Pages: 1 2 [3] 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.17 14:47:00 -
[61] - Quote
R F Gyro wrote:We, the undersigned, believe that while PvE will be a necessary element of Dust 514, and that many players may focus primarily or exclusively on that PvE content, CCP should observe two core principles when creating the PvE experience...
First, the implementation of PvE content should not be done at the expense of the development of the PvP game.
Second, it should not be possible for players to use PvE play to gain a significant advantage over players who focus only on PvP.
That was a great Recap thank you, because this is a important factor and i really don't want it to de evolve into not talking about the impact and get locked. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.12.17 14:53:00 -
[62] - Quote
Some of you people may be forgetting that in Eve there is no magical wall that stops pvping from spilling into pveing and sometimes vice versa. I expect future possibility of this happening in dust 514 once we moves out of the lobby.
Luckily PVE is not a launch feature and its more part of the first expansion, and its likely a nessecity for dust markets as the drones will probably be dropping gear and materials for newer toys. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2012.12.17 18:51:00 -
[63] - Quote
1CLIP 1KILL wrote:Please do not add PvE. I'd much rather have different game modes, sights, customization of weapons, new maps, new weapons, more players in matches, more ammo types for existing weaps, better balancing but not over-nerf, etc., etc., etc.
PvE detracts from skill. More mercs fighting mercs is the way it should be. This game has a risk factor to game play, and PvE makes people feel safe, even if it's "really brutal lol". Mercs should be the ones who destroy another merc's ISK and AUR.
514 is not EVE. If people want PvE in a game, they can play EVE. That's good for CCP because it might make some 514 players play EVE too. The games are connected, but they don't need to be the same.
ps I'd be fine w/some bots to test weaps on. I don't really consider that PvE because it's just for PvP training, and no isk/sp are earned.
Edit: The rest of my posts are on the bottom of this page and on page 3.
'514 is not eve'? Umm yes it is, it clearly says in the title 'EVE dust 514'. Eve has PvE and so will dust. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.17 20:27:00 -
[64] - Quote
Just imagine if that type of thinking was applied to the creation of world of warcraft because blizzard is really crying over that it took its RTS game and transformed it into a different genre . Im sure there was people like you screaming if was in the RTS game is should be in the RPG exactly the same way line drawn into the sand.
Once again i didnt tell them to build a FPS and didn't tell them to classify it as a MMOFPS. All you can do now is build the best one. If Pve,Crafting, politics, UN balanced game play, duel type agree upon battles is what you hunger for play Eve.
It wasn't the connection that made me go nuts about Dust , it was the fact a game developer finally got the idea that to make a great game you needed two different games. Two different genres require two different types of game play and progression if you cant let go of the RPG game play and way of thinking you will end up making a horrible FPS and vice versa in development of a RPG. No one is on the Eve forums screaming we need kill streaks and get rid of the turn base combat it should be in Eve because its a RPG. The fact that dust has eve for lore is a great thing and now the developers don't have to make a Smartphone type game that does a little of everything but masters non of it. Dust can shine if you throw off the RPG shackles and let it do what it has to do on a PS3 instead of bogging it down with stuff already in Eve.
It happens in the same genre to , Bf3 failed in my eyes because the bad company 2 players started the same crap because they couldn't let go of bad company 2. Also Red alert was amazing even though it had no mention of GDI or Nod and allow a whole new story even though they had the same name command and conquered in the title.
Every time CCP puts in a new RPG element into this development it makes me a FPS players that has played FPS games for over 8 years take a step back and see what is in the up coming FPS list of 2012 . Im sure im not alone , just not everyone is as vocal as i am and I beta for Eve itself and never made one post because it was what it said it was a MMORPG. |
Myles Aarne
Amarrican Ground Forces I Whip My Slaves Back and Forth
22
|
Posted - 2012.12.17 21:32:00 -
[65] - Quote
I like the idea of remaining PVP-focused. And I love the fact that I can find combat in DUST 514 a lot faster than I can in my FW EVE Online alt.
But I also like the idea of some PVE (and hopefully beyond drones - I'd love to see little Blood Raider NPCs go *BOOM*).
