point.
Quote:Dont worry CCP got your back and will do what you want Eve players.Dust will be known as Eve 2.0 to the PS3 community because of its inability to let go but screaming were making something different, You better hope Planetside 2 doesn't come to the PS4 or your dead in the water because right now you think you can do no wrong because there is no other game saying MMOFPS. Yes. We'll have to "hope" that Sony keeps their PC-exclusive and PS3-exclusive games which promote themselves as "MMOFPS" (which honestly, I don't think DUST fits the requirements for) on separate platforms instead of pitting them against one another directly. That's a very likely thing for Sony to do. And we really have to hope that the people who want a game with co-op and solo play options as well as competitive multiplayer don't abandon a game that offers those things and move to a pure PvP experience. There's definitely a huge risk of players who want to invest themselves in a game that gives them a REAL sense of consequences running to a different game that doesn't offer any kind of persistent world over which to fight, and only fills the "MMO" aspect by having a large player count per battle.
Quote:I dont have to let go as a FPS player im not looking for a new playerbase to complement my old one. Every FPS player saw Dust as a Massive Pvp game and waited a year to get into the beta and now Eve players want drones so were getting drones completely saying go screw yourself FPS players once again. I rather play a Ea game sometimes because at least you know where you stand with them,they dont care about you. And as another FPS player, I shouldn't have to let go of my hopes for the game just because they don't match what you want out of a game that's obviously being designed - at least in part - for a demographic you're not part of.
Quote:Oh someone pointed out the small sub genre of action RPG`s that once again is not what Dust is classified as. Once again someone didn't read previous post that would be pretty helpful in 4 page thread instead just reading the main title and replying the same rebuttal that was reply to by the last ten guys that asked your same question, Also you missed kingdom of hearts that I like to , just for that 11th guy that asked the same question as a rebuttal. You weren't talking about games like DUST though. You were talking about RPGs, of which there are many which don't come anywhere near fitting into the box you were trying to stuff the genre into. In some parts, you were talking about MMORPGs in particular, and using EVE as an example to "prove" that ALL RPGs work the same way when they clearly don't. I provided examples that demonstrated why you were incorrect in the assumptions you were making.
Quote:Im tired of replying to insults and quotes if you don't want me to speak stop quoting me just answer the I want Pve in Eve without quoting and insulting me in the thread While you're leaving gaping holes in your attempts at logic, I'll pick at those holes and watch your argument fall apart under the weight of its inadequacies. If you build up something that I can't pull down, I'll concede the point, but so far, you're making it REALLY easy for me.
EDIT: As for the not-quoted first part of your post, I make most of the same arguments against the less-coherent attempts at rewriting the game universe to suit a particular taste instead of building a good game that works within the universe, and I've literally NEVER played EVE Online in my life. I've watched over a friend's shoulder while he played for about half an hour at a time while we were living together, but that's it.
I use those arguments because I have respect for the concept of an extablished universe and story, and for a world that follows its own rules instead of making up new ones with each new release. |
Django Quik
R.I.f.t
220
|
Posted - 2012.12.18 15:07:00 -
[83] - Quote
You really think no FPS players want PVE? What would you call the campaign/story modes attached to pretty much every FPS game and in fact the origin of all FPS games? They may have become less of a focus in the recent COD years but virtually every game has it and many many people still play them even if they spend more time on the multiplayer.
Your main point seems to be that people levelling up on PVE will be unfairly advantaged against poeple on PVP but it's already been pointed out that the players' skills are used differently when playing against AI, so PVE players will be less capable against PVP players. It's also regularly seen that people with better equipment/SP can easily still be killed by those with less.
As a further point, and this seems to be your most avoided rebuttal, PVE does not necessarily equal easy. It may very well turn out extremely risky for players and people likely will lose lots of suits trying to battle waves of drones or whatever is planned for PVE - I don't play Eve, so not entirely sure what to expect out of the future here... Whatever happens, I am sure that CCP will balance risk vs reward in both PVE and PVP so that players gain no advantage over other by focusing on one or the other. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.18 15:38:00 -
[84] - Quote
Governor Odius wrote:I don't know what the level of interest is on these boards vis-a-vis the New Eden economy, but I'll assume it's super high. A problem has been facing the economy of late: rampant inflation. People are making a lot of money, and then not losing it. People do missions or incursions and make boatloads of ISK, but without losing ships. Stagnation in 0.0 politics means there aren't many wars taking place. There are too many sources of ISK, and not enough sinks.
DUST 514 is going to be a new ISK sink. That means CCP wants as many people as possible being paid by capsuleers to do something that's going to cause them to die and lose dropsuits, requiring them to spend money on other dropsuits.
Thank you for that post. My question is that if the only way to make ISK in EVE was PvP, do you think more people would lose money instead of everyone making it? I'm not suggesting that's where EVE should go, since the players enjoy that type of PvE game.
I could be wrong, but from what many people seem to want is a PvE system that will make them SP and ISK. That means that even if it's hard, they'll eventually be able to come out with more ISK and SP than they started with.
If the system is PvP only, some mercs are losing gear and money at all times. I'd prefer it if players fought over control/optimization of planets and their resources for EVE players/corps instead of DUST players vs NPCs.
Garrett Blacknova wrote:Obviously never played DCUO or Age of Conan.
I know that was towards CRM, but I didn't even know what DCOU was until I googled it. I know it's subjective, but I tried a few other games and they felt like the same old RPG combat system with a few tweaks.
I am more of an FPS gamer. I played Goldeneye64. I liked action/fighting too. I played Mortal Kombat and Twisted Metal all the time as a kid. I usually pick a few games, and stick with them for a long time. I still occasionally play UT3 on PC, and I'm definitely getting UT3 for PS3. I've played UT since UT99. CoD is another example. Some consider the CoD games to be different, I think of them more as expansions. Every once in awhile there's a break, like when MWF came out, but for the most part it feels like an expansion to the same game. You gave me some of what seemed like your gaming history, so I figured I'd give you some of mine :p.
When I saw the trailers/discussions about this game, my first thoughts were, "hmm, this is new, this is something I haven't seen before. This might be interesting!"
It is made by the CCP devs, but they, despite many protests from the EVE community, are starting it as PS exclusive. It's using Ue3 instead of some tweaked RPG engine they made. It seems to be a FPS game. All of this led me to believe that CCP was actually making a new game, connected to the EVE universe, for different gamers, and most certainly not DLC for EVE players.
And, after trying beta, as of right now, if CCP is going for an entirely different game that's connected to the EVE universe, CCP seems to have been pretty successful at it. This is an entirely different game. Sure, many things are similar, and it shares the same universe, but today, DUST is not EVE. Evidence is pretty clear. Even I'm playing, and CRM seems to be playing.
