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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Beren Hurin
OMNI Endeavors
230
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Posted - 2013.03.11 18:29:00 -
[1] - Quote
Another option is partial WP reward for revive (like 25% of current), and then +10 WP every 5 seconds up to +40 WP if the subject survives for that long. Therefore you would have an interest in keeping them alive for at least that long. Just revivng players in fire wouldn't get you as much. |
Beren Hurin
OMNI Endeavors
253
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Posted - 2013.03.14 02:46:00 -
[2] - Quote
I think the solution should include all forms of logi though. We are just talking about dropsuit on dropsuit, but I think the whole matrix of repairs should have some comprehensive reward system. Repairing installations, vehicles, and vehicles repairing everything. There has to be a way to make it viable. |
Beren Hurin
OMNI Endeavors
567
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Posted - 2013.07.02 16:58:00 -
[3] - Quote
Cross Atu wrote:Fellow Logi read the 1.2 patch notes and rejoice for now our injectors shall revive our fallen comrades once more! [:D]
Thanks CCP these patch notes look, on balance, amazing
Now to roll up my sleeves and get some hands on testing done, will report back later with observations and effects.
Cheers, Cross
Looking forward to it. Apparently our repair tools are a little better too maybe. What WOULD be a nice bonus to the reactive plates would be a kind of magnification of a remote repair tool!!! Wouldn't that be an interesting balance...hmmmm.... |
Beren Hurin
The Vanguardians
1199
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Posted - 2013.08.23 16:42:00 -
[4] - Quote
So I've started using the Core Focus repair tool a bit more.
I've noticed that I can get more +25s faster than a STD tool. Have you noticed this? |
Beren Hurin
The Vanguardians
1234
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Posted - 2013.08.26 13:57:00 -
[5] - Quote
Cross Atu wrote:"Balance WP to healing given"
I imagine a counter to this point of view is that you must also balance WP and healing given to the advantage that MORE healing gives to the team. At some point healing more HP from revives/triage could disproportionately favor the higher level healing, which WOULD help armor tankers' meta eventually, but this could tip balancing.
A direct X HP = Y WP may not be the BEST from a balance perspective because eventually it could induce farming. What you may have said earlier, but I didn't catch would be a higher limit on when the cooldown kicks in for each tier of good.
For example:
STD repair tool (+2 WP/ HP healed up to 200 HP every 2 mins) ADV repair tool (+2 WP/HP healed up to 400 HP every 2 mins) PRO repair tool (+2 WP/HP healed up to 600 HP every 2 mins)
So you would increase the max WP you can get per cooldown period, and the rate you get WP at because of the nature of repair tools' scaling up their repair rate.
For injectors you could pair HP repaired/revived in a period as well, although a militia injector on an armor heavy may give just as many WP as a proto injector used on a shield scout. So its harder to balance risk/reward.
I still like the idea of WP for injections tied to events following the revive. So a revive could be +10 WP, then if the receiver gets a kill within 10 seconds after being revived the injector could get a kill assist. And if the receiver also recovers their shields before dieing again, the injector also gets another +10 pts.
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Beren Hurin
The Vanguardians
1329
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Posted - 2013.09.02 16:32:00 -
[6] - Quote
Hmm...not reward related, but curious to see if the repair tool gets aim assist/friction. |
Beren Hurin
Onslaught Inc RISE of LEGION
1562
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Posted - 2013.09.12 19:12:00 -
[7] - Quote
Cross Atu wrote:I've been testing the Active Scanner lately, and am now very interested in how the WP earnings on it will work. So far all my theories seem off base because they would lead to certain types of scanner having better earnings than others.
For example if the scanner awards WP based on hostiles killed while they are 'lit up' by the scan then the scanners with longer range or longer duration would both on average earn higher WP than those with the highest precision but lowest range.
Similarly if the WP are earned based on number of targets highlighted certain scanners will be more effective earners than others.
The one method which might scale properly that I've come up with so far would be earnings based on the profile of the object/merc scanned. The drawback here is that if scanning itself earns the WP rather than an action taken against a scanned target, the scanner becomes even more farmable than the closed beta repair tool.
0.02 ISK Cross
Why couldn't they have it balanced in terms of max points per minute, like triage? One question would be too, if you illuminate equipment, and IT is destroyed, do you get a few points for that?
They would have to be careful how they program scanners though too. What if 5 people scan the same target and he dies? Are there 5 bonuses? Do you split one bonus? I know that you can have more than one scan's illumination active at a time, so could you get double or quadruple the points for scanning all at once? |
Beren Hurin
Onslaught Inc RISE of LEGION
1641
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Posted - 2013.09.19 16:27:00 -
[8] - Quote
Cross Atu wrote:1.5 has the new WP system so this thread is going to undergo a huge renovation once the results of that testing are received. I invite anyone who consistently deploys with equipment on their fits to join in the testing and discussion. A focus on the scaling of WP and whether that mirrors the risk vs reward scaling will of course remain central, but mechanical aspects that impact earnings will also be included.
Looking forward to hearing from all of you regarding your results in the new system.
Cheers, Cross
I will want to pay close attention and will provide input. I think special care should be paid to the supposedly incoming squad order changes as well. They should be a way to try and get maximum WP when possible. |
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