CCP loves the sandbox too much; PVP will remain a primary focus regardless of whether PVE exists or not. And since PVP is one of the sweetest things about DUST 514, I am OK with that. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.17 22:05:00 -
[66] - Quote
1CLIP 1KILL wrote:I don't want "non combat" areas. PvP should be the only focus, or preparing for it. If character customization is ever implemented, players should earn the right to use it through PvP. They shouldn't even get a nice room to start.
What you want,how about what I and others want or don't we count. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.12.17 23:15:00 -
[67] - Quote
Crm234 wrote:Just imagine if that type of thinking was applied to the creation of world of warcraft because blizzard is really crying over that it took its RTS game and transformed it into a different genre . Im sure there was people like you screaming if was in the RTS game is should be in the RPG exactly the same way line drawn into the sand.
Quote:Every time CCP puts in a new RPG element into this development it makes me a FPS players that has played FPS games for over 8 years take a step back and see what is in the up coming FPS list of 2012 . Im sure im not alone , just not everyone is as vocal as i am and I beta for Eve itself and never made one post because it was what it said it was a MMORPG.
Are you suggesting that including PvE makes the game an RPG?
Quote:No one is on the Eve forums screaming we need kill streaks and get rid of the turn base combat it should be in Eve because its a RPG.
Turn-based combat? Where did that come from? |
Rebel3010
Lost-Legion
21
|
Posted - 2012.12.17 23:30:00 -
[68] - Quote
1CLIP 1KILL wrote:Please do not add PvE. I'd much rather have different game modes, sights, customization of weapons, new maps, new weapons, more players in matches, more ammo types for existing weaps, better balancing but not over-nerf, etc., etc., etc.
PvE detracts from skill. More mercs fighting mercs is the way it should be. This game has a risk factor to game play, and PvE makes people feel safe, even if it's "really brutal lol". Mercs should be the ones who destroy another merc's ISK and AUR.
514 is not EVE. If people want PvE in a game, they can play EVE. That's good for CCP because it might make some 514 players play EVE too. The games are connected, but they don't need to be the same.
ps I'd be fine w/some bots to test weaps on. I don't really consider that PvE because it's just for PvP training, and no isk/sp are earned.
Edit: The rest of my posts are on the bottom of this page and on page 3. dude... dust IS eve. just in the perspective of the mercs. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.18 00:22:00 -
[69] - Quote
Rf you have commented to a bunch of my post in this thread for 2 pages now, you know what i said or your just hitting the quote button for the sake of it. The turn base comment is for the fact that Turn base combat is a core mechanic of RPG`s and not FPS games and would be ludicrous for anyone to complain on that in a RPG development just like Pve progression in a MMOFPS is ludicrous and breaking the core FPS mechanic. Just like there is a RPG grind there is a FPS grind that is expected of the players. RPG players do missions for SP and FPS players kill others for SP.
What this whole thread is about is to remove Pve or as I said just have it give you ISK. I know firefall exist but to be honest I don't think anyone is taking that game serious as the planet conquering system needs to be in Dust.
No passive SP No SP from Co op Pve that leads to weapon upgrades in Pvp Or you will just get the average RPG progression no matter the different skill point progression. Everyone will just Pve because they will die less till they have high SP upgrades and clan up and go Raid.
if you mess with the progression of this game you will completely offset the player base. Its time for Eve players to compromise once and adapt to the FPS style. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.18 02:04:00 -
[70] - Quote
I want the stuff you listed first. Make the basic PVP experience awesome, then go and work on PVE. |
|
Vermaak Kuvakei
Doomheim
88
|
Posted - 2012.12.18 02:18:00 -
[71] - Quote
What's the point of this thread anymore? Pve will be in the full game and it'll more than likely award sp so Crm can suck it |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.12.18 02:29:00 -
[72] - Quote
I wanted to play test PvE before the end of the year. Main reason I have BLOPS 2 is zombies. if I can have that kinda mode in dust i'd never have to log off. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.18 03:19:00 -
[73] - Quote
1CLIP 1KILL wrote:Garrett Blacknova wrote:And this fits the definition of "trolling" if you look at it the right way. My apologies if you took it that way. I meant it more to arouse or stimulate thought and discussion. I did not see another thread that articulating my sentiments on the planned content. To avoid seeming contentious, I made an attempt not to specifically discredit or criticize other people's opinions about PvE. I feel that the title is justifiable because I'm fairly certain that players are able to give their feedback on content that has happened or will happen. I have no delusions that the devs will change what they have already planned because of this thread. This thread is simply how I feel about coming changes. It's my feedback, and although I knew that some players would vehemently disagree with my feedback, I gave it anyways. I have not, and will not, criticize anyone's opinions or suggestions made in this thread with regards to PvE. This is to avoid people from feeling like I am just "trolling" them for a response. But I do like what Cross Atu and a few others have posted. I wouldn't have a problem if PvE is for noobies, and PvPvE is for everyone else. Sorry, I wasn't meaning that your comment WAS trolling, just mentioning that the way you phrased it left you very wide open to someone interpreting it that way.