And to address something else I said earlier, but didn't explain well, I am familiar and enjoy games where the only reward at the end is me winning and the others losing. No money earned, and no experience gained. One of the things I love most about this game is that it adds an additional dimension, which is the addition of ISK. If I see the other side pop a 1.2m+ tank, my first thoughts are not, "oh wow, that guy must have spent a lot of time farming ISK to afford that, I should not blow it up." No. My first thoughts are, "yessss! I can make this guy lose hard earned cash! This game is awesome!" And, if I die, there's the knowledge that the player who just killed me gained isk, and I lost it. It's an entirely player-based economy. When one player makes cash, the other loses it. If I lose some, I can take it back. There's no way to hide from other players if you want to make cash.
Some players have made suggestions about how to keep DUST PvP based with the inclusion of PvE. Posters have also said throughout the thread that PvP is not the only way to make cash in EVE, and it seems, at least to me, that the best way to make money is not to start a war, but to just have alliances and PvE. Some would not mind a game like that. EVE is a great game, and many enjoy it, but right now DUST is more suited to my play style. Clearly, some players like both, there's a mix, and I'm not the only player on DUST right now.
If there's never PvE put in, I'd be perfectly fine and happy. However, I'm sure PvE will be implemented, my hope is that it's done in a way that will make me not care about it, and the people who want it happy. I have no clue what the devs have planned, but I do like some suggestions that have been made by others in this thread.
@ the CoD Zombies guy... Yea, zombies is fun. It also doesn't affect other parts of the game, like PvP ladder rank :p. Sure, PvE might be hard, but....
Also, thanks for not making personal comments about each other guys or responding to those made about you... let's keep it about gameplay only please ^_^
edit: I just laughed (to myself about this), but in terms of gamer loyalty... I sometimes still play TA! When they say "plasma cannon", I think, "LRPC like Big Bertha?"
edit again: I'm not too weird though. I don't play MS Flight Simulator anymore =/. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.18 16:34:00 -
[85] - Quote
1CLIP 1KILL wrote:edit again: I'm not too weird though. I don't play MS Flight Simulator anymore =/. I quit MS Flight Sim when Flight Unlimited came out. I miss that game. And my Sidewinder joystick. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.12.19 04:13:00 -
[86] - Quote
1CLIP 1KILL wrote: Thank you for that post. My question is that if the only way to make ISK in EVE was PvP, do you think more people would lose money instead of everyone making it?
Just in response to this idea, the main source of income in EVE isn't PvE or PvP it's not Player versus at all.it's mining (which has a variable chance of being interrupted by both NPCs and Players depending on location, time, etc etc). Point being that the core source of resources into the economy within EVE isn't contained within the PvP/PvE dichotomy.
Now I've no idea what the intent for Dust is, nor am I attempting to make the above a suggestion, simply adding related information.
Cheers, Cross |
Meeko Fent
Kinsho Swords Caldari State
12
|
Posted - 2013.02.22 15:02:00 -
[87] - Quote
Marcus Stormfire wrote:A few points I want to bring up in favor of PvE
- PvP is great for those who would love to have a back story to the Universe.
- (CCP willing) We can hunt the PvE players ( Carebear Hunts anyone?)
- Carebears can drop some valuable loot (If CCP decides to go that route with loot drops)
-Crazy Loot to use to build deadly versions of equipment for PvP (Rouge Drone augmented Nanohive anyone?)
Those are just a fraction of the possibilities. So I have to respectfully disagree with the OP on this issue.
-Marcus Stormfire I have to say, PvE should have a Tiny Payout compared to PvP. PvP= Main Game Focus PvE= Relaxation Time |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2013.02.22 15:32:00 -
[88] - Quote
DUST is a FPSMMORPG in my mind. Wow, that's long. I don't think PvE will be a huge focus of the game and therefore will not receive a substantial amount of development time in comparison to the rest of the game. But . . .
1. PvE needs to be there. DUST will make money off its player base. More players = more money. More money = better game and more likely to stick around.
2. I'm looking forward to PvE. PvP gets boring and repetitive. It will be a nice change of pace, and a little more casual. A lot of people are like that. Some will only want to play PvE. I say more power to them. Should it grant SP? Now THAT is worthy of debate, unlike whether PvE should be in or not.
3. Devs have already been working on PvE. It's coming. Scrapping it would be silly, but even still . . . no.
Why SP should be in PvE - when I'm sitting at 10 million SP able to throw full specced suit after fully specced suit into battle, new players will be slaughtered. You call this a game of skill, and it is, but gear and SP matter just as much in many cases. A new player coming into this game a year after release would likely be stomped on over and over with a big fat 0/20 score and decide this game sucks; they should not have to feel their only option is to suffer through the grind as the vets maul them over and over.
Options? Maximum skill point total from PvE? Perhaps 2 - 3 million? Enough to spec decently and put up a bit of a fight. Or perhaps reduced SP gains in PvE, even a separate SP cap in PvE as opposed to PvP, thus encouraging both styles of game play.
Got a little long, but if you want no PvE you're going to be disappointed. If you want to discuss in which way PvE will be implemented (as you have in part of your post), we could still influence CCP on that, I believe. |
Trevor K
Sanmatar Kelkoons Minmatar Republic
32
|
Posted - 2013.02.22 16:33:00 -
[89] - Quote
PvE is essential. If you don't like, don't play. |
i-get-pubstomped all-day
Kameira Lodge Amarr Empire
4
|
Posted - 2013.02.22 16:48:00 -
[90] - Quote
Hooray for resurrecting a 2 month old thread? |
|
drake sadani
Villore Sec Ops Gallente Federation
42
|
Posted - 2013.02.22 17:14:00 -
[91] - Quote
i have been a noob for some time now . and i saw a video in your video page on your menu . i saw a video of people fighting drones . i thought you know this would be kind of fun . you can practice on non players . develop tactics . earn some side cash . maybe pump your skills up . it would draw more people as well. i love it when i can play a non pvp game and earn money and skills to use in pvp . its fun . you all seem to forget as well thats its open to everyone . if you are upset that you are getting beat by drone farmers go farm some drones and kick there kittens . if you want this to be a game everyone wants to play you cannot make it exclusive to the point that only (HARDCORE EXTREME UBER COMPETITIVE GAMER LEGENDS ) want to or can play it. you want to claim a large chunk of the market . the more people you have the more funds can be put in the game and time can be spent developing it . if you want to chuck a bunch of market chance out because you don't like something the end result will be a half finished abomination
i thought eve players understood business |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.02.22 18:10:00 -
[92] - Quote
Eve Online has PVE, but it's the kind of PVE in which any random can just scan you down with probes, warp to you and try to mess with your mission by stealing the loot you desperately need (if they don't try to bait you into shooting them first). As long as the PVE missions in Dust are the same as the PVE missions in Eve, I'm ok with it. |
CLOSEDBETA TSTR-est E3
Kang Lo Directorate Gallente Federation
25
|
Posted - 2013.02.22 20:04:00 -
[93] - Quote
the Op may not want it but I do, and so do alot of other people.Its just a matter of having some other stuff to do. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.22 20:22:00 -
[94] - Quote
why was this topic raised from the dead?
are there people that want to limit the game to the mediocrity gun game that it currently is? |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.02.22 21:19:00 -
[95] - Quote
KAGEHOSHI Horned Wolf wrote: Agreed. But.
