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Thread Statistics | Show CCP posts - 3 post(s) |
Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.10.31 07:02:00 -
[1] - Quote
Good read Cross. I like your solution to the Repair Tool problem. I currently use the Triage Repair Tool anyway since it heals my team much quicker to keep us in the thick of things. Plus the quicker I heal them the quicker i can get back to gunning the enmey down. On that note though.
Do you think it would be appropriate for CCP to adapt that mechanic (High Meta Level = More WP Gained Per Cycle) to other peices of equipments like NanoHive's and Nanite Injectors?
In repsonse to the fact that Armor Repair Nanohives effectively net you less WP despite the ISK you paid i have a few random suggestions i'd like your opinion on:
Timed Hives - Nanohives opperate based on a timer instead of just sitting around and reward a flat rate of SP while at least one Member of your team stands inside it (excluding you.) An example would be that you drop the hive it lasts for 15 seconds (random number) and it rewards you 5 WP for every second it's active and a player is inside it. Max Potential Gain = 70 WP/ Minimum Potential Gain = 0 WP. High Meta levels could breed longer lasting Hives for more potential WP gain.
Pluse Hives - Nanohives that opperate awarding you points everytime a Player is given ANY kind of bonus and gives said bonuses in a set order. Such as a Nanohive that is designated by the system to restore Armor first and THEN ammo or Ammo First and THEN armor. I'm not sure if i'm explaining it well. When a player walks into a Nanohive they're hit with a burst of light. That burst, or pulse, gives them ammo, which rewards the person that placed the Hive. Current Hives give you Ammo and Armor at the same time. This would, however, give you a designated bonus first, and then the secondary bonus. Your character would be awarded say 5 WP for every pulse it took to restock/repair them. High Meta Level = More and Quicker Pulses.
Seperate Hives - Nanohives would work much in the same way as they do now. Only sperate Ammo Restock Hives from Armor Repair Hives alltogether.
Thoughts?
Keep the faith. |
Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.11.04 06:06:00 -
[2] - Quote
The problem with Nanite Injectors is that the Higher Meta levels = High Risk Less reward.
Reviving is tricking and can't be done from range. It's very easy to get yourself killed when you run out to revive a fallen ally.
The BPO Nanite Injector doesn't cost anything so there is no risk in losing it for the gain of 60 WP. In contrast, the Advanced Nanite injector restores twice as much armor, and costs 20,000 (random value since i can't remember the exact price) times more than a BPO Nanite injector for the SAME WP gain.
You said that reviving your ally should be about them earning more WP, but that's not really the case. What does happen is that you made it so they didn't lose out on potentially hundereds of thousands worth of ISK when they died. Just because they got up at 50% HP instead of 25% doesn't mean that they're going to last any longer than normal.
THE END RESULT is that you spend MORE to gain NOTHING.
If i spend money on a better Nanite Injector to that i can revive SOMEBODY ELSE. I don't gain a thing. All i do is lose money when i die.
If spending my time trying to get something to make myself more effective ends up hurting me then something is wrong.
(Proposal)
Some may not like it but i'd like to see Nanite injectors as such:
Level 0 Injectors = HP - 20% / 20 WP (Uses more CPU and PG than Teir 1 Nanite Injectors)
Level 1 Injectors = HP - 20% / 20 WP (same gain, only it's easier to fit.)
Level 2 Injectors = HP - 40% / 40 WP
Level 3 Injectors = HP - 60% / 60 WP
Level 4 Injectors = HP - 80% / 80 WP
Level 5 Injectors = HP - 100% / 100 WP
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Free Healing
L.O.T.I.S. Legacy Rising
234
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Posted - 2012.12.30 20:11:00 -
[3] - Quote
Cross Atu wrote:A couple of questions for my fellow Logi's
- Has anyone gotten both awards from the new system from repairing vehicles? I have only gotten the Guardian (i.e. points from a kill made while being repaired) award.
- In your assessment does the new awards system resolve or maintain the "cycle" issues with War Point awards from previous builds?
Cheers, Cross
Cross i have not recieved any "Triage" bonus for repairing a Tank or LAV but i have also gotten the Guardian.
In an unrealted note.
I have a theory about the Cycles about the repairing of Dropsuits and Repair tools. I don't actually think it's based on how many cycles at all.
I think it might be based on how much % of a Dropsuits Armor HP you repair. I could be wrong but i'll share my experience.
I had been playing an Ambush match on Ashland mostly using my completely free fitting that included a Militia Repair Tool and had been getting a stable amount of WP off of the blueberries around me. After a while i noticed that the battle was leaning heavily in our favor but a Militia HAV had come in and was trying to move on us.
Since the Supply Depot was nearby i decided to switch to my expensive fit that had Packed AV grenades and my Triage Repair Tool. As i was waiting for the Tank to get close enough for me to use my Grenades, i noticed a friendly scout was nearby with next to no armor and proceeded to repair them, upon which i noticed +25 appearing rapidly on my screen. I managed to count how many i had gotten and it totaled 4 Counts for a total of 100 WP.
A little later i stumbled upon a friendly heavy who was being assaulted and managed to get my Repair Tool on him just before he was about to die and got 25 Points for Triage and 35 points for Guardian. Once the enemy was dead the Heavy was at about 1/4 of his health (This heavy was a Type 1 since he had a lot of armor.) and by the time he was fully repaired i had gotten a total of 5 Triage and 1 Guardian off of him for the whole time.
Since the Heavy was being assaulted before it could be said that i repaired him for 5/4 of his health which is why i got a 5th Triage Award. It's my believe that since i got 4 Counts and a Scout and again about 4 Counts on a Heavy (only the heavies counts appeared much slower) That the amount of Triage Awarded is based on a percentage of Armor HP restored to the target rather than how long you are actually repping the target.
I need more data for it to be conclusive though.
Keep the faith. |
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