I think there was an element of trolling to the thread title though, because basically, the point of trolling is to aggravate people and make them react - pretty much the reasoning you gave behind the thread title. It's not there to actually present your opinion, and while you knew it would be a primary focus of any feedback you encouraged, it's not actually the core of what you wanted people talking about. It's RELEVANT, but it's just far enough from the intended conversation - and from your actual opinion - not be quite as accurate as a less aggressive title would have been.
After re-reading the thread a couple of times, i can better understand where you're coming from, but I don't think you're right in wanting no "pure" PvE options for high-tier players.
There should be limitations on PvE, but those limitations should NEVER prevent someone from playing the game how they choose. if someone wants to play PvE, there should be a diminished reward to balance out the reduced risks. The income you get for pure PvE (as opposed to "interruptible" PvE, or PvPvE as you're calling it) should pretty much eliminate the use of Advanced/Prototype fittings, and should probably be a limiting factor in the use of vehicles. Anything that costs money - at all - should be something you think VERY carefully before throwing into a PvE battle, because losing it will cost a much larger portion of your profits than in PvP.
Also, yes, all gear should be balanced primarily around the PvP multiplayer aspects, then everything else can build from that starting point.
Basically, while a player CAN grind away in HighSec PvE, they won't be seeing anywhere near the kind of profit that you can earn from PvP. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.18 03:45:00 -
[74] - Quote
Crm234 wrote:Rf you have commented to a bunch of my post in this thread for 2 pages now, you know what i said or your just hitting the quote button for the sake of it. The turn base comment is for the fact that Turn base combat is a core mechanic of RPG`s and not FPS games and would be ludicrous for anyone to complain on that in a RPG development just like Pve progression in a MMOFPS is ludicrous and breaking the core FPS mechanic. Just like there is a RPG grind there is a FPS grind that is expected of the players. RPG players do missions for SP and FPS players kill others for SP.
What this whole thread is about is to remove Pve or as I said just have it give you ISK. I know firefall exist but to be honest I don't think anyone is taking that game serious as the planet conquering system needs to be in Dust.
No passive SP No SP from Co op Pve that leads to weapon upgrades in Pvp Or you will just get the average RPG progression no matter the different skill point progression. Everyone will just Pve because they will die less till they have high SP upgrades and clan up and go Raid.
if you mess with the progression of this game you will completely offset the player base. Its time for Eve players to compromise once and adapt to the FPS style.
What are you talking about? EVE is not turn based. Turn based would be like XCOM, or Final Fantasy. Games like that. In no way is it turn based. Not even WoW, a game I hate with a major passion isn't even turn based. Of course you're going to have timers for some things. Even in a fps you're going to have timers, rates of fire and all that. For someone that is supposed to be a gamer you really don't seem to know much about games. And also, for someone that supposedly played EVE you don't seem to know much about it. How about you try researching before spewing BS out of you mouth. |
Governor Odius
Doomheim
177
|
Posted - 2012.12.18 05:34:00 -
[75] - Quote
I want to mention a perspective that I don't think has come up yet in this thread.
I don't know what the level of interest is on these boards vis-a-vis the New Eden economy, but I'll assume it's super high. A problem has been facing the economy of late: rampant inflation. People are making a lot of money, and then not losing it. People do missions or incursions and make boatloads of ISK, but without losing ships. Stagnation in 0.0 politics means there aren't many wars taking place. There are too many sources of ISK, and not enough sinks.
DUST 514 is going to be a new ISK sink. That means CCP wants as many people as possible being paid by capsuleers to do something that's going to cause them to die and lose dropsuits, requiring them to spend money on other dropsuits. If DUST players are spending time fighting off rogue drones so someone's colonies can run at peak efficiency (or however it's going to work) then we have a bigger isk sink than we would otherwise.