I definitely want PvE in the long term, I think it has a lot to add to DUST, but i think it's a mistake to add it until the average number of logged-in users climbs.
If you look at the TQ server stats, weekends see a peak of ~60k peeps and weekdays a peak of ~40-45k peeps, modified a bit by sp rollover. Of those peaks, 30-45k are prolly EVE players. Our beta test community is still small, open beta notwithstanding.
I don't think the beta test can afford to have players sucked into PvE right now - with the PvP opposition a new player meets when coming to DUST, the PvE is going to be hard to resist for lots of peeps.
The PvP/PvE balance is going to be one of the hardest things for CCP to accomplish. Sound, creative ideas are called for beta testers - post them here.
For now, my two cents is that CCP needs to polish the mechanics and PvP experience to make it more attractive to new DUST recruits. Make it so they don't have to fight the controls, or get hung up on terrain, curse the hacking bug, get wonky loadouts when switching suits, etc. - Make that PvP experience shine, get more peeps logged onto TQ(150,000 is a nice number), and then look at adding PvE. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.22 21:26:00 -
[96] - Quote
Jason Pearson wrote:We also don't want non stop PVP in this "MMO", we want social areas, gambling and other things, Sorry but I totally agree with PvE elements to this game. This is not a random shooter, it'll cater to many people.
And that, my friend, is the beauty of this game. |
Jakob Evhin
Dead Six Initiative
0
|
Posted - 2013.02.22 21:39:00 -
[97] - Quote
I think PvE could be an important element in those corporate no show matches or as a means for Dust/Eve players to hold planetary assets in the event that no Dust corp has been hired to protect them. Sentry drones (or something) actiing as a backup to no Dust presence would be pretty cool I think, and would add another layer of depth to how Dust/Eve players would manage planetary defenses whilst still being within the spirit of the game. |
Coleman Gray
Coalition Of Goverments
47
|
Posted - 2013.02.22 21:55:00 -
[98] - Quote
I understand that you want alot of PvP I love it, I played WoW and leveled a character from stat to finish with just PvP.
But at times I like to be able to play with friends in a chilled game, PvE would be a nice way to break up the grind. |
Israckcatarac
Opus Arcana Orion Empire
3
|
Posted - 2013.02.22 22:50:00 -
[99] - Quote
Crm234 wrote:Yes the genre matters or there wouldn't be a genre in the first place and CCP said it in their own words we are trying to create a FPS because we felt creating another Eve was not the best thing for a new frontier.
If they put passive SP in , this game will be the laffing stock of the FPS community . A game that rewards you for not playing it as Yahtzee puts it is a huge mistake. I understand you like it in Eve but stop trying to recreate Eve with different avatars. If all you do is scream Eve to PS3 players it goes in one ear and out the other because no one cares about Eve. Only dust is the main concern of PS3 players and that has been called a FPS.
If you dont like PvP , why are you even in a beta that wants to have galaxy conquering as a major factor of gameplay. Do you think your going to take over a planet by never fighting another player?
SP is a major factor in Dust and if you dont keep it tied to PvP matches you run the risk of FPS players finding that SP is more of a time waster then a Progression through Dust. Like I said before why would you play Pvp and lose fittings plus kdr at a faster rate then just coasting through Pve. All it will do is make a RPG where you Pve till you get all your skills then clan up and do raids defeating the purpose of a FPS.
I would never go to a RPG forum and complain this game is turned base. Or Rant about a RTS and say all we do is harvest materials and build units that auto shoot enemies.
Conquering planets protected by players and drones placed by player's. <----- WoW look what we did there.
|
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.02.22 23:14:00 -
[100] - Quote
Why are you arguing with a 2.5 month old thread post??? What you should be more worried about is that nothing has changed in Dust in 2.5 months. You know there is a problem when even the Die hard Corps are kinda threw their hands up as well with CCP`s decisions and updates. Plus how am I supposed to rebut your total imaginary part of Dust at the moment because I have played Ambush + Skirmish since August 2012 and yet to see that aspect of the game. |
|
usrevenge2
Subdreddit Test Alliance Please Ignore
64
|
Posted - 2013.02.22 23:17:00 -
[101] - Quote
shut the hell up PVE is one of the things I want to see, I can play eve, but Eve pve is "lock on, shoot" Dust will actually have aiming, possibly good teamwork as well. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.02.22 23:24:00 -
[102] - Quote
Your getting PVE and we have passive SP the thread is useless, Now when is the biggest question, all this thread is doing is pounding the sand where the dead horse used to be. |
BL4CKST4R
WarRavens
4
|
Posted - 2013.02.23 01:22:00 -
[103] - Quote
This is a MMOFPS a MMO without PVE is not an MMO, in the case of this game no PVE means that it's only a FPS. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.23 02:54:00 -
[104] - Quote
Dear OP
Shut your goddamn face. As the DEVs have stated time and again, the fact that they are working on X feature doesn't mean ALL OF THEM ARE. It's not like the entire team of developers, programmers, etc are huddled around a computer screen trying to fix the spawning system, and will only move on to another issue once that has been addressed.
Furthermore, your anti-PvE stance would be fine... if you weren't so obsessed with it that you see it as an affront to nature. Some of us don't mind PvE content, and some of us are actually looking forward to it. Speak for your goddamn self when you speak against PvE, and if YOU don't like PvE then YOU can just not participate. |
Buster Friently
Rosen Association
26
|
Posted - 2013.02.23 02:56:00 -
[105] - Quote
PVE is coming.
Probably in the next build.
Deal with it. |
CODE Breaker93
Planetary Response Organisation Test Friends Please Ignore
11
|
Posted - 2013.02.23 03:02:00 -
[106] - Quote
Technically pve makes sense, because not all planets are inhabited by mercs. So the natural inhabitants would be npc bots. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.02.23 03:18:00 -
[107] - Quote
Guys, it wasn't until after I posted my comment that I realized this thread is just so old that one of us was necroing it. |
trollsroyce
Seraphim Initiative. CRONOS.
165
|
Posted - 2013.02.23 03:21:00 -
[108] - Quote
PVE in dust:
Stage 1: call in tank, steamroll Stage 2: call in spider tanks, steamroll Stage 3: call in spider tanks, do not stand in fire, steamroll
Collect loot and make tank shinier. Collect tears. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.02.24 19:42:00 -
[109] - Quote
Maken Tosch wrote:Guys, it wasn't until after I posted my comment that I realized this thread is just so old that one of us was necroing it. True, Maken, but the issue is still important and worth discussion, necro'ed thread or not.
