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Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2012.12.11 23:49:00 -
[1] - Quote
1CLIP 1KILL wrote:I don't want "non combat" areas. PvP should be the only focus, or preparing for it. If character customization is ever implemented, players should earn the right to use it through PvP. They shouldn't even get a nice room to start.
Not everyone will be able to make isk off of just doing PvP. Actually in the long run I expect it will get more popular. Possibilities range from sansha incursion onto planets and the rogue drones. Those are capable of affecting production and operations. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.15 20:34:00 -
[2] - Quote
Crm234 wrote:Im not a big fan of the Player vs Environment either part of this betas development. For the fact it will distract CCP resources from the Player vs Player battlefield itself. I know that it will be in the game , but hope it doesn't give SP at all. No one is going to respect a Merc in command or think they are a competitive player if your only experience is shooting drones. You can reply well you don't have to do it , there is a option but who is going to suffer through PvP if they can coast on Pve.
Also no one will take dust serious as a competitive shooter if its majority play is Pve.Dont get me wrong I have nothing against Pve play and do enjoy it time to time on the holidays with friends and family on a FPS. In addition it wont effect eve at all , once again distancing itself from dust`s major selling point a FPS that is connected and effects a MMORPG.
Tactics against AI will not generally work against an actual human player. Since AI is all pre-programmed data there is no variables to actually work against. In order for AI to change it means changing programming. People are capable of thinking on the fly and coming up with ideas...aka problem solving. Computers are not actually capable of that yet. And we're not quite close enough to the point were we have Minds like from an Iain M. Banks book or I, Robot or anything approaching that. If they do have sp gain in pve.....then it's not going to matter because if the player with a lot of sp is a dingbat. Then they'll remain a dingbat. There are plenty of people on EvE who think that because they managed to get into a cruiser or a battleship or carrier or something that they are now top dog. Though to be honest many of them are newer players that bought the character. And 99.9% of the time they get showed that sp means crap all if you do not know mechanics of the game. I think the same will apply on here. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.16 17:04:00 -
[3] - Quote
Crm234 wrote:Please do not use a different genre to counter my point , since you went right for Eve a MMORPG the answer is no you do not know any FPS that uses Pve and is considered competitive. If this was a RPG beta then your argument would be sound and i say your right no ifs or buts about it.
Also I don't hate Pve , I just don't think you should earn SP from it . Play it all day and enjoy it with friends all day but SP should only be earned during matches with out players only to tell players yes dust can compete as a competitive shooter and not just a major Co op game.
Firefall. There are people that only do the PvE stuff. And there are ones that only PvP. The people that do mostly just PvE tend to get their rear ends handed to them in PVP. Even though the AI for some of the npc's in the beta are very bright. It still does not train a player enough for the player vs. player aspects. And also for the above poster from second page. That was a single player game. Trying to make a system run it for an online game would be difficult due to not all npc's being on the same side. Plus not all npc's being humanoids or machines. Animals for instance. Though I do give Red 5 props on their Chosen AI. They fight about like sleepers. But, mostly because those ones aimbot. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.16 21:13:00 -
[4] - Quote
You have a misunderstanding of PVP on EVE. Yes there is some sitting around and some roaming. It's not a game where you can pvp your way into money really. The waiting around is to give scouts the time to locate the enemy. Planning, deciding how the squads and wings will need formed. EVE PVP is more based around tactical planning prior to the actual fighting. Kind of like real life. You think militaries just randomly slap people into a battlezone and say kill the enemy? Before you even get into doing a combat mission in real life there is a ton of planning and prep-work that may take days, weeks or months. All for what may amount to a period of 10 minutes of fighting to a few hours. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.18 03:45:00 -
[5] - Quote
Crm234 wrote:Rf you have commented to a bunch of my post in this thread for 2 pages now, you know what i said or your just hitting the quote button for the sake of it. The turn base comment is for the fact that Turn base combat is a core mechanic of RPG`s and not FPS games and would be ludicrous for anyone to complain on that in a RPG development just like Pve progression in a MMOFPS is ludicrous and breaking the core FPS mechanic. Just like there is a RPG grind there is a FPS grind that is expected of the players. RPG players do missions for SP and FPS players kill others for SP.
What this whole thread is about is to remove Pve or as I said just have it give you ISK. I know firefall exist but to be honest I don't think anyone is taking that game serious as the planet conquering system needs to be in Dust.
No passive SP No SP from Co op Pve that leads to weapon upgrades in Pvp Or you will just get the average RPG progression no matter the different skill point progression. Everyone will just Pve because they will die less till they have high SP upgrades and clan up and go Raid.
if you mess with the progression of this game you will completely offset the player base. Its time for Eve players to compromise once and adapt to the FPS style.
What are you talking about? EVE is not turn based. Turn based would be like XCOM, or Final Fantasy. Games like that. In no way is it turn based. Not even WoW, a game I hate with a major passion isn't even turn based. Of course you're going to have timers for some things. Even in a fps you're going to have timers, rates of fire and all that. For someone that is supposed to be a gamer you really don't seem to know much about games. And also, for someone that supposedly played EVE you don't seem to know much about it. How about you try researching before spewing BS out of you mouth. |
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