And that's why PvE is a good thing. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.18 05:46:00 -
[76] - Quote
I played Eve during the beta for a while , before Everquest 2 launched , I didn't see anything special in that was different from Ever quest 2 at the time and my family were all going to play Everquest 2 .Like every other MMORPG you hit A and then a Random hit generator starts where spread sheet number hits or misses them and then the npc character spread sheet number hits you . Some fake laser beams that are just there for pure show go back and forth. With sometimes hitting Alt F4 for some kind of power up in till one of you is dead like a revolutionary war type situation. That is how every core RPG game mechanic whether you bend it or not and tweak it. The only thing that has changed from dungeons and dragons is the computer random generator versus rolling dice.
Ill be happy to admit i dont very much care for MMORPG thats why I dont play Eve or Wow, or Everquest. I never really liked the slow pace gameplay and waiting around in guilds or corps as they call them in Eve for raids. Even the Pvp servers weren't really Pvp.
Gotta love that mature Eve player base, I cant be as vicious as you when i reply because no one ever gets banned for liking the game to much. Why don't you take a trip out of the CCP forum walls and check out other views of this game before trying to always find faults in everything I say in the feedback section of a beta.
Your probable right SP will be in Pve in Dust, but we know we cant stop CCP from doing it. All we can do is show doubt in the system and help them for see a future exploit before rather then after.
Some one said the build is tomorrow and im very happy to hear that as you must be to. So lets just agree about that. |
Vermaak Kuvakei
Doomheim
88
|
Posted - 2012.12.18 06:16:00 -
[77] - Quote
How exactly would it be a exploit? You're taking all the risks of pvo except you're undoubtedly outnumbered in most cases. I don't see the point of bringing up who CCP listens to knowing you had no faith in it when it needed the support |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.12.18 09:55:00 -
[78] - Quote
Crm234 wrote:Rf you have commented to a bunch of my post in this thread for 2 pages now, you know what i said or your just hitting the quote button for the sake of it. The turn base comment is for the fact that Turn base combat is a core mechanic of RPG`s and not FPS games and would be ludicrous for anyone to complain on that in a RPG development just like Pve progression in a MMOFPS is ludicrous and breaking the core FPS mechanic. Just like there is a RPG grind there is a FPS grind that is expected of the players. RPG players do missions for SP and FPS players kill others for SP.
What this whole thread is about is to remove Pve or as I said just have it give you ISK. I know firefall exist but to be honest I don't think anyone is taking that game serious as the planet conquering system needs to be in Dust.
No passive SP No SP from Co op Pve that leads to weapon upgrades in Pvp Or you will just get the average RPG progression no matter the different skill point progression. Everyone will just Pve because they will die less till they have high SP upgrades and clan up and go Raid.
if you mess with the progression of this game you will completely offset the player base. Its time for Eve players to compromise once and adapt to the FPS style. I can't be bothered to respond to this.
[/exits thread] |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.12.18 10:22:00 -
[79] - Quote
R F Gyro wrote:Crm234 wrote:Rf you have commented to a bunch of my post in this thread for 2 pages now, you know what i said or your just hitting the quote button for the sake of it. The turn base comment is for the fact that Turn base combat is a core mechanic of RPG`s and not FPS games and would be ludicrous for anyone to complain on that in a RPG development just like Pve progression in a MMOFPS is ludicrous and breaking the core FPS mechanic. Just like there is a RPG grind there is a FPS grind that is expected of the players. RPG players do missions for SP and FPS players kill others for SP.
What this whole thread is about is to remove Pve or as I said just have it give you ISK. I know firefall exist but to be honest I don't think anyone is taking that game serious as the planet conquering system needs to be in Dust.
No passive SP No SP from Co op Pve that leads to weapon upgrades in Pvp Or you will just get the average RPG progression no matter the different skill point progression. Everyone will just Pve because they will die less till they have high SP upgrades and clan up and go Raid.
if you mess with the progression of this game you will completely offset the player base. Its time for Eve players to compromise once and adapt to the FPS style. I can't be bothered to respond to this. [/exits thread]
I can Dust is something new, there hasn't been another game quite like it before (for a host of reasons) and that requires that assumptions about the meaning of gaming categories be set aside, because D514 doesn't fit them (even the combined ones like "MMOFPSRPG" that CCP has used). The first paragraph posted bolis down to a comment on two things, one is pacing of game play, the other is opponent control (i.e. are they controled by players ar AI).