If PVE does come in next build i honestly expect the PvE pugs matches to end up with significantly longer wait times. |
Jooki Chewaka
Freek Coalition
8
|
Posted - 2013.02.24 20:21:00 -
[110] - Quote
1CLIP 1KILL wrote:Please do not add PvE. I'd much rather have different game modes, sights, customization of weapons, new maps, new weapons, more players in matches, more ammo types for existing weaps, better balancing but not over-nerf, etc., etc., etc.
PvE detracts from skill. More mercs fighting mercs is the way it should be. This game has a risk factor to game play, and PvE makes people feel safe, even if it's "really brutal lol". Mercs should be the ones who destroy another merc's ISK and AUR.
514 is not EVE. If people want PvE in a game, they can play EVE. That's good for CCP because it might make some 514 players play EVE too. The games are connected, but they don't need to be the same.
ps I'd be fine w/some bots to test weaps on. I don't really consider that PvE because it's just for PvP training, and no isk/sp are earned.
Edit: The rest of my posts are on the bottom of this page and on page 3.
http://youtu.be/pWdd6_ZxX8c |
|
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.02.24 20:57:00 -
[111] - Quote
Why was this thread not left to die? |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.02.25 00:56:00 -
[112] - Quote
Maken Tosch wrote:If you recall anything PVE related in Eve, random players can scan you down in the star system and interrupt your PVE duh. There are corporations in Eve dedicated to doing just that... usually for the sake of baiting players in the middle of their PVE mission. Would be fun if I see that in DUST.
It is worth noting that CCP has said that PVE will take place using the same districts as PVP, so it might at some point be possible.
|
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2013.02.25 01:20:00 -
[113] - Quote
Not even worth discussion, CCP's not throwing away what's probably months of code to please a select few. They definitely don't do it on Eve (Drake and hurricane nerf) |
BASSMEANT
ZionTCD Legacy Rising
110
|
Posted - 2013.02.25 14:37:00 -
[114] - Quote
PvP for the real players
PvE to keep the kids/garbage players/codbois off the field.
who cares. they can't handle playing against real humans, they need AI to fight against.
and yet, they still complain that they don't get enough reward from PvE and will start bitching that the rewards for PvE and PvP are equal.
because, y'know, lets face it...
if you gotta play PvE to have fun, you really aren't that good at gaming and prolly shouldn't be playing 514 anyway.
Peace B |
Grief PK
An Eye For An Eye AN EYE F0R AN EYE
13
|
Posted - 2013.02.25 15:29:00 -
[115] - Quote
Please... CCP you have built a first ... this is new ground in gaming history. I beg you, do not tarnish your original intent by spending resources on adding a PvE aspect to what could be the game that sets the bar for all future MMO/FPS franchises. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2013.02.25 15:49:00 -
[116] - Quote
BASSMEANT wrote:PvP for the real players
PvE to keep the kids/garbage players/codbois off the field.
who cares. they can't handle playing against real humans, they need AI to fight against.
and yet, they still complain that they don't get enough reward from PvE and will start bitching that the rewards for PvE and PvP are equal.
because, y'know, lets face it...
if you gotta play PvE to have fun, you really aren't that good at gaming and prolly shouldn't be playing 514 anyway.
Peace B You.literally just went full ******. First off it's the Cod people QQing about Pve being added. Second they wouldn't be in the beta AT ALL if they didn't want to play against other people. Third how would we even know if it gets rewarded more or less if it's not in the game yet? And last this is suppose to be an MMOfps, yet it's just a fps right now.
Idiot |
Requin Toblat
Terra Rosa Marines
1
|
Posted - 2013.02.25 16:33:00 -
[117] - Quote
Crm234 wrote:If they put passive SP in , this game will be the laffing stock of the FPS community . A game that rewards you for not playing it as Yahtzee puts it is a huge mistake. I understand you like it in Eve but stop trying to recreate Eve with different avatars. If all you do is scream Eve to PS3 players it goes in one ear and out the other because no one cares about Eve. Only dust is the main concern of PS3 players and that has been called a FPS.
You do realize that there is passive SP in the game. Just look at your skills page while in your quarters and watch the sp count at the top of the page increase, it is just at a greatly reduced amount compared to the active battle sp |
Tribalfreak Baham
Circle of Huskarl Minmatar Republic
9
|
Posted - 2013.02.25 21:34:00 -
[118] - Quote
BASSMEANT wrote:PvP for the real players
PvE to keep the kids/garbage players/codbois off the field.
who cares. they can't handle playing against real humans, they need AI to fight against.
and yet, they still complain that they don't get enough reward from PvE and will start bitching that the rewards for PvE and PvP are equal.
because, y'know, lets face it...
if you gotta play PvE to have fun, you really aren't that good at gaming and prolly shouldn't be playing 514 anyway.
Peace B
The fail in this one broke records. The devs would be moronic to ignore the fact that some people don't like PVP. the more diverse the game, the more people will play, the more people that play, the more MONEY they could get. |
BASSMEANT
ZionTCD Legacy Rising
110
|
Posted - 2013.02.25 22:08:00 -
[119] - Quote
like i said, pve for the kids, pvp for the real players.
CODbois agianst PvE?
you mean the same folks from the same game where you fight the zombies??????????
swwwwwwwwwwing and a miss!
naw man, you guys always do this:
"wow, this game is so hard! i can't play against real people and feel good! i need some ai bots to play against otherwise, well... i just can't level up! thanks for the AI bots!!"
Peace B |
Buster Friently
Rosen Association
26
|
Posted - 2013.02.25 22:32:00 -
[120] - Quote
BASSMEANT wrote:like i said, pve for the kids, pvp for the real players.
CODbois agianst PvE?
you mean the same folks from the same game where you fight the zombies??????????
swwwwwwwwwwing and a miss!
naw man, you guys always do this:
"wow, this game is so hard! i can't play against real people and feel good! i need some ai bots to play against otherwise, well... i just can't level up! thanks for the AI bots!!"
Peace B
Maybe different people enjoy different things?
I guess you'll have to at least hit puberty before you might realize the truth in that.
2/10 |
|
Zero Harpuia
Maverick Conflict Solutions
423
|
Posted - 2013.02.25 22:33:00 -
[121] - Quote
BASSMEANT wrote:like i said, pve for the kids, pvp for the real players.
CODbois agianst PvE?
you mean the same folks from the same game where you fight the zombies??????????
swwwwwwwwwwing and a miss!
naw man, you guys always do this:
"wow, this game is so hard! i can't play against real people and feel good! i need some ai bots to play against otherwise, well... i just can't level up! thanks for the AI bots!!"
