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Thread Statistics | Show CCP posts - 3 post(s) |
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ZionTCD Legacy Rising
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Posted - 2012.10.31 18:06:00 -
[1] - Quote
If you feel that then entire point of Logistics is to Grind Warpoints then keep pushing for change. At the moment you get wp for performing an action regardless of what price you paid for your tools in the market for it. I wouldn't have it any other way |
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ZionTCD Legacy Rising
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Posted - 2012.10.31 20:38:00 -
[2] - Quote
^-1 mwhahah |
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ZionTCD Legacy Rising
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Posted - 2012.11.03 17:15:00 -
[3] - Quote
Cross Atu wrote:VADOL II wrote:ugg reset wrote:If you feel that then entire point of Logistics is to Grind Warpoints then keep pushing for change. At the moment you get wp for performing an action regardless of what price you paid for your tools in the market for it. I wouldn't have it any other way The point is that by using the cheaper gear you actually get more WP. Militia Rep will take more cycles to bring full armor, more cycles means more WP, hence incentivizing the use of cheaper gear. I've added bold to the quote above on the key area. To set this out in terms that those who don't run Logi can understand, picture this. You spend your Skill Points into gun skills, you invest heavily in the Assault Rifle path, and bam you get kills faster... reducing the number of War Points you earn for kills/assists...doesn't make much sense, does it? Also having the milita gear grant a higher WP return over the Proto gear means that it incentivises farming over legit play. I've been saying that since last build, and this build the farming got so bad that they turned off all WP on the Rep Tool. Now that's a hotfix and I support CCP putting a stop to the farming, but it's time to move beyond and hotfix and address the original problem which is that the WP awards system for Logi is scaled improperly, it's cost v benefit rewards more WP to the milita gear while costing less in both ISK and SP.
As far as rep tools go, you should get the same amount of WP/armor regardless of the tool you use.
Higher lvl nanite injectors shouldn't give more points for "repping armor". the Whole point is to keep your teammate alive so that they can get more WP. |
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ZionTCD Legacy Rising
234
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Posted - 2012.11.04 19:42:00 -
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opps, read below |
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ZionTCD Legacy Rising
234
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Posted - 2012.11.04 19:42:00 -
[5] - Quote
Free Healing wrote:The problem with Nanite Injectors is that the Higher Meta levels = High Risk Less reward.
Reviving is tricking and can't be done from range. It's very easy to get yourself killed when you run out to revive a fallen ally.
The BPO Nanite Injector doesn't cost anything so there is no risk in losing it for the gain of 60 WP. In contrast, the Advanced Nanite injector restores twice as much armor, and costs 20,000 (random value since i can't remember the exact price) times more than a BPO Nanite injector for the SAME WP gain.
You said that reviving your ally should be about them earning more WP, but that's not really the case. What does happen is that you made it so they didn't lose out on potentially hundereds of thousands worth of ISK when they died. Just because they got up at 50% HP instead of 25% doesn't mean that they're going to last any longer than normal.
THE END RESULT is that you spend MORE to gain NOTHING.
If i spend money on a better Nanite Injector to that i can revive SOMEBODY ELSE. I don't gain a thing. All i do is lose money when i die.
If spending my time trying to get something to make myself more effective ends up hurting me then something is wrong.
(Proposal)
Some may not like it but i'd like to see Nanite injectors as such:
Level 0 Injectors = HP - 20% / 20 WP (Uses more CPU and PG than Teir 1 Nanite Injectors)
Level 1 Injectors = HP - 20% / 20 WP (same gain, only it's easier to fit.)
Level 2 Injectors = HP - 40% / 40 WP
Level 3 Injectors = HP - 60% / 60 WP
Level 4 Injectors = HP - 80% / 80 WP
Level 5 Injectors = HP - 100% / 100 WP
What if i told you that the point of repping armor wasn't to get WP but to keep troops combat effective. the nice thing about higher Meta nanite pins is that an assault or scout suits that only have one equipment slot can use them to better affect since they don't have room for a repair tool. Logi user also benefit from better injectors since they're hassle free once used unlike repair tools that take time.
I am NOT saying that players shouldn't be rewarded for repairing armor but lets not forget that keeping people in the fight is the goal of logistics.