As an average hostile player forces will provide a faster paced and more dangerous opposition than an equal number of AI controlled forces. But there's no reason those numbers should be equal. PvE certainly shouldn't mean "play dust without risk", but that's a balance consideration not a question of anything inherent to the game mode. Besides which as I've mentioned above having some place for new players to build up ISK/SP to get them started is good for game health. Honestly it's good for PvP fun value as well because matches flooded with new players in starter fits while you have both player experience and Proto gear makes for lopsided and dull matches. PvP is most fun when it's a real fight, when there's some competitive clash going on, an absence of PvE increases the burden on the matchmaking system to try and prevent boring lopsided matches while also removing a way of playing the game, in essence creating a lose-lose situation.
There are no raids in Dust, and it's unlikely PvE in Dust would be a raid style mechanic because there are no raids in EVE either, which brings me to my closing point.
PC vs Console as a user definition is a fiction, just as is the idea that there is a single style of play preferred by all people who play EVE or fps games. The very assumption that these are categorically different people is inaccurate many people in fact do both, and compromising between those aspects of what they enjoy rather than finding a synergistic method for them just results in a net loss.
0.02 ISK Cross |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.18 12:23:00 -
[80] - Quote
Crm234 wrote:Like every other MMORPG you hit A and then a Random hit generator starts where spread sheet number hits or misses them and then the npc character spread sheet number hits you . Obviously never played DCUO or Age of Conan.
Quote:That is how every core RPG game mechanic whether you bend it or not and tweak it. The only thing that has changed from dungeons and dragons is the computer random generator versus rolling dice. Still obviously never played DCUO or Age of Conan, but also never played Skyrim, Oblivion, Fallout 3 and New Vegas, Dragons Dogma, etc.
Quote:Ill be happy to admit i dont very much care for MMORPG But you're perfectly happy to make sweeping claims about the entire genre, and including the wider RPG genre in part of your fail generalisation in spite of that lack of interest? Good job.
Maybe you should only comment on a genre when you actually KNOW what you're talking about, instead of picking up a few basics from the most mainsteam examples and assuming they apply universally? |
|
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.18 14:41:00 -
[81] - Quote
I get it you play Eve, All you want to do is play Eve with a different camera angle. Even though CCP said were actually going as far as possible away from Eve players for its third released game for a new player base. You still went out your way to buy PS3`s on its last leg and flooded into this beta to re create Eve. If you cant let go of we need to re create Eve you will lose everyone who doesn't play Eve
Any problem brought up in this forum basic reply from Eve player
Problem insert
Its a beta , its not finished but you want everything to stay the same but more stuff added on to it.
Maybe this is to complex for you and you should find a simplier game when in fact you don't want to have a proper FPS because its to hard for you and your not good at something.
Zion and Betamax that I find is funny since it failed the format wars in the 80`s. come in and just either pull out the magnify glass on your statement and spew rules from the scripture of Eve.
we don't want another generic shooter that is funny because they don't want a shooter at all . Yes only I make sweeping comments because there is no other game besides COD in the FPS genre and even when we acknowledge another there is no differences from COD so its basically COD to us.
Dont worry CCP got your back and will do what you want Eve players.Dust will be known as Eve 2.0 to the PS3 community because of its inability to let go but screaming were making something different, You better hope Planetside 2 doesn't come to the PS4 or your dead in the water because right now you think you can do no wrong because there is no other game saying MMOFPS.
I dont have to let go as a FPS player im not looking for a new playerbase to complement my old one. Every FPS player saw Dust as a Massive Pvp game and waited a year to get into the beta and now Eve players want drones so were getting drones completely saying go screw yourself FPS players once again. I rather play a Ea game sometimes because at least you know where you stand with them,they dont care about you.
Oh someone pointed out the small sub genre of action RPG`s that once again is not what Dust is classified as. Once again someone didn't read previous post that would be pretty helpful in 4 page thread instead just reading the main title and replying the same rebuttal that was reply to by the last ten guys that asked your same question, Also you missed kingdom of hearts that I like to , just for that 11th guy that asked the same question as a rebuttal.