Peace B
Are you trying to act an arse, or does it come naturally? You're expected to act decently over here in the feedback forums, and you run your corp's name through the mud when you act out just to act out.
Meanwhile, when it comes to PvE in any game, TF2, CoD, EVE, whatever, what did it ever take away from the experience? I can tell you right now that not only are they usually played completely differently from PvP, but some, like the TF2 example, are FAR harder. PvE is a fun idea, and it shouldn't have arseholes like you harping on about how bad it is without even having something to comment on. If it comes out and it's bad, then you can start whining, but until then STFU and behave yourself. |
BASSMEANT
ZionTCD Legacy Rising
117
|
Posted - 2013.02.26 18:32:00 -
[122] - Quote
yeah i know... it's montessori school.
anything you disagree with is just mean.
does it take away from the experience?
yes.
because when games like 514 come out and the bulk of inhumanity has been hiding out facing dead **** ai bots and then they get here...
gee, i wonder why the clans aren't allowed to group up in squads larger then 1?
gee i wonder why you guys wonder why this game is so hard?
you've spent years playing against ai enemies that died off years ago.
of course this is gonna be too hard for you. and so then comes the nerftrain...
ie "tanks are ruining ambush" "snipers are ruining skirmish" "everyone is ruining my k/d and i want you all to stop right now!"
and then we are right back where the last fiasco stopped only a couple years further down the calander.
in re: the deceny thing
you did notice we were all trying to shoot each other in the face on the field? as in that's part of the game.
i'll try to do it as nicely as i can...
Peace B |
Zero Harpuia
Maverick Conflict Solutions
423
|
Posted - 2013.02.26 18:52:00 -
[123] - Quote
It is not that we disagree, it's just that you are wrong. Go pay Halo and there's Firefight. Go play CoD and there's Zombiez. Warhawk has a horde mode, TF2 has MvM, and many of them have a story mode, where all the enemies are bots. Does that take away from those games? Are those games all piles of rotting dung because they have modes with bots? According to the sales figures, no. According to the size of their fanbases, no. According to how long their franchises have been afloat, no. According to how fun these modes are, no, although this is admittedly more subjective.
We already have the 'tanks are ruining ambush, snipers are ruining skirmish, and kdr whine threads. Seriously, at least three of each on the first few pages of Feedback alone.
Also, we are shooting each others faces off in a game. It doesn't mean you can't keep a civil tongue. You can go play any game where the object is to murder people (IE, almost every game) and you are still expected to maintain basic human decency. |
RoundEy3
Condotta Rouvenor Gallente Federation
6
|
Posted - 2013.02.26 19:16:00 -
[124] - Quote
BASSMEANT wrote:yeah i know... it's montessori school.
anything you disagree with is just mean.
does it take away from the experience?
yes.
because when games like 514 come out and the bulk of inhumanity has been hiding out facing dead **** ai bots and then they get here...
gee, i wonder why the clans aren't allowed to group up in squads larger then 1?
gee i wonder why you guys wonder why this game is so hard?
you've spent years playing against ai enemies that died off years ago.
of course this is gonna be too hard for you. and so then comes the nerftrain...
ie "tanks are ruining ambush" "snipers are ruining skirmish" "everyone is ruining my k/d and i want you all to stop right now!"
and then we are right back where the last fiasco stopped only a couple years further down the calander.
in re: the deceny thing
you did notice we were all trying to shoot each other in the face on the field? as in that's part of the game.
i'll try to do it as nicely as i can...
Peace B
Sheeit son U's and i's are like anomaly apex's of the same curve! I hate noobs and snipers and people with opinions too! I say this, you want something from dis game my gun ain't dishin out? Then yous a b*******tch!!! What we say goes! Ain't that right!? Don't take **** from no on this video game PLATFORM!!!
I'll tell you what... I'll see U on the battlefield you dumb mutha %$$#&*^!! People like us need to be separated from the garbage cuz we is LEEEEEEEEEEEEET!!! This game vindicates us to be gawds! Gawd Dammmm!
So that's it, close this buisness! This lot is bankrupt! Rack and pinion steering b*****s! I'm out!
RRRRRRRRRRRRR |
Tribalfreak Baham
Circle of Huskarl Minmatar Republic
9
|
Posted - 2013.02.26 19:43:00 -
[125] - Quote
Seriously, you'd be hard pressed to find a shooter WITHOUT player versus A.I and these shooters are still freaking awesome. If normal shooters have it' then an MMO, which has tons of lore should be a given. The argument of this game failing because it will have PVE is ignorant, stupid, unfounded and all around ******** since none of these people who are crying that it will make the game fail can produce any proof of their accusations. |
Monty Mole Clone
The c64s
8
|
Posted - 2013.02.26 20:15:00 -
[126] - Quote
no pve would mean no demons/dark souls like gameplay, which would make me a very sad clone indeed |
Vermaak Doe
SVER True Blood Unclaimed.
396
|
Posted - 2013.02.26 20:37:00 -
[127] - Quote
So you blame unrelated things for something CCP HAS ALREADY MADE as the reason their are imbalances?
Idiot's names are usually all caps |
BASSMEANT
ZionTCD Legacy Rising
120
|
Posted - 2013.02.26 23:06:00 -
[128] - Quote
keep feedin em milk and it sure ain't gonna make em stronger. just more veal-like.
and it's gonna drag down the PvP without quesiton.
the other guy talking about bf3 needs decaf.
Peace B |
Tribalfreak Baham
Circle of Huskarl Minmatar Republic
9
|
Posted - 2013.02.26 23:16:00 -
[129] - Quote
Produce proof of your claim. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
122
|
Posted - 2013.02.27 03:03:00 -
[130] - Quote
LOL! wow, I can't believe that my thread has been revived!
Ok, since a number have taken time to give feedback, I will give a little bit too. This thread is still relevant to the game's future. It's not about abandoning a PvE project, but the Devs are trying to figure out how corps will make money and fight each other.
link here!
So it looks like the plan is to have us earn the most from Player vs Player action. People might get something from PvE, but I still want the reward to be significantly less than the reward from PvP.
Now that open beta is around, we have a bunch of new people who seem to like PvP. That's good. I think there's probably enough around now so that enough of the PvP base will stay. My fear (at the time of this post) was that if PvE were implemented, no one would PvP.
Illuminaughty-696 wrote:when I'm sitting at 10 million SP able to throw full specced suit after fully specced suit into battle, new players will be slaughtered. You call this a game of skill, and it is, but gear and SP matter just as much in many cases. A new player coming into this game a year after release would likely be stomped on over and over with a big fat 0/20 score and decide this game sucks; they should not have to feel their only option is to suffer through the grind as the vets maul them over and over.
I don't think a new player should have to wait a year to be on the same level as older players. 3 months MAX. Why do you think so many people don't want to play Eve? One reason is that they'll forever be behind everyone who started playing before them.