It's also worth noting that BPO's have high PG and CPU usage so there is a bit of a trade off.
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ZionTCD Legacy Rising
234
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Posted - 2012.11.08 00:22:00 -
[6] - Quote
Cross Atu wrote:The Robot Devil wrote:ugg reset wrote:If you feel that then entire point of Logistics is to Grind Warpoints then keep pushing for change. At the moment you get wp for performing an action regardless of what price you paid for your tools in the market for it. I wouldn't have it any other way Thank you, why should logistics get more points for better gear? No one else gets more points for better stuff why should we? I wish the SP was passive so this thread would be pointless. Read my post directly above yours, and Post #63 to which it refers. The current system does give an effective increase in War Point awards to 'killer classes' as you use better gear, it gives a lower potential War Point gain to 'medic' classes for investment of Skill Points and ISK into higher level gear. The proposal of this thread is to bring the War Point award mechanics for Logi in line with those of someone using an Assault Rifle. If you have an objection to those two aspects of Dust scaling in an equitable parallel manner please provide specific details as to why. 0.02 ISK Cross
I say just keep it action based. the more you use it the more points you get. All the logi equipment dose the same thing higher tier stuff just does it better. ya repair tools get the short end of the stick but its an easy fix; give them the same amount of points for each tool but better tools get points faster.
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ZionTCD Legacy Rising
234
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Posted - 2012.11.11 01:10:00 -
[7] - Quote
Le bump |
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ZionTCD Legacy Rising
234
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Posted - 2012.12.02 16:48:00 -
[8] - Quote
VADOL II wrote: While not entirely relevant to this thread, I would like to see reppers that do more than the Triage variant. It would be nice to be able to deal out nearly as much repair as incoming DPS. Perhaps and Adv Proto Rep that does 2x Triage. try the logi LAV. I think you will like what you see. |
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ZionTCD Legacy Rising
234
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Posted - 2012.12.14 22:14:00 -
[9] - Quote
VADOL II wrote:Go ahead Cross. I somehow think that you would be better with the wording. Thanks for asking. :-)
:Looking back at my posts I am not sure if I explained my thought very well here. I think I did a better job in corp chat/forums.
Giving a Rep tool that you can 'Overheat' to bring forward vast healing numbers. Make it in tune with the Lasr Rifle, ie: Heat up, Cool down, Overheat shuts it down for a time. Would need it to be a lvl V Reap tool, with some skill (possibly already in play) that reduces the heat up or speeds cool down. I just want to be able to keep a single heavy from going down in a fight, let me at least match the DPS of an AR
I drive a Logi LAV, so this is what I do. As for out repping AR, don't hold your breath. A proto AR with it's base dammage and ROF puts out upwards of 500 to 750+ DPS challenging the best heavy reppers that only tanks and high end Drop ships can wield. That said, 2 militia AR are > one proto so help shoot'em down and keep your buddies reped and armed afterward.
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ZionTCD Legacy Rising
234
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Posted - 2012.12.17 18:28:00 -
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NEW Chromosome patch notes. here is what they had on RR's
-Updated the repair tool rewards to encourage players to act as 'Combat medics' and prevent them from being exploited * Added Triage reward - an assist if you are repairing a friendly and that friendly gets a kill * Added Guardian reward - you receive rewards when repairing a friendly who has damaged an enemy within x seconds * Added a WP cap window - if a player scores more than X amount of WP within Y amount of time then there is a cool-down timer until they can score again |
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ZionTCD Legacy Rising
234
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Posted - 2013.02.06 05:34:00 -
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Ronan Elsword wrote:+1 Good ideas, and I think a fix would be great. Also like someone else previously said, the system used in Mag was great.
No it really wasn't all that great. I'l admit ZipperGäó did a lot of things right but CCPGäó has done much better at keeping Equipment in check. |
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ZionTCD Legacy Rising
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Posted - 2013.03.26 02:10:00 -
[12] - Quote
I just don't see the disparity of warpoints for Logi bros. In a good game I have no trouble whatsoever landing a high spot on the leader board.
As for remote reps vehicle mods; ***** broken and needs huge overhaul. |
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