Im tired of replying to insults and quotes if you don't want me to speak stop quoting me just answer the I want Pve in Eve without quoting and insulting me in the thread |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.18 14:59:00 -
[82] - Quote
Crm234 wrote:we don't want another generic shooter that is funny because they don't want a shooter at all . Yes only I make sweeping comments because there is no other game besides COD in the FPS genre and even when we acknowledge another there is no differences from COD so its basically COD to us. Nobody accused you of ONLY making sweeping comments, or being the ONLY person who does so. Good job of missing the point.
Quote:Dont worry CCP got your back and will do what you want Eve players.Dust will be known as Eve 2.0 to the PS3 community because of its inability to let go but screaming were making something different, You better hope Planetside 2 doesn't come to the PS4 or your dead in the water because right now you think you can do no wrong because there is no other game saying MMOFPS. Yes. We'll have to "hope" that Sony keeps their PC-exclusive and PS3-exclusive games which promote themselves as "MMOFPS" (which honestly, I don't think DUST fits the requirements for) on separate platforms instead of pitting them against one another directly. That's a very likely thing for Sony to do. And we really have to hope that the people who want a game with co-op and solo play options as well as competitive multiplayer don't abandon a game that offers those things and move to a pure PvP experience. There's definitely a huge risk of players who want to invest themselves in a game that gives them a REAL sense of consequences running to a different game that doesn't offer any kind of persistent world over which to fight, and only fills the "MMO" aspect by having a large player count per battle.
Quote:I dont have to let go as a FPS player im not looking for a new playerbase to complement my old one. Every FPS player saw Dust as a Massive Pvp game and waited a year to get into the beta and now Eve players want drones so were getting drones completely saying go screw yourself FPS players once again. I rather play a Ea game sometimes because at least you know where you stand with them,they dont care about you. And as another FPS player, I shouldn't have to let go of my hopes for the game just because they don't match what you want out of a game that's obviously being designed - at least in part - for a demographic you're not part of.
Quote:Oh someone pointed out the small sub genre of action RPG`s that once again is not what Dust is classified as. Once again someone didn't read previous post that would be pretty helpful in 4 page thread instead just reading the main title and replying the same rebuttal that was reply to by the last ten guys that asked your same question, Also you missed kingdom of hearts that I like to , just for that 11th guy that asked the same question as a rebuttal. You weren't talking about games like DUST though. You were talking about RPGs, of which there are many which don't come anywhere near fitting into the box you were trying to stuff the genre into. In some parts, you were talking about MMORPGs in particular, and using EVE as an example to "prove" that ALL RPGs work the same way when they clearly don't. I provided examples that demonstrated why you were incorrect in the assumptions you were making.
Quote:Im tired of replying to insults and quotes if you don't want me to speak stop quoting me just answer the I want Pve in Eve without quoting and insulting me in the thread While you're leaving gaping holes in your attempts at logic, I'll pick at those holes and watch your argument fall apart under the weight of its inadequacies. If you build up something that I can't pull down, I'll concede the point, but so far, you're making it REALLY easy for me.
EDIT: As for the not-quoted first part of your post, I make most of the same arguments against the less-coherent attempts at rewriting the game universe to suit a particular taste instead of building a good game that works within the universe, and I've literally NEVER played EVE Online in my life. I've watched over a friend's shoulder while he played for about half an hour at a time while we were living together, but that's it.
I use those arguments because I have respect for the concept of an extablished universe and story, and for a world that follows its own rules instead of making up new ones with each new release. |
Django Quik
R.I.f.t
220
|
Posted - 2012.12.18 15:07:00 -
[83] - Quote
You really think no FPS players want PVE? What would you call the campaign/story modes attached to pretty much every FPS game and in fact the origin of all FPS games? They may have become less of a focus in the recent COD years but virtually every game has it and many many people still play them even if they spend more time on the multiplayer.
Your main point seems to be that people levelling up on PVE will be unfairly advantaged against poeple on PVP but it's already been pointed out that the players' skills are used differently when playing against AI, so PVE players will be less capable against PVP players. It's also regularly seen that people with better equipment/SP can easily still be killed by those with less.