It's an FPS game too. FPS lets people compete against each other. The game would suck if new players are always at a disadvantage that cannot be reduced and equalized in a fairly short period of time. Giving players PvE as a "fix" to this problem doesn't fix anything at all.
Fortunately, the Devs are working on a new SP cap system. I am hopeful that new players will be able to quickly reach the same effectiveness as a vet without having to spend AUR. That means max proto drop suit, max weapon and weapon skills, max dropsuit mods all in a month or two. Once you hit that tier, you can branch out into other things (like another suit, vehicles, etc., etc) but everyone needs to be on the same level for the game to be fun.
I had the most fun in this game when all of the SP was reset, and everyone was on the same level. Now every game is just filled with people using proto gear, and most of it AUR.
BASSMEANT wrote:(others have said,) "wow, this game is so hard! i can't play against real people and feel good! i need some ai bots to play against otherwise, well... i just can't level up! thanks for the AI bots!!"
Yah. Many of the people who want PvE probably do not want it for this reason, but as illuminaughty stated it might be the only option for players in the future. Just to try it out, I threw on the Assault - Frontline suit with almost 0 infantry skills (lol @ lvl 1 weaponry) and did fine. Others tried it and did the same too. You're not going to be on the top of the LB, but you can still stay above a 2.0. (sniping and tanking not included in this ratio...)
If the only option for new players is PvE because the PvP is just too imba, the ones who can PvP and like to PvP will quit and go somewhere else.
Vermaak Doe wrote:Second they wouldn't be in the beta AT ALL if they didn't want to play against other people.
There are a number of players who have articulated that they do not like or enjoy PvP.
Crm234 wrote:Why are you arguing with a 2.5 month old thread post??? What you should be more worried about is that nothing has changed in Dust in 2.5 months.
Despite Dust514's flaws and the fact that it is still BETA, it is definitely one of the better FPS games on the market. I'm glad that people are still voicing their opinions on certain issues ^.^
> Again, I am totally fine with PvE, and I hope that it pays nothing near what the corp contracts and whatever system CCP is setting up soon will.
Right now I'm not getting paid to be a merc. I'm getting paid to pubstomp. PvE doesn't fix this for me, as I still wouldn't be paid to merc and fight against other corporations. That's what I want, to shoot someone in the face, and not a robot. |
|
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
122
|
Posted - 2013.02.27 03:06:00 -
[131] - Quote
Meeko Fent wrote:I have to say, PvE should have a Tiny Payout compared to PvP. PvP= Main Game Focus PvE= Relaxation Time
^.^ I agree. |
Jason Punk
DUST University Ivy League
72
|
Posted - 2013.03.01 16:41:00 -
[132] - Quote
As much as I can understand a lot of the feeling for centering around PvP content, I feel there is a need to instigate a little counter perspective rather than just agreeing.
It is well and good that PvP is the center focus and anima of this game, we are also disregarding the ability to make this game something more. As I and others have gone over a few times in discussion: https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread there is a very sound number of reasons why PvE content is both good and quite necessary in a persistent MMO.
Rather going into some of the blatantly obvious notions such as time-player gaps and Full matches, let us consider as a premise that one of the most intensive PvP experiences coming from Eve Online is on the backdrop of PvE content and simpler gameplay. If I had to play strict PvP in an open world, there would be little else than the best fighters and the rest. I've met many of them and they are both good and well-funded. However, in Eve this is largely due to a dependence on others (as far as territory, rent, and resources go). Players who are exceptionally good a PvP only become so as a direct product of those who are more interested in other things such as PI, Mining, or trading. Likewise, the special equipment and tech is found almost exclusively from PvE content and turned around either for a profit or for personal use.
This is the nature of both an MMO and an economy. Taking this towards Dust, there is an impasse. Are we an independent game with it's own economy, players, and empires? Or are we simply a PvP-based game that is largely dependent on a fixed market with only the hope of being traded over to another game's (Eve Online) players for profit? If the later is true, than many things about this game will become rather fixed and stale. There certainly will be the best at PvP and all else by nature and little will be able to be done about it. This is not necessarily bad if we are to follow in suit as many other FPS game most certainly follow in suit and in a larger picture it's actually still very innovative as we allow more features such as boarding (being a pirate) or massive warfare in Conquest mode (Out in Null-Sec). But we will remain slaves to that system with very little control over our own destiny.
It is my hope that this is not quite the endgame for Dust 514.
<3 Punk |
Eniram Resh
L.O.T.I.S. Legacy Rising
0
|
Posted - 2013.03.01 17:23:00 -
[133] - Quote
PvE will be a fun addition to the game to some people. If you want to PvP, then PvP, no one is forcing you to go and fight AI. I don't see why it shouldn't be implemented for those who might enjoy it.
Saying that PvE should not be implemented because "you" don't like it, and that the game should be solely focused on PvP, is the equivalent to saying; "I hate the flavor of bananas, therefore I think all ice cream and candy companies should not make banana flavored products". Just because you hate bananas doesn't mean everyone else does. |
BASSMEANT
ZionTCD Legacy Rising
135
|
Posted - 2013.03.01 18:48:00 -
[134] - Quote
it's not needed.
that's the one and only point.
these kids cannot play this game.
and so they can go ANNNNNNNNNNNYWHERE else and go play their crappy ai games. you listed em all. go ahead on back to em.
we finally get 514, a big game, a real game, y'know for the big boys and girls and you guys STILL can't play it. it's too hard, it's too complicated. i can't get any kills. i can't figure out basic math. wahhhhhhhhhh
so whatta ya do?
ask for ai.
you guys always do this.
that's why all those other crappy games have ai.
you can't play those either so they bot em up for ya.
and then of course comes the next step in this stupid charade: "PvE should be the same isk/sp as PvP"
only a matter of time before some bottom of the barrel codboi starts posting for that.
and there ya go. you guys have managed to weezle your way outta the asskickings you deserve. and you want full credit and pay for it. always the same. just a matter of time. take something reasonable and turn it into feculance.
you guys try and shuck and jive like it's the folks who don't cosign your lil montessori parade are the ones who have the problem.
they aren't the ones who can't handle the game. they arent the ones who NEED ai bots.
so be honest if you're gonna ask for this codboi PvE crap:
you don't want PvE
you need it. otherwise you can't play 514.
