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Jason Punk
DUST University Ivy League
72
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Posted - 2013.03.01 16:41:00 -
[1] - Quote
As much as I can understand a lot of the feeling for centering around PvP content, I feel there is a need to instigate a little counter perspective rather than just agreeing.
It is well and good that PvP is the center focus and anima of this game, we are also disregarding the ability to make this game something more. As I and others have gone over a few times in discussion: https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread there is a very sound number of reasons why PvE content is both good and quite necessary in a persistent MMO.
Rather going into some of the blatantly obvious notions such as time-player gaps and Full matches, let us consider as a premise that one of the most intensive PvP experiences coming from Eve Online is on the backdrop of PvE content and simpler gameplay. If I had to play strict PvP in an open world, there would be little else than the best fighters and the rest. I've met many of them and they are both good and well-funded. However, in Eve this is largely due to a dependence on others (as far as territory, rent, and resources go). Players who are exceptionally good a PvP only become so as a direct product of those who are more interested in other things such as PI, Mining, or trading. Likewise, the special equipment and tech is found almost exclusively from PvE content and turned around either for a profit or for personal use.
This is the nature of both an MMO and an economy. Taking this towards Dust, there is an impasse. Are we an independent game with it's own economy, players, and empires? Or are we simply a PvP-based game that is largely dependent on a fixed market with only the hope of being traded over to another game's (Eve Online) players for profit? If the later is true, than many things about this game will become rather fixed and stale. There certainly will be the best at PvP and all else by nature and little will be able to be done about it. This is not necessarily bad if we are to follow in suit as many other FPS game most certainly follow in suit and in a larger picture it's actually still very innovative as we allow more features such as boarding (being a pirate) or massive warfare in Conquest mode (Out in Null-Sec). But we will remain slaves to that system with very little control over our own destiny.
It is my hope that this is not quite the endgame for Dust 514.
<3 Punk |
Jason Punk
DUST University Ivy League
74
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Posted - 2013.03.15 11:27:00 -
[2] - Quote
Yeah, but he's so hungry!
Personally, the majority of my reasons and thoughts (as well as many others) on PvE are here: https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread
However, I would add that the most successful corps in Eve Online fully employ both play-styles. Being completely combat-oriented may work great in a small, organized crew. But to create something like empires in this MMO there needs to be a much higher social/meta challenge coupled with the fact that it must be sustained through vigilance. This will include planners, leadership, logistics, and many other non-combat roles. Many corp leaders now spend the majority of their time organizing rather than "gunnin down ta nubs".
As such, I will return to what Bassmeant's point as he's right, this is that game that finally rises above the others. However, this is not simply because you have more options and battlefields (or even better "clan" support). The thing that makes this game different is it's urge for unity among diversity of players and their gameplay alike. Greater things will demand lot's of people with lot's of different skills...if that means you have to round up some middle school CoD players and put them in slave/citizen corps to go off and PvE for your corp...then so be it. Tax them, teach them, and you may be surprised to find that people grow in a persistent game. If not, send them our way (D-Uni) and we'll get them groomed for combat, eh?
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