As a further point, and this seems to be your most avoided rebuttal, PVE does not necessarily equal easy. It may very well turn out extremely risky for players and people likely will lose lots of suits trying to battle waves of drones or whatever is planned for PVE - I don't play Eve, so not entirely sure what to expect out of the future here... Whatever happens, I am sure that CCP will balance risk vs reward in both PVE and PVP so that players gain no advantage over other by focusing on one or the other. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.18 15:38:00 -
[84] - Quote
Governor Odius wrote:I don't know what the level of interest is on these boards vis-a-vis the New Eden economy, but I'll assume it's super high. A problem has been facing the economy of late: rampant inflation. People are making a lot of money, and then not losing it. People do missions or incursions and make boatloads of ISK, but without losing ships. Stagnation in 0.0 politics means there aren't many wars taking place. There are too many sources of ISK, and not enough sinks.
DUST 514 is going to be a new ISK sink. That means CCP wants as many people as possible being paid by capsuleers to do something that's going to cause them to die and lose dropsuits, requiring them to spend money on other dropsuits.
Thank you for that post. My question is that if the only way to make ISK in EVE was PvP, do you think more people would lose money instead of everyone making it? I'm not suggesting that's where EVE should go, since the players enjoy that type of PvE game.
I could be wrong, but from what many people seem to want is a PvE system that will make them SP and ISK. That means that even if it's hard, they'll eventually be able to come out with more ISK and SP than they started with.
If the system is PvP only, some mercs are losing gear and money at all times. I'd prefer it if players fought over control/optimization of planets and their resources for EVE players/corps instead of DUST players vs NPCs.
Garrett Blacknova wrote:Obviously never played DCUO or Age of Conan.
I know that was towards CRM, but I didn't even know what DCOU was until I googled it. I know it's subjective, but I tried a few other games and they felt like the same old RPG combat system with a few tweaks.
I am more of an FPS gamer. I played Goldeneye64. I liked action/fighting too. I played Mortal Kombat and Twisted Metal all the time as a kid. I usually pick a few games, and stick with them for a long time. I still occasionally play UT3 on PC, and I'm definitely getting UT3 for PS3. I've played UT since UT99. CoD is another example. Some consider the CoD games to be different, I think of them more as expansions. Every once in awhile there's a break, like when MWF came out, but for the most part it feels like an expansion to the same game. You gave me some of what seemed like your gaming history, so I figured I'd give you some of mine :p.
When I saw the trailers/discussions about this game, my first thoughts were, "hmm, this is new, this is something I haven't seen before. This might be interesting!"
It is made by the CCP devs, but they, despite many protests from the EVE community, are starting it as PS exclusive. It's using Ue3 instead of some tweaked RPG engine they made. It seems to be a FPS game. All of this led me to believe that CCP was actually making a new game, connected to the EVE universe, for different gamers, and most certainly not DLC for EVE players.
And, after trying beta, as of right now, if CCP is going for an entirely different game that's connected to the EVE universe, CCP seems to have been pretty successful at it. This is an entirely different game. Sure, many things are similar, and it shares the same universe, but today, DUST is not EVE. Evidence is pretty clear. Even I'm playing, and CRM seems to be playing.
And to address something else I said earlier, but didn't explain well, I am familiar and enjoy games where the only reward at the end is me winning and the others losing. No money earned, and no experience gained. One of the things I love most about this game is that it adds an additional dimension, which is the addition of ISK. If I see the other side pop a 1.2m+ tank, my first thoughts are not, "oh wow, that guy must have spent a lot of time farming ISK to afford that, I should not blow it up." No. My first thoughts are, "yessss! I can make this guy lose hard earned cash! This game is awesome!" And, if I die, there's the knowledge that the player who just killed me gained isk, and I lost it. It's an entirely player-based economy. When one player makes cash, the other loses it. If I lose some, I can take it back. There's no way to hide from other players if you want to make cash.
Some players have made suggestions about how to keep DUST PvP based with the inclusion of PvE. Posters have also said throughout the thread that PvP is not the only way to make cash in EVE, and it seems, at least to me, that the best way to make money is not to start a war, but to just have alliances and PvE. Some would not mind a game like that. EVE is a great game, and many enjoy it, but right now DUST is more suited to my play style. Clearly, some players like both, there's a mix, and I'm not the only player on DUST right now.
If there's never PvE put in, I'd be perfectly fine and happy. However, I'm sure PvE will be implemented, my hope is that it's done in a way that will make me not care about it, and the people who want it happy. I have no clue what the devs have planned, but I do like some suggestions that have been made by others in this thread.