Peace B |
Buster Friently
Rosen Association
42
|
Posted - 2013.03.01 20:02:00 -
[135] - Quote
BASSMEANT wrote:it's not needed.
that's the one and only point.
these kids cannot play this game.
and so they can go ANNNNNNNNNNNYWHERE else and go play their crappy ai games. you listed em all. go ahead on back to em.
we finally get 514, a big game, a real game, y'know for the big boys and girls and you guys STILL can't play it. it's too hard, it's too complicated. i can't get any kills. i can't figure out basic math. wahhhhhhhhhh
so whatta ya do?
ask for ai.
you guys always do this.
that's why all those other crappy games have ai.
you can't play those either so they bot em up for ya.
and then of course comes the next step in this stupid charade: "PvE should be the same isk/sp as PvP"
only a matter of time before some bottom of the barrel codboi starts posting for that.
and there ya go. you guys have managed to weezle your way outta the asskickings you deserve. and you want full credit and pay for it. always the same. just a matter of time. take something reasonable and turn it into feculance.
you guys try and shuck and jive like it's the folks who don't cosign your lil montessori parade are the ones who have the problem.
they aren't the ones who can't handle the game. they arent the ones who NEED ai bots.
so be honest if you're gonna ask for this codboi PvE crap:
you don't want PvE
you need it. otherwise you can't play 514.
Peace B
How long did you train to become a penile member? You're good at it. PVE is coming. It's part of Dust. Get used to it. |
Cade Orion
Tronhadar Free Guard Minmatar Republic
27
|
Posted - 2013.03.01 20:06:00 -
[136] - Quote
This will all be coming - I say YAY to PvE. It will bring in more players and let me do some things if I'm having an off night. |
Vermaak Doe
SVER True Blood Unclaimed.
429
|
Posted - 2013.03.01 20:41:00 -
[137] - Quote
@ bASSmeant only codbois such as yourself whine about it Htfu |
Necrodermis
GunFall Mobilization Covert Intervention
469
|
Posted - 2013.03.01 20:49:00 -
[138] - Quote
BASSMEANT wrote: we finally get 514, a big game, a real game, y'know for the big boys and girls and you guys STILL can't play it. it's too hard, it's too complicated. i can't get any kills. i can't figure out basic math. wahhhhhhhhhh
i think you play too much call of modern battefield 4
i like the part where you think this game is a real game. a **** poor attempt at a match making game that has been done many times in the past with thin veils of modern shooter qualities shoved up a quake style game's ass is pure garbage. it is far from a big game, a real game.
you want a real shooter play a modded arma II. then come back and say that this game is the perfection of shooters. |
BASSMEANT
ZionTCD Legacy Rising
135
|
Posted - 2013.03.01 21:25:00 -
[139] - Quote
i do play arma. watching you guys whine about 514 being too hard is kinda funny.
and again be honest:
the only reason you want AI is because the humans are all jackhammering you.
too much milk fed veal trying to play 514. better make it cod. bring in the ai quick or the market group will shrink because if these guys can't handle the non clanned teams then they sure as hell can't play against teams of 16.
best to bring in the ai so we can keep them around.
yeah, like having folks who favor ai is healthy for this game.
your helmets are all on too tight.
the fact that you don't see how broken your request is actually goes to show exaclty how daft this community is.
Peace B |
Hagintora
Chatelain Rapid Response Gallente Federation
42
|
Posted - 2013.03.01 21:42:00 -
[140] - Quote
BASSMEANT wrote:i do play arma. watching you guys whine about 514 being too hard is kinda funny.
and again be honest:
the only reason you want AI is because the humans are all jackhammering you.
too much milk fed veal trying to play 514. better make it cod. bring in the ai quick or the market group will shrink because if these guys can't handle the non clanned teams then they sure as hell can't play against teams of 16.
best to bring in the ai so we can keep them around.
yeah, like having folks who favor ai is healthy for this game.
your helmets are all on too tight.
the fact that you don't see how broken your request is actually goes to show exaclty how daft this community is.
Peace B
I don't see PVE ruining the game, or bringing down PVP. You're going to have some people that will probably only play PVE, and if that's what they like (and espescially if they're paying for AUR), then why not let them do it? The people (like yourself) who want nothing to do with PVE will never touch it, and they shouldn't have to if they don't want to. Then there are people (like myself) who'd probably bounce back and forth between the two, depending the day and how we felt at the time. If we're not up to par, we'll get stomped (as we should), but I doubt we'll cry "Nerf".
You're obviously very passionate about this game (at least it seems so from your posts), and seem to want to see it succeed. Do you really think that PVE will be a game destroying event? |
|
Vermaak Doe
SVER True Blood Unclaimed.
432
|
Posted - 2013.03.01 21:43:00 -
[141] - Quote
Just keep on bullshitting about what you want this game to me, it's been confirmed a more than a month ago |
Buster Friently
Rosen Association
46
|
Posted - 2013.03.01 22:05:00 -
[142] - Quote
BASSMEANT wrote:i do play arma. watching you guys whine about 514 being too hard is kinda funny.
and again be honest:
the only reason you want AI is because the humans are all jackhammering you.
too much milk fed veal trying to play 514. better make it cod. bring in the ai quick or the market group will shrink because if these guys can't handle the non clanned teams then they sure as hell can't play against teams of 16.
best to bring in the ai so we can keep them around.
yeah, like having folks who favor ai is healthy for this game.
your helmets are all on too tight.
the fact that you don't see how broken your request is actually goes to show exaclty how daft this community is.
Peace B
Wow. So wanting new content in Dust is because people suck at the current content? Fail at logic my friend, fail.
|
James Thraxton
The Exemplars
83
|
Posted - 2013.03.01 22:09:00 -
[143] - Quote
hey guys, PvE will be as difficult as PvP, CCP will use it separately to introduce new aspect to the dust world, most likely planetary production, as drones traditionally drop alloys, not gear, as loot. expect their PvE to be far different from normal versions. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.03.02 03:42:00 -
[144] - Quote
Wanna talk about incapable AI? Here's something you probably haven't considered.
If any game developer wanted, they could program an AI that can move and take cover like pros as is in many of the better FPS games out there. However, the AI is intentionally dumbed down in those games as far as combat capability goes. If one programmed in a simple straight forward combat code for the AI, then the AI would be able to track you wherever you are on the map, have perfect accuracy on any part of your exposed "hitbox", provided no bullet spread or range limit, even if it's just one pixel standing above a terrain feature.
So no. AI doesn't have to be lame or easy, it can actually be better than a human player. If PvE has potential to be very challenging. I remember playing a FPS a while back where the AI would take cover and, supposedly, blindfire by holding their weapons over/around the cover, and fire. These attacks were always accurate and made playing the game very frustrating at times.
Rewards for PvE... Salvage and material drops that can't be gotten any other way. Also, if I'm risking my load out, then I'd better get something substantial. The lower the reward, the lower the risk. If I'm not getting ISK and SP for PvE, then I'd better not loose any dropsuit fittings or vehicle fittings if I die.
I look forward to PvE, PvP, and PvPvE as I'll be playing all the aspects I possibly can.
Edit: Almost forgot the all important words.