@ the CoD Zombies guy... Yea, zombies is fun. It also doesn't affect other parts of the game, like PvP ladder rank :p. Sure, PvE might be hard, but....
Also, thanks for not making personal comments about each other guys or responding to those made about you... let's keep it about gameplay only please ^_^
edit: I just laughed (to myself about this), but in terms of gamer loyalty... I sometimes still play TA! When they say "plasma cannon", I think, "LRPC like Big Bertha?"
edit again: I'm not too weird though. I don't play MS Flight Simulator anymore =/. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.18 16:34:00 -
[85] - Quote
1CLIP 1KILL wrote:edit again: I'm not too weird though. I don't play MS Flight Simulator anymore =/. I quit MS Flight Sim when Flight Unlimited came out. I miss that game. And my Sidewinder joystick. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.12.19 04:13:00 -
[86] - Quote
1CLIP 1KILL wrote: Thank you for that post. My question is that if the only way to make ISK in EVE was PvP, do you think more people would lose money instead of everyone making it?
Just in response to this idea, the main source of income in EVE isn't PvE or PvP it's not Player versus at all.it's mining (which has a variable chance of being interrupted by both NPCs and Players depending on location, time, etc etc). Point being that the core source of resources into the economy within EVE isn't contained within the PvP/PvE dichotomy.
Now I've no idea what the intent for Dust is, nor am I attempting to make the above a suggestion, simply adding related information.
Cheers, Cross |
Meeko Fent
Kinsho Swords Caldari State
12
|
Posted - 2013.02.22 15:02:00 -
[87] - Quote
Marcus Stormfire wrote:A few points I want to bring up in favor of PvE
- PvP is great for those who would love to have a back story to the Universe.
- (CCP willing) We can hunt the PvE players ( Carebear Hunts anyone?)
- Carebears can drop some valuable loot (If CCP decides to go that route with loot drops)
-Crazy Loot to use to build deadly versions of equipment for PvP (Rouge Drone augmented Nanohive anyone?)
Those are just a fraction of the possibilities. So I have to respectfully disagree with the OP on this issue.
-Marcus Stormfire I have to say, PvE should have a Tiny Payout compared to PvP. PvP= Main Game Focus PvE= Relaxation Time |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2013.02.22 15:32:00 -
[88] - Quote
DUST is a FPSMMORPG in my mind. Wow, that's long. I don't think PvE will be a huge focus of the game and therefore will not receive a substantial amount of development time in comparison to the rest of the game. But . . .
1. PvE needs to be there. DUST will make money off its player base. More players = more money. More money = better game and more likely to stick around.
2. I'm looking forward to PvE. PvP gets boring and repetitive. It will be a nice change of pace, and a little more casual. A lot of people are like that. Some will only want to play PvE. I say more power to them. Should it grant SP? Now THAT is worthy of debate, unlike whether PvE should be in or not.
3. Devs have already been working on PvE. It's coming. Scrapping it would be silly, but even still . . . no.
Why SP should be in PvE - when I'm sitting at 10 million SP able to throw full specced suit after fully specced suit into battle, new players will be slaughtered. You call this a game of skill, and it is, but gear and SP matter just as much in many cases. A new player coming into this game a year after release would likely be stomped on over and over with a big fat 0/20 score and decide this game sucks; they should not have to feel their only option is to suffer through the grind as the vets maul them over and over.
Options? Maximum skill point total from PvE? Perhaps 2 - 3 million? Enough to spec decently and put up a bit of a fight. Or perhaps reduced SP gains in PvE, even a separate SP cap in PvE as opposed to PvP, thus encouraging both styles of game play.
Got a little long, but if you want no PvE you're going to be disappointed. If you want to discuss in which way PvE will be implemented (as you have in part of your post), we could still influence CCP on that, I believe. |
Trevor K
Sanmatar Kelkoons Minmatar Republic
32
|
Posted - 2013.02.22 16:33:00 -
[89] - Quote
PvE is essential. If you don't like, don't play. |
i-get-pubstomped all-day
Kameira Lodge Amarr Empire
4
|
Posted - 2013.02.22 16:48:00 -
[90] - Quote
Hooray for resurrecting a 2 month old thread? |
|
|
|
|
Pages: 1 2 [3] 4 5 6 :: one page |
First page | Previous page | Next page | Last page |