If there's an aspect of the game you don't like and doesn't fit your play style that you can avoid, then avoid it. You don't like PvE, then don't go playing PvE content. |
Tribalfreak Baham
Circle of Huskarl Minmatar Republic
13
|
Posted - 2013.03.02 13:24:00 -
[145] - Quote
@BASSMEANT you still have yet to submit proof that what you say is FACT. All you're stating so far is your own opinion, which is flawed on several levels. What is it to you if other players play PVE? You still have your PVP. No matter how you look at it, the game is F2P it would make sense to appeal to as large an audience as possible to keep the game running. I highly respect the passion you have for this game (for good f***ing reason) but you're letting that passion blind you. Just because you feel that PVE shouldn't be in the game doesn't mean it shouldn't. PVE will have no effect on your PVP. but it CAN effect the game ability to stay afloat. Look at EVE, the game has killer PVP (only game that ever managed to get my heart pumping in PVP). do you think it would have lasted that long with PVP alone?
|
Shijima Kuraimaru
WarRavens
169
|
Posted - 2013.03.02 13:50:00 -
[146] - Quote
First Eve, and now Dust. Two aspects of a game where I don't feel completely useless coming in as a beginner/less skilled player even against vet players.
The reason I hated PvP in other games was because of how little experience difference it took to make the less XPed player completely helpless in the face of those more experienced.
That said, the rest of my opinion is two posts up. |
Cal Predine
StarKnight Security
37
|
Posted - 2013.03.02 13:59:00 -
[147] - Quote
Come on guys, play nice...
It's a very Eve things to complain bitterly about every game change which doesn't fluff your own personal gameplay style, and personally I'd rather see that stay in eve (since I don't think we'll see it die out there.).
So here's the thing - don't like the idea for "New gameplay mode A"? Post a mature and intelligent note on the forums saying "yeah, that's great and all, but it's not for me - how about making sure it remains optional?" Then don't play that mode. See how I did that? Easy, it gives the Devs some useful feedback, and it doesn't tread on the toes of those that *do* want to see other types of gameplay. It's a big enough sandbox for everyone.
Sheesh. |
RINON114
B.S.A.A.
19
|
Posted - 2013.03.02 14:25:00 -
[148] - Quote
Stop feeding the troll guys... |
Jason Punk
DUST University Ivy League
74
|
Posted - 2013.03.15 11:27:00 -
[149] - Quote
Yeah, but he's so hungry!
Personally, the majority of my reasons and thoughts (as well as many others) on PvE are here: https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread
However, I would add that the most successful corps in Eve Online fully employ both play-styles. Being completely combat-oriented may work great in a small, organized crew. But to create something like empires in this MMO there needs to be a much higher social/meta challenge coupled with the fact that it must be sustained through vigilance. This will include planners, leadership, logistics, and many other non-combat roles. Many corp leaders now spend the majority of their time organizing rather than "gunnin down ta nubs".
As such, I will return to what Bassmeant's point as he's right, this is that game that finally rises above the others. However, this is not simply because you have more options and battlefields (or even better "clan" support). The thing that makes this game different is it's urge for unity among diversity of players and their gameplay alike. Greater things will demand lot's of people with lot's of different skills...if that means you have to round up some middle school CoD players and put them in slave/citizen corps to go off and PvE for your corp...then so be it. Tax them, teach them, and you may be surprised to find that people grow in a persistent game. If not, send them our way (D-Uni) and we'll get them groomed for combat, eh?
|
The Robot Devil
BetaMax. CRONOS.
20
|
Posted - 2013.03.15 13:40:00 -
[150] - Quote
Nevermind |
|
Gunnut88
DUST University Ivy League
1
|
Posted - 2013.03.15 18:37:00 -
[151] - Quote
I'd like to see both well done PVP and well done PVE. In all the MMOS I have played I have been primarily a PVPER, however it is always nice to take a break from pvp and do some pve to let the nerves calm down. I do think the rout for PVe should be a PVPVE time of environment because those are always the most fun and challenging. They should both reward ISK as well as SP. |
Vermaak Doe
SVER True Blood Unclaimed.
629
|
Posted - 2013.03.25 13:00:00 -
[152] - Quote
Bump, just to harvest tears |
Daedric Lothar
Onslaught Inc
22
|
Posted - 2013.03.25 13:04:00 -
[153] - Quote
I was really against the idea of PvE, but the more I think about it, the more I am reminded of Zombie Mode in another game and... well that is just really cool. |
D Roc43
L.O.T.I.S. Legacy Rising
9
|
Posted - 2013.03.25 14:39:00 -
[154] - Quote
Crm234 wrote:Please do not use a different genre to counter my point , since you went right for Eve a MMORPG the answer is no you do not know any FPS that uses Pve and is considered competitive. If this was a RPG beta then your argument would be sound and i say your right no ifs or buts about it.
Also I don't hate Pve , I just don't think you should earn SP from it . Play it all day and enjoy it with friends all day but SP should only be earned during matches with out players only to tell players yes dust can compete as a competitive shooter and not just a major Co op game.
Thing is though, even if someone gains sp and isk from PVE who cares? They still have to at some point come join the slaughterfest in pub or corp matches and if they're not skilled they will get demolished. So let them get their sp an isk from PVE they sure as hell won't be hurting anyone by doing that. Also it will be a nice break in the action throwing in a PVE match every here and there. Lastly, at the end of the day this is an mmofps and in order for it to be an mmo it has to have PVE. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
21
|
Posted - 2013.03.25 15:00:00 -
[155] - Quote
Jason Punk wrote:Yeah, but he's so hungry! Personally, the majority of my reasons and thoughts (as well as many others) on PvE are here: https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unreadHowever, I would add that the most successful corps in Eve Online fully employ both play-styles. Being completely combat-oriented may work great in a small, organized crew. But to create something like empires in this MMO there needs to be a much higher social/meta challenge coupled with the fact that it must be sustained through vigilance. This will include planners, leadership, logistics, and many other non-combat roles. Many corp leaders now spend the majority of their time organizing rather than "gunnin down ta nubs". As such, I will return to what Bassmeant's point as he's right, this is that game that finally rises above the others. However, this is not simply because you have more options and battlefields (or even better "clan" support). The thing that makes this game different is it's urge for unity among diversity of players and their gameplay alike. Greater things will demand lot's of people with lot's of different skills...if that means you have to round up some middle school CoD players and put them in slave/citizen corps to go off and PvE for your corp...then so be it. Tax them, teach them, and you may be surprised to find that people grow in a persistent game. If not, send them our way (D-Uni) and we'll get them groomed for combat, eh?
Lets get something straight. I happen to be in middle school and I happen to play CoD at my friend's house occasionally. Why does that mean I should be the slave in my corp. I post on the forum frequently and I am consistently just as mature as everyone else. But, because of my age and gaming backround, I am suddenly inferior to everyone else? Explain that one to me, for I must be too dim to comprehend. |
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